- Removed the +25% mdef, -50% def effect from Freeze status

- Changed autocast skills, they now only work with normal attacks
- Fixed a few spots where the attack_type flag was getting truncated
- Hopefully fixed the cygwin + size_t problem (using stddef.h as source)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-04-21 17:08:08 +00:00
parent e83efa3119
commit d220dde7c0
11 changed files with 33 additions and 31 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/04/21
* Removed the +25% mdef, -50% def effect from Freeze status
* Changed autocast skills, they now only work with normal attacks!
Ref: http://www.eathena.ws/board/index.php?showtopic=138159
* Fixed a few spots where attack_type was getting truncated
* Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
* Added ntows() to properly handle that client port number deficiency
* Adjusted the packet_db array for a more consistent look [ultramage]
2007/04/20

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@ -20,6 +20,7 @@
========================
04/21
* Added entries to const.txt, updated the new autocast cards
* Reorganized some entries in packet_db.txt [ultramage]
04/20
* Fixed Aegis onspawn bug [Playtester]

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@ -446,6 +446,8 @@ BF_MAGIC 0x0002
BF_MISC 0x0004
BF_SHORT 0x0010
BF_LONG 0x0040
BF_SKILL 0x0100
BF_NORMAL 0x0200
IG_BlueBox 1
IG_VioletBox 2

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@ -1549,8 +1549,8 @@
4360,Eremes_Card,Eremes Guile Card,6,,10,10,,,,,,,,2,,,,,{ bonus2 bCriticalAddRace,RC_DemiHuman,10; },{},{}
4361,Whitesmith_Card,Whitesmith Card,6,,10,10,,,,,,,,2,,,,,{ bonus bBreakWeaponRate,1000; bonus bBreakArmorRate,700; },{},{}
4362,Harword_Card,Howard Alt-Eisen Card,6,,10,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_LONG|BF_SHORT,0; },{},{}
4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT,1; },{},{}
4363,High_Priest_Card,High Priest Card,6,,10,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,361,1,10,BF_WEAPON|BF_MAGIC|BF_SHORT|BF_LONG|BF_SKILL|BF_NORMAL,0; },{},{}
4364,Magaleta_Card,Margaretha Solin Card,6,,10,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,76,5,150,BF_MAGIC|BF_LONG|BF_SHORT|BF_SKILL|BF_NORMAL,1; },{},{}
4365,High_Wizard_Card,High Wizard Card,6,,10,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefRace,RC_NonBoss; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
4366,Katrinn_Card,Kathryne Keyron Card,6,,10,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
4367,Sniper_Card,Sniper Card,6,,10,10,,,,,,,,2,,,,,{ bonus bNoRegen,1; bonus2 bHpDrainRate,50,20; },{},{}

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@ -136,9 +136,8 @@ typedef unsigned long int ppuint32;
//////////////////////////////////////////////////////////////////////////
// integer with exact processor width (and best speed)
// size_t already defined in stdio.h
//////////////////////////////
#include <string.h>// size_t
#include <stddef.h> // size_t
#if defined(WIN32) && !defined(MINGW) // does not have a signed size_t
//////////////////////////////
@ -308,5 +307,4 @@ typedef char bool;
#define TOLOWER(c) (tolower((unsigned char)(c)))
#define TOUPPER(c) (toupper((unsigned char)(c)))
#endif /* _CBASETYPES_H_ */

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@ -4,6 +4,8 @@
#ifndef _STRLIB_H_
#define _STRLIB_H_
#include <stddef.h> // size_t
char* jstrescape (char* pt);
char* jstrescapecpy (char* pt, const char* spt);
int jmemescapecpy (char* pt, const char* spt, int size);
@ -26,5 +28,4 @@ size_t strnlen (const char* string, size_t maxlen);
int e_mail_check(char* email);
int config_switch(const char* str);
#endif /* _STRLIB_H_ */

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@ -149,7 +149,7 @@ struct delay_damage {
unsigned short skill_lv;
unsigned short skill_id;
unsigned short dmg_lv;
unsigned char attack_type;
unsigned short attack_type;
};
int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
@ -163,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
{
if (!status_isdead(target))
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
}
@ -2785,8 +2785,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage,
* Ê?í??ˆ?ÜÆß
*------------------------------------------
*/
int battle_weapon_attack( struct block_list *src,struct block_list *target,
unsigned int tick,int flag)
int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag)
{
struct map_session_data *sd = NULL, *tsd = NULL;
struct status_data *sstatus, *tstatus;
@ -2929,7 +2928,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target,
map_freeblock_lock();
battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion);
battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion);
if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) {
int sp = 0;

