- Corrected Smokie's pet script to use petskillbonus instead of "bonus"

- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class. 
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-14 13:46:14 +00:00
parent b31b779d1c
commit d16c9da400
12 changed files with 54 additions and 28 deletions

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@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/14
* battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
time. [Skotlex]
* NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
[Skotlex]
* md->class_ will be changed on mob-class-change to fix all class-change
related bugs. On respawn, the spawn data will be used to revert to the
original class. [Skotlex]
* Improved the pet skillbonus timer for "eternal bonuses" cases where the
bonus delay is 0. [Skotlex]
2006/09/13
* SC_CHANGE cannot override itself anymore. This fixes being able to
"recast" the skill while it's still active to lengthen the duration AND

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@ -1,5 +1,8 @@
Date Added
2006/09/14
* Adjusted gvg long damage rate to 80%, magic damage rate to 60%
(battle/guild.conf) [Skotlex]
2006/09/12
* Changed back the default of case-sensitive to ON since it shouldn't be
such a bad performance hog now. [Skotlex]

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@ -43,13 +43,13 @@ castle_defense_rate: 100
gvg_short_attack_damage_rate: 80
// Ranged damage adjustments (non skills) for WoE battles (Guild Vs Guild) (Note 2)
gvg_long_attack_damage_rate: 75
gvg_long_attack_damage_rate: 80
// Weapon skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_weapon_attack_damage_rate: 60
// Magic skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_magic_attack_damage_rate: 50
gvg_magic_attack_damage_rate: 60
// Misc skills damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_misc_attack_damage_rate: 60

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@ -20,6 +20,8 @@
=========================
09/14
* Corrected Smokie's pet script to use petskillbonus instead of "bonus"
[Skotlex]
* Fixed Abyss Lake drop rates [Playtester]
- also updated related aegis item names
* Fixed Thanatos Tower drop rates [Playtester]

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@ -42,8 +42,8 @@
1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,12,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 187,888,2,0,10;}
1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,12,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; }
1049,PICKY,Picky,623,9005,10012,507,80,15,40,100,250,20,2000,200,1,0,500,600,50,{ petskillbonus bStr,3,10,50;}
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,200,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50;}
1056,SMOKIE,Smokie,633,9015,10019,537,80,15,30,100,250,20,1000,200,1,0,600,600,100,{ bonus bPerfectHide,1; }
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,200,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; }
1056,SMOKIE,Smokie,633,9015,10019,537,80,15,30,100,250,20,1000,200,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; }
1057,YOYO,Yoyo,634,9016,10018,532,80,12,20,100,250,20,1000,200,1,0,300,800,400,{ petloot 20; }
1063,LUNATIC,Lunatic,622,9004,10007,534,80,15,40,100,250,20,1500,200,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; }
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,20,20,100,250,20,1000,200,0,0,600,200,400,{ petskillattack 176,20,0,10; }

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@ -2011,18 +2011,18 @@ static struct Damage battle_calc_weapon_attack(
{ //There is a total damage value
if(!wd.damage2) {
wd.damage=battle_calc_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
if (map_flag_gvg(target->m))
if (map_flag_gvg2(target->m))
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
} else
if(!wd.damage) {
wd.damage2=battle_calc_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
if (map_flag_gvg(target->m))
if (map_flag_gvg2(target->m))
wd.damage2=battle_calc_gvg_damage(src,target,wd.damage2,wd.div_,skill_num,skill_lv,wd.flag);
} else
{
int d1=wd.damage+wd.damage2,d2=wd.damage2;
wd.damage=battle_calc_damage(src,target,d1,wd.div_,skill_num,skill_lv,wd.flag);
if (map_flag_gvg(target->m))
if (map_flag_gvg2(target->m))
wd.damage=battle_calc_gvg_damage(src,target,wd.damage,wd.div_,skill_num,skill_lv,wd.flag);
wd.damage2=(d2*100/d1)*wd.damage/100;
if(wd.damage > 1 && wd.damage2 < 1) wd.damage2=1;
@ -2454,7 +2454,7 @@ struct Damage battle_calc_magic_attack(
ad.damage = ad.damage>0?1:-1;
ad.damage=battle_calc_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
if (map_flag_gvg(target->m))
if (map_flag_gvg2(target->m))
ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag);
return ad;
}
@ -2713,7 +2713,7 @@ struct Damage battle_calc_misc_attack(
md.damage=battle_attr_fix(src, target, md.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);
md.damage=battle_calc_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
if (map_flag_gvg(target->m))
if (map_flag_gvg2(target->m))
md.damage=battle_calc_gvg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
return md;

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@ -168,7 +168,8 @@ enum {
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
//Specifies maps that have special GvG/WoE restrictions
#define map_flag_gvg(m) (map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
//Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
//Caps values to min/max
#define cap_value(a, min, max) (a>=max?max:a<=min?min:a)

