- Cleaned up the messy code used to generate the idle/walk packets (or at least, in my opinion, it looks cleaner now)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11865 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e231f6cb18
commit
d321e89aed
303
src/map/clif.c
303
src/map/clif.c
@ -744,44 +744,73 @@ static int clif_setlevel(int lv)
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return lv;
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}
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/// Prepares 0x78 - old player / non-player unit standing packet (helper function)
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static int clif_set_0078(struct block_list* bl, unsigned char* buf)
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/*==========================================
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* Prepares 'unit standing/spawning' packet
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*------------------------------------------*/
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static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool spawn)
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{
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struct map_session_data* sd;
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struct status_change* sc;
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struct view_data* vd;
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struct status_change* sc = status_get_sc(bl);
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struct view_data* vd = status_get_viewdata(bl);
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unsigned char *buf = WBUFP(buffer,0);
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bool type = !pcdb_checkid(vd->class_);
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unsigned short offset = 0;
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BL_CAST(BL_PC, bl, sd);
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sc = status_get_sc(bl);
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vd = status_get_viewdata(bl);
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WBUFW(buf, 0) = 0x78;
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if(type)
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WBUFW(buf,0) = spawn?0x7c:0x78;
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else
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#if PACKETVER < 4
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WBUFW(buf,0) = spawn?0x79:0x78;
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#elif PACKETVER < 7
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WBUFW(buf,0) = spawn?0x1d9:0x1d8;
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#else
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WBUFW(buf,0) = spawn?0x22b:0x22a;
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#endif
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#if PACKETVER >= 9
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if (type) {
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// shift payload 1 byte to the right for mob packets
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WBUFB(buf,2) = 0; // padding?
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offset++;
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buf = WBUFP(buffer,offset);
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}
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#endif
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WBUFL(buf, 2) = bl->id;
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WBUFW(buf, 6) = status_get_speed(bl);
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WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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if (type&&spawn) { //uses an older and different packet structure
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WBUFW(buf,12) = (sc)? sc->option : 0;
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WBUFW(buf,14) = vd->hair_style;
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WBUFW(buf,16) = vd->weapon;
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WBUFW(buf,18) = vd->head_bottom;
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WBUFW(buf,20) = vd->class_; //Pet armor (ignored by client)
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WBUFW(buf,22) = vd->shield;
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} else {
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#if PACKETVER >= 7
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if (!type) {
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WBUFL(buf,12) = (sc)? sc->option : 0;
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offset+=2;
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buf = WBUFP(buffer,offset); //Shift 2 bytes to the right for the rest of fields
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} else
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#endif
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WBUFW(buf,12) = (sc)? sc->option : 0;
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WBUFW(buf,14) = vd->class_;
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WBUFW(buf,16) = vd->hair_style;
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WBUFW(buf,18) = vd->weapon;
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#if PACKETVER < 4
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WBUFW(buf,20) = vd->head_bottom;
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WBUFW(buf,22) = vd->shield;
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#else
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WBUFW(buf,20) = vd->shield;
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WBUFW(buf,22) = vd->head_bottom;
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#endif
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}
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WBUFW(buf,24) = vd->head_top;
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WBUFW(buf,26) = vd->head_mid;
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WBUFW(buf,28) = vd->hair_color;
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WBUFW(buf,30) = vd->cloth_color;
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WBUFW(buf,32) = (sd)? sd->head_dir : 0;
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WBUFL(buf,34) = status_get_guild_id(bl);
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WBUFW(buf,38) = status_get_emblem_id(bl);
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WBUFW(buf,40) = (sd)? sd->status.manner : 0;
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WBUFW(buf,42) = (sc)? sc->opt3 : 0;
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WBUFB(buf,44) = (sd)? sd->status.karma : 0;
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WBUFB(buf,45) = vd->sex;
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WBUFPOS(buf,46,bl->x,bl->y,unit_getdir(bl));
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WBUFB(buf,49) = (sd)? 5 : 0;
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WBUFB(buf,50) = (sd)? 5 : 0;
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WBUFB(buf,51) = vd->dead_sit;
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WBUFW(buf,52) = clif_setlevel(status_get_lv(bl));
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if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
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{ //The hell, why flags work like this?
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@ -789,80 +818,91 @@ static int clif_set_0078(struct block_list* bl, unsigned char* buf)
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WBUFL(buf,26) = status_get_guild_id(bl);
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}
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return 54;
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WBUFW(buf,28) = vd->hair_color;
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WBUFW(buf,30) = vd->cloth_color;
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WBUFW(buf,32) = (sd)? sd->head_dir : 0;
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if (type&&spawn) { //End of packet 0x7c
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WBUFB(buf,34) = 0; // karma
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WBUFB(buf,35) = vd->sex;
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WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl));
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WBUFB(buf,39) = 0;
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WBUFB(buf,40) = 0;
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return packet_len(0x7c);
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}
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WBUFL(buf,34) = status_get_guild_id(bl);
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WBUFW(buf,38) = status_get_emblem_id(bl);
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WBUFW(buf,40) = (sd)? sd->status.manner : 0;
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#if PACKETVER >= 7
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if (!type) {
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WBUFL(buf,42) = (sc)? sc->opt3 : 0;
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offset+=2;
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buf = WBUFP(buffer,offset); //Shift additional 2 bytes...
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} else
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#endif
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WBUFW(buf,42) = (sc)? sc->opt3 : 0;
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WBUFB(buf,44) = (sd)? sd->status.karma : 0;
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WBUFB(buf,45) = vd->sex;
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WBUFPOS(buf,46,bl->x,bl->y,unit_getdir(bl));
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WBUFB(buf,49) = (sd)? 5 : 0;
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WBUFB(buf,50) = (sd)? 5 : 0;
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if (spawn) {
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WBUFW(buf,51) = clif_setlevel(status_get_lv(bl));
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} else {
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WBUFB(buf,51) = vd->dead_sit;
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WBUFW(buf,52) = clif_setlevel(status_get_lv(bl));
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}
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return packet_len(WBUFW(buffer,0));
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}
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/*==========================================
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* Prepares 'unit standing' packet
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* Prepares 'unit walking' packet
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*------------------------------------------*/
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static int clif_set_unit_standing(struct block_list* bl, unsigned char* buf)
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{
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struct status_change* sc = status_get_sc(bl);
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struct view_data* vd = status_get_viewdata(bl);
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// base packet
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clif_set_0078(bl, buf);
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if(pcdb_checkid(vd->class_))
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{
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#if PACKETVER < 4
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WBUFW(buf,0) = 0x78;
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return packet_len(0x78);
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#else
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// swap vd->shield and vd->head_bottom
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WBUFW(buf,20) = vd->shield;
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WBUFW(buf,22) = vd->head_bottom;
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#if PACKETVER < 7
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WBUFW(buf,0) = 0x1d8;
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return packet_len(0x1d8);
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#else
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// change sc->option and sc->opt3 from W to L
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memmove(WBUFP(buf,48), WBUFP(buf,44), 10);
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WBUFL(buf,44) = (sc)? sc->opt3 : 0;
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memmove(WBUFP(buf,16), WBUFP(buf,14), 28);
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WBUFL(buf,12) = (sc)? sc->option : 0;
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WBUFW(buf,0) = 0x22a;
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return packet_len(0x22a);
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#endif
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#endif
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} else {
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#if PACKETVER < 9
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WBUFW(buf,0) = 0x78;
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return packet_len(0x78);
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#else
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// shift payload 1 byte to the right
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memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x78));
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WBUFW(buf,0) = 0x78;
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WBUFB(buf,2) = 0; // padding?
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return packet_len(0x78);
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#endif
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}
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}
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/// Prepares 0x7b - old player / old non-player unit walking packet (helper function)
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static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
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static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buffer)
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{
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struct map_session_data* sd;
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struct status_change* sc;
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struct view_data* vd;
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struct status_change* sc = status_get_sc(bl);
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struct view_data* vd = status_get_viewdata(bl);
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unsigned char* buf = WBUFP(buffer,0);
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unsigned short offset = 0;
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BL_CAST(BL_PC, bl, sd);
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sc = status_get_sc(bl);
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vd = status_get_viewdata(bl);
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#if PACKETVER < 4
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WBUFW(buf, 0) = 0x7b;
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#elif PACKETVER < 7
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WBUFW(buf, 0) = 0x1da;
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#else
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WBUFW(buf, 0) = 0x22c;
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#endif
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#if PACKETVER >= 9
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WBUFB(buf, 2) = 0; // padding?
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offset++;
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buf = WBUFP(buf,offset);
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#endif
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WBUFL(buf, 2) = bl->id;
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WBUFW(buf, 6) = status_get_speed(bl);
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WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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#if PACKETVER < 7
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WBUFW(buf,12) = (sc)? sc->option : 0;
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#else
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WBUFL(buf,12) = (sc)? sc->option : 0;
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offset+=2; //Shift the rest of elements by 2 bytes.
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buf = WBUFP(buffer,offset);
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#endif
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WBUFW(buf,14) = vd->class_;
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WBUFW(buf,16) = vd->hair_style; // for pets, a specific value disables the 'attack' cursor
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WBUFW(buf,16) = vd->hair_style;
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WBUFW(buf,18) = vd->weapon;
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WBUFW(buf,20) = vd->head_bottom; // for pets, pet equip goes here
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#if PACKETVER < 4
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WBUFW(buf,20) = vd->head_bottom;
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WBUFL(buf,22) = gettick();
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WBUFW(buf,26) = vd->shield;
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#else
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WBUFW(buf,20) = vd->shield;
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WBUFW(buf,22) = vd->head_bottom;
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WBUFL(buf,24) = gettick();
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#endif
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WBUFW(buf,28) = vd->head_top;
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WBUFW(buf,30) = vd->head_mid;
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WBUFW(buf,32) = vd->hair_color;
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@ -871,7 +911,13 @@ static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned c
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WBUFL(buf,38) = status_get_guild_id(bl);
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WBUFW(buf,42) = status_get_emblem_id(bl);
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WBUFW(buf,44) = (sd)? sd->status.manner : 0;
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#if PACKETVER < 7
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WBUFW(buf,46) = (sc)? sc->opt3 : 0;
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#else
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WBUFL(buf,46) = (sc)? sc->opt3 : 0;
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offset+=2; //Shift the rest of elements by 2 bytes.
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buf = WBUFP(buffer,offset);
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#endif
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WBUFB(buf,48) = (sd)? sd->status.karma : 0;
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WBUFB(buf,49) = vd->sex;
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WBUFPOS2(buf,50,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
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@ -879,108 +925,9 @@ static int clif_set_007b(struct block_list* bl, struct unit_data* ud, unsigned c
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WBUFB(buf,57) = (sd)? 5 : 0;
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WBUFW(buf,58) = clif_setlevel(status_get_lv(bl));
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return 60;
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return packet_len(WBUFW(buffer,0));
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}
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/*==========================================
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* Prepares 'unit walking' packet
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*------------------------------------------*/
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static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, unsigned char* buf)
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{
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struct status_change* sc = status_get_sc(bl);
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struct view_data* vd = status_get_viewdata(bl);
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// base packet
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clif_set_007b(bl, ud, buf);
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#if PACKETVER < 4
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WBUFW(buf,0) = 0x7b;
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return packet_len(0x7b);
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#else
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// 'head_bottom, tick, shield' changed to 'shield, head_bottom, tick'
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WBUFW(buf,20) = vd->shield;
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WBUFW(buf,22) = vd->head_bottom;
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WBUFL(buf,24) = gettick();
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#if PACKETVER < 7
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//TODO: find out if this packet also works for mobs/pets [ultramage]
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WBUFW(buf,0) = 0x1da;
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return packet_len(0x1da);
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#else
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// sc->option and sc->opt3 changed from W to L
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memmove(WBUFP(buf,52), WBUFP(buf,48), 12);
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WBUFL(buf,48) = (sc)? sc->opt3 : 0;
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memmove(WBUFP(buf,16), WBUFP(buf,14), 32);
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WBUFL(buf,12) = (sc)? sc->option : 0;
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#if PACKETVER < 9
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WBUFW(buf,0) = 0x22c;
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return packet_len(0x22c);
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#else
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// shift payload 1 byte to the right
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memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x22c));
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WBUFW(buf,0) = 0x22c;
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WBUFB(buf,2) = 0; // padding?
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return packet_len(0x22c);
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#endif
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#endif
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#endif
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}
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/*==========================================
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* Prepares 'unit spawned' packet
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*------------------------------------------*/
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static int clif_set_unit_spawned(struct block_list* bl, unsigned char* buf)
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{
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struct status_change* sc = status_get_sc(bl);
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struct view_data* vd = status_get_viewdata(bl);
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if( pcdb_checkid(vd->class_) )
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{ // player spawn packet
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int id = ( PACKETVER < 4 ) ? 0x79
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: ( PACKETVER < 7 ) ? 0x1d9
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: 0x22b;
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int len = clif_set_unit_standing(bl, buf);
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WBUFW(buf,0) = id; // override packet id
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WBUFW(buf,len-3) = WBUFW(buf,len-2); // spawn packet doesn't have the 'dead_sit' field
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return packet_len(id);
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}
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else
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{ // npc/mob/pet/homun spawn packet
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WBUFW(buf, 0) = 0x7c;
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WBUFL(buf, 2) = bl->id;
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WBUFW(buf, 6) = status_get_speed(bl);
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WBUFW(buf, 8) = (sc)? sc->opt1 : 0;
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WBUFW(buf,10) = (sc)? sc->opt2 : 0;
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WBUFW(buf,12) = (sc)? sc->option : 0;
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WBUFW(buf,14) = vd->hair_style; //Required for pets (removes attack cursor)
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WBUFW(buf,16) = 0; // Weapon
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WBUFW(buf,18) = vd->head_bottom; //Pet armor (ignored by client)
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WBUFW(buf,20) = vd->class_;
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WBUFW(buf,22) = 0; // Shield
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WBUFW(buf,24) = 0; // Head top
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WBUFW(buf,26) = 0; // Head mid
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WBUFW(buf,28) = 0; // Hair color
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WBUFW(buf,30) = 0; // Cloth color
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WBUFW(buf,32) = 0; // Head dir
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WBUFB(buf,34) = 0; // karma
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WBUFB(buf,35) = 0; // Sex
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WBUFPOS(buf,36,bl->x,bl->y,unit_getdir(bl));
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WBUFB(buf,39) = 0; // ???
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WBUFB(buf,40) = 0; // ???
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#if PACKETVER < 9
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return packet_len(0x7c);
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#else
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// shift payload 1 byte to the right
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memmove(WBUFP(buf,1), WBUFP(buf,0), packet_len(0x7c));
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WBUFW(buf,0) = 0x7c;
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WBUFB(buf,2) = 0; // padding?
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return packet_len(0x7c);
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#endif
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}
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}
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//Modifies the buffer for disguise characters and sends it to self.
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//Flag = 0: change id to negative, buf will have disguise data.
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//Flag = 1: change id to positive, class and option to make your own char invisible.
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@ -1125,7 +1072,7 @@ int clif_spawn(struct block_list *bl)
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if( !vd || vd->class_ == INVISIBLE_CLASS )
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return 0;
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len = clif_set_unit_spawned(bl, buf);
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len = clif_set_unit_idle(bl, buf,true);
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clif_send(buf, len, bl, AREA_WOS);
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if (disguised(bl))
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@ -3490,7 +3437,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
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return;
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ud = unit_bl2ud(bl);
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len = ( ud && ud->walktimer != -1 ) ? clif_set_unit_walking(bl,ud,buf) : clif_set_unit_standing(bl,buf);
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len = ( ud && ud->walktimer != -1 ) ? clif_set_unit_walking(bl,ud,buf) : clif_set_unit_idle(bl,buf,false);
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clif_send(buf,len,&sd->bl,SELF);
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if (vd->cloth_color)
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