Skill updates.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@178 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
878782747a
commit
d07ec7cb5a
@ -7,6 +7,8 @@ Date Added
|
||||
* Corrected the file type attribute on most of the files in three which fixes the
|
||||
newline issues between linux and dos [MouseJstr]
|
||||
svn propset -R svn:eol-style native .
|
||||
* Skill changes [celest]
|
||||
- Corrected steal formula, updated BladeStop, Headcrush.
|
||||
|
||||
11/13
|
||||
* Fixed map-server loading, doesn't require data\resnametable.txt anymore [Wizputer]
|
||||
|
@ -257,7 +257,7 @@
|
||||
395,0,0,20000:25000:30000:35000:40000,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
|
||||
396,0,0,300000,0 //CG_MARIONETTE#マリオネットコントロール#
|
||||
397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0 //LK_SPIRALPIERCE#スパイラルピアース#
|
||||
398,0,500,0,30000 //LK_HEADCRUSH#ヘッドクラッシュ#
|
||||
398,0,500,0,90000 //LK_HEADCRUSH#ヘッドクラッシュ#
|
||||
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,30000 //LK_JOINTBEAT#ジョイントビート#
|
||||
400,1700,1000,0,0,0 //HW_NAPALMVULCAN#ナパームバルカン#
|
||||
401,2000,0,600000,0 //CH_SOULCOLLECT#狂気功#
|
||||
|
@ -4619,10 +4619,12 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
|
||||
}
|
||||
}
|
||||
if(t_sc_data && t_sc_data[SC_BLADESTOP_WAIT].timer != -1){
|
||||
int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
|
||||
skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
|
||||
skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
|
||||
skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
|
||||
if (!(src->type = BL_MOB && mob_db[((struct mob_data *)src)->class].mode&0x32)) {
|
||||
int lv = t_sc_data[SC_BLADESTOP_WAIT].val1;
|
||||
skill_status_change_end(target,SC_BLADESTOP_WAIT,-1);
|
||||
skill_status_change_start(src,SC_BLADESTOP,lv,1,(int)src,(int)target,skill_get_time2(MO_BLADESTOP,lv),0);
|
||||
skill_status_change_start(target,SC_BLADESTOP,lv,2,(int)target,(int)src,skill_get_time2(MO_BLADESTOP,lv),0);
|
||||
}
|
||||
}
|
||||
if(t_sc_data && t_sc_data[SC_SPLASHER].timer!=-1) //殴ったので対象のベナムスプラッシャー状態を解除
|
||||
skill_status_change_end(target,SC_SPLASHER,-1);
|
||||
|
@ -3279,7 +3279,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl)
|
||||
if(!md->state.steal_flag && mob_db[md->class].mexp <= 0 && !(mob_db[md->class].mode&0x20) && md->sc_data[SC_STONE].timer == -1 && md->sc_data[SC_FREEZE].timer == -1 &&
|
||||
(!(md->class>1324 && md->class<1364))) // prevent stealing from treasure boxes [Valaris]
|
||||
{
|
||||
skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL) + 10;
|
||||
skill = sd->paramc[4] - mob_db[md->class].dex + pc_checkskill(sd,TF_STEAL)*3 + 10;
|
||||
|
||||
if(0 < skill)
|
||||
{
|
||||
|
@ -8224,7 +8224,7 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
else
|
||||
sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
|
||||
break;
|
||||
case SC_TENSIONRELAX: /* テンションリラックス */
|
||||
case SC_TENSIONRELAX: /* ƒeƒ“ƒVƒ‡ƒ“ƒŠƒ‰ƒbƒNƒX */
|
||||
if(sd){ /* SPがあって、HPが?タンでなければ?? */
|
||||
if( sd->status.sp > 12 && sd->status.max_hp > sd->status.hp ){
|
||||
/* if(sc_data[type].val2 % (sc_data[type].val1+3) ==0 ){
|
||||
@ -8240,6 +8240,25 @@ int skill_status_change_timer(int tid, unsigned int tick, int id, int data)
|
||||
skill_status_change_end(&sd->bl,SC_TENSIONRELAX,-1);
|
||||
}
|
||||
break;
|
||||
case SC_HEADCRUSH: // temporary damage [celest]
|
||||
// case SC_BLEEDING:
|
||||
case SC_POISON2:
|
||||
if((--sc_data[type].val3) > 0) {
|
||||
int hp = battle_get_max_hp(bl);
|
||||
if(bl->type == BL_PC) {
|
||||
hp = 3 + hp*3/200;
|
||||
pc_heal((struct map_session_data *)bl,-hp,0);
|
||||
}
|
||||
else if(bl->type == BL_MOB) {
|
||||
struct mob_data *md;
|
||||
if((md=((struct mob_data *)bl)) == NULL)
|
||||
break;
|
||||
hp = 3 + hp/200;
|
||||
md->hp -= hp;
|
||||
}
|
||||
sc_data[type].timer=add_timer(1000+tick,skill_status_change_timer, bl->id, data );
|
||||
}
|
||||
break;
|
||||
|
||||
/* 時間切れ無し?? */
|
||||
case SC_AETERNA:
|
||||
|
@ -331,9 +331,10 @@ enum { // struct map_session_data
|
||||
SC_MINDBREAKER =191,
|
||||
SC_SPELLBREAKER =192,
|
||||
|
||||
SC_EDP = 114, // [Celest]
|
||||
SC_MARIONETTE2 = 122,
|
||||
SC_BLEEDING = 124,
|
||||
SC_EDP = 114, // [Celest]
|
||||
SC_MARIONETTE2 = 122, // marionette target
|
||||
SC_BLEEDING = 124, // temporarily same id as headcrush
|
||||
SC_POISON2 = 193, // for EDP
|
||||
|
||||
// -- testing various SC effects
|
||||
// SC_AURABLADE =81,
|
||||
@ -854,4 +855,3 @@ enum {
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user