Merge branch 'master' into feature/lapine_synthesis_and_upgrade
This commit is contained in:
commit
d13eed6cd8
@ -1,4 +1,4 @@
|
||||
image: Visual Studio 2013
|
||||
image: Visual Studio 2015
|
||||
# This is the default location, but we put it here for safety reasons, since we use it in our test script
|
||||
clone_folder: c:\projects\rathena
|
||||
# We do not need the git history for our integration tests
|
||||
@ -8,10 +8,8 @@ pull_requests:
|
||||
do_not_increment_build_number: true
|
||||
environment:
|
||||
matrix:
|
||||
- VisualStudioVersion: 14.0
|
||||
Defines: "\"BUILDBOT\""
|
||||
- VisualStudioVersion: 14.0
|
||||
Defines: "\"BUILDBOT;PRERE\""
|
||||
- Defines: "\"BUILDBOT\""
|
||||
- Defines: "\"BUILDBOT;PRERE\""
|
||||
platform:
|
||||
- Win32
|
||||
- x64
|
||||
|
@ -30,3 +30,7 @@ bg_flee_penalty: 20
|
||||
|
||||
// Interval before updating the bg-member map mini-dots (milliseconds)
|
||||
bg_update_interval: 1000
|
||||
|
||||
// Before a player is warped into a Battleground from the Battleground Queue,
|
||||
// check to see if the player's current map has MF_NOWARP.
|
||||
bgqueue_nowarp_mapflag: no
|
||||
|
@ -38,7 +38,7 @@ hide_woe_damage: no
|
||||
pet_hair_style: 100
|
||||
|
||||
// Visible area size (how many squares away from a player they can see)
|
||||
area_size: 15
|
||||
area_size: 14
|
||||
|
||||
// Maximum walk path (how many cells a player can walk going to cursor)
|
||||
max_walk_path: 17
|
||||
@ -71,9 +71,7 @@ wedding_modifydisplay: no
|
||||
save_clothcolor: yes
|
||||
|
||||
// Save body styles. (Note 1)
|
||||
// Note: Don't turn this on unless you know what you are doing.
|
||||
// Sprites are not released officially.
|
||||
save_body_style: no
|
||||
save_body_style: yes
|
||||
|
||||
// Do not display cloth colors for the wedding class?
|
||||
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
|
||||
@ -140,3 +138,14 @@ spawn_direction: no
|
||||
// kRO removed the packet and this re-enables the message.
|
||||
// Official: Disabled.
|
||||
mvp_exp_reward_message: no
|
||||
|
||||
// Send ping timer
|
||||
// Interval in seconds for each timer invoke.
|
||||
ping_timer_inverval: 30
|
||||
|
||||
// Send packets timeout in seconds before ping packet can be sent.
|
||||
ping_time: 20
|
||||
|
||||
// Show skill scale for clients 2015-12-23 and newer? (Note 1)
|
||||
// Official: yes
|
||||
show_skill_scale: yes
|
||||
|
@ -62,15 +62,35 @@ homunculus_S_growth_level: 99
|
||||
// Official: yes
|
||||
homunculus_autofeed_always: yes
|
||||
|
||||
// Is getting exp/item from the homunculus disabled when you're idle?
|
||||
// Is getting exp/item from the homunculus disabled when their master's idle?
|
||||
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
|
||||
// a character idle.
|
||||
// Characters in a chat/vending are always considered idle.
|
||||
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
|
||||
// You will only receive items if 'homunculus_autoloot' is activated,
|
||||
// Their master will only receive items if 'homunculus_autoloot' is activated,
|
||||
// otherwise they will be dropped on the ground as usual.
|
||||
// NOTE: This option uses a special timer to track idle time, separated from the normal idle timer.
|
||||
hom_idle_no_share: no
|
||||
|
||||
// How the server should measure the homunculus master's idle time? (for homunculus exp share and autoloot ONLY) (Note 3)
|
||||
// (This will only work if 'hom_idle_no_share' is enabled).
|
||||
// 0x001 - Walk Request
|
||||
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
|
||||
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
|
||||
// 0x008 - UseItem Request (Including equip/unequip)
|
||||
// 0x010 - Attack Request
|
||||
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
|
||||
// 0x040 - Sit/Standup Request
|
||||
// 0x080 - Emotion Request
|
||||
// 0x100 - DropItem Request
|
||||
// 0x200 - @/#Command Request
|
||||
// Please note that at least 1 option has to be enabled.
|
||||
// Be mindful that the more options used, the easier it becomes to cheat this features.
|
||||
// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
|
||||
// NOTE: This allows you to configure different settings for homunculus, separated from normal idle timer and 'idletime_option'.
|
||||
// It will only apply to homunculus-only kills and it will not affect normal autoloot and party share options.
|
||||
idletime_hom_option: 0x1F
|
||||
|
||||
// The rate at which homunculus gain experience from kills. (Note 2)
|
||||
// Only applies to renewal mode.
|
||||
// Official: 10%
|
||||
|
@ -134,6 +134,9 @@ broadcast_hide_name: 2
|
||||
// Enable to sell rental item to NPC shop? (Note 1)
|
||||
rental_transaction: yes
|
||||
|
||||
// Sell rental item for 0 to NPC shop regardless of the item value in item_db? (Note 1)
|
||||
rental_item_novalue: no
|
||||
|
||||
// Minimum purchase price of items at a normal Shop
|
||||
// Officially items cannot be purchased for less than 1 Zeny
|
||||
min_shop_buy: 1
|
||||
|
@ -276,3 +276,11 @@ boss_nopc_idleskill_rate: 100
|
||||
// To switch it off, set it to 0.
|
||||
mob_nopc_move_rate: 100
|
||||
boss_nopc_move_rate: 100
|
||||
|
||||
// When killing a monster, do AG_BATTLE type achievements trigger for everyone in the same party within the area?
|
||||
// Area is limited to area_size battle config.
|
||||
achievement_mob_share: no
|
||||
|
||||
// Should slaves teleport back to their master if they get too far during chase? (Note 1)
|
||||
// Default (Official): no
|
||||
slave_stick_with_master: no
|
||||
|
@ -85,7 +85,7 @@ clear_skills_on_warp: 15
|
||||
|
||||
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
|
||||
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
|
||||
//See db/skill_unit_db.txt for more info.
|
||||
//See db/(pre-)re/skill_db.yml for more info.
|
||||
defunit_not_enemy: no
|
||||
|
||||
// Should skills always do at least 'hits' damage when they don't miss/are blocked?
|
||||
@ -107,11 +107,11 @@ auto_counter_type: 15
|
||||
|
||||
// Can ground skills be placed on top of each other? (Note 3)
|
||||
// By default, skills with UF_NOREITERATION set cannot be stacked on top of
|
||||
// other skills, this setting will override that. (skill_unit_db)
|
||||
// other skills, this setting will override that.
|
||||
skill_reiteration: 0
|
||||
|
||||
// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)
|
||||
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
|
||||
// If set, only skills with UF_NOFOOTSET set will be affected.
|
||||
skill_nofootset: 1
|
||||
|
||||
// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
|
||||
@ -343,7 +343,7 @@ stormgust_knockback: yes
|
||||
// For RENEWAL_CAST (Note 2)
|
||||
// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time
|
||||
// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.
|
||||
// Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
|
||||
// Put it 0 to disable default Fixed Casting Time (just like -1 in the skill_db.yml).
|
||||
default_fixed_castrate: 20
|
||||
|
||||
// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first
|
||||
@ -370,6 +370,13 @@ can_damage_skill: 1
|
||||
// Legacy Athena: 1
|
||||
land_protector_behavior: 0
|
||||
|
||||
// NPC EMOTION behavior (Note 1)
|
||||
// On official servers, certain mobs cast NPC EMOTION skill which displays an emoticon and change their mode from
|
||||
// Aggressive to Passive for a certain time. The Athena behavior does not change their mode to Passive.
|
||||
// Official: 0
|
||||
// Legacy Athena: 1
|
||||
npc_emotion_behavior: 0
|
||||
|
||||
// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)
|
||||
// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE
|
||||
// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL
|
||||
|
@ -354,9 +354,10 @@
|
||||
334: Total Domination
|
||||
|
||||
// Battlegrounds Queue
|
||||
337: You may not join a battleground queue when you're in a battleground map.
|
||||
337: You can't apply to a battleground queue from this map.
|
||||
338: You can't apply to a battleground queue due to recently deserting a battleground. Time remaining: %d minutes and %d seconds.
|
||||
339: You can't apply to a battleground queue for %d seconds due to recently leaving one.
|
||||
340: Participants were unable to join. Delaying entry for more participants.
|
||||
|
||||
// Templates for @who output
|
||||
343: Name: %s
|
||||
|
@ -29,7 +29,12 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@ -38,12 +43,14 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
@ -53,121 +60,151 @@ Header:
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: "Tierra Gorge"
|
||||
Name: Tierra Gorge
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: "bat_a01"
|
||||
StartEvent: "start#bat_a01::OnReadyCheck"
|
||||
- Map: bat_a01
|
||||
StartEvent: start#bat_a01::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a01::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG1_id1"
|
||||
QuitEvent: start#bat_a01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a01::OnGuillaumeActive
|
||||
Variable: $@TierraBG1_id1
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a01::OnCroixQuit"
|
||||
Variable: "$@TierraBG1_id2"
|
||||
- Map: "bat_a02"
|
||||
StartEvent: "start#bat_a02::OnReadyCheck"
|
||||
QuitEvent: start#bat_a01::OnCroixQuit
|
||||
ActiveEvent: start#bat_a01::OnCroixActive
|
||||
Variable: $@TierraBG1_id2
|
||||
- Map: bat_a02
|
||||
StartEvent: start#bat_a02::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 50
|
||||
RespawnY: 374
|
||||
QuitEvent: "start#bat_a02::OnGuillaumeQuit"
|
||||
Variable: "$@TierraBG2_id1"
|
||||
QuitEvent: start#bat_a02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_a02::OnGuillaumeActive
|
||||
Variable: $@TierraBG2_id1
|
||||
TeamB:
|
||||
RespawnX: 42
|
||||
RespawnY: 16
|
||||
QuitEvent: "start#bat_a02::OnCroixQuit"
|
||||
Variable: "$@TierraBG2_id2"
|
||||
QuitEvent: start#bat_a02::OnCroixQuit
|
||||
ActiveEvent: start#bat_a02::OnCroixActive
|
||||
Variable: $@TierraBG2_id2
|
||||
- Id: 2
|
||||
Name: "Flavius"
|
||||
Name: Flavius
|
||||
MinPlayers: 6
|
||||
MinLevel: 80
|
||||
JobRestrictions:
|
||||
Novice: true
|
||||
SuperNovice: true
|
||||
Novice_High: true
|
||||
Baby: true
|
||||
Super_Baby: true
|
||||
Super_Novice_E: true
|
||||
Super_Baby_E: true
|
||||
Locations:
|
||||
- Map: "bat_b01"
|
||||
StartEvent: "start#bat_b01::OnReadyCheck"
|
||||
- Map: bat_b01
|
||||
StartEvent: start#bat_b01::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b01::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG1_id1"
|
||||
QuitEvent: start#bat_b01::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b01::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG1_id1
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b01::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG1_id2"
|
||||
- Map: "bat_b02"
|
||||
StartEvent: "start#bat_b02::OnReadyCheck"
|
||||
QuitEvent: start#bat_b01::OnCroixQuit
|
||||
ActiveEvent: start#bat_b01::OnCroixActive
|
||||
Variable: $@FlaviusBG1_id2
|
||||
- Map: bat_b02
|
||||
StartEvent: start#bat_b02::OnReadyCheck
|
||||
TeamA:
|
||||
RespawnX: 10
|
||||
RespawnY: 290
|
||||
QuitEvent: "start#bat_b02::OnGuillaumeQuit"
|
||||
Variable: "$@FlaviusBG2_id1"
|
||||
QuitEvent: start#bat_b02::OnGuillaumeQuit
|
||||
ActiveEvent: start#bat_b02::OnGuillaumeActive
|
||||
Variable: $@FlaviusBG2_id1
|
||||
TeamB:
|
||||
RespawnX: 390
|
||||
RespawnY: 10
|
||||
QuitEvent: "start#bat_b02::OnCroixQuit"
|
||||
Variable: "$@FlaviusBG2_id2"
|
||||
QuitEvent: start#bat_b02::OnCroixQuit
|
||||
ActiveEvent: start#bat_b02::OnCroixActive
|
||||
Variable: $@FlaviusBG2_id2
|
||||
- Id: 3
|
||||
Name: "KVM (Level 80 and up)"
|
||||
Name: KVM (Level 80 and up)
|
||||
MinPlayers: 5
|
||||
MinLevel: 80
|
||||
Locations:
|
||||
- Map: "bat_c01"
|
||||
StartEvent: "KvM01_BG::OnStart"
|
||||
- Map: bat_c01
|
||||
StartEvent: KvM01_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM01_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM01_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM01BG_id1"
|
||||
DeathEvent: KvM01_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM01_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM01_BG::OnGuillaumeActive
|
||||
Variable: $@KvM01BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM01_BG::OnCroixDie"
|
||||
QuitEvent: "KvM01_BG::OnCroixQuit"
|
||||
Variable: "$@KvM01BG_id2"
|
||||
DeathEvent: KvM01_BG::OnCroixDie
|
||||
QuitEvent: KvM01_BG::OnCroixQuit
|
||||
ActiveEvent: KvM01_BG::OnCroixActive
|
||||
Variable: $@KvM01BG_id2
|
||||
- Id: 4
|
||||
Name: "KVM (Level 60~79)"
|
||||
Name: KVM (Level 60~79)
|
||||
MinPlayers: 5
|
||||
MinLevel: 60
|
||||
MaxLevel: 79
|
||||
Locations:
|
||||
- Map: "bat_c02"
|
||||
StartEvent: "KvM02_BG::OnStart"
|
||||
- Map: bat_c02
|
||||
StartEvent: KvM02_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM02_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM02_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM02BG_id1"
|
||||
DeathEvent: KvM02_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM02_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM02_BG::OnGuillaumeActive
|
||||
Variable: $@KvM02BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM02_BG::OnCroixDie"
|
||||
QuitEvent: "KvM02_BG::OnCroixQuit"
|
||||
Variable: "$@KvM02BG_id2"
|
||||
DeathEvent: KvM02_BG::OnCroixDie
|
||||
QuitEvent: KvM02_BG::OnCroixQuit
|
||||
ActiveEvent: KvM02_BG::OnCroixActive
|
||||
Variable: $@KvM02BG_id2
|
||||
- Id: 5
|
||||
Name: "KVM (Level 59 and below"
|
||||
Name: KVM (Level 59 and below
|
||||
MinPlayers: 5
|
||||
MaxLevel: 59
|
||||
Locations:
|
||||
- Map: "bat_c03"
|
||||
StartEvent: "KvM03_BG::OnStart"
|
||||
- Map: bat_c03
|
||||
StartEvent: KvM03_BG::OnStart
|
||||
TeamA:
|
||||
RespawnX: 52
|
||||
RespawnY: 129
|
||||
DeathEvent: "KvM03_BG::OnGuillaumeDie"
|
||||
QuitEvent: "KvM03_BG::OnGuillaumeQuit"
|
||||
Variable: "$@KvM03BG_id1"
|
||||
DeathEvent: KvM03_BG::OnGuillaumeDie
|
||||
QuitEvent: KvM03_BG::OnGuillaumeQuit
|
||||
ActiveEvent: KvM03_BG::OnGuillaumeActive
|
||||
Variable: $@KvM03BG_id1
|
||||
TeamB:
|
||||
RespawnX: 147
|
||||
RespawnY: 55
|
||||
DeathEvent: "KvM03_BG::OnCroixDie"
|
||||
QuitEvent: "KvM03_BG::OnCroixQuit"
|
||||
Variable: "$@KvM03BG_id2"
|
||||
DeathEvent: KvM03_BG::OnCroixDie
|
||||
QuitEvent: KvM03_BG::OnCroixQuit
|
||||
ActiveEvent: KvM03_BG::OnCroixActive
|
||||
Variable: $@KvM03BG_id2
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
|
@ -29,7 +29,12 @@
|
||||
# MinLevel Minimum level required to join the battleground. (Default: 1)
|
||||
# MaxLevel Maximum level to join the battleground. (Default: MAX_LEVEL value)
|
||||
# Deserter Amount of time in seconds a player is marked deserter. (Default: 600)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before a start message is sent to players. (Default: 30)
|
||||
# StartDelay Amount of time in seconds once a queue is filled before players are warped. (Default: 0)
|
||||
# Join: Which application type is accepted. The entryqueuelist.lub can visually disable these options.
|
||||
# Solo Able to join a queue as an individual. (Default: true)
|
||||
# Party Able to join a queue as a party. (Default: true)
|
||||
# Guild Able to join a queue as a guild. (Default: true)
|
||||
# JobRestrictions List of jobs that are unable to join the battleground.
|
||||
# Locations: Battleground location settings.
|
||||
# - Map The map on which the battleground will be played.
|
||||
# StartEvent NPC event triggered when the battleground starts.
|
||||
@ -38,12 +43,14 @@
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
# TeamB: TeamB settings.
|
||||
# RespawnX X coordinate for warping on death.
|
||||
# RespawnY Y coordinate for warping on death.
|
||||
# DeathEvent NPC event triggered when a player dies.
|
||||
# QuitEvent NPC event triggered when a player quits.
|
||||
# ActiveEvent NPC event triggered when a player joints an active battleground.
|
||||
# Variable Name of BG ID variable used in the battleground script.
|
||||
###########################################################################
|
||||
|
||||
|
@ -1,6 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
@ -16,16 +16,25 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
@ -1,7 +0,0 @@
|
||||
// Quest Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
|
||||
//
|
||||
// The MobID*, NameID*, and Rate* reflect special values for quests that can drop an item at given rate from given mob.
|
||||
// If no MobID* is given, then any mob has a chance to drop the given ItemID*.
|
44
db/import-tmpl/quest_db.yml
Normal file
44
db/import-tmpl/quest_db.yml
Normal file
@ -0,0 +1,44 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
@ -16,22 +16,33 @@
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/re/improvise_db.yml
|
||||
- Path: db/pre-re/instance_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/instance_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/improvise_db.yml
|
||||
- Path: db/import/instance_db.yml
|
@ -11,7 +11,7 @@
|
||||
// Think of it as a way to disguise items.
|
||||
// Don't sell the item in same shop with the source. Example, don't put 2240 & 2241 in same place!
|
||||
|
||||
2240,2241 //Beard - Grampa Beard
|
||||
//2240,2241 //Beard - Grampa Beard
|
||||
|
||||
//Treasure Hunters Quest Items
|
||||
//use these aliases if your game client doesn't support them normally
|
||||
|
@ -280,9 +280,9 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0,6,1,5,0,4,3,2,0,5,1
|
||||
// Super Novice (Expanded)
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
4190,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
// Super Baby (Expanded)
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0
|
||||
4191,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,0,3,0,4,5,0,6,0,1,2,4,5,0
|
||||
// Kagerou
|
||||
4211,5,0,4,0,2,3,0,1,6,0,5,1,2,0,4,6,3,0,1,5,2,0,6,3,4,0,5,0,2,0,1,4,0,5,4,0,3,5,1,0,2,4,1,0,5,6,2,1,0,5
|
||||
// Oboro
|
||||
|
@ -1,11 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
81
db/pre-re/instance_db.yml
Normal file
81
db/pre-re/instance_db.yml
Normal file
@ -0,0 +1,81 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
@ -4839,8 +4839,8 @@
|
||||
12271,Mre_A,Military Ration A,0,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,0; },{},{}
|
||||
12272,Mre_B,Military Ration B,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,33; },{},{}
|
||||
12273,Mre_C,Military Ration C,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
|
||||
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,3600000,5; percentheal 10,0; },{},{}
|
||||
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,3600000,5; percentheal 0,10; },{},{}
|
||||
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_INCREASE_MAXHP,3600000,5,10; percentheal 10,0; },{},{}
|
||||
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start2 SC_INCREASE_MAXSP,3600000,5,10; percentheal 0,10; },{},{}
|
||||
12276,Mimic_Scroll,Mimic Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2058,1800000; },{},{}
|
||||
12277,Disguise_Scroll,Disguise Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2059,1800000; },{},{}
|
||||
12278,Alice_Scroll,Alice Scroll,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2060,1800000; },{},{}
|
||||
|
@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946
|
||||
// Manuk
|
||||
|
@ -618,15 +618,15 @@
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
|
File diff suppressed because it is too large
Load Diff
7098
db/pre-re/quest_db.yml
Normal file
7098
db/pre-re/quest_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@ -1249,10 +1249,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 3
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -2075,8 +2071,6 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -3321,10 +3315,6 @@ Body:
|
||||
Size: 5
|
||||
- Level: 11
|
||||
Size: 7
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Range: 1
|
||||
Interval: 1250
|
||||
Target: Enemy
|
||||
@ -3416,12 +3406,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@ -5852,11 +5836,8 @@ Body:
|
||||
Name: NPC_DARKBREATH
|
||||
Description: Dark Breath
|
||||
MaxLevel: 5
|
||||
Type: Misc
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
IgnoreFlee: true
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
Range: 9
|
||||
@ -6713,8 +6694,6 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 3
|
||||
@ -7852,22 +7831,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@ -9794,9 +9757,6 @@ Body:
|
||||
NoDamage: true
|
||||
IgnoreDefense: true
|
||||
IgnoreFlee: true
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
@ -10691,7 +10651,6 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@ -12867,8 +12826,6 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 4
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
@ -13018,6 +12975,9 @@ Body:
|
||||
Flags:
|
||||
AllowOnMado: true
|
||||
Range: -2
|
||||
Flags:
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Weapon
|
||||
@ -14944,12 +14904,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 10
|
||||
Size: 4
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: -1
|
||||
Flag:
|
||||
PathCheck: true
|
||||
@ -15138,22 +15092,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -15371,6 +15309,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Multi_Hit
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15476,6 +15415,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15522,6 +15462,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 7
|
||||
@ -15537,6 +15478,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea: 14
|
||||
@ -15551,6 +15493,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15575,6 +15518,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15599,6 +15543,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15623,6 +15568,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15647,6 +15593,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15671,6 +15618,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15696,6 +15644,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
@ -15714,6 +15663,7 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Range: 7
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -15764,12 +15714,6 @@ Body:
|
||||
Size: 5
|
||||
- Level: 10
|
||||
Size: 13
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
@ -15816,6 +15760,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15932,6 +15877,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15956,6 +15902,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15980,6 +15927,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -16013,6 +15961,7 @@ Body:
|
||||
Splash: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -16292,6 +16241,7 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
IgnoreLandProtector: true
|
||||
ShowScale: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Poison
|
||||
@ -16308,6 +16258,8 @@ Body:
|
||||
Name: NPC_COMET
|
||||
Description: Comet 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 716
|
||||
Name: NPC_MAXPAIN
|
||||
Description: Max Pain
|
||||
@ -16339,6 +16291,8 @@ Body:
|
||||
Name: NPC_JACKFROST
|
||||
Description: Jack Frost 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 725
|
||||
Name: NPC_REVERBERATION
|
||||
Description: Reverberation 2
|
||||
@ -16351,6 +16305,7 @@ Body:
|
||||
IsNpc: true
|
||||
IsTrap: true
|
||||
DisableNearNpc: true
|
||||
ShowScale: true
|
||||
Range: 1
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -16391,6 +16346,8 @@ Body:
|
||||
Name: NPC_LEX_AETERNA
|
||||
Description: Lex Aeterna 2
|
||||
MaxLevel: 1
|
||||
Flags:
|
||||
ShowScale: true
|
||||
- Id: 728
|
||||
Name: NPC_ARROWSTORM
|
||||
Description: NPC Arrow Storm
|
||||
@ -16905,8 +16862,6 @@ Body:
|
||||
MaxLevel: 10
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
@ -18641,6 +18596,8 @@ Body:
|
||||
Duration1: 60000
|
||||
Requires:
|
||||
SpCost: 20
|
||||
Status:
|
||||
Weaponblock_On: true
|
||||
- Id: 2031
|
||||
Name: GC_VENOMPRESSURE
|
||||
Description: Venom Pressure
|
||||
@ -19302,10 +19259,10 @@ Body:
|
||||
Amount: 70
|
||||
- Level: 4
|
||||
Amount: 80
|
||||
# - Id: 2049 # Removed on kRO
|
||||
# Name: AB_EUCHARISTICA
|
||||
# Description: Eucharistica
|
||||
# MaxLevel: 10
|
||||
- Id: 2049 # Removed on kRO
|
||||
Name: AB_EUCHARISTICA
|
||||
Description: Eucharistica
|
||||
MaxLevel: 10
|
||||
- Id: 2050
|
||||
Name: AB_RENOVATIO
|
||||
Description: Renovatio
|
||||
@ -19945,9 +19902,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AllowOnWarg: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -19975,9 +19932,9 @@ Body:
|
||||
IgnoreDefCard: true
|
||||
Flags:
|
||||
AlterRangeVulture: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
IgnoreAutoGuard: true
|
||||
IgnoreCicada: true
|
||||
IncreaseDanceWithWugDamage: true
|
||||
Range: 9
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -24369,7 +24326,7 @@ Body:
|
||||
Reproduce: true
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2417
|
||||
- Id: 2417 # Removed on kRO
|
||||
Name: WM_DOMINION_IMPULSE
|
||||
Description: Dominion Impulse
|
||||
MaxLevel: 1
|
||||
@ -24382,6 +24339,7 @@ Body:
|
||||
HitCount: 1
|
||||
SplashArea: 5
|
||||
AfterCastActDelay: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 10
|
||||
- Id: 2418
|
||||
@ -25536,22 +25494,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -25621,22 +25563,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -25756,22 +25682,6 @@ Body:
|
||||
Size: 4
|
||||
- Level: 5
|
||||
Size: 5
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -26007,22 +25917,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -26826,8 +26720,8 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 3
|
||||
Hit: Multi_Hit
|
||||
HitCount: 2
|
||||
Element: Weapon
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
@ -26897,7 +26791,7 @@ Body:
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
ActiveInstance: 1
|
||||
Knockback: 2
|
||||
Knockback: 1
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@ -27355,10 +27249,25 @@ Body:
|
||||
ItemCost:
|
||||
- Item: Mandragora_Flowerpot
|
||||
Amount: 1
|
||||
# - Id: 2493 # Removed on kRO
|
||||
# Name: GN_SLINGITEM
|
||||
# Description: Sling Item
|
||||
# MaxLevel: 1
|
||||
- Id: 2493 # Removed on kRO
|
||||
Name: GN_SLINGITEM
|
||||
Description: Sling Item
|
||||
MaxLevel: 1
|
||||
TargetType: Support
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
NoTargetSelf: true
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Cooldown: 1000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost: 4
|
||||
Ammo:
|
||||
Throwweapon: true
|
||||
AmmoAmount: 1
|
||||
- Id: 2494
|
||||
Name: GN_CHANGEMATERIAL
|
||||
Description: Change Material
|
||||
@ -27385,10 +27294,21 @@ Body:
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
# - Id: 2496 # Removed on kRO
|
||||
# Name: GN_MAKEBOMB
|
||||
# Description: Create Bomb
|
||||
# MaxLevel: 2
|
||||
- Id: 2496 # Removed on kRO
|
||||
Name: GN_MAKEBOMB
|
||||
Description: Create Bomb
|
||||
MaxLevel: 2
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 5
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
- Id: 2497
|
||||
Name: GN_S_PHARMACY
|
||||
Description: Special Pharmacy
|
||||
@ -27400,10 +27320,17 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 12
|
||||
# - Id: 2498 # Removed on kRO
|
||||
# Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
# Description: Sling Item Attack
|
||||
# MaxLevel: 1
|
||||
- Id: 2498 # Removed on kRO
|
||||
Name: GN_SLINGITEM_RANGEMELEEATK
|
||||
Description: Sling Item Attack
|
||||
MaxLevel: 1
|
||||
Type: Weapon
|
||||
TargetType: Attack
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 1
|
||||
- Id: 2533
|
||||
Name: ALL_ODINS_RECALL
|
||||
Description: Odin's Recall
|
||||
@ -27687,22 +27614,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 500
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -28710,12 +28621,6 @@ Body:
|
||||
Size: 1
|
||||
- Level: 10
|
||||
Size: 2
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -30224,6 +30129,18 @@ Body:
|
||||
Name: AB_CONVENIO
|
||||
Description: Convenio
|
||||
MaxLevel: 1
|
||||
- Id: 5075
|
||||
Name: NV_BREAKTHROUGH
|
||||
Description: Break Through
|
||||
MaxLevel: 1
|
||||
- Id: 5076
|
||||
Name: NV_HELPANGEL
|
||||
Description: Help Angel
|
||||
MaxLevel: 1
|
||||
- Id: 5077
|
||||
Name: NV_TRANSCENDENCE
|
||||
Description: Transcendence
|
||||
MaxLevel: 1
|
||||
- Id: 8001
|
||||
Name: HLIF_HEAL
|
||||
Description: Healing Touch
|
||||
@ -30986,22 +30903,6 @@ Body:
|
||||
Size: 3
|
||||
- Level: 5
|
||||
Size: 4
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -31602,22 +31503,6 @@ Body:
|
||||
Size: 2
|
||||
- Level: 5
|
||||
Size: 3
|
||||
- Level: 6
|
||||
Size: 0
|
||||
- Level: 7
|
||||
Size: 0
|
||||
- Level: 8
|
||||
Size: 0
|
||||
- Level: 9
|
||||
Size: 0
|
||||
- Level: 10
|
||||
Size: 0
|
||||
- Level: 11
|
||||
Size: 0
|
||||
- Level: 12
|
||||
Size: 0
|
||||
- Level: 13
|
||||
Size: 0
|
||||
Interval: 2000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
@ -32265,8 +32150,6 @@ Body:
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Flags:
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: -2
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
@ -32291,7 +32174,6 @@ Body:
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
TargetTrap: true
|
||||
IncreaseGloomyDayDamage: true
|
||||
Range: 5
|
||||
Hit: Multi_Hit
|
||||
HitCount: 5
|
||||
|
@ -179,3 +179,4 @@
|
||||
2303,2048 //SC_BLOODYLUST
|
||||
2419,2048 //WM_POEMOFNETHERWORLD
|
||||
2482,2048 //GN_WALLOFTHORN
|
||||
2493,2048 //GN_SLINGITEM
|
||||
|
@ -2577,6 +2577,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -2923,6 +2924,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -3217,9 +3219,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3273,9 +3275,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3403,8 +3405,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -3645,9 +3649,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3707,9 +3711,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3845,8 +3849,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -4574,6 +4580,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -4863,9 +4870,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -4920,9 +4927,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,5,0,0,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -5052,8 +5059,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
|
52
db/quest_db.yml
Normal file
52
db/quest_db.yml
Normal file
@ -0,0 +1,52 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: QUEST_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/quest_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/quest_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/quest_db.yml
|
@ -1,65 +0,0 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: IMPROVISED_SONG_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_NAPALMBEAT
|
||||
Probability: 6000
|
||||
- Skill: MG_SAFETYWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_SOULSTRIKE
|
||||
Probability: 6000
|
||||
- Skill: MG_COLDBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_FROSTDIVER
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREBALL
|
||||
Probability: 6000
|
||||
- Skill: MG_FIREWALL
|
||||
Probability: 4000
|
||||
- Skill: MG_FIREBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Probability: 6000
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Probability: 4000
|
||||
- Skill: WZ_FIREPILLAR
|
||||
Probability: 4000
|
||||
- Skill: WZ_METEOR
|
||||
Probability: 4000
|
||||
- Skill: WZ_JUPITEL
|
||||
Probability: 6000
|
||||
- Skill: WZ_VERMILION
|
||||
Probability: 4000
|
||||
- Skill: WZ_WATERBALL
|
||||
Probability: 6000
|
||||
- Skill: WZ_STORMGUST
|
||||
Probability: 4000
|
@ -1,40 +0,0 @@
|
||||
// Instance Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,...,Map255
|
||||
//
|
||||
// EnterMap is considered as Map1
|
||||
|
||||
1,Endless Tower,14400,300,1@tower,50,355,2@tower,3@tower,4@tower,5@tower,6@tower
|
||||
2,Sealed Catacomb,7200,300,1@cata,100,224,2@cata
|
||||
3,Orc's Memory,3600,300,1@orcs,179,15,2@orcs
|
||||
4,Nidhoggur's Nest,14400,300,1@nyd,32,36,2@nyd
|
||||
5,Mistwood Maze,7200,300,1@mist,89,29
|
||||
6,Culvert,3600,300,1@pump,63,98,2@pump
|
||||
7,Octopus Cave,3600,300,1@cash,199,99
|
||||
8,Bangungot Hospital 2F,3600,300,1@ma_h,40,157
|
||||
9,Buwaya Cave,3600,300,1@ma_c,35,57
|
||||
10,Bakonawa Lake,7200,300,1@ma_b,64,51
|
||||
11,Wolfchev's Laboratory,14400,300,1@lhz,45,148
|
||||
12,Old Glast Heim,3600,300,1@gl_k,150,20,2@gl_k
|
||||
13,Eclage Interior,1200,300,1@ecl,60,50
|
||||
14,Sara's Memories,3600,300,1@sara,250,155
|
||||
15,Geffen Magic Tournament,7200,300,1@gef,119,209,1@gef_in,1@ge_st
|
||||
16,Horror Toy Factory,3600,300,1@xm_d,111,22
|
||||
17,Faceworm's Nest,3600,300,1@face,112,370
|
||||
18,Ghost Palace,3600,300,1@spa,42,196
|
||||
19,Devil's Tower,3600,300,1@tnm1,50,104,1@tnm2,1@tnm3
|
||||
20,Assault on the Airship,3600,300,1@air1,244,73,1@air2
|
||||
21,Fenrir and Sarah,3600,300,1@glast,367,304
|
||||
// 22,Wave Mode - Forest,3600,300,1@def01,50,21
|
||||
// 23,Wave Mode - Sky,3600,300,1@def02,29,35
|
||||
24,Nightmarish Jitterbug,3600,300,1@jtb,16,17
|
||||
25,Isle of Bios,3600,300,1@dth1,17,93,1@dth2,1@dth3
|
||||
26,Morse's Cave,3600,300,1@rev,26,181
|
||||
// 27,Temple of the Demon God,3600,300,1@eom,101,16
|
||||
28,Central Laboratory,3600,300,1@lab,120,30
|
||||
29,Last room,3600,300,1@uns,145,35
|
||||
// 30,Charleston in Distress,3600,300,1@mcd,127,282
|
||||
31,Ritual of Blessing,3600,300,2@mir,101,12
|
||||
32,Room of Consciousness,3600,300,1@mir,101,10
|
||||
// 33,Sky Fortress Invasion,3600,300,1@sthb,54,67,1@sthc,1@sthd
|
278
db/re/instance_db.yml
Normal file
278
db/re/instance_db.yml
Normal file
@ -0,0 +1,278 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: INSTANCE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: 1
|
||||
Name: Endless Tower
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@tower
|
||||
X: 50
|
||||
Y: 355
|
||||
AdditionalMaps:
|
||||
2@tower: true
|
||||
3@tower: true
|
||||
4@tower: true
|
||||
5@tower: true
|
||||
6@tower: true
|
||||
- Id: 2
|
||||
Name: Sealed Catacomb
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@cata
|
||||
X: 100
|
||||
Y: 224
|
||||
AdditionalMaps:
|
||||
2@cata: true
|
||||
- Id: 3
|
||||
Name: Orc's Memory
|
||||
Enter:
|
||||
Map: 1@orcs
|
||||
X: 179
|
||||
Y: 15
|
||||
AdditionalMaps:
|
||||
2@orcs: true
|
||||
- Id: 4
|
||||
Name: Nidhoggur's Nest
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@nyd
|
||||
X: 32
|
||||
Y: 36
|
||||
AdditionalMaps:
|
||||
2@nyd: true
|
||||
- Id: 5
|
||||
Name: Mistwood Maze
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@mist
|
||||
X: 89
|
||||
Y: 29
|
||||
- Id: 6
|
||||
Name: Culvert
|
||||
Enter:
|
||||
Map: 1@pump
|
||||
X: 63
|
||||
Y: 98
|
||||
AdditionalMaps:
|
||||
2@pump: true
|
||||
- Id: 7
|
||||
Name: Octopus Cave
|
||||
Enter:
|
||||
Map: 1@cash
|
||||
X: 199
|
||||
Y: 99
|
||||
- Id: 8
|
||||
Name: Bangungot Hospital 2F
|
||||
Enter:
|
||||
Map: 1@ma_h
|
||||
X: 40
|
||||
Y: 157
|
||||
- Id: 9
|
||||
Name: Buwaya Cave
|
||||
Enter:
|
||||
Map: 1@ma_c
|
||||
X: 35
|
||||
Y: 57
|
||||
- Id: 10
|
||||
Name: Bakonawa Lake
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@ma_b
|
||||
X: 64
|
||||
Y: 51
|
||||
- Id: 11
|
||||
Name: Wolfchev's Laboratory
|
||||
TimeLimit: 14400
|
||||
Enter:
|
||||
Map: 1@lhz
|
||||
X: 45
|
||||
Y: 148
|
||||
- Id: 12
|
||||
Name: Old Glast Heim
|
||||
Enter:
|
||||
Map: 1@gl_k
|
||||
X: 150
|
||||
Y: 20
|
||||
AdditionalMaps:
|
||||
2@gl_k: true
|
||||
- Id: 13
|
||||
Name: Eclage Interior
|
||||
TimeLimit: 1200
|
||||
Enter:
|
||||
Map: 1@ecl
|
||||
X: 60
|
||||
Y: 50
|
||||
- Id: 14
|
||||
Name: Sara's Memories
|
||||
Enter:
|
||||
Map: 1@sara
|
||||
X: 250
|
||||
Y: 155
|
||||
- Id: 15
|
||||
Name: Geffen Magic Tournament
|
||||
TimeLimit: 7200
|
||||
Enter:
|
||||
Map: 1@gef
|
||||
X: 119
|
||||
Y: 209
|
||||
AdditionalMaps:
|
||||
1@gef_in: true
|
||||
1@ge_st: true
|
||||
- Id: 16
|
||||
Name: Horror Toy Factory
|
||||
Enter:
|
||||
Map: 1@xm_d
|
||||
X: 111
|
||||
Y: 22
|
||||
- Id: 17
|
||||
Name: Faceworm's Nest
|
||||
Enter:
|
||||
Map: 1@face
|
||||
X: 112
|
||||
Y: 370
|
||||
- Id: 18
|
||||
Name: Ghost Palace
|
||||
Enter:
|
||||
Map: 1@spa
|
||||
X: 42
|
||||
Y: 196
|
||||
- Id: 19
|
||||
Name: Devil's Tower
|
||||
Enter:
|
||||
Map: 1@tnm1
|
||||
X: 50
|
||||
Y: 104
|
||||
AdditionalMaps:
|
||||
1@tnm2: true
|
||||
1@tnm3: true
|
||||
- Id: 20
|
||||
Name: Assault on the Airship
|
||||
Enter:
|
||||
Map: 1@air1
|
||||
X: 244
|
||||
Y: 73
|
||||
