Adjusted the 'rare drop announce' code to only process if there's a valid mvp_sd.
This eliminates "??? won item" announces that occured when there were no damagelog entries and the killer src was NULL. Examples include @killmonster use, and cases where a homunculus gets killed while attacking, and its delayed damage kills the target. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14249 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2220,12 +2220,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
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ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
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//A Rare Drop Global Announce by Lupus
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//A Rare Drop Global Announce by Lupus
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if( drop_rate <= battle_config.rare_drop_announce )
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if( mvp_sd && drop_rate <= battle_config.rare_drop_announce )
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{
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{
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struct item_data *i_data;
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struct item_data *i_data;
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char message[128];
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char message[128];
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i_data = itemdb_search(ditem->item_data.nameid);
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i_data = itemdb_search(ditem->item_data.nameid);
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sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100);
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sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, i_data->jname, (float)drop_rate/100);
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//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
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//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
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intif_broadcast(message,strlen(message)+1,0);
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intif_broadcast(message,strlen(message)+1,0);
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}
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}
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