Added support for killmonster to fire OnMyMobDead optionally.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12876 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
sketchyphoenix 2008-06-22 14:22:08 +00:00
parent 6fb09d253c
commit d218e11636
5 changed files with 36 additions and 5 deletions

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@ -7,7 +7,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
* Extended script command 'set' to return the variable reference (topic:190602). [FlavioJS]
* Fixed a bug where the "OnMyMobDead" event wouldn't trigger if the mob was killed and never attacked. (bugreport:1725) [SketchyPhoenix]
* Reworded a comment in can_copy to make more sense.
* Modified *killmonsterall to support a new argument that will allow it to kill monsters using the new OnMyMobDead behavior (in order to avoid breaking older scripts).
* Modified *killmonster and *killmonsterall to support a new argument that will allow it to kill monsters using the new OnMyMobDead behavior (in order to avoid breaking older scripts) (bugreport:1734)
2008/06/19
* Added Sirius_White's fix for sense working on emperium. (bugreport: 1679) [SketchyPhoenix]
* Fixed SC_CHANGEUNDEAD behavior: Blessing and Increase AGI deals 1 damage and does not apply buffs to those inflicted by it.

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@ -4609,7 +4609,7 @@ For more good examples see just about any official 2-1 or 2-2 job quest script.
---------------------------------------
*killmonster "<map name>","<event label>";
*killmonster "<map name>","<event label>"{,<type>};
This command will kill all monsters that were spawned with 'monster' or
'addmonster' and have a specified event label attached to them. Commonly used to
@ -4621,6 +4621,10 @@ command, and all monsters summoned with GM commands, but no other ones - that
is, all non-permanent monsters) on the specified map will be killed regardless
of the event label value.
As of r12876 killmonster now supports an optional argument type. Using 1 for type
will make the command fire "OnMyMobDead" events from any monsters that do die
as a result of this command.
---------------------------------------
*killmonsterall "<map name>"{,<type>};

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@ -2532,7 +2532,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(md->nd)
mob_script_callback(md, src, CALLBACK_DEAD);
else
if(md->npc_event[0])
if(md->npc_event[0] && !md->npc_killmonster)
{
md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
if(src)

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@ -141,6 +141,7 @@ struct mob_data {
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
char npc_event[50];
int npc_killmonster; //for new killmonster behavior
};

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@ -7468,6 +7468,24 @@ BUILDIN_FUNC(areamonster)
/*==========================================
*
*------------------------------------------*/
static int buildin_killmonster_sub_strip(struct block_list *bl,va_list ap)
{ //same fix but with killmonster instead - stripping events from mobs.
TBL_MOB* md = (TBL_MOB*)bl;
char *event=va_arg(ap,char *);
int allflag=va_arg(ap,int);
md->npc_killmonster = 1;
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
}else{
if(!md->spawn)
status_kill(bl);
}
md->npc_killmonster = 0;
return 0;
}
static int buildin_killmonster_sub(struct block_list *bl,va_list ap)
{
TBL_MOB* md = (TBL_MOB*)bl;
@ -7496,7 +7514,15 @@ BUILDIN_FUNC(killmonster)
if( (m=map_mapname2mapid(mapname))<0 )
return 0;
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
return 0;
}
}
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
return 0;
}
@ -13456,7 +13482,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(produce,"i"),
BUILDIN_DEF(monster,"siisii*"),
BUILDIN_DEF(areamonster,"siiiisii*"),
BUILDIN_DEF(killmonster,"ss"),
BUILDIN_DEF(killmonster,"ss?"),
BUILDIN_DEF(killmonsterall,"s?"),
BUILDIN_DEF(clone,"siisi*"),
BUILDIN_DEF(doevent,"s"),