Initial version of cashmall (#7450)
Introduces the cashmall Added Cachua_Coupon exchange NPC Enabled Devil Enchant Master and moved to Cash Mall Moved Mergician Added Basta, Mighty Hammer and Brock Moved Shadow Blacksmith Added Cash Hair Stylist Added a feature switch for Stylist UI Updated Hair Stylist Thanks to @aleos89, @Atemo and @eppc0330! Co-authored-by: aleos <aleos89@users.noreply.github.com> Co-authored-by: Atemo <Atemo@users.noreply.github.com>
This commit is contained in:
parent
ee91ab507a
commit
d1e184e46c
@ -142,3 +142,7 @@ feature.dynamicnpc_direction: no
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// like from SHIFT+Click from player's inventory/cart/equipment window.
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// Requires: 2010-00-00RagexeRE or later
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feature.itemlink: on
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// Stylist UI (Note 1)
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// Requires: 2015-11-04 or later
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feature.stylist: on
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File diff suppressed because it is too large
Load Diff
@ -48211,3 +48211,736 @@ Body:
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- Item: Trans_Scroll_Gazeti
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- Item: Trans_Scroll_Kobold_Archer
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- Item: Trans_Scroll_Necromancer
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- Group: S_W_BREATH_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_W_Breath_Armor
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- Item: S_W_Breath_Shield
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- Item: S_W_Breath_Shoes
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- Group: S_F_BREATH_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_F_Breath_Weapon
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- Item: S_F_Breath_Pendant
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- Item: S_F_Breath_Earing
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- Group: S_SONIC_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Sonic_Armor
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- Item: S_Sonic_Shield
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- Item: S_Sonic_Shoes
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- Group: S_STRAIN_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Strain_Weapon
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- Item: S_Strain_Pendant
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- Item: S_Strain_Earing
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- Group: S_JACK_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Jack_Armor
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- Item: S_Jack_Shield
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- Item: S_Jack_Shoes
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- Group: S_CHAIN_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Chain_Weapon
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- Item: S_Chain_Pendant
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- Item: S_Chain_Earing
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- Group: S_CRIMSON_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Crimson_Armor
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- Item: S_Crimson_Shield
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- Item: S_Crimson_Shoes
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- Group: S_VULCAN_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Vulcan_Armor
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- Item: S_Vulcan_Shield
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- Item: S_Vulcan_Shoes
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- Group: S_BOOMERANG_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Boomerang_Weapon
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- Item: S_Boomerang_Pendant
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- Item: S_Boomerang_Earing
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- Group: S_ARMS_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Arms_Weapon
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- Item: S_Arms_Pendant
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- Item: S_Arms_Earing
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- Group: S_TORNADO_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Tornado_Armor
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- Item: S_Tornado_Shield
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- Item: S_Tornado_Shoes
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- Group: S_DUPLELIGHT_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Duplelight_Armor
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- Item: S_Duplelight_Shield
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- Item: S_Duplelight_Shoes
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- Group: S_MAGNUS_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Magnus_Weapon
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- Item: S_Magnus_Pendant
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- Item: S_Magnus_Earing
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- Group: S_ADORAMUS_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Adoramus_Weapon
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- Item: S_Adoramus_Pendant
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- Item: S_Adoramus_Earing
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- Group: S_JUDEX_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Judex_Armor
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- Item: S_Judex_Shield
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- Item: S_Judex_Shoes
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- Group: S_ROLLING_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Rolling_Armor
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- Item: S_Rolling_Shield
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- Item: S_Rolling_Shoes
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- Group: S_RIPPER_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Ripper_Weapon
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- Item: S_Ripper_Pendant
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- Item: S_Ripper_Earing
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- Group: S_SLASH_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Slash_Armor
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- Item: S_Slash_Shield
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- Item: S_Slash_Shoes
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- Group: S_KATAR_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Slash_Armor
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- Item: S_Slash_Shield
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- Item: S_Slash_Shoes
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- Group: S_SHOOTING_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Shooting_Weapon
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- Item: S_Shooting_Pendant
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- Item: S_Shooting_Earing
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- Group: S_ARROW_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Arrow_Armor
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- Item: S_Arrow_Shield
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- Item: S_Arrow_Shoes
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- Group: S_AIMED_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Aimed_Weapon
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- Item: S_Aimed_Pendant
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- Item: S_Aimed_Earing
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- Group: S_CLUSTER_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Aimed_Weapon
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- Item: S_Aimed_Pendant
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- Item: S_Aimed_Earing
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- Group: S_BANISH_CANNON_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Banish_Cannon_Armor
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- Item: S_Banish_Cannon_Shield
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- Item: S_Banish_Cannon_Shoes
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- Group: S_BRAND_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Brand_Armor
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- Item: S_Brand_Shield
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- Item: S_Brand_Shoes
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- Group: S_GENESIS_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Genesis_Weapon
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- Item: S_Genesis_Pendant
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- Item: S_Genesis_Earing
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- Group: S_CHAIN_PRESS_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Chain_Press_Weapon
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- Item: S_Chain_Press_Pendant
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- Item: S_Chain_Press_Earing
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- Group: S_GRAVE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Grave_Weapon
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- Item: S_Grave_Pendant
