Fixed vip_status command (#2184)
Fixed different return types for the same function call Also introduced constants for better function usage. Fixes #2183 Thanks to @anacondaqq
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@ -2465,9 +2465,9 @@ Examples:
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Returns various information about a player's VIP status.
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Valid types:
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1 - VIP status. (1 if VIP, 0 if non-VIP)
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2 - VIP expire date. (timestamp string if VIP, 0 if non-VIP)
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3 - VIP time remaining. (timestamp string if VIP, 0 if non-VIP)
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VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not
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VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not
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VIP_STATUS_REMAINING - VIP time remaining in seconds
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NOTE: This command is only available if the VIP System is enabled.
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@ -5178,7 +5178,7 @@ Values for <mode> are:
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STOR_MODE_PUT : Player can put items in the storage.
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Example:
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if (vip_status(1)) {
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if (vip_status(VIP_STATUS_ACTIVE)) {
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mes "I will open your Premium storage.";
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mes "Thank you for using our service.";
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close2;
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@ -609,7 +609,7 @@ function script F_BG_Badge {
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close2;
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// If the VIP system is enabled, VIP players receive an extra 2 badges.
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if (VIP_SCRIPT && vip_status(1))
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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set .@amount, .@amount+2;
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set .@medal_gap, 500 - countitem(.@badge);
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@ -74,7 +74,7 @@ function script F_CoolEventCorp {
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mes "Please choose";
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mes "your destination.";
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next;
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if (VIP_SCRIPT && !vip_status(1))
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if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE))
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set .@cost,4400;
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else
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set .@cost,2200;
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@ -658,7 +658,7 @@ function script F_KafSet {
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}
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// VIP pricing varies across the regional servers; this is most practical.
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if (VIP_SCRIPT && !vip_status(1)) {
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if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
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for (set .@i, 0; .@i < getarraysize(@wrpD$); set .@i, .@i + 1)
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setd "@wrpP["+.@i+"]",getd("@wrpP["+.@i+"]") * 2;
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}
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@ -105,7 +105,7 @@ S_RefineValidate:
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set .@price, getarg(2);
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// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
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if (VIP_SCRIPT && !vip_status(1)) {
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if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
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switch(.@weapon_lvl){
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case 0: set .@price, .@price * 10; break;
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case 1: set .@price, .@price * 40; break;
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@ -643,7 +643,7 @@ function script refinemain {
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}
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// If the VIP system is enabled, the prices for non-VIP players are considerably higher.
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if (VIP_SCRIPT && !vip_status(1)) {
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if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
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switch(getequipweaponlv(.@part)) {
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case 0: set .@price, .@price * 10; break;
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case 1: set .@price, .@price * 40; break;
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@ -32,7 +32,7 @@ prt_church,97,100,4 script Wedding Staff#w 71,{
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// If the VIP system is enabled:
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// - Non-VIP players must use a Marriage Covenant to get married.
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// - VIP players may either pay the Zeny fee or use a Marriage Covenant.
