- Added missing 10.3 dialog to tu_archer.
- Removed 'Arpesto' and added to hunter_skills with its script (Official Phantasmic Arrow Quest). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13906 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
505e1b03e7
commit
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Fix up by Jukka
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//===== Current Version: =====================================
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//= 1.6
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//= 1.7
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//===== Compatible With: =====================================
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//= eAthena SVN (Testet in Trunk 88xx)
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//===== Description: =========================================
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@ -17,6 +17,7 @@
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//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
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//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.6 Fixed infinate loop. (bugreport:2393) [L0ne_W0lf]
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//= 1.7 Added 10.3 dialog and moved Arpesto to hunter skill quest. [Kisuka]
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//============================================================
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@ -213,11 +214,11 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
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close;
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} else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK
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mes "In fact, there are a few members in our guild who handle Falcons and Arrows, just like you.";
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next;
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mes "[Master Kavaruk]";
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mes "...But I don't seem to see any of them around here right now. They're always out exploring, I suppose. I'm sure that you'll be able to meet one of your colleagues";
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mes "here sometime, though.";
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mes "Arpesto is waiting";
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mes "outside. Since he's a";
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mes "veteran hunter, he can";
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mes "be of great help to you.";
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close;
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} else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK
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@ -336,6 +337,13 @@ payon_in02,47,13,3 script Master Kavaruk 55,{
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} else if(BaseClass == Job_Archer){
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mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?";
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} else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK
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mes "[Master Kavaruk]";
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mes "Arpesto is waiting";
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mes "outside. Since he's a";
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mes "veteran hunter, he can";
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mes "be of great help to you.";
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close;
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} else if(Class == Job_Archer || Class == Job_Baby_Archer){
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mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals";
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@ -1107,7 +1115,6 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
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mes "this offer still lasts!";
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next;
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emotion e_pif;
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mes "[Arpesto]";
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mes "Raiden...";
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mes "Stop messing around.";
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@ -1128,26 +1135,19 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
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mes "But I'll still date all of";
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mes "those cute girls...";
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close;
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}
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//=================================================Arepesto====================================================
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pay_arche,109,169,3 script Arpesto 712,{
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mes "[Arpesto]";
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mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
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next;
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emotion e_pif;
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mes "[Raiden Karus]";
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mes "So...";
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mes "Danger's coming?";
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mes "Heh! Chill, gramps~";
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mes "I got it covered!";
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next;
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emotion e_swt2;
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mes "[Arpesto]";
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mes "Ho ho...";
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mes "Energetic, but";
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mes "cocky. Kids nowadays...";
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close;
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OnKik:
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emotion 29;
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OnSwt:
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emotion 4;
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OnIc:
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emotion 5;
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OnOmg:
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emotion 23;
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OnThink:
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emotion 9;
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OnHng:
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emotion 32;
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}
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//=================================================Seisner====================================================
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@ -1,9 +1,9 @@
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//===== eAthena Script =======================================
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//= Hunter Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//= Lupus, Reddozen, Kisuka
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//===== Current Version: =====================================
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//= 1.3d
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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@ -20,70 +20,359 @@
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.3c Fixed some typos [IVBela]
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//= 1.3d Changed NPC Name to the official [Lupus]
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//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka]
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//============================================================
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//============================================================