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- Item: S_Grave_Earing
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- Group: S_DUST_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Dust_Armor
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- Item: S_Dust_Shield
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- Item: S_Dust_Shoes
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- Group: S_VARETYR_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Varetyr_Weapon
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- Item: S_Varetyr_Pendant
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- Item: S_Varetyr_Earing
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- Group: S_PSYCHIC_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Psychic_Armor
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- Item: S_Psychic_Shield
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- Item: S_Psychic_Shoes
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- Group: S_SPORE_BOMB_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Spore_Bomb_Armor
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- Item: S_Spore_Bomb_Shield
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- Item: S_Spore_Bomb_Shoes
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- Group: S_CANNON_CART_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Cannon_Cart_Weapon
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- Item: S_Cannon_Cart_Pendant
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- Item: S_Cannon_Cart_Earing
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- Group: S_CRAZY_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Crazy_Weapon
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- Item: S_Crazy_Pendant
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- Item: S_Crazy_Earing
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- Group: S_CART_TORNADO_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Cart_Tornado_Armor
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- Item: S_Cart_Tornado_Shield
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- Item: S_Cart_Tornado_Shoes
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- Group: S_KNUCKLEARROW_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Knucklearrow_Armor
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- Item: S_Knucklearrow_Shield
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- Item: S_Knucklearrow_Shoes
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- Group: S_SKYNETBLOW_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Skynetblow_Weapon
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- Item: S_Skynetblow_Pendant
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- Item: S_Skynetblow_Earing
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- Group: S_RAMPAGE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Rampage_Armor
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- Item: S_Rampage_Shield
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- Item: S_Rampage_Shoes
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- Group: S_TIGERCANNON_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_TigerCannon_Weapon
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- Item: S_Tigercannon_Pendant
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- Item: S_Tigercannon_Earing
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- Group: S_MENACE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Menace_Armor
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- Item: S_Menace_Shield
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- Item: S_Menace_Shoes
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- Group: S_SHADOWSPELL_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Shadowspell_Weapon
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- Item: S_Shadowspell_Pendant
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- Item: S_Shadowspell_Earing
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- Group: S_TRIANGLE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Triangle_Armor
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- Item: S_Triangle_Shield
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- Item: S_Triangle_Shoes
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- Group: S_PAINT_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Paint_Weapon
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- Item: S_Paint_Pendant
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- Item: S_Paint_Earing
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- Group: S_RAINSTORM_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Rainstorm_Armor
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- Item: S_Rainstorm_Shield
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- Item: S_Rainstorm_Shoes
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- Group: S_METALIC_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Metalic_Armor
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- Item: S_Metalic_Shield
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- Item: S_Metalic_Shoes
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- Group: S_ARROWVULCAN_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Arrowvulcan_Weapon
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- Item: S_Arrowvulcan_Pendant
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- Item: S_Arrowvulcan_Earing
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- Group: S_REVERBERATION_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Reverberation_Weapon
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- Item: S_Reverberation_Pendant
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- Item: S_Reverberation_Earing
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- Group: S_MOONLIGHT_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Moonlight_Earring
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- Item: S_Moonlight_Pendant
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- Item: S_Moonlight_Shoes
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- Group: S_SUNSHINE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Sunshine_Weapon
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- Item: S_Sunshine_Shield
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- Item: S_Sunshine_Armor
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- Group: S_STARDUST_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Stardust_Weapon
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- Item: S_Stardust_Shield
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- Item: S_Stardust_Armor
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- Group: S_S_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_S_Weapon
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- Item: S_S_Shield
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- Item: S_S_Armor
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- Group: S_EVILCURSE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Evilcurse_Earring
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- Item: S_Evilcurse_Pendant
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- Item: S_Evilcurse_Shoes
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- Group: S_SYURIKEN_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Syuriken_Earing
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- Item: S_Syuriken_Pendant
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- Item: S_Syuriken_Shoes
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- Group: S_KUNAI_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Kunai_Weapon
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- Item: S_Kunai_Shield
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- Item: S_Kunai_Armor
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- Group: S_HUUSOUKA_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Huusouka_Earing
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- Item: S_Huusouka_Pendant
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- Item: S_Huusouka_Shoes
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- Group: S_KAMAENRAKU_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Kamaenraku_Weapon
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- Item: S_Kamaenraku_Shield
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- Item: S_Kamaenraku_Armor
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- Group: S_GOD_HAMMER_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_God_Hammer_Weapon
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- Item: S_God_Hammer_Shield
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- Item: S_God_Hammer_Armor
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- Group: S_SHATTER_BUSTER_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Shatter_Buster_Earing
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- Item: S_Shatter_B_Pendant
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- Item: S_Shatter_Buster_Shoes
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- Group: S_TAIL_DRAGON_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Tail_Dragon_Weapon
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- Item: S_Tail_Dragon_Shield
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- Item: S_Tail_Dragon_Armor
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- Group: S_TRIP_CUBE
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SubGroups:
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||||
- SubGroup: 0
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List:
