* Renewal Izlude updates:

- Updated warp scripts and removed disabled warps.
- Implemented Renewal Hypnotist, which resets stats and skills; moved old file to Pre-Renewal path.
- Moved and added Bullet Dealer and Magazine Dealer duplicates. (bugreport:6410)
- Moved Dorian (quests_nameless) NPC to Pre-Renewal/Renewal paths and shifted Cuskoal (izlude) RE NPC.
- Corrected some coordinates and NPC facing directions.

* Updated all 3rd_trader scripts:
- Players can now purchase multiple items at once.
- Added many new Point Merchants.
- Moved Poison Herb Merchant in Morroc out of a wall (temp. fix).

* Other script updates:
- Added Eden Group Kafra (storage only).
- Added some missing announcements in Endless Tower.
- Added exit warp scripts to three 2nd job quests (Renewal only).
- Added official Morroc coordinates in Warlock job quest. (follow-up r17224)
- Minor updates to Comodo Gambling script.
- Fixed a Zeny bug in Payon town script, and changed some 'close' commands to 'end'. (bugreport:7893)
- Renamed npc/pre-re/kafras/kafras_izl.txt to .../kafras.txt.

Signed-off-by: Euphy <euphy@rathena.org>
This commit is contained in:
Euphy 2013-07-25 02:32:30 -04:00
parent f6e76387c7
commit d32e3c89ae
35 changed files with 568 additions and 224 deletions

View File

@ -6117,15 +6117,13 @@ found there does stuff.
Flag is a bit-mask (add up numbers to get effects you want)
1 - warp all guild members to their save points.
2 - warp all non-guild members to their save points.
2 - warp all non-guild members (including guildless players) to their save points.
4 - remove all monsters which are not guardian or Emperium.
Flag 7 will, therefore, mean 'wipe all mobs but guardians and the Emperium and
kick all characters out', which is what the official scripts do upon castle
surrender. Upon start of WoE, the scripts do 2 (warp all intruders out).
Characters not belonging to any guild will warp out regardless of the flag setting.
For examples, check the WoE scripts in the distribution.
---------------------------------------

View File

@ -4,7 +4,7 @@
//= kobra_k88
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.8a
//= 1.9a
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -29,6 +29,7 @@
//= 1.9 Fixed a small problem with Dega. (Ne default case) [L0ne_W0lf]
//= Re-added NPC dialog for Cebalis. The dialog differs
//= (even if slightly,) after the five or so lines.
//= 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
//============================================================
// Izlude
@ -222,9 +223,18 @@
}
- script ::Kylick_izlude -1,{
mes "[Kylick]";
switch(rand(2)) {
case 1:
if (!checkre(0) && rand(2)) {
mes "[Kylick]";
mes "I was thinking, even though the people of Izlude live so close to the ocean...";
next;
mes "[Kylick]";
mes "There are other cultures that have completely developed by living off of the sea. Of course, I'm talking about Amatsu.";
next;
mes "[Kylick]";
mes "I hear the cuisine there is really good! Although the idea of eating raw fish is new to me, I would love to go there, and try it just once!";
close;
} else {
mes "[Kylick]";
mes "Don't you think Binoculars";
mes "are really COOL?! You can";
mes "see all sorts of places...!";
@ -241,15 +251,6 @@
mes "a pound of cure";
mes "after all, right?";
close;
Default:
mes "I was thinking, even though the people of Izlude live so close to the ocean...";
next;
mes "[Kylick]";
mes "There are other cultures that have completely developed by living off of the sea. Of course, I'm talking about Amatsu.";
next;
mes "[Kylick]";
mes "I hear the cuisine there is really good! Although the idea of eating raw fish is new to me, I would love to go there, and try it just once!";
close;
}
}

View File

@ -4,16 +4,16 @@
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1)
//===== Current Version: =====================================
//= 2.1b
//= 2.1c
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Payon City Npcs
//===== Additional Comments: =================================
//= Most Credits To Muad Dib, Some Stuff By Me
//= 1.4 - Corrected a few typos
//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG]
//= 1.4 Corrected a few typos
//= 1.5 Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
//= 1.5b Used Dino9021's script for the Gemstone exchanger [DracoRPG]
//= 1.5b1 fixed Gemstone Exchanger NPC [Lupus]
//= 1.5b2 added adv.classes/baby classes support [Lupus]
//= 1.6 Fixed typos [Nexon]
@ -22,9 +22,10 @@
//= 1.9 Fixed missing next;'s [Evera]
//= 2.0 fixed some bugs, optimized script, added missing msg [Lupus]
//= 2.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= Moved Gemstone Trader "Jade" to /merchants/gemstone.txt
//= Moved Fortune Teller to /other/fortune.txt
//= Moved Gemstone Trader "Jade" to /merchants/gemstone.txt
//= Moved Fortune Teller to /other/fortune.txt
//= 2.1b Added a missing close in the Monster Scholar. [L0ne_W0lf]
//= 2.1c Minor bug fixes. [Euphy]
//============================================================
// Payon
@ -252,9 +253,9 @@ payon,210,110,1 script Drunkard#payon 120,{
mes "Buy me a drink?!";
}
next;
switch(select("Alright, but only one drink. :No thanks, pal.:Oh my God! Hell no! ")) {
switch(select("Alright, but only one drink.:No thanks, pal.:Oh my God! Hell no!")) {
case 1:
set zeny,zeny-100;
set Zeny, (Zeny < 100)?0:(Zeny - 100);
mes "[Drunkard]";
mes "Thanks...!";
mes "..Brother!";
@ -955,6 +956,7 @@ OnTouch:
mes "I'd better rest.";
mes "Please, take care";
mes "of yourself.";
close;
//This actually never happens on iRO
//if (.@oldman_random == 2) {
@ -965,7 +967,7 @@ OnTouch:
// mes "coming back later?";
//}
}
close;
end;
}
payon_in03,102,185,5 script Guard#payon 708,{
@ -975,6 +977,7 @@ payon_in03,102,185,5 script Guard#payon 708,{
mes "You're not";
mes "allowed here!";
mes "Go back outside!";
close;
}
if (Baselevel > 30) {
mes "[Guard]";
@ -982,8 +985,9 @@ payon_in03,102,185,5 script Guard#payon 708,{
mes "but you're";
mes "not allowed here.";
mes "Please leave.";
close;
}
close;
end;
}
// Payon Archer Village
@ -1072,4 +1076,3 @@ pay_arche,77,131,2 script Archer Joe#payon 88,{
}
close;
}

