Tweaked the sealed shrine entrance NPCs. Hopefully the damn thing works now.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14905 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2011-07-13 18:01:07 +00:00
parent d725299ad1
commit d05e97b7a1
4 changed files with 110 additions and 109 deletions

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@ -251,7 +251,7 @@
3042,0,0,0,0,0,0,0,"The Cursed Baphomet Doll"
3043,0,0,0,0,0,0,0,"The Gigantic Magestic Goat"
3044,0,0,0,0,0,0,0,"The Gigantic Magestic Goat"
3045,9600,0,0,0,0,0,0,"Sealed Shrine"
3045,7200,0,0,0,0,0,0,"Sealed Shrine"
3046,0,0,0,0,0,0,0,"Sealed Shrine After-effect"
3050,0,0,0,0,0,0,0,"Resurrection of Satan Morocc - 1"

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@ -1,5 +1,7 @@
Date Added
======
2011/07/13
* Rev. 14905 Tweaked the sealed shrine entrance NPCs. Hopefully the damn thing works now. [L0ne_W0lf]
2011/05/23
* Rev. 14833 Fixed a possible exploit in guild castle investment. (bugreport:4929, topic:272783) [Brian]
2011/04/08

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.5
//= 1.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -16,6 +16,9 @@
//= 1.3 Fixed cutins not being removed. (bugreport:4117) [L0ne_w0lf]
//= 1.4 Fixed some typos. [Gepard]
//= 1.5 Fixed not being able to enter dungeon for the first two hours.
//= 1.6 Players should be able to re-take the quest after 12 hours now.
//= Changed quest 3046 to 3040. This is the correct quest id.
//= Removed checking quest 3045, unofficial check.
//============================================================
// Sealed Catacomb Entrance
@ -96,116 +99,114 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
next;
// 12 hour cooldown
set .@ins_bapho_check,checkquest(3046,PLAYTIME);
set .@ins_bapho_check,checkquest(3040,PLAYTIME);
// Two hour play limit
set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
//set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
if (.@ins_bapho_check < 2) {
if (.@ins_bapho_check == -1) {
if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) {
set .@instance, instance_create("Sealed Catacombs", .@party_id);
if (.@instance < 0) {
mes "[Friar Patrick]";
mes "Party name is "+getpartyname(.@party_id)+"...";
mes "Name of the leader is "+.@partymembername$[0]+"...";
mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait.";
}
else {
for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
if( instance_attachmap("" + .@i + "@cata", .@instance) == "" )
break;
}
if( .@i < 2 ) {
instance_destroy(.@instance);
close;
}
instance_attach(.@instance);
instance_set_timeout 14400,300,.@instance;
instance_init(.@instance);
// First Floor
disablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id());
disablenpc instance_npcname("ins_bapho_to_2f", instance_id());
for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) {
disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id());
disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id());
}
for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) {
disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id());
}
// Second Floor
disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id());
disablenpc instance_npcname("ins_2f_enter_broad", instance_id());
disablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
disablenpc instance_npcname("Magical Seal#8", instance_id());
disablenpc instance_npcname("Magical Seal#10", instance_id());
disablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());
disablenpc instance_npcname("control_baphomet", instance_id());
disablenpc instance_npcname("ins_2f_hero_broad2", instance_id());
disablenpc instance_npcname("2f_callmon_pattern_c", instance_id());
disablenpc instance_npcname("2f_callmon_pattern", instance_id());
disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id());
disablenpc instance_npcname("ins_2f_hero_pattern", instance_id());
// Pick proper grave
donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable";
// Spawn monsters.
donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable";
mes "[Friar Patrick]";
mes "Party name is "+getpartyname(.@party_id)+"...";
mes "Name of the leader is "+.@partymembername$[0]+"...";
mes "Okay... I'll adjust the shrine's seal so that you and your group can enter.";
next;
mes "[Friar Patrick]";
mes "You will see a sign when the seal has broken. Please wait until the sign appears...";
next;
mes "[Friar Patrick]";
mes "When you see the sign, put your hands on the gravestone... Then you can move inside.";
next;
mes "[Friar Patrick]";
mes "One thing that you should remember is... Anyone who enters this shrine will be cursed by Baphomet and cannot enter or leave while they are cursed.";
next;
mes "[Friar Patrick]";
mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power are prohibited by the effect of the seal.";
next;
mes "[Friar Patrick]";
mes "For example, the skills like ^0000FFSafety Wall and Assumptio^000000... So you'd better prepare before entering the shrine.";
}
if (.@ins_bapho_check == -1) {
if ((getpartyleader(.@party_id,2) == getcharid(0)) && (.@partymembercount > 1)) {
set .@instance, instance_create("Sealed Catacombs", .@party_id);
if (.@instance < 0) {
mes "[Friar Patrick]";
mes "Party name is "+getpartyname(.@party_id)+"...";
mes "Name of the leader is "+.@partymembername$[0]+"...";
mes "Umm... But it seems that there is a problem here... I'll check quickly. Please wait.";
}
else {
for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
if( instance_attachmap("" + .@i + "@cata", .@instance) == "" )
break;
}
if( .@i < 2 ) {
instance_destroy(.@instance);
close;
}
instance_attach(.@instance);
instance_set_timeout 7200,300,.@instance;
instance_init(.@instance);
// First Floor
disablenpc instance_npcname("Ancient Hero's Soul#1F", instance_id());
disablenpc instance_npcname("ins_bapho_to_2f", instance_id());
for( set .@i, 1; .@i < 13; set .@i, .@i + 1 ) {
disablenpc instance_npcname("Gravestone#1F_"+.@i+"T", instance_id());
disablenpc instance_npcname("Gravestone#1F_"+.@i+"F", instance_id());
}
for( set .@i, 1; .@i <= 12; set .@i, .@i + 1 ) {
disablenpc instance_npcname("Bobbing Torch#"+.@i, instance_id());
}
// Second Floor
disablenpc instance_npcname("ins_baphomet_1f_timer", instance_id());
disablenpc instance_npcname("ins_2f_enter_broad", instance_id());
disablenpc instance_npcname("Magical Seal#0", instance_id());
disablenpc instance_npcname("Magical Seal#2", instance_id());
disablenpc instance_npcname("Magical Seal#4", instance_id());
disablenpc instance_npcname("Magical Seal#8", instance_id());
disablenpc instance_npcname("Magical Seal#10", instance_id());
disablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());
disablenpc instance_npcname("control_baphomet", instance_id());
disablenpc instance_npcname("ins_2f_hero_broad2", instance_id());
disablenpc instance_npcname("2f_callmon_pattern_c", instance_id());
disablenpc instance_npcname("2f_callmon_pattern", instance_id());
disablenpc instance_npcname("ins_2f_hero_pattern_c", instance_id());
disablenpc instance_npcname("ins_2f_hero_pattern", instance_id());
// Pick proper grave
donpcevent instance_npcname("ins_baphomet_lotto", instance_id())+"::OnEnable";
// Spawn monsters.
donpcevent instance_npcname("ins_1f_spawn_mobs", instance_id())+"::OnEnable";
mes "[Friar Patrick]";
mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first.";
mes "Party name is "+getpartyname(.@party_id)+"...";
mes "Name of the leader is "+.@partymembername$[0]+"...";
mes "Okay... I'll adjust the shrine's seal so that you and your group can enter.";
next;
mes "[Friar Patrick]";
mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
mes "You will see a sign when the seal has broken. Please wait until the sign appears...";
next;
mes "[Friar Patrick]";
mes "When you see the sign, put your hands on the gravestone... Then you can move inside.";
next;
mes "[Friar Patrick]";
mes "One thing that you should remember is... Anyone who enters this shrine will be cursed by Baphomet and cannot enter or leave while they are cursed.";
next;
mes "[Friar Patrick]";
mes "And one more thing... In this cursed area, some skills, which are protected by outer physical power are prohibited by the effect of the seal.";
next;
mes "[Friar Patrick]";
mes "For example, the skills like ^0000FFSafety Wall and Assumptio^000000... So you'd better prepare before entering the shrine.";