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// HUNTER SKILL - PHANTASMIC ARROW
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//============================================================
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payon_in02,54,13,7 script Albest 55,{
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mes "[Albest]";
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if(BaseJob!=Job_Hunter) goto L_hunterno;
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if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave;
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if(JobLevel<40) goto L_nojob;
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mes "I can teach you a secret";
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mes "technique passed down through";
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mes "my family for generations. My";
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mes "family has guarded this secret";
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mes "for years, but I could teach";
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mes "for a few supplies.";
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pay_arche,109,169,3 script Arpesto 712,{
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if (Class == Job_Hunter || Class == Job_Sniper) {
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if (qskill_hunter == 100) {
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if (getskilllv("HT_PHANTASMIC")) {
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mes "[Arpesto]";
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mes "Hm, I'm sorry if I made";
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mes "a big scene when you grazed";
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mes "me with that attack accidentally. It's just that I was training so";
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mes "diligently and blood sugar was incredibly low and the fatigue...";
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next;
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mes "[Albest]";
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mes "I am running low on on a few";
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mes "things. Here is my list:";
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mes "5 Cursed Rubys";
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mes "5 Harpy's Feathers";
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mes "30 Pet Food";
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mes "[Raiden Karus]";
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mes "Hah! Admit it,";
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mes "old man! You were";
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mes "just scared! Me, on";
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mes "the other hand...";
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donpcevent "Raiden Karus#tu::OnKik";
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next;
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mes "[Albest]";
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mes "Let me check your items.";
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mes "[Arpesto]";
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mes "You little";
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mes "whippersnapper!";
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mes "I don't know what";
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mes "you're talking about!";
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close;
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}else{
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mes "[Arpesto]";
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mes "I recognize you";
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mes "from somewhere,";
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mes "I think. Reidin, do you";
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mes "remember this guy?";
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next;
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if(countitem(724)<5 || countitem(7115)<5 || countitem(537)<30) goto L_noitems;//Items: Cursed_Ruby, Harpy_Feather, Pet_Food,
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delitem 724, 5;//Items: Cursed_Ruby,
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delitem 7115, 5;//Items: Harpy_Feather,
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delitem 537, 30;//Items: Pet_Food,
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mes "[Albest]";
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mes "I see you have what you need,";
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mes "so I'll teach you my talent.";
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skill "HT_PHANTASMIC",1,0;
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close;
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L_noitems:
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mes "[Albest]";
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mes "You don't have enough items.";
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mes "Come back when you have all";
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mes "the required items for me.";
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close;
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L_nojob:
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mes "Come back when you've Learned";
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mes "more about being a Hunter.";
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mes "You need to have at least 40";
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mes "levels as a hunter first.";
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close;
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L_alreadyhave:
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mes "Ahh, my apprentice, you";
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mes "came to visit me...";
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close;
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L_hunterno:
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mes "Is there something I can";
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mes "help you with? I believe";
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mes "you have the wrong old man.";
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mes "[Raiden Karus]";
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mes "Oh come on, we see";
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mes "hundreds of Archers and";
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mes "Hunters and Snipers and...";
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mes "I can't remember them all.";
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mes "But I guess this guy's up";
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mes "to snuff. Trust me on this!";
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next;
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mes "[Arpesto]";
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mes "Alright, alright.";
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mes "If Reidin thinks you're";
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mes "worthy, then you're probably";
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mes "are. In that case, I'd like to";
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mes "offer to teach you my secret";
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mes "skill, ''Phantasmic Arrow.''";
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next;
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mes "[Raiden Karus]";
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mes "Wait, wait. This guy";
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mes "only needs a refresher.";
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mes "Yeah, I'm pretty sure you";
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mes "were here to learn this";
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mes "skill before. Yeah, I've";
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mes "got a gut feeling about it.";
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next;