View File

@ -48,7 +48,7 @@ einbroch,57,202,6 duplicate(Healer) Healer#einbr 909
geffen,115,72,6 duplicate(Healer) Healer#gef 909
gonryun,156,122,6 duplicate(Healer) Healer#gon 909
hugel,89,150,6 duplicate(Healer) Healer#hug 909
izlude,125,118,5 duplicate(Healer) Healer#izl 909
izlude,121,150,6 duplicate(Healer) Healer#izl 909 //Pre-RE: (125,118)
jawaii,250,139,4 duplicate(Healer) Healer#jaw 909
lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 909
louyang,226,103,4 duplicate(Healer) Healer#lou 909
@ -75,5 +75,5 @@ dewata,195,187,4 duplicate(Healer) Healer#dew 909
dicastes01,201,194,4 duplicate(Healer) Healer#dic 909
ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 909
malangdo,132,114,6 duplicate(Healer) Healer#mal 909
malaya,205,205,6 duplicate(Healer) Healer#ma 909
malaya,227,204,6 duplicate(Healer) Healer#ma 909
mora,55,152,4 duplicate(Healer) Healer#mora 909

View File

@ -140,7 +140,7 @@ T12: Restrict("RE");
T13: Go("geffen",119,59);
T14: Go("gonryun",160,120);
T15: Go("hugel",96,145);
T16: Go("izlude",128,114);
T16: Go("izlude",128,(checkre(3)?146:114));
T17: Go("jawaii",251,132);
T18: Go("lighthalzen",158,92);
T19: Go("louyang",217,100);
@ -148,7 +148,7 @@ T20: Go("xmas",147,134);
T21: Restrict("RE");
Go("malangdo",140,114);
T22: Restrict("RE");
Go("malaya",212,206);
Go("malaya",231,200);
T23: Go("manuk",282,138);
T24: Go("mid_camp",210,288);
T25: Restrict("RE");
@ -415,7 +415,7 @@ G6: Go("schg_dun01",200,124);
menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
"Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I111;
"Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11;
I1: Restrict("RE");
Go("ma_scene01",172,175);
@ -470,7 +470,7 @@ glast_01,372,308,4 duplicate(Warper) Warper#glh 811
gonryun,162,122,4 duplicate(Warper) Warper#gon 811
hugel,101,151,4 duplicate(Warper) Warper#hug 811
izlu2dun,110,92,4 duplicate(Warper) Warper#izd 811
izlude,132,120,4 duplicate(Warper) Warper#izl 811
izlude,134,150,4 duplicate(Warper) Warper#izl 811 //Pre-RE: (132,120)
jawaii,253,138,4 duplicate(Warper) Warper#jaw 811
lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 811
louyang,208,103,6 duplicate(Warper) Warper#lou 811
@ -502,5 +502,5 @@ dewata,204,186,6 duplicate(Warper) Warper#dew 811
dicastes01,194,194,6 duplicate(Warper) Warper#dic 811
ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 811
malangdo,134,117,6 duplicate(Warper) Warper#mal 811
malaya,210,205,4 duplicate(Warper) Warper#ma 811
malaya,231,204,4 duplicate(Warper) Warper#ma 811
mora,57,152,4 duplicate(Warper) Warper#mora 811

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.2
//= 2.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -34,6 +34,7 @@
//= 2.0 Fixed broken else/if chaining. [Joseph]
//= 2.1 Updated to match latest official script. [Euphy]
//= 2.2 Instance system rewrite. [Euphy]
//= 2.3 Added some missing announcements. [Euphy]
//============================================================
alberta,214,77,6 script Captain Janssen 709,{
@ -1201,6 +1202,15 @@ function script F_Tower_Warp {
mapannounce instance_mapname("1@tower"), strcharinfo(0)+". You will be warped to the "+.@level$[.@i]+" Level.",bc_map,"0x00ff99";
warp instance_mapname(.@map$[.@i]),52,354;
close;
OnInstanceInit:
initnpctimer;
end;
OnTimer10000:
mapannounce instance_mapname("1@tower"), "Notice : Taming a monster does not count towards defeating them.",bc_map,"0xff0000";
stopnpctimer;
end;
}
1@tower,29,365,1 script #1F Controller 844,{
@ -1341,6 +1351,23 @@ OnTouch_:
end;
}
1@tower,71,4,0 script #Broadcast Mode1 844,{
end;
OnInstanceInit:
initnpctimer;
end;
OnTimer15000:
OnTimer60000:
mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000";
end;
OnTimer120000:
mapannounce instance_mapname("1@tower"), "Notice : In any abnormal situation where you defeat a monster, you can't advance to the next level!",bc_map,"0xff0000";
stopnpctimer;
end;
}
/*
1@tower,71,1,0 script #Manager Mode1 844,{
mes "Please enter the password.";

