* Changed a bunch of item names according to the upcoming iRO Lighthalzen Patch. [Poki#3]

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5361 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Poki#3 2006-02-21 22:46:55 +00:00
parent caa533d23c
commit d2a288f76f
4 changed files with 323 additions and 312 deletions

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@ -1,29 +1,34 @@
========================= Items that need fixing/implementing ========================= Items that need fixing/implementing
----- These items are scrapped (for now, at least). No desc in desc on kRO website -----
----- I think we should move them elsewhere. They clog the Changelog up :/ [Poki#3] ----- 2116 Angelic Guard: Reduce 5% damage from Demon Monsters. (Not Fish :/ )
1475 Cavalry Lance: Missing stats 2417 Fricco's Shoes: Increase value of Red, Orange, Yellow and White Potion by 20%.
2355 Angel Protection: Autospell rate is unknown If the owner is equipped with the armor set, it adds Agi+ 3, MHP/MSP + 5%.
2417 Frico Shoes: Missing Set bonus and red, orange, yellow, white potion 2418 Boots of Vidar: Adds VIT +5, Increase HP/SP Recovery speed by 10% if the owner is equipped with the armor set.
heal rate 20% increasing bonus (if you want, edit db/item_group_db.txt, then 2515 Eagle Wing: Increase Movement Speed if the owner is equipped with Wing Staff at the same time.
use bonus2 bAddItemHealRate) And I don't know if it's proper name. 5126 Morpheus's Hood: Magic spells cannot be dispelled.
2418 Boots of Vidar: Missing set bonus
2420 Second Advent of Angel: Item description is not right, so it needs correction through patch 2653 Sacrifice Ring: NO INFO. Item not implemented....
2515 Wing of Eagle: the value is unknown, even if the bonus option is increasing speed or speed rate [Vicious] On your death it breaks (BS can fix it), you drop all Equipment (equipped, even the ring).
2520 Gebneys Shoulder: maybe item name is wrong. It doesn't have its own sprite yet (though file exists) And revive with 1 HP / 1 SP at the place of your death.
5125 Angel Kiss: Description miss. This item is for Novice/Super Novice, like any other 'Angel' equipments. [Komurka] From where this info is? ... Mine: On your death you'll loose this ring and get 50% HP.
5126 Morphicious Hood: When using magic, it cannot be dispelled (Maybe it works like Phen card) [Poki#3] Theres no official desc! <.< Although you might wanna make it a custom item or something...
1475 Cavalry Lance: NO INFO. Item not implemented...
1475 Equestrian's Spear: NO INFO. Item not implemented...
13005 Angelic Wing Dagger: NO INFO. Item not implemented...
1308 Golden Axe: NO INFO. Item not implemented...
1971 Electric Wire: NO INFO. Item not implemented...
----- -----
4296 Cramp Card: Temporal Plug: 10z per mob-level on a 3% chance. 4296 Cramp Card: Temp Plug: 10z per mob-level on a 3% chance.
7458 Fortune Horn: It's a custom name ^^; 7458 Fortune Horn: It's a custom name ^^;
12016 Speed Increasing Potion: no bonus... Turbo Track race item 12016 Speed Increasing Potion: A potion which increases the moving speed of a character for a duration.
12017 Speed Decreasing Potion: no bonus... Turbo Track race item 12017 Speed Decreasing Potion: A potion which decreases the moving speed of a character for a duration.
----- -----
2653 Sacrifice Ring: seems eAthena doesn't have bonus option yet <- explain how this works so I can code it in. [Skotlex]
* * * On your death it breaks (BS can fix it), you drop all Equipment (equipped, even the ring). And revive with 1 HP / 1 SP at the place of your death.
* * * From where this info is? ... Mine: On your death you'll loose this ring and get 50% HP [Komurka]
========================= =========================
02/21
* Changed a bunch of item names according to the upcoming iRO Lighthalzen Patch. [Poki#3]
02/20 02/20
* Some mob_skill_db fixes [Komurka] * Some mob_skill_db fixes [Komurka]
* Fixed a small typo I found while browsing through the mob skill database [MasterOfMuppets] * Fixed a small typo I found while browsing through the mob skill database [MasterOfMuppets]

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@ -76,8 +76,8 @@
572,Lucky_Cookie,Lucky Cookie,0,15,,30,,,,,127918079,7,2,,,,,,{ itemheal rand(45,64),0; } 572,Lucky_Cookie,Lucky Cookie,0,15,,30,,,,,127918079,7,2,,,,,,{ itemheal rand(45,64),0; }
573,Chocolate_Drink,Chocolate Drink,0,,10,150,,,,,127918079,7,2,,,,,,{ itemheal rand(105,144),0; } 573,Chocolate_Drink,Chocolate Drink,0,,10,150,,,,,127918079,7,2,,,,,,{ itemheal rand(105,144),0; }
574,Egg,Egg,0,,10,30,,,,,127918079,7,2,,,,,,{ itemheal rand(16,21),0; } 574,Egg,Egg,0,,10,30,,,,,127918079,7,2,,,,,,{ itemheal rand(16,21),0; }
575,Indonesian_2nd_Anniversary_Cake,Indonesian 2nd Anniversary Cake,0,,10,100,,,,,127918079,7,2,,,,,,{ itemheal rand(270,329),0; } 575,2nd_Anniversary_Cake,2nd Anniversary Cake,0,,10,100,,,,,127918079,7,2,,,,,,{ itemheal rand(270,329),0; }
576,Thorned_Fruit,Thorned Fruit,0,,10,40,,,,,127918079,7,2,,,,,,{ itemheal rand(10,15),rand(10,15); } 576,Prickly_Fruit,Prickly Fruit,0,,10,40,,,,,127918079,7,2,,,,,,{ itemheal rand(10,15),rand(10,15); }
577,Grain,Grain,0,200,,20,,,,,16777215,7,2,,,,,,{ itemheal rand(10,14),0; } 577,Grain,Grain,0,200,,20,,,,,16777215,7,2,,,,,,{ itemheal rand(10,14),0; }
578,Strawberry,Strawberry,0,200,,20,,,,,16777215,7,2,,,,,,{ itemheal 0,rand(10,14); } 578,Strawberry,Strawberry,0,200,,20,,,,,16777215,7,2,,,,,,{ itemheal 0,rand(10,14); }
579,Yummy_Fish,Yummy Fish,0,150,,20,,,,,16777215,7,2,,,,,,{ itemheal rand(40,54),0; } 579,Yummy_Fish,Yummy Fish,0,150,,20,,,,,16777215,7,2,,,,,,{ itemheal rand(40,54),0; }
@ -493,9 +493,9 @@
1143,Gaia_Sword,Gaia Sword,4,,10,2500,115,,1,0,414946,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,11,5; } 1143,Gaia_Sword,Gaia Sword,4,,10,2500,115,,1,0,414946,7,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,11,5; }
1144,Sashimi,Sashimi,4,,10,1400,75,,1,0,414946,7,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,5,4000; } 1144,Sashimi,Sashimi,4,,10,1400,75,,1,0,414946,7,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,5,4000; }
1145,Holy_Avenger,Holy Avenger,4,,10,1350,125,,1,0,16384,7,2,2,3,75,1,2,{ bonus bAtkEle,Ele_Holy; } 1145,Holy_Avenger,Holy Avenger,4,,10,1350,125,,1,0,16384,7,2,2,3,75,1,2,{ bonus bAtkEle,Ele_Holy; }
1146,Towner's_Sword,Towner's Sword,4,42000,,800,100,,1,1,8388609,7,2,2,3,30,1,2,{} 1146,Town_Sword,Town Sword,4,42000,,800,100,,1,1,8388609,7,2,2,3,30,1,2,{}
1147,Towner's_Sword_,Towner's Sword,4,42000,,800,100,,1,2,8388609,7,2,2,3,30,1,2,{} 1147,Town_Sword_,Town Sword,4,42000,,800,100,,1,2,8388609,7,2,2,3,30,1,2,{}
1148,Stardust_Blade,Stardust Blade,4,,10,1000,140,,1,1,8388609,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stan,500; bonus bUnbreakableWeapon,0; } 1148,Star_Dust_Blade,Star Dust Blade,4,,10,1000,140,,1,1,8388609,7,2,2,4,45,1,2,{ bonus2 bAddEff,Eff_Stan,500; bonus bUnbreakableWeapon,0; }
// 2-Handed Swords // 2-Handed Swords
1151,Slayer,Slayer,4,15000,,1300,90,,1,2,16514,7,2,34,2,18,1,3,{} 1151,Slayer,Slayer,4,15000,,1300,90,,1,2,16514,7,2,34,2,18,1,3,{}
1152,Slayer_,Slayer,4,15000,,1300,90,,1,3,16514,7,2,34,2,18,1,3,{} 1152,Slayer_,Slayer,4,15000,,1300,90,,1,3,16514,7,2,34,2,18,1,3,{}
@ -564,9 +564,9 @@
1244,Holy_Dagger,Holy Dagger,4,,10,800,100,,1,0,135232,7,2,2,4,55,1,1,{ bonus bAtkEle,Ele_Holy; } 1244,Holy_Dagger,Holy Dagger,4,,10,800,100,,1,0,135232,7,2,2,4,55,1,1,{ bonus bAtkEle,Ele_Holy; }
1245,Cinquedia,Cinquedia,4,40000,,700,110,,1,1,8388609,7,2,2,3,30,1,1,{} 1245,Cinquedia,Cinquedia,4,40000,,700,110,,1,1,8388609,7,2,2,3,30,1,1,{}
1246,Cinquedia_,Cinquedia,4,40000,,700,110,,1,2,8388609,7,2,2,3,30,1,1,{} 1246,Cinquedia_,Cinquedia,4,40000,,700,110,,1,2,8388609,7,2,2,3,30,1,1,{}
1247,Kindling_Dagger,Kindling Dagger,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Fire; } 1247,Kindle_Dagger,Kindle Dagger,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Fire; }
1248,Obsidian_Dagger,Obsidian Dagger,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Earth; } 1248,Obsidian_Dagger,Obsidian Dagger,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Earth; }
1249,Fisherman's_Knife,Fisherman's Knife,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Water; } 1249,Fisherman's_Dagger,Fisherman's Dagger,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Water; }
// Katars // Katars
1250,Jur,Jur,4,19500,,800,125,,1,2,4096,7,2,34,2,18,1,16,{} 1250,Jur,Jur,4,19500,,800,125,,1,2,4096,7,2,34,2,18,1,16,{}
1251,Jur_,Jur,4,19500,,800,125,,1,3,4096,7,2,34,2,18,1,16,{} 1251,Jur_,Jur,4,19500,,800,125,,1,3,4096,7,2,34,2,18,1,16,{}
@ -580,9 +580,9 @@
1259,Katar_of_Piercing_Wind,Katar of Piercing Wind,4,45000,,1200,105,,1,0,4096,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; } 1259,Katar_of_Piercing_Wind,Katar of Piercing Wind,4,45000,,1200,105,,1,0,4096,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; }
1260,Sharpened_Legbone_of_Ghoul,Sharpened Legbone of Ghoul,4,52500,,1700,150,,1,0,4096,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; } 1260,Sharpened_Legbone_of_Ghoul,Sharpened Legbone of Ghoul,4,52500,,1700,150,,1,0,4096,7,2,34,3,65,1,16,{ bonus bAtkEle,Ele_Undead; }
1261,Infiltrator,Infiltrator,4,57000,,1500,140,,1,0,4096,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; } 1261,Infiltrator,Infiltrator,4,57000,,1500,140,,1,0,4096,7,2,34,4,75,1,16,{ bonus2 bAddRace,RC_DemiHuman,50; bonus bDef,3; bonus bFlee,5; bonus bFlee2,2; }