}
}
else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) {
else {
mes "[Friar Patrick]";
mes "It seems you have entered this shrine recently... You cannot reenter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
}
else if (.@ins_bapho_check == 2) {
mes "[Friar Patrick]";
mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now.";
mes "Umm... I recognize your courage, but... I can't permit anyone to enter this place. I can only permit the leader of a party to enter first.";
next;
mes "[Friar Patrick]";
mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!";
next;
if (checkquest(3046)) erasequest 3046;
if (checkquest(3041)) erasequest 3041;
if (checkquest(3045)) erasequest 3045;
mes "[Friar Patrick]";
mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
mes "Once the party leader is permitted, the rest of the party can enter. This is a rule of this monastery, so please understand.";
}
}
else if ((.@ins_bapho_check == 0) || (.@ins_bapho_check == 1)) {
mes "[Friar Patrick]";
mes "It seems you have entered this shrine recently... You cannot reenter because Baphomet's Curse still remains. Baphomet's Curse disappears only after a certain amount of time has passed.";
}
else if (.@ins_bapho_check == 2) {
mes "[Friar Patrick]";
mes "Umm... It seems that Baphomet's Curse has weakened. I can remove it now.";
next;
mes "[Friar Patrick]";
mes "Haaaaaaap... Hocus Pocus Wingardium Abracadabra!!!!!";
next;
if (checkquest(3040)) erasequest 3040;
if (checkquest(3041)) erasequest 3041;
if (checkquest(3045)) erasequest 3045;
mes "[Friar Patrick]";
mes "Huu... It's over. Now that I've released Baphomet's Curse, you can enter again.";
}
}
else {
mes "[Friar Patrick]";
@ -248,7 +249,6 @@ monk_test,309,146,3 script Friar Patrick#edq 412,{
}
monk_test,306,151,3 script Grave of Baphomet#edq 111,{
if (checkquest(3040)>=0) erasequest 3040;
if (countitem(6002) > 0)
delitem 6002,countitem(6002); //Token_Of_Apostle
mes "This gravestone has a carving of a wicked devil with large horns. It arouses an ominous feeling.";
@ -265,11 +265,11 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
instance_attach(.@instance);
// 12 hour cooldown
set .@ins_bapho_check,checkquest(3046,PLAYTIME);
set .@ins_bapho_check,checkquest(3040,PLAYTIME);
// Two hour play limit
set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
//set .@ins_bapho_check2,checkquest(3045,PLAYTIME);
if ((.@ins_bapho_check == -1) || ((.@ins_bapho_check2 >= 0) && (.@ins_bapho_check2 < 2))) {
if (.@ins_bapho_check == -1) {
if (has_instance("1@cata") == "") {
mes "It's cold to the touch. It doesn't respond.";
}
@ -284,8 +284,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
//else if (ret == 0) {
else {
mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
setquest 3046;
setquest 3045;
if (!checkquest(3040)) setquest 3040;
warp "1@cata",100,224;
}
}
@ -301,7 +300,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
mes "[Friar Patrick]";
mes "Haaaaaaap... Wingardium Leviosa Expecto Patronum !!!!!";
specialeffect2 EF_HOLYHIT;
if (checkquest(3046)) erasequest 3046;
if (checkquest(3040)) erasequest 3040;
if (checkquest(3041)) erasequest 3041;
if (checkquest(3045)) erasequest 3045;
next;
@ -2126,8 +2125,8 @@ OnTouch:
2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{
cutin "ins_cata_champ_s",2;
if (checkquest(3041)) erasequest 3041;
if (checkquest(3046)) erasequest 3046;
setquest 3046;
if (checkquest(3040)) erasequest 3040;
setquest 3040;
mes "[Ancient Hero's Soul]";
mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete.";
next;
@ -2212,7 +2211,7 @@ OnDisable:
OnMyMobDead:
if (mobcount("2@cata",instance_npcname("control_baphomet", instance_id())+"::OnMyMobDead") < 1) {
set 'ins_baphomet,7;
setquest 3046;
setquest 3040;
erasequest 3041;
instance_announce 0, "Baphomet : No! Nonono! How dare these weaklings defeat me!... No!!...",bc_map,"0xdb7093";
enablenpc instance_npcname("Ancient Hero's Soul#2F", instance_id());

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@ -1608,7 +1608,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id
for(i = 0; i < max && (drop[i].id || drop[i].group); i++) {
if(
((id && drop[i].id == id) ||
(group && drop[i].group == group)) && race < (1<<RC_MAX)
(group && drop[i].group == group)) && race < (RC_MAX<<1)
) {
drop[i].race |= race;
if(drop[i].rate > 0 && rate > 0)