View File

@ -1,7 +1,7 @@
//===== rAthena Script =======================================
//= Magazine Dealer Kenny
//= Magazine Dealers
//===== By: ==================================================
//= rAthena dev team
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
@ -18,10 +18,9 @@
//= 1.5 Moved Izlude duplicate to pre-re/re paths. [Euphy]
//============================================================
alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
set .n$, compare(strnpcinfo(1),"Tonny")?"[Tonny]":"[Kenny]";
alberta,118,157,3 script Magazine Dealer Kenny::mdk 83,{
if(BaseJob == Job_Gunslinger) {
mes .n$;
mes "[Kenny]";
mes "Welcome to my Magazine Shop.";
mes "As you may know, large numbers";
mes "of bullets can be carried more";
@ -38,7 +37,7 @@ alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
case 7: callfunc "Func_Casing",13202,12150; break;
case 8: callfunc "Func_Casing",13201,12151; break;
case 9:
mes .n$;
mes "[Kenny]";
mes "Well, if you ever find";
mes "that you have too many";
mes "bullets, come and see me.";
@ -47,7 +46,7 @@ alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
close;
}
}
mes .n$;
mes "[Kenny]";
mes "Welcome to my shop.";
mes "Here, I provide Magazines";
mes "and Cartridges for Gunslingers.";
@ -55,7 +54,7 @@ alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
mes "my services would be of any";
mes "use to you, adventurer.";
next;
mes .n$;
mes "[Kenny]";
mes "Eh, but if you happen to";
mes "know any Gunslingers, send";
mes "them my way. You can never";
@ -64,18 +63,18 @@ alberta,118,157,3 script Magazine Dealer Tonny::mdk 83,{
}
function script Func_Casing {
mes .n$;
mes "[Kenny]";
mes "Now, you can trade";
mes "500 "+getitemname(getarg(0))+"s";
mes "and 500 zeny for 1 "+getitemname(getarg(1))+", so make sure";
mes "you have sufficient bullets";
mes "and zeny for this exchange.";
next;
mes .n$;
mes "[Kenny]";
mes "You can exchange 500 "+getitemname(getarg(0))+"s and 500 zeny";
mes "with 1 "+getitemname(getarg(1))+".";
next;
mes .n$;
mes "[Kenny]";
mes "Remember that I can't give";
mes "you more than 50 Magazines";
mes "at a time. Now please enter";
@ -84,7 +83,7 @@ function script Func_Casing {
next;
input .@amount;
if(.@amount > 50 || .@amount == 0) {
mes .n$;
mes "[Kenny]";
mes "Hey, I can't give you";
mes "that many Magazines.";
mes "Please try again, and";
@ -95,7 +94,7 @@ function script Func_Casing {
if (countitem(getarg(0)) >= (500*.@amount)) {
if (Zeny >= (500*.@amount)) {
if (checkweight(getarg(1),.@amount) == 0) {
mes .n$;
mes "[Kenny]";
mes "Hey, you've got a lot";
mes "of junk crammed in your";
mes "Inventory. Free up some";
@ -104,7 +103,7 @@ function script Func_Casing {
mes "some Magazines later, okay?";
close;
}else{
mes .n$;
mes "[Kenny]";
mes "Alright, here are";
mes "your Magazines. Thanks";
mes "for visiting my shop, and";
@ -116,7 +115,7 @@ function script Func_Casing {
close;
}
}else{
mes .n$;
mes "[Kenny]";
mes "Sorry, but you don't";
mes "have enough zeny for";
mes "this Magazine exchange.";
@ -126,7 +125,7 @@ function script Func_Casing {
close;
}
}else{
mes .n$;
mes "[Kenny]";
mes "Sorry, but you don't";
mes "have enough bullets for";
mes "this Magazine exchange.";

View File

@ -1,5 +1,5 @@
//===== rAthena Script =======================================
//= Bullet Dealer Tony
//= Bullet Dealers
//===== By ===================================================
//= Playtester, Paradox924X
//===== Version ==============================================

