some NJ/GS fix.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5509 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2377,26 +2377,26 @@
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//12141,Fifth_Stage,Fifth Stage,2,,10,,,,,,127918079,7,2,,,,,,{}
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// Guns
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13100,Branch,Branch,4,10,,500,20,,9,3,134217728,0,2,2,1,1,1,,{}
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13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
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13102,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,0,2,2,1,1,1,,{ bonus bHit,-10; }
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13103,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
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13104,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,0,2,2,2,6,1,,{ bonus bHit,-10; }
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13105,Garrison,Garrison,4,10,,500,70,,9,1,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
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13106,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,0,2,2,2,22,1,,{ bonus bHit,-10; }
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13107,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,0,2,2,3,12,1,,{ bonus bHit,-10; }
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13108,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13109,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,0,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13110,Dusk,Dusk,4,10,,750,160,,9,1,134217728,0,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
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13111,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,0,2,2,1,14,1,,{ bonus bSplashRange,1; }
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13112,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,0,2,2,2,35,1,,{ bonus bSplashRange,1; }
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13113,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,0,2,2,2,6,1,,{ bonus bSplashRange,1; }
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13114,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,0,2,2,2,55,1,,{}
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13115,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13116,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,0,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13117,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13118,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,0,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13119,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,0,2,2,2,65,1,,{}
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13100,Branch,Branch,4,10,,500,20,,9,3,134217728,7,2,2,1,1,1,,{}
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13101,Six_Shooter,Six Shooter,4,10,,400,30,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
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13102,Six_Shooter,Six Shooter,4,10,,400,30,,9,2,134217728,7,2,2,1,1,1,,{ bonus bHit,-10; }
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13103,Crimson_Bolt,Crimson Bolt,4,10,,450,45,,9,1,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
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13104,Crimson_Bolt_,Crimson Bolt,4,10,,450,45,,9,2,134217728,7,2,2,2,6,1,,{ bonus bHit,-10; }
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13105,Garrison,Garrison,4,10,,500,70,,9,1,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
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13106,Garrison_,Garrison,4,10,,500,70,,9,2,134217728,7,2,2,2,22,1,,{ bonus bHit,-10; }
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13107,Gold_Lux,Gold Lux,4,10,,500,20,,9,0,134217728,7,2,2,3,12,1,,{ bonus bHit,-10; }
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13108,Cyclone,Cyclone,4,10,,700,130,,9,1,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13109,Cyclone_,Cyclone,4,10,,700,130,,9,2,134217728,7,2,2,2,24,1,,{ bonus bHit,10; bonus bCritical,10; }
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13110,Dusk,Dusk,4,10,,750,160,,9,1,134217728,7,2,2,1,1,1,,{ bonus bHit,10; bonus bCritical,10; }
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13111,Rolling_Stone,Rolling Stone,4,10,,900,135,,9,1,134217728,7,2,2,1,14,1,,{ bonus bSplashRange,1; }
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13112,Black_Rose,Black Rose,4,10,,900,180,,9,1,134217728,7,2,2,2,35,1,,{ bonus bSplashRange,1; }
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13113,Gate_Keeper,Gate Keeper,4,10,,1000,195,,9,0,134217728,7,2,2,2,6,1,,{ bonus bSplashRange,1; }
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13114,Drifter,Drifter,4,10,,2300,50,,9,1,134217728,7,2,2,2,55,1,,{}
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13115,Butcher,Butcher,4,10,,2500,75,,9,1,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13116,Butcher_,Butcher,4,10,,2500,75,,9,2,134217728,7,2,2,2,68,1,,{ bonus2 bCriticalAddRace,RC_Brute,5; }
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13117,Destroyer,Destroyer,4,10,,1200,220,,9,0,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13118,Destroyer_,Destroyer,4,10,,1200,220,,9,1,134217728,7,2,2,2,52,1,,{ bonus bHit,-10; } //break armor at close range
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13119,Inferno,Inferno,4,10,,1250,280,,9,1,134217728,7,2,2,2,65,1,,{}
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// Bullets
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13200,Bullet,Bullet,10,1,,2,10,,,,134217728,7,2,32768,,1,,,{}
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@ -2421,30 +2421,30 @@
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13259,Kunai_of_Deadly_Poison,Kunai of Deadly Poison,10,1,,50,30,,,,268435456,7,2,32768,,1,,,{} bonus2 bAddEff,Eff_Poison,500; }
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// Ninja Stones
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7521,Burning_Stone,Burning Stone,3,10,,10,,,,,,0,2,,,,,,{}
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7522,Freezing_Stone,Freezing Stone,3,10,,10,,,,,,0,2,,,,,,{}
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7523,Windchime_Stone,Windchime Stone,3,10,,10,,,,,,0,2,,,,,,{}
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7524,Fang_,Fang,3,10,,10,,,,,,0,2,,,,,,{}
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7521,Burning_Stone,Burning Stone,3,10,,10,,,,,,7,2,,,,,,{}
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7522,Freezing_Stone,Freezing Stone,3,10,,10,,,,,,7,2,,,,,,{}
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7523,Windchime_Stone,Windchime Stone,3,10,,10,,,,,,7,2,,,,,,{}
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7524,Fang_,Fang,3,10,,10,,,,,,7,2,,,,,,{}
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// Ninja Weapons
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13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bAddEff,Eff_Curse,500; }
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13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
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13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
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13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus bCritical,1; }
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13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
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13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
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13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