1262,Loki's_Talon,Loki's Talon,4,,10,1200,115,,1,0,4096,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,500; } 1262,Loki's_Nail,Loki's Nail,4,,10,1200,115,,1,0,4096,7,2,34,3,55,1,16,{ bonus2 bAddEff,Eff_Bleeding,500; }
1263,Unholy_Touch,Unholy Touch,4,,10,1250,95,,1,0,4096,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,500; bonus bCriticalRate,-1; } 1263,Unholy_Touch,Unholy Touch,4,,10,1250,95,,1,0,4096,7,2,34,4,70,1,16,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Curse,500; bonus bCriticalRate,-1; }
1264,Various_Jur,Various Jur,4,,10,800,90,,1,4,4096,7,2,34,1,0,1,16,{ bonus2 bAddEff2,Eff_Bleeding,200; } 1264,Specialty_Jur,Specialty Jur,4,,10,800,90,,1,4,4096,7,2,34,1,0,1,16,{ bonus2 bAddEff2,Eff_Bleeding,50; }
1265,Bloody_Roar,Bloody Roar,4,,10,1000,120,,1,0,4096,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; bonus bNoRegen,1; bonus bNoRegen,2; } 1265,Bloody_Roar,Bloody Roar,4,,10,1000,120,,1,0,4096,7,2,34,4,75,1,16,{ bonus bIgnoreDefRace,RC_DemiHuman; bonus bFlee,-160; bonus bFlee2,-160; bonus bNoRegen,1; bonus bNoRegen,2; }
// 1-Handed Axes // 1-Handed Axes
@ -658,8 +658,8 @@
1472,Soul_Staff,Soul Staff,4,,10,1400,25,,1,0,67174916,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; } 1472,Soul_Staff,Soul Staff,4,,10,1400,25,,1,0,67174916,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; bonus bMatkRate,15; }
1473,Wizardry_Staff,Wizardry Staff,4,,10,2400,120,,1,0,67174916,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; } 1473,Wizardry_Staff,Wizardry Staff,4,,10,2400,120,,1,0,67174916,7,2,34,4,90,1,10,{ bonus bInt,6; bonus bDex,2; bonus bMatkRate,15; }
// 2-Handed Spears // 2-Handed Spears
1474,Gae_Bulg,Gae Bulg,4,,10,2000,160,,3,0,16514,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; } 1474,Gae_Bolg,Gae Bolg,4,,10,2000,160,,3,0,16514,7,2,34,4,60,1,5,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Boss,10; }
1475,Cavalry_Lance,Cavalry Lance,4,,10,10,0,,0,0,0,,0,0,0,0,0,0,{} 1475,Equestrian's_Spear,Equestrian's Spear,4,,10,10,0,,0,0,0,,0,0,0,0,0,0,{}
// Maces // Maces
1501,Club,Club,4,120,,700,23,,1,3,8701363,7,2,2,1,2,1,8,{} 1501,Club,Club,4,120,,700,23,,1,3,8701363,7,2,2,1,2,1,8,{}
1502,Club_,Club,4,120,,700,23,,1,4,8701363,7,2,2,1,2,1,8,{} 1502,Club_,Club,4,120,,700,23,,1,4,8701363,7,2,2,1,2,1,8,{}
@ -702,9 +702,9 @@
1556,Book_of_Gust_of_Wind,Book of Gust of Wind,4,35000,,750,90,,1,0,33620224,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; } 1556,Book_of_Gust_of_Wind,Book of Gust of Wind,4,35000,,750,90,,1,0,33620224,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; }
1557,Book_of_the_Apocalypse,Book of the Apocalypse,4,35000,,800,120,,1,0,33620224,7,2,2,4,40,1,15,{ bonus bAtkEle,Ele_Dark; bonus2 bSubEle,Ele_Holy,5; bonus2 bAddEle,Ele_Water,7; bonus2 bAddEle,Ele_Earth,7; bonus2 bAddEle,Ele_Fire,7; bonus2 bAddEle,Ele_Wind,7; } 1557,Book_of_the_Apocalypse,Book of the Apocalypse,4,35000,,800,120,,1,0,33620224,7,2,2,4,40,1,15,{ bonus bAtkEle,Ele_Dark; bonus2 bSubEle,Ele_Holy,5; bonus2 bAddEle,Ele_Water,7; bonus2 bAddEle,Ele_Earth,7; bonus2 bAddEle,Ele_Fire,7; bonus2 bAddEle,Ele_Wind,7; }
1558,Girl's_Diary,Girl's Diary,4,,10,300,60,,1,1,33620224,7,2,2,4,40,1,15,{ bonus2 bAddDamageClass,1188,150; } 1558,Girl's_Diary,Girl's Diary,4,,10,300,60,,1,1,33620224,7,2,2,4,40,1,15,{ bonus2 bAddDamageClass,1188,150; }
1559,Dragon_Legacy,Dragon Legacy,4,,10,700,130,,1,0,33620224,7,2,2,4,70,1,15,{ bonus bInt,3; bonus bIgnoreDefRace,RC_Dragon; bonus2 bSPGainRace,RC_Dragon,10; } 1559,Legacy_of_Dragon,Legacy of Dragon,4,,10,700,130,,1,0,33620224,7,2,2,4,70,1,15,{ bonus bInt,3; bonus bIgnoreDefRace,RC_Dragon; bonus2 bSPGainRace,RC_Dragon,10; }
1560,Sage's_Diary,Sage's Diary,4,,10,1100,100,,1,2,33620224,7,2,2,3,60,1,15,{ bonus bMatkRate,15; if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; } 1560,Sage's_Diary,Sage's Diary,4,,10,1100,100,,1,2,33620224,7,2,2,3,60,1,15,{ bonus bMatkRate,15; if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; }
1561,Hard_Covered_Book,Hard Covered Book,4,,10,1500,140,,1,1,33620224,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; } 1561,Hardcover_Book,Hardcover Book,4,,10,1500,140,,1,1,33620224,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; }
1562,Battlefield_Textbook,Battlefield Textbook,4,,10,1500,140,,1,1,33620224,7,2,2,4,55,1,15,{ bonus bInt,3; bonus4 bAutoSpell,34,3+(getskilllv(34)>3)*(getskilllv(34)-3),10,0; } 1562,Battlefield_Textbook,Battlefield Textbook,4,,10,1500,140,,1,1,33620224,7,2,2,4,55,1,15,{ bonus bInt,3; bonus4 bAutoSpell,34,3+(getskilllv(34)>3)*(getskilllv(34)-3),10,0; }
1599,Angra_Manyu,Angra Manyu,4,120,,10,1,,1,4,10477567,7,2,2,4,2,1,8,{ bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100; } 1599,Angra_Manyu,Angra Manyu,4,120,,10,1,,1,4,10477567,7,2,2,4,2,1,8,{ bonus bBaseAtk,3800; bonus2 bHPDrainRate,1000,100; }
// Staffs // Staffs
@ -723,13 +723,13 @@
1613,Mighty_Staff,Mighty Staff,4,,10,700,130,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bMatkRate,15; bonus bSPDrainValue,-2; } 1613,Mighty_Staff,Mighty Staff,4,,10,700,130,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bMatkRate,15; bonus bSPDrainValue,-2; }
1614,Blessed_Wand,Wand of Occult,4,,10,700,75,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; } 1614,Blessed_Wand,Wand of Occult,4,,10,700,75,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; }
1615,Evil_Bone_Wand,Evil Bone Wand,4,,10,700,40,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,4; bonus bAtkEle,Ele_Undead; bonus bMatkRate,15; } 1615,Evil_Bone_Wand,Evil Bone Wand,4,,10,700,40,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,4; bonus bAtkEle,Ele_Undead; bonus bMatkRate,15; }
1616,Staff_of_Wing,Staff of Wing,4,86000,,500,60,,1,0,67174916,7,2,2,4,40,1,10,{ bonus bMatkRate,15; bonus bCastrate,-5; } 1616,Wing_Staff,Wing Staff,4,86000,,500,60,,1,0,67174916,7,2,2,4,40,1,10,{ bonus bMatkRate,15; bonus bCastrate,-5; }
1617,Wand_of_Survival,Wand of Survival,4,85000,,1000,50,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMatkRate,15; bonus bMaxHP,300; } 1617,Survivor's_Rod,Survivor's Rod,4,85000,,1000,50,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMatkRate,15; bonus bMaxHP,300; }
1618,Wand_of_Survival_,Wand of Survival,4,85000,,1000,50,,1,1,67207956,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMatkRate,15; bonus bMaxHP,400; } 1618,Survivor's_Rod_,Survivor's Rod,4,85000,,1000,50,,1,1,67207956,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMatkRate,15; bonus bMaxHP,400; }
1619,Wand_of_Survival__,Wand of Survival,4,85000,,1000,50,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMatkRate,15; bonus bMaxHP,300; } 1619,Survivor's_Rod__,Survivor's Rod,4,85000,,1000,50,,1,0,67207956,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMatkRate,15; bonus bMaxHP,300; }
1620,Wand_of_Survival___,Wand of Survival,4,85000,,1000,50,,1,1,67207956,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; bonus bMaxHP,400; } 1620,Survivor's_Rod___,Survivor's Rod,4,85000,,1000,50,,1,1,67207956,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMatkRate,15; bonus bMaxHP,400; }
1621,Wand_of_Hypnotist,Wand of Hypnotist,4,86000,,500,70,,1,1,8388609,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; } 1621,Hypnotist's_Staff,Hypnotist's Staff,4,86000,,500,70,,1,1,8388609,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; }
1622,Wand_of_Hypnotist_,Wand of Hypnotist,4,86000,,500,70,,1,2,8388609,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; } 1622,Hypnotist's_Staff_,Hypnotist's Staff,4,86000,,500,70,,1,2,8388609,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; }
// Bows // Bows
1701,Bow,Bow,4,1000,,500,15,,5,3,1706056,7,2,34,1,4,1,11,{} 1701,Bow,Bow,4,1000,,500,15,,5,3,1706056,7,2,34,1,4,1,11,{}
1702,Bow_,Bow,4,1000,,500,15,,5,4,1706056,7,2,34,1,4,1,11,{} 1702,Bow_,Bow,4,1000,,500,15,,5,4,1706056,7,2,34,1,4,1,11,{}
@ -752,7 +752,7 @@
1720,Rudra_Bow,Rudra Bow,4,,10,1200,150,,5,0,1705992,7,2,34,4,48,1,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill 35,1; skill 28,1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; } 1720,Rudra_Bow,Rudra Bow,4,,10,1200,150,,5,0,1705992,7,2,34,4,48,1,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill 35,1; skill 28,1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; }
1721,Repeating_Crossbow,Repeating Crossbow,4,89000,,2000,95,,9,1,133184,7,2,34,3,65,1,11,{ bonus bAtkRange,4; } 1721,Repeating_Crossbow,Repeating Crossbow,4,89000,,2000,95,,9,1,133184,7,2,34,3,65,1,11,{ bonus bAtkRange,4; }
1722,Ballista,Ballista,4,,10,3500,145,,5,0,1574912,7,2,34,4,77,1,11,{} 1722,Ballista,Ballista,4,,10,3500,145,,5,0,1574912,7,2,34,4,77,1,11,{}
1723,Lunar_Bow,Lunar Bow,4,,10,2000,100,,5,2,2048,7,2,34,3,30,1,11,{ bonus bDef,2+3*(getrefine()>9)+(getrefine()>6 && getrefine()<=9); } 1723,Luna_Bow,Luna Bow,4,,10,2000,100,,5,2,2048,7,2,34,3,30,1,11,{ bonus bDef,2+3*(getrefine()>9)+(getrefine()>6 && getrefine()<=9); }
1724,Dragon_Wing,Dragon Wing,4,,10,1200,100,,5,0,1706056,7,2,34,4,60,1,11,{ bonus3 bAddMonsterDropItem,1765,9,300; bonus bIgnoreDefRace,RC_Dragon; } 1724,Dragon_Wing,Dragon Wing,4,,10,1200,100,,5,0,1706056,7,2,34,4,60,1,11,{ bonus3 bAddMonsterDropItem,1765,9,300; bonus bIgnoreDefRace,RC_Dragon; }
1725,Wandering_Bard's_Bow,Wandering Bard's Bow,4,,10,1700,120,,5,1,1574912,7,2,34,4,70,1,11,{ bonus bInt,2; bonus bSPrecovRate,10; } 1725,Wandering_Bard's_Bow,Wandering Bard's Bow,4,,10,1700,120,,5,1,1574912,7,2,34,4,70,1,11,{ bonus bInt,2; bonus bSPrecovRate,10; }