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||||
- Item: S_Trip_Weapon
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- Item: S_Trip_Shield
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- Item: S_Trip_Armor
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- Group: S_FLARE_DANCE_CUBE
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SubGroups:
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||||
- SubGroup: 0
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List:
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- Item: S_Flare_Dance_Earing
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- Item: S_Flare_Dance_Pendant
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- Item: S_Flare_Dance_Shoes
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- Group: S_SUPER_MAGIC_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Super_Magic_Shield
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- Item: S_Super_Magic_Armor
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- Item: S_Super_Magic_Shoes
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- Group: S_SUPER_POWER_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Super_Power_Weapon
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- Item: S_Super_Power_Pendant
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- Item: S_Super_Power_Earing
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- Group: S_SILVERVINE_CUBE
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SubGroups:
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- SubGroup: 0
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List:
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- Item: S_Silvervine_Earing
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- Item: S_Silvervine_Pendant
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- Item: S_Silvervine_Shoes
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- Group: S_CATNIP_CUBE
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SubGroups:
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||||
- SubGroup: 0
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List:
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||||
- Item: S_Catnip_Weapon
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- Item: S_Catnip_Shield
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||||
- Item: S_Catnip_Armor
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- Group: S_SAVAGERABBIT_CUBE
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SubGroups:
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||||
- SubGroup: 0
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||||
List:
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||||
- Item: S_SavageRabbit_Earing
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||||
- Item: S_SavageRabbit_Pendant
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||||
- Item: S_SavageRabbit_Shoes
|
||||
- Group: S_PICKYRUSH_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Pickyrush_Weapon
|
||||
- Item: S_Pickyrush_Shield
|
||||
- Item: S_Pickyrush_Armor
|
||||
- Group: S_RUNEKNIGHT_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Swordman_earring
|
||||
- Item: S_Swordman_Pendant
|
||||
- Item: S_Knight_Shoes
|
||||
- Item: S_Knight_Armor
|
||||
- Item: S_Runeknight_Weapon
|
||||
- Item: S_Runeknight_Shield
|
||||
- Group: S_ROYALGUARD_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Swordman_earring
|
||||
- Item: S_Swordman_Pendant
|
||||
- Item: S_Crusader_Shoes
|
||||
- Item: S_Crusader_Armor
|
||||
- Item: S_Royalguard_Weapon
|
||||
- Item: S_Royalguard_Shield
|
||||
- Group: S_WARLOCK_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Magician_earring
|
||||
- Item: S_Magician_Pendant
|
||||
- Item: S_Wizard_Shoes
|
||||
- Item: S_Wizard_Armor
|
||||
- Item: S_Warlock_Weapon
|
||||
- Item: S_Warlock_Shield
|
||||
- Group: S_SORCERER_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Magician_earring
|
||||
- Item: S_Magician_Pendant
|
||||
- Item: S_Sage_Shoes
|
||||
- Item: S_Sage_Armor
|
||||
- Item: S_Sorcerer_Weapon
|
||||
- Item: S_Sorcerer_Shield
|
||||
- Group: S_MECHANIC_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Merchant_earring
|
||||
- Item: S_Merchant_Pendant
|
||||
- Item: S_Blacksmith_Shoes
|
||||
- Item: S_Blacksmith_Armor
|
||||
- Item: S_Mechanic_weapon
|
||||
- Item: S_Mechanic_Shield
|
||||
- Group: S_GENERIC_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Merchant_earring
|
||||
- Item: S_Merchant_Pendant
|
||||
- Item: S_Alchemist_Shoes
|
||||
- Item: S_Alchemist_Armor
|
||||
- Item: S_Genetic_Weapon
|
||||
- Item: S_Genetic_Shield
|
||||
- Group: S_ARCHBISHOP_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Acolyte_earring
|
||||
- Item: S_Acolyte_Pendant
|
||||
- Item: S_Priest_Shoes
|
||||
- Item: S_Priest_Armor
|
||||
- Item: S_Archbishop_Weapon
|
||||
- Item: S_Archbishop_Shield
|
||||
- Group: S_SURA_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Acolyte_earring
|
||||
- Item: S_Acolyte_Pendant
|
||||
- Item: S_Monk_Shoes
|
||||
- Item: S_Monk_Armor
|
||||
- Item: S_Sura_weapon
|
||||
- Item: S_Sura_Shield
|
||||
- Group: S_GUILLOTINECROSS_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Thief_Pendant
|
||||
- Item: S_Assassin_Shoes
|
||||
- Item: S_Assassin_Armor
|
||||
- Item: S_Guillotine_Weapon
|
||||
- Item: S_Guillotine_Shield
|
||||
- Item: S_Thief_earring
|
||||
- Group: S_SHADOWCHASER_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Thief_Pendant
|
||||
- Item: S_Rogue_Shoes
|
||||
- Item: S_Rogue_Armor
|
||||
- Item: S_Shadowchaser_Weapon
|
||||
- Item: S_Shadowchaser_Shield
|
||||
- Item: S_Thief_earring
|
||||
- Group: S_RANGER_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Archer_Pendant
|
||||
- Item: S_Hunter_Shoes
|
||||
- Item: S_Hunter_Armor
|
||||
- Item: S_Ranger_Weapon
|
||||
- Item: S_Ranger_Shield
|
||||
- Item: S_Archer_earring
|
||||
- Group: S_WANDERER_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Archer_Pendant
|
||||
- Item: S_Dancer_Shoes
|
||||
- Item: S_Dancer_Armor
|
||||
- Item: S_Wanderer_Weapon
|
||||
- Item: S_Wanderer_Shield
|
||||
- Item: S_Archer_earring
|
||||
- Group: S_MINSTREL_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Archer_Pendant
|
||||
- Item: S_Bard_Shoes
|
||||
- Item: S_Bard_Armor
|
||||
- Item: S_Minstrel_Weapon
|
||||
- Item: S_Minstrel_Shield
|
||||
- Item: S_Archer_earring
|
||||
- Group: S_STAR_EMPEROR_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Taekwon_Weapon
|
||||
- Item: S_Taekwon_Shield
|
||||
- Item: S_Star_Emperor_Armor
|
||||
- Item: S_Star_Emperor_Shoes
|
||||
- Group: S_SOUL_REAPER_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Taekwon_Weapon
|
||||
- Item: S_Taekwon_Shield
|
||||
- Item: S_Soul_Reaper_Armor
|
||||
- Item: S_Soul_Reaper_Shoes
|
||||
- Group: S_KAGEROU_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Ninja_Weapon
|
||||
- Item: S_Ninja_Shield
|
||||
- Item: S_Kagerou_Armor
|
||||
- Item: S_Kagerou_Shoes
|
||||
- Group: S_OBORO_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Ninja_Weapon
|
||||
- Item: S_Ninja_Shield
|
||||
- Item: S_Oboro_Armor
|
||||
- Item: S_Oboro_Shoes
|
||||
- Group: S_REBELLION_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Gunslinger_Weapon
|
||||
- Item: S_Gunslinger_Shield
|
||||
- Item: S_Rebellion_Armor
|
||||
- Item: S_Rebellion_Shoes
|
||||
- Group: S_SUPERNOVICE_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_SuperNovice_Weapon
|
||||
- Item: S_SuperNovice_Shield
|
||||
- Group: S_DORAM_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_DoramMagical_Weapon
|
||||
- Item: S_DoramPhysical_Weapon
|
||||
- Item: S_DoramPhysical_Shield
|
||||
- Item: S_DoramMagical_Shield
|
||||
- Item: S_DoramPhysical_Armor
|
||||
- Item: S_DoramPhysical_Shoes
|
||||
- Item: S_DoramMagical_Armor
|
||||
- Item: S_DoramMagical_Shoes
|
||||
- Group: S_MAMMOTH_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Mammoth_Armor
|
||||
- Item: S_Mammoth_Shoes
|
||||
- Item: S_Mammoth_Pendant
|
||||
- Item: S_Mammoth_Earring
|
||||
- Item: S_Mammoth_Weapon
|
||||
- Item: S_Mammoth_Shield
|
||||
- Group: S_GEMSTONE_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Gemstone_Armor
|
||||
- Item: S_Gemstone_Shoes
|
||||
- Item: S_Gemstone_Shield
|
||||
- Item: S_Gemstone_Weapon
|
||||
- Item: S_Gemstone_Earring
|
||||
- Item: S_Gemstone_Pendent
|
||||
- Group: S_PENE1_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Penetration_Earring
|
||||
- Item: S_Penetration_Pendent
|
||||
- Item: S_Exe_Ho_Weapon
|
||||
- Item: S_Fis_In_Weapon
|
||||
- Item: S_Sci_Hu_Weapon
|
||||
- Item: S_Viv_Dr_Weapon
|
||||
- Item: S_Exo_Co_Weapon
|
||||
- Group: S_PENE2_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Penetration_Shoes
|
||||
- Item: S_Penetration_Shield
|
||||
- Item: S_ExeHoly_Armor
|
||||
- Item: S_ExoCorrupt_Armor
|
||||
- Item: S_DragonVib_Armor
|
||||
- Item: S_SciHunting_Armor
|
||||
- Item: S_FishInsect_Armor
|
||||
- Group: S_TEMP1_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Tempest_Earring
|
||||
- Item: S_Tempest_Pendent
|
||||
- Item: S_M_Exo_Co_Weapon
|
||||
- Item: S_M_Viv_Dr_Weapon
|
||||
- Item: S_M_Sci_Hu_Weapon
|
||||
- Item: S_M_Fis_In_Weapon
|
||||
- Item: S_M_Exe_Ho_Weapon
|
||||
- Group: S_TEMP2_CUBE
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: S_Tempest_Shield
|
||||
- Item: S_Tempest_Shoes
|
||||
- Item: S_M_ExeHoly_Armor
|
||||
- Item: S_M_ExoCorrupt_Armor
|
||||
- Item: S_M_DragonVib_Armor
|
||||
- Item: S_M_SciHunting_Armor
|
||||
- Item: S_M_FishInsect_Armor
|
||||
- Group: BLACKSMITH_BLESS_BOX_3
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Blacksmith_Blessing
