added better filters into logs

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1416 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2005-04-05 20:27:34 +00:00
parent cc757903b3
commit d082b6aa4e
4 changed files with 86 additions and 93 deletions

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@ -1,6 +1,12 @@
Date Added Date Added
04/06
* Added logs filters in more logs [Lupus]
now you can set individual bit-mask filter for each log file
Example: (drops log)
log_drop: 1 = logs ANY items
log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
04/05 04/05
* Fixed damage reflecting (silly typo xP) [celest] * Fixed damage reflecting (silly typo xP) [celest]
* Fixed Backstab to not have a push back effect [celest] * Fixed Backstab to not have a push back effect [celest]

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@ -6,55 +6,64 @@ enable_logs: 1
// Use MySQL Logs? (SQL Version Only) // Use MySQL Logs? (SQL Version Only)
sql_logs: 0 sql_logs: 0
// LOGGING FILTERS by Lupus // LOGGING FILTERS [Lupus]
//========== It works for Monster Drops yet ======== //=============================================================
what_items_log: 1023 //if any condition is true then the item will be logged
//0 = none, 1023 = any //0 = Don't log at all
//Bits | //1 = Log any item
//1 - Healing items (Potions) //Advanced Filter Bits: ||
//2 - Usable Items //2 - Healing items (0)
//4 - Etc Items //3 - Etc Items(3) + Arrows (10)
//8 - Weapon //4 - Usable Items(2)
//16 - Shields,Armor,Headgears,Accessories,etc //5 - Weapon(4)
//32 - Cards //6 - Shields,Armor,Headgears,Accessories,etc(5)
//64 - Pet Accessories //7 - Cards(6)
//128 - Eggs (well, monsters don't drop 'em but we'll use the same system for ALL logs) //8 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//256 - Log expensive items ( >= price_log) //9 - Log expensive items ( >= price_log)
//512 - Log big amount of items ( >= amount_log) Note: Amount is ignored in Monster Drops Log //10 - Log big amount of items ( >= amount_log)
//1024 - Log items which have scripts (not implemented yet) //11 - Log refined items (if their refine >= refine_log )
//12 - Log rare items (if their drop chance <= rare_log )
//For example: 258 -> log all USABLE and all items which price is >= price_items_log //Example: (drops log)
//For example: 568 -> log all CARDS,WEAPON,ARMOR and all items which amount >= amount_items_log //log_drop: 1 = logs ANY items
//log_drop: 2 = logs only HEALING items
//log_drop: 4 = logs only Etc Items and Arrows
//log_drop: 64 = logs only Cards
//log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
//etc
//not implemented yet
refine_items_log: 7
//not implemented yet
rare_items_log: 100
//don't log it if the current item price < price_items_log //don't log it if the current item price < price_items_log
price_items_log: 1000 price_items_log: 1000
//don't log it if the current item amount < amount_items_log //don't log it if the current item amount < amount_items_log
amount_items_log: 100 amount_items_log: 100
//================================================== //=============================================================
// Log Dead Branch Usage // Log Dead Branch Usage
log_branch: 0 log_branch: 0
// Log Monster Drops // Log Monster Drops (You can use a filter)
log_drop: 0 log_drop: 0
// Log MVP Monster Drops // Log MVP Monster Drops
log_mvpdrop: 0 log_mvpdrop: 0
// Log Present Items (Old Blue Box, etc.) // Log Present Items (Old Blue Box, etc.) (You can use a filter)
