- Updated town.txt to allow Mailbox access in all the newer cities. bugreport:4457
- Removed easter.txt event and the corresponding mobs in mob_db2.txt and mob_db2.sql since they collide with Satan Morroc minions Mob ID's. bugreport:1240 - Updated Magical Amplify Power cast time to only be affected by item bonuses. bugreport:2777 - Added missing Economy check in agit_main and some missing close; also fixed bugreport:5030 - Added Credits for Ziu in Falcon Flute NPC. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16102 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
3f4b8c5321
commit
cfa8d5c68e
@ -31,4 +31,10 @@ louyang mapflag town
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hugel mapflag town
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rachel mapflag town
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veins mapflag town
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brasilis mapflag town
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brasilis mapflag town
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dicastes01 mapflag town
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mora mapflag town
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dewata mapflag town
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malangdo mapflag town
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malaya mapflag town
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eclage mapflag town
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@ -3,10 +3,6 @@
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// Structure of Database :
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// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
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// Easter Event Monsters
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//1920,EASTER_EGG,Easter Egg,Easter Egg,3,300,0,4,4,0,1,2,20,20,1,1,1,1,1,20,10,12,0,0,60,128,1000,1001,1,1,0,0,0,0,0,0,0,1010,250,935,500,558,300,501,200,501,200,713,800,558,300,558,300,0,0,0,0
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//1921,EASTER_BUNNY,Easter Bunny,Easter Bunny,6,1800,0,60,55,1,20,26,0,40,1,36,6,1,11,80,10,10,0,2,60,181,200,1456,456,336,0,0,0,0,0,0,0,2250,200,515,8000,727,1200,746,1500,706,30,622,50,534,5000,0,0,0,0,4006,70
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// rAthena Dev Team
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//1900,VALARIS,Valaris,Valaris,99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1
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//1901,VALARIS_WORSHIPPER,Valaris's Worshipper,Valaris's Worshipper,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,1685,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1
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@ -19,7 +19,7 @@
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272,0,2 //MO_CHAINCOMBO
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273,0,2 //MO_COMBOFINISH
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336,1 //WE_CALLPARTNER
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366,1 //HW_MAGICPOWER
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366,3 //HW_MAGICPOWER
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370,1 //CH_PALMSTRIKE
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371,0,2 //CH_TIGERFIST
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372,0,2 //CH_CHAINCRUSH
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@ -19,7 +19,7 @@
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272,0,2 //MO_CHAINCOMBO
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273,0,2 //MO_COMBOFINISH
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336,1 //WE_CALLPARTNER
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366,1 //HW_MAGICPOWER
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366,3 //HW_MAGICPOWER
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370,1 //CH_PALMSTRIKE
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371,0,2 //CH_TIGERFIST
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372,0,2 //CH_CHAINCRUSH
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@ -1,202 +0,0 @@
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//===== rAthena Script =======================================
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//= Easter Egg Event
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//===== By: ==================================================
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//= kobra_k88
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//= fixed by Yoshimo
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//===== Current Version: =====================================
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//= 1.0a
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//===== Compatible With: =====================================
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//=
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//===== Description: =========================================
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//= Break easter eggs in towns an cities to find chocolates.
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//= Exchange the chocolates for prizes.
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//= Includes Easter egg and Easter bunny mobs.
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//===== Additional Comments: =================================
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//= Not sure about "Gold coin" as being one of the prizes.