AdditionalMaps:
|
||||
1@air2: true
|
||||
- Id: 21
|
||||
Name: Fenrir and Sarah
|
||||
Enter:
|
||||
Map: 1@glast
|
||||
X: 367
|
||||
Y: 304
|
||||
# - Id: 22
|
||||
# Name: Wave Mode - Forest
|
||||
# Enter:
|
||||
# Map: 1@def01
|
||||
# X: 50
|
||||
# Y: 21
|
||||
# - Id: 23
|
||||
# Name: Wave Mode - Sky
|
||||
# Enter:
|
||||
# Map: 1@def02
|
||||
# X: 29
|
||||
# Y: 35
|
||||
- Id: 24
|
||||
Name: Nightmarish Jitterbug
|
||||
Enter:
|
||||
Map: 1@jtb
|
||||
X: 16
|
||||
Y: 17
|
||||
- Id: 25
|
||||
Name: Isle of Bios
|
||||
Enter:
|
||||
Map: 1@dth1
|
||||
X: 17
|
||||
Y: 93
|
||||
AdditionalMaps:
|
||||
1@dth2: true
|
||||
1@dth3: true
|
||||
- Id: 26
|
||||
Name: Morse's Cave
|
||||
Enter:
|
||||
Map: 1@rev
|
||||
X: 26
|
||||
Y: 181
|
||||
# - Id: 27
|
||||
# Name: Temple of the Demon God
|
||||
# Enter:
|
||||
# Map: 1@eom
|
||||
# X: 101
|
||||
# Y: 16
|
||||
- Id: 28
|
||||
Name: Central Laboratory
|
||||
Enter:
|
||||
Map: 1@lab
|
||||
X: 120
|
||||
Y: 30
|
||||
- Id: 29
|
||||
Name: Last room
|
||||
Enter:
|
||||
Map: 1@uns
|
||||
X: 145
|
||||
Y: 35
|
||||
# - Id: 30
|
||||
# Name: Charleston in Distress
|
||||
# Enter:
|
||||
# Map: 1@mcd
|
||||
# X: 127
|
||||
# Y: 282
|
||||
- Id: 31
|
||||
Name: Ritual of Blessing
|
||||
Enter:
|
||||
Map: 2@mir
|
||||
X: 101
|
||||
Y: 12
|
||||
- Id: 32
|
||||
Name: Room of Consciousness
|
||||
Enter:
|
||||
Map: 1@mir
|
||||
X: 101
|
||||
Y: 10
|
||||
# - Id: 33
|
||||
# Name: Sky Fortress Invasion
|
||||
# Enter:
|
||||
# Map: 1@sthb
|
||||
# X: 54
|
||||
# Y: 67
|
||||
# AdditionalMaps:
|
||||
# 1@sthc: true
|
||||
# 1@sthd: true
|
@ -200,7 +200,7 @@
|
||||
2399:2553,{ bonus bAgi,5; bonus bFlee,15; }
|
||||
2399:2553:5467,{ bonus2 bSubRace,RC_Dragon,20; }
|
||||
2408:2655,{ bonus bBaseAtk,50; bonus2 bAddDefMonster,1196,20; bonus2 bAddDefMonster,1197,20; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); if(.@r > 10) .@r = 10; bonus bMatkRate,5+.@r; }
|
||||
2408:15040,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus bBaseAtk,5+.@r; }
|
||||
2424:2528,{ bonus bHPrecovRate,5; bonus bMaxHPrate,10; }
|
||||
2425:2529,{ bonus bFlee,10; }
|
||||
2425:2530,{ bonus bFlee,10; }
|
||||
@ -310,9 +310,9 @@
|
||||
2626:2711,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2626:2786,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
2659:18937,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
2660:18937,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bInt,8; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bInt,8; bonus bHit,10;}
|
||||
2660:18937,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
2661:18937,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
2662:18937,{ bonus bDex,7; bonus bHit,10;}
|
||||
2677:28602,{ bonus2 bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus bIgnoreMDefRace,RC_All; }",getequiprefinerycnt(EQI_HAND_R)*20,2000,BF_SHORT|BF_NORMAL; /* Confirm: Success rate and duration */ }
|
||||
2678:2679,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
//2679:2792,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
|
||||
@ -394,7 +394,7 @@
|
||||
2913:2408,{ bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); }
|
||||
2913:5104,{ bonus bBaseAtk,10; }
|
||||
2935:2387,{ bonus bMaxHPrate,3; if (getequiprefinerycnt(EQI_ARMOR)>=7) { bonus bMaxSPrate,2; } }
|
||||
2935:2387:2440,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2387:2440:2744,{ bonus bVariableCastrate,-5; bonus bDelayRate,-5; }
|
||||
2935:2440,{ bonus bMaxSPrate,3; if (getequiprefinerycnt(EQI_SHOES)>=7) { bonus bMaxHPrate,2; } }
|
||||
2935:2744,{ bonus bVariableCastrate,-4; bonus bDelayRate,-4; }
|
||||
2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
|
||||
@ -414,7 +414,7 @@
|
||||
29598:26158,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WL_HELLINFERNO",7*.@r; bonus2 bSkillAtk,"WL_CRIMSONROCK",5*.@r; }
|
||||
29599:16095,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"AB_JUDEX",10*.@r; bonus2 bSkillAtk,"AB_DUPLELIGHT",5*.@r; }
|
||||
29599:2057,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Holy,5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29599:26161,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; }
|
||||
29600:18185,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus bCritAtkRate,5*.@r; bonus2 bSkillAtk,"SN_SHARPSHOOTING",7*.@r; }
|
||||
29600:18186,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"RA_AIMEDBOLT",7*.@r; bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",2*.@r; }
|
||||
29600:18187,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillCooldown,"RA_UNLIMIT",-15000*.@r; bonus2 bSkillUseSPrate,"RA_ARROWSTORM",2*.@r; }
|
||||
@ -656,6 +656,8 @@
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
1298:4317,{ bonus bCritAtkRate,5; }
|
||||
1298:4521,{ bonus bCritAtkRate,5; }
|
||||
13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; }
|
||||
13034:13035,{ bonus bMaxSP,20; bonus bMaxHPRate,5; bonus bHit,10; bonus2 bAddSize,Size_Large,30; autobonus "{ bonus bAspdRate,100; }",1,7000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }
|
||||
13215:28224,{ bonus bLongAtkRate,30; }
|
||||
@ -779,9 +781,9 @@
|
||||
18933:2268,{ bonus bDelayrate,-5; }
|
||||
18933:4229,{ bonus bVariableCastrate,-10; }
|
||||
18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
|
||||
18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bInt,8; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bInt,8; bonus bHit,10;}
|
||||
18937:28303,{ bonus bStr,7; bonus bBaseAtk,20;}
|
||||
18937:28304,{ bonus bAgi,7; bonus bFlee,15;}
|
||||
18937:28305,{ bonus bDex,7; bonus bHit,10;}
|
||||
18937:28352,{ bonus bMaxSPrate,5; if (BaseLevel>=20) { bonus bInt,(BaseLevel/20); } }
|
||||
18937:28353,{ bonus bMaxHPrate,5; if (BaseLevel>=20) { bonus bStr,(BaseLevel/20); } }
|
||||
18937:28357,{ bonus bAspdRate,5; if (BaseLevel>=20) { bonus bAgi,(BaseLevel/20); } }
|
||||
@ -845,15 +847,15 @@
|
||||
19201:29343,{ bonus bBaseAtk,20; }
|
||||
19201:29344,{ bonus bBaseAtk,30; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,25; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19201:29345,{ bonus bBaseAtk,40; autobonus3 "{ bonus2 bIgnoreDefClassRate,Class_Normal,50; }",1000,60000,"WA_MOONLIT_SERENADE"; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20 }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60 }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19202:29346,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",20; }",1000,60000,"RL_S_STORM"; }
|
||||
19202:29347,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",40; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1000; }
|
||||
19202:29348,{ autobonus3 "{ bonus2 bSkillAtk,\"RL_BANISHING_BUSTER\",60; }",1000,60000,"RL_S_STORM"; bonus2 bSkillCooldown,"RL_BANISHING_BUSTER",-1500; }
|
||||
19203:29349,{ bonus bBaseAtk,10; bonus bMatk,10; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-3; autobonus3 "{ bonus bCritAtkRate,5; }",1000,60000,"KG_KAGEMUSYA"; }
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,50; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"WS_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
@ -1200,7 +1202,7 @@
|
||||
24254:24249:24265:24278:24297:24310,{ bonus bAllStats,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bIgnoreDefClassRate,Class_Normal,50; bonus2 bIgnoreMDefClassRate,Class_Normal,50; }
|
||||
24255:28392,{ .@val = 1; if ((getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R)) >= 10) { .@val += 2; } bonus2 bAddClass,Class_All,.@val; bonus bMaxHPrate,.@val; }
|
||||
24321:24337:24338,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_ARMOR); if (.@r >= 25) { bonus bNoWalkDelay; bonus bMaxHPrate,.@r-35; } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR) .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24326:24327,{ .@r1 = getequiprefinerycnt(EQI_SHADOW_ARMOR); .@r2 = getequiprefinerycnt(EQI_SHADOW_SHIELD); if ((.@r1+.@r2) >= 17) { bonus bLuk,1; bonus bVit,1; bonus bHit,.@r1; bonus bDef,5*.@r2; if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) { bonus bBaseAtk,15; bonus bAspd,1; } else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) { bonus bFlee,15; bonus bLongAtkRate,3; } else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) { bonus bMatk,15; bonus bMaxSPrate,2; bonus bHealPower,3; } else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) { bonus bAspdRate,5; bonus bMaxHP,1000; bonus bVariableCastrate,-5; bonus bMaxSP,300; } } }
|
||||
24332:24333,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus bBaseAtk,.@r; if (.@r >= 15) { bonus bCritAtkRate,1; } }
|
||||
24322:24335:24336,{ bonus bAllStats,1; .@r = getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r >= 25) { bonus bNoGemStone; bonus bUseSPrate,70-.@r; } }
|
||||
24341:24342,{ bonus2 bExpAddClass,Class_All,3; }
|
||||
@ -1268,6 +1270,12 @@
|
||||
25303:25304:25305,{ bonus bCritical,10; }
|
||||
25304:25305,{ bonus bCritAtkRate,6; }
|
||||
25306:25172:25173:25174,{ bonus bVariableCastrate,-5; }
|
||||
29027:29145:29159,{ bonus2 bExpAddRace,RC_All,3; }
|
||||
29047:29359:29360,{ bonus bCritAtkRate,6; }
|
||||
29047:29359:29360:29361,{ bonus bCritical,10; }
|
||||
29053:29054:29055,{ bonus bDelayrate,-2; }
|
||||
29156:29157:29158,{ bonus bVariableCastrate,-6; }
|
||||
29156:29157:29158:29358,{ bonus bVariableCastrate,-5; }
|
||||
27101:28510,{ bonus bMatkRate,(getrefine()/3); }
|
||||
27102:28510,{ bonus bFlee2,5; }
|
||||
27103:28510,{ bonus2 bAddClass,Class_All,(getrefine()/3); }
|
||||
@ -1282,7 +1290,7 @@
|
||||
27116:27117,{ bonus bCritical,2; bonus bCritAtkRate,2; }
|
||||
27147:27148,{ bonus bDelayrate,-3; }
|
||||
27163:27165,{ bonus bDelayrate,-3; bonus bVit,2; bonus bInt,2; bonus bAgi,2; bonus bDex,2; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddSize,Size_All,10; }
|
||||
27166:27167,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bMagicAddEle,Ele_Fire,10; }
|
||||
27170:27171,{ bonus bStr,3; bonus2 bAddClass,Class_All,3; }
|
||||
27170:27172,{ bonus2 bAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Small,15; }
|
||||
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
|
||||
@ -1323,8 +1331,8 @@
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { @val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
@ -1419,7 +1427,8 @@
|
||||
32222:15093,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"AL_HEAL",10,-(50+.@r),BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,-(50+.@r),BF_SHORT,1; bonus2 bSkillAtk,"RK_STORMBLAST",5*.@r; bonus2 bSkillAtk,"LG_BANISHINGPOINT",5*.@r; }
|
||||
32222:15095,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus5 bAutoSpell,"PR_KYRIE",10,-(50+.@r),BF_SHORT,0; bonus2 bSkillAtk,"AB_JUDEX",5*.@r; bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r; bonus2 bSkillAtk,"SR_DRAGONCOMBO",5*.@r; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*.@r; bonus2 bSkillAtk,"SR_EARTHSHAKER",5*.@r; }
|
||||
32222:15096,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bAllStats,2*.@r; bonus3 bAddEff,Eff_Stun,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@r*50,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@r*50,ATF_SHORT; /* Unknow rates */ }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
32238:32239,{ bonus bVariableCastrate,-10; bonus bMatkRate,10; }
|
||||
1336:15388:15389,{ .@r = getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; autobonus "{ bonus bLongAtkRate,10; }",10,10000,BF_WEAPON; if(.@r >= 30){ bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } }
|
||||
|
||||
//310003:310000,{ bonus2 bSkillAtk,"RA_AIMEDBOLT",15; }
|
||||
//310003:310001,{ bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000; }
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -99,6 +99,8 @@
|
||||
//12207,60000 //Vit_Dish10_
|
||||
22508,1200000 //Para_Team_Mark_
|
||||
|
||||
22540,5000,SC_REUSE_LIMIT_LUXANIMA //Runstone_Lux
|
||||
|
||||
// Bed of Honor
|
||||
22687,5000,SC_REUSE_LIMIT_F // Pieces_Of_Sentiment
|
||||
|
||||
|
@ -1407,3 +1407,432 @@ IG_PRIVATE_AIRSHIP,25464,1 // World_Moving_Rights
|
||||
IG_Token_Of_Siegfried,6293,1 // F_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,6316,1 // E_Token_Of_Siegfried
|
||||
IG_Token_Of_Siegfried,7621,1 // Token_Of_Siegfried
|
||||
|
||||
// Enchant_Stone_Box5
|
||||
IG_Enchant_Stone_Box5,6908,2 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box5,6642,3 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6643,3 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6943,3 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6944,3 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box5,6636,4 // STRStone_Top
|
||||
IG_Enchant_Stone_Box5,6637,4 // INTStone_Top
|
||||
IG_Enchant_Stone_Box5,6638,4 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box5,6639,4 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box5,6640,4 // VITStone_Top
|
||||
IG_Enchant_Stone_Box5,6641,4 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box5,6743,4 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6744,4 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box5,6945,4 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box5,6946,4 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box5,6947,4 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box5,6948,4 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box5,6949,4 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box5,6950,4 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box5,6951,4 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6644,5 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6645,5 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6740,5 // HealStone_Top
|
||||
IG_Enchant_Stone_Box5,6741,5 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box5,6742,5 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box5,6745,5 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box5,6790,5 // BigStone_Top
|
||||
IG_Enchant_Stone_Box5,6791,5 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box5,6792,5 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box6
|
||||
IG_Enchant_Stone_Box6,6963,83 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6964,83 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box6,6908,165 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box6,6642,248 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6643,248 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6943,248 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6944,248 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box6,6636,331 // STRStone_Top
|
||||
IG_Enchant_Stone_Box6,6637,331 // INTStone_Top
|
||||
IG_Enchant_Stone_Box6,6638,331 // AGIStone_Top
|
||||
IG_Enchant_Stone_Box6,6639,331 // DEXStone_Top
|
||||
IG_Enchant_Stone_Box6,6640,331 // VITStone_Top
|
||||
IG_Enchant_Stone_Box6,6641,331 // LUKStone_Top
|
||||
IG_Enchant_Stone_Box6,6743,331 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6744,331 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box6,6945,331 // STRStone_Middle
|
||||
IG_Enchant_Stone_Box6,6946,331 // INTStone_Middle
|
||||
IG_Enchant_Stone_Box6,6947,331 // AGIStone_Middle
|
||||
IG_Enchant_Stone_Box6,6948,331 // DEXStone_Middle
|
||||
IG_Enchant_Stone_Box6,6949,331 // VITStone_Middle
|
||||
IG_Enchant_Stone_Box6,6950,331 // LUKStone_Middle
|
||||
IG_Enchant_Stone_Box6,6951,331 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6644,413 // HITStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6645,413 // FLEEStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6740,413 // HealStone_Top
|
||||
IG_Enchant_Stone_Box6,6741,413 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box6,6742,413 // HealStone_Middle
|
||||
IG_Enchant_Stone_Box6,6745,413 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box6,6790,413 // BigStone_Top
|
||||
IG_Enchant_Stone_Box6,6791,413 // MediumStone_Top
|
||||
IG_Enchant_Stone_Box6,6792,413 // SmallStone_Top
|
||||
|
||||
// Enchant_Stone_Box7
|
||||
IG_Enchant_Stone_Box7,6964,85 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6963,169 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box7,6999,169 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,25000,169 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box7,6642,254 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6643,254 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box7,6943,254 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box7,6944,254 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box7,25016,254 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25017,254 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25002,339 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box7,25003,339 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box7,25004,339 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box7,25005,339 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box7,25006,339 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box7,25007,339 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box7,25008,339 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box7,25009,339 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box7,25010,339 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box7,25011,339 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box7,25012,339 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box7,25013,339 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box7,6740,424 // HealStone_Top
|
||||
IG_Enchant_Stone_Box7,6741,424 // HealStone2_Top
|
||||
IG_Enchant_Stone_Box7,6743,424 // HPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6744,424 // SPStone_Middle
|
||||
IG_Enchant_Stone_Box7,6745,424 // HealStone_Bottom
|
||||
IG_Enchant_Stone_Box7,6951,424 // HPStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25001,424 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box7,25014,424 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box7,25015,424 // EXPStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box8
|
||||
IG_Enchant_Stone_Box8,25067,37 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box8,6964,74 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,25000,74 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,6963,149 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box8,6999,149 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box8,25062,149 // Greed_Stone
|
||||
IG_Enchant_Stone_Box8,25068,149 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box8,25072,149 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box8,6642,223 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6643,223 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box8,6943,223 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box8,6944,223 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box8,25016,223 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25017,223 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25058,223 // TwinkleEffect_Top
|
||||
IG_Enchant_Stone_Box8,25059,223 // GhostEffect_Middle
|
||||
IG_Enchant_Stone_Box8,25060,223 // Critical_Stone
|
||||
IG_Enchant_Stone_Box8,25061,223 // Range_Stone
|
||||
IG_Enchant_Stone_Box8,25069,223 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box8,25070,223 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box8,25071,223 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25002,297 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box8,25003,297 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box8,25004,297 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box8,25005,297 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box8,25006,297 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box8,25007,297 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box8,25008,297 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box8,25009,297 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box8,25010,297 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box8,25011,297 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box8,25012,297 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box8,25013,297 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box8,25001,372 // DEFStone_Middle
|
||||
IG_Enchant_Stone_Box8,25014,372 // MDEFStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25015,372 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box8,25063,372 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box8,25064,372 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box8,25065,372 // Detoxify_Stone
|
||||
IG_Enchant_Stone_Box8,6745,372 // HealStone_Bottom
|
||||
|
||||
// Enchant_Stone_Box9
|
||||
IG_Enchant_Stone_Box9,6964,79 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,25000,79 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,6963,159 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box9,6999,159 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box9,25062,159 // Greed_Stone
|
||||
IG_Enchant_Stone_Box9,25068,159 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box9,25072,159 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box9,25138,159 // ShrinkEffect_Middle
|
||||
IG_Enchant_Stone_Box9,6642,238 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6643,238 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box9,6943,238 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box9,6944,238 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box9,25016,238 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25017,238 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25060,238 // Critical_Stone
|
||||
IG_Enchant_Stone_Box9,25061,238 // Range_Stone
|
||||
IG_Enchant_Stone_Box9,25069,238 // ReloadStone_Top
|
||||
IG_Enchant_Stone_Box9,25070,238 // ReloadStone_Middle
|
||||
IG_Enchant_Stone_Box9,25071,238 // ReloadStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25136,238 // ElectricEffect_Middle
|
||||
IG_Enchant_Stone_Box9,25137,238 // GreenFloor_Bottom
|
||||
IG_Enchant_Stone_Box9,25002,317 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box9,25003,317 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box9,25004,317 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box9,25005,317 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box9,25006,317 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box9,25007,317 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box9,25008,317 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box9,25009,317 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box9,25010,317 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box9,25011,317 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box9,25012,317 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box9,25013,317 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box9,25015,397 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box9,25063,397 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box9,25064,397 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box9,25139,397 // Identify_Stone
|
||||
IG_Enchant_Stone_Box9,25141,397 // EXPStone_Middle
|
||||
|
||||
// Enchant_Stone_Box10
|
||||
IG_Enchant_Stone_Box10,6964,78 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box10,25000,78 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,6999,156 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box10,25062,156 // Greed_Stone
|
||||
IG_Enchant_Stone_Box10,25068,156 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box10,25072,156 // Kyrie_Stone
|
||||
IG_Enchant_Stone_Box10,25170,156 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box10,25175,156 // LexAeternaStone_Middle
|
||||
IG_Enchant_Stone_Box10,25176,156 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,6642,234 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6643,234 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box10,6943,234 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box10,6944,234 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box10,25016,234 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25017,234 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25060,234 // Critical_Stone
|
||||
IG_Enchant_Stone_Box10,25061,234 // Range_Stone
|
||||
IG_Enchant_Stone_Box10,25172,234 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box10,25173,234 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box10,25174,234 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25176,234 // BlueAuraEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25178,234 // PinkGlowEffect_Middle
|
||||
IG_Enchant_Stone_Box10,25002,312 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box10,25003,312 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box10,25004,312 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box10,25005,312 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box10,25006,312 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box10,25007,312 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box10,25008,312 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box10,25009,312 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box10,25010,312 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box10,25011,312 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box10,25012,312 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box10,25013,312 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box10,25015,391 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box10,25063,391 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box10,25064,391 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box10,25141,391 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box10,25171,391 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box11
|
||||
IG_Enchant_Stone_Box11,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box11,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box11,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box11,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box11,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box11,25224,16 // WhiteBodyEffect_Middle
|
||||
IG_Enchant_Stone_Box11,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box11,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box11,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box11,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25060,24 // Critical_Stone
|
||||
IG_Enchant_Stone_Box11,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box11,25225,24 // ExplodingEffect_Middle
|
||||
IG_Enchant_Stone_Box11,25226,24 // WaterFieldEffect_Bottom
|
||||
IG_Enchant_Stone_Box11,25227,24 // Heal_Stone
|
||||
IG_Enchant_Stone_Box11,25228,24 // Teleport_Stone
|
||||
IG_Enchant_Stone_Box11,25229,24 // Steal_Stone
|
||||
IG_Enchant_Stone_Box11,25002,32 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box11,25003,32 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box11,25004,32 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box11,25005,32 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box11,25006,32 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box11,25007,32 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box11,25008,32 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box11,25009,32 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box11,25010,32 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box11,25011,32 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box11,25012,32 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box11,25013,32 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box11,25015,38 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box11,25063,38 // MaxHP2_Stone
|
||||
IG_Enchant_Stone_Box11,25064,38 // MaxSP2_Stone
|
||||
IG_Enchant_Stone_Box11,25141,38 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box11,25171,38 // EXPStone_Top
|
||||
|
||||
// Enchant_Stone_Box12
|
||||
IG_Enchant_Stone_Box12,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box12,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box12,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box12,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box12,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box12,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box12,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box12,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box12,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box12,6642,24 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6643,24 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box12,6943,24 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box12,6944,24 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box12,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25016,24 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25017,24 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box12,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box12,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box12,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box12,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box12,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box12,25002,38 // ChangeLUK_Middle
|
||||
IG_Enchant_Stone_Box12,25003,38 // ChangeSTR_Middle
|
||||
IG_Enchant_Stone_Box12,25004,38 // ChangeAGI_Middle
|
||||
IG_Enchant_Stone_Box12,25005,38 // ChangeINT_Middle
|
||||
IG_Enchant_Stone_Box12,25006,38 // ChangeVIT_Middle
|
||||
IG_Enchant_Stone_Box12,25007,38 // ChangeDEX_Middle
|
||||
IG_Enchant_Stone_Box12,25008,38 // ChangeVIT_Bottom
|
||||
IG_Enchant_Stone_Box12,25009,38 // ChangeAGI_Bottom
|
||||
IG_Enchant_Stone_Box12,25010,38 // ChangeDEX_Bottom
|
||||
IG_Enchant_Stone_Box12,25011,38 // ChangeLUK_Bottom
|
||||
IG_Enchant_Stone_Box12,25012,38 // ChangeSTR_Bottom
|
||||
IG_Enchant_Stone_Box12,25013,38 // ChangeINT_Bottom
|
||||
IG_Enchant_Stone_Box12,25060,38 // Critical_Stone
|
||||
IG_Enchant_Stone_Box12,25304,38 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box12,25305,38 // Critical_Stone_Bottom
|
||||
|
||||
// Enchant_Stone_Box13
|
||||
IG_Enchant_Stone_Box13,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box13,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box13,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box13,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box13,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box13,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box13,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box13,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box13,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box13,25412,16 // SuraStone_Robe
|
||||
IG_Enchant_Stone_Box13,25416,16 // RangerStone_Robe
|
||||
IG_Enchant_Stone_Box13,25420,16 // SorcererStone_Robe
|
||||
IG_Enchant_Stone_Box13,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box13,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box13,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box13,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box13,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box13,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box13,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box13,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box13,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box13,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box13,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box13,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box13,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box13,25409,37 // SuraStone_Top
|
||||
IG_Enchant_Stone_Box13,25410,37 // SuraStone_Middle
|
||||
IG_Enchant_Stone_Box13,25411,37 // SuraStone_Lower
|
||||
IG_Enchant_Stone_Box13,25413,37 // RangerStone_Top
|
||||
IG_Enchant_Stone_Box13,25414,37 // RangerStone_Middle
|
||||
IG_Enchant_Stone_Box13,25415,37 // RangerStone_Lower
|
||||
IG_Enchant_Stone_Box13,25417,37 // SorcererStone_Top
|
||||
IG_Enchant_Stone_Box13,25418,37 // SorcererStone_Middle
|
||||
IG_Enchant_Stone_Box13,25419,37 // SorcererStone_Lower
|
||||
|
||||
// Enchant_Stone_Box14
|
||||
IG_Enchant_Stone_Box14,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box14,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box14,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box14,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box14,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box14,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box14,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box14,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box14,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box14,25448,16 // RuneknightStone_Robe
|
||||
IG_Enchant_Stone_Box14,25449,16 // GeneticStone_Robe
|
||||
IG_Enchant_Stone_Box14,25456,16 // WarlockStone_Robe
|
||||
IG_Enchant_Stone_Box14,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box14,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box14,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box14,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box14,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box14,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box14,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box14,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box14,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box14,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box14,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box14,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box14,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box14,25445,37 // RuneknightStone_Top
|
||||
IG_Enchant_Stone_Box14,25446,37 // RuneknightStone_Middle
|
||||
IG_Enchant_Stone_Box14,25447,37 // RuneknightStone_Lower
|
||||
IG_Enchant_Stone_Box14,25450,37 // GeneticStone_Top
|
||||
IG_Enchant_Stone_Box14,25451,37 // GeneticStone_Middle
|
||||
IG_Enchant_Stone_Box14,25452,37 // GeneticStone_Lower
|
||||
IG_Enchant_Stone_Box14,25453,37 // WarlockStone_Top
|
||||
IG_Enchant_Stone_Box14,25454,37 // WarlockStone_Middle
|
||||
IG_Enchant_Stone_Box14,25455,37 // WarlockStone_Lower
|
||||
|
||||
// Enchant_Stone_Box15
|
||||
IG_Enchant_Stone_Box15,25067,2 // CastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25302,2 // DoubleAttack_Stone
|
||||
IG_Enchant_Stone_Box15,25303,2 // Critical_Stone_Robe
|
||||
IG_Enchant_Stone_Box15,6964,8 // SPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,25000,8 // SPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25205,8 // ShrinkEffect_Bottom
|
||||
IG_Enchant_Stone_Box15,25306,8 // CastStone_Robe
|
||||
IG_Enchant_Stone_Box15,6908,16 // ASPDStone_Robe
|
||||
IG_Enchant_Stone_Box15,6963,16 // HPdrainStone_Robe
|
||||
IG_Enchant_Stone_Box15,6999,16 // HPdrainStone_Top
|
||||
IG_Enchant_Stone_Box15,25068,16 // ASPDStone_Top
|
||||
IG_Enchant_Stone_Box15,25170,16 // MinorCastingStone_Robe
|
||||
IG_Enchant_Stone_Box15,25493,16 // ShadowchaserStone_Robe
|
||||
IG_Enchant_Stone_Box15,25497,16 // MechanicStone_Robe
|
||||
IG_Enchant_Stone_Box15,25501,16 // WanderMinstrelStone_Robe
|
||||
IG_Enchant_Stone_Box15,25015,24 // EXPStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25061,24 // Range_Stone
|
||||
IG_Enchant_Stone_Box15,25141,24 // EXPStone_Middle
|
||||
IG_Enchant_Stone_Box15,25171,24 // EXPStone_Top
|
||||
IG_Enchant_Stone_Box15,25172,24 // CastingStone_Top
|
||||
IG_Enchant_Stone_Box15,25173,24 // CastingStone_Middle
|
||||
IG_Enchant_Stone_Box15,25174,24 // CastingStone_Bottom
|
||||
IG_Enchant_Stone_Box15,6642,37 // ATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6643,37 // MATKStone_Middle
|
||||
IG_Enchant_Stone_Box15,6943,37 // ATKStone_Top
|
||||
IG_Enchant_Stone_Box15,6944,37 // MATKStone_Top
|
||||
IG_Enchant_Stone_Box15,25016,37 // ATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25017,37 // MATKStone_Bottom
|
||||
IG_Enchant_Stone_Box15,25060,37 // Critical_Stone
|
||||
IG_Enchant_Stone_Box15,25304,37 // Critical_Stone_Top
|
||||
IG_Enchant_Stone_Box15,25305,37 // Critical_Stone_Bottom
|
||||
IG_Enchant_Stone_Box15,25490,37 // ShadowchaserStone_Top
|
||||
IG_Enchant_Stone_Box15,25491,37 // ShadowchaserStone_Middle
|
||||
IG_Enchant_Stone_Box15,25492,37 // ShadowchaserStone_Lower
|
||||
IG_Enchant_Stone_Box15,25494,37 // MechanicStone_Top
|
||||
IG_Enchant_Stone_Box15,25495,37 // MechanicStone_Middle
|
||||
IG_Enchant_Stone_Box15,25496,37 // MechanicStone_Lower
|
||||
IG_Enchant_Stone_Box15,25498,37 // WanderMinstrelStone_Top
|
||||
IG_Enchant_Stone_Box15,25499,37 // WanderMinstrelStone_Middle
|
||||
IG_Enchant_Stone_Box15,25500,37 // WanderMinstrelStone_Lower
|
||||
|
@ -17,14 +17,5 @@
|
||||
// Example:
|
||||
// 512,4,12 // Will not allow more than 4 Apples in storages.