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@ -632,11 +632,13 @@ int mob_spawn (struct mob_data *md)
md->last_thinktime = tick -MIN_MOBTHINKTIME;
if (md->bl.prev != NULL)
unit_remove_map(&md->bl,2);
else if (md->vd->class_ != md->class_) {
else
if (md->spawn && md->class_ != md->spawn->class_)
{
md->class_ = md->spawn->class_;
status_set_viewdata(&md->bl, md->class_);
md->db = mob_db(md->class_);
if (md->spawn)
memcpy(md->name,md->spawn->name,NAME_LENGTH);
memcpy(md->name,md->spawn->name,NAME_LENGTH);
}
if (md->spawn) { //Respawn data
@ -2286,6 +2288,7 @@ int mob_class_change (struct mob_data *md, int class_)
return 0; //Clones
hp_rate = md->status.hp*100/md->status.max_hp;
md->class_ = class_;
md->db = mob_db(class_);
if (battle_config.override_mob_names==1)
memcpy(md->name,md->db->name,NAME_LENGTH-1);

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@ -577,12 +577,12 @@ int pet_catch_process2(struct map_session_data *sd,int target_id)
pc_delitem(sd,i,1,0);
}
i = search_petDB_index(md->vd->class_,PET_CLASS);
i = search_petDB_index(md->class_,PET_CLASS);
//catch_target_class == 0 is used for universal lures. [Skotlex]
//for now universal lures do not include bosses.
if (sd->catch_target_class == 0 && !(md->status.mode&MD_BOSS))
sd->catch_target_class = md->vd->class_;
if(i < 0 || sd->catch_target_class != md->vd->class_) {
sd->catch_target_class = md->class_;
if(i < 0 || sd->catch_target_class != md->class_) {
clif_emotion(&md->bl, 7); //mob will do /ag if wrong lure is used on them.
clif_pet_rulet(sd,0);
sd->catch_target_class = -1;
@ -1100,6 +1100,7 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
{
struct map_session_data *sd=map_id2sd(id);
struct pet_data *pd;
int bonus;
int timer = 0;
if(sd == NULL || sd->pd==NULL || sd->pd->bonus == NULL)
@ -1117,23 +1118,23 @@ int pet_skill_bonus_timer(int tid,unsigned int tick,int id,int data)
}
// determine the time for the next timer
if (pd->state.skillbonus) {
pd->state.skillbonus = 0;
if (pd->state.skillbonus && pd->bonus->delay > 0) {
bonus = 0;
timer = pd->bonus->delay*1000; // the duration until pet bonuses will be reactivated again
if (timer <= 0) //Always active bonus
timer = MIN_PETTHINKTIME;
} else if (pd->pet.intimate) {
pd->state.skillbonus = 1;
bonus = 1;
timer = pd->bonus->duration*1000; // the duration for pet bonuses to be in effect
} else { //Lost pet...
pd->bonus->timer = -1;
return 0;
}
status_calc_pc(sd, 0);
if (pd->state.skillbonus != bonus) {
pd->state.skillbonus = bonus;
status_calc_pc(sd, 0);
}
// wait for the next timer
pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
return 0;
}

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@ -1234,9 +1234,16 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start(bl,SkillStatusChangeTable(skillid),50+10*skilllv,skilllv,src->type==BL_PET?skilllv*1000:skill_get_time2(skillid,skilllv));
break;
case NPC_MENTALBREAKER:
status_percent_damage(src, bl, 0, -(10+skilllv));
case NPC_MENTALBREAKER:
{ //Based on observations by Tharis, Mental Breaker should do SP damage
//equal to Matk*skLevel.
rate = sstatus->matk_min;
if (rate < sstatus->matk_max)
rate += rand()%(sstatus->matk_max - sstatus->matk_min);
rate*=skilllv;
status_zap(bl, 0, rate);
break;
}
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
skill_break_equip(bl, EQP_WEAPON, 150*skilllv, BCT_ENEMY);

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@ -6143,7 +6143,7 @@ int status_change_end( struct block_list* bl , int type,int tid )
case SC_CHANGE:
if (tid == -1)
break;
// "lose almost all her HP and SP" on natural expiration.
// "lose almost all their HP and SP" on natural expiration.
status_set_hp(bl, 10, 0);
status_set_sp(bl, 10, 0);
break;

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@ -169,8 +169,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data)
sd->areanpc_id=0;
if (sd->state.gmaster_flag &&
(battle_config.guild_aura&(agit_flag?2:1)) &&
(battle_config.guild_aura&
(map[bl->m].flag.gvg || map[bl->m].flag.gvg_castle?8:4))
(battle_config.guild_aura&(map_flag_gvg2(bl->m)?8:4))
)
{ //Guild Aura: Likely needs to be recoded, this method seems inefficient.
struct guild *g = sd->state.gmaster_flag;