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13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{}
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13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,0,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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13006,Gokurin,Gokurin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus2 bAddEff,Eff_Curse,500; }
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13007,Jitte,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
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13008,Jitte_,Jitte,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bBreakWeaponRate,500; }
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13009,Kamaitachi,Kamaitachi,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus bCritical,1; }
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13010,Ashura,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
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13011,Ashura_,Ashura,4,0,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
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13012,Murasame,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus2 bCriticalAddRace,RC_DemiHuman,5; }
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13013,Murasame_,Murasame,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{}
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13014,Hakujin,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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13015,Hakujin_,Hakujin,4,10,,1000,140,,1,0,268435456,7,2,2,4,45,1,,{ bonus4 bAutoSpell,28,10,20,0; }
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// Ninja Kazema Shurikens
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13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{}
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13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{bonus2 bAddEff,Eff_Bleeding,500; }
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13302,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus2 bAddEff,Eff_Bleeding,500; }
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13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,4,10,,1500,80,,1,0,268435456,0,2,2,1,3,1,,{ bonus3 bAutoSpell,19,10,100; }
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13300,Kazemashuriken_Beneki,Kazemashuriken Beneki,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{}
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13301,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{bonus2 bAddEff,Eff_Bleeding,500; }
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13302,Kazemashuriken_Daisharin,Kazemashuriken Daisharin,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{ bonus2 bAddEff,Eff_Bleeding,500; }
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13303,Kazemashuriken_Rekka,Kazemashuriken Rekka,4,10,,1500,80,,1,0,268435456,7,2,2,1,3,1,,{ bonus3 bAutoSpell,19,10,100; }
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2117,Gauntlet,Gauntlet,5,10,,150,,4,,0,268435456,0,2,32,,20,1,,{}
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2118,Gauntlet_,Gauntlet,5,10,,150,,4,,1,268435456,0,2,32,,20,1,,{}
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2119,Superior_Gauntlet,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}
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2120,Superior_Gauntlet_,Superior Gauntlet,5,10,,150,,7,,0,268435456,0,2,32,,30,1,,{}
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2117,Gauntlet,Gauntlet,5,10,,150,,4,,0,268435456,7,2,32,,20,1,,{}
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2118,Gauntlet_,Gauntlet,5,10,,150,,4,,1,268435456,7,2,32,,20,1,,{}
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2119,Superior_Gauntlet,Superior Gauntlet,5,10,,150,,7,,0,268435456,7,2,32,,30,1,,{}
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2120,Superior_Gauntlet_,Superior Gauntlet,5,10,,150,,7,,0,268435456,7,2,32,,30,1,,{}
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@ -645,6 +645,8 @@
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23,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
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23,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
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//Gunslinger
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24,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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24,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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24,500,5,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING#Flip the Coin#
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24,501,1,0,0,0,0,0,0,0,0,0,0 //GS_FLING#Fling#
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24,502,1,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION#Triple Action#
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@ -668,6 +670,8 @@
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24,520,10,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
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24,521,10,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
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//Ninja
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25,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
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25,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
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25,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
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25,523,10,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN#
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25,524,5,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI#
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@ -199,6 +199,10 @@ static void itemdb_jobid2mapid(unsigned short *bclass, int jobmask)
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bclass[1] |= 1<<MAPID_TAEKWON;
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if (jobmask & 1<<26) //Soul Linker
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bclass[2] |= 1<<MAPID_TAEKWON;
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if (jobmask & 1<<27) //Gunslinger
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bclass[0] |= 1<<MAPID_GUNSLINGER;
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if (jobmask & 1<<28) //Ninja
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bclass[0] |= 1<<MAPID_NINJA;
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}
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static void create_dummy_data(void) {
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@ -5626,7 +5626,7 @@ int pc_readparam(struct map_session_data *sd,int type)
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val= sd->status.job_level;
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break;
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case SP_CLASS:
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if(val>=24 && val < 45)
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if(val>=27 && val < 45)
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val+=3978;
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else
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val= sd->status.class_;
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@ -6046,7 +6046,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
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} else if (job == JOB_GUNSLINGER || job == JOB_NINJA) {
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if (upper > 0)
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return 1;