|
||||
|
||||
// Rune Knight
|
||||
12725,60,1 // Nauthiz Rune
|
||||
12726,60,1 // Raido Rune
|
||||
12727,60,1 // Berkana Rune
|
||||
12728,60,1 // Isa Rune
|
||||
12730,60,1 // Uruz Rune
|
||||
12733,60,1 // Hagalaz Rune
|
||||
22540,60,1 // Lux Anima Rune
|
||||
|
||||
// Arch Bishop
|
||||
12333,3,1 // Ancilla
|
||||
|
@ -262,7 +262,7 @@
|
||||
// Baby Mechanic (Mado)
|
||||
4112, 30000,90 ,500 ,400 ,40 ,60 ,65 ,200 ,200 ,200 ,45 ,48 ,48 ,50 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,6
|
||||
// Super Novice (Expanded)
|
||||
4190, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
4190, 20000,0 ,5000 ,500 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Super Baby (Expanded)
|
||||
4191, 20000,0 ,500 ,100 ,40 ,55 ,57 ,200 ,200 ,200 ,50 ,200 ,50 ,55 ,65 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,65 ,10
|
||||
// Kagerou
|
||||
|
@ -98,3 +98,10 @@ JOB_BABY_REBELLION,4112,100
|
||||
|
||||
JOB_SUMMONER,4112,100
|
||||
JOB_BABY_SUMMONER,4112,100
|
||||
|
||||
JOB_STAR_EMPEROR,4112,100
|
||||
JOB_SOUL_REAPER,4112,100
|
||||
JOB_BABY_STAR_EMPEROR,4112,100
|
||||
JOB_BABY_SOUL_REAPER,4112,100
|
||||
JOB_STAR_EMPEROR2,4112,100
|
||||
JOB_BABY_STAR_EMPEROR2,4112,100
|
247
db/re/mob_db.txt
247
db/re/mob_db.txt
@ -302,7 +302,7 @@
|
||||
1290,SKELETON_GENERAL,Skeleton General,Skeleton General,88,6720,0,1368,1553,1,1317,1701,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,7068,2550,756,160,508,800,0,0,1219,80,13035,15,2274,1,0,0,0,0,4221,1
|
||||
1291,WRAITH_DEAD,Wraith Dead,Wraith Dead,86,10035,0,2518,1824,2,1002,160,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1
|
||||
1292,MINI_DEMON,Mini Demon,Mini Demon,117,19402,1,2700,2025,1,938,114,80,25,130,69,55,56,79,40,10,12,0,6,27,0x2003695,150,1000,600,384,0,0,0,0,0,0,0,1038,4413,1039,450,2255,3,757,160,912,2500,1009,10,1478,5,0,0,0,0,4204,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,77,3420,0,945,1067,2,757,110,76,37,65,36,33,49,66,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,602,200,1550,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1293,CREMY_FEAR,Creamy Fear,Creamy Fear,117,18211,0,2583,2475,2,731,243,76,37,65,36,33,49,79,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,2899,1,12676,8,2726,5,522,50,0,0,0,0,4298,1
|
||||
1294,KILLER_MANTIS,Killer Mantis,Killer Mantis,91,7650,0,1485,1674,1,1521,1201,107,45,82,56,58,45,69,40,10,12,1,4,22,0x2003695,175,1528,660,432,0,0,0,0,0,0,0,1031,4550,943,2500,721,10,509,15,514,25,1262,1,2108,1,0,0,0,0,4301,1
|
||||
1295,OWL_BARON,Owl Baron,Owl Baron,120,21000,1,3042,2282,2,629,201,88,25,72,65,55,102,77,72,10,12,2,6,60,0x6203695,175,1345,824,440,0,0,0,0,0,0,0,7071,3500,7063,2500,0,0,1472,1,1629,2,693,100,5045,5,0,0,0,0,4238,1
|
||||
1296,KOBOLD_LEADER,Kobold Leader,Kobold Leader,112,13520,1,2643,2383,1,995,96,90,62,135,34,68,56,83,47,10,12,1,7,44,0x3695,150,1028,528,360,0,0,0,0,0,0,0,999,450,1034,6305,912,1200,0,0,1613,2,525,150,526,100,0,0,0,0,4291,1
|
||||
@ -2096,10 +2096,10 @@
|
||||
2936,E_GHOSTRING,Ghostring,Ghostring,1,10,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,20,0x0,300,1220,1080,648,0,0,0,0,0,0,0,535,1500,535,1500,535,1500,535,1500,12192,2000,7225,2000,6658,500,0,0,0,0,6658,10000
|
||||
//2937,M_LOKI,M Loki,M Loki,145,1215600,1,1,1,2,1835,444,15,89,76,66,90,55,189,22,10,12,1,7,20,0x0,175,800,750,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2938,MM_MAGIC_SEAL,Magic Seal,Magic Seal,140,10000000,1,1,6999,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2939,MM_EVIL_SHADOW1,Evil Shadow,Evil Shadow,138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2940,MM_EVIL_SHADOW2,Evil Shadow,Evil Shadow,141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2941,MM_EVIL_SHADOW3,Evil Shadow,Evil Shadow,142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1
|
||||
2942,MM_EVIL_FANATICS,Evil Fanatics,Evil Fanatics,151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27265,1
|
||||
2943,MM_ICE_MINE,Icemine,Icemine,149,10000,200,0,0,7,200,1,200,10,200,200,200,200,200,200,12,12,0,4,88,0xE170000,2000,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2944,J_HORNET
|
||||
//2945,J_MUMMY
|
||||
@ -2156,8 +2156,8 @@
|
||||
2996,XM_CELINE_KIMI,Celine Kimi,Celine Kimi,160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0
|
||||
2997,G_XM_CELINE_KIMI,Kimi's Phantom,Kimi's Phantom,160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2998,EP14_MORS_EVENT,Weakened Morocc,Weakened Morocc,158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
2999,EP14_MORS_BOSSA,Morocc Necromancer,Morocc Necromancer,158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,27326,1
|
||||
3000,EP14_MORS_BOSSB,Morocc Necromancer,Morocc Necromancer,101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280084,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0
|
||||
3001,EP14_MORS_MOB1,Morocc's Ghoul,Morocc's Ghoul,158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3002,EP14_MORS_MOB2,Morocc's Osiris,Morocc's Osiris,158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3003,EP14_MORS_MOB3,Morocc's Archer Skeleton,Morocc's Archer Skeleton,158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@ -2173,20 +2173,20 @@
|
||||
3013,EP14_3_DEATH_B_MOB1,Corrupt Orc Warrior,Corrupt Orc Warrior,158,300000,1,12390,16104,1,948,215,240,60,150,85,150,40,122,70,10,12,1,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3014,EP14_3_DEATH_B_MOB2,Corrupt Desert Wolf,Corrupt Desert Wolf,158,292450,1,12390,16104,1,948,215,240,50,120,85,110,55,130,70,10,12,1,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3015,EP14_3_DEATH_B_MOB3,Corrupt Phen,Corrupt Phen,158,284110,1,12390,16104,1,948,215,240,100,110,85,95,70,115,70,10,12,1,5,41,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3016,EP14_3_DEATH_C_MOB1,Corrupt Orc Zombie,Corrupt Orc Zombie,158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,27328,1
|
||||
3017,EP14_3_DEATH_C_MOB2,Corrupt Verit,Corrupt Verit,158,352715,1,12390,16104,1,948,215,200,100,166,87,150,60,150,130,10,12,1,2,49,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
3018,EP14_3_DEATH_C_MOB3,Corrupt Megalodon,Corrupt Megalodon,158,347413,1,12390,16104,1,948,215,240,300,157,80,140,90,209,84,10,12,1,5,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0
|
||||
//3019,CELINE_KIMI
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3020,FIRE_CONDOR,Fire Condor,Fire Condor,141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27026,1
|
||||
3021,FIRE_SAND_MAN,Fire Sand Man,Fire Sandman,143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27027,1
|
||||
3022,FIRE_FRILLDORA,Fire Frilldora,Fire Frilldora,147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27028,1
|
||||
3023,FIRE_GOLEM,Fire Golem,Fire Golem,148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27029,1
|
||||
//3024,14_3_MERCENARY_A
|
||||
//3025,14_3_MERCENARY_B
|
||||
3026,FIREPIT,Fire Pit,Fire Pit,17,10,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3027,FULBUK,Fire Bug,Fire Bug,150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27030,1
|
||||
3028,SONIA,Sonia,Sonia,17,20,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,0,0
|
||||
3029,GRIM_REAPER_ANKOU,Grim Reaper Ankou,Reaper Yanku,159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,27327,1
|
||||
//3030,STANDING_SOUL
|
||||
//3031,MUTANT_NECROMANCER
|
||||
//3032,MUTANT_GHOUL
|
||||
@ -2248,13 +2248,13 @@
|
||||
//3088,MM_BRINARANEA_BABY,Mm Brinaranea Baby,Mm Brinaranea Baby,155,155600,1,0,1,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3089,MM_LOCO_KASA,Mm Loco Kasa,Mm Loco Kasa,155,185000,1,0,0,1,3266,666,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000000,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3090,MM_LOCO_SALAMANDER,Mm Loco Salamander,Mm Loco Salamander,155,217650,1,0,0,1,2678,1257,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000000,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3091,MM_BRINARANEA,Brinaranea,Brinaranea,165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27324,1
|
||||
3092,MM_MUSPELLSKOLL,Muspellskoll,Muspellskoll,165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27325,1
|
||||
//3093,MM_BRINARANEA_CORE,Mm Brinaranea Core,Mm Brinaranea Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,21,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3094,MM_MUSPELLSKOLL_CORE,Mm Muspellskoll Core,Mm Muspellskoll Core,160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3095,MM_GOD_SHADOW,Mm God Shadow,Mm God Shadow,1,100000000,1,0,0,0,2,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3096,MM_MOROCC_KID,Mm Morocc Kid,Mm Morocc Kid,175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4559,1
|
||||
3097,MM_MOROCC_ADT,Despair God Morocc,Despair God Morocc,175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27321,1
|
||||
//3098,MM_MOROCC_ORIGIN,Mm Morocc Origin,Mm Morocc Origin,160,3258000,1,0,0,3,6177,40,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6280000,350,2000,750,750,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3099,MM_MOROCC_REST,Mm Morocc Rest,Mm Morocc Rest,160,1450000,1,0,0,3,2963,67,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6280000,200,500,510,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3100,MM_MANA_BLACK,Mm Mana Black,Mm Mana Black,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@ -2262,8 +2262,8 @@
|
||||
3102,MM_MANA_RED,Mana of Life,Mana of Life,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3103,MM_MANA_YELLOW,Mana of Earth,Mana of Earth,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3104,MM_MANA_BLUE,Mm Mana Blue,Mm Mana Blue,1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3105,MM_GB_MOROCC_1,Mm Gb Morocc 1,Mm Gb Morocc 1,149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27322,1
|
||||
//3106,MM_GB_MOROCC_4,Mm Gb Morocc 4,Mm Gb Morocc 4,149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27323,1
|
||||
//3107,E_EASTER_BUNNY,Easter Bunny,Easter Bunny,1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3108,JITTERBUG1,Jitterbug1,Jitterbug1,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
3109,JITTERBUG2,Jitterbug2,Jitterbug2,135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1
|
||||
@ -3946,16 +3946,64 @@
|
||||
//20813,MD_EVENT_AMDARAIS
|
||||
//20814,G_PAYONSOLDIER
|
||||
//20815,G_PAYONSOLDIER2
|
||||
|
||||
//20816,EM_DILUVIO
|
||||
//20817,EM_ARDOR
|
||||
//20818,EM_PROCELLA
|
||||
//20819,EM_TERREMOTUS
|
||||
//20820,EM_SERPENS
|
||||
//20821,4JOB_VOID
|
||||
//20822,4JOB_WRAITH
|
||||
//20823,4JOB_KINGS_NIGHT
|
||||
//20824,4JOB_AGONY_NIGHT
|
||||
//20825,4JOB_DEVOTION_NIGHT
|
||||
//20826,4JOB_ARMED_NIGHT
|
||||
//20827,4JOB_DOOMK
|
||||
//20828,4JOB_VERKHASEL
|
||||
//20829,4JOB_BAPHOMET
|
||||
//20830,4JOB_H_FALCON
|
||||
//20831,4JOB_S_FALCON
|
||||
//20832,4JOB_R_FALCON
|
||||
//20833,4JOB_WORG
|
||||
//20834,MEISTER_ABR1
|
||||
//20835,MEISTER_ABR2
|
||||
//20836,MEISTER_ABR3
|
||||
//20837,MEISTER_ABR4
|
||||
//20838,ELEMETAL_MASTER_S1
|
||||
//20839,ELEMETAL_MASTER_S2
|
||||
//20840,ELEMETAL_MASTER_S3
|
||||
//20841,ELEMETAL_MASTER_S4
|
||||
//20842,ELEMETAL_MASTER_S5
|
||||
//20843,ILL_ABYSMAL_WITCH
|
||||
//20844,PRAY_GIVER
|
||||
//20845,SMILE_GIVER
|
||||
//20846,MD_HIDDEN_GROUND01
|
||||
//20847,MD_HIDDEN_GROUND02
|
||||
//20848,SUMMON_WOODENWARRIOR
|
||||
//20849,SUMMON_WOODEN_FAIRY
|
||||
//20850,SUMMON_CREEPER
|
||||
//20851,SUMMON_HELLTREE
|
||||
|
||||
//20856,MD_N_ARENA_1
|
||||
//20857,MD_N_ARENA_2
|
||||
//20858,MD_N_ARENA_3_1
|
||||
//20859,MD_N_ARENA_3_2
|
||||
//20860,MD_N_ARENA_3_3
|
||||
//20861,MD_N_ARENA_4
|
||||
//20862,MD_N_ARENA_5
|
||||
//20863,MD_N_ARENA_6
|
||||
//20864,MD_N_ARENA_7
|
||||
//20865,MD_N_ARENA_8
|
||||
//20866,MD_N_ARENA_9
|
||||
//20867,MD_N_ARENA_10
|
||||
//20868,MD_N_ARENA_11
|
||||
//20869,MD_N_ARENA_12
|
||||
//20870,MD_KANABIAN_N
|
||||
//20871,MD_ALPHONSE_N
|
||||
//20872,MD_GEFFEN_FENRIR_N
|
||||
//20873,WAR_NUT
|
||||
//20874,MOLE_TW
|
||||
|
||||
//20875,4JOB_LETICIA
|
||||
//20876,4JOB_ACIDUS
|
||||
//20877,G_ILL_SROPHO
|
||||
//20878,G_ILL_OBEAUNE
|
||||
//20879,G_ILL_DEVIACE
|
||||
@ -3965,6 +4013,161 @@
|
||||
//20883,G_ILL_SWORD_FISH
|
||||
//20884,G_ILL_STROUF
|
||||
//20885,G_ILL_PHEN
|
||||
//20886,MD_Airboat_Tree
|
||||
//20887,MD_Airboat_Poring
|
||||
//20888,MD_Airboat_Worm
|
||||
//20889,MD_Airboat_LEECH
|
||||
//20890,MD_Airboat_Mos
|
||||
//20891,MD_Airboat_Boss
|
||||
//20892,MD_SAKRAY
|
||||
//20893,MD_TIARA
|
||||
//20894,MD_UNDEAD_KNIGHT
|
||||
//20895,MD_UNDEAD_SOLDIER
|
||||
//20896,MD_UNDEAD_ARCHER
|
||||
//20897,MD_UNDEAD_WIZARD
|
||||
//20898,MD_UNDEAD_MAGICIAN
|
||||
//20899,MD_UNDEAD_NOBLE
|
||||
//20900,MD_UNDEAD_SERVANT
|
||||
//20901,DISASTER_OMEN
|
||||
//20902,DISASTER_WIND
|
||||
//20903,CONQUER_INCARNATION
|
||||
//20904,FAMINE_INCARNATION
|
||||
//20905,APPETITE_INCARNATION
|
||||
//20906,DISASTER_SYMBOL
|
||||
//20907,DEVIL_EYE
|
||||
//20908,WAR_INCARNATION
|
||||
//20909,DEATH_INCARNATION
|
||||
//20910,CARNIVOROUS
|
||||
//20911,SINS_JUSTICE
|
||||
//20912,SINS_BRAVE
|
||||
//20913,SINS_MODERATION
|
||||
//20914,SINS_WISDOM
|
||||
//20915,G_SINS_JUSTICE
|
||||
//20916,G_SINS_BRAVE
|
||||
//20917,G_SINS_MODERATION
|
||||
//20918,G_SINS_WISDOM
|
||||
//20919,CARAT_TWEVENT
|
||||
//20920,CHIMERA_LAVA
|
||||
//20921,CHIMERA_FULGOR
|
||||
//20922,CHIMERA_NAPEO
|
||||
//20923,CHIMERA_GALENSIS
|
||||
//20924,CHIMERA_AMITERA
|
||||
//20925,CHIMERA_LITUS
|
||||
//20926,CHIMERA_FILLIA
|
||||
//20927,CHIMERA_VANILAQUS
|
||||
//20928,CHIMERA_THEONE
|
||||
//20929,GIANT_CAPUT
|
||||
//20930,DOLORIAN
|
||||
//20931,PLAGARION
|
||||
//20932,DEADRE
|
||||
//20933,VENEDI
|
||||
//20934,R001_BESTIA
|
||||
//20935,GAN_CEANN
|
||||
//20936,DISGUISER
|
||||
//20937,BRUTAL_MURDERER
|
||||
//20938,GHOST_CUBE
|
||||
//20939,LUDE_GAL
|
||||
//20940,BLUEMOON_LOLI_RURI
|
||||
//20941,GROTE
|
||||
//20942,PIERROTZOIST
|
||||
//20943,DEATH_WITCH
|
||||
|
||||
//20994,MD_BETELGEUSE
|
||||
//20995,MD_G_DEADSOUL
|
||||
//20996,MD_NAGHT_SIEGER
|
||||
//20997,MD_G_ENTWEIHEN_M
|
||||
//20998,MD_T_JAKK
|
||||
//20999,MD_T_STONE_SHOOTER
|
||||
//21000,MD_T_GRIZZLY
|
||||
//21001,MD_T_STALACTIC_GOLEM
|
||||
//21002,MD_T_CHIMERA
|
||||
//21003,MD_T_KARAKASA
|
||||
//21004,MD_T_RIDEWORD
|
||||
//21005,MD_T_PARASITE
|
||||
//21006,MD_T_WRAITH
|
||||
//21007,MD_T_PETIT_
|
||||
//21008,MD_T_WIND_GHOST
|
||||
//21009,MD_T_CLOCK
|
||||
//21010,MD_T_RAYDRIC_ARCHER
|
||||
//21011,MD_T_INCREASE_SOIL
|
||||
//21012,MD_T_PENOMENA
|
||||
//21013,MD_T_PETIT
|
||||
//21014,MD_T_ALARM
|
||||
//21015,MD_T_ZOMBIE_PRISONER
|
||||
//21016,MD_T_MARIONETTE
|
||||
//21017,MD_T_PERMETER
|
||||
//21018,MD_T_SKEL_PRISONER
|
||||
//21019,MD_T_OWL_DUKE
|
||||
//21020,MD_T_DEVIRUCHI
|
||||
//21021,MD_T_BLOOD_BUTTERFLY
|
||||
//21022,MD_T_STAPO
|
||||
//21023,MD_T_EVIL_CLOUD_HERMIT
|
||||
//21024,MD_T_THE_PAPER
|
||||
//21025,MD_T_TENGU
|
||||
//21026,MD_T_ALICE
|
||||
//21027,MD_T_ANACONDAQ
|
||||
//21028,MD_T_GARGOYLE
|
||||
//21029,MD_T_CARAT
|
||||
//21030,MD_T_STING
|
||||
//21031,MD_T_GRYPHON
|
||||
//21032,MD_T_GIBBET
|
||||
//21033,MD_T_NIGHTMARE_TERROR
|
||||
//21034,MD_T_ANOLIAN
|
||||
//21035,MD_T_BLOODY_MURDERER
|
||||
//21036,MD_T_ALIOT
|
||||
//21037,MD_T_VENATU
|
||||
//21038,MD_T_DEATHWORD
|
||||
//21039,MD_T_PLASMA_B
|
||||
//21040,MD_T_DIMIK
|
||||
//21041,MD_T_MINI_DEMON
|
||||
//21042,MD_T_LEIB_OLMAI
|
||||
//21043,MD_T_WANDER_MAN
|
||||
//21044,MD_T_RETRIBUTION
|
||||
//21045,MD_T_FLAME_SKULL
|
||||
//21046,MD_T_KNIGHT_OF_ABYSS
|
||||
//21047,MD_T_BANSHEE
|
||||
//21048,G_CHIMERA_LAVA
|
||||
//21049,G_CHIMERA_FULGOR
|
||||
//21050,G_CHIMERA_NAPEO
|
||||
//21051,G_CHIMERA_GALENSIS
|
||||
//21052,G_DISGUISER
|
||||
//21053,G_BLUEMOON_LOLI_RURI
|
||||
//21054,G_GROTE
|
||||
//21055,G_PIERROTZOIST
|
||||
//21056,G_GIANT_CAPUT
|
||||
//21057,G_DOLORIAN
|
||||
//21058,G_PLAGARION
|
||||
//21059,G_DEADRE
|
||||
//21060,G_VENEDI
|
||||
//21061,MD_Airboat_Boss2
|
||||
//21062,MD_Airboat_Boss3
|
||||
//21063,MD_Airboat_Boss4
|
||||
//21064,S_DUMMY_100_SMALL
|
||||
//21065,S_DUMMY_100_MEDIUM
|
||||
//21066,S_DUMMY_100_LARGE
|
||||
//21067,S_DUMMY_100_NOTHING
|
||||
//21068,S_DUMMY_100_DRAGON
|
||||
//21069,S_DUMMY_100_ANIMAL
|
||||
//21070,S_DUMMY_100_HUMAN
|
||||
//21071,S_DUMMY_100_INSECT
|
||||
//21072,S_DUMMY_100_FISH
|
||||
//21073,S_DUMMY_100_DEMON
|
||||
//21074,S_DUMMY_100_PLANT
|
||||
//21075,S_DUMMY_100_ANGEL
|
||||
//21076,S_DUMMY_100_UNDEAD
|
||||
//21077,S_DUMMY_100_NOTHING2
|
||||
//21078,S_DUMMY_100_WATER
|
||||
//21079,S_DUMMY_100_GROUND
|
||||
//21080,S_DUMMY_100_FIRE
|
||||
//21081,S_DUMMY_100_WIND
|
||||
//21082,S_DUMMY_100_POISON
|
||||
//21083,S_DUMMY_100_SAINT
|
||||
//21084,S_DUMMY_100_DARKNESS
|
||||
//21085,S_DUMMY_100_TELEKINESIS
|
||||
//21086,S_DUMMY_100_UNDEAD2
|
||||
//21087,S_DUMMY_100_HUMANP
|
||||
//21088,S_DUMMY_100_DORAMP
|
||||
//21089,WANDERING_DUCK
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
@ -16,9 +16,9 @@ RC2_GUARDIAN,1285,1286,1287,2081
|
||||
// Ninja Classes (Pirate's_Pride)
|
||||
RC2_NINJA,1315,1364,1401,1560
|
||||
// GvG
|
||||
RC2_GVG,1143,1905,1906,1907
|
||||
RC2_GVG,1288,1905,1907,1908
|
||||
// Battlefield
|
||||
RC2_BATTLEFIELD,1906,1909,1914,1915
|
||||
RC2_BATTLEFIELD,1906,1909,1910,1911,1912,1913,1914,1915
|
||||
// Treasure Chests
|
||||
RC2_TREASURE,1324,1325,1326,1327,1328,1329,1330,1331,1332,1333,1334,1335,1336,1337,1338,1339,1340,1341,1342,1343,1344,1345,1346,1347,1348,1349,1350,1351,1352,1353,1354,1355,1356,1357,1358,1359,1360,1361,1362,1363,1938,1939,1940,1941,1942,1943,1944,1945,1946,2452,2453,2454,2455,2456,2457,2458,2459,2460,2461,2462
|
||||
// Bio Labs
|
||||
|
@ -616,69 +616,79 @@
|
||||
//-- Petti Tail Noodle <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Petti Tail, 1 Fine Noodle, 1 Cool Gravy
|
||||
245,12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1
|
||||
|
||||
//---- Create Bomb --- ItemLV=28 --------------- Removed skill (free slot)
|
||||
//---- Create Bomb --- ItemLV=28 ---------------
|
||||
//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder
|
||||
//246,13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1
|
||||
//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder
|
||||
//247,13261,28,2496,1,6281,0,1051,1,6263,1,6244,2
|
||||
//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon
|
||||
//248,13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1
|
||||
//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple
|
||||
//249,13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1
|
||||
//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder
|
||||
//250,13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1
|
||||
|
||||
//---- Special Pharmacy --- ItemLV=29 ----------
|
||||
//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit
|
||||
246,6210,29,2497,1,6284,0,576,10
|
||||
251,6210,29,2497,1,6284,0,576,10
|
||||
//-- Bloodsuck Plant Seed <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Root Of Maneater
|
||||
247,6211,29,2497,1,6284,0,1033,10
|
||||
252,6211,29,2497,1,6284,0,1033,10
|
||||
//-- Bomb Mushroom Spore <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Mushroom Spore, 2 Gun Powder, 5 Poison Spore
|
||||
248,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
|
||||
253,6212,29,2497,1,6284,0,921,10,6244,2,7033,5
|
||||
//-- HP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 White Herb, 5 Monster's Feed, 10 Empty Bottle, 1 Hot Sauce
|
||||
249,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
|
||||
254,12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1
|
||||
//-- HP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 Yellow Herb, 10 White Herb, 10 Empty Bottle, 1 Hot Sauce
|
||||
250,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
|
||||
255,12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1
|
||||
//-- HP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 15 White Herb, 3 Fruit Of Mastela, 1 Holy Water, 10 Empty Bottle, 1 Hot Sauce
|
||||
251,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
|
||||
256,12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1
|
||||
//-- SP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Grape, 10 Lemon, 10 Empty Bottle, 1 Sweet Sauce
|
||||
252,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
|
||||
257,12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1
|
||||
//-- SP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Blue Herb, 10 Honey, 10 Empty Bottle, 1 Sweet Sauce
|
||||
253,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
|
||||
258,12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1
|
||||
//-- SP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 15 Blue Herb, 10 Royal Jelly, 10 Empty Bottle, 1 Sweet Sauce
|
||||
254,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
|
||||
259,12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1
|
||||
//-- Enrich White Potion Z <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 White Potion, 10 White Herb, 1 Alchol, 10 Empty Cylinder
|
||||
255,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
|
||||
260,12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10
|
||||
//-- Vitata 500 <-- GN_S_PHARMACY Lv1, Quality Potion Book, 10 Blue Herb, 10 Grape, 10 Honey, 10 Empty Cylinder
|
||||
256,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
|
||||
261,12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10
|
||||
//-- Enrich Celermine Juice <-- GN_S_PHARMACY Lv1, Quality Potion Book, 5 Center Potion, 5 Awakening Potion, 10 Empty Cylinder, 5 Hot Sauce
|
||||
257,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
|
||||
262,12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5
|
||||
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
|
||||
258,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
|
||||
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
|
||||
//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
|
||||
//259,100231,29,2497,1,1092,10,607,10,969,5
|
||||
//264,100231,29,2497,1,1092,10,607,10,969,5
|
||||
//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
|
||||
//260,100232,29,2497,1,1092,10,507,45,608,5
|
||||
//265,100232,29,2497,1,1092,10,507,45,608,5
|
||||
//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
|
||||
//261,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//266,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
|
||||
//262,1100003,29,2497,1,1092,10,1093,10,11621,15
|
||||
//267,1100003,29,2497,1,1092,10,1093,10,11621,15
|
||||
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
|
||||
//263,1100004,29,2497,1,1092,10,1093,10,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 15 Yellow Syrup
|
||||
//264,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,15
|
||||
//268,1100004,29,2497,1,1092,10,1093,10,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 10 Yellow Syrup
|
||||
//269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,10
|
||||
//===============================================
|
||||
|
||||
//--------------------LEVEL 30-----------
|
||||
// Novice Red Potion (569) <-- 2 Red Herbs, 1 Apple
|
||||
265,569,30,0,0,11058,0,507,2,512,1
|
||||
270,569,30,0,0,11058,0,507,2,512,1
|
||||
// Novice Magnifier (12325) <-- 3 Fine-grained Trunk, 1 Jellopy
|
||||
266,12325,30,0,0,11058,0,1066,3,909,1
|
||||
271,12325,30,0,0,11058,0,1066,3,909,1
|
||||
// Novice Fly Wing (12323) <-- 2 Fluffs, 2 Feathers, 2 Jellopies
|
||||
267,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
272,12323,30,0,0,11058,0,914,2,949,2,909,2
|
||||
// Novice Cutter (13040) <-- 10 Shells, 10 Worm Peelings, 1 Phracon
|
||||
268,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
273,13040,30,0,0,11058,0,935,10,955,10,1010,1
|
||||
// Little Unripe Apple (12846) <-- 1 Apple, 1 Green Herb
|
||||
269,12846,30,0,0,11058,0,512,1,511,1
|
||||
274,12846,30,0,0,11058,0,512,1,511,1
|
||||
// Four Leaf Clover (706) <-- 200 Clovers, 200 Sticky Mucus
|
||||
270,706,30,0,0,11058,0,705,200,938,200
|
||||
275,706,30,0,0,11058,0,705,200,938,200
|
||||
// Banana Juice (532) <-- 1 Banana, 1 Milk
|
||||
271,532,30,0,0,11058,0,513,1,519,1
|
||||
276,532,30,0,0,11058,0,513,1,519,1
|
||||
// Apple Juice (531) <-- 1 Apple, 1 Milk
|
||||
272,531,30,0,0,11058,0,512,1,519,1
|
||||
277,531,30,0,0,11058,0,512,1,519,1
|
||||
// Carrot Juice (534) <-- 1 Carrot, 1 Milk
|
||||
273,534,30,0,0,11058,0,515,1,519,1
|
||||
278,534,30,0,0,11058,0,515,1,519,1
|
||||
// Grape Juice (533) <-- 1 Grape, 1 Milk
|
||||
274,533,30,0,0,11058,0,514,1,519,1
|
||||
279,533,30,0,0,11058,0,514,1,519,1
|
||||
// Unripe Apple (619) <-- 10 Sticky Mucus, 20 Green Herbs, 10 Apples
|
||||
275,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
280,619,30,0,0,11058,0,938,10,511,20,512,10
|
||||
|
4053
db/re/quest_db.txt
4053
db/re/quest_db.txt
File diff suppressed because it is too large
Load Diff
9573
db/re/quest_db.yml
Normal file
9573
db/re/quest_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
1447
db/re/skill_db.yml
1447
db/re/skill_db.yml
File diff suppressed because it is too large
Load Diff
@ -33,7 +33,11 @@
|
||||
328,1 //DC_DONTFORGETME
|
||||
2422,1 //WM_LULLABY_DEEPSLEEP
|
||||
2423,1 //WM_SIRCLEOFNATURE
|
||||
2425,1 //WM_GLOOMYDAY
|
||||
2429,1 //WM_SOUND_OF_DESTRUCTION
|
||||
2430,1 //WM_SATURDAY_NIGHT_FEVER
|
||||
2432,1 //WM_MELODYOFSINK
|
||||
2433,1 //WM_BEYOND_OF_WARCRY
|
||||
2455,1 //SO_ARRULLO
|
||||
2299,1 //SC_MANHOLE
|
||||
|
||||
@ -56,6 +60,7 @@
|
||||
395,4 //CG_MOONLIT
|
||||
409,4 //WE_CALLPARENT
|
||||
410,4 //WE_CALLBABY
|
||||
491,4 //CR_CULTIVATION
|
||||
530,4 //NJ_KIRIKAGE
|
||||
691,4 //CASH_ASSUMPTIO
|
||||
2284,4 //SC_FATALMENACE
|
||||
@ -94,6 +99,7 @@
|
||||
438,8 //SG_SUN_BLESS
|
||||
439,8 //SG_MOON_BLESS
|
||||
440,8 //SG_STAR_BLESS
|
||||
491,8 //CR_CULTIVATION
|
||||
530,8 //NJ_KIRIKAGE
|
||||
691,8 //CASH_ASSUMPITO
|
||||
2284,8 //SC_FATALMENACE
|
||||
@ -130,6 +136,7 @@
|
||||
409,16 // WE_CALLPARENT
|
||||
410,16 // WE_CALLBABY
|
||||
426,16 // TK_HIGHJUMP
|
||||
491,16 //CR_CULTIVATION
|
||||
529,16 // NJ_SHADOWJUMP
|
||||
// 530,16 // NJ_KIRIKAGE
|
||||
691,16 // CASH_ASSUMPTIO
|
||||
@ -216,9 +223,11 @@
|
||||
//----------------------------------------------------------------------------
|
||||
232,2048 //AM_CANNIBALIZE
|
||||
233,2048 //AM_SPHEREMINE
|
||||
491,2048 //CR_CULTIVATION
|
||||
1013,2048 //BS_GREED
|
||||
2419,2048 //WM_POEMOFNETHERWORLD
|
||||
2482,2048 //GN_WALLOFTHORN
|
||||
2493,2048 //GN_SLINGITEM
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Zone 8 - WOE:TE Dungeons
|
||||
|
@ -1266,6 +1266,7 @@
|
||||
4019,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4019,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4019,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4019,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4019,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4019,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4019,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@ -2603,6 +2604,7 @@
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -2951,6 +2953,7 @@
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -3247,9 +3250,9 @@
|
||||
4068,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4068,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4068,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4068,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4068,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4068,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4068,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4068,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4068,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3303,9 +3306,9 @@
|
||||
4069,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4069,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4069,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4069,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4069,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4069,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4069,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4069,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4069,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3433,8 +3436,10 @@
