Adjusted the 'rare drop announce' code to only process if there's a valid mvp_sd.

This eliminates "??? won item" announces that occured when there were no damagelog entries and the killer src was NULL.
Examples include @killmonster use, and cases where a homunculus gets killed while attacking, and its delayed damage kills the target.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14249 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2010-02-21 00:20:27 +00:00
parent d9cfd5002b
commit d167c3422b

View File

@ -2220,12 +2220,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
ditem = mob_setdropitem(md->db->dropitem[i].nameid, 1);
//A Rare Drop Global Announce by Lupus
if( drop_rate <= battle_config.rare_drop_announce )
if( mvp_sd && drop_rate <= battle_config.rare_drop_announce )
{
struct item_data *i_data;
char message[128];
i_data = itemdb_search(ditem->item_data.nameid);
sprintf (message, msg_txt(541), (mvp_sd?mvp_sd->status.name:"???"), md->name, i_data->jname, (float)drop_rate/100);
sprintf (message, msg_txt(541), mvp_sd->status.name, md->name, i_data->jname, (float)drop_rate/100);
//MSG: "'%s' won %s's %s (chance: %0.02f%%)"
intif_broadcast(message,strlen(message)+1,0);
}