// Arrows // Arrows
@ -793,7 +793,7 @@
1812,Finger_,Finger,4,58000,,500,97,,1,2,33024,7,2,2,3,24,1,12,{} 1812,Finger_,Finger,4,58000,,500,97,,1,2,33024,7,2,2,3,24,1,12,{}
1813,Kaiser_Knuckle,Kaiser Knuckle,4,,10,450,110,,1,0,33024,7,2,2,4,36,1,12,{ bonus bAtkEle,Ele_Wind; bonus2 bAddRace,RC_Undead,5; bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Fire,10; bonus2 bAddEle,Ele_Wind,10; } 1813,Kaiser_Knuckle,Kaiser Knuckle,4,,10,450,110,,1,0,33024,7,2,2,4,36,1,12,{ bonus bAtkEle,Ele_Wind; bonus2 bAddRace,RC_Undead,5; bonus2 bAddEle,Ele_Water,10; bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Fire,10; bonus2 bAddEle,Ele_Wind,10; }
1814,Berserk,Berserk,4,,10,500,120,,1,0,33024,7,2,2,4,36,1,12,{ bonus bAspdRate,12; } 1814,Berserk,Berserk,4,,10,500,120,,1,0,33024,7,2,2,4,36,1,12,{ bonus bAspdRate,12; }
1815,Garm's_Claw,Garm's Claw,4,,10,550,115,,1,1,32768,7,2,2,4,70,1,12,{ bonus bAtkEle,Ele_Dark; bonus bMaxHPrate,-2; bonus2 bAddEff,Eff_Bleeding,500; } 1815,Garm_Claw,Garm Claw,4,,10,550,115,,1,1,32768,7,2,2,4,70,1,12,{ bonus bAtkEle,Ele_Dark; bonus bMaxHPrate,-2; bonus2 bAddEff,Eff_Bleeding,500; }
// Instruments // Instruments
1901,Violin,Violin,4,4000,,700,50,,1,3,524288,7,1,2,1,2,1,13,{} 1901,Violin,Violin,4,4000,,700,50,,1,3,524288,7,1,2,1,2,1,13,{}
1902,Violin_,Violin,4,4000,,700,50,,1,4,524288,7,1,2,1,2,1,13,{} 1902,Violin_,Violin,4,4000,,700,50,,1,4,524288,7,1,2,1,2,1,13,{}
@ -808,11 +808,11 @@
1911,Gumoongoh,Gumoongoh,4,54000,,1300,126,,1,1,524288,7,1,2,3,27,1,13,{} 1911,Gumoongoh,Gumoongoh,4,54000,,1300,126,,1,1,524288,7,1,2,3,27,1,13,{}
1912,Gumoongoh_,Gumoongoh,4,54000,,1300,126,,1,2,524288,7,1,2,3,27,1,13,{} 1912,Gumoongoh_,Gumoongoh,4,54000,,1300,126,,1,2,524288,7,1,2,3,27,1,13,{}
1913,Electric_Guitar,Electric Guitar,4,,10,1800,110,,1,0,524288,7,1,2,4,70,1,13,{ skill 84,1; bonus3 bAutoSpell,84,1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; } 1913,Electric_Guitar,Electric Guitar,4,,10,1800,110,,1,0,524288,7,1,2,4,70,1,13,{ skill 84,1; bonus3 bAutoSpell,84,1,100; bonus bAtkEle,Ele_Wind; bonus bInt,2; bonus bAgi,1; }
1914,Guitar_of_Burning_Passion,Guitar of Burning Passion,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Fire; } 1914,Burning_Passion_Guitar,Burning Passion Guitar,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Fire; }
1915,Guitar_of_Lonely_One,Guitar of Lonely one,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Water; } 1915,Loner's_Guitar,Loner's Guitar,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Water; }
1916,Guitar_of_Vast_Ground,Guitar of Vast Ground,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Earth; } 1916,Green_Acre_Guitar,Green Acre Guitar,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Earth; }
1917,Guitar_of_Breeze,Guitar of Breeze,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Wind; } 1917,Gentle_Breeze_Guitar,Gentle Breeze Guitar,4,,10,900,110,,1,0,524288,7,1,2,3,27,1,13,{ bonus bAtkEle,Ele_Wind; }
1918,Korean_Mandolin,Korean Mandolin,4,,10,1200,150,,1,0,524288,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,394,10; bonus2 bSkillAtk,316,10; } 1918,Oriental_Lute,Oriental Lute,4,,10,1200,150,,1,0,524288,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,394,10; bonus2 bSkillAtk,316,10; }
// Whips // Whips
1950,Rope,Rope,4,2500,,400,45,,2,3,1048576,7,0,2,1,3,1,14,{} 1950,Rope,Rope,4,2500,,400,45,,2,3,1048576,7,0,2,1,3,1,14,{}
1951,Rope_,Rope,4,2500,,400,45,,2,4,1048576,7,0,2,1,3,1,14,{} 1951,Rope_,Rope,4,2500,,400,45,,2,4,1048576,7,0,2,1,3,1,14,{}
@ -829,10 +829,10 @@
1962,Lariat_Whip,Lariat Whip,4,,10,400,100,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bDex,5; bonus bAgi,1; } 1962,Lariat_Whip,Lariat Whip,4,,10,400,100,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bDex,5; bonus bAgi,1; }
1963,Rapture_Rose,Rapture Rose,4,,10,300,115,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,5000; } 1963,Rapture_Rose,Rapture Rose,4,,10,300,115,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,5000; }
1964,Chemeti_Whip,Chemeti Whip,4,,10,700,135,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bCriticalRate,5; bonus bFlee,10; bonus bFlee2,2; } 1964,Chemeti_Whip,Chemeti Whip,4,,10,700,135,,2,0,1048576,7,0,2,4,44,1,14,{ bonus bCriticalRate,5; bonus bFlee,10; bonus bFlee2,2; }
1965,Whip_of_Scarlet_Flame,Whip of Scarlet Flame,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Fire; } 1965,Red_Flame_Whip,Red Flame Whip,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Fire; }
1966,Whip_of_Icy_Blade,Whip of Icy Blade,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Water; } 1966,Icicle_Whip,Icicle Whip,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Water; }
1967,Whip_of_Earth,Whip of Earth,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Earth; } 1967,Gaia_Whip,Gaia Whip,4,,10,700,110,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bAtkEle,Ele_Earth; }
1968,Jump_Rope,Jump Rope,4,,10,400,120,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bCriticalRate,20; } 1968,Skipping_Rope,Skipping Rope,4,,10,400,120,,2,0,1048576,7,0,2,3,30,1,14,{ bonus bCriticalRate,20; }
1969,Blade_Whip,Blade Whip,4,,10,1200,140,,2,0,1048576,7,0,2,4,30,1,14,{ bonus2 bAddEff,Eff_Bleeding,500; } 1969,Blade_Whip,Blade Whip,4,,10,1200,140,,2,0,1048576,7,0,2,4,30,1,14,{ bonus2 bAddEff,Eff_Bleeding,500; }
1970,Queen's_Whip,Queen's Whip,4,,10,1100,150,,2,0,1048576,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,394,10; bonus2 bSkillAtk,324,10; } 1970,Queen's_Whip,Queen's Whip,4,,10,1100,150,,2,0,1048576,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,394,10; bonus2 bSkillAtk,324,10; }
1971,Electric_Wire,Electric Wire,4,,10,10,0,,0,0,0,,0,0,0,0,0,0,{} 1971,Electric_Wire,Electric Wire,4,,10,10,0,,0,0,0,,0,0,0,0,0,0,{}
@ -853,8 +853,8 @@
2112,Novice_Guard,Novice Guard,5,,10,1,,3,,0,8388609,7,2,32,,0,0,1,{} 2112,Novice_Guard,Novice Guard,5,,10,1,,3,,0,8388609,7,2,32,,0,0,1,{}
2113,Novice_Shield,Novice Shield,5,5000,,1000,,3,,1,8388609,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; } 2113,Novice_Shield,Novice Shield,5,5000,,1000,,3,,1,8388609,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; }
2114,Stone_Buckler,Stone Buckler,5,,10,1500,,4,,1,119529470,7,2,32,,65,1,2,{ bonus2 bSubEle,Ele_Neutral,5; if(BaseClass == Job_Swordman) bonus bDef,5; if (isequipped(2353,5122)==0) end; bonus bStr,2; bonus bDef,5; bonus bMdef,5; } 2114,Stone_Buckler,Stone Buckler,5,,10,1500,,4,,1,119529470,7,2,32,,65,1,2,{ bonus2 bSubEle,Ele_Neutral,5; if(BaseClass == Job_Swordman) bonus bDef,5; if (isequipped(2353,5122)==0) end; bonus bStr,2; bonus bDef,5; bonus bMdef,5; }
2115,Valkyrie_Shield,Valkyrie Shield,5,,10,500,,3,,1,119529470,7,2,32,,65,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; if(isequipped(2353,5124)==0) bonus bMdef,5; end; bonus bDef,2; bonus bMdef,25; } 2115,Valkyrie's_Shield,Valkyrie's Shield,5,,10,500,,3,,1,119529470,7,2,32,,65,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; if(isequipped(2353,5124)==0) bonus bMdef,5; end; bonus bDef,2; bonus bMdef,25; }
2116,Angel_Guard,Angel's Guard,5,,10,500,,3,,1,8388609,7,2,32,,20,1,3,{ bonus2 bSubRace,RC_Fish,5; } 2116,Angelic_Guard,Angelic Guard,5,,10,500,,3,,1,8388609,7,2,32,,20,1,3,{ bonus2 bSubRace,RC_Fish,5; }
2199,Ahura_Mazdah,Ahura Mazdah,5,,10,100,,0,,0,127918079,7,2,32,,1,1,0,{ bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; } 2199,Ahura_Mazdah,Ahura Mazdah,5,,10,100,,0,,0,127918079,7,2,32,,1,1,0,{ bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; }
// Headgears // Headgears
@ -1013,9 +1013,9 @@
2350,Claytos_Cracking_Earth_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,4,,0,279714,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; } 2350,Claytos_Cracking_Earth_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,4,,0,279714,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; }
2351,Claytos_Cracking_Earth_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,4,,1,119529470,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; } 2351,Claytos_Cracking_Earth_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,4,,1,119529470,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; }
2352,Tattered_Novice_Ninja_Suit,Tattered Novice Ninja Suit,5,,10,1,,4,,0,8388609,7,2,16,,0,0,0,{} 2352,Tattered_Novice_Ninja_Suit,Tattered Novice Ninja Suit,5,,10,1,,4,,0,8388609,7,2,16,,0,0,0,{}
2353,Blessing_of_Odin,Blessing of Odin,5,,10,2500,,6,,1,119529470,7,2,16,,65,1,0,{} 2353,Odin's_Blessing,Odin's Blessing,5,,10,2500,,6,,1,119529470,7,2,16,,65,1,0,{}
2354,Gebney_Armor,Gebney Armor,5,,10,3500,,7,,0,119529470,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; } 2354,Goibne's_Armor,Goibne's Armor,5,,10,3500,,7,,0,119529470,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; }
2355,Angel_Protection,Angel Protection,5,,10,600,,4,,1,8388609,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)==0) end; bonus bMaxHP,900; bonus bMaxSP,100; bonus4 bAutoSpellWhenHit,361,1,20,0; } 2355,Angelic_Protection,Angelic Protection,5,,10,600,,4,,1,8388609,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)==0) end; bonus bMaxHP,900; bonus bMaxSP,100; bonus4 bAutoSpellWhenHit,361,1,20,0; }
2356,Holy_Cloth_of_Benefit,Holy Cloth of Benefit,5,,10,2500,,5,,1,33024,7,2,16,,70,1,,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; } 2356,Holy_Cloth_of_Benefit,Holy Cloth of Benefit,5,,10,2500,,5,,1,33024,7,2,16,,70,1,,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; }