log_present: 0 log_present: 0
// Log Produced Items // Log Produced Items (You can use a filter)
log_produce: 0 log_produce: 0
// Log Refining // Log Refining (You can use a filter)
log_refine: 0 log_refine: 0
// Log Trading // Log Trading (You can use a filter)
log_trade: 0 log_trade: 0
// Log Vending // Log Vending (You can use a filter)
log_vend: 0 log_vend: 0
// Log Zeny Trades // Log Zeny Trades

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@ -14,43 +14,38 @@ struct Log_Config log_config;
char timestring[255]; char timestring[255];
time_t curtime; time_t curtime;
//0 = none, 1024 = any //FILTER OPTIONS
//Bits | //0 = Don't log
//1 - Healing items (Potions) //1 = Log any item
//2 - Usable Items //Bits: ||
//4 - Etc Items //2 - Healing items (0)
//8 - Weapon //3 - Etc Items(3) + Arrows (10)
//16 - Shields,Armor,Headgears,Accessories,etc //4 - Usable Items(2)
//32 - Cards //5 - Weapon(4)
//64 - Pet Accessories //6 - Shields,Armor,Headgears,Accessories,etc(5)
//128 - Eggs (well, monsters don't drop 'em but we'll use the same system for ALL logs) //7 - Cards(6)
//256 - Log expensive items ( >= price_log) //8 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//512 - Log big amount of items ( >= amount_log) //9 - Log expensive items ( >= price_log)
int slog_healing = 0; //10 - Log big amount of items ( >= amount_log)
int slog_usable = 0; //11 - Log refined items (if their refine >= refine_log )
int slog_etc = 0; //12 - Log rare items (if their drop chance <= rare_log )
int slog_weapon = 0;
int slog_armor = 0;
int slog_card = 0;
int slog_petacc = 0;
int slog_egg = 0;
int slog_expensive = 0;
int slog_amount = 0;
//check if this item should be logger according the settings //check if this item should be logger according the settings
int should_log_item(int nameid) { int should_log_item(int filter, int nameid) {
struct item_data *item_data; struct item_data *item_data;
if (nameid<512 || (item_data= itemdb_search(nameid)) == NULL) return 0; if (nameid<512 || (item_data= itemdb_search(nameid)) == NULL) return 0;
if ( (filter&1) || // Filter = 1, we log any item
(filter&2 && item_data->type == 0 ) || //healing items
(filter&4 && (item_data->type == 3 || item_data->type == 10) ) || //etc+arrows
(filter&8 && item_data->type == 2 ) || //usable
(filter&16 && item_data->type == 4 ) || //weapon
(filter&32 && item_data->type == 5 ) || //armor
(filter&64 && item_data->type == 6 ) || //cards
(filter&128 && (item_data->type == 7 || item_data->type == 8) ) || //eggs+pet access
(filter&256 && item_data->value_buy >= log_config.price_items_log ) ||
(filter&512 && item_data->refine >= log_config.refine_items_log )
) return item_data->nameid;
if (slog_expensive && item_data->value_buy >= log_config.price_items_log ) return item_data->nameid;
if (slog_healing && item_data->type == 0 ) return item_data->nameid;
if (slog_etc && item_data->type == 3 ) return item_data->nameid;
if (slog_weapon && item_data->type == 4 ) return item_data->nameid;
if (slog_armor && item_data->type == 5 ) return item_data->nameid;
if (slog_card && item_data->type == 6 ) return item_data->nameid;
if (slog_petacc && item_data->type == 8 ) return item_data->nameid;
if (slog_egg && item_data->type == 7 ) return item_data->nameid;
return 0; return 0;
} }
@ -94,7 +89,7 @@ int log_drop(struct map_session_data *sd, int monster_id, int *log_drop)
return 0; return 0;
nullpo_retr(0, sd); nullpo_retr(0, sd);