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if (VIP_SCRIPT && !vip_status(1)) {
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if (VIP_SCRIPT && !vip_status(VIP_STATUS_ACTIVE)) {
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mes "[Marry Happy]";
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mes "Sorry but you can't get married right now.";
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mes "The wedding is only available for subscribed players.";
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@ -28,7 +28,7 @@ alberta,246,82,3 script Crewman#bra2 100,{
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mes "[Crewman]";
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mes "We recently found a new ocean route to get there easily.";
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if (VIP_SCRIPT) {
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set .@cost, vip_status(1)?1000:10000;
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set .@cost, vip_status(VIP_STATUS_ACTIVE)?1000:10000;
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mes "It's just 10,000 zeny for a round trip, and 1,000 for VIP! So do you want to go?"; //custom translation (VIP)
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} else {
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set .@cost,10000;
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@ -24,7 +24,7 @@ alberta,212,202,4 script Dewata Sailor#alberta 536,{
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mes "Do you want to visit ^8B4513Dewata Island^000000?";
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mes "With its dazzling waves and charming vistas it's a great place to relax.";
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if (VIP_SCRIPT) {
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set .@cost, vip_status(1)?1000:10000;
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set .@cost, vip_status(VIP_STATUS_ACTIVE)?1000:10000;
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mes "The transit fee is 10,000 Zeny and 1,000 for VIP.";
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} else {
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set .@cost,10000;
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@ -479,7 +479,7 @@ OnMobSpawn:
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erasequest 12279;
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mes "[Taho]";
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mes "This was found from Bakonawa's corpse. It would be better if you take this.";
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6499,7; //Ancient_Grudge
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else
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getitem 6499,5; //Ancient_Grudge
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@ -164,7 +164,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{
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}
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callsub S_Complete, true;
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getexp 500000,0;
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if (VIP_SCRIPT == 0 || vip_status(1))
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if (VIP_SCRIPT == 0 || vip_status(VIP_STATUS_ACTIVE))
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getitem 6499,7;// Ancient_Grudge
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else
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getitem 6499,5;
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@ -10,7 +10,7 @@
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// VIP Functions
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//============================================================
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function script VIP_Third_Class {
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if (!vip_status(1)) {
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if (!vip_status(VIP_STATUS_ACTIVE)) {
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mes "[Voice from nowhere]";
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mes "Access to Premium content is only available to those who possess a certain amount of Reset Stones.";
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next;
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@ -98,7 +98,7 @@ moc_para01,14,32,5 script Aperture#acolytewarp 90,{
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}
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function script VIP_iRO_Acolyte {
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if (!vip_status(1)) {
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if (!vip_status(VIP_STATUS_ACTIVE)) {
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mes getarg(0);
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mes "But, my full powers are only available to those who have are VIPs.";
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mes "I can still offer you a warp to "+getarg(1)+" though.";
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@ -136,7 +136,7 @@ function script VIP_iRO_Acolyte {
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moc_para01,26,15,3 script Primo d'Buffer 790,{
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mes "[Primo d'Buffer]";
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mes "Hello adventurer, you look like you are itching to get out there and save the world!";
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if (!vip_status(1)) {
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if (!vip_status(VIP_STATUS_ACTIVE)) {
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mes "I can also tell that you haven't been blessed with '^6666ffVIP Status^000000'.";
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next;
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mes "[Primo d'Buffer]";
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@ -179,7 +179,7 @@ moc_para01,53,30,3 script Clearchus 470,{
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mes "[Clearchus]";
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mes "Our organization is 10,000 strong! Now let me see if you are registered for this service.";
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next;
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if (!vip_status(1)) {
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if (!vip_status(VIP_STATUS_ACTIVE)) {
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mes "[Clearchus]";
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mes "Unfortunately it appears that you are not VIP, please get VIP so that you can use this service. You can get a temporary VIP access by talking to Gramps at the Eden Group Headquarters.";
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next;
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@ -52,7 +52,7 @@ brasilis,297,307,5 script Angelo#br 1_M_04,{
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mes "Oh, thank you. You found all of 3 puppies.";
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mes "Thanks a lot.";
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mes "I hope this is useful to you. hoho.";
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if (VIP_SCRIPT && vip_status(1))
