- Fixed a bug that was making the no_spawn_on_player setting useless.

- Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now vit does increases defense against being inflicted from it.
- Fixed a crash and an infinite loop in @whodrops @.@
- Expanded the item_db column sizes for the names to 50.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5526 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-09 04:05:48 +00:00
parent e2200363f2
commit d29bdd1949
6 changed files with 17 additions and 10 deletions

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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/08
* Fixed a bug that was making the no_spawn_on_player setting useless.
[Skotlex]
* Added Deadly Poison and Bleeding to status_get_sc_def, meaning that now
vit does increases defense against being inflicted from it. [Skotlex]
* Fixed and tested @whodrops [Skotlex]
* Updates to Gunslinger skills' DB entries. [blackhole89]
* Rewrote pc_jobchange to be sane by using the map internal codes instead
of a mesh of complicated nested comparisons. [Skotlex]

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@ -5,8 +5,8 @@
DROP TABLE IF EXISTS `item_db`;
CREATE TABLE `item_db` (
`id` smallint(5) unsigned NOT NULL default '0',
`name_english` varchar(30) NOT NULL default '',
`name_japanese` varchar(30) NOT NULL default '',
`name_english` varchar(50) NOT NULL default '',
`name_japanese` varchar(50) NOT NULL default '',
`type` tinyint(2) unsigned NOT NULL default '0',
`price_buy` mediumint(10) unsigned default NULL,
`price_sell` mediumint(10) unsigned default NULL,

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@ -9423,7 +9423,7 @@ int atcommand_whodrops(
const char* command, const char* message)
{
struct item_data *item_data, *item_array[MAX_SEARCH];
int i, count = 1;
int i,j, count = 1;
if (!message || !*message) {
clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @whodrops <item_name_or_ID>).");
@ -9442,7 +9442,7 @@ int atcommand_whodrops(
clif_displaymessage(fd, atcmd_output);
count = MAX_SEARCH;
}
for (i = 0; i < MAX_SEARCH; i++) {
for (i = 0; i < count; i++) {
item_data = item_array[i];
sprintf(atcmd_output, "Item: '%s'[%d]",
item_data->jname,item_data->slot);
@ -9455,9 +9455,9 @@ int atcommand_whodrops(
sprintf(atcmd_output, "- Common mobs with highest drop chance (only max %d are listed):", MAX_SEARCH);
clif_displaymessage(fd, atcmd_output);
for (i=0; i < MAX_SEARCH && item_data->mob[i].chance > 0; i++)
for (j=0; j < MAX_SEARCH && item_data->mob[j].chance > 0; j++)
{
sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[i].id)->jname, item_data->mob[i].chance/100.);
sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[j].id)->jname, item_data->mob[j].chance/100.);
clif_displaymessage(fd, atcmd_output);
}
}

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@ -1079,7 +1079,8 @@ int mob_spawn (int id)
//Avoid spawning on the view-range of players. [Skotlex]
if (battle_config.no_spawn_on_player &&
c++ < battle_config.no_spawn_on_player &&
map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC)
map_foreachinarea(mob_count_sub, md->m,
x-AREA_SIZE, y-AREA_SIZE, x+AREA_SIZE, y+AREA_SIZE, BL_PC)
)
continue;
//Found a spot.

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@ -995,7 +995,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
sd->status.skill[i].id=0; //First clear skills.
}
for(i=0;i<MAX_SKILL;i++){
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){
if (sd->status.skill[i].flag && sd->status.skill[i].flag != 13){ //Restore original level of skills after deleting earned skills.
sd->status.skill[i].lv=(sd->status.skill[i].flag==1)?0:sd->status.skill[i].flag-2;
sd->status.skill[i].flag=0;
}

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@ -1596,9 +1596,8 @@ int status_calc_pc(struct map_session_data* sd,int first)
clif_changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->status.clothes_color);
}
if( memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)) || b_attackrange != sd->attackrange)
if(memcmp(b_skill,sd->status.skill,sizeof(sd->status.skill)))
clif_skillinfoblock(sd);
if(b_speed != sd->speed)
clif_updatestatus(sd,SP_SPEED);
if(b_weight != sd->weight)
@ -3317,7 +3316,9 @@ int status_get_sc_def(struct block_list *bl, int type)
// break;
case SC_STUN:
case SC_POISON:
case SC_DPOISON:
case SC_SILENCE:
case SC_BLEEDING:
case SC_STOP:
sc_def = 300 +100*status_get_vit(bl) +33*status_get_luk(bl);
break;