2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; } 2357,Valkyrie's_Armor,Valkyrie's Armor,5,,10,2800,,6,,1,119529470,2,2,16,,0,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stan,5000; }
@ -1037,10 +1037,10 @@
2414,Novice_Slippers,Novice Slippers,5,,10,1,,2,,0,8388609,7,2,64,,0,0,0,{} 2414,Novice_Slippers,Novice Slippers,5,,10,1,,2,,0,8388609,7,2,64,,0,0,0,{}
2415,Bunny_Slipper,Bunny Slipper,5,34000,,300,,3,,1,119529470,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; } 2415,Bunny_Slipper,Bunny Slipper,5,34000,,300,,3,,1,119529470,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; }
2416,Novice_Shoes,Novice Shoes,5,35000,,500,,2,,1,8388609,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; } 2416,Novice_Shoes,Novice Shoes,5,35000,,500,,2,,1,8388609,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; }
2417,Frico_Shoes,Frico Shoes,5,,10,500,,3,,0,119529470,7,2,64,,65,1,0,{ bonus bAgi,2; } 2417,Fricco's_Shoes,Fricco's Shoes,5,,10,500,,3,,0,119529470,7,2,64,,65,1,0,{ bonus bAgi,2; }
2418,Boots_of_Vidar,Boots of Vidar,5,,10,650,,4,,0,119529470,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; } 2418,Vidar's_Boots,Vidar's Boots,5,,10,650,,4,,0,119529470,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; }
2419,Gebney's_Combat_Boots,Gebney's Combat Boots,5,,10,700,,4,,0,119529470,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } 2419,Goibne's_Greaves,Goibne's Greaves,5,,10,700,,4,,0,119529470,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; }
2420,Second_Advent_of_Angel,Second Advent of Angel,5,,10,10,,0,,1,8388609,7,2,64,,0,1,0,{ bonus bMaxHP,100; } 2420,Angel's_Reincarnation,Angel's Reincarnation,5,,10,10,,0,,1,8388609,7,2,64,,0,1,0,{ bonus bMaxHP,100; }
2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); } 2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,119529470,2,2,64,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); }
// Garments // Garments
@ -1055,19 +1055,19 @@
2508,Ragamuffin_Manteau,Ragamuffin Manteau,5,,10,500,,1,,0,119529470,7,2,4,,0,1,0,{ bonus bMdef,10; } 2508,Ragamuffin_Manteau,Ragamuffin Manteau,5,,10,500,,1,,0,119529470,7,2,4,,0,1,0,{ bonus bMdef,10; }
2509,Survivor's_Manteau,Survivor's Manteau,5,,10,550,,0,,0,67174916,7,2,4,,75,0,0,{ bonus bVit,10; } 2509,Survivor's_Manteau,Survivor's Manteau,5,,10,550,,0,,0,67174916,7,2,4,,75,0,0,{ bonus bVit,10; }
2510,Somber_Novice_Hood,Somber Novice Hood,5,,10,1,,2,,0,8388609,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; } 2510,Somber_Novice_Hood,Somber Novice Hood,5,,10,1,,2,,0,8388609,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; }
2511,Skeleton_Manteau,Skeleton's Manteau,5,,10,700,,1,,0,119529470,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; } 2511,Skeleton_Manteau,Skeleton Manteau,5,,10,700,,1,,0,119529470,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; }
2512,Novice_Manteau,Novice Manteau,5,50000,,500,,2,,1,8388609,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; } 2512,Novice_Manteau,Novice Manteau,5,50000,,500,,2,,1,8388609,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; }
2513,Heavenly_Wings,Light Wing-cloth,5,,10,500,,3,,1,119529470,7,2,4,,80,1,0,{} 2513,Heavenly_Maiden_Robe,Heavenly Maiden Robe,5,,10,500,,3,,1,119529470,7,2,4,,80,1,0,{}
2514,Falldrun,Falldrun,5,,10,800,,5,,1,414946,7,2,4,,80,1,0,{} 2514,Pauldron,Pauldron,5,,10,800,,5,,1,414946,7,2,4,,80,1,0,{}
2515,Wing_of_Eagle,Wings of Eagle,5,,10,300,,1,,1,67174916,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,10; } 2515,Eagle_Wing,Eagle Wing,5,,10,300,,1,,1,67174916,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,10; }
2516,Hawk_Wing_Muffler,Hawk Wing Cape,5,,10,400,,3,,0,119529470,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; } 2516,Falcon_Muffler,Falcon Muffler,5,,10,400,,3,,0,119529470,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; }
2517,Manteau_of_Vali,Manteau of Vali,5,,10,600,,4,,0,119529470,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; } 2517,Vali's_Manteau,Vali's Manteau,5,,10,600,,4,,0,119529470,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; }
2518,Morphicious_Shawl,Morphicious Shawl,5,,10,600,,3,,0,119529470,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; } 2518,Morpheus's_Shawl,Morpheus's Shawl,5,,10,600,,3,,0,119529470,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; }
2519,Manteau_of_Morrigan,Manteau of Morrigan,5,,10,600,,3,,0,119529470,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; } 2519,Morrigane's_Manteau,Morrigane's Manteau,5,,10,600,,3,,0,119529470,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; }
2520,Gebneys_Shoulder,Gebneys Shoulder,5,,10,700,,3,,0,119529470,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; } 2520,Goibne's_Shoulders,Goibne's Shoulders,5,,10,700,,3,,0,119529470,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; }
2521,Warmth_of_Angel,Warmth of Angel,5,,10,400,,2,,0,8388609,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; } 2521,Angelic_Cardigan,Angelic Cardigan,5,,10,400,,2,,0,8388609,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; }
2522,Running_Shirt,Running Shirt,5,,10,150,,2,,0,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; } 2522,Undershirt,Undershirt,5,,10,150,,2,,0,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2523,Running_Shirt_,Running Shirt_,5,,10,150,,2,,1,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; } 2523,Undershirt_,Undershirt,5,,10,150,,2,,1,127918079,7,2,4,,0,1,0,{ bonus bMdef,1; if(isequipped(2339)==0) end; bonus bAgi,5; bonus bFlee,10; }
2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);} 2524,Valkyrie's_Manteau,Valkyrie's Manteau,5,,10,500,,3,,1,119529470,2,2,4,,0,1,0,{ bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(5)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(5)*2);}
// Accessories // Accessories
@ -1116,16 +1116,16 @@
2645,Moonlight_Ring,Moonlight Ring,5,,10,200,,0,,0,135232,7,2,136,,60,0,0,{} 2645,Moonlight_Ring,Moonlight Ring,5,,10,200,,0,,0,135232,7,2,136,,60,0,0,{}
2646,Bunch_of_Carnations,Bunch of Carnations,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{ bonus bAllStats,3; } 2646,Bunch_of_Carnations,Bunch of Carnations,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{ bonus bAllStats,3; }
2647,Nile_Rose,Nile Rose,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{ bonus bAllStats,5; } 2647,Nile_Rose,Nile Rose,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{ bonus bAllStats,5; }
2648,Morphicious_Ring,Morphicious Ring,5,,10,100,,0,,0,119529470,7,2,136,,33,0,0,{ bonus bInt,1; bonus bMaxSPrate,5; } 2648,Morpheus's_Ring,Morpheus's Ring,5,,10,100,,0,,0,119529470,7,2,136,,33,0,0,{ bonus bInt,1; bonus bMaxSPrate,5; }
2649,Morphicious_Bracelet,Morphicious Bracelet,5,,10,100,,0,,0,119529470,7,2,136,,33,0,0,{ bonus bInt,1; bonus bMaxSPrate,5; } 2649,Morpheus's_Bracelet,Morpheus's Bracelet,5,,10,100,,0,,0,119529470,7,2,136,,33,0,0,{ bonus bInt,1; bonus bMaxSPrate,5; }
2650,Belt_of_Morrigan,Belt of Morrigan,5,,10,200,,0,,0,119529470,7,2,136,,61,0,0,{ bonus bAtk,5; bonus bCritical,3; } 2650,Morrigane's_Belt,Morrigane's Belt,5,,10,200,,0,,0,119529470,7,2,136,,61,0,0,{ bonus bAtk,5; bonus bCritical,3; }
2651,Pendant_of_Morrigan,Pendant of Morrigan,5,,10,200,,0,,0,119529470,7,2,136,,61,0,0,{ bonus bStr,2; bonus bCritical,3; } 2651,Morrigane's_Pendant,Morrigane's Pendant,5,,10,200,,0,,0,119529470,7,2,136,,61,0,0,{ bonus bStr,2; bonus bCritical,3; }
2652,Brooch_of_Cursed_Fortune,Brooch of Cursed Fortune,5,,10,100,,0,,0,119529470,7,2,136,,40,0,0,{ bonus bCritical,6; bonus2 bAddEff2,Eff_Curse,50; } 2652,Goddess_of_Fortune's_Cursed_Brooch,Goddess of Fortune's Cursed Brooch,5,,10,100,,0,,0,119529470,7,2,136,,40,0,0,{ bonus bCritical,6; bonus2 bAddEff2,Eff_Curse,50; }
2653,Sacrifice_Ring,Sacrifice Ring,5,,10,100,,0,,0,119529470,7,2,136,,90,0,0,{} 2653,Sacrifice_Ring,Sacrifice Ring,5,,10,100,,0,,0,119529470,7,2,136,,90,0,0,{}
2654,Shinobi_Belt,Shinobi Belt,5,,10,300,,0,,0,135232,7,2,136,,30,0,0,{ bonus bStr,1; bonus bAgi,1; bonus bMdef,1; if(isequipped(2337)==0) end; bonus bUseSPrate,-20; bonus bMaxHP,300; } 2654,Shinobi_Sash,Shinobi Sash,5,,10,300,,0,,0,135232,7,2,136,,30,0,0,{ bonus bStr,1; bonus bAgi,1; bonus bMdef,1; if(isequipped(2337)==0) end; bonus bUseSPrate,-20; bonus bMaxHP,300; }
2655,Blood-Stained_Leg_Irons,Blood-Stained Leg Irons,5,,10,4000,,0,,0,414946,7,2,136,,0,0,0,{ if (isequipped(2408)==0) end; bonus bAtk,100; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } 2655,Bloodied_Shackle_Ball,Bloodied Shackle Ball,5,,10,4000,,0,,0,414946,7,2,136,,0,0,0,{ if (isequipped(2408)==0) end; bonus bAtk,100; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; }
2656,Hyper-mode_Changer,Hyper-mode Changer,5,,10,1000,,0,,0,119529470,7,2,136,,0,0,0,{ if((isequipped(2312) || isequipped(2313))==0) end; bonus bDef,6; bonus bMaxHP,200; } 2656,Armor_Charm,Armor Charm,5,,10,1000,,0,,0,119529470,7,2,136,,0,0,0,{ if((isequipped(2312) || isequipped(2313))==0) end; bonus bDef,6; bonus bMaxHP,200; }
2657,Laboratory_Passport,Laboratory Passport,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{} 2657,Laboratory_Permit,Laboratory Permit,5,,10,100,,0,,0,127918079,7,2,136,,0,0,0,{}
2658,Nile_Rose_,Nile Rose,5,,10,100,,0,,1,127918079,7,2,136,,0,0,0,{ bonus bMaxHP,10; } 2658,Nile_Rose_,Nile Rose,5,,10,100,,0,,1,127918079,7,2,136,,0,0,0,{ bonus bMaxHP,10; }
