Migrated all parameter constants to source exports
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233
db/const.txt
233
db/const.txt
@ -14,239 +14,6 @@
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// in field Value. Depending on the implementation values assigned by scripts to parameters will affect
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// runtime values, such as Zeny, as well (see pc_readparam/pc_setparam).
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StatusPoint 9 1
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BaseLevel 11 1
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SkillPoint 12 1
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Class 19 1
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Upper 56 1
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Zeny 20 1
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Sex 21 1
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Weight 24 1
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MaxWeight 25 1
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JobLevel 55 1
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BaseExp 1 1
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JobExp 2 1
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Karma 3 1
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Manner 4 1
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NextBaseExp 22 1
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NextJobExp 23 1
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Hp 5 1
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MaxHp 6 1
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Sp 7 1
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MaxSp 8 1
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BaseJob 119 1
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BaseClass 120 1
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killerrid 121 1
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killedrid 122 1
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Sitting 123 1
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CharMoves 124 1
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CharRename 125 1
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Font 126 1
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BankVault 127 1
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RouletteBronze 128 1
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RouletteSilver 129 1
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RouletteGold 130 1
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bMaxHP 6
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bMaxSP 8
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bStr 13
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bAgi 14
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bVit 15
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bInt 16
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bDex 17
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bLuk 18
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bAtk 41
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bAtk2 42
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bDef 45
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bDef2 46
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bMdef 47
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bMdef2 48
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bHit 49
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bFlee 50
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bFlee2 51
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bCritical 52
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bAspd 53
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bFame 59
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bUnbreakable 60
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bAtkRange 1000
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bAtkEle 1001
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bDefEle 1002
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bCastrate 1003
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bMaxHPrate 1004
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bMaxSPrate 1005
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bUseSPrate 1006
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bAddEle 1007
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bAddRace 1008
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bAddSize 1009
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bSubEle 1010
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bSubRace 1011
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bAddEff 1012
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bResEff 1013
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bBaseAtk 1014
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bAspdRate 1015
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bHPrecovRate 1016
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bSPrecovRate 1017
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bSpeedRate 1018
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bCriticalDef 1019
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bNearAtkDef 1020
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bLongAtkDef 1021
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bDoubleRate 1022
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bDoubleAddRate 1023
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bSkillHeal 1024
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bMatkRate 1025
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bIgnoreDefEle 1026
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bIgnoreDefRace 1027
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bAtkRate 1028
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bSpeedAddRate 1029
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bSPRegenRate 1030
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bMagicAtkDef 1031
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bMiscAtkDef 1032
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bIgnoreMdefEle 1033
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bIgnoreMdefRace 1034
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bMagicAddEle 1035
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bMagicAddRace 1036
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bMagicAddSize 1037
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bPerfectHitRate 1038
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bPerfectHitAddRate 1039
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bCriticalRate 1040
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bGetZenyNum 1041
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bAddGetZenyNum 1042
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bAddDamageClass 1043
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bAddMagicDamageClass 1044
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bAddDefMonster 1045
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bAddMdefMonster 1046
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bAddMonsterDropItem 1047
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bDefRatioAtkEle 1048
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bDefRatioAtkRace 1049
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bUnbreakableGarment 1050
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bHitRate 1051
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bFleeRate 1052
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bFlee2Rate 1053
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bDefRate 1054
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bDef2Rate 1055
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bMdefRate 1056
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bMdef2Rate 1057
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bSplashRange 1058
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bSplashAddRange 1059
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bAutoSpell 1060
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bHPDrainRate 1061
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bSPDrainRate 1062
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bShortWeaponDamageReturn 1063
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bLongWeaponDamageReturn 1064
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bWeaponComaEle 1065
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bWeaponComaRace 1066
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bAddEff2 1067
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bBreakWeaponRate 1068
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bBreakArmorRate 1069
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bAddStealRate 1070
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bMagicDamageReturn 1071
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bAllStats 1073
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bAgiVit 1074
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bAgiDexStr 1075
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bPerfectHide 1076
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bNoKnockback 1077
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bClassChange 1078
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bHPDrainValue 1079
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bSPDrainValue 1080
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bWeaponAtk 1081
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bWeaponAtkRate 1082
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bDelayrate 1083
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bHPDrainValueRace 1084
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bSPDrainValueRace 1085
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bIgnoreMdefRaceRate 1086
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bIgnoreDefRaceRate 1087
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bSkillHeal2 1088
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bAddEffOnSkill 1089
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bHealPower 1090
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bHealPower2 1091
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bRestartFullRecover 2000
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bNoCastCancel 2001
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bNoSizeFix 2002
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bNoMagicDamage 2003
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bNoWeaponDamage 2004
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bNoGemStone 2005
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bNoCastCancel2 2006
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bNoMiscDamage 2007
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bUnbreakableWeapon 2008
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bUnbreakableArmor 2009
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bUnbreakableHelm 2010
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bUnbreakableShield 2011
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bLongAtkRate 2012
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bCritAtkRate 2013
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bCriticalAddRace 2014
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bNoRegen 2015
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bAddEffWhenHit 2016
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bAutoSpellWhenHit 2017
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bSkillAtk 2018
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bUnstripable 2019
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bAutoSpellOnSkill 2020
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bSPGainValue 2021
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bHPRegenRate 2022
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bHPLossRate 2023
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bAddRace2 2024
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bHPGainValue 2025
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bSubSize 2026
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bHPDrainValueClass 2027
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bAddItemHealRate 2028
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bSPDrainValueClass 2029
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bExpAddRace 2030
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bSPGainRace 2031
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bSubRace2 2032
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bUnbreakableShoes 2033
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bUnstripableWeapon 2034
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bUnstripableArmor 2035
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bUnstripableHelm 2036
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bUnstripableShield 2037
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bIntravision 2038
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bAddMonsterDropItemGroup 2039
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bSPLossRate 2040
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bAddSkillBlow 2041
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bSPVanishRate 2042
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bMagicSPGainValue 2043
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bMagicHPGainValue 2044
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bAddMonsterIdDropItem 2045
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bMatk 2046
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bComaClass 2047
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bComaRace 2048
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bSkillUseSPrate 2049
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bSkillCooldown 2050
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bSkillFixedCast 2051
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bSkillVariableCast 2052
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bFixedCastrate 2053
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bVariableCastrate 2054
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bSkillUseSP 2055
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bMagicAtkEle 2056
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bFixedCast 2057
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bVariableCast 2058
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bSetDefRace 2059
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bSetMDefRace 2060
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bHPVanishRate 2061
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bIgnoreDefClass 2062
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bDefRatioAtkClass 2063
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bAddClass 2064
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bSubClass 2065
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bMagicAddClass 2066
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bWeaponComaClass 2067
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bIgnoreMdefClassRate 2068
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bExpAddClass 2069
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bAddClassDropItem 2070
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bAddClassDropItemGroup 2071
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bAddMaxWeight 2072
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bAddItemGroupHealRate 2073
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bHPVanishRaceRate 2074
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bSPVanishRaceRate 2075
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bAbsorbDmgMaxHP 2076
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bSubSkill 2077
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bSubDefEle 2078
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bStateNoRecoverRace 2079
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//Item Group ID
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IG_BlueBox 1
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IG_VioletBox 2
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@ -423,6 +423,235 @@
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export_constant(CELL_CHKMAELSTROM);
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export_constant(CELL_CHKICEWALL);
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/* parameters */
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script_set_constant("StatusPoint",SP_STATUSPOINT,true);
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script_set_constant("BaseLevel",SP_BASELEVEL,true);
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script_set_constant("SkillPoint",SP_SKILLPOINT,true);
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script_set_constant("Class",SP_CLASS,true);
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script_set_constant("Upper",SP_UPPER,true);
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script_set_constant("Zeny",SP_ZENY,true);
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script_set_constant("Sex",SP_SEX,true);
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script_set_constant("Weight",SP_WEIGHT,true);
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script_set_constant("MaxWeight",SP_MAXWEIGHT,true);
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script_set_constant("JobLevel",SP_JOBLEVEL,true);
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script_set_constant("BaseExp",SP_BASEEXP,true);
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script_set_constant("JobExp",SP_JOBEXP,true);
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script_set_constant("Karma",SP_KARMA,true);
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script_set_constant("Manner",SP_MANNER,true);
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script_set_constant("NextBaseExp",SP_NEXTBASEEXP,true);
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script_set_constant("NextJobExp",SP_NEXTJOBEXP,true);
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script_set_constant("Hp",SP_HP,true);
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script_set_constant("MaxHp",SP_MAXHP,true);
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script_set_constant("Sp",SP_SP,true);
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script_set_constant("MaxSp",SP_MAXSP,true);
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script_set_constant("BaseJob",SP_BASEJOB,true);
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script_set_constant("BaseClass",SP_BASECLASS,true);
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script_set_constant("killerrid",SP_KILLERRID,true);
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script_set_constant("killedrid",SP_KILLEDRID,true);
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script_set_constant("Sitting",SP_SITTING,true);
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script_set_constant("CharMoves",SP_CHARMOVE,true);
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script_set_constant("CharRename",SP_CHARRENAME,true);
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script_set_constant("Font",SP_CHARFONT,true);
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script_set_constant("BankVault",SP_BANK_VAULT,true);
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script_set_constant("RouletteBronze",SP_ROULETTE_BRONZE,true);
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script_set_constant("RouletteSilver",SP_ROULETTE_SILVER,true);
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script_set_constant("RouletteGold",SP_ROULETTE_GOLD,true);
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script_set_constant("bMaxHP",SP_MAXHP,false);
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script_set_constant("bMaxSP",SP_MAXSP,false);
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script_set_constant("bStr",SP_STR,false);
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script_set_constant("bAgi",SP_AGI,false);
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script_set_constant("bVit",SP_VIT,false);
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script_set_constant("bInt",SP_INT,false);
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script_set_constant("bDex",SP_DEX,false);
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script_set_constant("bLuk",SP_LUK,false);
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script_set_constant("bAtk",SP_ATK1,false);
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script_set_constant("bAtk2",SP_ATK2,false);
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script_set_constant("bDef",SP_DEF1,false);
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script_set_constant("bDef2",SP_DEF2,false);
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script_set_constant("bMdef",SP_MDEF1,false);
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script_set_constant("bMdef2",SP_MDEF2,false);
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script_set_constant("bHit",SP_HIT,false);
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script_set_constant("bFlee",SP_FLEE1,false);
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script_set_constant("bFlee2",SP_FLEE2,false);
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script_set_constant("bCritical",SP_CRITICAL,false);
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script_set_constant("bAspd",SP_ASPD,false);
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script_set_constant("bFame",SP_FAME,false);
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script_set_constant("bUnbreakable",SP_UNBREAKABLE,false);
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script_set_constant("bAtkRange",SP_ATTACKRANGE,false);
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script_set_constant("bAtkEle",SP_ATKELE,false);
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script_set_constant("bDefEle",SP_DEFELE,false);
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script_set_constant("bCastrate",SP_CASTRATE,false);
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script_set_constant("bMaxHPrate",SP_MAXHPRATE,false);
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script_set_constant("bMaxSPrate",SP_MAXSPRATE,false);
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script_set_constant("bUseSPrate",SP_SPRATE,false);
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script_set_constant("bAddEle",SP_ADDELE,false);
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script_set_constant("bAddRace",SP_ADDRACE,false);
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script_set_constant("bAddSize",SP_ADDSIZE,false);
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script_set_constant("bSubEle",SP_SUBELE,false);
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script_set_constant("bSubRace",SP_SUBRACE,false);
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script_set_constant("bAddEff",SP_ADDEFF,false);
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script_set_constant("bResEff",SP_RESEFF,false);
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script_set_constant("bBaseAtk",SP_BASE_ATK,false);
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script_set_constant("bAspdRate",SP_ASPD_RATE,false);
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script_set_constant("bHPrecovRate",SP_HP_RECOV_RATE,false);
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script_set_constant("bSPrecovRate",SP_SP_RECOV_RATE,false);
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script_set_constant("bSpeedRate",SP_SPEED_RATE,false);
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script_set_constant("bCriticalDef",SP_CRITICAL_DEF,false);
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script_set_constant("bNearAtkDef",SP_NEAR_ATK_DEF,false);
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script_set_constant("bLongAtkDef",SP_LONG_ATK_DEF,false);
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script_set_constant("bDoubleRate",SP_DOUBLE_RATE,false);
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script_set_constant("bDoubleAddRate",SP_DOUBLE_ADD_RATE,false);
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script_set_constant("bSkillHeal",SP_SKILL_HEAL,false);
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script_set_constant("bMatkRate",SP_MATK_RATE,false);
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script_set_constant("bIgnoreDefEle",SP_IGNORE_DEF_ELE,false);
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script_set_constant("bIgnoreDefRace",SP_IGNORE_DEF_RACE,false);
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script_set_constant("bAtkRate",SP_ATK_RATE,false);
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script_set_constant("bSpeedAddRate",SP_SPEED_ADDRATE,false);
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script_set_constant("bSPRegenRate",SP_SP_REGEN_RATE,false);
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script_set_constant("bMagicAtkDef",SP_MAGIC_ATK_DEF,false);
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script_set_constant("bMiscAtkDef",SP_MISC_ATK_DEF,false);
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script_set_constant("bIgnoreMdefEle",SP_IGNORE_MDEF_ELE,false);
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script_set_constant("bIgnoreMdefRace",SP_IGNORE_MDEF_RACE,false);
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script_set_constant("bMagicAddEle",SP_MAGIC_ADDELE,false);
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script_set_constant("bMagicAddRace",SP_MAGIC_ADDRACE,false);
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script_set_constant("bMagicAddSize",SP_MAGIC_ADDSIZE,false);
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script_set_constant("bPerfectHitRate",SP_PERFECT_HIT_RATE,false);
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script_set_constant("bPerfectHitAddRate",SP_PERFECT_HIT_ADD_RATE,false);
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script_set_constant("bCriticalRate",SP_CRITICAL_RATE,false);
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script_set_constant("bGetZenyNum",SP_GET_ZENY_NUM,false);
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script_set_constant("bAddGetZenyNum",SP_ADD_GET_ZENY_NUM,false);
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script_set_constant("bAddDamageClass",SP_ADD_DAMAGE_CLASS,false);
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script_set_constant("bAddMagicDamageClass",SP_ADD_MAGIC_DAMAGE_CLASS,false);
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script_set_constant("bAddDefMonster",SP_ADD_DEF_MONSTER,false);
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script_set_constant("bAddMdefMonster",SP_ADD_MDEF_MONSTER,false);
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script_set_constant("bAddMonsterDropItem",SP_ADD_MONSTER_DROP_ITEM,false);
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script_set_constant("bDefRatioAtkEle",SP_DEF_RATIO_ATK_ELE,false);
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script_set_constant("bDefRatioAtkRace",SP_DEF_RATIO_ATK_RACE,false);
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script_set_constant("bUnbreakableGarment",SP_UNBREAKABLE_GARMENT,false);
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script_set_constant("bHitRate",SP_HIT_RATE,false);
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script_set_constant("bFleeRate",SP_FLEE_RATE,false);
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script_set_constant("bFlee2Rate",SP_FLEE2_RATE,false);
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script_set_constant("bDefRate",SP_DEF_RATE,false);
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script_set_constant("bDef2Rate",SP_DEF2_RATE,false);
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script_set_constant("bMdefRate",SP_MDEF_RATE,false);
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script_set_constant("bMdef2Rate",SP_MDEF2_RATE,false);
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script_set_constant("bSplashRange",SP_SPLASH_RANGE,false);
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script_set_constant("bSplashAddRange",SP_SPLASH_ADD_RANGE,false);
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script_set_constant("bAutoSpell",SP_AUTOSPELL,false);
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script_set_constant("bHPDrainRate",SP_HP_DRAIN_RATE,false);
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script_set_constant("bSPDrainRate",SP_SP_DRAIN_RATE,false);
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script_set_constant("bShortWeaponDamageReturn",SP_SHORT_WEAPON_DAMAGE_RETURN,false);
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script_set_constant("bLongWeaponDamageReturn",SP_LONG_WEAPON_DAMAGE_RETURN,false);
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script_set_constant("bWeaponComaEle",SP_WEAPON_COMA_ELE,false);
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script_set_constant("bWeaponComaRace",SP_WEAPON_COMA_RACE,false);
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script_set_constant("bAddEff2",SP_ADDEFF2,false);
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script_set_constant("bBreakWeaponRate",SP_BREAK_WEAPON_RATE,false);
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script_set_constant("bBreakArmorRate",SP_BREAK_ARMOR_RATE,false);
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script_set_constant("bAddStealRate",SP_ADD_STEAL_RATE,false);
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script_set_constant("bMagicDamageReturn",SP_MAGIC_DAMAGE_RETURN,false);
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script_set_constant("bAllStats",SP_ALL_STATS,false);
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script_set_constant("bAgiVit",SP_AGI_VIT,false);
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script_set_constant("bAgiDexStr",SP_AGI_DEX_STR,false);
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script_set_constant("bPerfectHide",SP_PERFECT_HIDE,false);
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script_set_constant("bNoKnockback",SP_NO_KNOCKBACK,false);
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script_set_constant("bClassChange",SP_CLASSCHANGE,false);
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script_set_constant("bHPDrainValue",SP_HP_DRAIN_VALUE,false);
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script_set_constant("bSPDrainValue",SP_SP_DRAIN_VALUE,false);
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script_set_constant("bWeaponAtk",SP_WEAPON_ATK,false);
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script_set_constant("bWeaponAtkRate",SP_WEAPON_ATK_RATE,false);
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script_set_constant("bDelayrate",SP_DELAYRATE,false);
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script_set_constant("bHPDrainValueRace",SP_HP_DRAIN_VALUE_RACE,false);
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script_set_constant("bSPDrainValueRace",SP_SP_DRAIN_VALUE_RACE,false);
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script_set_constant("bIgnoreMdefRaceRate",SP_IGNORE_MDEF_RACE_RATE,false);
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script_set_constant("bIgnoreDefRaceRate",SP_IGNORE_DEF_RACE_RATE,false);
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script_set_constant("bSkillHeal2",SP_SKILL_HEAL2,false);
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script_set_constant("bAddEffOnSkill",SP_ADDEFF_ONSKILL,false);
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script_set_constant("bHealPower",SP_ADD_HEAL_RATE,false);
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script_set_constant("bHealPower2",SP_ADD_HEAL2_RATE,false);
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script_set_constant("bRestartFullRecover",SP_RESTART_FULL_RECOVER,false);
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script_set_constant("bNoCastCancel",SP_NO_CASTCANCEL,false);
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script_set_constant("bNoSizeFix",SP_NO_SIZEFIX,false);
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script_set_constant("bNoMagicDamage",SP_NO_MAGIC_DAMAGE,false);
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script_set_constant("bNoWeaponDamage",SP_NO_WEAPON_DAMAGE,false);
|
||||
script_set_constant("bNoGemStone",SP_NO_GEMSTONE,false);
|
||||
script_set_constant("bNoCastCancel2",SP_NO_CASTCANCEL2,false);
|
||||
script_set_constant("bNoMiscDamage",SP_NO_MISC_DAMAGE,false);
|
||||
script_set_constant("bUnbreakableWeapon",SP_UNBREAKABLE_WEAPON,false);
|
||||
script_set_constant("bUnbreakableArmor",SP_UNBREAKABLE_ARMOR,false);
|
||||
script_set_constant("bUnbreakableHelm",SP_UNBREAKABLE_HELM,false);
|
||||
script_set_constant("bUnbreakableShield",SP_UNBREAKABLE_SHIELD,false);
|
||||
script_set_constant("bLongAtkRate",SP_LONG_ATK_RATE,false);
|
||||
script_set_constant("bCritAtkRate",SP_CRIT_ATK_RATE,false);
|
||||
script_set_constant("bCriticalAddRace",SP_CRITICAL_ADDRACE,false);
|
||||
script_set_constant("bNoRegen",SP_NO_REGEN,false);
|
||||
script_set_constant("bAddEffWhenHit",SP_ADDEFF_WHENHIT,false);
|
||||
script_set_constant("bAutoSpellWhenHit",SP_AUTOSPELL_WHENHIT,false);
|
||||
script_set_constant("bSkillAtk",SP_SKILL_ATK,false);
|
||||
script_set_constant("bUnstripable",SP_UNSTRIPABLE,false);
|
||||
script_set_constant("bAutoSpellOnSkill",SP_AUTOSPELL_ONSKILL,false);
|
||||
script_set_constant("bSPGainValue",SP_SP_GAIN_VALUE,false);
|
||||
script_set_constant("bHPRegenRate",SP_HP_REGEN_RATE,false);
|
||||
script_set_constant("bHPLossRate",SP_HP_LOSS_RATE,false);
|
||||
script_set_constant("bAddRace2",SP_ADDRACE2,false);
|
||||
script_set_constant("bHPGainValue",SP_HP_GAIN_VALUE,false);
|
||||
script_set_constant("bSubSize",SP_SUBSIZE,false);
|
||||
script_set_constant("bHPDrainValueClass",SP_HP_DRAIN_VALUE_CLASS,false);
|
||||
script_set_constant("bAddItemHealRate",SP_ADD_ITEM_HEAL_RATE,false);
|
||||
script_set_constant("bSPDrainValueClass",SP_SP_DRAIN_VALUE_CLASS,false);
|
||||
script_set_constant("bExpAddRace",SP_EXP_ADDRACE,false);
|
||||
script_set_constant("bSPGainRace",SP_SP_GAIN_RACE,false);
|
||||
script_set_constant("bSubRace2",SP_SUBRACE2,false);
|
||||
script_set_constant("bUnbreakableShoes",SP_UNBREAKABLE_SHOES,false);
|
||||
script_set_constant("bUnstripableWeapon",SP_UNSTRIPABLE_WEAPON,false);
|
||||
script_set_constant("bUnstripableArmor",SP_UNSTRIPABLE_ARMOR,false);
|
||||
script_set_constant("bUnstripableHelm",SP_UNSTRIPABLE_HELM,false);
|
||||
script_set_constant("bUnstripableShield",SP_UNSTRIPABLE_SHIELD,false);
|
||||
script_set_constant("bIntravision",SP_INTRAVISION,false);
|
||||
script_set_constant("bAddMonsterDropItemGroup",SP_ADD_MONSTER_DROP_ITEMGROUP,false);
|
||||
script_set_constant("bSPLossRate",SP_SP_LOSS_RATE,false);
|
||||
script_set_constant("bAddSkillBlow",SP_ADD_SKILL_BLOW,false);
|
||||
script_set_constant("bSPVanishRate",SP_SP_VANISH_RATE,false);
|
||||
script_set_constant("bMagicSPGainValue",SP_MAGIC_SP_GAIN_VALUE,false);
|
||||
script_set_constant("bMagicHPGainValue",SP_MAGIC_HP_GAIN_VALUE,false);
|
||||
script_set_constant("bAddMonsterIdDropItem",SP_ADD_MONSTER_ID_DROP_ITEM,false);
|
||||
script_set_constant("bMatk",SP_EMATK,false);
|
||||
script_set_constant("bComaClass",SP_COMA_CLASS,false);
|
||||
script_set_constant("bComaRace",SP_COMA_RACE,false);
|
||||
script_set_constant("bSkillUseSPrate",SP_SKILL_USE_SP_RATE,false);
|
||||
script_set_constant("bSkillCooldown",SP_SKILL_COOLDOWN,false);
|
||||
script_set_constant("bSkillFixedCast",SP_SKILL_FIXEDCAST,false);
|
||||
script_set_constant("bSkillVariableCast",SP_SKILL_VARIABLECAST,false);
|
||||
script_set_constant("bFixedCastrate",SP_FIXCASTRATE,false);
|
||||
script_set_constant("bVariableCastrate",SP_VARCASTRATE,false);
|
||||
script_set_constant("bSkillUseSP",SP_SKILL_USE_SP,false);
|
||||
script_set_constant("bMagicAtkEle",SP_MAGIC_ATK_ELE,false);
|
||||
script_set_constant("bFixedCast",SP_ADD_FIXEDCAST,false);
|
||||
script_set_constant("bVariableCast",SP_ADD_VARIABLECAST,false);
|
||||
script_set_constant("bSetDefRace",SP_SET_DEF_RACE,false);
|
||||
script_set_constant("bSetMDefRace",SP_SET_MDEF_RACE,false);
|
||||
script_set_constant("bHPVanishRate",SP_HP_VANISH_RATE,false);
|
||||
script_set_constant("bIgnoreDefClass",SP_IGNORE_DEF_CLASS,false);
|
||||
script_set_constant("bDefRatioAtkClass",SP_DEF_RATIO_ATK_CLASS,false);
|
||||
script_set_constant("bAddClass",SP_ADDCLASS,false);
|
||||
script_set_constant("bSubClass",SP_SUBCLASS,false);
|
||||
script_set_constant("bMagicAddClass",SP_MAGIC_ADDCLASS,false);
|
||||
script_set_constant("bWeaponComaClass",SP_WEAPON_COMA_CLASS,false);
|
||||
script_set_constant("bIgnoreMdefClassRate",SP_IGNORE_MDEF_CLASS_RATE,false);
|
||||
script_set_constant("bExpAddClass",SP_EXP_ADDCLASS,false);
|
||||
script_set_constant("bAddClassDropItem",SP_ADD_CLASS_DROP_ITEM,false);
|
||||
script_set_constant("bAddClassDropItemGroup",SP_ADD_CLASS_DROP_ITEMGROUP,false);
|
||||
script_set_constant("bAddMaxWeight",SP_ADDMAXWEIGHT,false);
|
||||
script_set_constant("bAddItemGroupHealRate",SP_ADD_ITEMGROUP_HEAL_RATE,false);
|
||||
script_set_constant("bHPVanishRaceRate",SP_HP_VANISH_RACE_RATE,false);
|
||||
script_set_constant("bSPVanishRaceRate",SP_SP_VANISH_RACE_RATE,false);
|
||||
script_set_constant("bAbsorbDmgMaxHP",SP_ABSORB_DMG_MAXHP,false);
|
||||
script_set_constant("bSubSkill",SP_SUB_SKILL,false);
|
||||
script_set_constant("bSubDefEle",SP_SUBDEF_ELE,false);
|
||||
script_set_constant("bStateNoRecoverRace",SP_STATE_NORECOVER_RACE,false);
|
||||
|
||||
/* equip positions */
|
||||
export_constant(EQI_HEAD_TOP);
|
||||
export_constant(EQI_ARMOR);
|
||||
|
Loading…
x
Reference in New Issue
Block a user