|
||||
4071,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4071,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4071,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4071,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4071,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4071,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4071,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4071,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -3676,9 +3681,9 @@
|
||||
4075,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4075,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4075,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4075,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4075,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4075,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4075,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4075,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4075,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3739,9 +3744,9 @@
|
||||
4076,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4076,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4076,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4076,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4076,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4076,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4076,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4076,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4076,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -3857,6 +3862,7 @@
|
||||
4078,478,10,231,5,0,0,0,0,0,0,0,0 //CR_SLIMPITCHER#Aid Condensed Potion#
|
||||
4078,479,5,234,5,235,5,236,5,237,5,0,0 //CR_FULLPROTECTION#Full Protection#
|
||||
4078,490,10,229,5,230,5,0,0,0,0,0,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
|
||||
//4078,491,2,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION#Cultivation#
|
||||
4078,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4078,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher#
|
||||
4078,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1#
|
||||
@ -3876,8 +3882,10 @@
|
||||
4078,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4078,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4078,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4078,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4078,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4078,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4078,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4078,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4078,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4078,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -4608,6 +4616,7 @@
|
||||
4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
//4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4099,2050,4,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
@ -4904,9 +4913,9 @@
|
||||
4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song#
|
||||
4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize#
|
||||
4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4104,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -4962,9 +4971,9 @@
|
||||
4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers#
|
||||
4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade#
|
||||
4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson#
|
||||
4105,2413,10,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2413,10,2414,5,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound#
|
||||
4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation#
|
||||
4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
//4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse#
|
||||
4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm#
|
||||
4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld#
|
||||
4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren#
|
||||
@ -5096,8 +5105,10 @@
|
||||
4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion#
|
||||
4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant#
|
||||
4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora#
|
||||
//4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item#
|
||||
4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material#
|
||||
4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking#
|
||||
//4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb#
|
||||
4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy#
|
||||
4107,5003,5,2497,1,0,0,0,0,0,0,0,0 //GN_ILLUSIONDOOPING#Hallucination Drug#
|
||||
4107,5014,5,0,0,0,0,0,0,0,0,0,0 //ALL_FULL_THROTTLE#Full Throttle#
|
||||
@ -5444,34 +5455,54 @@
|
||||
4190,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4190,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4190,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4190,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4190,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4190,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4190,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4190,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4190,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4190,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4190,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4190,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4190,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4190,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4190,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4190,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4190,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4190,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4190,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4190,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4190,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4190,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4190,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4190,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4190,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4190,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4190,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4190,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4190,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4190,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4190,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4190,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4190,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4190,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4190,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4190,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4190,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4190,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4190,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4190,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4190,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4190,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4190,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4190,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4190,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4190,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4190,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4190,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4190,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4190,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4190,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4190,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
//Super Baby (Expanded)
|
||||
@ -5529,34 +5560,54 @@
|
||||
4191,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby#
|
||||
4191,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4191,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4191,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4191,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4191,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4191,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4191,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4191,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4191,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4191,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4191,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4191,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4191,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4191,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4191,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4191,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4191,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4191,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4191,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4191,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4191,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4191,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4191,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4191,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4191,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4191,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4191,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4191,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4191,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4191,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4191,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4191,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4191,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4191,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank#
|
||||
4191,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug#
|
||||
4191,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab#
|
||||
4191,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk#
|
||||
4191,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid#
|
||||
4191,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery#
|
||||
4191,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith#
|
||||
4191,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard#
|
||||
4191,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite#
|
||||
4191,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang#
|
||||
4191,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross#
|
||||
4191,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists#
|
||||
4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere#
|
||||
4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere#
|
||||
4191,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury#
|
||||
4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4191,401,1,261,5,262,1,270,5,0,0,0,0 //CH_SOULCOLLECT#Hyper Spirit Sphere#
|
||||
4191,5075,5,0,0,0,0,0,0,0,0,0,0 //NV_BREAKTHROUGH#Break Through#
|
||||
4191,5076,1,0,0,0,0,0,0,0,0,0,0 //NV_HELPANGEL#Help Angel#
|
||||
4191,5077,5,0,0,0,0,0,0,0,0,0,0 //NV_TRANSCENDENCE#Transcendence#
|
||||
4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
4191,2544,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTDECORATE#Cart Decorate#
|
||||
4191,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
@ -5590,12 +5641,12 @@
|
||||
4211,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4211,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4211,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4211,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4211,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4211,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4211,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4211,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4211,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4211,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4211,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4211,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@ -5642,12 +5693,12 @@
|
||||
4212,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4212,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4212,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4212,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4212,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4212,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4212,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4212,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4212,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4212,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4212,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4212,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@ -5692,24 +5743,24 @@
|
||||
4215,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4215,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4215,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4215,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4215,2555,5,2556,1,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4215,2556,1,500,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4215,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4215,2558,10,500,1,511,10,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4215,2559,1,511,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4215,2560,1,500,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4215,2561,5,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2561,10,516,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4215,2562,5,521,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4215,2563,5,2552,1,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4215,2564,1,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4215,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4215,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4215,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4215,2568,5,2552,1,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4215,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4215,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4215,2571,5,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4215,2571,10,2552,1,2569,3,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
//Summoner
|
||||
4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
|
||||
4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##
|
||||
@ -5846,12 +5897,12 @@
|
||||
4223,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4223,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4223,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4223,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4223,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4223,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4223,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4223,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4223,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4223,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4223,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4223,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@ -5900,12 +5951,12 @@
|
||||
4224,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO##
|
||||
4224,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT##
|
||||
4224,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT##
|
||||
4224,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3004,10,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI##
|
||||
4224,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN##
|
||||
4224,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU##
|
||||
4224,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI##
|
||||
4224,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE##
|
||||
4224,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3009,10,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA##
|
||||
4224,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI##
|
||||
4224,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI##
|
||||
4224,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU##
|
||||
@ -6094,24 +6145,24 @@
|
||||
4229,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent#
|
||||
4229,2552,1,500,5,0,0,0,0,0,0,0,0 //RL_RICHS_COIN#Rich's Coin#
|
||||
4229,2553,5,514,1,0,0,0,0,0,0,0,0 //RL_MASS_SPIRAL#Mass Spiral#
|
||||
4229,2554,5,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2554,10,2557,1,0,0,0,0,0,0,0,0 //RL_BANISHING_BUSTER#Banishing Buster#
|
||||
4229,2555,5,0,0,0,0,0,0,0,0,0,0 //RL_B_TRAP#Bind Trap#
|
||||
4229,2556,1,501,1,0,0,0,0,0,0,0,0 //RL_FLICKER#Flicker#
|
||||
4229,2557,5,513,1,518,1,0,0,0,0,0,0 //RL_S_STORM#Shatter Storm#
|
||||
4229,2558,10,511,10,0,0,0,0,0,0,0,0 //RL_E_CHAIN#Eternal Chain#
|
||||
4229,2559,1,2558,1,0,0,0,0,0,0,0,0 //RL_QD_SHOT#Quick Draw Shot#
|
||||
4229,2560,1,506,1,0,0,0,0,0,0,0,0 //RL_C_MARKER#Crimson Marker#
|
||||
4229,2561,5,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2561,10,2564,1,0,0,0,0,0,0,0,0 //RL_FIREDANCE#Fire Dance#
|
||||
4229,2562,5,520,1,0,0,0,0,0,0,0,0 //RL_H_MINE#Howling Mine#
|
||||
4229,2563,5,0,0,0,0,0,0,0,0,0,0 //RL_P_ALTER#Platinum Alter#
|
||||
4229,2564,5,516,10,0,0,0,0,0,0,0,0 //RL_FALLEN_ANGEL#Fallen Angel#
|
||||
4229,2565,5,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,5,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2565,10,2567,1,0,0,0,0,0,0,0,0 //RL_R_TRIP#Round Trip#
|
||||
4229,2566,10,2560,1,2562,3,0,0,0,0,0,0 //RL_D_TAIL#Dragon Tail#
|
||||
4229,2567,5,517,1,0,0,0,0,0,0,0,0 //RL_FIRE_RAIN#Fire Rain#
|
||||
4229,2568,5,2561,2,0,0,0,0,0,0,0,0 //RL_HEAT_BARREL#Heat Barrel#
|
||||
4229,2569,5,2553,1,0,0,0,0,0,0,0,0 //RL_AM_BLAST#Anti-Material Blast#
|
||||
4229,2570,5,2554,3,0,0,0,0,0,0,0,0 //RL_SLUGSHOT#Slug Shot#
|
||||
4229,2571,5,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,2571,10,2569,3,0,0,0,0,0,0,0,0 //RL_HAMMER_OF_GOD#Hammer of God#
|
||||
4229,5065,1,0,0,0,0,0,0,0,0,0,0 //WE_CHEERUP#Cheer Up#
|
||||
//Baby Star Gladiator (Union)
|
||||
4238,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
|
14
db/readme.md
14
db/readme.md
@ -38,10 +38,18 @@ We want to add our own custom achievement that can be given to a player via an N
|
||||
---
|
||||
We want to add our own customized Housing Instance.
|
||||
|
||||
#### /db/import/instance_db.txt
|
||||
#### /db/import/instance_db.yml
|
||||
|
||||
// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
|
||||
35,Home,3600,900,1@home,24,6,2@home,3@home
|
||||
- Id: 35
|
||||
Name: Home
|
||||
IdleTimeOut: 900
|
||||
Enter:
|
||||
Map: 1@home
|
||||
X: 24
|
||||
Y: 6
|
||||
AdditionalMaps:
|
||||
- Map: 2@home
|
||||
- Map: 3@home
|
||||
|
||||
|
||||
### Mob Alias
|
||||
|
@ -300,6 +300,62 @@ SC_ZANGETSU,16
|
||||
SC_GENSOU,16
|
||||
SC_AKAITSUKI,16
|
||||
|
||||
//Summoner
|
||||
SC_SUHIDE,16
|
||||
SC_SU_STOOP,16
|
||||
SC_SPRITEMABLE,16
|
||||
SC_CATNIPPOWDER,16
|
||||
SC_SV_ROOTTWIST,16
|
||||
SC_BITESCAR,16
|
||||
SC_ARCLOUSEDASH,16
|
||||
SC_TUNAPARTY,16
|
||||
SC_SHRIMP,16
|
||||
SC_FRESHSHRIMP,16
|
||||
|
||||
// Rebellion
|
||||
SC_HEAT_BARREL,16
|
||||
SC_MAGICALBULLET,16
|
||||
SC_P_ALTER,16
|
||||
SC_E_CHAIN,16
|
||||
SC_C_MARKER,16
|
||||
SC_ANTI_M_BLAST,16
|
||||
SC_B_TRAP,16
|
||||
SC_H_MINE,16
|
||||
SC_QD_SHOT_READY,16
|
||||
|
||||
// Star Emperor
|
||||
SC_LIGHTOFMOON,16
|
||||
SC_LIGHTOFSUN,16
|
||||
SC_LIGHTOFSTAR,16
|
||||
SC_LUNARSTANCE,16
|
||||
SC_UNIVERSESTANCE,16
|
||||
SC_SUNSTANCE,16
|
||||
SC_FLASHKICK,16
|
||||
SC_NEWMOON,16
|
||||
SC_STARSTANCE,16
|
||||
SC_DIMENSION,16
|
||||
SC_DIMENSION1,16
|
||||
SC_DIMENSION2,16
|
||||
SC_CREATINGSTAR,16
|
||||
SC_FALLINGSTAR,16
|
||||
SC_NOVAEXPLOSING,16
|
||||
SC_GRAVITYCONTROL,16
|
||||
|
||||
// Soul Reaper
|
||||
SC_SOULCOLLECT,16
|
||||
SC_SOULREAPER,16
|
||||
SC_SOULUNITY,16
|
||||
SC_SOULSHADOW,16
|
||||
SC_SOULFAIRY,16
|
||||
SC_SOULFALCON,16
|
||||
SC_SOULGOLEM,16
|
||||
SC_SOULDIVISION,16
|
||||
SC_SOULENERGY,16
|
||||
SC_USE_SKILL_SP_SPA,16
|
||||
SC_USE_SKILL_SP_SHA,16
|
||||
SC_SP_SHA,16
|
||||
SC_SOULCURSE,16
|
||||
|
||||
// Others
|
||||
SC_FEAR,16
|
||||
SC_BURNING,16
|
||||
|
@ -1381,7 +1381,7 @@ Affected files:
|
||||
-- pcdb: statpoint.txt, job_exp.txt, skill_tree.txt, attr_fix.txt, job_db1.txt, job_db2.txt, job_basehpsp_db.txt, job_maxhpsp_db.txt, job_param_db.txt, level_penalty.txt
|
||||
-- questdb: quest_db.txt
|
||||
-- script: /npc/*.txt, /npc/*.conf
|
||||
-- skilldb: skill_db.txt, const.txt, skill_require_db.txt, skill_cast_db.txt, skill_castnodex_db.txt, skill_nocast_db.txt, skill_copyable_db.txt, skill_improvise_db.txt, skill_changematerial_db.txt, skill_nonearnpc_db.txt, skill_damage_db.txt, skill_unit_db.txt, abra_db.txt, create_arrow_db.txt, produce_db.txt, spellbook_db.txt, magicmushroom_db.txt
|
||||
-- skilldb: skill_db.yml, const.txt, skill_nocast_db.txt, skill_changematerial_db.txt, skill_damage_db.txt, abra_db.yml, create_arrow_db.txt, produce_db.txt, spellbook_db.yml, magicmushroom_db.yml
|
||||
-- statusdb: attr_fix.txt, size_fix.txt, refine_db.txt
|
||||
-- achievementdb: achievement_db.conf
|
||||
|
||||
|
@ -25,7 +25,8 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
|
||||
|
||||
* Monster Race (mr)
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
|
||||
RC2_BioLab, RC2_SCARABA, RC2_FACEWORM, RC2_THANATOS, RC2_CLOCKTOWER, RC2_ROCKRIDGE
|
||||
See 'db/(pre-)re/mob_race2_db.txt'
|
||||
|
||||
* Class (c)
|
||||
@ -58,12 +59,13 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
ATF_LONG = Trigger on ranged attacks
|
||||
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = Trigger on magic/misc skills
|
||||
ATF_WEAPON = Trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = Trigger on magic skills
|
||||
ATF_MISC = Trigger on misc skills
|
||||
|
||||
* Other values:
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
|
||||
Monster id (mid): see 'db/(pre-)re/mob_db.txt'
|
||||
Item id (iid): see 'db/(pre-)re/item_db.txt'
|
||||
Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
|
||||
@ -166,7 +168,8 @@ bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
|
||||
Atk/Def
|
||||
-------
|
||||
bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
|
||||
bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
|
||||
bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
|
||||
bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
|
||||
bonus bCritAtkRate,n; Increases critical damage by +n%
|
||||
bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
|
||||
bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
|
||||
@ -274,7 +277,6 @@ Ignore Def
|
||||
----------
|
||||
bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
|
||||
bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
|
||||
bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
|
||||
bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
|
||||
@ -310,6 +312,7 @@ bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for
|
||||
ATF_SHORT = trigger on melee attacks
|
||||
ATF_LONG = trigger on ranged attacks
|
||||
Skill/attack type criteria: (Default: Physical/weapon)
|
||||
ATF_SKILL = trigger on magic/misc skills
|
||||
ATF_WEAPON = trigger on weapon skill / physical attacks
|
||||
ATF_MAGIC = trigger on magic skills
|
||||
ATF_MISC = trigger on misc skills
|
||||
|
@ -304,7 +304,7 @@ for 'Map' type 16 will be applied.
|
||||
|
||||
This mapflag can also be used to adjust the damage of one skill by a percentage:
|
||||
- skill_name:
|
||||
Name of the skill in 'db/(pre-)re/skill_db.txt' (ex. SM_BASH).
|
||||
Name of the skill in 'db/(pre-)re/skill_db.yml' (ex. SM_BASH).
|
||||
To adjust all skill damage, write "all" (without quotes).
|
||||
- caster: the groups for which the adjustment takes effect. (bitmask)
|
||||
BL_PC = Player
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20160213
|
||||
//= 20200104
|
||||
//===== Description: =========================================
|
||||
//= Reference for monster level 10 skills.
|
||||
//============================================================
|
||||
@ -12,7 +12,12 @@ When a monster uses a level 10 skill on Aegis, it will be much stronger than the
|
||||
normal player version. On rAthena we reflect this by giving the monster a skill
|
||||
level above the maximum player level.
|
||||
The following lists explains the skill specialities and the corresponding level
|
||||
you need to put for these skills in the mob_skill_db.
|
||||
which needs to be put for these skills in the mob_skill_db.
|
||||
|
||||
Note: The "SkillDatabase::parseNode" template has a linear determination feature
|
||||
where it will attempt to fill the values from the last level defined to MAX_SKILL_LEVEL.
|
||||
If it can't determine a trend it will fill with the last level defined.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
Skill | rAthena Lv | Explanation
|
||||
-------------------------------------------------------------------------------
|
||||
|
@ -958,13 +958,6 @@ mapflag for it to work is because, otherwise, it'd be server-wide and trigger
|
||||
every time a player would change maps. Imagine the server load with 1,000 players
|
||||
(oh the pain...)
|
||||
|
||||
OnPCStatCalcEvent:
|
||||
|
||||
This special label triggers when a player's stats are recalculated, such as when
|
||||
changing stats, equipment, or maps, as well as when logging in, leveling up, and
|
||||
mounting a job mount. This can be used to grant additional item bonuses to certain
|
||||
player groups, for instance.
|
||||
|
||||
OnWhisperGlobal:
|
||||
|
||||
This special label triggers when a player whispers the NPC, and will run with the
|
||||
@ -2917,6 +2910,7 @@ recreate these items perfectly if they are destroyed. Here's what you get:
|
||||
@inventorylist_option_id5[] - fifth array of random option IDs
|
||||
@inventorylist_option_value5[] - fifth array of random option values
|
||||
@inventorylist_option_parameter5[] - fifth array of random option parameters
|
||||
@inventorylist_tradable - Returns if an item is tradable or not (Pass item_trade.txt, bound, and rental restrictions).
|
||||
|
||||
This could be handy to save/restore a character's inventory, since no other
|
||||
command returns such a complete set of data, and could also be the only way to
|
||||
@ -3433,7 +3427,7 @@ recalculating guardians' HP.
|
||||
This function returns the level of the skill <skill id> of the guild <guild id>.
|
||||
If the guild does not have that skill, 0 is returned.
|
||||
If the guild does not exist, -1 is returned.
|
||||
Refer to 'db/(pre-)re/skill_db.txt' for the full list of skills. (GD_* are guild skills)
|
||||
Refer to 'db/(pre-)re/skill_db.yml' for the full list of skills. (GD_* are guild skills)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -3466,7 +3460,7 @@ mes "You have " + getMapGuildUsers("prontera",getcharid(2)) + " guild members in
|
||||
|
||||
This function returns the level of the specified skill that the invoking
|
||||
character has. If they don't have the skill, 0 will be returned. The full list
|
||||
of character skills is available in 'db/(pre-)re/skill_db.txt'.
|
||||
of character skills is available in 'db/(pre-)re/skill_db.yml'.
|
||||
|
||||
There are two main uses for this function, it can check whether the character
|
||||
has a skill or not, and it can tell you if the level is high enough.
|
||||
@ -3914,6 +3908,14 @@ Name is optional, and defaults to the attached player if omitted.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*checkidlehom({"<Player Name>"})
|
||||
|
||||
Returns the time, in seconds, that the specified player has been idle for homunculus item/exp share.
|
||||
Name is optional, and defaults to the attached player if omitted.
|
||||
This will only work if 'hom_idle_no_share' and 'idletime_hom_option' are enabled (see '/conf/battle/homunc.conf').