2659,Vesper_Core_01,Vesper Core 01,5,,10,500,,1,,0,102752128,2,2,136,,0,0,0,{ bonus bDef,1; bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; } 2659,Vesper_Core_01,Vesper Core 01,5,,10,500,,1,,0,102752128,2,2,136,,0,0,0,{ bonus bDef,1; bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; }
2660,Vesper_Core_02,Vesper Core 02,5,,10,500,,1,,0,102752128,2,2,136,,0,0,0,{ bonus bDef,1; bonus bMdef,3; bonus bStr,3; bonus bAtk,10; } 2660,Vesper_Core_02,Vesper Core 02,5,,10,500,,1,,0,102752128,2,2,136,,0,0,0,{ bonus bDef,1; bonus bMdef,3; bonus bStr,3; bonus bAtk,10; }
@ -1576,30 +1576,30 @@
5102,Blank_Eyes,Blank Eyes,5,,10,100,,0,,0,127918079,7,2,512,,0,0,185,{} 5102,Blank_Eyes,Blank Eyes,5,,10,100,,0,,0,127918079,7,2,512,,0,0,185,{}
5103,Sunflower_Hairpin,Sunflower Hairpin,5,,10,600,,1,,0,119529470,7,2,256,,30,1,186,{ bonus bAgi,2; bonus bCriticalRate,5; } 5103,Sunflower_Hairpin,Sunflower Hairpin,5,,10,600,,1,,0,119529470,7,2,256,,30,1,186,{ bonus bAgi,2; bonus bCriticalRate,5; }
5104,Dark_Blinder,Dark Blinder,5,,10,100,,0,,0,119529470,7,2,512,,0,0,184,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stan,200; } 5104,Dark_Blinder,Dark Blinder,5,,10,100,,0,,0,119529470,7,2,512,,0,0,184,{ bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Stan,200; }
5105,Chinese_2nd_Annual_Cake_Hat,Chinese 2nd Annual Cake Hat,5,,10,1000,,1,,0,127918079,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; } 5105,2nd_Anniversary_Hat,2nd Anniversary Hat,5,,10,1000,,1,,0,127918079,7,2,256,,24,1,109,{ bonus bDex,1; bonus bMaxSP,80; }
5106,Indonesian_2nd_Anniversary_Hat,Indonesian 2nd Anniversary Hat,5,,10,300,,3,,0,127918079,7,2,256,,24,1,144,{ bonus bLuk,1; } 5106,2nd_Anniversary_Hat_,2nd Anniversary Hat,5,,10,300,,3,,0,127918079,7,2,256,,24,1,144,{ bonus bLuk,1; }
5107,Well-Baked_Toast,Well-Baked Toast,5,,10,50,,0,,0,127918079,7,2,1,,0,0,188,{} 5107,Crunch_Toast,Crunch Toast,5,,10,50,,0,,0,127918079,7,2,1,,0,0,188,{}
5108,Hat_of_the_Investigator,Hat of the Investigator,5,,10,350,,3,,1,127918079,7,2,256,,0,1,189,{} 5108,Renown_Detective's_Cap,Renown Detective's Cap,5,,10,350,,3,,1,127918079,7,2,256,,0,1,189,{}
5109,Red_Bonnet,Red Bonnet,5,,10,400,,2,,0,127918079,7,2,256,,0,1,190,{} 5109,Red_Bonnet,Red Bonnet,5,,10,400,,2,,0,127918079,7,2,256,,0,1,190,{}
5110,Baby_Suckle,Baby Suckle,5,,10,50,,0,,0,127918079,7,2,1,,0,0,191,{} 5110,Baby_Pacifier,Baby Pacifier,5,,10,50,,0,,0,127918079,7,2,1,,0,0,191,{}
5111,Galapago_Hat,Galapago Hat,5,,10,500,,2,,0,127918079,7,2,256,,55,1,192,{ bonus3 bAddMonsterDropItem,605,11,100; } 5111,Galapago_Cap,Galapago Cap,5,,10,500,,2,,0,127918079,7,2,256,,55,1,192,{ bonus3 bAddMonsterDropItem,605,11,100; }
5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,4,,0,8388609,7,2,256,,40,1,193,{ bonus bAllStats,1; } 5112,Super_Novice_Hat,Super Novice Hat,5,8500,,400,,4,,0,8388609,7,2,256,,40,1,193,{ bonus bAllStats,1; }
5113,Angry_Mouth,Angry Mouth,5,,10,50,,0,,0,127918079,7,2,1,,0,0,194,{} 5113,Angry_Snarl,Angry_Snarl,5,,10,50,,0,,0,127918079,7,2,1,,0,0,194,{}
5114,Wide_Bunker_Hat,Wide Bunker Hat,5,6000,,300,,3,,0,127918079,7,2,256,,0,1,195,{} 5114,Bucket_Hat,Bucket Hat,5,6000,,300,,3,,0,127918079,7,2,256,,0,1,195,{}
5115,Fashionable_Warm_Hat,Fashionable Warm Hat,5,,10,500,,3,,0,127918079,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; } 5115,Winter_Hat,Winter Hat,5,,10,500,,3,,0,127918079,7,2,256,,0,1,196,{ bonus2 bResEff,Eff_Freeze,1000; }
5116,Banana_Hat,Banana Hat,5,,10,200,,1,,0,127918079,7,2,256,,0,1,197,{ bonus3 bAutoSpell,6,3,30; } 5116,Banana_Hat,Banana Hat,5,,10,200,,1,,0,127918079,7,2,256,,0,1,197,{ bonus3 bAutoSpell,6,3,30; }
5117,Mystic_Rose,Mystic Rose,5,,10,100,,0,,0,127918079,7,2,256,,0,1,198,{ bonus2 bSubRace,RC_Plant,2; } 5117,Mystic_Rose,Mystic Rose,5,,10,100,,0,,0,127918079,7,2,256,,0,1,198,{ bonus2 bSubRace,RC_Plant,2; }
5118,Dog_Ear_Hairband,Dog Ear Hairband,5,,10,100,,0,,0,127918079,7,2,256,,0,1,199,{} 5118,Puppy_Headband,Puppy Headband,5,,10,100,,0,,0,127918079,7,2,256,,0,1,199,{}
5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,4,,1,8388609,7,2,256,,40,1,193,{ bonus bAllStats,1; } 5119,Super_Novice_Hat_,Super Novice Hat,5,8500,,400,,4,,1,8388609,7,2,256,,40,1,193,{ bonus bAllStats,1; }
5120,Wide_Bunker_Hat_,Wide Bunker Hat,5,6000,,300,,3,,1,127918079,7,2,256,,0,1,195,{} 5120,Bucket_Hat_,Bucket Hat,5,6000,,300,,3,,1,127918079,7,2,256,,0,1,195,{}
5121,Mask_of_Zherlthsh,Mask of Zherlthsh,5,,10,100,,3,,0,119529470,7,2,768,,0,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; } 5121,Zherlthsh_Mask,Zherlthsh Mask,5,,10,100,,3,,0,119529470,7,2,768,,0,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; }
5122,Megin_Cap,Megin Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; if(BaseClass == Job_Swordman) bonus bDef,5; if(isequipped(2114,2353)==0) end; bonus bStr,2; bonus bDef,5; bonus bMdef,5; } 5122,Magni's_Cap,Magni's Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; if(BaseClass == Job_Swordman) bonus bDef,5; if(isequipped(2114,2353)==0) end; bonus bStr,2; bonus bDef,5; bonus bMdef,5; }
5123,Wool_Cap,Wool Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353)==0) end; if(bDex>=70) bonus bUseSPrate,-10; } 5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353)==0) end; if(bDex>=70) bonus bUseSPrate,-10; }
5124,Frica_Circlet,Frica Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; if(isequipped(2115,2353)==0) end; bonus bDef,2; bonus bMdef,25; } 5124,Fricca's_Circlet,Fricca's Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; if(isequipped(2115,2353)==0) end; bonus bDef,2; bonus bMdef,25; }
5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; } 5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; }
5126,Morphicious_Hood,Morphicious Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; } 5126,Morpheus's_Hood,Morpheus's Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; }
5127,Helm_of_Morrigan,Helm of Morrigan,5,,10,500,,4,,0,119529470,7,2,256,,61,1,206,{ bonus bLuk,2; bonus bAtk,3; if(isequipped(2519,2650,2651)==0) end; bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bAtk,18; bonus bFlee2,13; } 5127,Morrigane's_Helm,Morrigane's Helm,5,,10,500,,4,,0,119529470,7,2,256,,61,1,206,{ bonus bLuk,2; bonus bAtk,3; if(isequipped(2519,2650,2651)==0) end; bonus bStr,2; bonus bLuk,9; bonus bCritical,13; bonus bAtk,18; bonus bFlee2,13; }
5128,Goibniu_Helm,Goibniu Helm,5,,10,500,,5,,0,119529470,7,2,256,,54,1,207,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)==0) end; bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } 5128,Goibne's_Helm,Goibne's Helm,5,,10,500,,5,,0,119529470,7,2,256,,54,1,207,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)==0) end; bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; }
5129,Bird_Nest,Bird Nest,5,,10,400,,1,,0,127918079,7,2,256,,55,1,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; } 5129,Bird_Nest,Bird Nest,5,,10,400,,1,,0,127918079,7,2,256,,55,1,201,{ bonus bAgi,2; bonus2 bSubRace,RC_Brute,10; }
5130,Lion_Mask,Lion Mask,5,,10,700,,0,,0,102752128,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,300; bonus bMdef,1; } 5130,Lion_Mask,Lion Mask,5,,10,700,,0,,0,102752128,7,2,768,,75,1,202,{ bonus2 bAddEffWhenHit,Eff_Silence,300; bonus bMdef,1; }
5131,Close_Helmet,Close Helmet,5,,10,1200,,8,,0,16514,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; } 5131,Close_Helmet,Close Helmet,5,,10,1200,,8,,0,16514,7,2,769,,75,1,203,{ bonus bVit,3; bonus bMaxHPrate,3; }
@ -1873,13 +1873,13 @@
7252,Herbal_Medicine,Herbal Medicine,3,,10,10,,,,,,,,,,,,,{} 7252,Herbal_Medicine,Herbal Medicine,3,,10,10,,,,,,,,,,,,,{}
7253,Golden_Korean_Flag,Golden Korean Flag,3,,10,10,,,,,,,,,,,,,{} 7253,Golden_Korean_Flag,Golden Korean Flag,3,,10,10,,,,,,,,,,,,,{}
7254,Digital_Picture_Printing_Coupon,Digital Picture Printing Coupon,3,,10,10,,,,,,,,,,,,,{} 7254,Digital_Picture_Printing_Coupon,Digital Picture Printing Coupon,3,,10,10,,,,,,,,,,,,,{}
7255,Songwha_Orb1,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7255,Mystic_Orb1,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7256,Songwha_Orb2,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7256,Mystic_Orb2,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7257,Songwha_Orb3,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7257,Mystic_Orb3,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7258,Songwha_Orb4,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7258,Mystic_Orb4,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7259,Songwha_Orb5,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7259,Mystic_Orb5,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7260,Songwha_Orb6,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7260,Mystic_Orb6,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7261,Songwha_Orb7,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7261,Mystic_Orb7,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7262,Folding_Fan_of_Cat_Ghost,Folding Fan of Cat Ghost,3,,233,10,,,,,,,,,,,,,{} 7262,Folding_Fan_of_Cat_Ghost,Folding Fan of Cat Ghost,3,,233,10,,,,,,,,,,,,,{}
7263,Cat's_Eye,Cat's Eye,3,,477,10,,,,,,,,,,,,,{} 7263,Cat's_Eye,Cat's Eye,3,,477,10,,,,,,,,,,,,,{}
7264,Dry_Sand,Dry Sand,3,,161,10,,,,,,,,,,,,,{} 7264,Dry_Sand,Dry Sand,3,,161,10,,,,,,,,,,,,,{}
@ -1947,36 +1947,36 @@
7327,Flashlight,Flashlight,3,,512,10,,,,,,,,,,,,,{} 7327,Flashlight,Flashlight,3,,512,10,,,,,,,,,,,,,{}
7328,Legend_of_Songkran,Legend of Songkran,3,,10,10,,,,,,,,,,,,,{} 7328,Legend_of_Songkran,Legend of Songkran,3,,10,10,,,,,,,,,,,,,{}