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Reddozen, Cypress, Zefris
//===== Current Version: =====================================
//= 1.4
//= 1.4a
//===== Compatible With: =====================================
//= Any rAthena SVN
//===== Description: =========================================
@ -23,10 +23,15 @@
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.3 Added missing item. [Kisuka]
//= 1.4 Updated Script to match AEGIS file. [Masao]
//= 1.4a Minor script updates. [Euphy]
//============================================================
comodo,219,158,6 script Kachua 91,{
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
cutin "katsua01.bmp",2;
mes "[Kachua]";
@ -47,7 +52,7 @@ comodo,219,158,6 script Kachua 91,{
cutin "katsua01.bmp",255;
end;
}
if (countitem(732) == 0) {
cutin "katsua01.bmp",255;
cutin "katsua03.bmp",2;
@ -59,7 +64,7 @@ comodo,219,158,6 script Kachua 91,{
cutin "katsua03.bmp",255;
end;
}
mes "[Kachua]";
mes "Are you sure you don't mind";
mes "giving this to me? Thank you";
@ -69,7 +74,7 @@ comodo,219,158,6 script Kachua 91,{
mes "collections~";
next;
if (Weight >= MaxWeight/2) {
if (MaxWeight - Weight < 5500) {
cutin "katsua01.bmp",255;
cutin "katsua03.bmp",2;
mes "[Kachua]";
@ -81,21 +86,21 @@ comodo,219,158,6 script Kachua 91,{
cutin "katsua03.bmp",255;
end;
}
if (countitem(732) == 0) { // anti-hack
logmes "Hack: Tried to bypass item check.";
cutin "katsua01.bmp",255;
close;
}
delitem 732,1;
mes "[Kachua]";
mes "So what would";
mes "you like to have?";
next;
switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
case 1: // Weapons
set .@gamble1,rand(1,1000);
if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
@ -488,9 +493,7 @@ comodo,210,154,2 script Suspicious Guy#cmd 118,{
mjolnir_02,85,362,3 script Blacksmith Miner 726,{
if(checkweight(1201,1) == 0)
{
mes "[Kachua]";
if (checkweight(1201,1) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
}
@ -503,7 +506,7 @@ mjolnir_02,85,362,3 script Blacksmith Miner 726,{
mes "thousands of Diamonds,";
mes "all of them mine!";
mes "I'm rich!";
emotion 18;
emotion e_heh;
next;
switch(select("I want to buy some.:Congratulations.")){
case 1:

View File

@ -3,14 +3,13 @@
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
//= 1.1
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added bullet NPC duplicates. [Euphy]
//============================================================
izlude,201,181,2 duplicate(Sailor_izlude) Sailor#izlude 100
@ -22,5 +21,3 @@ izlude,150,143,2 duplicate(Kylick_izlude) Kylick#izlude 97
izlude,56,126,2 duplicate(Red_izlude) Red#izlude 85
izlude,58,126,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,124,178,2 duplicate(Soldier_izlude) Soldier#izlude 105
izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86
izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny 83

View File

@ -0,0 +1,24 @@
//===== rAthena Script =======================================
//= Kafras (Cities/Dungeons/Fields)
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Argument settings for callfunc "F_Kafra":
//= arg(0): 0 - Default Kafra message
//= 1 - Niflhiem Kafra message
//= 2 - Guild Kafra message
//= arg(1): 1 - Disable teleport menu
//= arg(2): 1 - Disable info menu
//= arg(3): Cost of Storage service
//= arg(4): Cost of Rent a Pushcart service
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
// Izlude
//============================================================
izlude,134,87,3 duplicate(kaf_izlude) Kafra Employee 117

View File

@ -0,0 +1,15 @@
//===== rAthena Script =======================================
//= Magazine Dealers
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Turns bullets into magazines/packs.
//===== Additional Comments: =================================
//= 1.0 First version, Pre-Renewal duplicates.
//============================================================
izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny#iz 83

View File

@ -0,0 +1,15 @@
//===== rAthena Script =======================================
//= Bullet Dealers
//===== By ===================================================
//= Euphy
//===== Version ==============================================
//= 1.0
//===== Compatible With ======================================
//= rAthena SVN
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
//= 1.0 First version, Pre-Renewal duplicates.
//============================================================
izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86

View File

@ -0,0 +1,17 @@
//===== rAthena Script =======================================
//= Nameless Island Quests
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Contains:
//= - Muff's Loan
//===== Additional Comments: =================================
//= 1.0 Moved Dorian to pre-re/re paths.
//============================================================
izlude_in,110,64,3 duplicate(Dorian_izlude) Dorian 878,2,2

View File

@ -34,9 +34,11 @@ npc: npc/pre-re/guides/guides_umbala.txt
npc: npc/pre-re/guides/guides_veins.txt
// ---------------- Kafras & Cool Event Corp. -------------------
npc: npc/pre-re/kafras/kafras_izl.txt
npc: npc/pre-re/kafras/kafras.txt
// -------------------------- Merchant --------------------------
npc: npc/pre-re/merchants/ammo_boxes.txt
npc: npc/pre-re/merchants/ammo_dealer.txt
npc: npc/pre-re/merchants/shops.txt
// --------------------------- Others ---------------------------
@ -51,6 +53,7 @@ npc: npc/pre-re/other/arena/arena_point.txt
npc: npc/pre-re/other/arena/arena_room.txt
// --------------------------------------------------------------
npc: npc/pre-re/other/mercenary_rent.txt
npc: npc/pre-re/other/resetskill.txt
// --------------------------- Quests ---------------------------
// - Repeatable EXP Quests (iRO) --------------------------------
@ -84,4 +87,5 @@ npc: npc/pre-re/quests/mrsmile.txt
npc: npc/pre-re/quests/quests_13_1.txt
npc: npc/pre-re/quests/quests_izlude.txt
npc: npc/pre-re/quests/quests_lighthalzen.txt
npc: npc/pre-re/quests/quests_nameless.txt
npc: npc/pre-re/quests/quests_veins.txt

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.3
//= 2.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -61,6 +61,7 @@
//= - Z-Gang Quest
//= 2.2a Fixed a few job constant typos. [Euphy]
//= 2.3 Updated RE/Pre-RE EXP. [Euphy]
//= 2.4 Moved Dorian to pre-re/re paths. [Euphy]
//============================================================
// Nameless Island and Cursed Monestary Access Quest
@ -3645,7 +3646,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{
close;
}
izlude_in,110,64,3 script Dorian 878,2,2,{
- script ::Dorian_izlude -1,{
if (checkweight(907,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";

View File

@ -10,24 +10,18 @@
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao]
//= 1.1 Added bullet NPC duplicates. [Euphy]
//= 1.1 Updated to match the official script. [Euphy]
//============================================================
izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100
izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 90
izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 91
izlude,127,175,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124
izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124
izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 84
izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 97
izlude,56,156,2 duplicate(Red_izlude) Red#izlude 85
izlude,58,156,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,57,159,2 duplicate(Red_izlude) Red#izlude 85
izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105
izlude,158,130,3 duplicate(bdt) Bullet Dealer Tony#iz 86
izlude,155,132,3 duplicate(mdk) Magazine Dealer Kenny 83
izlude,147,131,6 script Blacksmith#izlude 726,{
end;
}
prt_fild08,350,219,4 script Guard#izlude 105,{
mes "[Izlude Guard]";

View File

@ -13,4 +13,4 @@
//= 1.1 Moved "Honeymoon Helper" NPC.
//============================================================
izlude,180,224,6 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 71
izlude,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 71

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad_Dib, Gepard & L0ne_W0lf
//===== Current Version: =====================================
//= 1.3a
//= 1.3b
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -18,6 +18,7 @@
//= 1.2a Fixed a typo. [Euphy]
//= 1.3 Updated script, optimized. [Euphy]
//= 1.3a Added temporary coordinate fix #distorted_space_1-1. [Euphy]
//= 1.3b Added official coordinates. [Euphy]
//============================================================
- script #distorted_space_ -1,{
@ -66,12 +67,10 @@ OnTouch:
}
end;
}
morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
//morocc,103,144,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
morocc,95,132,0 duplicate(#distorted_space_) #distorted_space_1 139,1,1
splendide,141,284,0 duplicate(#distorted_space_) #distorted_space_2 139,1,1
// This is a temporary fix until new official coordinates are found.
morocc,98,144,0 duplicate(#distorted_space_) #distorted_space_1-1 139,1,1
function script F_Warlock {
mes "[Assistant]";
mes "Huh!!! Human!?!";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Joseph
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -21,6 +21,7 @@
//= 1.0 Merged and cleaned up Kafras. [Euphy]
//= 1.1 Added Dewata Kafra. [Lemongrass]
//= 1.2 Added Port Malaya Kafras. [Euphy]
//= 1.3 Added Eden Group Kafra. [Euphy]
//============================================================
// Brasilis
@ -41,6 +42,17 @@ dewata,202,184,6 script Kafra Employee::kaf_dewata 117,{
callfunc "F_KafEnd",0,1,"on Dewata Island";
}
// Eden Group
//============================================================
moc_para01,10,185,4 script Kafra Employee::kaf_eden 721,{
cutin "kafra_07",2;
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Corporation.";
mes "I only offer Storage!";
callfunc "F_Kafra",5,2,0,80,0;
}
// Izlude
//============================================================
izlude,128,148,6 duplicate(kaf_izlude) Kafra Employee 117

