Updating god item seal quests (5/5)

Disabled god item quest variable modifying NPCs.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13180 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-09-01 13:04:06 +00:00
parent 2642b26cca
commit cfacc9c21d
4 changed files with 874 additions and 1594 deletions

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@ -1,6 +1,8 @@
Date Added Date Added
====== ======
2008/09/01 2008/09/01
* Rev. 13179 Updating god item seal quests (5/5) [L0ne_W0lf]
- Disabled god item quest variable modifying NPCs.
* Rev. 13179 Updating god item seal quests (4/5) [L0ne_W0lf] * Rev. 13179 Updating god item seal quests (4/5) [L0ne_W0lf]
* Rev. 13178 Updating god item seal quests (3/5) [L0ne_W0lf] * Rev. 13178 Updating god item seal quests (3/5) [L0ne_W0lf]
* Rev. 13177 Updating god item seal quests (2/5) [L0ne_W0lf] * Rev. 13177 Updating god item seal quests (2/5) [L0ne_W0lf]

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@ -3,121 +3,135 @@
//===== By: ================================================== //===== By: ==================================================
//= MasterOfMuppets //= MasterOfMuppets
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.0 //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= eAthena //= eAthena
//===== Description: ========================================= //===== Description: =========================================
//= Use this NPC if the seals quest variables get messed up. //= Use this NPC if the seals quest variables get messed up.
//===== Additional Comments: ================================= //===== Additional Comments: =================================
// 1.0 First version. [MasterOfMuppets] //= 1.0 First version. [MasterOfMuppets]
//= 1.1 Updated several aspects of the script. [L0ne_W0lf]
//============================================================ //============================================================
sec_in02,15,170,0 script Seals Quest Vars 817,{ sec_in02,15,170,0 script Golbal var 817,{
//mes "[Check]";
if(getgmlevel() > 98) //mes "Please enter the password.";
{ //next;
mes "[Variable Management]"; //set .@check,68392411;
mes "Welcome to the God Item Quest"; //dlgwrite 0 10000000
mes "Global Variable Management"; //if (check == input){
mes "function."; if (getgmlevel() > 98) {
next; mes "[Check]";
while(1) mes "Please choose a menu.";
{ next;
menu "Check current variable values",s_Values,"Change variable values",s_Change,"Cancel",-; switch(select("Now:No.1:No.2:No.3:No.4:Reset")) {
close; case 1:
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
s_Change: mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
mes "[Variable Management]"; mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
mes "Which variable would you"; mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
mes "like to change?"; close;
next; case 2:
menu "$God1",-,"$God2",s_2,"$God3",s_3,"$God4",s_4; input .@input,0,100;
mes "[Check]";
mes "[Variable Management]"; mes "Would you like to change to "+.@input+"?";
mes "^0000FF$God1^000000 is currently ^FF0000" + $God1 + "^000000."; next;
mes "What would you like to"; if (select("Yes:No") == 1) {
mes "change it to? (Enter"; mes "[Check]";
mes "101 to cancel)"; mes "The command "+.@input+" has been confirmed.";
next; next;
input @temp; set $God1,.@input;
if(@temp == 101)goto s_Canceled; mes "$God1 "+.@input+"";
if(@temp < 0 || @temp > 100)goto s_BadValue; close;
set $God1,@temp; }
mes "[Variable Management]"; else {
mes "^0000FF$God1^000000 was changed to ^FF0000" + $God1 + "^000000."; mes "[Check]";
close; mes "The command has been canceled.";
close;
s_2: }
mes "[Variable Management]"; case 3:
mes "^0000FF$God2^000000 is currently ^FF0000" + $God2 + "^000000."; input .@input,0,100;