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mes "[Arpesto]";
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mes "Damn. Only a refresher?";
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mes "That means you'll learn";
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mes "this free of charge. Alright...";
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mes "You should be able to use the";
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mes "Phantasmic Arrow skill now.";
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mes "Travel safely now, you hear?";
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skill 1009,1,0;
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close;
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}
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}
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else if (qskill_hunter == 1) {
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if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) {
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mes "[Arpesto]";
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mes "Hm? You're back?";
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mes "Oh, did you bring";
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mes "everything? Ah, you did.";
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mes "Good! Now I shall reveal";
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mes "my super secret skill...";
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mes "The 1st Arpesto Form!";
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next;
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mes "[Raiden Karus]";
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mes "Wait! Wait...";
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mes "Didn't you call it";
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mes "Arpesto's 3rd Form";
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mes "or something at first?";
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donpcevent "Raiden Karus#tu::OnSwt";
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next;
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mes "[Arpesto]";
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mes "Er, yes, Arpesto's";
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mes "3rd Form, that's right.";
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mes "It's just there's just so";
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mes "many of them, that... ";
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mes "Anyway, let me teach you";
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mes "the ''Emergency Arrow'' skill.";
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next;
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mes "[Raiden Karus]";
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mes "Whoa, hold on!";
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mes "''Emergency Arrow?!''";
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mes "That's the old name you";
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mes "gave that skill, right?";
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mes "Didn't you change it?";
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emotion 23;
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next;
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emotion 23;
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mes "[Arpesto]";
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mes "What the hell";
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mes "are you talkin--";
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next;
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mes "[Arpesto]";
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mes "Oh, you're right.";
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mes "We agreed that name";
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mes "was too cheesy. What";
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mes "did we call it now? Um...";
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mes "''Phantasmic Arrow?''";
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emotion 9;
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next;
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mes "[Arpesto]";
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mes "...";
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mes "......";
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emotion 28;
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next;
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mes "[Raiden Karus]";
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mes "Umm....";
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mes "Ummm........";
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next;
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mes "[Raiden Karus]";
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mes "Yeah, that was the one!";
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mes "''^3131FFPhantasmic Arrow^000000'' sounds";
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mes "soooo much cooler than that";
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mes "other name you came up with!";
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donpcevent "Raiden Karus#tu::OnIc";
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next;
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mes "[Arpesto]";
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mes "You can be pretty handy";
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mes "sometimes, Reidin. Now,";
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mes "back to the matter at hand.";
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mes "I shall teach you my awesome";
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mes "skill, Phantasmic Arrow. Now...";
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mes "Ready your mind and body!";
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next;
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mes "[Arpesto]";
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mes "Phan-!";
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mes "Ta-!";
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mes "Ssssss-!";
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mes "Mic-!";
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next;
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mes "[Arpesto]";
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mes "ARRRRRRRROOOOOOW~!";
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specialeffect 99;
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specialeffect2 99;
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next;
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mes "[Arpesto]";
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mes "^333333*Pant Pant*^000000";
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mes "Alright, I used a special";
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mes "technique to teach you the";
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mes "skill-- directly into your brain. You should be able to use it";
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mes "now. Why don't give it a try?";
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next;
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mes "^3355FF*Swwwwwww!*";
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mes "*Bang!*^000000";
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specialeffect 1;
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emotion 23;
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emotion 23,1;
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next;
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mes "[Arpesto]";
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mes "^333333*Pant Pant*";
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mes "*Cough Cough*";
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mes "*Cough Cough*^000000";
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next;
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mes "[Arpesto]";
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mes "WHHHHHHHY MEEEEE?!";