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//= fixed infinite gifts [Yor] (thanks to Yoshimo from Freya's forum)
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//============================================================
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geffen,95,201,3 script Shilo 50,{
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mes "[Shilo]";
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if(easter_Q == 1) goto L_Check;
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mes "*Sigh*... Where is my sister!?";
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next;
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mes "[Shilo]";
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mes "Oh... Hi there! I'm extremely excited! You know why?";
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next;
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mes "[Shilo]";
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mes "My favorite holiday is here... ^D2A200Easter^000000!!";
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next;
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mes "[Shilo]";
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mes "I can't wait to go find some easter eggs...";
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next;
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if(@talked == 1) menu "I want to look for these eggs.",sM_0, "... Eggs? Why?",M_0, "You seriously bore me... *yawn*...",M_End;
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menu "... Eggs? Why?",M_0, "You seriously bore me...*yawn*..",M_End;
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M_0:
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mes "[Shilo]";
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mes "You mean you've never been on an ^5533FFEaster Egg Hunt^000000 before?";
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next;
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mes "[Shilo]";
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mes "They're the best! See every year, people from all over hide ^5533FFEaster eggs^000000 through out Rune Midgard.";
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mes "And it's our job to go find as many as possible and collect all of the goodies inside of them.";
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next;
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mes "[Shilo]";
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mes "See, along time ago, the Peco Peco roamed the land free of any hostilities...";
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mes "All over Rune Midgard, they did as the pleased, and they reproduced without any fears.";
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next;
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mes "[Shilo]";
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mes "The Peco Peco population thrived and kept growing... Eventually their numbers got out of hand.";
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mes "The people of Rune Midgard decided that they needed to do something about the overwhelming population of Peco Pecos.";
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next;
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mes "[Shilo]";
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mes "So they set out to destroy as many of the Peco Peco eggs they could find!!";
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next;
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mes "[Shilo]";
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mes "Many children found the destruction of helpless Peco Peco eggs to be unbearable.";
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mes "They were very sad about this and pleaded with their parents to stop.";
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next;
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mes "[Shilo]";
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mes "Unfortunately they could not stop.";
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mes "If they did nothing the fertile lands of Rune Midard would be destoryed by the Peco Pecos.";
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next;
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mes "[Shilo]";
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mes "So they decided to try to convince the children that destroying the eggs was a good thing.";
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mes "The parents starting making fake peco peco eggs that had treats in them.";
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next;
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mes "[Shilo]";
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mes "They hid them all over town and had the children search for them.";
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mes "Once found, the children would break the eggs and find the treats. They would then feel happy about breaking Peco Peco eggs.";
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next;
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mes "[Shilo]";
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mes "Now the Peco Peco has natural enemies, like desert wolves, which keep the Peco Peco population in check.";
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mes "Therefore the people of Rune Midgard no longer have to destroy defenseless Peco Peco eggs.";
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next;
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mes "[Shilo]";
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mes "But we still carry on the tradition of hiding fake eggs all over Rune Midgard every year.";
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mes "And that is the story behind Easter in Rune Midgard.";
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next;
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mes "[Shilo]";
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mes "You know... it looks like I'm going to be here for alonge while. I'll tell you what...";
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next;
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mes "[Shilo]";
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mes "If you go out and find some ^5533FFEaster eggs^000000 and bring me back their special 'treats', I will give you something for them...";
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mes "What do you say?";
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set @talked, 1;
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next;
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menu "What do I have to do?",sM_0, "Nah, I'm to busy.",sM_End;
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sM_0:
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mes "[Shilo]";
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mes "All you have to do is go hunt for some Easter eggs which can be found in the towns and cities all over Rune Midgard.";
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next;
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mes "[Shilo]";
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mes "When you find them, break em. If you're lucky, there will be delicious ^D2A200'Chocolates'^000000 inside of them.";
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mes "Find at least ^00950010^000000, and bring them to me and I will give you a ^FF5533prize^000000.";
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next;
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mes "[Shilo]";
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mes "The more you bring to me, the better my gift to you will be.";
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next;
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mes "[Shilo]";
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mes "I'll will give you something for:";
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mes "^00950010 ^D2A200Chocolates"; // 1 gold coin ?