7329,Old_Bronze_Key,Old Bronze Key,3,,10,10,,,,,,,,,,,,,{} 7329,Old_Bronze_Key,Old Bronze Key,3,,10,10,,,,,,,,,,,,,{}
7330,Songwha_Orb8,Songwha Orb,3,,10,10,,,,,,,,,,,,,{} 7330,Mystic_Orb8,Mystic Orb,3,,10,10,,,,,,,,,,,,,{}
7331,Heaven_Anger,Heaven Anger,3,,10,10,,,,,,,,,,,,,{} 7331,Heaven_Flower,Heaven Flower,3,,10,10,,,,,,,,,,,,,{}
7332,Complete_Tablet,Complete Tablet,3,,0,0,,,,,,,,,,,,,{} 7332,Complete_Tablet,Complete Tablet,3,,0,0,,,,,,,,,,,,,{}
7333,Prontera_Tablet,Prontera Tablet,3,,10,10,,,,,,,,,,,,,{} 7333,Prontera_Tablet,Prontera Tablet,3,,10,10,,,,,,,,,,,,,{}
7334,Payon_Tablet,Payon Tablet,3,,10,10,,,,,,,,,,,,,{} 7334,Payon_Tablet,Payon Tablet,3,,10,10,,,,,,,,,,,,,{}
7335,Morocc_Tablet,Morocc Tablet,3,,10,10,,,,,,,,,,,,,{} 7335,Morocc_Tablet,Morocc Tablet,3,,10,10,,,,,,,,,,,,,{}
7336,Geffen_Tablet,Geffen Tablet,3,,10,10,,,,,,,,,,,,,{} 7336,Geffen_Tablet,Geffen Tablet,3,,10,10,,,,,,,,,,,,,{}
7337,Eye_of_Hellion,Eye of Hellion,3,,0,0,,,,,,,,,,,,,{} 7337,Eye_of_Hellion,Eye of Hellion,3,,0,0,,,,,,,,,,,,,{}
7338,One_Way_Ticket,One Way Ticket,3,,10,10,,,,,,,,,,,,,{} 7338,One-way_Ticket,One-way Ticket,3,,10,10,,,,,,,,,,,,,{}
7339,Commemorative_Traffic_Card,Commoemorative Traffic Card,3,,10,10,,,,,,,,,,,,,{} 7339,Commemorative_Travel_Card,Commemorative Travel Card,3,,10,10,,,,,,,,,,,,,{}
7340,Dark_Will,Dark Will,3,,367,50,,,,,,,,,,,,,{} 7340,Will_of_the_Darkness,Will of the Darkness,3,,367,50,,,,,,,,,,,,,{}
7341,Old_Pendant,Old Pendant,3,,10,10,,,,,,,,,,,,,{} 7341,Old_Pendant,Old Pendant,3,,10,10,,,,,,,,,,,,,{}
7342,Thin_Folder,Thin Folder,3,,10,10,,,,,,,,,,,,,{} 7342,File_Folder,File Folder,3,,10,10,,,,,,,,,,,,,{}
7343,Sealed_File,Sealed File,3,,10,10,,,,,,,,,,,,,{} 7343,Sealed_File_Folder,Sealed File Folder,3,,10,10,,,,,,,,,,,,,{}
7344,Sinocas_Incident_File,Sinocas Incident File,3,,10,10,,,,,,,,,,,,,{} 7344,Cinocas_Case_File,Cinocas Case File,3,,10,10,,,,,,,,,,,,,{}
7345,Prisoner's_Bangle,Prisoner's Bangle,3,,362,10,,,,,,,,,,,,,{} 7345,Handcuffs,Handcuffs,3,,362,10,,,,,,,,,,,,,{}
7346,Pile_of_Ymir's_Heart,Pile of Ymir's Heart,3,,10,10,,,,,,,,,,,,,{} 7346,Ymir's_Heart_Piece,Ymir's Heart Piece,3,,10,10,,,,,,,,,,,,,{}
7347,Researcher_Record,Researcher Record,3,,10,10,,,,,,,,,,,,,{} 7347,Research_Chart,Research Chart,3,,10,10,,,,,,,,,,,,,{}
7348,Organization_Member's_Certificate,Organization Member's Certificate,3,,10,10,,,,,,,,,,,,,{} 7348,Membership_Card,Membership Card,3,,10,10,,,,,,,,,,,,,{}
7349,Archives_Passport,Archives Passport,3,,10,10,,,,,,,,,,,,,{} 7349,Archive_Permit,Archive Permit,3,,10,10,,,,,,,,,,,,,{}
7350,Pass,Pass,3,,10,10,,,,,,,,,,,,,{} 7350,Pass,Pass,3,,10,10,,,,,,,,,,,,,{}
7351,Friend's_Diary,Friend's Diary,3,,10,10,,,,,,,,,,,,,{} 7351,Friend's_Diary,Friend's Diary,3,,10,10,,,,,,,,,,,,,{}
7352,Transparent_Plate,Transparent Plate,3,,10,10,,,,,,,,,,,,,{} 7352,Transparent_Plate,Transparent Plate,3,,10,10,,,,,,,,,,,,,{}
7353,Transparent_Plate_,Transparent Plate,3,,10,10,,,,,,,,,,,,,{} 7353,Transparent_Plate_,Transparent Plate,3,,10,10,,,,,,,,,,,,,{}
7354,Transparent_Plate__,Transparent Plate,3,,10,10,,,,,,,,,,,,,{} 7354,Transparent_Plate__,Transparent Plate,3,,10,10,,,,,,,,,,,,,{}
7355,Transparent_Plate___,Transparent Plate,3,,10,10,,,,,,,,,,,,,{} 7355,Transparent_Plate___,Transparent Plate,3,,10,10,,,,,,,,,,,,,{}
7356,Piece_of_Emblem,Piece of Emblem,3,,2500,10,,,,,,,,,,,,,{} 7356,Crest_Piece,Crest Piece,3,,2500,10,,,,,,,,,,,,,{}
7357,Piece_of_Emblem_,Piece of Emblem,3,,2500,10,,,,,,,,,,,,,{} 7357,Crest_Piece_,Crest Piece,3,,2500,10,,,,,,,,,,,,,{}
7358,Piece_of_Emblem__,Piece of Emblem,3,,2500,10,,,,,,,,,,,,,{} 7358,Crest_Piece__,Crest Piece,3,,2500,10,,,,,,,,,,,,,{}
7359,Piece_of_Emblem___,Piece of Emblem,3,,2500,10,,,,,,,,,,,,,{} 7359,Crest_Piece___,Crest Piece,3,,2500,10,,,,,,,,,,,,,{}
7360,RO_Festival_Invitation_Ticket,RO Festival Invitation Ticket,3,,10,10,,,,,,,,,,,,,{} 7360,RO_Festival_Invitation_Ticket,RO Festival Invitation Ticket,3,,10,10,,,,,,,,,,,,,{}
7361,Number_01_Ball,Number 01 Ball,3,,10,10,,,,,,,,,,,,,{} 7361,Number_01_Ball,Number 01 Ball,3,,10,10,,,,,,,,,,,,,{}
7362,Number_02_Ball,Number 02 Ball,3,,10,10,,,,,,,,,,,,,{} 7362,Number_02_Ball,Number 02 Ball,3,,10,10,,,,,,,,,,,,,{}
@ -2225,19 +2225,19 @@
12020,Cursed_Water,Cursed_Water,0,,1,30,,,,,127918079,7,2,,,,,,{ sc_start SC_SHADOWWEAPON, 1200000, 1; } 12020,Cursed_Water,Cursed_Water,0,,1,30,,,,,127918079,7,2,,,,,,{ sc_start SC_SHADOWWEAPON, 1200000, 1; }
12021,Pork,Pork,0,,10,10,,,,,127918079,7,2,,,,,,{ itemheal rand(70,99),0; } 12021,Pork,Pork,0,,10,10,,,,,127918079,7,2,,,,,,{ itemheal rand(70,99),0; }
12022,Galbi,Galbi,0,,10,10,,,,,127918079,7,2,,,,,,{ itemheal rand(70,99),0; } 12022,Galbi,Galbi,0,,10,10,,,,,127918079,7,2,,,,,,{ itemheal rand(70,99),0; }
12023,Chinese_2nd_Annual_Giftbox,Chinese 2nd Annual Giftbox,2,,10,200,,,,,127918079,7,2,,,,,,{ getitem -4,1; } 12023,Wrapped_Box,Wrapped Box,2,,10,200,,,,,127918079,7,2,,,,,,{ getitem -4,1; }
12024,Red_Pouch,Red Pouch,2,,10,50,,,,,127918079,7,2,,,,,,{ set Zeny,Zeny+rand(100,1000); } 12024,Red_Pouch,Red Pouch,2,,10,50,,,,,127918079,7,2,,,,,,{ set Zeny,Zeny+rand(100,1000); }
12025,Five_Paragraphs_Egg,Five Paragraphs Egg,2,,10,10,,,,,127918079,7,2,,,,,,{} 12025,Dano_Festival_Egg,Dano Festival Egg,2,,10,10,,,,,127918079,7,2,,,,,,{}
12026,Five_Paragraphs_Egg_,Five Paragraphs Egg,2,,10,10,,,,,127918079,7,2,,,,,,{} 12026,Dano_Festival_Egg_,Dano Festival Egg,2,,10,10,,,,,127918079,7,2,,,,,,{}
// Effect Boxes // Effect Boxes
12027,Giggling_Box,Giggling Box,2,,500,200,,,,,127918079,7,2,,,,,,{ percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; } 12027,Giggling_Box,Giggling Box,2,,500,200,,,,,127918079,7,2,,,,,,{ percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; }
12028,Lightning_Box,Lightning Box,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_SpeedUp1,20000,0; } 12028,Box_of_Thunder,Box of Thunder,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_SpeedUp1,20000,0; }
12029,Gloomy_Box,Gloomy Box,11,,500,200,,,,,127918079,7,2,,,,,,{ itemskill 45,1,"Improve Concentration"; } 12029,Box_of_Gloom,Box of Gloom,11,,500,200,,,,,127918079,7,2,,,,,,{ itemskill 45,1,"Improve Concentration"; }
12030,Grudge_Box,Box of Grudge,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_ATKPOTION,60000,20; } 12030,Box_of_Resentment,Box of Resentment,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_ATKPOTION,60000,20; }
12031,Sleepy_Box,Sleepy Box,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_MATKPOTION,60000,20; } 12031,Box_of_Drowsiness,Box of Drowsiness,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_MATKPOTION,60000,20; }
12032,Downpour_Box,Box of Heavy Rain,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_WATERWEAPON,180000,0; } 12032,Box_of_Storms,Box of Storms,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_WATERWEAPON,180000,0; }
12033,Sunshine_Box,Box of Sunshine,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_Intravision,20000,0;} 12033,Box_of_Sunlight,Box of Sunlight,2,,500,200,,,,,127918079,7,2,,,,,,{ sc_start SC_Intravision,20000,0;}
12034,Gasping_Box,Gasping Box,2,,500,200,,,,,127918079,7,2,,,,,,{ percentheal 0,9; if(rand(100)<30) sc_start SC_Silence,30000,0; } 12034,Box_of_Panting,Box of Panting,2,,500,200,,,,,127918079,7,2,,,,,,{ percentheal 0,9; if(rand(100)<30) sc_start SC_Silence,30000,0; }
12035,Ball_Box_01,Ball Box 01,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7361,7368),1; } 12035,Ball_Box_01,Ball Box 01,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7361,7368),1; }
12036,Ball_Box_02,Ball Box 02,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7369,7376),1; } 12036,Ball_Box_02,Ball Box 02,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7369,7376),1; }
12037,Ball_Box_03,Ball Box 03,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7377,7384),1; } 12037,Ball_Box_03,Ball Box 03,2,,10,20,,,,,127918079,7,2,,,,,,{ getitem rand(7377,7384),1; }
@ -2354,9 +2354,9 @@
13000,Jujube_Dagger,Dagger with Jujube hilt,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Wind; } 13000,Jujube_Dagger,Dagger with Jujube hilt,4,,10,600,39,,1,0,77553391,7,2,2,1,0,1,1,{ bonus bAtkEle,Ele_Wind; }
13001,Dragon_Killer,Dragon Killer,4,,10,900,110,,1,0,77553391,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; } 13001,Dragon_Killer,Dragon Killer,4,,10,900,110,,1,0,77553391,7,2,2,4,60,1,1,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bExpAddRace,RC_Dragon,10; }
13002,Ginnungagap,Ginnungagap,4,,10,700,120,,1,0,77553391,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; } 13002,Ginnungagap,Ginnungagap,4,,10,700,120,,1,0,77553391,7,2,2,4,70,1,1,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,500; bonus2 bAddEff2,Eff_Blind,50; }
13003,Coward,Coward,4,52000,,700,80,,1,1,77553391,7,2,2,3,55,1,1,{ bonus bDef,5; } 13003,Cowardice_Blade,Cowardice Blade,4,52000,,700,80,,1,1,77553391,7,2,2,3,55,1,1,{ bonus bDef,5; }
13004,Coward_,Coward,4,52000,,700,80,,1,2,77553391,7,2,2,3,55,1,1,{ bonus bDef,5; } 13004,Cowardice_Blade_,Cowardice Blade,4,52000,,700,80,,1,2,77553391,7,2,2,3,55,1,1,{ bonus bDef,5; }
13005,Angel_Wing_Dagger,Angel Wing Dagger,4,,10,10,0,,1,1,0,0,2,0,0,0,0,0,{} 13005,Angelic_Wing_Dagger,Angelic Wing Dagger,4,,10,10,0,,1,1,0,0,2,0,0,0,0,0,{}
// Temp Plugs. Someone good with the DB's? If so, please re-check the items and place them accordingly. // Temp Plugs. Someone good with the DB's? If so, please re-check the items and place them accordingly.
