From d175cdda0b2a1884e418edeb9ade5dd530783273 Mon Sep 17 00:00:00 2001 From: Lance Date: Fri, 17 Nov 2006 16:54:31 +0000 Subject: [PATCH] Enhanced implementation to use Skot's Christmas Present: KARMA. :D git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9246 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/Lance/Sentry.cpp | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/npc/custom/Lance/Sentry.cpp b/npc/custom/Lance/Sentry.cpp index 5666e16473..f59586eb6d 100644 --- a/npc/custom/Lance/Sentry.cpp +++ b/npc/custom/Lance/Sentry.cpp @@ -61,7 +61,7 @@ if(.ai_busy[.@tmp] == 0){ // Not busy switch(.ai_action[AI_ACTION_TAR_TYPE]){ // Check what have we here. case AI_ACTION_TAR_TYPE_PC: // It's a player - if(getd("$pkarma_"+.ai_action[AI_ACTION_TAR]) > .karma){ // pkarma is higher? + if(Karma > .karma){ // pkarma is higher? unittalk .ai_action[AI_ACTION_SRC], "Who goes there!"; unitemote .ai_action[AI_ACTION_SRC], e_gasp; // ! unitattack .ai_action[AI_ACTION_SRC],.ai_action[AI_ACTION_TAR]; @@ -86,7 +86,7 @@ break; case AI_ACTION_TYPE_KILL: // We eliminated the criminal if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC) - setd "$pkarma_"+.ai_action[AI_ACTION_TAR], 0; + set Karma, 0; case AI_ACTION_TYPE_UNLOCK: // Target lost :( if(.@tmp != -1){ set .ai_busy[.@tmp], 0; // Remove him, we're free. @@ -96,14 +96,20 @@ break; case AI_ACTION_TYPE_DEAD: // We got killed :( if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player? - setd "$pkarma_"+.ai_action[AI_ACTION_TAR], getd("$pkarma_"+.ai_action[AI_ACTION_TAR]) + 5; + if(Karma < 250) + set Karma, Karma + 5; + else + set Karma, 255; } sleep 10000; // 10 seconds until reinforcements arrive spawn_guardian .@tmp; break; case AI_ACTION_TYPE_ATTACK: // Someone attacked us if(.ai_action[AI_ACTION_TAR_TYPE] == AI_ACTION_TAR_TYPE_PC){ // Attacker is a player? - setd "$pkarma_"+.ai_action[AI_ACTION_TAR], getd("$pkarma_"+.ai_action[AI_ACTION_TAR]) + 1; + if(Karma < 250) + set Karma, Karma + 1; + else + set Karma, 255; } // The system's AI will auto attack any attackers. So we leave it here. break;