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} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+1) {
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} else if (job < JOB_SUPER_BABY-JOB_NOVICE_HIGH+JOB_SUPER_NOVICE+2) {
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// Min is SuperNovice +1 -> Becomes Novice High [Skotlex]
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// Max is SuperBaby-NoviceHigh+1 -> Becomes Super Baby
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b_class += JOB_NOVICE_HIGH - JOB_SUPER_NOVICE -1;
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@ -8133,6 +8133,7 @@ int pc_readdb(void)
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skill_tree[atoi(split[0])][j].need[k].id=atoi(split[k*2+m]);
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skill_tree[atoi(split[0])][j].need[k].lv=atoi(split[k*2+m+1]);
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}
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","skill_tree.txt");
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107
src/map/skill.c
107
src/map/skill.c
@ -3078,6 +3078,59 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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}
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break;
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//Until they're at right position [Vicious]
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case GS_GLITTERING:
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case GS_FLING:
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case GS_TRIPLEACTION:
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case GS_BULLSEYE:
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case GS_MADNESSCANCEL:
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case GS_ADJUSTMENT:
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case GS_INCREASING:
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case GS_MAGICALBULLET:
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case GS_CRACKER:
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case GS_SINGLEACTION:
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case GS_SNAKEEYE:
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case GS_CHAINACTION:
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case GS_TRACKING:
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case GS_DISARM:
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case GS_PIERCINGSHOT:
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case GS_RAPIDSHOWER:
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case GS_DESPERADO:
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case GS_GATLINGFEVER:
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case GS_DUST:
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case GS_SPREADATTACK:
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case GS_GROUNDDRIFT:
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case NV_BASIC:
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case NV_FIRSTAID:
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case NJ_TOBIDOUGU:
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case NJ_SYURIKEN:
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case NJ_KUNAI:
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case NJ_HUUMA:
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case NJ_ZENYNAGE:
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case NJ_TATAMIGAESHI:
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case NJ_KASUMIKIRI:
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case NJ_SHADOWJUMP:
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case NJ_KIRIKAGE:
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case NJ_UTSUSEMI:
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case NJ_BUNSINJYUTSU:
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case NJ_NINPOU:
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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break;
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case NJ_KOUENKA:
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case NJ_KAENSIN:
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case NJ_BAKUENRYU:
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case NJ_HYOUSENSOU:
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case NJ_SUITON:
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case NJ_HYOUSYOURAKU:
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case NJ_HUUJIN:
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case NJ_RAIGEKISAI:
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case NJ_KAMAITACHI:
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case NJ_NEN:
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case NJ_ISSEN:
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skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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break;
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case 0:
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if(sd) {
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if (flag & 3){
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@ -5588,6 +5641,58 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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break;
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//Until they're at right position [Vicious]
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case GS_GLITTERING:
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case GS_FLING:
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case GS_TRIPLEACTION:
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case GS_BULLSEYE:
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case GS_MADNESSCANCEL:
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case GS_ADJUSTMENT:
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case GS_INCREASING:
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case GS_MAGICALBULLET:
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case GS_CRACKER:
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case GS_SINGLEACTION:
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case GS_SNAKEEYE:
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case GS_CHAINACTION:
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case GS_TRACKING:
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case GS_DISARM:
|
||||
case GS_PIERCINGSHOT:
|
||||
case GS_RAPIDSHOWER:
|
||||
case GS_DESPERADO:
|
||||
case GS_GATLINGFEVER:
|
||||
case GS_DUST:
|
||||
case GS_SPREADATTACK:
|
||||
case GS_GROUNDDRIFT:
|
||||
|
||||
case NV_BASIC:
|
||||
case NV_FIRSTAID:
|
||||
case NJ_TOBIDOUGU:
|
||||
case NJ_SYURIKEN:
|
||||
case NJ_KUNAI:
|
||||
case NJ_HUUMA:
|
||||
case NJ_ZENYNAGE:
|
||||
case NJ_TATAMIGAESHI:
|
||||
case NJ_KASUMIKIRI:
|
||||
case NJ_SHADOWJUMP:
|
||||
case NJ_KIRIKAGE:
|
||||
case NJ_UTSUSEMI:
|
||||
case NJ_BUNSINJYUTSU:
|
||||
case NJ_NINPOU:
|
||||
case NJ_KOUENKA:
|
||||
case NJ_KAENSIN:
|
||||
case NJ_BAKUENRYU:
|
||||
case NJ_HYOUSENSOU:
|
||||
case NJ_SUITON:
|
||||
case NJ_HYOUSYOURAKU:
|
||||
case NJ_HUUJIN:
|
||||
case NJ_RAIGEKISAI:
|
||||
case NJ_KAMAITACHI:
|
||||
case NJ_NEN:
|
||||
case NJ_ISSEN:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
||||
break;
|
||||
|
||||
default:
|
||||
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
|
||||
map_freeblock_unlock();
|
||||
@ -11062,7 +11167,7 @@ int skill_readdb(void)
|
||||
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
|
||||
if(i<=0 || i>MAX_SKILL_DB)
|
||||
continue;
|
||||
|
||||
|
||||
skill_split_atoi(split[1],skill_db[i].range);
|
||||
skill_db[i].hit=atoi(split[2]);
|
||||
skill_db[i].inf=atoi(split[3]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user