for (i = 0; i<10; i++) { //Should we log these items? [Lupus] for (i = 0; i<10; i++) { //Should we log these items? [Lupus]
flag += should_log_item(log_drop[i]); flag += should_log_item(log_config.drop,log_drop[i]);
} }
if (flag==0) return 0; //we skip logging this items set - they doesn't met our logging conditions [Lupus] if (flag==0) return 0; //we skip logging this items set - they doesn't met our logging conditions [Lupus]
@ -158,6 +153,7 @@ int log_present(struct map_session_data *sd, int source_type, int nameid)
if(log_config.enable_logs <= 0) if(log_config.enable_logs <= 0)
return 0; return 0;
nullpo_retr(0, sd); nullpo_retr(0, sd);
if(!should_log_item(log_config.present,nameid)) return 0; //filter [Lupus]
#ifndef TXT_ONLY #ifndef TXT_ONLY
if(log_config.sql_logs > 0) if(log_config.sql_logs > 0)
{ {
@ -189,6 +185,7 @@ int log_produce(struct map_session_data *sd, int nameid, int slot1, int slot2, i
if(log_config.enable_logs <= 0) if(log_config.enable_logs <= 0)
return 0; return 0;
nullpo_retr(0, sd); nullpo_retr(0, sd);
if(!should_log_item(log_config.produce,nameid)) return 0; //filter [Lupus]
#ifndef TXT_ONLY #ifndef TXT_ONLY
if(log_config.sql_logs > 0) if(log_config.sql_logs > 0)
{ {
@ -229,7 +226,7 @@ int log_refine(struct map_session_data *sd, int n, int success)
item_level = 0; item_level = 0;
else else
item_level = sd->status.inventory[n].refine + 1; item_level = sd->status.inventory[n].refine + 1;
if(!should_log_item(log_config.refine,sd->status.inventory[n].nameid)) return 0; //filter [Lupus]
for(i=0;i<4;i++) for(i=0;i<4;i++)
log_card[i] = sd->status.inventory[n].card[i]; log_card[i] = sd->status.inventory[n].card[i];
@ -262,7 +259,6 @@ int log_tostorage(struct map_session_data *sd,int n, int guild)
return 0; return 0;
nullpo_retr(0, sd); nullpo_retr(0, sd);
if(sd->status.inventory[n].nameid==0 || sd->inventory_data[n] == NULL) if(sd->status.inventory[n].nameid==0 || sd->inventory_data[n] == NULL)
return 1; return 1;
@ -335,7 +331,7 @@ int log_trade(struct map_session_data *sd, struct map_session_data *target_sd, i
if(sd->status.inventory[n].amount < 0) if(sd->status.inventory[n].amount < 0)
return 1; return 1;
if(!should_log_item(log_config.trade,sd->status.inventory[n].nameid)) return 0; //filter [Lupus]
log_nameid = sd->status.inventory[n].nameid; log_nameid = sd->status.inventory[n].nameid;
log_amount = sd->status.inventory[n].amount; log_amount = sd->status.inventory[n].amount;
log_refine = sd->status.inventory[n].refine; log_refine = sd->status.inventory[n].refine;
@ -381,7 +377,7 @@ int log_vend(struct map_session_data *sd,struct map_session_data *vsd,int n,int
return 1; return 1;
if(sd->status.inventory[n].amount< 0) if(sd->status.inventory[n].amount< 0)
return 1; return 1;
if(!should_log_item(log_config.vend,sd->status.inventory[n].nameid)) return 0; //filter [Lupus]
log_nameid = sd->status.inventory[n].nameid; log_nameid = sd->status.inventory[n].nameid;
log_amount = sd->status.inventory[n].amount; log_amount = sd->status.inventory[n].amount;
log_refine = sd->status.inventory[n].refine; log_refine = sd->status.inventory[n].refine;
@ -514,10 +510,11 @@ int log_config_read(char *cfgName)
printf("Log configuration file not found at: %s\n", cfgName); printf("Log configuration file not found at: %s\n", cfgName);
return 1; return 1;
} }
//Default values //LOG FILTER Default values
log_config.what_items_log = 1023; //log any items log_config.refine_items_log = 7; //log refined items, with refine >= +7