|
||||
Amount: 3
|
||||
- Group: SHADOW_HAMMER_BOX_3
|
||||
SubGroups:
|
||||
- SubGroup: 0
|
||||
List:
|
||||
- Item: Shadow_Refine_Hammer
|
||||
Amount: 3
|
||||
|
@ -3700,11 +3700,11 @@ Body:
|
||||
# - Item: S_AllMighty_Pendant
|
||||
# - Item: S_Tempest_Shield
|
||||
# - Item: S_Tempest_Shoes
|
||||
# - Item: S_Magic_Executioner_Holy_Water_Armor
|
||||
# - Item: S_Magic_Exorcist_Corrupted_Armor
|
||||
# - Item: S_Magic_Vibration_Dragon_Killer_Armor
|
||||
# - Item: S_Magic_Scissor_Hunting_Armor
|
||||
# - Item: S_Magic_Fishing_Insect_Net_Armor
|
||||
# - Item: S_M_ExeHoly_Armor
|
||||
# - Item: S_M_ExoCorrupt_Armor
|
||||
# - Item: S_M_DragonVib_Armor
|
||||
# - Item: S_M_SciHunting_Armor
|
||||
# - Item: S_M_FishInsect_Armor
|
||||
# - Item: S_Plasterer's_Armor_II
|
||||
# - Item: S_Insomniac_Shoes_II
|
||||
# - Item: S_Peerless_Armor_II
|
||||
@ -3728,11 +3728,11 @@ Body:
|
||||
# - Item: S_Mortal_Blow_Pendant
|
||||
# - Item: S_Penetration_Shoes
|
||||
# - Item: S_Penetration_Shield
|
||||
# - Item: S_Executioner_Holy_Water_Armor
|
||||
# - Item: S_Exorcist_Corrupted_Armor
|
||||
# - Item: S_Vibration_Dragon_Killer_Armor
|
||||
# - Item: S_Scissor_Hunting_Armor
|
||||
# - Item: S_Fishing_Insect_Net_Armor
|
||||
# - Item: S_ExeHoly_Armor
|
||||
# - Item: S_ExoCorrupt_Armor
|
||||
# - Item: S_DragonVib_Armor
|
||||
# - Item: S_SciHunting_Armor
|
||||
# - Item: S_FishInsect_Armor
|
||||
# - Item: Sentimental_Weapone_S
|
||||
# - Item: Sentimental_Earring_S
|
||||
# - Item: Sentimental_Pendant_S
|
||||
|
@ -1,125 +0,0 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Cash Hair Stylist
|
||||
//===== By: ==================================================
|
||||
//= Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= Exchange cash item, New_Style_Coupon, for new hair styles.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
itemmall,19,74,5 script Stylist#cash 91,{
|
||||
mes "[Stylist]";
|
||||
mes "Hey, I'm Kaniki.";
|
||||
mes "I'm here to start a new";
|
||||
mes "trend by introducing my";
|
||||
mes "special new hairstyles!";
|
||||
mes "Give me a ^FF0000New Style Coupon^000000,";
|
||||
mes "and I'll change your hair~";
|
||||
next;
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Kaniki]";
|
||||
mes "I have two special";
|
||||
mes "hairstyles for men, the";
|
||||
mes "Emergency Heal Perm";
|
||||
mes "and the Aura Blade Cut.";
|
||||
mes "and aura blade cut.";
|
||||
next;
|
||||
cutin "hair_m_24.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "This is the Emergency";
|
||||
mes "Heal Perm. It's a brand";
|
||||
mes "new style I invented recently.";
|
||||
mes "What do you think? Cool, huh?";
|
||||
next;
|
||||
cutin "",255;
|
||||
cutin "hair_m_25.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "Now this is the Aura";
|
||||
mes "Blade Cut. You haven't";
|
||||
mes "seen anything like it";
|
||||
mes "before, haven't you?";
|
||||
next;
|
||||
cutin "",255;
|
||||
}else{
|
||||
mes "[Kaniki]";
|
||||
mes "I have two new hairstyles for";
|
||||
mes "women, the Assumptio Perm";
|
||||
mes "and the Soul Changer Cut.";
|
||||
mes "Do you want to see how";
|
||||
mes "these styles look?";
|
||||
next;
|
||||
cutin "hair_f_24.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "This is the Assumptio";
|
||||
mes "Perm. It'd really good";
|
||||
mes "on you, wouldn't it?";
|
||||
next;
|
||||
cutin "",255;
|
||||
cutin "hair_f_25.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "Next is the Soul";
|
||||
mes "Changer Cut. What do";
|
||||
mes "you think? Isn't it nice?";
|
||||
next;
|
||||
cutin "",255;
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "Have you decided";
|
||||
mes "if you'd like me to";
|
||||
mes "change your hairstyle?";
|
||||
next;
|
||||
if(select("Change Hairstyle:Don't Change") == 1) {
|
||||
if (countitem(7622) > 0) {
|
||||
mes "[Kaniki]";
|
||||
mes "Great, you brought";
|
||||
mes "a New Style Coupon!";
|
||||
mes "Alright, which hairstyle";
|
||||
mes "did you want to have?";
|
||||
next;
|
||||
if (Sex == SEX_MALE) {
|
||||
if(select("Emergency Heal Perm:Aura Blade Cut") == 1) {
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,24;
|
||||
}else{
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,25;
|
||||
}
|
||||
}else{
|
||||
if(select("Assumptio Perm:Soul Changer Cut") == 1) {
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,24;
|
||||
}else{
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,25;
|
||||
}
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "There--! It's done!";
|
||||
mes "How do you like your";
|
||||
mes "new hair? Well, I hope";
|
||||
mes "to see you again. Take care!";
|
||||
close;
|
||||
}else{
|
||||
mes "[Kaniki]";
|
||||
mes "I'm sorry, but I can";
|
||||
mes "only provide my hairstyling";
|
||||
mes "service if you bring a New";
|
||||
mes "Style Coupon. Please come";
|
||||
mes "back to me after you manage to";
|
||||
mes "get one of those coupons, okay?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "Really? Oh, that's too bad.";
|
||||
mes "Well, if you ever change your";
|
||||
mes "mind about updating your";
|
||||
mes "hairstyle, come back";
|
||||
mes "and let me know, okay?";
|
||||
close;
|
||||
}
|
@ -391,3 +391,8 @@ que_thr mapflag nobranch
|
||||
// Sunken Tower
|
||||
//============================================================
|
||||
1@ch_u mapflag nobranch
|
||||
|
||||
//============================================================
|
||||
// Cash Mall
|
||||
//============================================================
|
||||
itemmall mapflag nobranch
|
||||
|
@ -486,3 +486,8 @@ wolfvill mapflag nomemo
|
||||
// Illusion of Twins
|
||||
//============================================================
|
||||
ant_d02_i mapflag nomemo
|
||||
|
||||
//============================================================
|
||||
// Cash Mall
|
||||
//============================================================
|
||||
itemmall mapflag nomemo
|
||||
|
@ -107,3 +107,8 @@ lasa_in01 mapflag nopenalty
|
||||
conch_in mapflag nopenalty
|
||||
|
||||
wolfvill mapflag nopenalty
|
||||
|
||||
//============================================================
|
||||
// Cash Mall
|
||||
//============================================================
|
||||
itemmall mapflag nopenalty
|
||||
|
@ -122,3 +122,8 @@ ecl_hub01 mapflag pvp off
|
||||
que_avan01 mapflag pvp off
|
||||
dali mapflag pvp off
|
||||
wolfvill mapflag pvp off
|
||||
|
||||
//============================================================
|
||||
// Cash Mall
|
||||
//============================================================
|
||||
itemmall mapflag pvp off
|
||||
|
@ -446,3 +446,9 @@ que_thr mapflag noteleport
|
||||
1@ch_u mapflag noteleport
|
||||
1@ch_u mapflag monster_noteleport
|
||||
1@ch_u mapflag monster_noteleport
|
||||
|
||||
//============================================================
|
||||
// Cash Mall
|
||||
//============================================================
|
||||
itemmall mapflag noteleport
|
||||
itemmall mapflag monster_noteleport
|
||||
|
@ -54,3 +54,4 @@ Footer:
|
||||
- Path: npc/re/merchants/barters/quests_17_1.yml
|
||||
- Path: npc/re/merchants/barters/refine.yml
|
||||
- Path: npc/re/merchants/barters/enchantgrade.yml
|
||||
- Path: npc/re/merchants/barters/cashmall.yml
|
||||
|
1039
npc/re/merchants/barters/cashmall.yml
Normal file
1039
npc/re/merchants/barters/cashmall.yml
Normal file
File diff suppressed because it is too large
Load Diff
331
npc/re/merchants/cashmall.txt
Normal file
331
npc/re/merchants/cashmall.txt
Normal file
@ -0,0 +1,331 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Cash Mall
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Initial version from replays. [Lemongrass]
|
||||
//= 1.1 Cash Hair Stylist [Kisuka]
|
||||
//= 1.2 Updated Hair Stylist [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
prontera,137,125,4 script Cash Sales Guide#prontera::cashmall_warper 4_M_HUMAN_02,{
|
||||
mes "[Guide]";
|
||||
mes "Hello~";
|
||||
mes "This guide wants to be the one to take you to a special place.";
|
||||
mes "What kind of place is that?";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "It's a place full of mysterious items to collect and sell.";
|
||||
mes "To buy stuff there you need special money.";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "So, are you ready to go there?";
|
||||
next;
|
||||
if (select( "Yes", "No" ) == 2) {
|
||||
mes "[Guide]";
|
||||
mes "Okay~";
|
||||
mes "But don't get frustrated.";
|
||||
mes "There's always more chances~";
|
||||
close;
|
||||
}
|
||||
mes "[Guide]";
|
||||
mes "Yeah~ You're really ready.";
|
||||
mes "Well then, get some good stuff~";
|
||||
mes "Oops, I forgot. When you come out be sure to come back here.";
|
||||
mes "Rember this~";
|
||||
close2;
|
||||
setarray .@maparray$[0], "prontera", "morocc", "moc_ruins", "geffen", "payon", "lighthalzen", "rachel";
|
||||
.@return = inarray(.@maparray$[0], strcharinfo(3));
|
||||
|
||||
if (.@return > 0)
|
||||
cashmall_return = .@return;
|
||||
else // Default to Prontera if not found
|
||||
cashmall_return = 0;
|
||||
|
||||
warp "itemmall",22,43;
|
||||
end;
|
||||
}
|
||||
morocc,164,39,4 duplicate(cashmall_warper) Cash Sales Guide#morocc 4_M_HUMAN_02
|
||||
moc_ruins,115,143,4 duplicate(cashmall_warper) Cash Sales Guide#moc_ruins 4_M_HUMAN_02
|
||||
geffen,115,168,4 duplicate(cashmall_warper) Cash Sales Guide#geffen 4_M_HUMAN_02
|
||||
payon,164,157,4 duplicate(cashmall_warper) Cash Sales Guide#payon 4_M_HUMAN_02
|
||||
lighthalzen,206,144,4 duplicate(cashmall_warper) Cash Sales Guide#lighthalzen 4_M_HUMAN_02
|
||||