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*agitcheck()
|
||||
*agitcheck2()
|
||||
*agitcheck3()
|
||||
@ -4797,8 +4799,9 @@ for special cases such as removing a status change or resetting a variable or st
|
||||
of the player.
|
||||
|
||||
This command can not be used to rent stackable items. Rental items cannot be
|
||||
dropped, traded, sold to NPCs, or placed in guild storage. (i.e. trade mask 75)
|
||||
dropped, traded, or placed in guild storage. (i.e. trade mask 67)
|
||||
Note: 'delitem' in an NPC script can still remove rental items.
|
||||
Note: 'countitem' will not count any item with a rental timer. Use 'rentalcountitem' instead.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -5029,6 +5032,32 @@ If player is not in a guild or storage is open, 'guildstoragecountitem2' will re
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem(<item id>{,<accountID>})
|
||||
*rentalcountitem("<item name>"{,<accountID>})
|
||||
|
||||
This function will return the number of rental items for the specified item ID that the
|
||||
invoking character has in the inventory.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*rentalcountitem2(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem2("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<accountID>})
|
||||
*rentalcountitem3(<item id>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
*rentalcountitem3("<item name>",<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<RandomIDArray>,<RandomValueArray>,<RandomParamArray>{,<accountID>})
|
||||
|
||||
Expanded version of 'rentalcountitem' function, used for created/carded/forged items.
|
||||
|
||||
This function will return the number of rental items for the specified item ID and
|
||||
other parameters that the invoking character has in the inventory.
|
||||
See 'getitem2' for an explanation of the expanded parameters.
|
||||
|
||||
'rentalcountitem3' is advance version of 'rentalcountitem2' that also use Item Random Option as criteria.
|
||||
<RandomIDArray> : Array variable of ID for item random option, see db/[pre-]re/item_randomopt_db.txt
|
||||
<RandomValueArray> : Array variable of item random option's value.
|
||||
<RandomParamArray> : Array variable of item random option's param.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*countbound({<bound type>{,<char_id>}})
|
||||
|
||||
This function will return the number of bounded items in the character's
|
||||
@ -5582,7 +5611,7 @@ levels. This refers to the invoking character and will only work if the invoking
|
||||
character is a member of a guild AND its guild master, otherwise no failure
|
||||
message will be given and no error will occur, but nothing will happen - same
|
||||
about the guild skill trying to exceed the possible maximum. The full list of
|
||||
guild skills is available in 'db/(pre-)re/skill_db.txt', these are all the GD_ skills at
|
||||
guild skills is available in 'db/(pre-)re/skill_db.yml', these are all the GD_ skills at
|
||||
the end.
|
||||
|
||||
// This would give your character's guild one level of Approval (GD_APPROVAL ID
|
||||
@ -5969,7 +5998,7 @@ These commands will give the invoking character a specified skill. This is also
|
||||
used for item scripts.
|
||||
|
||||
Level is obvious. Skill id is the ID number of the skill in question as per
|
||||
'db/(pre-)re/skill_db.txt'. It is not known for certain whether this can be used to give
|
||||
'db/(pre-)re/skill_db.yml'. It is not known for certain whether this can be used to give
|
||||
a character a monster's skill, but you're welcome to try with the numbers given
|
||||
in 'db/(pre-)re/mob_skill_db.txt'.
|
||||
|
||||
@ -6595,13 +6624,14 @@ Returns true if the command was executed on the other NPC successfully, false if
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*npctalk "<message>"{,"<NPC name>","<flag>"};
|
||||
*npctalk "<message>"{,"<NPC name>",<flag>{,<color>}};
|
||||
|
||||
This command will display a message as if the NPC object running it was a player
|
||||
talking - that is, above their head and in the chat window.
|
||||
The display name of the NPC won't get appended in front of the message.
|
||||
If the <NPC name> option is given and not empty, then that NPC will display the message,
|
||||
else the attached NPC will display the message.
|
||||
else the attached NPC will display the message,
|
||||
the color format is in RGB (0xRRGGBB). The color is White by default.
|
||||
|
||||
Target for <flag>:
|
||||
- bc_all : Broadcast message is sent server-wide (only in the chat window).
|
||||
@ -8938,7 +8968,7 @@ with the given character id.
|
||||
*instance_create("<instance name>"{,<instance mode>{,<owner id>}});
|
||||
|
||||
Creates an instance for the <owner id> of <mode>. The instance name, along with
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.txt'. Upon success,
|
||||
all other instance data, is read from 'db/(pre-)re/instance_db.yml'. Upon success,
|
||||
the command generates a unique instance ID, duplicates all listed maps and NPCs,
|
||||
sets the alive time, and triggers the "OnInstanceInit" label in all NPCs inside
|
||||
the instance.
|
||||
@ -8971,7 +9001,7 @@ This will also trigger the "OnInstanceDestroy" label in all NPCs inside the inst
|
||||
Warps the attached player to the specified <instance id>. If no ID is specified,
|
||||
the IM_PARTY instance the invoking player is attached to is used.
|
||||
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.txt'.
|
||||
The map and coordinates are located in 'db/(pre-)re/instance_db.yml'.
|
||||
|
||||
The command returns IE_OK upon success, and these values upon failure:
|
||||
IE_NOMEMBER: Party/Guild/Clan not found (for party/guild/clan modes).
|
||||
@ -9391,19 +9421,19 @@ Example:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_reserve("<battleground_name>");
|
||||
*bg_reserve("<battleground_map_name>"{,<ended>});
|
||||
|
||||
Reserves a slot for the given Battleground for the Battleground UI System.
|
||||
Reserves a Battleground map for the Battleground UI System. When a map is booked it prevents another similar
|
||||
queue from being created and will allow players to join an active Battlegrounds event.
|
||||
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
If <ended> is true, then the Battleground is marked as over to prevent new players from joining. This state is meant
|
||||
for the period where players can get their Badges.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*bg_unbook("<battleground_name>");
|
||||
*bg_unbook("<battleground_map_name>");
|
||||
|
||||
Removes a spot for the given Battleground for the Battleground UI System.
|
||||
|
||||
Note: 'bg_reserve' and 'bg_unbook' prevent the Battlegrounds queue from joining players in an active Battleground.
|
||||
Removes a Battleground map for the Battleground UI System. When a map is unbooked it allows a queue to be created.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -9700,7 +9730,7 @@ when pet performance is activated.
|
||||
|
||||
This will make the pet use a specified support skill on the owner whenever the
|
||||
HP and SP are below the given percent values, with a specified delay time
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.txt'.
|
||||
between activations. The skill numbers are as per 'db/(pre-)re/skill_db.yml'.
|
||||
|
||||
It's not quite certain who's stats will be used for the skills cast, the
|
||||
character's or the pets. Probably, Skotlex can answer that question.
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20191220
|
||||
//= 20200324
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the skill_db.yml file and structure.
|
||||
//============================================================
|
||||
@ -71,7 +71,7 @@ IsSong - Song/Dance skill.
|
||||
IsEnsemble - Ensemble skill.
|
||||
IsTrap - Trap skill.
|
||||
TargetSelf - Damages/targets self.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self_Skill, changes to Attack_Skill.
|
||||
NoTargetSelf - Cannot target self. If TargetType is Self, changes to Attack.
|
||||
PartyOnly - Usable on party (and enemies if offensive).
|
||||
GuildOnly - Usable on guild (and enemies if offensive).
|
||||
NoTargetEnemy - Disable on enemies (for non-offensive).
|
||||
@ -97,11 +97,11 @@ AllowOnWarg - Usable while riding Warg.
|
||||
AllowOnMado - Usable while on Madogear.
|
||||
TargetManHole - Target enemy with SC__MANHOLE.
|
||||
TargetHidden - Target enemy with OPTION_HIDE.
|
||||
IncreaseGloomyDayDamage - Increase SC_GLOOMYDAY_SK damage.
|
||||
IncreaseDanceWithWugDamage - Increase SC_DANCEWITHWUG damage.
|
||||
IgnoreWugBite - Ignore RA_WUGBITE.
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (Weapon_Skill only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (Weapon_Skill only).
|
||||
IgnoreAutoGuard - Not blocked by SC_AUTOGUARD (When TargetType is Weapon only).
|
||||
IgnoreCicada - Not blocked by SC_UTSUSEMI or SC_BUNSINJYUTSU (When TargetType is Weapon only).
|
||||
ShowScale - Shows AoE area while casting
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -128,9 +128,9 @@ Sequence Map Form
|
||||
|
||||
Hit: Skill hit type.
|
||||
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Repeat - Multiple hits.
|
||||
Normal - Passive/No damage skill. (Default)
|
||||
Single - Single hit.
|
||||
Multi_Hit - Multiple hits.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -693,6 +693,10 @@ Mado - Requires OPTION_MADOGEAR.
|
||||
ElementalSpirit - Requires an Elemental Spirit to be summoned.
|
||||
ElementalSpirit2 - Requires an Elemental Spirit to be summoned and will be removed after.
|
||||
Peco - Requires OPTION_RIDING.
|
||||
Sunstance - Requires Sun/Universe Stance status be active.
|
||||
Moonstance - Requires Moon/Universe Stance status be active.
|
||||
Starstance - Requires Star/Universe Stance status be active.
|
||||
Universestance - Requires Universe Stance status be active.
|
||||
|
||||
------------------
|
||||
|
||||
|
@ -2710,3 +2710,9 @@ SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
|
||||
desc: Increases and reduces damage against MVPs of Biolab 5.
|
||||
val1: +% Damage
|
||||
val2: +% Defense
|
||||
|
||||
SC_DORAM_BUF_01 ()
|
||||
desc: Recovers 10 HP every 10 seconds.
|
||||
|
||||
SC_DORAM_BUF_02 ()
|
||||
desc: Recovers 5 SP every 10 seconds.
|
||||
|
@ -1,10 +0,0 @@
|
||||
###########################################################################
|
||||
# Improvised Song Database
|
||||
###########################################################################
|
||||
#
|
||||
# Improvised Song Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Skill Skill to be casted by Improvised Song.
|
||||
# Probability Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
|
||||
###########################################################################
|
19
doc/yaml/db/instance_db.yml
Normal file
19
doc/yaml/db/instance_db.yml
Normal file
@ -0,0 +1,19 @@
|
||||
###########################################################################
|
||||
# Instance Database
|
||||
###########################################################################
|
||||
#
|
||||
# Instance Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Instance ID.
|
||||
# Name Instance Name.
|
||||
# TimeLimit Total lifetime of instance in seconds. (Default: 3600)
|
||||
# IdleTimeOut Time before an idle instance is destroyed in seconds. (Default: 300)
|
||||
# Destroyable Toggles the ability to destroy the instance using instance 'Destroy' button. (Default: true)
|
||||
# Note: the button is displayed based on parties. For any mode, it requires the party leader to be the instance owner to destroy it.
|
||||
# Enter: Instance entrance coordinates.
|
||||
# Map Map Name where players start.
|
||||
# X X Coordinate where players start.
|
||||
# Y Y Coordinate where players start.
|
||||
# AdditionalMaps: List of maps that are part of an instance. (Optional)
|
||||
###########################################################################
|
23
doc/yaml/db/quest_db.yml
Normal file
23
doc/yaml/db/quest_db.yml
Normal file
@ -0,0 +1,23 @@
|
||||
###########################################################################
|
||||
# Quest Database
|
||||
###########################################################################
|
||||
#
|
||||
# Quest Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Id Quest ID.
|
||||
# Title Quest title.
|
||||
# TimeLimit Amount of time before the quest expires. (Default: 0)
|
||||
# Use a number following by "d" for day(s), "h" for hour(s), "mn" for minute(s), and "s" for second(s).
|
||||
# Specify with "+" for how long until the quest expires.
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
# Count Amount of items that will drop. Non-stackable items default to 1. (Default: 1)
|
||||
# Rate Item drop rate. (10000 = 100%)
|
||||
###########################################################################
|
@ -58,25 +58,21 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_b01");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@FlaviusBG1, 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (bg_get_data($@FlaviusBG1_id1, 0) == 0 && bg_get_data($@FlaviusBG1_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
$@FlaviusBG1 = 0;
|
||||
if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; }
|
||||
if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_b01::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
// Flavius Battleground Engine
|
||||
//============================================================
|
||||
bat_b01,15,15,3 script start#bat_b01 844,{
|
||||
@ -139,13 +135,14 @@ OnReset:
|
||||
donpcevent "guardian#bat_b01_b::OnEnable";
|
||||
donpcevent "cell#bat_b01_a::OnRed";
|
||||
donpcevent "cell#bat_b01_b::OnRed";
|
||||
donpcevent "time#bat_b01::OnEnable";
|
||||
disablenpc "Guillaume Vintenar#b01_a";
|
||||
disablenpc "Croix Vintenar#b01_b";
|
||||
disablenpc "Vintenar#bat_b01_aover";
|
||||
disablenpc "Vintenar#bat_b01_bover";
|
||||
bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_b01",87,75;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_b01",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
@ -181,6 +178,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Croix_ScoreBG1,1;
|
||||
@ -215,6 +214,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b01_a";
|
||||
enablenpc "Croix Vintenar#b01_b";
|
||||
donpcevent "time#bat_b01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
}
|
||||
else {
|
||||
set $@Guill_ScoreBG1,1;
|
||||
@ -314,12 +315,14 @@ bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b01_rp1_a_warp";
|
||||
// enablenpc "bat_b01_rp1_a_warp";
|
||||
areapercentheal "bat_b01",0,280,20,300,100,100;
|
||||
areawarp "bat_b01",0,280,20,300,"bat_b01",87,73;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@ -332,22 +335,25 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
// disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#b01_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
// replaced by areapercentheal and areawarp to prevent enqueue issue
|
||||
bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_b01",87,73;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -359,12 +365,14 @@ bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b01_rp1_b_warp";
|
||||
// enablenpc "bat_b01_rp1_b_warp";
|
||||
areapercentheal "bat_b01",379,0,399,20,100,100;
|
||||
areawarp "bat_b01",379,0,399,20,"bat_b01",312,225;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@ -377,15 +385,16 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
// disablenpc "bat_b01_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#b01_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
|
||||
/*
|
||||
bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b01_rp1_a_warp";
|
||||
disablenpc "bat_b01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@ -393,6 +402,7 @@ OnTouch:
|
||||
warp "bat_b01",312,225;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{
|
||||
OnTouch:
|
||||
@ -490,6 +500,8 @@ OnTimer1830000:
|
||||
bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
|
||||
enablenpc "Vintenar#bat_b01_aover";
|
||||
enablenpc "Vintenar#bat_b01_bover";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b01", true;
|
||||
end;
|
||||
|
||||
OnTimer1900000:
|
||||
@ -526,11 +538,11 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id1 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Axl Rose]";
|
||||
@ -551,11 +563,11 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
|
||||
if ($@FlaviusBG1_id2 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Swandery]";
|
||||
|
@ -59,21 +59,18 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_b02");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@FlaviusBG2, 0;
|
||||
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
|
||||
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
bg_unbook "bat_b01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_b01::OnReadyCheck";
|
||||
if (bg_get_data($@FlaviusBG2_id1, 0) == 0 && bg_get_data($@FlaviusBG2_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
$@FlaviusBG2 = 0;
|
||||
if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; $@FlaviusBG2_id1 = 0; }
|
||||
if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; $@FlaviusBG2_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_b02";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -89,7 +86,7 @@ OnReadyCheck:
|
||||
if( $@FlaviusBG2 )
|
||||
end;
|
||||
if (!getbattleflag("feature.bgqueue")) {
|
||||
set .@Guillaume, getwaitingroomstate(0,"Lieutenant Huvas");
|
||||
set .@Guillaume, getwaitingroomstate(0,"Lieutenant Huvas");
|
||||
set .@Croix, getwaitingroomstate(0,"Lieutenant Yukon");
|
||||
if( !.@Guillaume && !.@Croix ) {
|
||||
donpcevent "#bat_b02_timer::OnStop";
|
||||
@ -102,8 +99,8 @@ OnReadyCheck:
|
||||
set $@FlaviusBG2_Victory, 0;
|
||||
set $@Croix_ScoreBG2, 0;
|
||||
set $@Guill_ScoreBG2, 0;
|
||||
|
||||
bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2;
|
||||
|
||||
if (!getbattleflag("feature.bgqueue")) {
|
||||
donpcevent "Lieutenant Huvas::OnEnterBG";
|
||||
donpcevent "Lieutenant Yukon::OnEnterBG";
|
||||
@ -140,13 +137,14 @@ OnReset:
|
||||
donpcevent "guardian#bat_b02_b::OnEnable";
|
||||
donpcevent "cell#bat_b02_a::OnRed";
|
||||
donpcevent "cell#bat_b02_b::OnRed";
|
||||
donpcevent "time#bat_b02::OnEnable";
|
||||
disablenpc "Guillaume Vintenar#b02_a";
|
||||
disablenpc "Croix Vintenar#b02_b";
|
||||
disablenpc "Vintenar#bat_b02_aover";
|
||||
disablenpc "Vintenar#bat_b02_bover";
|
||||
bg_warp $@FlaviusBG2_id1,"bat_b02",87,75;
|
||||
bg_warp $@FlaviusBG2_id2,"bat_b02",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_b02",87,75;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_b02",311,224;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
@ -182,6 +180,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b02_a";
|
||||
enablenpc "Croix Vintenar#b02_b";
|
||||
donpcevent "time#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
}
|
||||
else {
|
||||
set $@Croix_ScoreBG2,1;
|
||||
@ -216,6 +216,8 @@ OnMyMobDead:
|
||||
enablenpc "Guillaume Vintenar#b02_a";
|
||||
enablenpc "Croix Vintenar#b02_b";
|
||||
donpcevent "time#bat_b02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
}
|
||||
else {
|
||||
set $@Guill_ScoreBG2,1;
|
||||
@ -315,12 +317,14 @@ bat_b02,10,294,3 script Battle Therapist#b02_a 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b02_rp1_a_warp";
|
||||
// enablenpc "bat_b02_rp1_a_warp";
|
||||
areapercentheal "bat_b02",0,280,20,300,100,100;
|
||||
areawarp "bat_b02",0,280,20,300,"bat_b02",87,73;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b02_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@ -333,22 +337,24 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
// disablenpc "bat_b02_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#b02_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_b02",87,73;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -360,12 +366,14 @@ bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_b02_rp1_b_warp";
|
||||
areapercentheal "bat_b02",379,0,399,20,100,100;
|
||||
areawarp "bat_b02",379,0,399,20,"bat_b02",312,225;
|
||||
// enablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_b02_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
stopnpctimer;
|
||||
@ -378,15 +386,16 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
// disablenpc "bat_b02_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#b02_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{
|
||||
/*
|
||||
bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_b02_rp1_a_warp";
|
||||
disablenpc "bat_b02_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
@ -394,18 +403,19 @@ OnTouch:
|
||||
warp "bat_b02",312,225;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_b02,87,76,0 script A_CODE#bat_b02 -1,5,5,{
|
||||
OnTouch:
|
||||
if (checkquest(2070) < 0)
|
||||
//setquest 2070;
|
||||
setquest 2070;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_b02,312,224,0 script B_CODE#bat_b02 -1,5,5,{
|
||||
OnTouch:
|
||||
if (checkquest(2070) < 0)
|
||||
//setquest 2070;
|
||||
setquest 2070;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -491,6 +501,8 @@ OnTimer1830000:
|
||||
bg_warp $@FlaviusBG2_id2,"bat_b02",390,10;
|
||||
enablenpc "Vintenar#bat_b02_aover";
|
||||
enablenpc "Vintenar#bat_b02_bover";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_b02", true;
|
||||
end;
|
||||
|
||||
OnTimer1900000:
|
||||
@ -527,11 +539,11 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
|
||||
if ($@FlaviusBG2_id1 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Guillaume","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Guillaume","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Axl Rose]";
|
||||
@ -552,11 +564,11 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{
|
||||
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
|
||||
if ($@FlaviusBG2_id2 == getcharid(4)) {
|
||||
if (.@A_B_gap > 0)
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Guillaume wins
|
||||
else if (.@A_B_gap == 0)
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",0,"Croix","Flavius"; //Tie
|
||||
else
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius";
|
||||
callfunc "F_BG_Badge",1,"Croix","Flavius"; //Croix wins
|
||||
}
|
||||
else {
|
||||
mes "[Swandery]";
|
||||
|
@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c01",61,120;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c01",138,63;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM01BG, 2; // Playing
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
|
||||
@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
donpcevent "KvM01_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c01", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
maprespawnguildid "bat_c01",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c01",5,5;
|
||||
set $@KvM01BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
|
@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c02",62,119;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c02",137,64;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM02A";
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM02BG, 2; // Playing
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
|
||||
@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
donpcevent "KvM02_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c02", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
maprespawnguildid "bat_c02",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c02",5,5;
|
||||
set $@KvM02BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
|
@ -155,6 +155,14 @@ OnCroixDie:
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_c03",62,119;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_c03",137,64;
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM03A";
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
@ -224,6 +232,7 @@ OnTimer61000:
|
||||
end;
|
||||
}
|
||||
}
|
||||
bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
|
||||
set $@KvM03BG, 2; // Playing
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
|
||||
@ -292,6 +301,8 @@ OnStop:
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
donpcevent "KvM03_BG_Out::OnBegin";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c03", true;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -333,7 +344,6 @@ OnTimer60000:
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c03",5,5;
|
||||
set $@KvM03BG, 0;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
|
@ -58,21 +58,18 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a01,getmapusers("bat_a01");
|
||||
if (.@chk_bat_a01 < 1) {
|
||||
set $@TierraBG1,0; set $@TierraBG1_Victory, 0;
|
||||
if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; set $@TierraBG1_id1, 0; }
|
||||
if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; set $@TierraBG1_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (bg_get_data($@TierraBG1_id1, 0) == 0 && bg_get_data($@TierraBG1_id2, 0) == 0) {
|
||||
donpcevent "countdown#bat_a01::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
$@TierraBG1 = 0; $@TierraBG1_Victory = 0;
|
||||
if( $@TierraBG1_id1 ) { bg_destroy $@TierraBG1_id1; $@TierraBG1_id1 = 0; }
|
||||
if( $@TierraBG1_id2 ) { bg_destroy $@TierraBG1_id2; $@TierraBG1_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a01";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_a01::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -126,6 +123,14 @@ OnEnable:
|
||||
disablenpc "Croix Vintenar#a01_b";
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_a01",352,342;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_a01",353,52;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
OnCroixQuit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
@ -183,6 +188,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a01", "Croix Vintenar Swandery: We destroyed Guillaume's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG1_id1,"bat_a01",50,374;
|
||||
bg_warp $@TierraBG1_id2,"bat_a01",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@ -206,6 +213,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a01", "Guillaume Vintenar Axl Rose : We destroyed Croix's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG1_id1,"bat_a01",50,374;
|
||||
bg_warp $@TierraBG1_id2,"bat_a01",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a01", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@ -364,8 +373,10 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 851,{
|
||||
mes "[Guillaume Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_a::OnEnable";
|
||||
if (mobcount("bat_a01","barricade#bat_a01_a::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_a::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Guillaume Blacksmith#a01";
|
||||
end;
|
||||
@ -448,8 +459,10 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 851,{
|
||||
mes "[Croix Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_b::OnEnable";
|
||||
if (mobcount("bat_a01","barricade#bat_a01_b::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a01_b::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Croix Blacksmith#bat_a01";
|
||||
end;
|
||||
@ -500,35 +513,39 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
// disablenpc "bat_a01_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#a01_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_a_warp";
|
||||
// enablenpc "bat_a01_rp1_a_warp";
|
||||
areapercentheal "bat_a01",41,365,61,385,100,100;
|
||||
areawarp "bat_a01",41,365,61,385,"bat_a01",352,342;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a01_a::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,51,375,0 script bat_a01_rp1_a_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_a01",352,342;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,45,19,3 script Battle Therapist#a01_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -550,25 +567,28 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
// disablenpc "bat_a01_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#a01_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_b_warp";
|
||||
areapercentheal "bat_a01",33,7,53,27,100,100;
|
||||
areawarp "bat_a01",33,7,53,27,"bat_a01",353,52;
|
||||
// enablenpc "bat_a01_rp1_b_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a01_b::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,43,17,0 script bat_a01_rp1_b_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_b_warp";
|
||||
@ -579,6 +599,7 @@ OnTouch:
|
||||
warp "bat_a01",353,52;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,60,216,3 script Valley Ghost#bat_a01_n 950,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -597,18 +618,21 @@ OnEnable:
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a01_rp1_n_warp";
|
||||
areapercentheal "bat_a01",45,203,65,223,100,100;
|
||||
areawarp "bat_a01",45,203,65,223,"bat_a01",301,209;
|
||||
// enablenpc "bat_a01_rp1_n_warp";
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a01_rp1_n_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a01_rp1_n_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Valley Ghost#bat_a01_n::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a01,55,213,0 script bat_a01_rp1_n_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a01_rp1_n_warp";
|
||||
@ -619,6 +643,7 @@ OnTouch:
|
||||
warp "bat_a01",301,209;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a01,194,267,0 script barri_warp_up#bat_a01_a -1,7,0,{
|
||||
OnTouch:
|
||||
|
@ -57,21 +57,19 @@ OnStop:
|
||||
|
||||
OnTimer1000:
|
||||
stopnpctimer;
|
||||
if (!getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
set .@chk_bat_a02,getmapusers("bat_a02");
|
||||
if (.@chk_bat_a02 < 1) {
|
||||
set $@TierraBG2,0; set $@TierraBG2_Victory, 0;
|
||||
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
|
||||
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
|
||||
if (getbattleflag("feature.bgqueue")) {
|
||||
if (!bg_get_data($@TierraBG2_id1, 0) && !bg_get_data($@TierraBG2_id2, 0)) {
|
||||
donpcevent "countdown#bat_a02::OnStop";
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
mapwarp "bat_a02","bat_room",154,150;
|
||||
$@TierraBG2 = 0; $@TierraBG2_Victory = 0;
|
||||
if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; $@TierraBG2_id1 = 0; }
|
||||
if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; $@TierraBG2_id2 = 0; }
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_unbook "bat_a02";
|
||||
end;
|
||||
} else
|
||||
donpcevent "start#bat_a02::OnReadyCheck";
|
||||
end;
|
||||
}
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
initnpctimer;
|
||||
initnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -125,6 +123,14 @@ OnEnable:
|
||||
disablenpc "Croix Vintenar#a02_b";
|
||||
end;
|
||||
|
||||
OnGuillaumeActive:
|
||||
warp "bat_a02",352,342;
|
||||
end;
|
||||
|
||||
OnCroixActive:
|
||||
warp "bat_a02",353,52;
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
OnCroixQuit:
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
@ -182,6 +188,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a02", "Croix Vintenar Swandery: We destroyed Guillaume's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
|
||||
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@ -205,6 +213,8 @@ OnMyMobDead:
|
||||
mapannounce "bat_a02", "Guillaume Vintenar Axl Rose : We destroyed Croix's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
|
||||
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
|
||||
bg_warp $@TierraBG2_id2,"bat_a02",42,16;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_a02", true;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@ -363,8 +373,10 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 851,{
|
||||
mes "[Guillaume Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_a::OnEnable";
|
||||
if (mobcount("bat_a02","barricade#bat_a02_a::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_a::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Guillaume Blacksmith#a02";
|
||||
end;
|
||||
@ -447,8 +459,10 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 851,{
|
||||
mes "[Croix Blacksmith]";
|
||||
mes "Wow! It's done.";
|
||||
mes "We are relieved.";
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_b::OnEnable";
|
||||
if (mobcount("bat_a02","barricade#bat_a02_b::OnMyMobDead") < 17) {
|
||||
delitem 7049,50; //Stone
|
||||
donpcevent "barricade#bat_a02_b::OnEnable";
|
||||
}
|
||||
close2;
|
||||
disablenpc "Croix Blacksmith#bat_a02";
|
||||
end;
|
||||
@ -499,35 +513,39 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
// disablenpc "bat_a02_rp1_a_warp";
|
||||
disablenpc "Battle Therapist#a02_a";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_a_warp";
|
||||
// enablenpc "bat_a02_rp1_a_warp";
|
||||
areapercentheal "bat_a02",41,365,61,385,100,100;
|
||||
areawarp "bat_a02",41,365,61,385,"bat_a02",352,342;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_a_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a02_a::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,51,375,0 script bat_a02_rp1_a_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_a_warp";
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
OnTouch:
|
||||
percentheal 100,100;
|
||||
warp "bat_a02",352,342;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,45,19,3 script Battle Therapist#a02_b 95,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -549,25 +567,28 @@ OnEnable:
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
// disablenpc "bat_a02_rp1_b_warp";
|
||||
disablenpc "Battle Therapist#a02_b";
|
||||
stopnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_b_warp";
|
||||
// enablenpc "bat_a02_rp1_b_warp";
|
||||
areapercentheal "bat_a02",33,7,53,27,100,100;
|
||||
areawarp "bat_a02",33,7,53,27,"bat_a02",353,52;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_b_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Battle Therapist#a02_b::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,43,17,0 script bat_a02_rp1_b_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_b_warp";
|
||||
@ -578,6 +599,7 @@ OnTouch:
|
||||
warp "bat_a02",353,52;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,60,216,3 script Valley Ghost#bat_a02_n 950,{
|
||||
specialeffect2 EF_HEAL;
|
||||
@ -596,18 +618,21 @@ OnEnable:
|
||||
|
||||
OnTimer25000:
|
||||
specialeffect EF_SANCTUARY;
|
||||
enablenpc "bat_a02_rp1_n_warp";
|
||||
// enablenpc "bat_a02_rp1_n_warp";
|
||||
areapercentheal "bat_a02",45,203,65,223,100,100;
|
||||
areawarp "bat_a02",45,203,65,223,"bat_a02",301,209;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
disablenpc "bat_a02_rp1_n_warp";
|
||||
end;
|
||||
// OnTimer26000:
|
||||
// disablenpc "bat_a02_rp1_n_warp";
|
||||
// end;
|
||||
|
||||
OnTimer26500:
|
||||
donpcevent "Valley Ghost#bat_a02_n::OnEnable";
|
||||
end;
|
||||
}
|
||||
|
||||
/*
|
||||
bat_a02,55,213,0 script bat_a02_rp1_n_warp -1,10,10,{
|
||||
OnInit:
|
||||
disablenpc "bat_a02_rp1_n_warp";
|
||||
@ -618,6 +643,7 @@ OnTouch:
|
||||
warp "bat_a02",301,209;
|
||||
end;
|
||||
}
|
||||
*/
|
||||
|
||||
bat_a02,194,267,0 script barri_warp_up#bat_a02_a -1,7,0,{
|
||||
OnTouch:
|
||||
|
@ -71,8 +71,8 @@ function Can_Rebirth {
|
||||
return false; // Rebirth disabled
|
||||
if( !(eaclass()&EAJL_2) )
|
||||
return false; // Not second Class
|
||||
if( eaclass()&EAJL_UPPER )
|
||||
return false; // Already Rebirthed
|
||||
if( eaclass()&(EAJL_UPPER|EAJL_THIRD) )
|
||||
return false; // Already Rebirthed/ Third Class
|
||||
if( roclass(eaclass()|EAJL_UPPER) < 0 )
|
||||
return false; // Job has no transcended class
|
||||
if( Is_Baby() && !.BabyClass )
|
||||
@ -126,7 +126,6 @@ function Job_Options {
|
||||
Check_SkillPoints();
|
||||
|
||||
// initialisation
|
||||
deletearray .@job_opt[0],getarraysize(.@job_opt);
|
||||
.@eac = eaclass();
|
||||
.@third_possible = Can_Change_Third();
|
||||
.@rebirth_possible = Can_Rebirth();
|
||||
@ -300,6 +299,7 @@ function Job_Menu {
|
||||
|
||||
// Executes the actual jobchange and closes.