@ -2364,3 +2364,9 @@
//7520,...,,,,,,,,,,,,,,,,,,{} //7520,...,,,,,,,,,,,,,,,,,,{}
//5145,...,,,,,,,,,,,,,,,,,,{} //5145,...,,,,,,,,,,,,,,,,,,{}
//586,...,,,,,,,,,,,,,,,,,,{} //586,...,,,,,,,,,,,,,,,,,,{}
//2669,...,,,,,,,,,,,,,,,,,,{}
//12137,...,,,,,,,,,,,,,,,,,,{}
//12138,...,,,,,,,,,,,,,,,,,,{}
//12139,...,,,,,,,,,,,,,,,,,,{}
//12140,...,,,,,,,,,,,,,,,,,,{}
//12141,...,,,,,,,,,,,,,,,,,,{}

View File

@ -614,17 +614,17 @@
1598,G_BLAZZER,Blazzer,43,8252,0,0,0,2,533,709,50,40,1,52,50,64,69,40,10,12,0,6,43,5,200,1564,864,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1598,G_BLAZZER,Blazzer,43,8252,0,0,0,2,533,709,50,40,1,52,50,64,69,40,10,12,0,6,43,5,200,1564,864,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1599,G_WHISPER_BOSS,Whisper Boss,34,5040,0,0,0,1,198,239,0,45,1,51,14,0,60,0,10,12,0,6,68,53,250,2536,1536,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1599,G_WHISPER_BOSS,Whisper Boss,34,5040,0,0,0,1,198,239,0,45,1,51,14,0,60,0,10,12,0,6,68,53,250,2536,1536,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1600,G_HEATER,Heater,68,15648,0,0,0,2,682,1007,40,42,69,47,25,5,71,100,10,12,1,2,43,53,250,1452,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1600,G_HEATER,Heater,68,15648,0,0,0,2,682,1007,40,42,69,47,25,5,71,100,10,12,1,2,43,53,250,1452,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1601,G_PERMETER,Permeter,63,11684,0,0,0,2,943,1212,46,45,69,59,60,5,69,100,10,12,1,2,40,17,250,1100,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 1601,G_PERMETER,Permeter,63,11684,0,0,0,2,943,1212,46,45,69,59,60,5,69,100,10,12,1,2,40,17,250,1100,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1602,G_SOLIDER,Solider,70,17181,0,0,0,2,796,978,57,43,69,35,85,5,74,100,10,12,1,2,42,17,250,1452,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1602,G_SOLIDER,Solider,70,17181,0,0,0,2,796,978,57,43,69,35,85,5,74,100,10,12,1,2,42,17,250,1452,483,528,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1603,G_BIGFOOT,Bigfoot,25,1619,0,0,0,1,198,220,10,0,1,25,55,15,20,25,10,12,2,2,22,145,300,1260,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0 1603,G_BIGFOOT,Bigfoot,25,1619,0,0,0,1,198,220,10,0,1,25,55,15,20,25,10,12,2,2,22,145,300,1260,192,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1604,G_GIANT_HONET,Giant Hornet,56,12834,0,0,0,1,650,851,38,43,35,38,32,10,71,64,10,12,0,4,24,53,155,1292,792,340,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1604,G_GIANT_HONET,Giant Hornet,56,12834,0,0,0,1,650,851,38,43,35,38,32,10,71,64,10,12,0,4,24,53,155,1292,792,340,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1605,G_DARK_ILLUSION,Dark Illusion,77,101487,0,0,0,2,1300,1982,64,70,5,100,40,100,97,40,10,12,2,6,89,53,145,1024,768,480,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1605,G_DARK_ILLUSION,Dark Illusion,77,101487,0,0,0,2,1300,1982,64,70,5,100,40,100,97,40,10,12,2,6,89,53,145,1024,768,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1606,G_GARM_BABY,Hatii Baby,61,20119,0,0,0,3,680,1179,34,13,1,30,56,55,85,30,10,12,1,2,41,133,300,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1606,G_GARM_BABY,Hatii Baby,61,20119,0,0,0,3,680,1179,34,13,1,30,56,55,85,30,10,12,1,2,41,133,300,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1607,G_GOBLINE_XMAS,Xmas Goblin,28,2090,0,0,0,1,140,170,0,50,1,24,30,53,45,100,10,12,0,7,46,9,400,1248,1248,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1607,G_GOBLINE_XMAS,Xmas Goblin,28,2090,0,0,0,1,140,170,0,50,1,24,30,53,45,100,10,12,0,7,46,9,400,1248,1248,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1608,G_THIEF_BUG__,Male Thief Bug,19,583,0,0,0,1,76,88,15,5,1,29,16,5,36,1,10,12,1,4,27,141,300,988,288,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1608,G_THIEF_BUG__,Male Thief Bug,19,583,0,0,0,1,76,88,15,5,1,29,16,5,36,1,10,12,1,4,27,141,300,988,288,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1609,G_DANCING_DRAGON,Dancing Dragon,54,9136,0,0,0,3,550,789,39,10,1,62,55,25,72,10,10,12,1,9,44,131,200,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1609,G_DANCING_DRAGON,Dancing Dragon,54,9136,0,0,0,3,550,789,39,10,1,62,55,25,72,10,10,12,1,9,44,131,200,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1610,G_MUNAK,Munak,30,2872,0,0,0,1,180,230,0,0,1,15,20,5,46,15,10,12,1,1,29,133,200,2468,768,288,901,5500,2264,1,2404,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1610,G_MUNAK,Munak,30,2872,0,0,0,1,180,230,0,0,1,15,20,5,46,15,10,12,1,1,29,133,200,2468,768,288,901,5500,2264,1,2404,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1611,G__BON_GUN,Bongun,32,3520,0,0,0,1,220,260,0,0,45,15,36,10,48,15,10,12,1,1,29,149,200,1720,500,420,512,0,512,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1611,G_BON_GUN_,Bongun,32,3520,0,0,0,1,220,260,0,0,45,15,36,10,48,15,10,12,1,1,29,149,200,1720,500,420,512,0,512,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1612,G_HYEGUN,Hyegun,56,9981,0,0,0,3,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,133,200,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1612,G_HYEGUN,Hyegun,56,9981,0,0,0,3,710,1128,12,10,60,40,36,10,73,15,10,12,1,1,49,133,200,1152,1152,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//Einbroch //Einbroch

View File

@ -3,19 +3,18 @@
//===== By: ========================= //===== By: =========================
//= Lorky, Lupus //= Lorky, Lupus
//===== Current Version: =================== //===== Current Version: ===================
//= 0.6 //= 0.7
//===== Compatible With: ===================== //===== Compatible With: =====================
//= eAthena 1.0 //= eAthena 1.0
//===== Description: ============================================ //===== Description: ============================================
//Hats lists: //Hats lists:
// Hat of the Investigator // Crunch Toast
// Baby Suckle (Baby Rubber Nipple) // Renown Detective's Cap
// Mystic rose
// Red Bonnet // Red Bonnet
// Well-Baked Toast // Baby Pacifier
// Mask of Zealotus // Crunch Toast
// Fashionable Warm Hat // Winter Hat
// n/a Soldier's Felt Hat (no info) // Zherlthsh Mask
//===== Additional Comments: ========================================== //===== Additional Comments: ==========================================
// 03.06.2005 :: Lorky :: First release 0.1a // 03.06.2005 :: Lorky :: First release 0.1a
// 0.1b Fixed some missing things with temp IDs. [Lupus] // 0.1b Fixed some missing things with temp IDs. [Lupus]
@ -27,6 +26,7 @@
// 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus] // 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus]
// 0.5a Updated detective hat to ask for the correct items [Kayla] // 0.5a Updated detective hat to ask for the correct items [Kayla]
// 0.6 Fixed possible exploits. Update yuor servers! [Lupus] // 0.6 Fixed possible exploits. Update yuor servers! [Lupus]
// 0.7 Changed item names to the new official ones, and fixed some Engrish [Poki#3]
//===================================================================== //=====================================================================
//Links (some info related to these headgears) //Links (some info related to these headgears)
@ -35,72 +35,70 @@
//http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight= //http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight=
//Quest Hats
//------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------
//Baby Suckle ID 5110 // Crunch Toast (ID 5107)
lighthalzen.gat,360,310,4 script Boy 818,{ yuno.gat,224,116,4 script Kacis 818,{
mes "[Boy]"; mes "[Kacis]";
mes "...MA...Ma..ma..."; mes "Do you want a ^FF3300Crunch Toast^000000?";
emotion 43;
next; next;
menu "Wow! Give me Baby Suckle!",-,"Nice Boy!",L_EXIT; menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
mes "[Boy]"; if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
mes "Rrr..Rrr.. (^FF3300Royal jelly^000000)"; //526 delitem 519,50; // Milk
mes "Bu.. Ba...Ba-Bu-bi (^FF3300Baby Bottle^000000)"; //7270 (nursing bottle of baby ) delitem 548,50; // Cheese
mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)"; //10004 delitem 539,50; // Piece of Cake
mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)"; //941 (Nose Wheel) delitem 7031,50; // Old Frying Pan
mes "[Kacis]";
mes "Good, thank you! Let me just take your items.";
next; next;
mes "[Kacis]";
if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring, mes "Well done. Be careful, it's hot.";
delitem 526,1;//Items: Royal_Jelly, getitem 5107,1; // Crunch Toast
delitem 7270,1;//Items: Baby_Bottle, close;
delitem 10004,1;//Items: Pacifier,
delitem 941,1;//Items: Nose_Ring, L_NOITEM:
mes "[Boy]"; mes "[Kacis]";
mes "Th-anke..."; mes "Well, for me to make you a ^FF3300Crunch Toast^000000";
emotion 43; mes "I'll require these materials:";
getitem 5110,1;//Items: Baby_Rubber_Nipple, mes "^FF3300 50 Milk, ^000000";
next; mes "^FF3300 50 Cheese, ^000000";
mes "^FF3300 50 Piece of Cake, ^000000";
L_EXIT: mes "^FF3300 50 Old Frying Pan. ^000000";
mes "[Boy]"; close;
mes "...B...Bye..."; L_EXIT:
emotion 28; mes "[Kacis]";
mes "I want more tasty toasts!";
close; close;
} }
//------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------
//Detective hat (Hat_of_the_Investigator) ID 5108 // Renown Detective's Cap (ID 5108)
lighthalzen.gat,140,68,4 script Morris 818,{ lighthalzen.gat,140,68,4 script Morris 818,{
mes "[Morris]"; mes "[Morris]";
mes "Do you want a ^FF3300Hat of the Investigator^000000?"; mes "Do you want a ^FF3300Renown Detective's Cap^000000?";
next; next;
menu "Of course, I do",-,"No, thanks",L_EXIT; menu "Of course, I do",-,"No, thanks",L_EXIT;
mes "[Morris]";
mes "Ok then, I shall make one for you.";
if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_,
delitem 611,10; //Items: Magnifier,
delitem 7301,1887; //Tassel//Items: Tassel,
delitem 5120,1; //Items: Wide_Bunker_Hat_,
set Zeny,Zeny-50000;
mes "[Morris]"; mes "[Morris]";
mes "Very well. Now I can make it..."; mes "Very well. Now I can make it...";
if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_,
delitem 611,10; // Magnifier
delitem 7301,1887; // Tassel
delitem 5120,1; // Bucket Hat [1]
set Zeny,Zeny-50000;
next; next;
mes "[Morris]"; mes "[Morris]";
mes "Enjoy."; mes "Enjoy.";
getitem 5108,1;//Items: Detective_Hat, getitem 5108,1; // Renown Detective's Cap
close; close;
L_NOITEM: L_NOITEM:
mes "[Morris]"; mes "[Morris]";
mes "Bring me:"; mes "Bring me:";
mes "^FF3300 10 Magnifiers^000000,"; mes "^FF3300 10 Magnifier^000000,";
