- Minor cleanups

- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-02-23 18:41:56 +00:00
parent 13ceb43962
commit cf8685131d
9 changed files with 47 additions and 18 deletions

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@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/02/24
* Adjusted menu-based skills so you can't reuse the same skill until you've
dealt with the menu.
* Adjust autospells so that removing an autospell works when the script of
the card that removes the autospell is triggered before the script that
adds the spell.
* The "requested name of gm-hidden char" warning will not be displayed when
the object in question is an NPC (since you can use Intravision to do
this).
* Venom Knife no longer takes into accounts cards or EDP.
2007/02/23
* Guild expulsion now will fail when the character to be kicked is in a
guild castle (rather than checking for the character doing the expulsion)

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@ -329,7 +329,7 @@ moment - if you need that, try it and tell us of the results.
** Define a 'floating' NPC object.
-%TAB%script%TAB%-1,{<code>}
-%TAB%script%TAB%<NPC Name>%TAB%-1,{<code>}
This will define an NPC object not triggerable by normal means. This would
normally mean it's pointless since it can't do anything, but there are

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@ -3031,7 +3031,7 @@ int parse_admin(int fd) {
int lan_subnetcheck(long *p) {
int i;
unsigned char *sbn, *msk, *src = (unsigned char *)p;
unsigned char *sbn, *msk/*, *src = (unsigned char *)p*/;
for(i=0; i<subnet_count; i++) {

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@ -1377,6 +1377,9 @@ static struct Damage battle_calc_weapon_attack(
case AS_SONICBLOW:
skillratio += -50+5*skill_lv;
break;
case AS_VENOMKNIFE:
flag.cardfix = 0;
break;
case TF_SPRINKLESAND:
skillratio += 30;
break;
@ -1639,7 +1642,8 @@ static struct Damage battle_calc_weapon_attack(
if(sc->data[SC_EDP].timer != -1 &&
skill_num != ASC_BREAKER &&
skill_num != ASC_METEORASSAULT)
skill_num != ASC_METEORASSAULT &&
skill_num != AS_VENOMKNIFE)
ATK_ADDRATE(sc->data[SC_EDP].val3);
}

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@ -8489,8 +8489,10 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) {
if (!bl) return;
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && pc_isGM(sd) < battle_config.hack_info_GM_level)
{
if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
pc_isGM(sd) < battle_config.hack_info_GM_level
) {
//GM characters (with client side GM enabled are able to see invisible stuff) [Lance]
//Asked name of invisible player, this shouldn't be possible!
//Possible bot? Thanks to veider and qspirit
@ -9703,14 +9705,17 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
if(target_id<0 && -target_id == sd->bl.id) // for disguises [Valaris]
target_id = sd->bl.id;
if(sd->menuskill_id)
return; //Can't use skills while a menu is open.
if (sd->skillitem == skillnum) {
if (skilllv != sd->skillitemlv)
skilllv = sd->skillitemlv;
unit_skilluse_id(&sd->bl, target_id, skillnum, skilllv);
return;
}
sd->skillitem = sd->skillitemlv = 0;
if (skillnum == MO_EXTREMITYFIST) {
if ((sd->sc.data[SC_COMBO].timer == -1 ||
@ -9801,7 +9806,11 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS))
return;
if(sd->menuskill_id)
return; //Can't use skills while a menu is open.
pc_delinvincibletimer(sd);
if (sd->skillitem == skillnum) {
if (skilllv != sd->skillitemlv)
skilllv = sd->skillitemlv;
@ -9864,6 +9873,9 @@ void clif_parse_UseSkillMap(int fd,struct map_session_data *sd)
if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS))
return;
if(sd->menuskill_id && sd->menuskill_id != RFIFOW(fd,2))
return; //Can't use skills while a menu is open.
pc_delinvincibletimer(sd);
skill_castend_map(sd,RFIFOW(fd,2),(char*)RFIFOP(fd,4));

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@ -1193,7 +1193,7 @@ static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id,
if (i<0) return 0; //Nothing to substract from.
j = i;
for(; i>=0 && rate > 0; i--)
for(; i>=0 && rate>0; i--)
{
if (spell[i].id != id || spell[i].lv != lv) continue;
if (rate >= spell[i].rate) {
@ -1207,6 +1207,13 @@ static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id,
rate = 0;
}
}
if (rate > 0 && ++j < max)
{ //Tag this as "pending" autospell to remove.
spell[j].id = id;
spell[j].lv = lv;
spell[j].rate = -rate;
spell[j].card_id = 0;
}
return rate;
}
@ -1216,12 +1223,13 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor
pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id);
for (i = 0; i < max && spell[i].id; i++) {
if (spell[i].card_id == card_id &&
if ((spell[i].card_id == card_id || !spell[i].card_id) &&
spell[i].id == id && spell[i].lv == lv)
{
if (!battle_config.autospell_stacking)
if (!battle_config.autospell_stacking && spell[i].rate > 0)
return 0;
rate += spell[i].rate;
if (rate < 0) card_id = 0; //Reduced from debted autospell.
break;
}
}

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@ -12936,16 +12936,13 @@ BUILDIN_FUNC(getvariableofnpc)
st->state = END;
return 1;
}
else if( nd == NULL || nd->bl.subtype != SCRIPT || nd->u.scr.script == NULL )
if( nd == NULL || nd->bl.subtype != SCRIPT || nd->u.scr.script == NULL )
{// NPC not found or has no script
ShowError("script: getvariableofnpc: can't find npc %s\n", npc_name);
st->state = END;
return 1;
}
else
{// push variable reference
push_val2(st->stack, C_NAME, num, &nd->u.scr.script->script_vars );
}
push_val2(st->stack, C_NAME, num, &nd->u.scr.script->script_vars );
}
return 0;
}

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@ -851,9 +851,6 @@ int skillnotok (int skillid, struct map_session_data *sd)
if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond)
return 0; // gm's can do anything damn thing they want
if(sd->menuskill_id && skillid != sd->menuskill_id)
return 1; //Can't use skills while a menu is open.
// Check skill restrictions [Celest]
if(!map_flag_vs(m) && skill_get_nocast (skillid) & 1)
return 1;

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@ -809,6 +809,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int
//Target_id checking.
if(skillnotok(skill_num, sd)) // [MouseJstr]
return 0;
switch(skill_num)
{ //Check for skills that auto-select target
case MO_CHAINCOMBO: