Fixed the names of some NPCs.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7835 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -39,6 +39,8 @@ Playtester
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Date Added
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======
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07/23
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* Changed the names of some NPCs [MasterOfMuppets]
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07/22
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* Removed two warps in Aldebaran in preparation for the sign quest. [MasterOfMuppets]
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07/21
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@ -130,7 +130,7 @@ nif_in.gat,16,30,4 script Vampire Bat 799,{
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}
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nif_in.gat,156,93,5 script Child 793,{
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "Where, is this place? I just woke up";
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mes "and found myself here... mommy...";
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mes "have you seen my mommy, hmm? ... sob...";
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@ -139,13 +139,13 @@ nif_in.gat,156,93,5 script Child 793,{
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menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
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L_Wizzard:
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "A witch? I don't know any witches...";
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mes "although I read about them in storybooks,";
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mes "but I don't know if they're real or not,";
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mes "must be really scary if she is real...";
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next;
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "But why is it so cold?";
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if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
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if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
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@ -154,18 +154,18 @@ L_Wizzard:
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close;
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L_Curse:
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "Curse... My grandma told me";
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mes "she has a way to avoid any curse";
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mes "unlifteable by holy blessings...";
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next;
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "Klaatu...";
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mes "Verata.....";
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mes "And... something... something... what was it?";
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mes "I can't remember the last one.";
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next;
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "She said if you can pronounce these magic words";
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mes "to escape a cursed fate.";
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mes "Now I can't remember what she said was important...";
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@ -173,7 +173,7 @@ L_Curse:
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close;
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L_end:
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mes "[Anne]";
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mes "[Alakina Ann]";
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mes "So cold... so cold... I wish I could";
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mes "go home... if you can please take me with you...";
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mes "it's too scary here...";
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@ -183,7 +183,7 @@ L_end:
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niflheim.gat,350,258,5 script Cursed Soul 802,{
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killmonster "niflheim.gat","mymob";
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "I feel a strong curse on youaaaahhhhh";
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mes "I shall deny your existanceahhhhhhh";
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mes "Turn back or you will dieeeaaaahhhh";
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@ -192,7 +192,7 @@ niflheim.gat,350,258,5 script Cursed Soul 802,{
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menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
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L_book1:
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mes "[Aesop]";
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mes "[Ashe Bruce]";
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mes "Don't you touch my bookssssahhh!!";
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mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
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mes "Forever binded to this curse!!";
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@ -200,7 +200,7 @@ L_book1:
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close;
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L_book2:
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "I said don't touch my booksssahhh...";
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mes "Get lost....";
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mes "Don't disrupt my restingggaaahh!!";
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@ -210,7 +210,7 @@ L_book2:
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L_book3:
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set @nif_t,0;
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set @nif_random1,rand(1,10);
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "Ahahaha.... I see you are brave!!";
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mes "Start reading your prayersahahahah!!";
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next;
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@ -259,10 +259,10 @@ L_MENU3:
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L_score:
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if (@nif_t == 30) goto L_sucess1;
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "Hahahaha!! Your prayers were wrong!!";
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mes "Time to face deathohohohoho,";
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mes "May you be cured forevahahahaha!!";
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mes "May you be cursed forevahahahaha!!";
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monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
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monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
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monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
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@ -274,20 +274,20 @@ L_score:
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L_sucess1:
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if (@nif_random1 == 10) goto L_sucess2;
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "Your prayers were correctaaahhhh...";
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mes "but your curse still remainsaaahhhh!!";
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mes "Haahahahaha.....!!!";
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close;
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L_sucess2:
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "Hahahaha!! Your curse has been lifted!!";
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mes "Gahahahaha.....!!!";
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close;
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L_back:
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mes "[Aesop Bruce]";
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mes "[Ashe Bruce]";
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mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
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mes "I shall pray that you live to returnahhhh....";
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close;
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@ -91,13 +91,13 @@ L_end:
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close;
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}
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nif_in.gat,105,81,3 script Grey 794,{
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mes "[Grey]";
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nif_in.gat,105,81,3 script Crayu 794,{
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mes "[Crayu]";
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mes "Ah, there was this poem...";
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mes "in which author and time of writing was unknown,";
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mes "and has been circulating since long ago...";
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next;
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mes "[Grey]";
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mes "[Crayu]";
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mes "^FF0000When the sun sets in the western hills,^000000";
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mes "^FF0000Where points the velvet gloom of dawn,^000000";
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mes "^FF0000The beautiful melody surrounding thy soul,^000000";
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@ -105,7 +105,7 @@ nif_in.gat,105,81,3 script Grey 794,{
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next;
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if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
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set @nif_random,rand(1,4);
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mes "[Grey]";
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mes "[Crayu]";
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mes "Heh, let me give you a little exam!";
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mes "Repeat line no. " + @nif_random + " of the poem";
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mes "that you have just heard to me!";
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@ -133,7 +133,7 @@ nif_in.gat,105,81,3 script Grey 794,{
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L_RAN_B:
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if (@inputstr1$ == @str1$) goto L_RAN_SC;
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mes "[Grey]";
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mes "[Crayu]";
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mes "Aih... If you had paid more attention,";
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mes "you would have known the correct answer!";
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mes "Come back for the challenge again,";
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@ -141,7 +141,7 @@ nif_in.gat,105,81,3 script Grey 794,{
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close;
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L_RAN_SC:
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mes "[Grey]";
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mes "[Crayu]";
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mes "Hoho... I see you have paid attention!";
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mes "I am Grey, a wandering poet of yore,";
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mes "you are the best audience I have had so far,";
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@ -149,13 +149,13 @@ nif_in.gat,105,81,3 script Grey 794,{
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getitem 7184,1;//Items: Piano Key,
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set nif_quest2, 1;
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next;
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mes "[Grey]";
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mes "[Crayu]";
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mes "I hope you will treat other poets";
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mes "as well as you treated me, farewell.";
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close;
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L_end:
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mes "[Grey]";
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mes "[Crayu]";
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mes "I wonder what does it mean...";
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mes "If you read it carefully,";
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mes "it seems to have a deep meaning,";
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@ -270,14 +270,14 @@ nif_in.gat,118,151,5 script #5 111,3,3{
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}
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nif_in.gat,188,168,3 script Witch 792,{
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mes "[Kilgana]";
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mes "[Kirkena]";
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mes "Hmm?... Aren't you a living human?";
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mes "Must have took you some effort";
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mes "to get to this place...";
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mes "Whatever reason though, this is not a place";
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mes "the living shall belong...";
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next;
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mes "[Kilgana]";
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mes "[Kirkena]";
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mes "I shall use my powers to send you back";
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mes "but you should not return in the future.";
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close2;
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