|
||||
function Job_Change {
|
||||
.@previous_class = Class;
|
||||
.@to_cls = getarg(0);
|
||||
next;
|
||||
mes .NPCName$;
|
||||
@ -316,10 +316,12 @@ function Job_Change {
|
||||
}
|
||||
specialeffect2 EF_ANGEL2;
|
||||
specialeffect2 EF_ELECTRIC;
|
||||
if (.Platinum)
|
||||
callfunc "F_GetPlatinumSkills";
|
||||
if (.GetJobEquip)
|
||||
Get_Job_Equip();
|
||||
if (.@previous_class != Class) {
|
||||
if (.Platinum)
|
||||
callfunc "F_GetPlatinumSkills";
|
||||
if (.GetJobEquip)
|
||||
Get_Job_Equip();
|
||||
}
|
||||
close; // Always closes after the change
|
||||
}
|
||||
|
||||
@ -327,7 +329,7 @@ function Confirm_Change {
|
||||
// Player confirms he want to change into .@class
|
||||
.@class = getarg(0, -1);
|
||||
.@back = getarg(1, false);
|
||||
if( .@class < 0 ) {
|
||||
if( .@class < 0 || eaclass(.@class) == -1 ) {
|
||||
mes "Unknown Class Error.";
|
||||
close;
|
||||
}
|
||||
|
@ -283,13 +283,36 @@ OnReward:
|
||||
.@cid[0] = .@master_cid;
|
||||
.@aid[0] = .@master_aid;
|
||||
}
|
||||
|
||||
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
|
||||
if ((.Options&8) && !(.Options&4)) {
|
||||
set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
|
||||
if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
|
||||
setd ".@ip_"+.@i+"_"+.@ip$,1;
|
||||
else if (.Options&8) {
|
||||
for ( .@j = 0; .@j < .@size_guild; ++.@j ) {
|
||||
.@is_online[.@j] = isloggedin( .@aid[.@j], .@cid[.@j] );
|
||||
if (.@is_online[.@j])
|
||||
.@ip$ = replacestr(getcharip(.@aid[.@j]),".","a");
|
||||
else {
|
||||
if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
|
||||
continue;
|
||||
.@ip$ = replacestr(.@last_ip$, ".", "a");
|
||||
}
|
||||
.@variable$ = ".@ip_" + .@i + "_" + .@ip$;
|
||||
.@index = getd(.@variable$) - 1;
|
||||
|
||||
if (.@index >= 0) {
|
||||
if (.@is_online[.@j]) {
|
||||
.@tmp_account_id[.@index] = .@aid[.@j];
|
||||
.@tmp_char_id[.@index] = .@cid[.@j];
|
||||
}
|
||||
continue;
|
||||
}
|
||||
setd .@variable$, .@j+1;
|
||||
.@tmp_account_id[.@k] = .@aid[.@j];
|
||||
.@tmp_char_id[.@k] = .@cid[.@j];
|
||||
.@k++;
|
||||
}
|
||||
copyarray .@aid[0], .@tmp_account_id[0], .@k;
|
||||
copyarray .@cid[0], .@tmp_char_id[0], .@k;
|
||||
.@size_guild = .@k;
|
||||
}
|
||||
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
|
||||
if (.Options&2) {
|
||||
.@charid = .@cid[.@j];
|
||||
.@sender$ = "no-reply";
|
||||
@ -318,7 +341,6 @@ OnReward:
|
||||
}
|
||||
Zeny += .reward_zeny;
|
||||
dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
|
||||
detachrid;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -326,15 +348,14 @@ OnReward:
|
||||
return;
|
||||
|
||||
OnPCLoadMapEvent:
|
||||
.@compare_val = compare(strcharinfo(3),"g_cas");
|
||||
if (!.@compare_val) end;
|
||||
if (!compare(strcharinfo(3),"g_cas")) end;
|
||||
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
|
||||
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
|
||||
.@castle_name$ = getcastlename(strcharinfo(3));
|
||||
sleep2 1000;
|
||||
message strcharinfo(0), .@castle_name$ + " is currently inactive.";
|
||||
sleep2 5000;
|
||||
if (.@compare_val) warp "SavePoint",0,0;
|
||||
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
|
||||
}
|
||||
end;
|
||||
|
||||
|
@ -1642,7 +1642,10 @@ OnCast:
|
||||
in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{
|
||||
end;
|
||||
OnTouch_:
|
||||
savepoint "morocc",100,100,1,1;
|
||||
if (checkre(0))
|
||||
savepoint "morocc",100,100,1,1;
|
||||
else
|
||||
savepoint "moc_ruins",79,99,1,1;
|
||||
if (ASSIN_Q == 7 && BaseJob == Job_Thief) {
|
||||
set ASSIN_Q,8;
|
||||
mes "[Guildmaster]";
|
||||
@ -2094,11 +2097,10 @@ OnTouch_:
|
||||
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
|
||||
getitem 1220,1; //Gladius_
|
||||
}
|
||||
set ASSIN_Q,17;
|
||||
set ASSIN_Q3,2;
|
||||
ASSIN_Q3 = 2;
|
||||
next;
|
||||
}
|
||||
else {
|
||||
else if (ASSIN_Q3 != 2) {
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I talked too much.";
|
||||
mes "Please take this first.";
|
||||
@ -2119,7 +2121,7 @@ OnTouch_:
|
||||
case 5:
|
||||
getitem 1252,1; //Katar
|
||||
}
|
||||
set ASSIN_Q,17;
|
||||
ASSIN_Q3 = 2;
|
||||
}
|
||||
mes "[Guildmaster]";
|
||||
mes "Well, I am giving you a token. Please return to the Assassin expert, the Ferocious-Looking Huey, at the entrance.";
|
||||
@ -2129,8 +2131,12 @@ OnTouch_:
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
|
||||
savepoint "morocc",100,100,1,1;
|
||||
if (checkre(0))
|
||||
savepoint "morocc",100,100,1,1;
|
||||
else
|
||||
savepoint "moc_ruins",79,99,1,1;
|
||||
getitem 1008,1; //Frozen_Heart
|
||||
ASSIN_Q = 17;
|
||||
changequest 8006,8007;
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
|
@ -1634,7 +1634,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
|
||||
mes "[Lady Amy]";
|
||||
mes "But some rude players came with a group of monsters and disappeared! What should you do?";
|
||||
next;
|
||||
if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") == 2)
|
||||
if (select("Keep the monsters from reaching the party.:Defend while the party retreats.:Run away on your Peco Peco.") != 3)
|
||||
set .@knight_t,.@knight_t+10;
|
||||
mes "[Lady Amy]";
|
||||
mes "Luckily, you all lived through the crisis. But as you walk, you find a person, who is not in your party, collapsed on the ground.";
|
||||
@ -1662,7 +1662,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
|
||||
mes "What should you";
|
||||
mes "do to sell your item?";
|
||||
next;
|
||||
if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") == 3)
|
||||
if (select("Shout out loud to everyone.:Open a chat room and wait.:Inquire if there is anyone that is interested.") != 1)
|
||||
set .@knight_t,.@knight_t+10;
|
||||
mes "[Lady Amy]";
|
||||
mes "While you are waiting,";
|
||||
|
@ -20,7 +20,7 @@ einbech,0,0 monster Tarou 1175,5,1800000,1500000
|
||||
//==================================================
|
||||
// jawaii - Jawaii, the Honeymoon Island
|
||||
//==================================================
|
||||
jawaii,207,290,10,10 monster Phen 1158,3,3600000,1800000,1234
|
||||
jawaii,207,290,10,10 monster Phen 1158,3,3600000,1800000
|
||||
jawaii,221,220,30,30 monster Aster 1266,2,3600000,2400000
|
||||
jawaii,276,163,20,20 monster Aster 1266,1,7200000,3600000
|
||||
jawaii,221,220,30,30 monster Shellfish 1074,1,4800000,3000000
|
||||
|
@ -91,6 +91,7 @@ List of GM Management NPCs (incomplete)
|
||||
- Horror Toy Factory (RE)
|
||||
- Faceworm's Nest (RE)
|
||||
- Central Laboratory (RE)
|
||||
- Morse's Cave (RE)
|
||||
|
||||
[ Job-related ]
|
||||
----- 3rd Class (RE) -----
|
||||
|
@ -299,10 +299,10 @@ moc_fild20,0,0 monster Drops 1113,30
|
||||
moc_fild20,0,0 monster Scorpion 1001,70
|
||||
moc_fild20,0,0 monster Picky 1050,50
|
||||
moc_fild20,0,0 monster Picky 1049,50
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1918,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1919,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1920,1,30000,0,0
|
||||
moc_fild20,0,0 monster Morocc's Shadow 1921,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1918,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1919,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1920,1,30000,0,0
|
||||
moc_fild20,0,0 monster Incarnation of Morocc 1921,1,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild21 - Dimensional Gorge
|
||||
@ -310,16 +310,16 @@ moc_fild20,0,0 monster Morocc's Shadow 1921,1,30000,0,0
|
||||
moc_fild21,0,0 monster Golem 1040,61
|
||||
moc_fild21,0,0 monster Stalactic Golem 1278,46
|
||||
moc_fild21,0,0 monster Lava Golem 1366,46
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1918,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1919,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1920,46,30000,0,0
|
||||
moc_fild21,0,0 monster Morocc's Shadow 1921,34,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1918,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1919,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1920,46,30000,0,0
|
||||
moc_fild21,0,0 monster Incarnation of Morocc 1921,34,30000,0,0
|
||||
|
||||
//==================================================
|
||||
// moc_fild22 - Dimensional Gorge
|
||||
//==================================================
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1918,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1919,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1920,60,30000,0,0
|
||||
moc_fild22,0,0 monster Morocc's Shadow 1921,25,30000,0,0
|
||||
moc_fild22,0,0 monster Wounded Satan Morocc 1917,1,43200000,3600000
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1918,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1919,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1920,60,30000,0,0
|
||||
moc_fild22,0,0 monster Incarnation of Morocc 1921,25,10000,0,0
|
||||
moc_fild22,0,0 boss_monster Wounded Morocc 1917,1,43200000,3600000
|
||||
|
10
npc/pre-re/quests/quests_niflheim.txt
Normal file
10
npc/pre-re/quests/quests_niflheim.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Quest NPCs related to Niflheim
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Piano Key Ouest
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved Piano3 to pre-re/re paths. [Daegaladh]
|
||||
//============================================================
|
||||
|
||||
nif_in,114,181,0 duplicate(Piano3) #Piano3 HIDDEN_NPC,1,1
|
@ -93,5 +93,6 @@ npc: npc/pre-re/quests/quests_izlude.txt
|
||||
npc: npc/pre-re/quests/quests_lighthalzen.txt
|
||||
npc: npc/pre-re/quests/quests_morocc.txt
|
||||
npc: npc/pre-re/quests/quests_nameless.txt
|
||||
npc: npc/pre-re/quests/quests_niflheim.txt
|
||||
npc: npc/pre-re/quests/the_sign_quest.txt
|
||||
npc: npc/pre-re/quests/quests_veins.txt
|
||||
|
@ -2044,11 +2044,12 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
close;
|
||||
}
|
||||
if (friendship > 14) {
|
||||
cutin "lhz_diguts05.bmp",2;
|
||||
mes "^3355FFDigotz has passed";
|
||||
mes "away, but the look on";
|
||||
mes "his face seems very";
|
||||
mes "peaceful and content.^000000";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 14) {
|
||||
mes "^3355FFDigotz is seriously";
|
||||
@ -2061,6 +2062,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Oh no, let me";
|
||||
mes "get you some help!";
|
||||
next;
|
||||
cutin "lhz_diguts04.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "H-hey... It's the";
|
||||
mes "adventurer... Man,";
|
||||
@ -2085,6 +2087,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "to him. We'll hang out and have";
|
||||
mes "fun, just like the good old days.";
|
||||
next;
|
||||
cutin "lhz_diguts05.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I missed my buddies, but now...";
|
||||
mes "Now I can hear them calling me.";
|
||||
@ -2114,9 +2117,11 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
set friendship,15;
|
||||
changequest 12005,12006;
|
||||
getitem 1201,1; //Knife
|
||||
cutin "",255;
|
||||
close;
|
||||
}
|
||||
if (friendship == 13) {
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Wh-whoa, I need to";
|
||||
mes "get ready! That Maku's";
|
||||
@ -2124,9 +2129,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I look too rich and pampered.";
|
||||
mes "Damn! Where did I put all of";
|
||||
mes "my fashionable street clothes?";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 12 && countitem(7351) > 0)) {
|
||||
if (friendship == 12 && countitem(7351) > 0) {
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Even if Benkaistein";
|
||||
mes "did come back, I don't";
|
||||
@ -2135,6 +2141,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I think I'd even be madder!";
|
||||
next;
|
||||
if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
|
||||
cutin "",255;
|
||||
mes "[Digotz]";
|
||||
mes "Why am I so ticked off?";
|
||||
mes "^3355FF*Sigh*^000000 You have something";
|
||||
@ -2159,6 +2166,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "I think about it. Boy, I hope";
|
||||
mes "we don't do that again.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh yeah, I remember that!";
|
||||
mes "Maku wore the wings most";
|
||||
@ -2167,6 +2175,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "air the longest! Yeah, I was";
|
||||
mes "a regular Kid Pegasus~";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Maku, Digotz and me went";
|
||||
mes "outside of town. Of course,";
|
||||
@ -2183,6 +2192,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "bad and the monster got away.";
|
||||
mes "Boy, mom was not happy...^000000";
|
||||
next;
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Huh. I don't remember";
|
||||
mes "that so well. But I know that";
|
||||
@ -2191,6 +2201,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "then. We must have been totally";
|
||||
mes "nuts to fight a monster, though.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Digotz's been sick for three";
|
||||
mes "days now. It's just a normal";
|
||||
@ -2198,6 +2209,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
|
||||
mes "go visit him and see if he's okay.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I think I remember being";
|
||||
mes "pretty sick. Maku was worried?";
|
||||
@ -2206,6 +2218,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "um, Gonorrhitis. You know.";
|
||||
mes "That might have been it.";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Mom and dad keep telling";
|
||||
mes "me not to hang out with Maku";
|
||||
@ -2221,12 +2234,14 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "But Digotz doesn't care.";
|
||||
mes "I know he likes Maku a lot.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Well, we were a lot";
|
||||
mes "younger and closer back";
|
||||
mes "then, so... ^333333*Ahem!*^000000 Why did";
|
||||
mes "Benkaistein even write that?!";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein's Journal]";
|
||||
mes "^856363Today, the three of us";
|
||||
mes "made an oath of brotherhood,";
|
||||
@ -2235,6 +2250,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "be friends no matter what.";
|
||||
mes "For always and for always.^000000";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I... I was forced to make";
|
||||
mes "that oath! And people do";
|
||||
@ -2243,6 +2259,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "it's not like that oath really";
|
||||
mes "means anything now, does it?";
|
||||
next;
|
||||
cutin "",255;
|
||||
set friendship,13;
|
||||
mes "[Digotz]";
|
||||
mes "That does it. I'm gonna";
|
||||
@ -2260,9 +2277,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "more like Maku, though,";
|
||||
mes "don't get me wrong, it's";
|
||||
mes "not like I care about the guy.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 7) {
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Even if Benkaistein came";
|
||||
mes "back from wherever he was";
|
||||
@ -2270,9 +2288,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "able to get Maku to apologize";
|
||||
mes "to me. That guy is just way";
|
||||
mes "too stubborn for his own good!";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 6) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, it's been a while.";
|
||||
mes "What are you doing back";
|
||||
@ -2288,6 +2307,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "and has been threatening to";
|
||||
mes "beat you up pretty badly.";
|
||||
next;
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "That no-good, dirty";
|
||||
mes "lying rotten scoundrel!";
|
||||
@ -2296,6 +2316,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "the ghetto and beat Maku";
|
||||
mes "up myself! That stupid guy!";
|
||||
next;
|
||||
cutin "lhz_diguts03.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "During times like this,";
|
||||
mes "I really miss ^FF0000Benkaistein^000000.";
|
||||
@ -2322,6 +2343,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
set friendship,7;
|
||||
changequest 12002,12003;
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Digotz]";
|
||||
mes "I don't know why,";
|
||||
mes "but I'm so angry!";
|
||||
@ -2329,7 +2351,8 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "out so much over this?!";
|
||||
close;
|
||||
}
|
||||
if ((friendship == 4 || friendship == 5)) {
|
||||
if (friendship == 4 || friendship == 5) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Still checking out";
|
||||
mes "Uptown Lighthalzen?";
|
||||
@ -2345,9 +2368,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "^FF0000Not to mention an apology!";
|
||||
mes "^FF0000But who cares what you think?!";
|
||||
mes "I'm so goddamn happy without you!^000000";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 3) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I know that the";
|
||||
mes "opulence of Uptown";
|
||||
@ -2369,7 +2393,9 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "says, unless it's an apology";
|
||||
mes "for being a fully blown jerk.";
|
||||
mes "Ever since we were kids...";
|
||||
cutin "",255;
|
||||
next;
|
||||
cutin "lhz_diguts08.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Anyway, we used to be close,";
|
||||
mes "but that guy was never a true";
|
||||
@ -2386,6 +2412,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "on the worst blind dates a";
|
||||
mes "man can possibly experience!";
|
||||
next;
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Maku doesn't know a damn";
|
||||
mes "about friendship! Even if I did";
|
||||
@ -2401,6 +2428,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "and check up on him! I only";
|
||||
mes "have one regret though...";
|
||||
next;
|
||||
cutin "lhz_diguts07.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "I only wish I had one";
|
||||
mes "last chance to see Maku...";
|
||||
@ -2432,9 +2460,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "^FF0000But who cares what you think?!";
|
||||
mes "I'm so goddamn happy without you!^000000";
|
||||
set friendship,4;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 2) {
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "What are you still";
|
||||
mes "doing hanging around";
|
||||
@ -2447,9 +2476,10 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Just hearing about";
|
||||
mes "Maku makes me so feel";
|
||||
mes "so upset for some reason!";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 1) {
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, an adventurer?";
|
||||
mes "Welcome to Uptown";
|
||||
@ -2466,6 +2496,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "your stay in my hometown.";
|
||||
next;
|
||||
select("Do you know someone named Maku?");
|
||||
cutin "lhz_diguts01.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Maku? Maku. Yes, he's my";
|
||||
mes "childhood friend. Or he was,";
|
||||
@ -2483,8 +2514,9 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "Just forget everything I said.";
|
||||
set friendship,2;
|
||||
changequest 12000,12001;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
cutin "lhz_diguts02.bmp",2;
|
||||
mes "[Digotz]";
|
||||
mes "Oh, an adventurer?";
|
||||
mes "Welcome to Uptown";
|
||||
@ -2500,7 +2532,7 @@ lhz_in02,201,210,5 script Digotz 4_M_LGTMAN,{
|
||||
mes "glad to see somebody";
|
||||
mes "aside from the stuck up";
|
||||
mes "rich people who live here.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
|
||||
lighthalzen,337,232,3 script Maku 4_M_LGTPOOR,{
|
||||
@ -3021,6 +3053,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
close;
|
||||
}
|
||||
if (friendship == 15) {
|
||||
cutin "lhz_benkaistin01.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Were you able to bring";
|
||||
mes "my journal to Digotz and";
|
||||
@ -3062,9 +3095,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "adventurer. When the three";
|
||||
mes "of us get together, I'll be";
|
||||
mes "sure to let you know~";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 11 && countitem(7351) > 0)) {
|
||||
if (friendship == 11 && countitem(7351) > 0) {
|
||||
mes "[Benkaistein]";
|
||||
mes "Aw nuts, this is";
|
||||
mes "taking much longer";
|
||||
@ -3072,6 +3105,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "Now where did I put";
|
||||
mes "that thing? Hmmmm...";
|
||||
next;
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Oh, is that it?";
|
||||
mes "Did you find my";
|
||||
@ -3080,6 +3114,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "This is it! Thank you";
|
||||
mes "for finding this for me!";
|
||||
next;
|
||||
cutin "",255;
|
||||
mes "[Benkaistein]";
|
||||
mes "Would you mind doing";
|
||||
mes "a favor for me? It'd be";
|
||||
@ -3097,6 +3132,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
next;
|
||||
set friendship,12;
|
||||
changequest 12004,12005;
|
||||
cutin "lhz_benkaistin04.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Anyway, this should at";
|
||||
mes "least help them realize";
|
||||
@ -3104,9 +3140,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "acting. Thanks in advance,";
|
||||
mes "and please take care of";
|
||||
mes "Maku and Digotz for me.";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if ((friendship == 10 || friendship == 11)) {
|
||||
if (friendship == 10 || friendship == 11) {
|
||||
mes "[Benkaistein]";
|
||||
mes "Aw nuts, this is";
|
||||
mes "taking much longer";
|
||||
@ -3121,6 +3157,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
close;
|
||||
}
|
||||
if (friendship == 9) {
|
||||
cutin "lhz_benkaistin03.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Oh, you startled me!";
|
||||
mes "Still, I'm aware that it's";
|
||||
@ -3130,6 +3167,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "I help you, adventurer?";
|
||||
next;
|
||||
select("Tell him about Maku and Digotz.");
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Benkaistein]";
|
||||
mes "Oh, how are my friends";
|
||||
mes "doing? Oh, what? They're";
|
||||
@ -3154,9 +3192,10 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "so important? Wait! Would you";
|
||||
mes "please wait a second while";
|
||||
mes "I look for something?";
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
if (friendship == 8) {
|
||||
cutin "lhz_benkaistin04.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Let's see, now.";
|
||||
mes "Wind Magic, Black Magic,";
|
||||
@ -3203,7 +3242,9 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "HEY YOU...!";
|
||||
mes "BENKAISTEIN~!";
|
||||
cutin "",255;
|
||||
next;
|
||||
cutin "lhz_benkaistin02.bmp",2;
|
||||
mes "[Passionate Student]";
|
||||
mes "Oh, good heavens!";
|
||||
mes "C-can't you keep";
|
||||
@ -3212,7 +3253,7 @@ yuno_in04,96,106,5 script Passionate Student 4_M_SAGE_A,{
|
||||
mes "No, wait. Have you been";
|
||||
mes "calling me all this time?";
|
||||
set friendship,9;
|
||||
close;
|
||||
close3;
|
||||
}
|
||||
mes "[Passionate Student]";
|
||||
mes "Let's see, now.";
|
||||
|
@ -948,13 +948,11 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 707,3,3,{
|
||||
close;
|
||||
case 2:
|
||||
if ($@re_moc < 3) {
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
|
||||
for(.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (isloggedin(getcharid(3,.@partymembername$[.@i]))) {
|
||||
set .@onlinemembers,.@onlinemembers + 1;
|
||||
}
|
||||
getpartymember getcharid(1), 1, .@partymembercid;
|
||||
.@partymembercount = $@partymembercount;
|
||||
for (.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (convertpcinfo(.@partymembercid[.@i], CPC_ACCOUNT))
|
||||
.@onlinemembers++;
|
||||
}
|
||||
if ((.@onlinemembers > 1) && (countitem(7826) > 0)) {
|
||||
mes "[Continental Guard]";
|
||||
@ -1009,13 +1007,11 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 707,3,3,{
|
||||
mes "[Continental Guard]";
|
||||
mes "Ah, you're an adventurer working for the Continental Guard. Nice to meet you. Feel free to ask me if you need my assistance.";
|
||||
next;
|
||||
getpartymember(getcharid(1));
|
||||
set .@partymembercount,$@partymembercount;
|
||||
copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
|
||||
for(.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (isloggedin(getcharid(3,.@partymembername$[.@i]))) {
|
||||
set .@onlinemembers,.@onlinemembers + 1;
|
||||
}
|
||||
getpartymember getcharid(1), 1, .@partymembercid;
|
||||
.@partymembercount = $@partymembercount;
|
||||
for (.@i = 0; .@i < .@partymembercount; .@i++) {
|
||||
if (convertpcinfo(.@partymembercid[.@i], CPC_ACCOUNT))
|
||||
.@onlinemembers++;
|
||||
}
|
||||
switch(select("Enter the First Field to Investigate:Enter the Second Field to Investigate:Return to Morocc's Accident Site:Cancel Conversation")) {
|
||||
case 1:
|
||||
|
@ -249,7 +249,7 @@ OnTouch_:
|
||||
end;
|
||||
}
|
||||
|
||||
nif_in,118,151,0 script #Piano3 111,1,1,{
|
||||
- script Piano3 HIDDEN_NPC,{
|
||||
end;
|
||||
|
||||
OnTouch_:
|
||||
|
@ -1003,7 +1003,7 @@ um_in,139,48,5 script Phrenetan 783,{
|
||||
close;
|
||||
}
|
||||
if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) {
|
||||
if (um_wind) set um_wind,1;
|
||||
if (um_wind == 0) set um_wind,1;
|
||||
emotion ET_FRET;
|
||||
mes "[Phrenetan]";
|
||||
mes "Umbaumbah wooga wooga";
|
||||
|
@ -377,7 +377,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 545,{
|
||||
set in_canal_n,1;
|
||||
close;
|
||||
}
|
||||