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mes "^5533FF50 ^D2A200Chocolates^000000"; // 1 old blue box
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mes "and ^FF3355150 ^D2A200Chocolates^000000"; // 1 old purple box
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next;
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mes "[Shilo]";
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mes "So what do you say?";
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next;
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menu "Sounds fun, I'll do it!",ssM_0, "I have better things to do",ssM_End;
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ssM_0:
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mes "[Shilo]";
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mes "Great! But I must warn you...";
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next;
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mes "[Shilo]";
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mes "During your hunt, you may come across the protectors of these eggs...";
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next;
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mes "[Shilo]";
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mes "They have a bright, light blue color and are very 'fluffy'...";
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mes "Though I have never seen one, I've heard many stories about them.";
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next;
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mes "[Shilo]";
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mes "The have come to be know as... '^FF3355Easter Bunnies^000000'!!";
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mes "Be safe and good luck. I'll be waiting here.";
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set easter_Q, 1;
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close;
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ssM_End:
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mes "[Shilo]";
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mes "Well it's your loss...";
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emotion 9;
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close;
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sM_End:
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mes "[Shilo]";
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mes "Ahh, I understand. Farewell.";
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close;
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M_End:
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mes "[Shilo]";
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mes "... Well, you're not all that exciting to talk with either...";
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emotion 9;
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close;
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//---------------------
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L_Check:
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//----------
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mes "Find any ^D2A200Chocolate^000000 yet?";
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next;
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mes "[Shilo]";
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if (countitem(558) < 10) goto L_NotEnuf;
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mes "Great. You have " + countitem(558) + " ^D2A200Chocolates^000000. Here is your prize...";
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if (countitem(558) >= 150) goto L_150;
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if (countitem(558) >= 50) goto L_50;
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delitem 558,10;
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getitem 671,1;
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goto L_Cont;
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L_50:
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delitem 558,50;
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getitem 603,1;
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goto L_Cont;
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L_150:
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delitem 558,150;
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getitem 617,1;
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goto L_Cont;
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L_Cont:
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mes "Have fun and happy Easter!";
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close;
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L_NotEnuf:
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mes "You don't have enough ^D2A200Chocolate^000000 for a prize.";
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close;
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}
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// Easter Eggs
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//=====================================================
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alberta,0,0,0,0 monster Easter Egg 1920,100,0,0,0
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aldebaran,0,0,0,0 monster Easter Egg 1920,150,0,0,0
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amatsu,0,0,0,0 monster Easter Egg 1920,100,0,0,0
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comodo,0,0,0,0 monster Easter Egg 1920,100,0,0,0
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geffen,0,0,0,0 monster Easter Egg 1920,120,0,0,0
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gonryun,0,0,0,0 monster Easter Egg 1920,100,0,0,0
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izlude,0,0,0,0 monster Easter Egg 1920,80,0,0,0
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louyang,0,0,0,0 monster Easter Egg 1920,200,0,0,0
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morocc,0,0,0,0 monster Easter Egg 1920,250,0,0,0
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payon,0,0,0,0 monster Easter Egg 1920,150,0,0,0
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prontera,0,0,0,0 monster Easter Egg 1920,250,0,0,0
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umbala,0,0,0,0 monster Easter Egg 1920,100,0,0,0
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yuno,0,0,0,0 monster Easter Egg 1920,150,0,0,0
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// Easter Bunny
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//======================================================
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alberta,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
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geffen,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
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morocc,0,0,0,0 monster Easter Bunny 1921,2,1200000,900000,0
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payon,0,0,0,0 monster Easter Bunny 1921,1,1200000,900000,0
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prontera,0,0,0,0 monster Easter Bunny 1921,2,840000,420000,0
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@ -61,7 +61,7 @@
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// War of Emperium has started.
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OnAgitStart:
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if (strnpcinfo(0) == "Gld_Agit_Manager") end;
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MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2;
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MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),4;
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GvgOn strnpcinfo(2);
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// Spawn (fall through), or respawn the Emperium once it has been broken.
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@ -120,7 +120,7 @@ OnAgitBreak:
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// Announce that the Emperium is destroyed, and respawn all but new castle-occupants.