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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getexp 75000,0;
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else
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getexp 50000,0;
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@ -410,7 +410,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
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brazil_gua = 11;
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completequest 2200;
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getitem 12414,1; //Guarana_Candy
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if (VIP_SCRIPT && vip_status(1))
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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getexp 105000,15000;
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else
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getexp 70000,10000;
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@ -1029,7 +1029,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
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mes "The water lily must truly be a lucky flower. hahaha";
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brazil_regia = 10;
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completequest 2207;
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if (VIP_SCRIPT && vip_status(1))
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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getexp 75000,15000;
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else
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getexp 50000,10000;
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@ -2582,7 +2582,7 @@ bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{
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brazil_ghost = 8;
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//completequest 2208;
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completequest 60355;
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if (VIP_SCRIPT && vip_status(1))
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if (VIP_SCRIPT && vip_status(VIP_STATUS_ACTIVE))
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getexp 135000,0;
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else
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getexp 90000,0;
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@ -154,7 +154,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 570,4,4,{
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next;
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mes "[Rodel the Guard]";
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mes "I think there will be more Jejeling hunts in the future. Please join us again next time.";
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -707,7 +707,7 @@ malaya,169,350,5 script Imelda#malaya 475,{
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erasequest 7374;
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erasequest 7379;
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setquest 7375;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -745,7 +745,7 @@ malaya,169,350,5 script Imelda#malaya 475,{
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delitem 6502, 6; // Silver_Cross
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erasequest 7380;
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setquest 7381;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -813,7 +813,7 @@ malaya,169,350,5 script Imelda#malaya 475,{
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setquest 7375;
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erasequest 7374;
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erasequest 7379;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -1115,7 +1115,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 574,{
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delitem 6503, 5; // Soul_Protection
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setquest 7378;
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erasequest 7377;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -1729,7 +1729,7 @@ malaya,295,171,3 script Collection Dealer Woeon 582,{
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delitem 6498, countitem(6498); //Jejellopy
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setquest 7392;
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erasequest 7391;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -1963,7 +1963,7 @@ malaya,119,217,3 script Blacksmith Pandoi 538,{
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delitem 6508, 10; //Silver_Bracelet
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setquest 7394;
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erasequest 7393;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -2375,7 +2375,7 @@ malaya,326,68,2 script Pedro the Sailor 100,{
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set malaya_diwata, 6;
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erasequest 7399;
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setquest 7401;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -2438,7 +2438,7 @@ malaya,326,68,2 script Pedro the Sailor 100,{
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mes "I think you kind of like doing it.";
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setquest 7401;
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erasequest 7403;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -2929,7 +2929,7 @@ ma_fild01,239,253,3 script Dhong the Guard 570,{
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delitem 6505, 10; // Purified_Bone
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setquest 7408;
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erasequest 7407;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -3025,7 +3025,7 @@ ma_fild01,200,190,3 script Maries#malaya 579,{
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mes "Thank you for delivering those precious shirts to my children.";
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setquest 7390;
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erasequest 7389;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -3264,7 +3264,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 572,{
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mes "This is a blessing for friends. Hey hey hey~";
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setquest 7410;
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erasequest 7409;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497, 2; // Lesser_Agimat
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else
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getitem 6497, 1; // Lesser_Agimat
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@ -4264,7 +4264,7 @@ ma_in01,47,101,3 script Totoy#buwaya 577,7,7,{
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mes "[Dog]";
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mes "Woof woof woof!!!!";
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set malaya_buwaya,14;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497,10; //Lesser_Agimat
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else
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getitem 6497,5; //Lesser_Agimat
