Skill updates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@178 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7,6 +7,8 @@ Date Added
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* Corrected the file type attribute on most of the files in three which fixes the
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* Corrected the file type attribute on most of the files in three which fixes the
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newline issues between linux and dos [MouseJstr]
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newline issues between linux and dos [MouseJstr]
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svn propset -R svn:eol-style native .
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svn propset -R svn:eol-style native .
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* Skill changes [celest]
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- Corrected steal formula, updated BladeStop, Headcrush.
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11/13
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11/13
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* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
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* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
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@ -257,7 +257,7 @@
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395,0,0,20000:25000:30000:35000:40000,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
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395,0,0,20000:25000:30000:35000:40000,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
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396,0,0,300000,0 //CG_MARIONETTE#マリオネットコントロール#
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396,0,0,300000,0 //CG_MARIONETTE#マリオネットコントロール#
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397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0 //LK_SPIRALPIERCE#スパイラルピアース#
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397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0 //LK_SPIRALPIERCE#スパイラルピアース#
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398,0,500,0,30000 //LK_HEADCRUSH#ヘッドクラッシュ#
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398,0,500,0,90000 //LK_HEADCRUSH#ヘッドクラッシュ#
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399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,30000 //LK_JOINTBEAT#ジョイントビート#
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399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,30000 //LK_JOINTBEAT#ジョイントビート#
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400,1700,1000,0,0,0 //HW_NAPALMVULCAN#ナパームバルカン#
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400,1700,1000,0,0,0 //HW_NAPALMVULCAN#ナパームバルカン#
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401,2000,0,600000,0 //CH_SOULCOLLECT#狂気功#
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401,2000,0,600000,0 //CH_SOULCOLLECT#狂気功#
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@ -4619,10 +4619,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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}
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}
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}
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}
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if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){
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if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){
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int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
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if (!(src->type = BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x32)) {
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skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
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int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
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skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
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skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
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skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
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skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
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skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
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}
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}
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}
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if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
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if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
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skill_status_change_end(target,SC_SPLASHER,-1);
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skill_status_change_end(target,SC_SPLASHER,-1);
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@ -3279,7 +3279,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
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if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
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if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
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(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
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(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
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{
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{
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skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL) + 10;
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skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
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if(0 < skill)
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if(0 < skill)
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{
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{
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@ -8224,7 +8224,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
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else
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else
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sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
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sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
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break;
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break;
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case SC_TENSIONRELAX: /* テンションリラックス */
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case SC_TENSIONRELAX: /* ƒeƒ“ƒVƒ‡ƒ“ƒŠƒ‰ƒbƒNƒX */
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if(sd){ /* SPがあって、HPが?タンでなければ?? */
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if(sd){ /* SPがあって、HPが?タンでなければ?? */
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if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
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if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
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/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
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/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
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@ -8240,6 +8240,25 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
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skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
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skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
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}
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}
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break;
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break;
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case SC_HEADCRUSH: // temporary damage [celest]
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// case SC_BLEEDING:
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case SC_POISON2:
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if((--sc_data[type].val3) > 0) {
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int hp = battle_get_max_hp(bl);
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if(bl->type == BL_PC) {
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hp = 3 + hp*3/200;
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pc_heal((struct map_session_data *)bl,-hp,0);
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}
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else if(bl->type == BL_MOB) {
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struct mob_data *md;
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if((md=((struct mob_data *)bl)) == NULL)
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break;
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hp = 3 + hp/200;
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md->hp -= hp;
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}
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sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
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}
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break;
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/* 時間切れ無し?? */
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/* 時間切れ無し?? */
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case SC_AETERNA:
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case SC_AETERNA:
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@ -331,9 +331,10 @@ enum { // struct map_session_data
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SC_MINDBREAKER =191,
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SC_MINDBREAKER =191,
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SC_SPELLBREAKER =192,
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SC_SPELLBREAKER =192,
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SC_EDP = 114, // [Celest]
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SC_EDP = 114, // [Celest]
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SC_MARIONETTE2 = 122,
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SC_MARIONETTE2 = 122, // marionette target
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SC_BLEEDING = 124,
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SC_BLEEDING = 124, // temporarily same id as headcrush
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SC_POISON2 = 193, // for EDP
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// -- testing various SC effects
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// -- testing various SC effects
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// SC_AURABLADE =81,
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// SC_AURABLADE =81,
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@ -854,4 +855,3 @@ enum {
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};
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};
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#endif
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#endif
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