From d16a4a1f00430aa3b4a8f4d7b0bb2d70824ad9ed Mon Sep 17 00:00:00 2001 From: skotlex Date: Sat, 14 Apr 2007 06:21:15 +0000 Subject: [PATCH] - Fixed a null pointer when a mob needs to unlock a target while it's idle. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10253 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/mob.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/map/mob.c b/src/map/mob.c index 4c277de78f..2b92438c3a 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1025,11 +1025,13 @@ int mob_unlocktarget(struct mob_data *md,int tick) if (battle_config.mob_ai&0x8) mob_stop_walking(md,1); //Inmediately stop chasing. md->state.skillstate = MSS_IDLE; - md->target_id=0; - md->ud.target = 0; md->next_walktime=tick+rand()%3000+3000; break; } + if (md->target_id) { + md->target_id=0; + md->ud.target = 0; + } return 0; } /*==========================================