- Removed the +25% mdef, -50% def effect from Freeze status
- Changed autocast skills, they now only work with normal attacks - Fixed a few spots where the attack_type flag was getting truncated - Hopefully fixed the cygwin + size_t problem (using stddef.h as source) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/04/21
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* Removed the +25% mdef, -50% def effect from Freeze status
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* Changed autocast skills, they now only work with normal attacks!
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Ref: http://www.eathena.ws/board/index.php?showtopic=138159
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* Fixed a few spots where attack_type was getting truncated
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* Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
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* Added ntows() to properly handle that client port number deficiency
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* Adjusted the packet_db array for a more consistent look [ultramage]
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2007/04/20
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@ -20,6 +20,7 @@
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========================
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04/21
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* Added entries to const.txt, updated the new autocast cards
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* Reorganized some entries in packet_db.txt [ultramage]
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04/20
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* Fixed Aegis onspawn bug [Playtester]
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@ -446,6 +446,8 @@ BF_MAGIC 0x0002
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BF_MISC 0x0004
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BF_SHORT 0x0010
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BF_LONG 0x0040
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BF_SKILL 0x0100
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BF_NORMAL 0x0200
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IG_BlueBox 1
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IG_VioletBox 2
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@ -1549,8 +1549,8 @@
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4360,Eremes_Card,Eremes Guile Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
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4361,Whitesmith_Card,Whitesmith Card,6,,10,10,,,,,,,,2,,,,,{ bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700; },{},{}
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4362,Harword_Card,Howard Alt-Eisen Card,6,,10,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
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4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_LONG|BF_SHORT,0; },{},{}
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4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT,1; },{},{}
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4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_SHORT|BF_LONG|BF_SKILL|BF_NORMAL,0; },{},{}
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4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT|BF_SKILL|BF_NORMAL,1; },{},{}
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4365,High_Wizard_Card,High Wizard Card,6,,10,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
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4366,Katrinn_Card,Kathryne Keyron Card,6,,10,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
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4367,Sniper_Card,Sniper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bNoRegen,1; bonus2 bHpDrainRate,50,20; },{},{}
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@ -136,9 +136,8 @@ typedef unsigned long int ppuint32;
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//////////////////////////////////////////////////////////////////////////
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// integer with exact processor width (and best speed)
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// size_t already defined in stdio.h
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//////////////////////////////
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#include <string.h>// size_t
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#include <stddef.h> // size_t
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#if defined(WIN32) && !defined(MINGW) // does not have a signed size_t
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//////////////////////////////
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@ -308,5 +307,4 @@ typedef char bool;
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#define TOLOWER(c) (tolower((unsigned char)(c)))
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#define TOUPPER(c) (toupper((unsigned char)(c)))
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#endif /* _CBASETYPES_H_ */
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@ -4,6 +4,8 @@
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#ifndef _STRLIB_H_
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#define _STRLIB_H_
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#include <stddef.h> // size_t
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char* jstrescape (char* pt);
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char* jstrescapecpy (char* pt, const char* spt);
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int jmemescapecpy (char* pt, const char* spt, int size);
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@ -26,5 +28,4 @@ size_t strnlen (const char* string, size_t maxlen);
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int e_mail_check(char* email);
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int config_switch(const char* str);
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#endif /* _STRLIB_H_ */
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@ -149,7 +149,7 @@ struct delay_damage {
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unsigned short skill_lv;
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unsigned short skill_id;
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unsigned short dmg_lv;
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unsigned char attack_type;
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unsigned short attack_type;
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};
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int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
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@ -163,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
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if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
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{
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if (!status_isdead(target))
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skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
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skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
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skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
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}
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@ -2785,8 +2785,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage,
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* ’Ê?í?UŒ‚?ˆ—?‚܂Ƃß
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*------------------------------------------
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*/
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int battle_weapon_attack( struct block_list *src,struct block_list *target,
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unsigned int tick,int flag)
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int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag)
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{
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struct map_session_data *sd = NULL, *tsd = NULL;
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struct status_data *sstatus, *tstatus;
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@ -2929,7 +2928,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
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map_freeblock_lock();
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battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
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battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
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if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
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int sp = 0;
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@ -46,5 +46,4 @@ int party_send_dot_remove(struct map_session_data *sd);
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int party_sub_count(struct block_list *bl, va_list ap);
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int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);
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#endif /* _PARTY_H_ */
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@ -2329,11 +2329,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
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break;
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case SP_AUTOSPELL:
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if(sd->state.lr_flag != 2)
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pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
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pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
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break;
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case SP_AUTOSPELL_WHENHIT:
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if(sd->state.lr_flag != 2)
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pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
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pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
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break;
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case SP_HP_LOSS_RATE:
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if(sd->state.lr_flag != 2) {
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@ -2422,12 +2422,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
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switch(type){
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case SP_AUTOSPELL:
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if(sd->state.lr_flag != 2)
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pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
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pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
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break;
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case SP_AUTOSPELL_WHENHIT:
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if(sd->state.lr_flag != 2)
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pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
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pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
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break;
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default:
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if(battle_config.error_log)
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@ -1349,7 +1349,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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break;
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case TK_TURNKICK:
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case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
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if(attack_type == BF_MISC) //70% base stun chance...
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if(attack_type&BF_MISC) //70% base stun chance...
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sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
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break;
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case GS_BULLSEYE: //0.1% coma rate.
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@ -1410,18 +1410,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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src = sd?&sd->bl:src;
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}
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//Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex]
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//But Gravity Patched this silently, and it now seems to trigger only on
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//weapon attacks.
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// Autospell when attacking
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if(sd && !status_isdead(bl) && src != bl && sd->autospell[0].id) {
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struct block_list *tbl;
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struct unit_data *ud;
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int i, skilllv;
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for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
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if(!(sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
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sd->autospell[i].flag&attack_type&BF_WEAPONMASK))
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continue; //Attack type or range type did not match.
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if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK &&
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sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
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sd->autospell[i].flag&attack_type&BF_SKILLMASK))
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continue; // one or more trigger conditions were not fulfilled
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skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
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@ -1583,7 +1583,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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}
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}
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//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
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// Trigger counter-spells to retaliate against damage causing skills.
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if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id &&
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!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
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{
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@ -1593,9 +1593,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) {
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if(!(dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
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dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK))
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continue; //Attack type or range type did not match.
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if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
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dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
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dstsd->autospell2[i].flag&attack_type&BF_SKILLMASK))
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continue; // one or more trigger conditions were not fulfilled
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skillid = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id;
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skilllv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1;
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@ -3539,8 +3539,6 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
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def += sc->data[SC_DEFENCE].val2 ;
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if(sc->data[SC_INCDEFRATE].timer!=-1)
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def += def * sc->data[SC_INCDEFRATE].val1/100;
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if(sc->data[SC_FREEZE].timer!=-1)
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def >>=1;
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if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
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def >>=1;
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if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
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@ -3606,8 +3604,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
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return 90;
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if(sc->data[SC_SKA].timer != -1) // [marquis007]
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return 90;
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if(sc->data[SC_FREEZE].timer!=-1)
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mdef += 25*mdef/100;
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if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
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mdef += 25*mdef/100;
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if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)
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