mes "^FF3300 1887 Tassel^000000,"; mes "^FF3300 1887 Tassel^000000,";
mes "^FF3300 1 Wide Bunker Hat [1]^000000,"; mes "^FF3300 1 Bucket Hat [1]^000000,";
mes "and ^FF3300 50,000 zeny.^000000"; mes "and ^FF3300 50,000 zeny.^000000";
close; close;
@ -110,53 +108,12 @@ L_EXIT:
close; close;
} }
//-------------------------------------------------------------------------------------------------
//Mystic rose ID 5117
lhz_in02.gat,103,31,4 script Margaret Mary 818,{
mes "[Margaret Mary]";
mes "Wheee! Don't you just love making youself look pretty!?";
mes "I love glamourising myself with all the best accessories!";
next;
mes "[Margaret Mary]";
mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
mes "I can make you one, and you could be fashionable and mysticly, too!";
next;
menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
delitem 731,10;//Items: 2_Carat_Diamond,
delitem 748,3;//Items: Witherless_Rose,
delitem 982,1;//Items: White_Dyestuff,
set Zeny,Zeny-50000;
mes "[Margaret Mary]";
mes "Wow, thank you! Hand me your items, please.";
next;
mes "[Margaret Mary]";
mes "Enjoy being pretty and mystic!";
getitem 5117,1;//Items: Mystic_Rose,
close;
L_NOITEM:
mes "[Margaret Mary]";
mes "Well, for me to make you my Mystic rose...";
mes "I need these materials:";
mes "^FF3300 10 2-Carat Diamonds^000000,";
mes "^FF3300 3 Witherless Roses^000000,";
mes "^FF3300 1 White Dyestuff^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Margaret Mary]";
mes "Aww... well, OK then!";
mes "Be pretty some other time";
close;
}
//------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------
//Red hood (Red Bonnet) ID 5109 // Red Bonnet (ID 5109)
lighthalzen.gat,180,88,4 script Rich Girl 818,{ lighthalzen.gat,180,88,4 script Rich Girl 818,{
mes "[Rich Girl]"; mes "[Rich Girl]";
mes "Hello there! Please, answer my questions."; mes "Hello there! Please, answer my questions...";
next; next;
mes "[Rich Girl]"; mes "[Rich Girl]";
mes "Do you have a grandma?"; mes "Do you have a grandma?";
@ -174,26 +131,26 @@ lighthalzen.gat,180,88,4 script Rich Girl 818,{
next; next;
menu "Please, make it!",-,"No, thanks",L_EXIT; menu "Please, make it!",-,"No, thanks",L_EXIT;
if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat, if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat,
delitem 10015,1;//Items: Green_Lace, delitem 10015,1; // Green Lace
delitem 975,1;//Items: Scarlet_Dyestuffs, delitem 975,1; // Scarlet Dyestuff
delitem 10007,1;//Items: Silk_Ribbon, delitem 10007,1; // Silk Ribbon
delitem 5032,1;//Items: Sunday_Hat, delitem 5032,1; // Sunday Hat
set Zeny,Zeny-50000; set Zeny,Zeny-50000;
mes "[Rich Girl]"; mes "[Rich Girl]";
mes "Ok then, I shall make one for you."; mes "Ok then, I shall make one for you.";
next; next;
mes "[Rich Girl]"; mes "[Rich Girl]";
mes "Now you can drink tea with your grannie and have fun with wolves."; mes "Now you can drink tea with your grannie and have fun with wolves.";
getitem 5109,1;//Items: Red_Bonnet, getitem 5109,1; //Items: Red_Bonnet,
close; close;
L_NOITEM: L_NOITEM:
mes "[Rich Girl]"; mes "[Rich Girl]";
mes "Give me:"; mes "Give me:";
mes "^FF3300 Green Lace^000000,"; mes "^FF3300 Green Lace^000000,";
mes "^FF3300 Scarlet Dyestuff ^000000,"; mes "^FF3300 Scarlet Dyestuff^000000,";
mes "^FF3300 Silk Ribbon^000000,"; mes "^FF3300 Silk Ribbon^000000,";
mes "^FF3300 Sunday Hat ^000000,"; mes "^FF3300 Sunday Hat^000000,";
mes "and ^FF3300 50,000 zeny.^000000"; mes "and ^FF3300 50,000 zeny.^000000";
close; close;
@ -203,83 +160,45 @@ L_EXIT:
close; close;
} }
//-------------------------------------------------------------------------------------------------
//Well-Baked Toast ID 5107
yuno.gat,224,116,4 script Kacis 818,{
mes "[Kacis]";
mes "Do you want a ^FF3300 Well-Baked Toast ^000000?";
next;
menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
delitem 519,50;//Items: Milk,
delitem 548,50;//Items: Cheese,
delitem 539,50;//Items: Piece_of_Cake,
delitem 7031,50;//Items: Old_Frying_Pan,
mes "[Kacis]";
mes "Good, thank you! Let me just take your items.";
next;
mes "[Kacis]";
mes "Well done. Be careful, it's hot.";
getitem 5107,1;//Items: Well_Done_Toast,
close;
L_NOITEM:
mes "[Kacis]";
mes "Well, for me to make you ^FF3300 Well-Baked Toast ^000000...";
mes "I require these materials:";
mes "^FF3300 50 Milk, ^000000";
mes "^FF3300 50 Cheese, ^000000";
mes "^FF3300 50 Piece of Cake, ^000000";
mes "^FF3300 50 Old Frying Pan. ^000000";
close;
L_EXIT:
mes "[Kacis]";
mes "Ok. I more to get tasty toasts.";
close;
}
//------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------
// Mask_of_Zealotus id 5121 // Baby Pacifier (ID 5110)
gl_prison1.gat,138,141,4 script Zealotus 1200,{ lighthalzen.gat,360,310,4 script Boy 818,{
mes "[Gill Tass]"; mes "[Boy]";
mes "Do you want an unique ^FF3300Mask of Zealotus^000000 ?"; mes "...MA...Ma..ma...";
emotion 43;
next; next;
menu "Yes, I do!",-,"No, thanks",L_EXIT; menu "Wow! Give me a Baby Pacifier!",-,"Nice Boy!",L_EXIT;
if(countitem(7315) < 369//Items: Black Quartz Piece mes "[Boy]";
|| countitem(660) < 1//Items: Forbidden_Red_Candle, mes "Rrr..Rrr.. (^FF3300Royal Jelly^000000)";
|| countitem(7263) < 1//Items: Cat's_Eye, mes "Bu.. Ba...Ba-Bu-bi (^FF3300Nursing Bottle^000000)";
|| countitem(7099) < 30) goto L_NOITEM;//Items: Worn-out_Magic_Scroll, mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)";
mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)";
next;
delitem 7315,369;//Items: Black Quartz Piece, if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring,
delitem 660,1;//Items: Forbidden_Red_Candle, delitem 526,1; // Royal Jelly
delitem 7263,1;//Items: Cat's_Eye, delitem 7270,1; // Nursing Bottle
delitem 7099,30;//Items: Worn-out_Magic_Scroll, delitem 10004,1; // Pacifier
getnameditem 5121,strcharinfo(0); delitem 941,1; // Nose Ring
logmes "Quest: Got Zealotus Mask"; mes "[Boy]";
mes "Th-anke...";
mes "[Gill Tass]"; emotion 43;
mes "Just let me sign your unique Zealotus Mask."; getitem 5110,1; // Baby Pacifier
mes "So all masks should be signed..."; next;
close;
L_NOITEM:
mes "[Gill Tass]";
mes "All right. Bring me these items:";
mes "^FF3300 369 Pieces of Black Quartz^000000,";
mes "^FF3300 1 Forbidden Red Candle^000000,";
mes "^FF3300 1 Cat's Eye^000000";
mes "and ^FF3300 30 Worn-out Magic scrolls.^000000";
close;
L_EXIT: L_EXIT:
mes "[Gill Tass]"; mes "[Boy]";
mes "As you wish..."; mes "...B...Bye...";
emotion 28;
close; close;
} }
//------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------
//Fashionable Warm Hat ID 5115 // Winter Hat (ID 5115)
einbech.gat,70,200,7 script Mater 818,{ einbech.gat,70,200,7 script Mater 818,{
mes "[Mater]"; mes "[Mater]";
mes "Aren't you cold?"; mes "Aren't you cold?";
@ -288,21 +207,21 @@ einbech.gat,70,200,7 script Mater 818,{
menu "Please, make one for me",-,"No, thanks",L_EXIT; menu "Please, make one for me",-,"No, thanks",L_EXIT;
if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose, if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose,
delitem 7267,999;//Items: Tigerskin_Underwear, delitem 7267,999; // Tiger Panty
delitem 983,1;//Items: Black_Dyestuff, delitem 983,1; // Black Dyestuff
delitem 749,1;//Items: Frozen_Rose, delitem 749,1; // Frozen Rose
set Zeny,Zeny-50000; set Zeny,Zeny-50000;
mes "[Mater]"; mes "[Mater]";
mes "Exellent! Now give me the items."; mes "Exellent! Now give me the items.";
next; next;
mes "[Mater]"; mes "[Mater]";
mes "Here you are."; mes "Here you are.";
getitem 5115,1;//Items: Fashionable_Fur_Hat, getitem 5115,1; // Winter Hat
close; close;
L_NOITEM: L_NOITEM:
mes "[Mater]"; mes "[Mater]";
mes "Please, correct these materials:"; mes "Please, correct these materials:";
mes "^FF3300 999 Tigerskin Underwears^000000,"; mes "^FF3300 999 Tiger Panty^000000,";
mes "^FF3300 Black Dyestuff^000000,"; mes "^FF3300 Black Dyestuff^000000,";
mes "^FF3300 Frozen Rose^000000,"; mes "^FF3300 Frozen Rose^000000,";
mes "and ^FF3300 50,000 zeny.^000000"; mes "and ^FF3300 50,000 zeny.^000000";
@ -312,3 +231,84 @@ L_EXIT:
mes "Azzz youu wishhhh... Brr-r."; mes "Azzz youu wishhhh... Brr-r.";
close; close;
} }
//-------------------------------------------------------------------------------------------------
// Mystic rose (ID 5117)
lhz_in02.gat,103,31,4 script Margaret Mary 818,{
mes "[Margaret Mary]";
mes "Wheee! Don't you just love making youself look pretty!?";
mes "I love glamourising myself with all the best accessories!";
next;
mes "[Margaret Mary]";
mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
mes "I can make you one, and you could be fashionable and mysticly, too!";
next;
menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
delitem 731,10; // 2carat Diamond
delitem 748,3; // Witherless Rose
delitem 982,1; // White Dyestuff
set Zeny,Zeny-50000;
mes "[Margaret Mary]";
mes "Wow, thank you! Hand me your items, please.";
next;
mes "[Margaret Mary]";
mes "Enjoy being pretty and mystic!";
getitem 5117,1; // Mystic Rose
close;
L_NOITEM:
mes "[Margaret Mary]";
mes "Well, for me to make you my Mystic rose...";
mes "I need these materials:";
mes "^FF3300 10 2carat Diamond^000000,";
mes "^FF3300 3 Witherless Rose^000000,";
mes "^FF3300 1 White Dyestuff^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
L_EXIT:
mes "[Margaret Mary]";
mes "Aww... well, OK then!";
mes "Be pretty some other time";
close;
}
//-------------------------------------------------------------------------------------------------
// Zherlthsh Mask (ID 5121)
gl_prison1.gat,138,141,4 script Zherlthsh 1200,{
mes "[Zherlthsh]";
mes "Do you want an unique ^FF3300Zherlthsh Mask^000000?";
next;
menu "Yes, I do!",-,"No, thanks",L_EXIT;
if(countitem(7315) < 369 || countitem(660) < 1 || countitem(7263) < 1 || countitem(7099) < 30) goto L_NOITEM;
delitem 7315,369; // Dark Crystal Fragment
delitem 660,1; // Forbidden Red Candle
delitem 7263,1; // Cat's Eye
delitem 7099,30; // Worn-out Magic Scroll
getnameditem 5121,strcharinfo(0);
logmes "Quest: Got Zherlthsh Mask";
mes "[Zherlthsh]";
mes "Just let me sign your unique Zealotus Mask.";
mes "So all masks should be signed...";
close;
L_NOITEM:
mes "[Zherlthsh]";
mes "All right. Bring me these items:";
mes "^FF3300 369 Dark Crystal Fragment^000000,";
mes "^FF3300 1 Forbidden Red Candle^000000,";
mes "^FF3300 1 Cat's Eye^000000";
mes "and ^FF3300 30 Worn-out Magic Scroll.^000000";
close;
L_EXIT:
mes "[Zherlthsh]";
mes "As you wish...";
close;
}