Fixed Grand Cross and Grand Darkness (#6927)
- Fixes #6647 (b) - Related to #1140 - Follow-up to ce4aed2 - Re-implemented Grand Cross / Grand Darkness - Both skills can hit up to 4 times - Each cell of both skills will stop dealing damage if it dealt damage at least 3 times - The interval is now fixed to 300ms regardless of how many targets are on a single cell
This commit is contained in:
parent
252e873e98
commit
cfa9776a28
@ -174,8 +174,13 @@ sense_type: 1
|
||||
finger_offensive_type: 0
|
||||
|
||||
// Grandcross Settings (Don't mess with these)
|
||||
// If set to no, hit interval is increased based on the amount of mobs standing on the same cell
|
||||
// (means that when there's stacked mobs in the same cell, they won't receive all hits)
|
||||
// Officially, Grand Cross has four damage waves, but each cell will stop
|
||||
// dealing damage on the next wave after it already dealt at least 3 hits.
|
||||
// A moving monster can take up to 4 hits, while a stack of monsters may only
|
||||
// take 1-3 hits.
|
||||
// Set this to yes if you want all waves to deal damage to all targets.
|
||||
// Hint: If you want to reduce the number of waves, you need to reduce the
|
||||
// duration of the skill (e.g. to 800ms for three damage waves).
|
||||
gx_allhit: no
|
||||
|
||||
// Grandcross display type (Default 1)
|
||||
|
@ -9214,7 +9214,8 @@ Body:
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 30000
|
||||
Duration1: 950
|
||||
Duration2: 30000
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Layout: -1
|
||||
|
@ -9534,7 +9534,8 @@ Body:
|
||||
HitCount: 1
|
||||
Element: Dark
|
||||
AfterCastWalkDelay: 1000
|
||||
Duration1: 18000
|
||||
Duration1: 950
|
||||
Duration2: 18000
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Layout: -1
|
||||
|
@ -1526,7 +1526,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
|
||||
break;
|
||||
|
||||
case NPC_GRANDDARKNESS:
|
||||
sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
sc_start(src, bl, SC_BLIND, 100, skill_lv, skill_get_time2(skill_id, skill_lv));
|
||||
attack_type |= BF_WEAPON;
|
||||
break;
|
||||
|
||||
@ -14735,6 +14735,10 @@ std::shared_ptr<s_skill_unit_group> skill_unitsetting(struct block_list *src, ui
|
||||
case NJ_KAENSIN:
|
||||
unit_val2 = group->val2;
|
||||
break;
|
||||
case CR_GRANDCROSS:
|
||||
case NPC_GRANDDARKNESS:
|
||||
unit_val1 = (skill_get_time(skill_id, skill_lv) / interval); //Default: 950/300 = 3 hits
|
||||
break;
|
||||
case WZ_ICEWALL:
|
||||
unit_val1 = 200 + 200*skill_lv;
|
||||
unit_val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE);
|
||||
@ -15241,9 +15245,6 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, t_t
|
||||
if (diff < 0)
|
||||
return 0;
|
||||
ts->tick = tick+sg->interval;
|
||||
|
||||
if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit)
|
||||
ts->tick += (t_tick)sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR,0)-1);
|
||||
}
|
||||
|
||||
// Wall of Thorn damaged by Fire element unit [Cydh]
|
||||
@ -15339,6 +15340,12 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, t_t
|
||||
}
|
||||
}
|
||||
break;
|
||||
case CR_GRANDCROSS:
|
||||
case NPC_GRANDDARKNESS:
|
||||
if(!battle_config.gx_allhit)
|
||||
unit->val1--;
|
||||
skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
break;
|
||||
default:
|
||||
skill_attack(skill_get_type(sg->skill_id),ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
||||
}
|
||||
@ -20693,7 +20700,8 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
|
||||
}
|
||||
}
|
||||
else if (group->skill_id == WZ_METEOR || group->skill_id == SU_CN_METEOR || group->skill_id == SU_CN_METEOR2 ||
|
||||
group->skill_id == AG_VIOLENT_QUAKE_ATK || group->skill_id == AG_ALL_BLOOM_ATK || group->skill_id == AG_ALL_BLOOM_ATK2) {
|
||||
group->skill_id == AG_VIOLENT_QUAKE_ATK || group->skill_id == AG_ALL_BLOOM_ATK || group->skill_id == AG_ALL_BLOOM_ATK2 ||
|
||||
((group->skill_id == CR_GRANDCROSS || group->skill_id == NPC_GRANDDARKNESS) && unit->val1 <= 0)) {
|
||||
skill_delunit(unit);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user