mes "What would you like to"; mes "[Check]";
mes "change it to? (Enter"; mes "Would you like to change to "+.@input+"?";
mes "101 to cancel)"; next;
next; if (select("Yes:No") == 1) {
input @temp; mes "[Check]";
if(@temp == 101)goto s_Canceled; mes "The command "+.@input+" has been confirmed.";
if(@temp < 0 || @temp > 100)goto s_BadValue; next;
set $God2,@temp; set $God2,.@input;
mes "[Variable Management]"; mes "$God2 "+.@input+"";
mes "^0000FF$God2^000000 was changed to ^FF0000" + $God2 + "^000000."; close;
close; }
else {
s_3: mes "[Check]";
mes "[Variable Management]"; mes "The command has been canceled.";
mes "^0000FF$God3^000000 is currently ^FF0000" + $God3 + "^000000."; close;
mes "What would you like to"; }
mes "change it to? (Enter"; case 4:
mes "101 to cancel)"; input .@input,0,100;
next; mes "[Check]";
input @temp; mes "Would you like to change to "+.@input+"?";
if(@temp == 101)goto s_Canceled; next;
if(@temp < 0 || @temp > 100)goto s_BadValue; if (select("Yes:No") == 1) {
set $God3,@temp; mes "[Check]";
mes "[Variable Management]"; mes "The command "+.@input+" has been confirmed.";
mes "^0000FF$God3^000000 was changed to ^FF0000" + $God3 + "^000000."; next;
close; set $God3,.@input;
mes "$God3 "+.@input+"";
s_4: close;
mes "[Variable Management]"; }
mes "^0000FF$God4^000000 is currently ^FF0000" + $God4 + "^000000."; else {
mes "What would you like to"; mes "[Check]";
mes "change it to? (Enter"; mes "The command has been canceled.";
mes "101 to cancel)"; close;
next; }
input @temp; case 5:
if(@temp == 101)goto s_Canceled; input .@input,0,100;
if(@temp < 0 || @temp > 100)goto s_BadValue; mes "[Check]";
set $God4,@temp; mes "Would you like to change to "+.@input+"?";
mes "[Variable Management]"; next;
mes "^0000FF$God4^000000 was changed to ^FF0000" + $God4 + "^000000."; if (select("Yes:No") == 1) {
close; mes "[Check]";
mes "The command "+.@input+" has been confirmed.";
s_Canceled: next;
close; set $God4,.@input;
mes "$God4 "+.@input+"";
s_BadValue: close;
mes "[Variable Management]"; }
mes "Please enter a value"; else {
mes "between 0-100."; mes "[Check]";
close; mes "The command has been canceled.";
close;
s_Values: }
mes "[Variable Management]"; case 6:
mes "Current variable values are:"; mes "[Check]";
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000."; mes "Are you really sure that you want to reset the entire list of God Globalvar?";
mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000."; next;
mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000."; if (select("Yes:No") == 1) {
mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000."; mes "[Check]";
next; mes "Now, the entire list of God Globalvar is being reset.";
} next;
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
close;
}
else {
mes "[Check]";
mes "The command has been canceled.";
close;
}
}
} }
else else {
{ mes "[Check]";
mes "[Variable Management]"; //mes "Incorrect password.";
mes "Sorry. You don't have"; mes "You cannot access this NPC.";
mes "authorization to use this"; close;
mes "npc.";
close;
} }
} }

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@ -104,7 +104,8 @@ npc: npc/quests/The_Sign_Quest.txt
npc: npc/quests/Kiel_Hyre_Quest.txt npc: npc/quests/Kiel_Hyre_Quest.txt
//The God Item Quest Files //The God Item Quest Files
npc: npc/quests/seals/brisingamen_seal.txt npc: npc/quests/seals/brisingamen_seal.txt
npc: npc/quests/seals/god_global.txt // Controller file, allow GMs to change variables.
//npc: npc/quests/seals/god_global.txt
npc: npc/quests/seals/god_weapon_creation.txt npc: npc/quests/seals/god_weapon_creation.txt
npc: npc/quests/seals/megingard_seal.txt npc: npc/quests/seals/megingard_seal.txt
npc: npc/quests/seals/mjolnir_seal.txt npc: npc/quests/seals/mjolnir_seal.txt