if (countitem(6436) == 0) {
|
||||
if (rentalcountitem(6436) == 0) {
|
||||
mes "[Missing, the Cleaner]";
|
||||
mes "You don't look like you have Seagod Protection. I can't open door at the moment!";
|
||||
close;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1419,6 +1419,7 @@ OnTouch_:
|
||||
break;
|
||||
case 3:
|
||||
jitterbug_options |= 1;
|
||||
areamonster 'map_jtb$,351,131,389,96, "--ja--", 3108,1; // no label
|
||||
unittalk getcharid(3), "" + strcharinfo(0) + " : I like your Red Potion (feat. Muka).";
|
||||
mes "[Newoz]";
|
||||
mes "Hah hah, this is embarassing, but thank you.";
|
||||
|
@ -83,7 +83,7 @@ mal_dun01,151,235,5 script Starfish 551,{
|
||||
close;
|
||||
}
|
||||
if (.@playtime == 2) erasequest 4197;
|
||||
if (countitem(6442)) {
|
||||
if (rentalcountitem(6442)) {
|
||||
if (instance_create(.@md_name$) < 0) {
|
||||
mes "[Starfish]";
|
||||
mes "Party name is... "+getpartyname(.@party_id)+".";
|
||||
@ -118,7 +118,7 @@ mal_dun01,153,237,5 script Weird Entrance 844,{
|
||||
next;
|
||||
switch(select("Go in.:Stop.")) {
|
||||
case 1:
|
||||
if (countitem(6442)) {
|
||||
if (rentalcountitem(6442)) {
|
||||
switch(instance_enter("Octopus Cave")) {
|
||||
case IE_OTHER:
|
||||
mes "[Starfish]";
|
||||
|
@ -339,3 +339,260 @@ S_Slot:
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
||||
// Temporal shoes slotted - npc enchant
|
||||
glast_01,184,283,4 script Dark magic master#pa082 1_F_01,{
|
||||
disable_items;
|
||||
if ((MaxWeight - Weight) < 1000) {
|
||||
mes "Your bag is too heavy. Reduce some weight and come back.";
|
||||
close;
|
||||
}
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You seem to be carrying too many items. Put some items in storage and come back again.";
|
||||
close;
|
||||
}
|
||||
// requirements
|
||||
.@coagulated_id = 6608;// Coagulated_Spell
|
||||
.@polluted_id = 6755;// Polluted_Spell
|
||||
.@cost_zeny = 100000;
|
||||
|
||||
mes "[Dark magic master]";
|
||||
mes "I deal with the Temporal Boots with socket only.";
|
||||
next;
|
||||
if (select( "How does the enchanting work?", "Give effect to my Temporal Boots" ) == 1) {
|
||||
mes "[Dark magic master]";
|
||||
mes "You should ask Hugin's magic master all the basic things. I want deeper conversation about enchating work.";
|
||||
next;
|
||||
mes "[Dark magic master]";
|
||||
mes "I need 4 items. ^0000ff" + callfunc("F_InsertComma",.@cost_zeny) + ", " + getitemname(.@polluted_id) + ", " + getitemname(.@coagulated_id) + ", Temporal Boots(Socket) Series^000000. If you don't have any of these, I cannot help you.";
|
||||
next;
|
||||
mes "[Dark magic master]";
|
||||
mes "It's my small hobby.. To enchant Socketed Temporal Boots using polluted and coagulated spell.";
|
||||
next;
|
||||
mes "[Dark magic master]";
|
||||
mes "Of course, you must cope with bigger risk of destruction whenever you'd like to enchant again and again.";
|
||||
next;
|
||||
mes "[Dark magic master]";
|
||||
mes "The enchant order is same as Hugin's magic master's enchantment. Please refer to his explanation.";
|
||||
close;
|
||||
}
|
||||
.@equip_id = getequipid(EQI_SHOES);
|
||||
|
||||
switch(.@equip_id) {
|
||||
case 22006: // Temporal_Str_Boots_
|
||||
case 22007: // Temporal_Vit_Boots_
|
||||
case 22008: // Temporal_Dex_Boots_
|
||||
case 22009: // Temporal_Int_Boots_
|
||||
case 22010: // Temporal_Agi_Boots_
|
||||
case 22011: // Temporal_Luk_Boots_
|
||||
case 22113: // Modified_Str_Boots_
|
||||
case 22114: // Modified_Int_Boots_
|
||||
case 22115: // Modified_Agi_Boots_
|
||||
case 22116: // Modified_Vit_Boots_
|
||||
case 22117: // Modified_Dex_Boots_
|
||||
case 22118: // Modified_Luk_Boots_
|
||||
break;
|
||||
case -1:
|
||||
mes "[Dark magic master]";
|
||||
mes "Are you wearing the item?";
|
||||
close;
|
||||
default:
|
||||
mes "[Dark magic master]";
|
||||
mes "This is not the right item for this enchant. Remember, only those 6 types of Temporal Boots with socket are available for hidden enchanting..";
|
||||
close;
|
||||
}
|
||||
// enchants ID
|
||||
setarray .@enchant_1[0],4808,4832,4814,4741,4869,4752;// Fighting_Spirit4 Expert_Archer1 Spell2 Vitality2 DelayafterAttack1Lv Luck3
|
||||
setarray .@enchant_2[0],4820,4833,4813,4742,4872,4753;// Fighting_Spirit5 Expert_Archer2 Spell3 Vitality3 DelayafterAttack2Lv Luck4
|
||||
setarray .@enchant_3[0],4821,4834,4812,4861,4873,4754;// Fighting_Spirit6 Expert_Archer3 Spell4 MHP1 DelayafterAttack3Lv Luck5
|
||||
setarray .@enchant_4[0],4822,4835,4826,4862,4881,4755;// Fighting_Spirit7 Expert_Archer4 Spell5 MHP2 DelayafterAttack4Lv Luck6
|
||||
|
||||
// requirements amount
|
||||
setarray .@en_amount_coag[0],3,10,20,40,50;
|
||||
setarray .@en_amount_polluted[0],1,2,4,7,10;
|
||||
|
||||
// (custom) chances of success (official value unknown)
|
||||
setarray .@chances[0],100,70,70,70,70;
|
||||
|
||||
// data of item equipped
|
||||
.@equip_name$ = getequipname(EQI_SHOES);
|
||||
setarray .@card[0],
|
||||
getequipcardid(EQI_SHOES,0),
|
||||
getequipcardid(EQI_SHOES,1),
|
||||
getequipcardid(EQI_SHOES,2),
|
||||
getequipcardid(EQI_SHOES,3);
|
||||
copyarray .@equip_card[0], .@card[0], 4;
|
||||
.@equip_refine = getequiprefinerycnt(EQI_SHOES);
|
||||
|
||||
if (.@card[2] > 0) {
|
||||
mes "[Dark magic master]";
|
||||
mes "These boots have already passed the enchanting limit. We can't enchant them any more.";
|
||||
close;
|
||||
}
|
||||
if (.@card[3] == 0) {// 4th slot 1st try enchanting
|
||||
.@amount_coag = .@en_amount_coag[0];
|
||||
.@amount_poll = .@en_amount_polluted[0];
|
||||
|
||||
mes "[Dark magic master]";
|
||||
mes "Want to enchant ^0000ff" + .@equip_name$ + " (Socket)^000000? For the 1st enchanting, you need ^0000ff" + .@amount_poll + " " + getitemname(.@polluted_id) + ", " + .@amount_coag + " " + getitemname(.@coagulated_id) + ", and " + callfunc("F_InsertComma",.@cost_zeny) + " zeny^000000.";
|
||||
mes "It has some risk of failing..";
|
||||
next;
|
||||
.@s = select( "Quit", "Fighting Spirit", "Archery", "Spell", "Vitality", "Attack Speed", "Lucky" ) - 2;
|
||||
if (.@s == -1) {
|
||||
mes "[Dark magic master]";
|
||||
mes "Ok, come back when you are ready.";
|
||||
close;
|
||||
}
|
||||
.@card[3] = .@enchant_1[.@s];
|
||||
.@string$ = "enchant number ^6300001^000000.";
|
||||
.@num = 0;
|
||||
}
|
||||
else {
|
||||
for ( .@num = 1; .@num < 5; .@num++ ) {
|
||||
for ( .@type = 0; .@type < 6 && .@card[3] != getd( ".@enchant_" + .@num + "[" + .@type + "]" ); .@type++ )
|
||||
continue;
|
||||
if (.@type < 6)
|
||||
break;
|
||||
}
|
||||
if (.@num == 5) {
|
||||
mes "[Dark magic master]";
|
||||
mes "Something wrong happened.";
|
||||
close;
|
||||
}
|
||||
.@amount_coag = .@en_amount_coag[.@num];
|
||||
.@amount_poll = .@en_amount_polluted[.@num];
|
||||
|
||||
mes "[Dark magic master]";
|
||||
if (.@num == 4) {
|
||||
.@card[2] = callfunc("F_Rand",4875,4876,4877,4878,4879,4880);// Bear's_Power, Runaway_Magic, Speed_Of_Light, Muscle_Fool, Hawkeye, Lucky_Day
|
||||
.@string$ = "^990000 Bonus effect ^000000 upgrade.";
|
||||
mes "Would you like a random bonus effect for the 3rd slot? You need ^0000ff" + .@amount_poll + " " + getitemname(.@polluted_id) + ", " + .@amount_coag + " " + getitemname(.@coagulated_id) + ", and " + callfunc("F_InsertComma",.@cost_zeny) + " zeny^000000. But it has high risk of failing..";
|
||||
}
|
||||
else {
|
||||
.@level = .@num + 1;
|
||||
.@card[3] = getd( ".@enchant_" + (.@num+1) + "[" + .@type + "]" );
|
||||
.@string$ = "enchant number ^990000" + .@level + "^000000.";
|
||||
mes "Enchanting ^0000ff" + .@equip_name$ + " (Socket)^000000's 4th slot as ^0000ff" + .@level + "^000000 level effect. Requires ^0000ff" + .@amount_poll + " " + getitemname(.@polluted_id) + ", " + .@amount_coag + " " + getitemname(.@coagulated_id) + ", and " + callfunc("F_InsertComma",.@cost_zeny) + " z^000000. It has some risk of failing..";
|
||||
}
|
||||
next;
|
||||
if (select( "Quit", "Effect Upgrade!" ) == 1) {
|
||||
mes "[Dark magic master]";
|
||||
mes "Ok, come back when you are ready.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (countitem(.@coagulated_id) < .@amount_coag) {
|
||||
mes "[Dark magic master]";
|
||||
mes "Hmm, you are missing " + (.@amount_coag - countitem(.@coagulated_id)) + " " + getitemname(.@coagulated_id) + " items. Go get more, and then we can talk about more enchants.";
|
||||
close;
|
||||
}
|
||||
if (countitem(.@polluted_id) < .@amount_poll) {
|
||||
mes "[Dark magic master]";
|
||||
mes "Hmm, you are missing " + (.@amount_poll - countitem(.@polluted_id)) + " " + getitemname(.@polluted_id) + " items. Go get more, and then we can talk about more enchants.";
|
||||
close;
|
||||
}
|
||||
if (Zeny < .@cost_zeny) {
|
||||
mes "[Dark magic master]";
|
||||
mes "You must bring ^0000ff" + callfunc("F_InsertComma",.@cost_zeny) + " zeny^000000. Nothing is free you know...";
|
||||
close;
|
||||
}
|
||||
delitem .@coagulated_id, .@amount_coag;
|
||||
delitem .@polluted_id, .@amount_poll;
|
||||
Zeny -= .@cost_zeny;
|
||||
|
||||
// anti-hack
|
||||
if (callfunc("F_IsEquipIDHack", EQI_SHOES, .@equip_id) || callfunc("F_IsEquipCardHack", EQI_SHOES, .@equip_card[0], .@equip_card[1], .@equip_card[2], .@equip_card[3]) || callfunc("F_IsEquipRefineHack", EQI_SHOES, .@equip_refine))
|
||||
close;
|
||||
|
||||
delequip EQI_SHOES;
|
||||
if (.@chances[.@num] < rand(1,100)) {
|
||||
specialeffect2 EF_LORD;
|
||||
mes "[Dark magic master]";
|
||||
mes "Arrggg, we failed. Better luck next time.";
|
||||
close;
|
||||
}
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
mes "[Hugin's Magician]";
|
||||
mes "Trying for " + .@string$;
|
||||
getitem2 .@equip_id,1,1,.@equip_refine,0,0,0,.@card[2],.@card[3];
|
||||
close;
|
||||
}
|
||||
|
||||
// Items exchange for card
|
||||
glast_01,216,292,5 script Portrait collector#0002 4_M_OILMAN,{
|
||||
disable_items;
|
||||
if ((MaxWeight - Weight) < 1000) {
|
||||
mes "Your bag is too heavy. Reduce some weight and come back.";
|
||||
close;
|
||||
}
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You seem to be carrying too many items. Put some items in storage and come back again.";
|
||||
close;
|
||||
}
|
||||
.@coagulated_id = 6608; // Coagulated_Spell
|
||||
.@polluted_id = 6755; // Polluted_Spell
|
||||
.@white_card = 4608; // White_Knightage_Card
|
||||
.@khalitzburg_card = 4609; // Khaliz_Knightage_Card
|
||||
|
||||
mes "[Portrait collector]";
|
||||
mes "I have been collecting portraits for an year already. Now it's time to show people my collection.";
|
||||
next;
|
||||
mes "[Portrait collector]";
|
||||
mes "Hey, do you have a lot of " + getitemname(.@polluted_id) + " or " + getitemname(.@coagulated_id) + "? If so, why don't you trade a nice portrait that I have?";
|
||||
next;
|
||||
switch( select( "Cancel", "Exchange for " + getitemname(.@white_card), "Exchange for " + getitemname(.@khalitzburg_card) ) ) {
|
||||
case 1:
|
||||
mes "[Portrait collector]";
|
||||
mes "Well, OK. Come back when you are ready.";
|
||||
close;
|
||||
case 2:
|
||||
.@reward_id = .@white_card;
|
||||
.@amount_coag = 3000;
|
||||
.@amount_polluted = 70;
|
||||
break;
|
||||
case 3:
|
||||
.@reward_id = .@khalitzburg_card;
|
||||
.@amount_coag = 5000;
|
||||
.@amount_polluted = 100;
|
||||
break;
|
||||
}
|
||||
mes "[Portrait collector]";
|
||||
mes "What would you like in exchange for the " + getitemname(.@reward_id) + "?";
|
||||
next;
|
||||
if (countitem(.@coagulated_id) < .@amount_coag)
|
||||
.@color$[0] = "^666666";
|
||||
if (countitem(.@polluted_id) < .@amount_polluted)
|
||||
.@color$[1] = "^666666";
|
||||
switch( select( "Cancel", sprintf("%s%s %s^000000", .@color$[0], callfunc("F_InsertComma",.@amount_coag), getitemname(.@coagulated_id)), sprintf("%s%s %s^000000", .@color$[1], callfunc("F_InsertComma",.@amount_polluted), getitemname(.@polluted_id)) ) ) {
|
||||
case 1:
|
||||
mes "[Portrait collector]";
|
||||
mes "Well, OK. Come back when you are ready.";
|
||||
close;
|
||||
case 2:
|
||||
.@id = .@coagulated_id;
|
||||
.@amount = .@amount_coag;
|
||||
break;
|
||||
case 3:
|
||||
.@id = .@polluted_id;
|
||||
.@amount = .@amount_polluted;
|
||||
break;
|
||||
}
|
||||
if (countitem(.@id) < .@amount) {
|
||||
mes "[Portrait collector]";
|
||||
mes "Hmm, you don't have enough Spell now. Go get more.";
|
||||
close;
|
||||
}
|
||||
mes "[Portrait collector]";
|
||||
mes "Are you sure that you won't regret it?";
|
||||
next;
|
||||
if (select( "Cancel", "Sure" ) == 1) {
|
||||
mes "[Portrait collector]";
|
||||
mes "Well, OK. Come back when you are ready.";
|
||||
close;
|
||||
}
|
||||
mes "[Portrait collector]";
|
||||
mes "Cool, let's make a deal.";
|
||||
delitem .@id, .@amount;
|
||||
getitem .@reward_id,1;
|
||||
close;
|
||||
}
|
||||
|
@ -489,10 +489,10 @@ lhz_cube,233,24,4 script Sorcerer#Bio4Reward 4_M_UMDANCEKID,{
|
||||
next;
|
||||
mes "[Pudding]";
|
||||
mes "Let me see.. the equipments discovered until now are....";
|
||||
mes "6 Armors, 14 Weapons.";
|
||||
mes "7 Armors, 14 Weapons.";
|
||||
next;
|
||||
while(1) {
|
||||
switch(select("Ok, I don't have to know more.", "6 Armors", "14 Weapons")) {
|
||||
switch(select("Ok, I don't have to know more.", "7 Armors", "14 Weapons")) {
|
||||
case 1:
|
||||
mes "[Pudding]";
|
||||
mes "If you obtain '^F2766EWill of Warrior^000000' or '^952420Thirst for Blood^000000', and obtain also equipment which is capable to accept their power, bring them to me. I will be waiting.";
|
||||
|
1431
npc/re/merchants/malangdo_costume.txt
Normal file
1431
npc/re/merchants/malangdo_costume.txt
Normal file
File diff suppressed because it is too large
Load Diff
169
npc/re/merchants/pet_trader.txt
Normal file
169
npc/re/merchants/pet_trader.txt
Normal file
@ -0,0 +1,169 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Pet Trader NPC
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Exchanges Cute Pet Tickets for Pet Eggs.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version [Latiosu]
|
||||
//============================================================
|
||||
|
||||
prontera,210,209,5 script Pet Trader#1 4_M_JPNOJI,{
|
||||
disable_items;
|
||||
mes "[Pet Trader]";
|
||||
mes "Making a living through business ain't easy.";
|
||||
mes "I get real bad motion sickness, yet today I got caught up in a storm on my way here.";
|
||||
next;
|
||||
mes "[Pet Trader]";
|
||||
mes "It was such a horrible experience. Thanks to that, I don't feel so good. Ughh...";
|
||||
next;
|
||||
mes "[Pet Trader]";
|
||||
mes "Anyway, did you come here looking for a Cute Pet?";
|
||||
mes "You've brought a ticket with you, right?";
|
||||
next;
|
||||
switch (select("Examine your tickets:Cancel")) {
|
||||
case 1:
|
||||
setarray .@tickets,
|
||||
6116, //Succu_Pet_Coupon
|
||||
6117, //Imp_Pet_Coupon
|
||||
6118, //Chung_E_Pet_Coupon
|
||||
6129, //Ticket_Nightmare
|
||||
6130, //Ticket_Loli_Ruri
|
||||
6131, //Ticket_Goblin_Leader
|
||||
6132, //Ticket_Incubus
|
||||
6133, //Ticket_Miyabi_Ningyo
|
||||
6134, //Ticket_Whisper
|
||||
6135, //Ticket_Wicked_Nymph
|
||||
6136, //Ticket_Medusa
|
||||
6137, //Ticket_Stoneshooter
|
||||
6138, //Ticket_Marionette
|
||||
6139, //Ticket_Leafcat
|
||||
6140, //Ticket_Dullahan
|
||||
6141, //Ticket_Shinobi
|
||||
6142, //Ticket_Golem
|
||||
6143, //Ticket_Civil_Servant
|
||||
6157, //Poring_Ticket
|
||||
6158, //Drops_Ticket
|
||||
6159, //Poporing_Ticket
|
||||
6160, //Lunatic_Ticket
|
||||
6161, //Picky_Ticket
|
||||
6162, //Pecopeco_Ticket
|
||||
6163, //Savage_Baby_Ticket
|
||||
6164, //Spore_Ticket
|
||||
6165, //Poison_Spore_Ticket
|
||||
6166, //Chonchon_Ticket
|
||||
6167, //Steel_Chonchon_Ticket
|
||||
6168, //Petit_Ticket
|
||||
6169, //Deviruchi_Ticket
|
||||
6170, //Isis_Ticket
|
||||
6171, //Smokie_Ticket
|
||||
6172, //Dokebi_Ticket
|
||||
6173, //Desert_Wolf_B_Ticket
|
||||
6174, //Yoyo_Ticket
|
||||
6175, //Sohee_Ticket
|
||||
6176, //Rocker_Ticket
|
||||
6177, //Hunter_Fly_Ticket
|
||||
6178, //Orc_Warrior_Ticket
|
||||
6179, //Bapho_Jr_Ticket
|
||||
6180, //Munak_Ticket
|
||||
6181, //Bongun_Ticket
|
||||
6182, //Goblin_Ticket
|
||||
6183, //Hardtack_Ticket
|
||||
6184, //Zherlthsh_Ticket
|
||||
6185, //Alice_Ticket
|
||||
6883, //Pet_Snow_Bunny_Ticket
|
||||
6884; //Pet_Tikbalang_Ticket
|
||||
setarray .@eggs,
|
||||
9055, //Succubus_Egg
|
||||
9056, //Imp_Egg
|
||||
9030, //Chung_E_Egg
|
||||
9054, //Nightmare_Terror_Egg
|
||||
9042, //Loli_Ruri_Egg
|
||||
9046, //Goblin_Leader_Egg
|
||||
9052, //Incubus_Egg
|
||||
9048, //Miyabi_Ningyo_Egg
|
||||
9045, //Whisper_Egg
|
||||
9047, //Wicked_Nymph_Egg
|
||||
9050, //Medusa_Egg
|
||||
9051, //Stone_Shooter_Egg
|
||||
9043, //Marionette_Egg
|
||||
9041, //Leaf_Cat_Egg
|
||||
9049, //Dullahan_Egg
|
||||
9044, //Shinobi_Egg
|
||||
9053, //Golem_Egg
|
||||
9040, //Civil_Servant_Egg
|
||||
9001, //Poring_Egg
|
||||
9002, //Drops_Egg
|
||||
9003, //Poporing_Egg
|
||||
9004, //Lunatic_Egg
|
||||
9005, //Picky_Egg
|
||||
9014, //PecoPeco_Egg
|
||||
9009, //Savage_Bebe_Egg
|
||||
9012, //Spore_Egg
|
||||
9013, //Poison_Spore_Egg
|
||||
9006, //Chonchon_Egg
|
||||
9007, //Steel_Chonchon_Egg
|
||||
9022, //Green_Petite_Egg
|
||||
9023, //Deviruchi_Egg
|
||||
9021, //Isis_Egg
|
||||
9015, //Smokie_Egg
|
||||
9019, //Dokkaebi_Egg
|
||||
9010, //Baby_Desert_Wolf_Egg
|
||||
9016, //Yoyo_Egg
|
||||
9020, //Sohee_Egg
|
||||
9011, //Rocker_Egg
|
||||
9008, //Hunter_Fly_Egg
|
||||
9017, //Orc_Warrior_Egg
|
||||
9024, //Bapho_Jr
|
||||
9018, //Munak_Egg
|
||||
9025, //Bongun_Egg
|
||||
9029, //Santa_Goblin_Egg
|
||||
9028, //Rice_Cake_Egg
|
||||
9026, //Zherlthsh_Egg
|
||||
9027, //Alice_Egg
|
||||
9058, //Snow_Rabbit_Egg
|
||||
9059; //Tikbalang_Pet
|
||||
for (.@i = 0; .@i < getarraysize(.@tickets); .@i++) {
|
||||
if (countitem(.@tickets[.@i]) > 0) {
|
||||
.@menu$ += getitemname(.@tickets[.@i]) + ":";
|
||||
.@ticketIndices[.@count++] = .@i;
|
||||
}
|
||||
}
|
||||
|
||||
if (.@count == 0) {
|
||||
mes "[Pet Trader]";
|
||||
mes "I don't think you've got the stuff I want.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "[Pet Trader]";
|
||||
mes "Which ticket do you want to exchange?";
|
||||
next;
|
||||
.@index = .@ticketIndices[select(.@menu$) - 1];
|
||||
|
||||
mes "[Pet Trader]";
|
||||
mes "Great!";
|
||||
mes "^0000FF"+ getitemname(.@eggs[.@index]) +"^000000";
|
||||
mes "Are you sure you want this pet?";
|
||||
next;
|
||||
if (select("Yes:No") == 2) close;
|
||||
if (!checkweight(.@eggs[.@index], 1)) {
|
||||
mes "You're carrying too much stuff!";
|
||||
mes "Come back when you've made some space.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "[Pet Trader]";
|
||||
mes "Here's your pet~";
|
||||
delitem .@tickets[.@index], 1;
|
||||
getitem .@eggs[.@index], 1;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Pet Trader]";
|
||||
mes "So you want hear about the land across the sea, but I ain't feeling so well today.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// Duplicate NPCs
|
||||
alberta,179,141,5 duplicate(Pet Trader#1) Pet Trader#2 4_M_JPNOJI
|
@ -120,7 +120,7 @@ S_Rent:
|
||||
mes "Select the desired item.";
|
||||
next;
|
||||
for ( .@i = 1; .@i < getargcount(); .@i += 2 ) {
|
||||
if (countitem(getarg(.@i)) > isequippedcnt(getarg(.@i)))// don't count item equipped
|
||||
if (rentalcountitem(getarg(.@i)) > isequippedcnt(getarg(.@i)))// don't count item equipped
|
||||
.@menu$ = .@menu$ + "^4d4dff"+ getarg(.@i+1) +" - Checked out^000000:";
|
||||
else
|
||||
.@menu$ = .@menu$ + getarg(.@i+1) + ":";
|
||||
@ -130,7 +130,7 @@ S_Rent:
|
||||
if (.@s <= .@total_item) {
|
||||
.@index = .@s *2 +1;
|
||||
mes "[Rental Items Manager]";
|
||||
if (countitem(getarg(.@index)) > isequippedcnt(getarg(.@index)))
|
||||
if (rentalcountitem(getarg(.@index)) > isequippedcnt(getarg(.@index)))
|
||||
mes "You already have "+ getarg(.@index+1) +".";
|
||||
else {
|
||||
mes "Here is "+ getarg(.@index+1) +".";
|
||||
|
@ -2186,7 +2186,7 @@ morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{
|
||||
mes "" + strcharinfo(0) + ", huh? That's a good name.";
|
||||
next;
|
||||
}
|
||||
if (ep14_3_newerabs == 3) {
|
||||
if (ep14_3_newerabs <= 3) {
|
||||
mes "[Tamarin]";
|
||||
mes "Ah,";
|
||||
mes "I'd better do something before people start asking if I'm homeless.";
|
||||
@ -2202,7 +2202,7 @@ morocc,138,238,4 script Piled Rags#ep14bs 4_M_DIEMAN,{
|
||||
close3;
|
||||
}
|
||||
}
|
||||
if (ep14_3_newerabs == 4) {
|
||||
if (ep14_3_newerabs <= 4) {
|
||||
mes "[Tamarin]";
|
||||
mes "Ah,";
|
||||
mes "do you mean the ^0000FFoasis near the northwestern sphinx^000000?";
|
||||
|
10
npc/re/quests/quests_niflheim.txt
Normal file
10
npc/re/quests/quests_niflheim.txt
Normal file
@ -0,0 +1,10 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Quest NPCs related to Niflheim
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Piano Key Ouest
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Moved Piano3 to pre-re/re paths. [Daegaladh]
|
||||
//============================================================
|
||||
|
||||
nif_in,118,151,0 duplicate(Piano3) #Piano3 HIDDEN_NPC,1,1
|
@ -5888,6 +5888,7 @@ harboro1,156,215,5 script Innkeeper#rockridge 1_ETC_01,{
|
||||
mes "Enjoy your stay at the Lazy Owl's.";
|
||||
close2;
|
||||
Zeny = Zeny - 5000;
|
||||
percentheal 100,100;
|
||||
warp "harboro1",157,210;
|
||||
end;
|
||||
case 3:
|
||||
|
@ -284,7 +284,7 @@ S_Material:
|
||||
mes "^4d4dff4 Presberk's Leather";
|
||||
mes "1 Spirit of Hugin";
|
||||
mes "1 Spirit of Munin";
|
||||
mes "1 Giant's Chisel";
|
||||
mes "4 Giant's Chisel";
|
||||
mes "1 Jormungand's Rib";
|
||||
mes "1 Wizardry Staff";
|
||||
mes "1 Muspellium and Essence of Rune, respectively^000000";
|
||||
|
@ -111,9 +111,11 @@ npc: npc/re/merchants/guild_warehouse.txt
|
||||
npc: npc/re/merchants/hd_refiner.txt
|
||||
npc: npc/re/merchants/HorrorToyFactory_merchants.txt
|
||||
npc: npc/re/merchants/inn.txt
|
||||
npc: npc/re/merchants/malangdo_costume.txt
|
||||
npc: npc/re/merchants/moro_cav_exchange.txt
|
||||
npc: npc/re/merchants/nightmare_biolab.txt
|
||||
npc: npc/re/merchants/OldGlastHeim_merchants.txt
|
||||
npc: npc/re/merchants/pet_trader.txt
|
||||
npc: npc/re/merchants/quivers.txt
|
||||
npc: npc/re/merchants/refine.txt
|
||||
npc: npc/re/merchants/renters.txt
|
||||
@ -199,6 +201,7 @@ npc: npc/re/quests/quests_malaya.txt
|
||||
npc: npc/re/quests/quests_mora.txt
|
||||
npc: npc/re/quests/quests_morocc.txt
|
||||
npc: npc/re/quests/quests_nameless.txt
|
||||
npc: npc/re/quests/quests_niflheim.txt
|
||||
npc: npc/re/quests/quests_rockridge.txt
|
||||
npc: npc/re/quests/quests_veins.txt
|
||||
npc: npc/re/quests/the_sign_quest.txt
|
||||
|
@ -4871,8 +4871,8 @@ REPLACE INTO `item_db` VALUES (12270,'Tasty_Major','Tasty White Ration',2,2,NULL
|
||||
REPLACE INTO `item_db` VALUES (12271,'Mre_A','Military Ration A',0,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 5,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12272,'Mre_B','Military Ration B',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12273,'Mre_C','Military Ration C',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCFLEE,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12274,'Gold_Pill_1','Daehwandan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMHPRATE,3600000,5; percentheal 10,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12275,'Gold_Pill_2','Taecheongdan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCMSPRATE,3600000,5; percentheal 0,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12274,'Gold_Pill_1','Daehwandan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start2 SC_INCREASE_MAXHP,3600000,5,10; percentheal 10,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12275,'Gold_Pill_2','Taecheongdan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start2 SC_INCREASE_MAXSP,3600000,5,10; percentheal 0,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12276,'Mimic_Scroll','Mimic Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2058,1800000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12277,'Disguise_Scroll','Disguise Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2059,1800000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (12278,'Alice_Scroll','Alice Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2060,1800000;',NULL,NULL);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -252,8 +252,9 @@ CREATE TABLE IF NOT EXISTS `char` (
|
||||
`unban_time` int(11) unsigned NOT NULL default '0',
|
||||
`font` tinyint(3) unsigned NOT NULL default '0',
|
||||
`uniqueitem_counter` int(11) unsigned NOT NULL default '0',
|
||||
`sex` ENUM('M','F','U') NOT NULL default 'U',
|
||||
`sex` ENUM('M','F') NOT NULL,
|
||||
`hotkey_rowshift` tinyint(3) unsigned NOT NULL default '0',
|
||||
`hotkey_rowshift2` tinyint(3) unsigned NOT NULL default '0',
|
||||
`clan_id` int(11) unsigned NOT NULL default '0',
|
||||
`last_login` datetime DEFAULT NULL,
|
||||
`title_id` INT(11) unsigned NOT NULL default '0',
|
||||
|
@ -369,7 +369,7 @@ REPLACE INTO `mob_db_re` VALUES (1289,'MAYA_PUPLE','Maya Purple','Maya Purple',8
|
||||