log_config.price_items_log = 1000; log_config.rare_items_log = 100; //log rare items. drop chance <= 1%
log_config.price_items_log = 1000; //1000z
log_config.amount_items_log = 100; log_config.amount_items_log = 100;
while(fgets(line, sizeof(line) -1, fp)) while(fgets(line, sizeof(line) -1, fp))
@ -531,35 +528,16 @@ int log_config_read(char *cfgName)
log_config.enable_logs = (atoi(w2)); log_config.enable_logs = (atoi(w2));
} else if(strcmpi(w1,"sql_logs") == 0) { } else if(strcmpi(w1,"sql_logs") == 0) {
log_config.sql_logs = (atoi(w2)); log_config.sql_logs = (atoi(w2));
} else if(strcmpi(w1,"what_items_log") == 0) { //start of common filter settings
log_config.what_items_log = (atoi(w2)); } else if(strcmpi(w1,"rare_items_log") == 0) {
log_config.rare_items_log = (atoi(w2));
//Bits | } else if(strcmpi(w1,"refine_items_log") == 0) {
//1 - Healing items (Potions) log_config.refine_items_log = (atoi(w2));
//2 - Usable Items
//4 - Etc Items
//8 - Weapon
//16 - Shields,Armor,Headgears,Accessories,etc
//32 - Cards
//64 - Pet Accessories
//128 - Eggs (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//256 - Log expensive items ( >= price_log)
//512 - Log big amount of items ( >= amount_log)
slog_healing = log_config.what_items_log&1;
slog_usable = log_config.what_items_log&2;
slog_etc = log_config.what_items_log&4;
slog_weapon = log_config.what_items_log&8;
slog_armor = log_config.what_items_log&16;
slog_card = log_config.what_items_log&32;
slog_petacc = log_config.what_items_log&64;
slog_egg = log_config.what_items_log&128;
slog_expensive = log_config.what_items_log&256;
slog_amount = log_config.what_items_log&512;
} else if(strcmpi(w1,"price_items_log") == 0) { } else if(strcmpi(w1,"price_items_log") == 0) {
log_config.price_items_log = (atoi(w2)); log_config.price_items_log = (atoi(w2));
} else if(strcmpi(w1,"amount_items_log") == 0) { } else if(strcmpi(w1,"amount_items_log") == 0) {
log_config.amount_items_log = (atoi(w2)); log_config.amount_items_log = (atoi(w2));
//end of common filter settings
} else if(strcmpi(w1,"log_branch") == 0) { } else if(strcmpi(w1,"log_branch") == 0) {
log_config.branch = (atoi(w2)); log_config.branch = (atoi(w2));
} else if(strcmpi(w1,"log_drop") == 0) { } else if(strcmpi(w1,"log_drop") == 0) {

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@ -29,7 +29,7 @@ int log_config_read(char *cfgName);
extern struct Log_Config { extern struct Log_Config {
int enable_logs; int enable_logs;
int sql_logs; int sql_logs;
int what_items_log,price_items_log,amount_items_log; int rare_items_log,refine_items_log,price_items_log,amount_items_log;
int branch, drop, mvpdrop, present, produce, refine, trade, vend, zeny, gm, npc, storage; int branch, drop, mvpdrop, present, produce, refine, trade, vend, zeny, gm, npc, storage;
char log_branch[32], log_drop[32], log_mvpdrop[32], log_present[32], log_produce[32], log_refine[32], log_trade[32], log_vend[32], log_gm[32], log_npc[32], log_storage[32]; char log_branch[32], log_drop[32], log_mvpdrop[32], log_present[32], log_produce[32], log_refine[32], log_trade[32], log_vend[32], log_gm[32], log_npc[32], log_storage[32];
char log_branch_db[32], log_drop_db[32], log_mvpdrop_db[32], log_present_db[32], log_produce_db[32], log_refine_db[32], log_trade_db[32], log_vend_db[32], log_gm_db[32], log_npc_db[32]; char log_branch_db[32], log_drop_db[32], log_mvpdrop_db[32], log_present_db[32], log_produce_db[32], log_refine_db[32], log_trade_db[32], log_vend_db[32], log_gm_db[32], log_npc_db[32];