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@ -4700,7 +4700,7 @@ malaya,290,340,3 script Guard Leader#buwaya 571,{
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mes "[Guard Leader]";
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mes "Good work.";
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erasequest 2281;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497,10; //Lesser_Agimat
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else
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getitem 6497,5; //Lesser_Agimat
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@ -5225,7 +5225,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 574,{
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mes "Please get rid of this monster for us.";
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erasequest 1179;
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set malaya_bakona1,7;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6499,5; //Ancient_Grudge
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else
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getitem 6499,3; //Ancient_Grudge
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@ -5745,7 +5745,7 @@ malaya,283,265,4 script Village Chief#bako2 580,{
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erasequest 1184;
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setquest 1185;
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set malaya_bakona2,6;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 12700,7; //Insideout_Shirt
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else
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getitem 12700,5; //Insideout_Shirt
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@ -5851,7 +5851,7 @@ malaya,283,265,4 script Village Chief#bako2 580,{
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erasequest 1193;
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set malaya_bakona2,15;
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getexp 1000000,600000;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 6497,7; //Lesser_Agimat
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else
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getitem 6497,5; //Lesser_Agimat
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@ -6135,7 +6135,7 @@ malaya,289,364,4 script Young Fortune Teller 583,{
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erasequest 1186;
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setquest 1187;
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set malaya_bakona2,8;
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if (!VIP_SCRIPT || vip_status(1))
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
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getitem 12699,7; //Tikbalang_Belt
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else
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getitem 12699,5; //Tikbalang_Belt
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@ -6753,7 +6753,7 @@ L_Warp:
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}
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L_Reward:
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if (!VIP_SCRIPT || vip_status(1)) {
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if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE)) {
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getitem 6499,5; //Ancient_Grudge
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getitem 6497,10; //Lesser_Agimat
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} else {
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@ -867,9 +867,9 @@ struct {
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#define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
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#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
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#ifdef VIP_ENABLE
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#define pc_isvip(sd) ( sd->vip.enabled ? 1 : 0 )
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#define pc_isvip(sd) ( sd->vip.enabled ? true : false )
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#else
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#define pc_isvip(sd) ( 0 )
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#define pc_isvip(sd) ( false )
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#endif
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#ifdef NEW_CARTS
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#define pc_iscarton(sd) ( (sd)->sc.data[SC_PUSH_CART] )
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|
@ -21221,42 +21221,38 @@ BUILDIN_FUNC(is_clientver) {
|
||||
|
||||
/** Returns various information about a player's VIP status. Need to enable VIP system
|
||||
* vip_status <type>,{"<character name>"};
|
||||
* @param type: Info type, 1: VIP status, 2: Expired date, 3: Remaining time
|
||||
* @param type: Info type, see enum vip_status_type
|
||||
* @param name: Character name (Optional)
|
||||
*/
|
||||
BUILDIN_FUNC(vip_status) {
|
||||
#ifdef VIP_ENABLE
|
||||
TBL_PC *sd;
|
||||
char vip_str[26];
|
||||
time_t now = time(NULL);
|
||||
int type = script_getnum(st, 2);
|
||||
int type;
|
||||
|
||||
if( !script_nick2sd(3,sd) )
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
|
||||
type = script_getnum(st, 2);
|
||||
|
||||
switch(type) {
|
||||
case 1: // Get VIP status.
|
||||
case VIP_STATUS_ACTIVE: // Get VIP status.
|
||||
script_pushint(st, pc_isvip(sd));
|
||||
break;
|
||||
case 2: // Get VIP expire date.
|
||||
case VIP_STATUS_EXPIRE: // Get VIP expire date.
|
||||
if (pc_isvip(sd)) {
|
||||
time_t viptime = sd->vip.time;
|
||||
strftime(vip_str, 24, "%Y-%m-%d %H:%M", localtime(&viptime));
|
||||
vip_str[25] = '\0';
|
||||
script_pushstrcopy(st, vip_str);
|
||||
script_pushint(st, sd->vip.time);
|
||||
} else
|
||||
script_pushint(st, 0);
|
||||
break;
|
||||
case 3: // Get remaining time.
|
||||
case VIP_STATUS_REMAINING: // Get remaining time.
|
||||
if (pc_isvip(sd)) {
|
||||
time_t viptime_remain = sd->vip.time - now;
|
||||
int year=0,month=0,day=0,hour=0,min=0,sec=0;
|
||||
split_time((int)viptime_remain,&year,&month,&day,&hour,&min,&sec);
|
||||
safesnprintf(vip_str,sizeof(vip_str),"%d-%d-%d %d:%d",year,month,day,hour,min);
|
||||
script_pushstrcopy(st, vip_str);
|
||||
script_pushint(st, sd->vip.time - time(NULL));
|
||||
} else
|
||||
script_pushint(st, 0);
|
||||
break;
|
||||
default:
|
||||
ShowError( "buildin_vip_status: Unsupported type %d.\n", type );
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
#else
|
||||
script_pushint(st, 0);
|
||||
|
@ -693,6 +693,12 @@ enum instance_info_type {
|
||||
IIT_MAP
|
||||
};
|
||||
|
||||
enum vip_status_type {
|
||||
VIP_STATUS_ACTIVE = 1,
|
||||
VIP_STATUS_EXPIRE,
|
||||
VIP_STATUS_REMAINING
|
||||
};
|
||||
|
||||
/**
|
||||
* used to generate quick script_array entries
|
||||
**/
|
||||
|
@ -3305,6 +3305,11 @@
|
||||
export_constant(IIT_MAPCOUNT);
|
||||
export_constant(IIT_MAP);
|
||||
|
||||
/* VIP status */
|
||||
export_constant(VIP_STATUS_ACTIVE);
|
||||
export_constant(VIP_STATUS_EXPIRE);
|
||||
export_constant(VIP_STATUS_REMAINING);
|
||||
|
||||
/* item groups */
|
||||
export_constant(IG_BLUEBOX);
|
||||
export_constant(IG_VIOLETBOX);
|
||||
|
Loading…
x
Reference in New Issue
Block a user