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@ -46,5 +46,4 @@ int party_send_dot_remove(struct map_session_data *sd);
int party_sub_count(struct block_list *bl, va_list ap);
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);
#endif /* _PARTY_H_ */

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@ -2329,11 +2329,11 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
break;
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, type2, type3, val, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
break;
case SP_HP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@ -2422,12 +2422,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4
switch(type){
case SP_AUTOSPELL:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
break;
case SP_AUTOSPELL_WHENHIT:
if(sd->state.lr_flag != 2)
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG, current_equip_card_id);
pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, BF_WEAPON|BF_SHORT|BF_LONG|BF_NORMAL, current_equip_card_id);
break;
default:
if(battle_config.error_log)

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@ -1349,7 +1349,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case TK_TURNKICK:
case MO_BALKYOUNG: //Note: attack_type is passed as BF_WEAPON for the actual target, BF_MISC for the splash-affected mobs.
if(attack_type == BF_MISC) //70% base stun chance...
if(attack_type&BF_MISC) //70% base stun chance...
sc_start(bl,SC_STUN,70,skilllv,skill_get_time2(skillid,skilllv));
break;
case GS_BULLSEYE: //0.1% coma rate.
@ -1410,18 +1410,18 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
src = sd?&sd->bl:src;
}
//Reports say that autospell effects get triggered on skills and pretty much everything including splash attacks. [Skotlex]
//But Gravity Patched this silently, and it now seems to trigger only on
//weapon attacks.
// Autospell when attacking
if(sd && !status_isdead(bl) && src != bl && sd->autospell[0].id) {
struct block_list *tbl;
struct unit_data *ud;
int i, skilllv;
for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) {
if(!(sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
sd->autospell[i].flag&attack_type&BF_WEAPONMASK))
continue; //Attack type or range type did not match.
if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK &&
sd->autospell[i].flag&attack_type&BF_RANGEMASK &&
sd->autospell[i].flag&attack_type&BF_SKILLMASK))
continue; // one or more trigger conditions were not fulfilled
skill = (sd->autospell[i].id > 0) ? sd->autospell[i].id : -sd->autospell[i].id;
@ -1583,7 +1583,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
}
//Trigger counter-spells to retaliate against damage causing skills. [Skotlex]
// Trigger counter-spells to retaliate against damage causing skills.
if(dstsd && !status_isdead(bl) && src != bl && dstsd->autospell2[0].id &&
!(skillid && skill_get_nk(skillid)&NK_NO_DAMAGE))
{
@ -1593,9 +1593,10 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) {
if(!(dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK))
continue; //Attack type or range type did not match.
if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK &&
dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK &&
dstsd->autospell2[i].flag&attack_type&BF_SKILLMASK))
continue; // one or more trigger conditions were not fulfilled
skillid = (dstsd->autospell2[i].id > 0) ? dstsd->autospell2[i].id : -dstsd->autospell2[i].id;
skilllv = dstsd->autospell2[i].lv?dstsd->autospell2[i].lv:1;

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@ -3539,8 +3539,6 @@ static signed char status_calc_def(struct block_list *bl, struct status_change *
def += sc->data[SC_DEFENCE].val2 ;
if(sc->data[SC_INCDEFRATE].timer!=-1)
def += def * sc->data[SC_INCDEFRATE].val1/100;
if(sc->data[SC_FREEZE].timer!=-1)
def >>=1;
if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
def >>=1;
if(sc->data[SC_SIGNUMCRUCIS].timer!=-1)
@ -3606,8 +3604,6 @@ static signed char status_calc_mdef(struct block_list *bl, struct status_change
return 90;
if(sc->data[SC_SKA].timer != -1) // [marquis007]
return 90;
if(sc->data[SC_FREEZE].timer!=-1)
mdef += 25*mdef/100;
if(sc->data[SC_STONE].timer!=-1 && sc->opt1 == OPT1_STONE)
mdef += 25*mdef/100;
if(sc->data[SC_ENDURE].timer!=-1 && sc->data[SC_ENDURE].val4 == 0)