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mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12;
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MapRespawnGuildID strnpcinfo(2),.@GID,2;
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MapRespawnGuildID strnpcinfo(2),.@GID,4;
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// Refresh castle data, disable Kafra and reset Invest information.
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donpcevent strnpcinfo(0)+"::OnRecvCastle";
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@ -634,6 +634,7 @@ OnRecvCastle:
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mes "That's all I have to report, Master.";
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close;
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case 2:
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set .@Economy,GetCastleData(strnpcinfo(2),2);
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if (.@Economy < 6) { set .@eco_invest,5000; }
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else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; }
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else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; }
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@ -662,15 +663,15 @@ OnRecvCastle:
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mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity.";
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mes " ";
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mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice.";
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if (.@Economy == 100) {
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if (.@Economy >= 100) {
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mes " ";
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mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000";
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end;
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close;
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}
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if (GetCastleData(strnpcinfo(2),4) >= 2) {
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mes " ";
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mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate.";
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end;
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close;
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}
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if (GetCastleData(strnpcinfo(2),4) == 0) {
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mes " ";
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@ -728,7 +729,7 @@ OnRecvCastle:
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mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required.";
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mes " ";
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mes "Originally you can invest just once but if you pay more money, you can invest twice.";
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if (.@Defence == 100) {
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if (.@Defence >= 100) {
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mes " ";
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mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000";
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close;
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|
@ -2,7 +2,8 @@
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//= Falcon Flute Trader
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//===== By: ==================================================
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//= Masao
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//= Credits to Muad_Dib for the translation.
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//= Credits to Muad_Dib for the translation & Ziu for the
|
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//= Item ID of the Falcon Flute.
|
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//===== Current Version: =====================================
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//= 1.0
|
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//===== Compatible With: =====================================
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|
@ -7,6 +7,9 @@
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// ------------------------- My Scripts -------------------------
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//npc: npc/location/to/script.txt
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// Your scripts go here!!
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npc: npc/custom/extrablatt.txt
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npc: npc/custom/ranker.txt
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npc: npc/custom/emp_break_room.txt
|
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// --------------------------------------------------------------
|
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// ----------------------- Basic Scripts -----------------------
|
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// -- Card Remover
|
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|
@ -68,9 +68,6 @@ CREATE TABLE `mob_db2` (
|
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#
|
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# Structure of Database :
|
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# REPLACE INTO `mob_db` VALUES ( ID,'Sprite_Name','kROName','iROName',LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper);
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# Easter Event Monsters
|
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# REPLACE INTO `mob_db2` VALUES (1920,'EASTER_EGG','Easter Egg','Easter Egg',3,300,0,4,4,0,1,2,20,20,1,1,1,1,1,20,10,12,0,0,60,128,1000,1001,1,1,0,0,0,0,0,0,0,1010,250,935,500,558,300,501,200,501,200,713,800,558,300,558,300,0,0,0,0);
|
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# REPLACE INTO `mob_db2` VALUES (1921,'EASTER_BUNNY','Easter Bunny','Easter Bunny',6,1800,0,60,55,1,20,26,0,40,1,36,6,1,11,80,10,10,0,2,60,181,200,1456,456,336,0,0,0,0,0,0,0,2250,200,515,8000,727,1200,746,1500,706,30,622,50,534,5000,0,0,0,0,4006,70);
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# rAthena Dev Team
|
||||
# REPLACE INTO `mob_db2` VALUES (1900,'VALARIS','Valaris','Valaris',99,668000,0,107250,37895,2,3220,4040,35,45,1,152,96,85,120,95,10,10,2,6,67,1973,100,1068,768,576,13000,608,1000,750,400,923,3800,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1);
|
||||
# REPLACE INTO `mob_db2` VALUES (1901,'VALARIS_WORSHIPPER','Valaris\'s Worshipper','Valaris\'s Worshipper',50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,1685,100,868,480,120,0,0,0,0,0,0,0,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1);
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