View File

@ -3,20 +3,24 @@
//===== By: ==================================================
//= Masao, Mercurial
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Sells some 3rd Job related items.
//= Sells some 3rd Job related items:
//= - Poison Herbs, Rune Stones, Rare Herbs, Points
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Optimized Poison Herb Salesman NPC
//= 1.2 Optimized and standardized. [Euphy]
//= 1.3 Added Malangdo/Mora Points NPC. [Euphy]
//= 1.4 Updated to match the official scripts. [Euphy]
//============================================================
job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{
// Poison Herb Merchants (Guillotine Cross)
//============================================================
- script ::phs -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@ -25,67 +29,64 @@ job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{
mes "- after you lose some weight. -";
close;
}
mes "[Poison Herb Salesman]";
mes "[Poison Herb Merchant]";
mes "I am the professional";
mes "poison herb seller.";
mes "Which one do you want?";
mes "They cost 4,000 zeny each!";
set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1;
mes "Poison Herb merchant.";
mes "Each Herb costs 4,000 zeny.";
mes "What would you like?";
next;
set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1;
mes "[Poison Herb Merchant]";
if (.@i < 6) {
mes "[Poison Herb Salesman]";
mes "How many do you want? You can";
mes "only buy a maximum of 2000 ea";
mes "and if you want to cancel, enter '0'.";
next;
input .@amount;
mes "[Poison Herb Salesman]";
if (.@amount == 0) {
mes "You've cancelled the trade.";
close;
}
if (.@amount > 2000) {
mes "Please check the maximum";
mes "amount and then try again.";
close;
}
if (Zeny < .@amount*4000) {
mes "Please check the money you have.";
mes "It doesn't seem like you have enough money.";
close;
}
set Zeny, Zeny-(.@amount*4000);
getitem 7932+.@i,.@amount;
mes "Thank you. See you~!";
close;
set .@item,7932+.@i;
set .@price,4000;
set .@max,2000;
set .@max$,"2,000";
} else if (.@i == 6) {
set .@item,7931;
set .@price,5000;
set .@max,500;
set .@max$,"500";
mes "Each Poison Kit costs 5,000 zeny.";
} else {
mes "[Poison Herb Salesman]";
mes "You can only buy";
mes "1 Poison Kit and it costs 5,000 zeny.";
mes "Will you buy it?";
next;
if(select("Yes, I will.:No, I won't.") == 2) {
mes "[Poison Herb Salesman]";
mes "Well, I see. See you~!";
close;
}
mes "[Poison Herb Salesman]";
if (Zeny < 5000) {
mes "Please check the money you have.";
mes "It doesn't seem like you have enough money.";
close;
}
set Zeny, Zeny-5000;
getitem 7931,1;
mes "[Poison Herb Salesman]";
mes "Thank you. See you~!";
mes "Well, I see. Come back again~!";
close;
}
mes "How many do you want?";
mes "You can only buy a maximum of '"+.@max+"' ea.";
mes "Enter '0' if you want to cancel.";
next;
input .@amount;
if (.@amount == 0) {
mes "[Poison Herb Merchant]";
mes "You've cancelled the trade.";
close;
}
if (.@amount > .@max) {
mes "[Poison Herb Merchant]";
mes "The number must be less than "+.@max$+"!";
close;
}
set .@total, .@amount * .@price;
if (Zeny < .@total) {
mes "[Poison Herb Merchant]";
mes "You don't have enough money.";
mes "Check how much money you have first.";
close;
}
set Zeny, Zeny - .@total;
getitem .@item, .@amount;
mes "[Poison Herb Merchant]";
mes "Thank you. Come back again~!";
close;
}
morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877
lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877
job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 877
morocc,191,94,4 duplicate(phs) Poison Herb Merchant#moc 877 //Official: (190,96) -> in a wall
lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877
job3_rune01,90,62,3 script Rune Salesman::runesale 853,{
// Rune Stone Merchants (Rune Knight)
//============================================================
- script ::runesale -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@ -94,57 +95,67 @@ job3_rune01,90,62,3 script Rune Salesman::runesale 853,{
mes "- after you lose some weight. -";
close;
}
mes "[Rune Salesman]";
mes "[Rune Merchant]";
mes "Hey, do you need Runes?!";
mes "I sell all kinds of Rune Stones!";
mes "What kind of Rune do you want?";
mes "I sell all sorts of Rune Stones!";
mes "What would you like?";
next;
set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.");
mes "[Rune Salesman]";
mes "[Rune Merchant]";
if (.@i == 1) {
mes "High-quality Runes!";
mes "They cost 2,500 zeny each!";
setarray .@rune[0],12734,2500;
set .@item,12734; //Runstone_Quality
set .@price,2500;
} else {
mes "Ordinary Rune Stones?";
mes "They cost 1,000 zeny each!";
set .@item,12737; //Runstone_Ordinary
set .@price,1000;
setarray .@rune[0],12737,1000;
}
mes "Tell me how many you want to buy";
mes "Tell me how many you want,";
mes "and remember, you can only";
mes "buy a maximum amount of 2000 ea!";
mes "buy a maximum of '2000' ea.";
next;
input .@amount;
mes "[Rune Salesman]";
if (.@amount == 0) {
mes "You're not buying? Go away!";
mes "[Rune Merchant]";
mes "You're not buying? Please leave!";
close;
}
if (.@amount > 2000) {
mes "Please check the maximum";
mes "amount and then come back to me again!";
mes "[Rune Merchant]";
mes "The number must be less than 2,000!";
close;
}
if (Zeny < .@amount*.@rune[1]) {
mes "Money! Money!";
mes "You are short of money!";
mes "Check the amount of money you have!!";
set .@total, .@amount * .@price;
if (Zeny < .@total) {
mes "[Rune Merchant]";
mes "Zeny! Zeny!";
mes "You don't have enough money.";
mes "Check how much money you have first.";
close;
}
if (!checkweight(.@rune[0],.@amount)) {
mes "You're not able to carry it, so why are you trying to buy it?!";
if (!checkweight(.@item,.@amount)) {
mes "[Rune Merchant]";
mes "It doesn't seem like you are able to carry it all, why are you trying it?!";
close;
}
set Zeny, Zeny-(.@amount*.@rune[1]);
getitem .@rune[0],.@amount;
mes "You can buy more again.";
mes "So, see you later.";
set Zeny, Zeny - .@total;
getitem .@item, .@amount;
mes "[Rune Merchant]";
mes "Thank you.";
mes "Please come back again~!";
close;
}
prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853
job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 853
prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 853
// Rare Herb Merchants (Guillotine Cross)
//============================================================
job3_guil01,91,93,3 script Rare Herb Collector 49,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@ -154,27 +165,48 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{
}
if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
mes "[Rare Poison Herb Collector]";
mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them.";
mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them.";
next;
set .@i, select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")-1;
if (.@i == 0) {
set .@i, select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2;
if (.@i == -1) {
mes "[Rare Poison Herb Collector]";
mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. ";
mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle.";
next;
mes "[Rare Poison Herb Collector]";
mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha...";
mes "Why do I ask money? That's just to pay a little respect to a collector like me. Ha ha ha...";
close;
} else {
setarray .@exchange[1],702,621,631,749,605,703;
setarray .@exchange[0],702,621,631,749,605,703;
set .@item, .@exchange[.@i];
set .@price, 10000;
mes "[Rare Poison Herb Collector]";
if (!countitem(.@exchange[.@i]) || Zeny < 10000) {
mes "Hey, try again after you've prepared all the requirements for the exchange.";
mes "How many do you want?";
mes "You can only buy a maximum of '2000' ea.";
mes "Enter '0' if you want to cancel.";
next;
input .@amount;
if (.@amount == 0) {
mes "[Rare Poison Herb Collector]";
mes "You've cancelled the trade.";
close;
}
mes "Thank you. I've received your payment.";
delitem .@exchange[.@i],1;
set Zeny, Zeny-10000;
getitem 709,1;
if (.@amount > 2000) {
mes "[Rare Poison Herb Collector]";
mes "The number must be less than 2,000!";
close;
}
set .@total, .@amount * .@price;
if (countitem(.@item) < .@amount || Zeny < .@total) {
mes "[Rare Poison Herb Collector]";
mes "Hey, come back when you have all the requirements for the exchange.";
close;
}
mes "[Rare Poison Herb Collector]";
mes "Good. I've received the money and the special item.";
delitem .@item, .@amount;
set Zeny, Zeny - .@total;
getitem 709, .@amount; //Izidor
close;
}
}
@ -183,7 +215,9 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{
close;
}
gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{
// Point Merchants (Sorcerer)
//============================================================
- script ::pss -1,{
if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@ -192,11 +226,11 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{
mes "- after you lose some weight. -";
close;
}
mes "[Point Salesman]";
mes "[Point Merchant]";
mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?";
next;
set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1;
mes "[Point Salesman]";
mes "[Point Merchant]";
if (.@i == 4) {
mes "You can't find the stuff you need?";
close;
@ -208,7 +242,7 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{
mes "If you want to cancel, enter 0.";
next;
input .@amount;
mes "[Point Salesman]";
mes "[Point Merchant]";
if (.@amount == 0) {
mes "You've cancelled the trade.";
close;
@ -226,8 +260,18 @@ gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{
mes "Thank you very much. See you~!";
close;
}
comodo,241,103,6 duplicate(pss) Point Salesman#1 700
alberta,105,52,7 duplicate(pss) Point Salesman#2 700
veins,202,128,6 duplicate(pss) Point Salesman#3 700
malangdo,215,163,6 duplicate(pss) Point Salesman#4 700
mora,115,118,3 duplicate(pss) Point Salesman#5 700
gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 700
prt_in,131,66,0 duplicate(pss) Point Seller#Prontera 700
alberta,105,52,7 duplicate(pss) Point Seller#Alberta 700
aldebaran,133,114,5 duplicate(pss) Point Seller#Aldebaran 700
comodo,193,159,5 duplicate(pss) Point Seller#Comodo 700
geffen,129,49,5 duplicate(pss) Point Seller#Geffen 700
izlude,138,163,5 duplicate(pss) Point Seller#Izlude 700 //Pre-RE: izlude (135,121)
malangdo,214,163,5 duplicate(pss) Point Seller#Malangdo 700
mora,115,118,3 duplicate(pss) Point Seller#Mora 700
ra_in01,256,273,3 duplicate(pss) Point Seller#Rachel 700
veins,202,128,5 duplicate(pss) Point Seller#Veins 700
dicastes01,207,200,5 duplicate(pss) Point Seller#Dicastes 700
manuk,261,206,3 duplicate(pss) Point Seller#Manuk 700
splendide,207,160,5 duplicate(pss) Point Seller#Splendide 700
mid_camp,224,237,3 duplicate(pss) Point Seller#Midgard 700