rachel,128,144,4 duplicate(cashmall_warper) Cash Sales Guide#rachel 4_M_HUMAN_02
|
||||
|
||||
itemmall,21,45,4 script Exit Guide#cashmall_exit 4_M_HUMAN_02,{
|
||||
mes "[Guide]";
|
||||
mes "Have you had a good time?";
|
||||
mes "Thank you very much for using our item mall.";
|
||||
mes "We will continue to bring you valuable items.";
|
||||
next;
|
||||
mes "[Guide]";
|
||||
mes "Would you like to return from where you came from?";
|
||||
next;
|
||||
if (select( "Yes", "No" ) == 2) {
|
||||
mes "[Guide]";
|
||||
mes "There are still more things to see.";
|
||||
mes "Have a good time.";
|
||||
close;
|
||||
}
|
||||
mes "[Guide]";
|
||||
mes "Thank you for coming.";
|
||||
mes "I'll send you back from where you came from.";
|
||||
close2;
|
||||
switch(cashmall_return) {
|
||||
default:
|
||||
case 0:
|
||||
.@returnmap$ = "prontera";
|
||||
setarray .@xy[0],116,72;
|
||||
break;
|
||||
case 1:
|
||||
.@returnmap$ = "morocc";
|
||||
setarray .@xy[0],159,46;
|
||||
break;
|
||||
case 2:
|
||||
.@returnmap$ = "moc_ruins";
|
||||
setarray .@xy[0],109,137;
|
||||
break;
|
||||
case 3:
|
||||
.@returnmap$ = "geffen";
|
||||
setarray .@xy[0],120,38;
|
||||
break;
|
||||
case 4:
|
||||
.@returnmap$ = "payon";
|
||||
setarray .@xy[0],161,58;
|
||||
break;
|
||||
case 5:
|
||||
.@returnmap$ = "lighthalzen";
|
||||
setarray .@xy[0],159,95;
|
||||
break;
|
||||
case 6:
|
||||
.@returnmap$ = "rachel";
|
||||
setarray .@xy[0],115,125;
|
||||
break;
|
||||
}
|
||||
cashmall_return = 0;
|
||||
warp .@returnmap$,.@xy[0],.@xy[1];
|
||||
end;
|
||||
}
|
||||
|
||||
itemmall,41,53,3 script Cat Hand Salesman Macaroon#cashmall 4_M_MERCAT1,{
|
||||
mes "[Macaroon]";
|
||||
mes "Welcome!";
|
||||
mes "Today doesn't come every day!";
|
||||
mes "Things to see today~ Voila!";
|
||||
mes "You can only exchange with <ITEM>[[Kachua] Mileage Coupon]<INFO>1000274</INFO></ITEM>!";
|
||||
mes "Feel free to choose!";
|
||||
next;
|
||||
switch( select( "3-1st Job Group Skill Shadow", "3-2nd Job Group Skill Shadow", "Extended Job Group Skill Shadow", "General Shadow by Occupation", "Shadow Cube", "Smelting, Modification, Useful Items", "Drop Box", "Spellbook" ) ){
|
||||
case 1:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF00663-1st Job Group Skill Shadow^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon01";
|
||||
end;
|
||||
|
||||
case 2:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF00663-2nd Job Group Skill Shadow^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon02";
|
||||
end;
|
||||
|
||||
case 3:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066Extended Job Group Skill Shadow^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon03";
|
||||
end;
|
||||
|
||||
case 4:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066General Shadow by Occupation^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon04";
|
||||
end;
|
||||
|
||||
case 5:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066Shadow Cube^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon05";
|
||||
end;
|
||||
|
||||
case 6:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066Smelting, Modification, Useful Items^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon06";
|
||||
end;
|
||||
|
||||
case 7:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066Drop Box^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon07";
|
||||
end;
|
||||
|
||||
case 8:
|
||||
mes "[Macaroon]";
|
||||
mes "^FF0066Spellbook^000000 you say!";
|
||||
mes "Here they are!";
|
||||
close2;
|
||||
callshop "CachuaCoupon08";
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
itemmall,24,77,4 script Blacksmith Basta#pr 4_M_DWARF,{
|
||||
if( !getbattleflag( "feature.refineui" ) ){
|
||||
end;
|
||||
}
|
||||
|
||||
mes "[Blacksmith Basta]";
|
||||
mes "I have taken over the work of Mighty Hammer, Brock and the Shadow Blacksmith. I will be busy from now on.";
|
||||
close2;
|
||||
refineui();
|
||||
end;
|
||||
}
|
||||
|
||||
itemmall,27,77,4 script Mighty Hammer#im 4_M_DWARF,{
|
||||
mes "[Blacksmith Mighty Hammer]";
|
||||
mes "If it is about refining, ask Basta. I am retired.";
|
||||
close;
|
||||
}
|
||||
|
||||
itemmall,24,74,5 script Blacksmith Brock#im 4_M_HUMAN_01,{
|
||||
mes "[Blacksmith Brock]";
|
||||
mes "I am retired now. If it is about refining, make a request to Basta over there.";
|
||||
close;
|
||||
}
|
||||
|
||||
itemmall,19,74,5 script Stylist#cash 91,{
|
||||
if( getbattleflag( "feature.stylist" ) ){
|
||||
mes "[Jeremy]";
|
||||
mes "Hello cutie~";
|
||||
mes "I would like you to call me Head Stylist Jeremy.";
|
||||
next;
|
||||
if( select( "Change style:End conversation" ) == 2 ){
|
||||
mes "[Jeremy]";
|
||||
mes "My shop is always open, so please come back anytime.";
|
||||
close;
|
||||
}
|
||||
close2;
|
||||
openstylist();
|
||||
end;
|
||||
}
|
||||
|
||||
mes "[Stylist]";
|
||||
mes "Hey, I'm Kaniki.";
|
||||
mes "I'm here to start a new";
|
||||
mes "trend by introducing my";
|
||||
mes "special new hairstyles!";
|
||||
mes "Give me a ^FF0000New Style Coupon^000000,";
|
||||
mes "and I'll change your hair~";
|
||||
next;
|
||||
if (Sex == SEX_MALE) {
|
||||
mes "[Kaniki]";
|
||||
mes "I have two special";
|
||||
mes "hairstyles for men, the";
|
||||
mes "Emergency Heal Perm";
|
||||
mes "and the Aura Blade Cut.";
|
||||
mes "and aura blade cut.";
|
||||
next;
|
||||
cutin "hair_m_24.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "This is the Emergency";
|
||||
mes "Heal Perm. It's a brand";
|
||||
mes "new style I invented recently.";
|
||||
mes "What do you think? Cool, huh?";
|
||||
next;
|
||||
cutin "",255;
|
||||
cutin "hair_m_25.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "Now this is the Aura";
|
||||
mes "Blade Cut. You haven't";
|
||||
mes "seen anything like it";
|
||||
mes "before, haven't you?";
|
||||
next;
|
||||
cutin "",255;
|
||||
}else{
|
||||
mes "[Kaniki]";
|
||||
mes "I have two new hairstyles for";
|
||||
mes "women, the Assumptio Perm";
|
||||
mes "and the Soul Changer Cut.";
|
||||
mes "Do you want to see how";
|
||||
mes "these styles look?";
|
||||
next;
|
||||
cutin "hair_f_24.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "This is the Assumptio";
|
||||
mes "Perm. It'd really good";
|
||||
mes "on you, wouldn't it?";
|
||||
next;
|
||||
cutin "",255;
|
||||
cutin "hair_f_25.bmp",4;
|
||||
mes "[Kaniki]";
|
||||
mes "Next is the Soul";
|
||||
mes "Changer Cut. What do";
|
||||
mes "you think? Isn't it nice?";
|
||||
next;
|
||||
cutin "",255;
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "Have you decided";
|
||||
mes "if you'd like me to";
|
||||
mes "change your hairstyle?";
|
||||
next;
|
||||
if (select( "Change Hairstyle", "Don't Change" ) == 2) {
|
||||
mes "[Kaniki]";
|
||||
mes "Really? Oh, that's too bad.";
|
||||
mes "Well, if you ever change your";
|
||||
mes "mind about updating your";
|
||||
mes "hairstyle, come back";
|
||||
mes "and let me know, okay?";
|
||||
close;
|
||||
}
|
||||
if (countitem(7622) < 1) {
|
||||
mes "[Kaniki]";
|
||||
mes "I'm sorry, but I can";
|
||||
mes "only provide my hairstyling";
|
||||
mes "service if you bring a New";
|
||||
mes "Style Coupon. Please come";
|
||||
mes "back to me after you manage to";
|
||||
mes "get one of those coupons, okay?";
|
||||
close;
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "Great, you brought";
|
||||
mes "a New Style Coupon!";
|
||||
mes "Alright, which hairstyle";
|
||||
mes "did you want to have?";
|
||||
next;
|
||||
if (Sex == SEX_MALE) {
|
||||
if(select("Emergency Heal Perm", "Aura Blade Cut") == 1) {
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,24;
|
||||
}else{
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,25;
|
||||
}
|
||||
}else{
|
||||
if(select("Assumptio Perm", "Soul Changer Cut") == 1) {
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,24;
|
||||
}else{
|
||||
delitem 7622,1; // New_Style_Coupon
|
||||
setlook 1,25;
|
||||
}
|
||||
}
|
||||
mes "[Kaniki]";
|
||||
mes "There--! It's done!";
|
||||
mes "How do you like your";
|
||||
mes "new hair? Well, I hope";
|
||||
mes "to see you again. Take care!";
|
||||
close;
|
||||
}
|
@ -12,11 +12,12 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Standardizing, grammar and bug fixes. [Euphy]
|
||||
//= 1.2 Moved to Cash Mall [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
// Main NPC :: 201105_luk_enc
|
||||
//============================================================
|
||||
prt_in,28,73,3 script Devil Enchant Master#prq 63,{
|
||||
itemmall,29,71,3 script Devil Enchant Master#prq 63,{
|
||||
disable_items;
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You are carrying too many items, please reduce it and come back again!";
|
||||
|
@ -8,6 +8,7 @@
|
||||
//= 1.1 Removed re-roll behavior and fetch materials from db
|
||||
//= [Secret]
|
||||
//= 1.2 Added Refine UI [Atemo, Lemongrass]
|
||||
//= 1.3 Moved to Cash Mall [Lemongrass]
|
||||
//============================================================
|
||||
- script ::ShadowBlacksmith -1,{
|
||||
if( getbattleflag( "feature.refineui" ) ){
|
||||
@ -163,4 +164,5 @@
|
||||
}
|
||||
|
||||
//moc_paraup,45,185,5 duplicate(ShadowBlacksmith) Shadow Blacksmith#eden1 4_F_JOB_BLACKSMITH // Commented out until it's added to the map index
|
||||
prt_in,61,54,3 duplicate(ShadowBlacksmith) Shadow Blacksmith#itemmall 4_F_JOB_BLACKSMITH
|
||||
//prt_in,61,54,3 duplicate(ShadowBlacksmith) Shadow Blacksmith#itemmall 4_F_JOB_BLACKSMITH
|
||||
itemmall,31,76,3 duplicate(ShadowBlacksmith) Shadow Blacksmith#itemmall 4_F_JOB_BLACKSMITH
|
||||
|
@ -13,9 +13,11 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, currently useless/disabled.
