Added support for killmonster to fire OnMyMobDead optionally.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12876 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7,7 +7,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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* Extended script command 'set' to return the variable reference (topic:190602). [FlavioJS]
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* Fixed a bug where the "OnMyMobDead" event wouldn't trigger if the mob was killed and never attacked. (bugreport:1725) [SketchyPhoenix]
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* Reworded a comment in can_copy to make more sense.
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* Modified *killmonsterall to support a new argument that will allow it to kill monsters using the new OnMyMobDead behavior (in order to avoid breaking older scripts).
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* Modified *killmonster and *killmonsterall to support a new argument that will allow it to kill monsters using the new OnMyMobDead behavior (in order to avoid breaking older scripts) (bugreport:1734)
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2008/06/19
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* Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix]
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* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.
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@ -4609,7 +4609,7 @@ For more good examples see just about any official 2-1 or 2-2 job quest script.
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---------------------------------------
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*killmonster "<map name>","<event label>";
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*killmonster "<map name>","<event label>"{,<type>};
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This command will kill all monsters that were spawned with 'monster' or
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'addmonster' and have a specified event label attached to them. Commonly used to
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@ -4621,6 +4621,10 @@ command, and all monsters summoned with GM commands, but no other ones - that
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is, all non-permanent monsters) on the specified map will be killed regardless
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of the event label value.
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As of r12876 killmonster now supports an optional argument type. Using 1 for type
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will make the command fire "OnMyMobDead" events from any monsters that do die
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as a result of this command.
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---------------------------------------
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*killmonsterall "<map name>"{,<type>};
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@ -2532,7 +2532,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(md->nd)
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mob_script_callback(md, src, CALLBACK_DEAD);
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else
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if(md->npc_event[0])
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if(md->npc_event[0] && !md->npc_killmonster)
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{
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md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
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if(src)
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@ -141,6 +141,7 @@ struct mob_data {
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short skillidx;
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unsigned int skilldelay[MAX_MOBSKILL];
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char npc_event[50];
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int npc_killmonster; //for new killmonster behavior
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};
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@ -7468,6 +7468,24 @@ BUILDIN_FUNC(areamonster)
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/*==========================================
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* モンスター削除
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*------------------------------------------*/
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static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
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{ //same fix but with killmonster instead - stripping events from mobs.
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TBL_MOB* md = (TBL_MOB*)bl;
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char *event=va_arg(ap,char *);
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int allflag=va_arg(ap,int);
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md->npc_killmonster = 1;
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if(!allflag){
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if(strcmp(event,md->npc_event)==0)
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status_kill(bl);
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}else{
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if(!md->spawn)
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status_kill(bl);
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}
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md->npc_killmonster = 0;
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return 0;
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}
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static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
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{
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TBL_MOB* md = (TBL_MOB*)bl;
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@ -7496,7 +7514,15 @@ BUILDIN_FUNC(killmonster)
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if( (m=map_mapname2mapid(mapname))<0 )
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return 0;
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map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
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if( script_hasdata(st,4) ) {
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if ( script_getnum(st,4) == 1 ) {
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map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
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return 0;
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}
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}
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map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
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return 0;
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}
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@ -13456,7 +13482,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(produce,"i"),
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BUILDIN_DEF(monster,"siisii*"),
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BUILDIN_DEF(areamonster,"siiiisii*"),
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BUILDIN_DEF(killmonster,"ss"),
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BUILDIN_DEF(killmonster,"ss?"),
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BUILDIN_DEF(killmonsterall,"s?"),
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BUILDIN_DEF(clone,"siisi*"),
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BUILDIN_DEF(doevent,"s"),
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