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@ -0,0 +1,16 @@
//===== rAthena Script =======================================
//= Magazine Dealers
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Turns bullets into magazines/packs.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal duplicates.
//============================================================
que_ng,187,149,3 duplicate(mdk) Magazine Dealer Kenny#ng 83
izlude,74,104,3 duplicate(mdk) Magazine Dealer Kenny#iz 83

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@ -0,0 +1,16 @@
//===== rAthena Script =======================================
//= Bullet Dealers
//===== By ===================================================
//= Euphy
//===== Version ==============================================
//= 1.0
//===== Compatible With ======================================
//= rAthena SVN
//===== Description ==========================================
//= Bullet trader.
//===== Comments =============================================
//= 1.0 First version, Renewal duplicates.
//============================================================
que_ng,187,156,3 duplicate(bdt) Bullet Dealer Tony#ng 86
izlude,77,104,3 duplicate(bdt) Bullet Dealer Tony#iz 86 //Official: (74,106) -> in the water

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@ -48,9 +48,9 @@ dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
//=======================================================
izlude,160,186,0 shop Butcher#iz 54,517:-1
izlude,124,165,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1
izlude,128,158,6 shop Vendor from Milk Ranch#i 90,519:-1
izlude_in,72,98,3 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
izlude_in,57,109,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
izlude,128,158,7 shop Vendor from Milk Ranch#i 90,519:-1
izlude_in,72,98,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
izlude_in,57,110,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
izlude_in,72,110,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================

View File

@ -13,5 +13,5 @@
//= 1.0 First version. [L0ne_W0lf]
//============================================================
izlude,47,169,5 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,56,169,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892
izlude,47,170,4 duplicate(Mercenary Manager#main) Mercenary Manager#Sword 734
izlude,55,170,4 duplicate(MercMerchant) Mercenary Merchant#Sword 892