|
||||
//= 1.1 Implemented the 'mergeitem' script command. [Cydh]
|
||||
//= 1.2 Updated and moved to Cash Mall [Lemongrass]
|
||||
//============================================================
|
||||
|
||||
prontera,146,95,3 script Mergician#pron 64,{
|
||||
//prontera,146,95,3 script Mergician#pron 1_M_WIZARD,{
|
||||
itemmall,35,75,3 script Mergician#mall 1_M_WIZARD,{
|
||||
if (checkweight(1301,1) == 0) {
|
||||
mes "- Wait a second !! -";
|
||||
mes "- You are carrying too many items -";
|
||||
@ -28,8 +30,8 @@ prontera,146,95,3 script Mergician#pron 64,{
|
||||
mes "Do you believe in the miracle of Merge god?? If so, repeat my spell loudly as I pronounce it!!!";
|
||||
mes "Merge Merge, Merrrrge!!!";
|
||||
next;
|
||||
switch(select("What is the miracle of Merge?:Merrrrge!!!!:Abandon...")) {
|
||||
case 1:
|
||||
switch(select("Merrrrge!!!!:What is the miracle of Merge?:Abandon...")) {
|
||||
case 2:
|
||||
mes "[Mergician]";
|
||||
mes "There is an order which rules the world and keeps the world to go well.";
|
||||
next;
|
||||
@ -47,7 +49,7 @@ prontera,146,95,3 script Mergician#pron 64,{
|
||||
mes "Believe in Mergism. That is the truth.";
|
||||
mes "Then I can help you be happy and content.";
|
||||
close;
|
||||
case 2:
|
||||
case 1:
|
||||
mes "[Mergician]";
|
||||
mes "This is the total holy ritual to pray to the Great God, Merge! and I am borrowing the power for a while!!";
|
||||
next;
|
||||
|
@ -115,6 +115,7 @@ npc: npc/re/merchants/bio4_reward.txt
|
||||
//npc: npc/re/merchants/blessed_refiner.txt
|
||||
//npc: npc/re/merchants/card_exchange.txt
|
||||
npc: npc/re/merchants/card_separation.txt
|
||||
npc: npc/re/merchants/cashmall.txt
|
||||
npc: npc/re/merchants/catalog.txt
|
||||
npc: npc/re/merchants/clothing_buff_removal.txt
|
||||
npc: npc/re/merchants/coin_exchange.txt
|
||||
@ -154,7 +155,7 @@ npc: npc/re/merchants/shops.txt
|
||||
npc: npc/re/merchants/Slot_Move_Card_Sales.txt
|
||||
npc: npc/re/merchants/socket_enchant2.txt
|
||||
//npc: npc/re/merchants/ticket_refiner.txt
|
||||
//npc: npc/re/merchants/enchan_upg.txt
|
||||
npc: npc/re/merchants/enchan_upg.txt
|
||||
//npc: npc/re/merchants/cash_trader-idRO.txt
|
||||
npc: npc/re/merchants/te_merchant.txt
|
||||
npc: npc/re/merchants/shadow_refiner.txt
|
||||
|
@ -155,7 +155,6 @@ npc: npc/merchants/wander_pet_food.txt
|
||||
// - Cash Shop
|
||||
// See file before enabling, as you may wish to change the
|
||||
// point value of items to suit your own needs.
|
||||
//npc: npc/merchants/cash_hair.txt
|
||||
//npc: npc/merchants/cash_trader.txt
|
||||
npc: npc/merchants/cashheadgear_dye.txt
|
||||
|
||||
|
@ -5641,11 +5641,11 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_sha
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24344,'S_Blitz_Armor','Blitz Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,25+5*(.@r/2);\nif (.@r >= 7) {\n bonus bAspd,1;\n if (.@r >= 9) {\n bonus bDelayrate,-1;\n }\n}');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_shield`,`equip_level_min`,`refineable`,`script`) VALUES (24345,'S_Tempest_Shield','Tempest Shadow Shield','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_shoes`,`equip_level_min`,`refineable`,`script`) VALUES (24346,'S_Tempest_Shoes','Tempest Shadow Shoes','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreMdefClassRate,Class_Normal,5+(.@r/2);');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24347,'S_Magic_Executioner_Holy_Water_Armor','Magic Executioner Holy Water Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Undead,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24348,'S_Magic_Exorcist_Corrupted_Armor','Magic Exorcist Corrupted Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Demon,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Angel,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24349,'S_Magic_Vibration_Dragon_Killer_Armor','Magic Vibration Dragon Killer Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Formless,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Dragon,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24350,'S_Magic_Scissor_Hunting_Armor','Magic Scissor Hunting Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Plant,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Brute,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24351,'S_Magic_Fishing_Insect_Net_Armor','Magic Fishing Insect Net Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Fish,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Insect,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24347,'S_M_ExeHoly_Armor','Magic Executioner Holy Water Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_DemiHuman,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Undead,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24348,'S_M_ExoCorrupt_Armor','Magic Exorcist Corrupted Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Demon,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Angel,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24349,'S_M_DragonVib_Armor','Magic Vibration Dragon Killer Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Formless,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Dragon,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24350,'S_M_SciHunting_Armor','Magic Scissor Hunting Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Plant,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Brute,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Player_Doram,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24351,'S_M_FishInsect_Armor','Magic Fishing Insect Net Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreMdefRaceRate,RC_Fish,.@val;\nbonus2 bIgnoreMdefRaceRate,RC_Insect,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24352,'S_Plasterer\'s_Armor_II','Plasterer\'s Shadow Armor II','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Stone,100*.@r;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_shoes`,`equip_level_min`,`refineable`,`script`) VALUES (24353,'S_Insomniac_Shoes_II','Insomniac Shadow Shoes II','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Sleep,100*.@r;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24354,'S_Peerless_Armor_II','Peerless Shadow Armor II','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bDef,1;\nbonus2 bResEff,Eff_Silence,100*.@r;');
|
||||
@ -5669,11 +5669,11 @@ REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_sha
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_left_accessory`,`equip_level_min`,`refineable`,`script`) VALUES (24372,'S_Mortal_Blow_Pendant','Mortal Blow Shadow Pendant','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nif (.@r >= 9) {\n .@val = 3;\n} else if (.@r >= 7) {\n .@val = 2;\n}\nelse {\n .@val = 1;\n}\nbonus bCritAtkRate,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_shoes`,`equip_level_min`,`refineable`,`script`) VALUES (24373,'S_Penetration_Shoes','Penetration Shadow Shoes','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_shield`,`equip_level_min`,`refineable`,`script`) VALUES (24374,'S_Penetration_Shield','Penetration Shadow Shield','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus2 bIgnoreDefClassRate,Class_Normal,5+(.@r/2);');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24375,'S_Executioner_Holy_Water_Armor','Executioner Holy Water Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Undead,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24376,'S_Exorcist_Corrupted_Armor','Exorcist Corrupted Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Demon,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Angel,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24377,'S_Vibration_Dragon_Killer_Armor','Vibration Dragon Killer Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Formless,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Dragon,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24378,'S_Scissor_Hunting_Armor','Scissor Hunting Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Plant,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Brute,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24379,'S_Fishing_Insect_Net_Armor','Fishing Insect Net Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Fish,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Insect,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24375,'S_ExeHoly_Armor','Executioner Holy Water Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Undead,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24376,'S_ExoCorrupt_Armor','Exorcist Corrupted Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Demon,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Angel,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24377,'S_DragonVib_Armor','Vibration Dragon Killer Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Formless,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Dragon,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24378,'S_SciHunting_Armor','Scissor Hunting Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Plant,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Brute,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_armor`,`equip_level_min`,`refineable`,`script`) VALUES (24379,'S_FishInsect_Armor','Fishing Insect Net Shadow Armor','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\n.@val = 5 + (.@r/2);\nbonus2 bIgnoreDefRaceRate,RC_Fish,.@val;\nbonus2 bIgnoreDefRaceRate,RC_Insect,.@val;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_weapon`,`equip_level_min`,`refineable`,`script`) VALUES (24380,'Sentimental_Weapone_S','Sentimental Shadow Weapon','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bBaseAtk,.@r;\nbonus bMatk,.@r;\nbonus bMaxSP,10+((.@r/2)*15);');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_right_accessory`,`equip_level_min`,`refineable`,`script`) VALUES (24381,'Sentimental_Earring_S','Sentimental Shadow Earring','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bMaxSP,(.@r/2)*5;\nbonus bMaxSPrate,1;\nbonus bBaseAtk,5;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`location_shadow_left_accessory`,`equip_level_min`,`refineable`,`script`) VALUES (24382,'Sentimental_Pendant_S','Sentimental Shadow Pendant','Shadowgear',true,1,true,'.@r = getrefine();\nbonus bMaxHP,.@r*10;\nbonus bSPrecovRate,2+.@r/3;\nbonus bBaseAtk,5;');
|
||||
|
@ -10737,6 +10737,10 @@ ACMD_FUNC( stylist ){
|
||||
clif_displaymessage( fd, msg_txt( sd, 798 ) ); // This command requires packet version 2015-11-04 or newer.