REPLACE INTO `mob_db_re` VALUES (1290,'SKELETON_GENERAL','Skeleton General','Skeleton General',88,6720,0,1368,1553,1,1317,1701,100,35,72,34,52,31,84,25,10,12,1,1,29,0x3695,150,2276,576,432,0,0,0,0,0,0,0,7068,2550,756,160,508,800,0,0,1219,80,13035,15,2274,1,0,0,0,0,4221,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1291,'WRAITH_DEAD','Wraith Dead','Wraith Dead',86,10035,0,2518,1824,2,1002,160,88,56,63,69,55,45,88,45,10,12,2,1,89,0x3695,175,1816,576,240,0,0,0,0,0,0,0,1059,4413,2206,10,2506,8,716,700,732,5,603,100,568,300,0,0,0,0,4189,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1292,'MINI_DEMON','Mini Demon','Mini Demon',117,19402,1,2700,2025,1,938,114,80,25,130,69,55,56,79,40,10,12,0,6,27,0x2003695,150,1000,600,384,0,0,0,0,0,0,0,1038,4413,1039,450,2255,3,757,160,912,2500,1009,10,1478,5,0,0,0,0,4204,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1293,'CREMY_FEAR','Creamy Fear','Creamy Fear',77,3420,0,945,1067,2,757,110,76,37,65,36,33,49,66,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,602,200,1550,8,2726,5,522,50,0,0,0,0,4298,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1293,'CREMY_FEAR','Creamy Fear','Creamy Fear',117,18211,0,2583,2475,2,731,243,76,37,65,36,33,49,79,30,10,12,0,4,24,0x2003695,155,1136,720,840,0,0,0,0,0,0,0,924,4550,2333,10,518,550,2899,1,12676,8,2726,5,522,50,0,0,0,0,4298,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1294,'KILLER_MANTIS','Killer Mantis','Killer Mantis',91,7650,0,1485,1674,1,1521,1201,107,45,82,56,58,45,69,40,10,12,1,4,22,0x2003695,175,1528,660,432,0,0,0,0,0,0,0,1031,4550,943,2500,721,10,509,15,514,25,1262,1,2108,1,0,0,0,0,4301,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1295,'OWL_BARON','Owl Baron','Owl Baron',120,21000,1,3042,2282,2,629,201,88,25,72,65,55,102,77,72,10,12,2,6,60,0x6203695,175,1345,824,440,0,0,0,0,0,0,0,7071,3500,7063,2500,0,0,1472,1,1629,2,693,100,5045,5,0,0,0,0,4238,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (1296,'KOBOLD_LEADER','Kobold Leader','Kobold Leader',112,13520,1,2643,2383,1,995,96,90,62,135,34,68,56,83,47,10,12,1,7,44,0x3695,150,1028,528,360,0,0,0,0,0,0,0,999,450,1034,6305,912,1200,0,0,1613,2,525,150,526,100,0,0,0,0,4291,1);
|
||||
@ -2163,10 +2163,10 @@ REPLACE INTO `mob_db_re` VALUES (2935,'T_EVIL_CLOUD_HERMIT','Taoist Hermit','Tao
|
||||
REPLACE INTO `mob_db_re` VALUES (2936,'E_GHOSTRING','Ghostring','Ghostring',1,10,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,3,20,0x0,300,1220,1080,648,0,0,0,0,0,0,0,535,1500,535,1500,535,1500,535,1500,12192,2000,7225,2000,6658,500,0,0,0,0,6658,10000);
|
||||
#REPLACE INTO `mob_db_re` VALUES (2937,'M_LOKI','M Loki','M Loki',145,1215600,1,1,1,2,1835,444,15,89,76,66,90,55,189,22,10,12,1,7,20,0x0,175,800,750,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2938,'MM_MAGIC_SEAL','Magic Seal','Magic Seal',140,10000000,1,1,6999,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2939,'MM_EVIL_SHADOW1','Evil Shadow','Evil Shadow',138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2940,'MM_EVIL_SHADOW2','Evil Shadow','Evil Shadow',141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2941,'MM_EVIL_SHADOW3','Evil Shadow','Evil Shadow',142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2942,'MM_EVIL_FANATICS','Evil Fanatics','Evil Fanatics',151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2939,'MM_EVIL_SHADOW1','Evil Shadow','Evil Shadow',138,112000,1,7456,5983,1,3266,1307,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000085,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (2940,'MM_EVIL_SHADOW2','Evil Shadow','Evil Shadow',141,127650,1,8103,7738,1,2678,1071,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000085,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (2941,'MM_EVIL_SHADOW3','Evil Shadow','Evil Shadow',142,153400,1,8863,6736,1,3167,1267,89,44,120,87,66,33,106,27,10,12,2,6,47,0x2000085,200,1800,780,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27264,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (2942,'MM_EVIL_FANATICS','Evil Fanatics','Evil Fanatics',151,8256000,1,1008653,988954,3,3350,167,166,103,118,72,40,55,213,30,10,12,2,6,67,0x6280085,200,1000,500,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27265,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (2943,'MM_ICE_MINE','Icemine','Icemine',149,10000,200,0,0,7,200,1,200,10,200,200,200,200,200,200,12,12,0,4,88,0xE170000,2000,0,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#2944,J_HORNET
|
||||
#2945,J_MUMMY
|
||||
@ -2223,8 +2223,8 @@ REPLACE INTO `mob_db_re` VALUES (2995,'XM_TEDDY_BEAR','Abandoned Teddy Bear','Ab
|
||||
REPLACE INTO `mob_db_re` VALUES (2996,'XM_CELINE_KIMI','Celine Kimi','Celine Kimi',160,66666666,1,4444444,4033332,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6283695,100,768,1056,480,444444,616,10000,617,10000,22534,10000,22534,4000,18549,4000,7642,4000,19701,100,13442,100,712,10000,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2997,'G_XM_CELINE_KIMI','Kimi\'s Phantom','Kimi\'s Phantom',160,66666666,1,0,0,2,6666,6666,479,444,144,166,44,444,166,166,10,12,2,1,28,0x6203695,100,768,1056,480,0,0,0,0,0,0,0,6683,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2998,'EP14_MORS_EVENT','Weakened Morocc','Weakened Morocc',158,1771440,1,12390,16104,1,1872,900,113,45,87,51,45,88,106,50,12,12,2,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2999,'EP14_MORS_BOSSA','Morocc Necromancer','Morocc Necromancer',158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3000,'EP14_MORS_BOSSB','Morocc Necromancer','Morocc Necromancer',101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280085,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (2999,'EP14_MORS_BOSSA','Morocc Necromancer','Morocc Necromancer',158,4000000,1,2106000,1336500,1,700,0,215,555,165,190,142,146,299,93,12,12,1,7,60,0x6280085,100,300,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,0,0,0,0,0,0,522,200,0,0,0,0,27326,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3000,'EP14_MORS_BOSSB','Morocc Necromancer','Morocc Necromancer',101,80000000,1,2310750,1465200,12,700,1,1,1,1,1,1,180,1,1,12,12,1,7,82,0x6280084,2000,2700,384,288,0,0,0,0,0,0,0,607,2000,603,200,604,200,22537,10000,22537,10000,0,0,522,200,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3001,'EP14_MORS_MOB1','Morocc\'s Ghoul','Morocc\'s Ghoul',158,295240,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,1000,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3002,'EP14_MORS_MOB2','Morocc\'s Osiris','Morocc\'s Osiris',158,442860,1,1239,1610,1,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,2612,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3003,'EP14_MORS_MOB3','Morocc\'s Archer Skeleton','Morocc\'s Archer Skeleton',158,295240,1,1239,1610,7,1872,900,113,45,87,51,45,88,106,50,12,12,1,6,60,0x6200085,200,300,824,440,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
@ -2240,20 +2240,20 @@ REPLACE INTO `mob_db_re` VALUES (3012,'EP14_3_DEATH_A_MOB3','Corrupt Familiar','
|
||||
REPLACE INTO `mob_db_re` VALUES (3013,'EP14_3_DEATH_B_MOB1','Corrupt Orc Warrior','Corrupt Orc Warrior',158,300000,1,12390,16104,1,948,215,240,60,150,85,150,40,122,70,10,12,1,7,42,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3014,'EP14_3_DEATH_B_MOB2','Corrupt Desert Wolf','Corrupt Desert Wolf',158,292450,1,12390,16104,1,948,215,240,50,120,85,110,55,130,70,10,12,1,2,43,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3015,'EP14_3_DEATH_B_MOB3','Corrupt Phen','Corrupt Phen',158,284110,1,12390,16104,1,948,215,240,100,110,85,95,70,115,70,10,12,1,5,41,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3016,'EP14_3_DEATH_C_MOB1','Corrupt Orc Zombie','Corrupt Orc Zombie',158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3016,'EP14_3_DEATH_C_MOB1','Corrupt Orc Zombie','Corrupt Orc Zombie',158,375000,1,12390,16104,1,948,215,150,150,180,145,202,40,88,30,10,12,1,7,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,27328,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3017,'EP14_3_DEATH_C_MOB2','Corrupt Verit','Corrupt Verit',158,352715,1,12390,16104,1,948,215,200,100,166,87,150,60,150,130,10,12,1,2,49,0x0000085,150,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3018,'EP14_3_DEATH_C_MOB3','Corrupt Megalodon','Corrupt Megalodon',158,347413,1,12390,16104,1,948,215,240,300,157,80,140,90,209,84,10,12,1,5,49,0x0000085,170,864,400,150,0,0,0,0,0,0,0,607,10,603,20,604,20,715,20,717,20,716,20,522,20,0,0,0,0,0,0);
|
||||
#3019,CELINE_KIMI
|
||||
REPLACE INTO `mob_db_re` VALUES (3020,'FIRE_CONDOR','Fire Condor','Fire Condor',141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3021,'FIRE_SAND_MAN','Fire Sand Man','Fire Sandman',143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3022,'FIRE_FRILLDORA','Fire Frilldora','Fire Frilldora',147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3023,'FIRE_GOLEM','Fire Golem','Fire Golem',148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3020,'FIRE_CONDOR','Fire Condor','Fire Condor',141,125114,1,7021,7481,1,38,1201,71,45,104,72,66,10,113,52,10,12,1,2,43,0x0000081,110,1148,648,480,0,0,0,0,0,0,0,6691,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27026,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3021,'FIRE_SAND_MAN','Fire Sand Man','Fire Sandman',143,130501,1,7207,7734,1,38,1356,122,73,84,36,25,55,124,35,10,12,1,0,63,0x003885,150,1672,720,288,0,0,0,0,0,0,0,6694,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27027,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3022,'FIRE_FRILLDORA','Fire Frilldora','Fire Frilldora',147,141301,1,7807,8199,1,38,1392,134,40,148,38,128,45,121,30,10,12,1,2,63,0x0000081,130,1540,720,432,0,0,0,0,0,0,0,6694,1500,6696,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27028,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3023,'FIRE_GOLEM','Fire Golem','Fire Golem',148,180213,1,8912,9464,1,38,1321,292,102,70,78,267,25,84,25,10,12,2,0,83,0x003885,200,1608,816,396,0,0,0,0,0,0,0,6693,2000,6695,1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27029,1);
|
||||
#3024,14_3_MERCENARY_A
|
||||
#3025,14_3_MERCENARY_B
|
||||
REPLACE INTO `mob_db_re` VALUES (3026,'FIREPIT','Fire Pit','Fire Pit',17,10,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3027,'FULBUK','Fire Bug','Fire Bug',150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3027,'FULBUK','Fire Bug','Fire Bug',150,234,1,58,47,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x0000001,120,1288,288,768,0,0,0,0,0,0,0,6689,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27030,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3028,'SONIA','Sonia','Sonia',17,20,1,58,43,1,38,12,20,3,15,8,17,0,15,0,10,12,1,1,29,0x170000,400,2612,912,288,0,0,0,0,0,0,0,6690,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3029,'GRIM_REAPER_ANKOU','Grim Reaper Ankou','Reaper Yanku',159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3029,'GRIM_REAPER_ANKOU','Grim Reaper Ankou','Reaper Yanku',159,50000000,1553,300000,330000,1,1500,1000,200,70,200,100,200,200,220,100,10,12,2,1,89,0x6200085,200,900,864,480,0,0,0,0,0,0,0,607,500,603,200,604,200,22537,10000,0,0,522,200,0,0,0,0,0,0,27327,1);
|
||||
#3030,STANDING_SOUL
|
||||
#3031,MUTANT_NECROMANCER
|
||||
#3032,MUTANT_GHOUL
|
||||
@ -2315,13 +2315,13 @@ REPLACE INTO `mob_db_re` VALUES (3074,'TIMEHOLDER','Time Holder','Time Holder',1
|
||||
#REPLACE INTO `mob_db_re` VALUES (3088,'MM_BRINARANEA_BABY','Mm Brinaranea Baby','Mm Brinaranea Baby',155,155600,1,0,1,1,1,1,80,200,16,26,30,115,79,5,10,12,2,0,20,0x0,300,1000,1000,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3089,'MM_LOCO_KASA','Mm Loco Kasa','Mm Loco Kasa',155,185000,1,0,0,1,3266,666,30,30,88,44,88,21,95,44,10,12,2,6,47,0x2000000,200,1500,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3090,'MM_LOCO_SALAMANDER','Mm Loco Salamander','Mm Loco Salamander',155,217650,1,0,0,1,2678,1257,121,36,60,103,45,35,172,15,10,12,1,6,47,0x2000000,200,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3091,'MM_BRINARANEA','Brinaranea','Brinaranea',165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3092,'MM_MUSPELLSKOLL','Muspellskoll','Muspellskoll',165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3091,'MM_BRINARANEA','Brinaranea','Brinaranea',165,81650000,1,0,0,3,8255,197,264,177,135,135,12,72,220,91,10,12,2,6,61,0x6280000,200,1020,500,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27324,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3092,'MM_MUSPELLSKOLL','Muspellskoll','Muspellskoll',165,55620000,1,0,0,3,9672,98,211,140,202,119,6,45,275,71,10,12,2,6,63,0x6280000,200,608,408,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27325,1);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3093,'MM_BRINARANEA_CORE','Mm Brinaranea Core','Mm Brinaranea Core',160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,21,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3094,'MM_MUSPELLSKOLL_CORE','Mm Muspellskoll Core','Mm Muspellskoll Core',160,300,1,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3095,'MM_GOD_SHADOW','Mm God Shadow','Mm God Shadow',1,100000000,1,0,0,0,2,1,1,1,1,1,1,1,1,1,10,12,0,6,23,0x2170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3096,'MM_MOROCC_KID','Mm Morocc Kid','Mm Morocc Kid',175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3097,'MM_MOROCC_ADT','Despair God Morocc','Despair God Morocc',175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3096,'MM_MOROCC_KID','Mm Morocc Kid','Mm Morocc Kid',175,80000000,1,0,0,3,4980,209,158,134,90,122,7,87,287,36,10,12,0,6,66,0x6280000,200,1000,460,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4559,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3097,'MM_MOROCC_ADT','Despair God Morocc','Despair God Morocc',175,120000000,1,0,0,3,5523,175,203,155,122,103,12,106,269,51,10,12,1,6,47,0x6280000,200,750,510,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27321,1);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3098,'MM_MOROCC_ORIGIN','Mm Morocc Origin','Mm Morocc Origin',160,3258000,1,0,0,3,6177,40,351,212,195,35,5,36,355,7,10,12,2,6,87,0x6280000,350,2000,750,750,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3099,'MM_MOROCC_REST','Mm Morocc Rest','Mm Morocc Rest',160,1450000,1,0,0,3,2963,67,112,98,110,98,13,48,271,9,10,12,2,6,87,0x6280000,200,500,510,350,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3100,'MM_MANA_BLACK','Mm Mana Black','Mm Mana Black',1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
@ -2329,8 +2329,8 @@ REPLACE INTO `mob_db_re` VALUES (3101,'MM_MANA_WHITE','Mana White','Mana White',
|
||||
REPLACE INTO `mob_db_re` VALUES (3102,'MM_MANA_RED','Mana of Life','Mana of Life',1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3103,'MM_MANA_YELLOW','Mana of Earth','Mana of Earth',1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3104,'MM_MANA_BLUE','Mm Mana Blue','Mm Mana Blue',1,30,0,0,0,0,1,1,1,1,1,1,1,1,1,1,10,12,0,0,20,0x170000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3105,'MM_GB_MOROCC_1','Mm Gb Morocc 1','Mm Gb Morocc 1',149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3106,'MM_GB_MOROCC_4','Mm Gb Morocc 4','Mm Gb Morocc 4',149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3105,'MM_GB_MOROCC_1','Mm Gb Morocc 1','Mm Gb Morocc 1',149,5000000,1,0,0,1,1901,145,199,35,126,91,63,61,114,37,10,12,2,8,43,0x6200000,110,576,480,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27322,1);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3106,'MM_GB_MOROCC_4','Mm Gb Morocc 4','Mm Gb Morocc 4',149,5000000,1,0,0,1,1235,599,109,54,114,88,62,97,164,43,10,12,1,6,68,0x6200000,150,1536,648,300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27323,1);
|
||||
#REPLACE INTO `mob_db_re` VALUES (3107,'E_EASTER_BUNNY','Easter Bunny','Easter Bunny',1,15,1,0,0,1,0,0,160,5,1,1,1,1,999,1,10,12,1,2,60,0x1F0000,200,1456,456,336,0,0,0,0,0,0,0,22571,3000,949,5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
REPLACE INTO `mob_db_re` VALUES (3108,'JITTERBUG1','Jitterbug1','Jitterbug1',135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1935,250,2988,500,15101,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1);
|
||||
REPLACE INTO `mob_db_re` VALUES (3109,'JITTERBUG2','Jitterbug2','Jitterbug2',135,2614000,1,36804,23170,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,49,0x6203695,150,676,2400,480,0,0,0,0,0,0,0,1990,250,2989,500,15100,500,6719,5000,6719,1000,0,0,0,0,0,0,0,0,27109,1);
|
||||
@ -4013,16 +4013,64 @@ REPLACE INTO `mob_db_re` VALUES (3790,'SWEETS_DROPS','Sweets Drops','Sweets Drop
|
||||
#20813,MD_EVENT_AMDARAIS
|
||||
#20814,G_PAYONSOLDIER
|
||||
#20815,G_PAYONSOLDIER2
|
||||
|
||||
#20816,EM_DILUVIO
|
||||
#20817,EM_ARDOR
|
||||
#20818,EM_PROCELLA
|
||||
#20819,EM_TERREMOTUS
|
||||
#20820,EM_SERPENS
|
||||
#20821,4JOB_VOID
|
||||
#20822,4JOB_WRAITH
|
||||
#20823,4JOB_KINGS_NIGHT
|
||||
#20824,4JOB_AGONY_NIGHT
|
||||
#20825,4JOB_DEVOTION_NIGHT
|
||||
#20826,4JOB_ARMED_NIGHT
|
||||
#20827,4JOB_DOOMK
|
||||
#20828,4JOB_VERKHASEL
|
||||
#20829,4JOB_BAPHOMET
|
||||
#20830,4JOB_H_FALCON
|
||||
#20831,4JOB_S_FALCON
|
||||
#20832,4JOB_R_FALCON
|
||||
#20833,4JOB_WORG
|
||||
#20834,MEISTER_ABR1
|
||||
#20835,MEISTER_ABR2
|
||||
#20836,MEISTER_ABR3
|
||||
#20837,MEISTER_ABR4
|
||||
#20838,ELEMETAL_MASTER_S1
|
||||
#20839,ELEMETAL_MASTER_S2
|
||||
#20840,ELEMETAL_MASTER_S3
|
||||
#20841,ELEMETAL_MASTER_S4
|
||||
#20842,ELEMETAL_MASTER_S5
|
||||
#20843,ILL_ABYSMAL_WITCH
|
||||
#20844,PRAY_GIVER
|
||||
#20845,SMILE_GIVER
|
||||
#20846,MD_HIDDEN_GROUND01
|
||||
#20847,MD_HIDDEN_GROUND02
|
||||
#20848,SUMMON_WOODENWARRIOR
|
||||
#20849,SUMMON_WOODEN_FAIRY
|
||||
#20850,SUMMON_CREEPER
|
||||
#20851,SUMMON_HELLTREE
|
||||
|
||||
#20856,MD_N_ARENA_1
|
||||
#20857,MD_N_ARENA_2
|
||||
#20858,MD_N_ARENA_3_1
|
||||
#20859,MD_N_ARENA_3_2
|
||||
#20860,MD_N_ARENA_3_3
|
||||
#20861,MD_N_ARENA_4
|
||||
#20862,MD_N_ARENA_5
|
||||
#20863,MD_N_ARENA_6
|
||||
#20864,MD_N_ARENA_7
|
||||
#20865,MD_N_ARENA_8
|
||||
#20866,MD_N_ARENA_9
|
||||
#20867,MD_N_ARENA_10
|
||||
#20868,MD_N_ARENA_11
|
||||
#20869,MD_N_ARENA_12
|
||||
#20870,MD_KANABIAN_N
|
||||
#20871,MD_ALPHONSE_N
|
||||
#20872,MD_GEFFEN_FENRIR_N
|
||||
#20873,WAR_NUT
|
||||
#20874,MOLE_TW
|
||||
|
||||
#20875,4JOB_LETICIA
|
||||
#20876,4JOB_ACIDUS
|
||||
#20877,G_ILL_SROPHO
|
||||
#20878,G_ILL_OBEAUNE
|
||||
#20879,G_ILL_DEVIACE
|
||||
@ -4032,6 +4080,161 @@ REPLACE INTO `mob_db_re` VALUES (3790,'SWEETS_DROPS','Sweets Drops','Sweets Drop
|
||||
#20883,G_ILL_SWORD_FISH
|
||||
#20884,G_ILL_STROUF
|
||||
#20885,G_ILL_PHEN
|
||||
#20886,MD_Airboat_Tree
|
||||
#20887,MD_Airboat_Poring
|
||||
#20888,MD_Airboat_Worm
|
||||
#20889,MD_Airboat_LEECH
|
||||
#20890,MD_Airboat_Mos
|
||||
#20891,MD_Airboat_Boss
|
||||
#20892,MD_SAKRAY
|
||||
#20893,MD_TIARA
|
||||
#20894,MD_UNDEAD_KNIGHT
|
||||
#20895,MD_UNDEAD_SOLDIER
|
||||
#20896,MD_UNDEAD_ARCHER
|
||||
#20897,MD_UNDEAD_WIZARD
|
||||
#20898,MD_UNDEAD_MAGICIAN
|
||||
#20899,MD_UNDEAD_NOBLE
|
||||
#20900,MD_UNDEAD_SERVANT
|
||||
#20901,DISASTER_OMEN
|
||||
#20902,DISASTER_WIND
|
||||
#20903,CONQUER_INCARNATION
|
||||
#20904,FAMINE_INCARNATION
|
||||
#20905,APPETITE_INCARNATION
|
||||
#20906,DISASTER_SYMBOL
|
||||
#20907,DEVIL_EYE
|
||||
#20908,WAR_INCARNATION
|
||||
#20909,DEATH_INCARNATION
|
||||
#20910,CARNIVOROUS
|
||||
#20911,SINS_JUSTICE
|
||||
#20912,SINS_BRAVE
|
||||
#20913,SINS_MODERATION
|
||||
#20914,SINS_WISDOM
|
||||
#20915,G_SINS_JUSTICE
|
||||
#20916,G_SINS_BRAVE
|
||||
#20917,G_SINS_MODERATION
|
||||
#20918,G_SINS_WISDOM
|
||||
#20919,CARAT_TWEVENT
|
||||
#20920,CHIMERA_LAVA
|
||||
#20921,CHIMERA_FULGOR
|
||||
#20922,CHIMERA_NAPEO
|
||||
#20923,CHIMERA_GALENSIS
|
||||
#20924,CHIMERA_AMITERA
|
||||
#20925,CHIMERA_LITUS
|
||||
#20926,CHIMERA_FILLIA
|
||||
#20927,CHIMERA_VANILAQUS
|
||||
#20928,CHIMERA_THEONE
|
||||
#20929,GIANT_CAPUT
|
||||
#20930,DOLORIAN
|
||||
#20931,PLAGARION
|
||||
#20932,DEADRE
|
||||
#20933,VENEDI
|
||||
#20934,R001_BESTIA
|
||||
#20935,GAN_CEANN
|
||||
#20936,DISGUISER
|
||||
#20937,BRUTAL_MURDERER
|
||||
#20938,GHOST_CUBE
|
||||
#20939,LUDE_GAL
|
||||
#20940,BLUEMOON_LOLI_RURI
|
||||
#20941,GROTE
|
||||
#20942,PIERROTZOIST
|
||||
#20943,DEATH_WITCH
|
||||
|
||||
#20994,MD_BETELGEUSE
|
||||
#20995,MD_G_DEADSOUL
|
||||
#20996,MD_NAGHT_SIEGER
|
||||
#20997,MD_G_ENTWEIHEN_M
|
||||
#20998,MD_T_JAKK
|
||||
#20999,MD_T_STONE_SHOOTER
|
||||
#21000,MD_T_GRIZZLY
|
||||
#21001,MD_T_STALACTIC_GOLEM
|
||||
#21002,MD_T_CHIMERA
|
||||
#21003,MD_T_KARAKASA
|
||||
#21004,MD_T_RIDEWORD
|
||||
#21005,MD_T_PARASITE
|
||||
#21006,MD_T_WRAITH
|
||||
#21007,MD_T_PETIT_
|
||||
#21008,MD_T_WIND_GHOST
|
||||
#21009,MD_T_CLOCK
|
||||
#21010,MD_T_RAYDRIC_ARCHER
|
||||
#21011,MD_T_INCREASE_SOIL
|
||||
#21012,MD_T_PENOMENA
|
||||
#21013,MD_T_PETIT
|
||||
#21014,MD_T_ALARM
|
||||
#21015,MD_T_ZOMBIE_PRISONER
|
||||
#21016,MD_T_MARIONETTE
|
||||
#21017,MD_T_PERMETER
|
||||
#21018,MD_T_SKEL_PRISONER
|
||||
#21019,MD_T_OWL_DUKE
|
||||
#21020,MD_T_DEVIRUCHI
|
||||
#21021,MD_T_BLOOD_BUTTERFLY
|
||||
#21022,MD_T_STAPO
|
||||
#21023,MD_T_EVIL_CLOUD_HERMIT
|
||||
#21024,MD_T_THE_PAPER
|
||||
#21025,MD_T_TENGU
|
||||
#21026,MD_T_ALICE
|
||||
#21027,MD_T_ANACONDAQ
|
||||
#21028,MD_T_GARGOYLE
|
||||
#21029,MD_T_CARAT
|
||||
#21030,MD_T_STING
|
||||
#21031,MD_T_GRYPHON
|
||||
#21032,MD_T_GIBBET
|
||||
#21033,MD_T_NIGHTMARE_TERROR
|
||||
#21034,MD_T_ANOLIAN
|
||||
#21035,MD_T_BLOODY_MURDERER
|
||||
#21036,MD_T_ALIOT
|
||||
#21037,MD_T_VENATU
|
||||
#21038,MD_T_DEATHWORD
|
||||
#21039,MD_T_PLASMA_B
|
||||
#21040,MD_T_DIMIK
|
||||
#21041,MD_T_MINI_DEMON
|
||||
#21042,MD_T_LEIB_OLMAI
|
||||
#21043,MD_T_WANDER_MAN
|
||||
#21044,MD_T_RETRIBUTION
|
||||
#21045,MD_T_FLAME_SKULL
|
||||
#21046,MD_T_KNIGHT_OF_ABYSS
|
||||
#21047,MD_T_BANSHEE
|
||||
#21048,G_CHIMERA_LAVA
|
||||
#21049,G_CHIMERA_FULGOR
|
||||
#21050,G_CHIMERA_NAPEO
|
||||
#21051,G_CHIMERA_GALENSIS
|
||||
#21052,G_DISGUISER
|
||||
#21053,G_BLUEMOON_LOLI_RURI
|
||||
#21054,G_GROTE
|
||||
#21055,G_PIERROTZOIST
|
||||
#21056,G_GIANT_CAPUT
|
||||
#21057,G_DOLORIAN
|
||||
#21058,G_PLAGARION
|
||||
#21059,G_DEADRE
|
||||
#21060,G_VENEDI
|
||||
#21061,MD_Airboat_Boss2
|
||||
#21062,MD_Airboat_Boss3
|
||||
#21063,MD_Airboat_Boss4
|
||||
#21064,S_DUMMY_100_SMALL
|
||||
#21065,S_DUMMY_100_MEDIUM
|
||||
#21066,S_DUMMY_100_LARGE
|
||||
#21067,S_DUMMY_100_NOTHING
|
||||
#21068,S_DUMMY_100_DRAGON
|
||||
#21069,S_DUMMY_100_ANIMAL
|
||||
#21070,S_DUMMY_100_HUMAN
|
||||
#21071,S_DUMMY_100_INSECT
|
||||
#21072,S_DUMMY_100_FISH
|
||||
#21073,S_DUMMY_100_DEMON
|
||||
#21074,S_DUMMY_100_PLANT
|
||||
#21075,S_DUMMY_100_ANGEL
|
||||
#21076,S_DUMMY_100_UNDEAD
|
||||
#21077,S_DUMMY_100_NOTHING2
|
||||
#21078,S_DUMMY_100_WATER
|
||||
#21079,S_DUMMY_100_GROUND
|
||||
#21080,S_DUMMY_100_FIRE
|
||||
#21081,S_DUMMY_100_WIND
|
||||
#21082,S_DUMMY_100_POISON
|
||||
#21083,S_DUMMY_100_SAINT
|
||||
#21084,S_DUMMY_100_DARKNESS
|
||||
#21085,S_DUMMY_100_TELEKINESIS
|
||||
#21086,S_DUMMY_100_UNDEAD2
|
||||
#21087,S_DUMMY_100_HUMANP
|
||||
#21088,S_DUMMY_100_DORAMP
|
||||
#21089,WANDERING_DUCK
|
||||
|
||||
#31999,HUNTING_GID_DEFAULT
|
||||
#32000,MONSTER_2ND_END
|
||||
|
16
sql-files/upgrades/upgrade_20200402.sql
Normal file
16
sql-files/upgrades/upgrade_20200402.sql
Normal file
@ -0,0 +1,16 @@
|
||||
-- AB_EUCHARISTICA
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE `s`.id = 2049 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` WHERE `id` = 2049;
|
||||
|
||||
-- GN_SLINGITEM
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE `s`.id = 2493 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` WHERE `id` = 2493;
|
||||
|
||||
-- GN_MAKEBOMB
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE `s`.id = 2496 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` WHERE `id` = 2496;
|
||||
|
||||
-- ONLY RUN THE BELOW QUERIES IF YOU ARE ON RENEWAL
|
||||
-- CR_CULTIVATION
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE `s`.id = 491 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` WHERE `id` = 491;
|
11
sql-files/upgrades/upgrade_20200506.sql
Normal file
11
sql-files/upgrades/upgrade_20200506.sql
Normal file
@ -0,0 +1,11 @@
|
||||
-- HT_SANDMAN
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE (`c`.class = 4190 OR `c`.class = 4191) AND `s`.id = 119 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` USING `skill`, `char` WHERE (`char`.class = 4190 OR `char`.class = 4191) AND `skill`.id = 119 AND `char`.char_id = `skill`.char_id;
|
||||
|
||||
-- HT_FLASHER
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE (`c`.class = 4190 OR `c`.class = 4191) AND `s`.id = 120 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` USING `skill`, `char` WHERE (`char`.class = 4190 OR `char`.class = 4191) AND `skill`.id = 120 AND `char`.char_id = `skill`.char_id;
|
||||
|
||||
-- HT_FREEZINGTRAP
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE (`c`.class = 4190 OR `c`.class = 4191) AND `s`.id = 121 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` USING `skill`, `char` WHERE (`char`.class = 4190 OR `char`.class = 4191) AND `skill`.id = 121 AND `char`.char_id = `skill`.char_id;
|
3
sql-files/upgrades/upgrade_20200518.sql
Normal file
3
sql-files/upgrades/upgrade_20200518.sql
Normal file
@ -0,0 +1,3 @@
|
||||
-- WM_DOMINION_IMPULSE
|
||||
UPDATE `char` c, `skill` s SET `c`.skill_point = `c`.skill_point + `s`.lv WHERE `s`.id = 2417 AND `c`.char_id = `s`.char_id;
|
||||
DELETE FROM `skill` WHERE `id` = 2417;
|
1
sql-files/upgrades/upgrade_20200603.sql
Normal file
1
sql-files/upgrades/upgrade_20200603.sql
Normal file
@ -0,0 +1 @@
|
||||
ALTER TABLE `char` ADD COLUMN `hotkey_rowshift2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `hotkey_rowshift`;
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user