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donpcevent "Raiden Karus#tu::OnOmg";
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next;
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mes "^3355FF*Thump*^000000";
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next;
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mes "[Raiden Karus]";
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mes "Ar-Arpesto, no!";
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mes "...........................";
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mes "";
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mes "Oh. Oh, come on! The arrow";
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mes "just glanced you! You'll be";
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mes "alright. Quit being a baby.";
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next;
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mes "[Raiden Karus]";
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mes "Eh, don't worry about";
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mes "Arpesto. He's just being";
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mes "a crazy old man. I'll take";
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mes "care of him, so just make";
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mes "sure you make good use";
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mes "of that new skill. Take care~";
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delitem 724,5;
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delitem 7115,5;
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delitem 537,30;
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set qskill_hunter,100;
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skill 1009,1,0;
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close;
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}else{
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mes "[Arpesto]";
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mes "Hurry up and bring";
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mes "^3131FF5 Cursed Rubies^000000,";
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mes "^3131FF30 Pet Foods^000000 and";
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mes "^3131FF5 Harpy Feathers^000000.";
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mes "Then, I can teach you";
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mes "the Emergency Arrow skill.";
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close;
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}
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}
|
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else {
|
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if (getskilllv("HT_PHANTASMIC")) {
|
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mes "[Arpesto]";
|
||||
mes "Ah, very nice.";
|
||||
mes "Um, as you demonstrated";
|
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mes "earlier, my teaching technique";
|
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mes "was perfect. But next time, use";
|
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mes "the skill on foes that deserve";
|
||||
mes "to be beaten, alright? Good.";
|
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set qskill_hunter,100;
|
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close;
|
||||
}
|
||||
if (JobLevel < 40) {
|
||||
mes "[Arpesto]";
|
||||
mes "Did the master send you";
|
||||
mes "to me? Hmm... You're still";
|
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mes "pretty green from the looks";
|
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mes "of it. Yeah, I don't think there's anything I can teach quite yet.";
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next;
|
||||
mes "[Arpesto]";
|
||||
mes "Train a little more and get";
|
||||
mes "some more experience in";
|
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mes "your job. When you become";
|
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mes "more adept at hunting, you'll";
|
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mes "be able to grasp what I've been";
|
||||
mes "teaching Hunters and Snipers.";
|
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close;
|
||||
}else{
|
||||
mes "[Arpesto]";
|
||||
mes "Has the master sent you?";
|
||||
mes "Ah, you definitely have the";
|
||||
mes "keen, vulture like eyes of a";
|
||||
mes "true Hunter. You should be";
|
||||
mes "capable of learning my secret";
|
||||
mes "skill, the 3rd Arpesto Form...";
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "It's a handy skill that";
|
||||
mes "I developed while battling";
|
||||
mes "Medusas and running out";
|
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mes "of arrows. I simply call it,";
|
||||
mes "''^3131FFEmergency Arrow^000000.'' Would you";
|
||||
mes "be interested in learning it?";
|
||||
next;
|
||||
if(select("Yes, please!:Ummm...") == 1) {
|
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mes "[Arpesto]";
|
||||
mes "Great, great. Of course,";
|
||||
mes "you can't resist this offer";
|
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mes "if you recognize this skill's";
|
||||
mes "value. However, I'd like to";
|
||||
mes "ask for a little tuition in return for me teaching this to you.";
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "Although I feel guilt at";
|
||||
mes "asking for payment from";
|
||||
mes "a fellow Hunter, creating";
|
||||
mes "this skill required much";
|
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mes "sacrifice and unimaginable";
|
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mes "bloodshed on my part...";
|
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next;
|
||||
mes "[Raiden Karus]";
|
||||
mes "Hey! You liar!";
|
||||
mes "I was there when you";
|
||||
mes "accidently made up that";
|
||||
mes "skill when you were bored";
|
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mes "and just messing around";
|
||||
mes "with one of the Bows!";
|
||||
donpcevent "Raiden Karus#tu::OnKik";
|
||||
next;
|
||||
emotion 23;
|
||||
mes "[Arpesto]";
|
||||
mes "^333333*Ahem*^000000 Please Reidin,";
|
||||
mes "don't entertain unfounded";
|
||||
mes "rumors. It was only after";
|
||||
mes "countless battles with Eddga";
|
||||
mes "that I managed to invent and";
|
||||
mes "perfect Emergency Arrow.";
|
||||
next;
|
||||
mes "[Raiden Karus]";
|
||||
mes "^333333*Tsk tsk*^000000 Huh.";
|
||||
mes "I thought you said";
|
||||
mes "you developed it while";
|
||||
mes "you were fighting Medusas.";
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "A-anyway, please bring";
|
||||
mes "me the following items";
|
||||
mes "as tuition in exchange for";
|
||||
mes "me teaching you this skill.";
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "Please bring me";
|
||||
mes "^3131FF5 Cursed Rubies^000000,";
|
||||
mes "^3131FF30 Pet Foods^000000 and";
|
||||
mes "^3131FF5 Harpy Feathers^000000.";
|
||||
mes "Then I can teach";
|
||||
mes "you this skill.";
|
||||
next;
|
||||
mes "[Raiden Karus]";
|
||||
mes "30 Pet Foods?";
|
||||
mes "What the heck do";
|
||||
mes "you need all that for?";
|
||||
next;
|
||||
mes "[Arpesto]";
|
||||
mes "I...";
|
||||
mes "I'm going to";
|
||||
mes "use it to feed";
|
||||
mes "my pet Falcon.";
|
||||
next;
|
||||
mes "[Raiden Karus]";
|
||||
mes "...";
|
||||
mes "......";
|
||||
mes ".........";
|
||||
mes "......Riiiight.";
|
||||
donpcevent "Raiden Karus#tu::OnThink";
|
||||
set qskill_hunter,1;
|
||||
close;
|
||||
}
|
||||
mes "[Arpesto]";
|
||||
mes "Alright, it's your";
|
||||
mes "decision. However, I'm";
|
||||
mes "sure that you may have";
|
||||
mes "great need of my skill";
|
||||
mes "sooner or later, so return";
|
||||
mes "to me if you change your mind.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
mes "[Arpesto]";
|
||||
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
|
||||
next;
|
||||
donpcevent "Raiden Karus#tu::OnHng";
|
||||
mes "[Raiden Karus]";
|
||||
mes "So...";
|
||||
mes "Danger's coming?";
|
||||
mes "Heh! Chill, gramps~";
|
||||
mes "I got it covered!";
|
||||
next;
|
||||
emotion 19;
|
||||
mes "[Arpesto]";
|
||||
mes "Ho ho...";
|
||||
mes "Energetic, but";
|
||||
mes "cocky. Kids nowadays...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user