|
||||
return -1;
|
||||
#else
|
||||
if( !battle_config.feature_stylist ){
|
||||
clif_displaymessage( fd, msg_txt( sd, 774 ) ); // This command is disabled via configuration.
|
||||
return -1;
|
||||
}
|
||||
|
||||
if( sd->state.stylist_open ){
|
||||
clif_displaymessage( fd, msg_txt( sd, 799 ) ); // You have already opened the stylist UI.
|
||||
|
@ -10285,6 +10285,8 @@ static const struct _battle_data {
|
||||
|
||||
{ "mob_respawn_time", &battle_config.mob_respawn_time, 1000, 1000, INT_MAX, },
|
||||
|
||||
{ "feature.stylist", &battle_config.feature_stylist, 1, 0, 1, },
|
||||
|
||||
#include "../custom/battle_config_init.inc"
|
||||
};
|
||||
|
||||
@ -10422,6 +10424,13 @@ void battle_adjust_conf()
|
||||
}
|
||||
#endif
|
||||
|
||||
#if PACKETVER < 20151104
|
||||
if( battle_config.feature_stylist ){
|
||||
ShowWarning("conf/battle/feature.conf stylist is enabled but it requires PACKETVER 2015-11-04 or newer, disabling...\n");
|
||||
battle_config.feature_stylist = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if PACKETVER < 20141008
|
||||
if (battle_config.feature_petevolution) {
|
||||
ShowWarning("conf/battle/feature.conf petevolution is enabled but it requires PACKETVER 2014-10-08 or newer, disabling...\n");
|
||||
|
@ -724,6 +724,8 @@ struct Battle_Config
|
||||
|
||||
int mob_respawn_time;
|
||||
|
||||
int feature_stylist;
|
||||
|
||||
#include "../custom/battle_config_struct.inc"
|
||||
};
|
||||
|
||||
|
@ -1740,6 +1740,101 @@ enum e_random_item_group {
|
||||
IG_COSTUMEMILEAGE_PACKAGE3,
|
||||
IG_COMP_TRANS_SCROLL,
|
||||
IG_MINUS_STATUS_BOX,
|
||||
IG_S_W_BREATH_CUBE,
|
||||
IG_S_F_BREATH_CUBE,
|
||||
IG_S_SONIC_CUBE,
|
||||
IG_S_STRAIN_CUBE,
|
||||
IG_S_JACK_CUBE,
|
||||
IG_S_CHAIN_CUBE,
|
||||
IG_S_CRIMSON_CUBE,
|
||||
IG_S_VULCAN_CUBE,
|
||||
IG_S_BOOMERANG_CUBE,
|
||||
IG_S_ARMS_CUBE,
|
||||
IG_S_TORNADO_CUBE,
|
||||
IG_S_DUPLELIGHT_CUBE,
|
||||
IG_S_MAGNUS_CUBE,
|
||||
IG_S_ADORAMUS_CUBE,
|
||||
IG_S_JUDEX_CUBE,
|
||||
IG_S_ROLLING_CUBE,
|
||||
IG_S_RIPPER_CUBE,
|
||||
IG_S_SLASH_CUBE,
|
||||
IG_S_KATAR_CUBE,
|
||||
IG_S_SHOOTING_CUBE,
|
||||
IG_S_ARROW_CUBE,
|
||||
IG_S_AIMED_CUBE,
|
||||
IG_S_CLUSTER_CUBE,
|
||||
IG_S_BANISH_CANNON_CUBE,
|
||||
IG_S_BRAND_CUBE,
|
||||
IG_S_GENESIS_CUBE,
|
||||
IG_S_CHAIN_PRESS_CUBE,
|
||||
IG_S_GRAVE_CUBE,
|
||||
IG_S_DUST_CUBE,
|
||||
IG_S_VARETYR_CUBE,
|
||||
IG_S_PSYCHIC_CUBE,
|
||||
IG_S_SPORE_BOMB_CUBE,
|
||||
IG_S_CANNON_CART_CUBE,
|
||||
IG_S_CRAZY_CUBE,
|
||||
IG_S_CART_TORNADO_CUBE,
|
||||
IG_S_KNUCKLEARROW_CUBE,
|
||||
IG_S_SKYNETBLOW_CUBE,
|
||||
IG_S_RAMPAGE_CUBE,
|
||||
IG_S_TIGERCANNON_CUBE,
|
||||
IG_S_MENACE_CUBE,
|
||||
IG_S_SHADOWSPELL_CUBE,
|
||||
IG_S_TRIANGLE_CUBE,
|
||||
IG_S_PAINT_CUBE,
|
||||
IG_S_RAINSTORM_CUBE,
|
||||
IG_S_METALIC_CUBE,
|
||||
IG_S_ARROWVULCAN_CUBE,
|
||||
IG_S_REVERBERATION_CUBE,
|
||||
IG_S_MOONLIGHT_CUBE,
|
||||
IG_S_SUNSHINE_CUBE,
|
||||
IG_S_STARDUST_CUBE,
|
||||
IG_S_S_CUBE,
|
||||
IG_S_EVILCURSE_CUBE,
|
||||
IG_S_SYURIKEN_CUBE,
|
||||
IG_S_KUNAI_CUBE,
|
||||
IG_S_HUUSOUKA_CUBE,
|
||||
IG_S_KAMAENRAKU_CUBE,
|
||||
IG_S_GOD_HAMMER_CUBE,
|
||||
IG_S_SHATTER_BUSTER_CUBE,
|
||||
IG_S_TAIL_DRAGON_CUBE,
|
||||
IG_S_TRIP_CUBE,
|
||||
IG_S_FLARE_DANCE_CUBE,
|
||||
IG_S_SUPER_MAGIC_CUBE,
|
||||
IG_S_SUPER_POWER_CUBE,
|
||||
IG_S_SILVERVINE_CUBE,
|
||||
IG_S_CATNIP_CUBE,
|
||||
IG_S_SAVAGERABBIT_CUBE,
|
||||
IG_S_PICKYRUSH_CUBE,
|
||||
IG_S_RUNEKNIGHT_CUBE,
|
||||
IG_S_ROYALGUARD_CUBE,
|
||||
IG_S_WARLOCK_CUBE,
|
||||
IG_S_SORCERER_CUBE,
|
||||
IG_S_MECHANIC_CUBE,
|
||||
IG_S_GENERIC_CUBE,
|
||||
IG_S_ARCHBISHOP_CUBE,
|
||||
IG_S_SURA_CUBE,
|
||||
IG_S_GUILLOTINECROSS_CUBE,
|
||||
IG_S_SHADOWCHASER_CUBE,
|
||||
IG_S_RANGER_CUBE,
|
||||
IG_S_WANDERER_CUBE,
|
||||
IG_S_MINSTREL_CUBE,
|
||||
IG_S_STAR_EMPEROR_CUBE,
|
||||
IG_S_SOUL_REAPER_CUBE,
|
||||
IG_S_KAGEROU_CUBE,
|
||||
IG_S_OBORO_CUBE,
|
||||
IG_S_REBELLION_CUBE,
|
||||
IG_S_SUPERNOVICE_CUBE,
|
||||
IG_S_DORAM_CUBE,
|
||||
IG_S_MAMMOTH_CUBE,
|
||||
IG_S_GEMSTONE_CUBE,
|
||||
IG_S_PENE1_CUBE,
|
||||
IG_S_PENE2_CUBE,
|
||||
IG_S_TEMP1_CUBE,
|
||||
IG_S_TEMP2_CUBE,
|
||||
IG_BLACKSMITH_BLESS_BOX_3,
|
||||
IG_SHADOW_HAMMER_BOX_3,
|
||||
|
||||
IG_MAX,
|
||||
};
|
||||
|
@ -26269,6 +26269,11 @@ BUILDIN_FUNC(mob_setidleevent){
|
||||
|
||||
BUILDIN_FUNC( openstylist ){
|
||||
#if PACKETVER >= 20151104
|
||||
if( !battle_config.feature_stylist ){
|
||||
ShowError( "buildin_openstylist: stylist is disabled.\n" );
|
||||
return SCRIPT_CMD_FAILURE;
|
||||
}
|
||||
|
||||
map_session_data* sd;
|
||||
|
||||
if( !script_charid2sd( 2, sd ) ){
|
||||
|
@ -6538,6 +6538,101 @@
|
||||
export_constant(IG_COSTUMEMILEAGE_PACKAGE3);
|
||||
export_constant(IG_COMP_TRANS_SCROLL);
|
||||
export_constant(IG_MINUS_STATUS_BOX);
|
||||
export_constant(IG_S_W_BREATH_CUBE);
|
||||
export_constant(IG_S_F_BREATH_CUBE);
|
||||
export_constant(IG_S_SONIC_CUBE);
|
||||
export_constant(IG_S_STRAIN_CUBE);
|
||||
export_constant(IG_S_JACK_CUBE);
|
||||
export_constant(IG_S_CHAIN_CUBE);
|
||||
export_constant(IG_S_CRIMSON_CUBE);
|
||||
export_constant(IG_S_VULCAN_CUBE);
|
||||
export_constant(IG_S_BOOMERANG_CUBE);
|
||||
export_constant(IG_S_ARMS_CUBE);
|
||||
export_constant(IG_S_TORNADO_CUBE);
|
||||
export_constant(IG_S_DUPLELIGHT_CUBE);
|
||||
export_constant(IG_S_MAGNUS_CUBE);
|
||||
export_constant(IG_S_ADORAMUS_CUBE);
|
||||
export_constant(IG_S_JUDEX_CUBE);
|
||||
export_constant(IG_S_ROLLING_CUBE);
|
||||
export_constant(IG_S_RIPPER_CUBE);
|
||||
export_constant(IG_S_SLASH_CUBE);
|
||||
export_constant(IG_S_KATAR_CUBE);
|
||||
export_constant(IG_S_SHOOTING_CUBE);
|
||||
export_constant(IG_S_ARROW_CUBE);
|
||||
export_constant(IG_S_AIMED_CUBE);
|
||||
export_constant(IG_S_CLUSTER_CUBE);
|
||||
export_constant(IG_S_BANISH_CANNON_CUBE);
|
||||
export_constant(IG_S_BRAND_CUBE);
|
||||
export_constant(IG_S_GENESIS_CUBE);
|
||||
export_constant(IG_S_CHAIN_PRESS_CUBE);
|
||||
export_constant(IG_S_GRAVE_CUBE);
|
||||
export_constant(IG_S_DUST_CUBE);
|
||||
export_constant(IG_S_VARETYR_CUBE);
|
||||
export_constant(IG_S_PSYCHIC_CUBE);
|
||||
export_constant(IG_S_SPORE_BOMB_CUBE);
|
||||
export_constant(IG_S_CANNON_CART_CUBE);
|
||||
export_constant(IG_S_CRAZY_CUBE);
|
||||
export_constant(IG_S_CART_TORNADO_CUBE);
|
||||
export_constant(IG_S_KNUCKLEARROW_CUBE);
|
||||
export_constant(IG_S_SKYNETBLOW_CUBE);
|
||||
export_constant(IG_S_RAMPAGE_CUBE);
|
||||
export_constant(IG_S_TIGERCANNON_CUBE);
|
||||
export_constant(IG_S_MENACE_CUBE);
|
||||
export_constant(IG_S_SHADOWSPELL_CUBE);
|
||||
export_constant(IG_S_TRIANGLE_CUBE);
|
||||
export_constant(IG_S_PAINT_CUBE);
|
||||
export_constant(IG_S_RAINSTORM_CUBE);
|
||||
export_constant(IG_S_METALIC_CUBE);
|
||||
export_constant(IG_S_ARROWVULCAN_CUBE);
|
||||
export_constant(IG_S_REVERBERATION_CUBE);
|
||||
export_constant(IG_S_MOONLIGHT_CUBE);
|
||||
export_constant(IG_S_SUNSHINE_CUBE);
|
||||
export_constant(IG_S_STARDUST_CUBE);
|
||||
export_constant(IG_S_S_CUBE);
|
||||
export_constant(IG_S_EVILCURSE_CUBE);
|
||||
export_constant(IG_S_SYURIKEN_CUBE);
|
||||
export_constant(IG_S_KUNAI_CUBE);
|
||||
export_constant(IG_S_HUUSOUKA_CUBE);
|
||||
export_constant(IG_S_KAMAENRAKU_CUBE);
|
||||
export_constant(IG_S_GOD_HAMMER_CUBE);
|
||||
export_constant(IG_S_SHATTER_BUSTER_CUBE);
|
||||
export_constant(IG_S_TAIL_DRAGON_CUBE);
|
||||
export_constant(IG_S_TRIP_CUBE);
|
||||
export_constant(IG_S_FLARE_DANCE_CUBE);
|
||||
export_constant(IG_S_SUPER_MAGIC_CUBE);
|
||||
export_constant(IG_S_SUPER_POWER_CUBE);
|
||||
export_constant(IG_S_SILVERVINE_CUBE);
|
||||
export_constant(IG_S_CATNIP_CUBE);
|
||||
export_constant(IG_S_SAVAGERABBIT_CUBE);
|
||||
export_constant(IG_S_PICKYRUSH_CUBE);
|
||||
export_constant(IG_S_RUNEKNIGHT_CUBE);
|
||||
export_constant(IG_S_ROYALGUARD_CUBE);
|
||||
export_constant(IG_S_WARLOCK_CUBE);
|
||||
export_constant(IG_S_SORCERER_CUBE);
|
||||
export_constant(IG_S_MECHANIC_CUBE);
|
||||
export_constant(IG_S_GENERIC_CUBE);
|
||||
export_constant(IG_S_ARCHBISHOP_CUBE);
|
||||
export_constant(IG_S_SURA_CUBE);
|
||||
export_constant(IG_S_GUILLOTINECROSS_CUBE);
|
||||
export_constant(IG_S_SHADOWCHASER_CUBE);
|
||||
export_constant(IG_S_RANGER_CUBE);
|
||||
export_constant(IG_S_WANDERER_CUBE);
|
||||
export_constant(IG_S_MINSTREL_CUBE);
|
||||
export_constant(IG_S_STAR_EMPEROR_CUBE);
|
||||
export_constant(IG_S_SOUL_REAPER_CUBE);
|
||||
export_constant(IG_S_KAGEROU_CUBE);
|
||||
export_constant(IG_S_OBORO_CUBE);
|
||||
export_constant(IG_S_REBELLION_CUBE);
|
||||
export_constant(IG_S_SUPERNOVICE_CUBE);
|
||||
export_constant(IG_S_DORAM_CUBE);
|
||||
export_constant(IG_S_MAMMOTH_CUBE);
|
||||
export_constant(IG_S_GEMSTONE_CUBE);
|
||||
export_constant(IG_S_PENE1_CUBE);
|
||||
export_constant(IG_S_PENE2_CUBE);
|
||||
export_constant(IG_S_TEMP1_CUBE);
|
||||
export_constant(IG_S_TEMP2_CUBE);
|
||||
export_constant(IG_BLACKSMITH_BLESS_BOX_3);
|
||||
export_constant(IG_SHADOW_HAMMER_BOX_3);
|
||||
|
||||
/* unit stop walking */
|
||||
export_constant(USW_NONE);
|
||||
|
Loading…
x
Reference in New Issue
Block a user