144
npc/re/other/resetskill.txt Normal file
View File

@ -0,0 +1,144 @@
//===== rAthena Script =======================================
//= Hypnotist
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Stat and skill resetter for expanded first class under
//= base level 50 and normal first class.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal script.
//============================================================
izlude,127,175,3 script Hypnotist#novice 124,{
mes "[Hypnotist]";
mes "Greetings, adventurer.";
mes "I'm a member of the Hypnotist";
mes "Academy sent here to Izlude";
mes "to provide Skill Reset services";
mes "to certain First Class characters for a really good price: free!";
next;
mes "[Hypnotist]";
mes "Although I offer unlimited";
mes "stat/skill resets for now, I have";
mes "two conditions that must be";
mes "fulfilled. First, you must be";
mes "lower than ^FF0000Base Level 50^000000.";
next;
mes "[Hypnotist]";
mes "Second, you must be a";
mes "^FF0000Swordman, Acolyte, Mage,";
mes "Thief, Archer, Merchant,";
mes "Taekwon Boy, or Taekwon Girl,";
mes "Gunslinger and Ninja^000000";
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) {
case 1:
mes "[Hypnotist]";
mes "Stat/Skill Resets allow adventuers";
mes "to redistribute their Skill";
mes "Points if they are unhappy";
mes "with their current skills.";
next;
mes "[Hypnotist]";
mes "Before proceeding with";
mes "a Stat/Skill Reset, you must";
mes "reduce all of the weight";
mes "of all carried items on your";
mes "character to 0. You can put";
mes "extra items in Kafra Storage.";
next;
mes "[Hypnotist]";
mes "Ah, it's also important";
mes "to remove your ^FF0000Pushcart^000000";
mes "if you have one equipped.";
mes "Otherwise, hypnosis won't";
mes "work, or will backfire...";
close;
case 2:
set .@str$,"Stat";
case 3:
if (.@str$ == "")
set .@str$,"Skill";
mes "[Hypnotist]";
mes "Are you sure that you";
mes "want to proceed with";
mes "my ^FF0000"+.@str$+" Reset^000000 service?";
next;
if(select("Yes:Cancel") == 1)
break;
case 4:
mes "[Hypnotist]";
mes "Thank you, and good";
mes "luck on your adventures.";
mes "Please travel in safety~";
close;
}
if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
if (checkcart()) {
mes "[Hypnotist]";
mes "Oh! Please remove your";
mes "Pushcart before proceeding";
mes "with the "+.@str$+" Reset service.";
mes "Thanks for cooperating~";
close;
}
if (Weight != 0) {
mes "[Hypnotist]";
mes "If you're here for my "+.@str$;
mes "Reset service, please";
mes "remember that you can't";
mes "reset your "+.@str$+"s until the";
mes "^FF0000weight of your carried items in";
mes "your Inventory is reduced to 0^000000.";
next;
mes "[Hypnotist]";
mes "Why don't you place your";
mes "things into the Kafra Storage";
mes "for now? That way, you can";
mes "safely keep all of your goods.";
close;
}
if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
mes "[Hypnotist]";
mes "I'm sorry, but characters";
mes "with Base Levels higher";
mes "than 50 are ineligible for the";
mes .@str$+" Reset service I provide.";
close;
}
mes "[Hypnotist]";
mes "Thank you for using";
mes "my "+.@str$+" Redistribution";
mes "services. Oh, and best";
mes "of luck to you on your";
mes "travels, adventurer.";
if (.@str$ == "Stat")
resetstatus;
else
resetskill;
close;
} else {
mes "[Hypnotist]";
mes "I'm sorry, but your";
mes "Job Class doesn't qualify";
mes "for the "+.@str$+" Reset service";
mes "that I provide. I can only";
mes "offer "+.@str$+" Resets to the";
mes "following Jobs...";
next;
mes "[Hypnotist]";
mes "^FF0000Swordman, Acolyte,";
mes "Mage, Thief, Archer,";
mes "Merchant, Taekwon";
mes "Boy, Taekwon Girl,";
mes "Gunslinder and Ninja^000000.";
close;
}
}

View File

@ -7,9 +7,10 @@
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Edgar's Offer
//= Contains:
//= - Edgar's Offer
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
//============================================================
izlude,179,219,4 duplicate(Edgar_izlude) Edgar#izlude 49
izlude,179,219,2 duplicate(Edgar_izlude) Edgar#izlude 49

View File

@ -1,15 +1,17 @@
//===== rAthena Script =======================================
//= Izlude Kafras
//= Nameless Island Quests
//===== By: ==================================================
//= Daegaladh
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Izlude Kafras.
//===== Description: =========================================
//= [Official Conversion]
//= Contains:
//= - Muff's Loan
//===== Additional Comments: =================================
//= 1.0 First version.
//= 1.0 Moved Dorian to pre-re/re paths.
//============================================================
izlude,134,87,3 duplicate(kaf_izlude) Kafra Employee 117
izlude_in,57,92,3 duplicate(Dorian_izlude) Dorian 878,2,2

View File

@ -62,6 +62,8 @@ npc: npc/re/kafras/kafras.txt
// -------------------------- Merchant --------------------------
npc: npc/re/merchants/3rd_trader.txt
npc: npc/re/merchants/advanced_refiner.txt
npc: npc/re/merchants/ammo_boxes.txt
npc: npc/re/merchants/ammo_dealer.txt
//npc: npc/re/merchants/blessed_refiner.txt
npc: npc/re/merchants/card_separation.txt
npc: npc/re/merchants/catalog.txt
@ -80,6 +82,7 @@ npc: npc/re/merchants/shops.txt
// --------------------------- Others ---------------------------
npc: npc/re/other/mercenary_rent.txt
npc: npc/re/other/resetskill.txt
// --------------------------- Quests ---------------------------
// - Eden Group -------------------------------------------------
@ -115,4 +118,5 @@ npc: npc/re/quests/quests_malangdo.txt
npc: npc/re/quests/quests_malaya.txt
npc: npc/re/quests/quests_mora.txt
npc: npc/re/quests/quests_morocc.txt
npc: npc/re/quests/quests_nameless.txt
npc: npc/re/quests/quests_veins.txt

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Athena (1.0), Nana (1.1)
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -13,27 +13,29 @@
//= 1.4 Minor correction on airport warps
//= 1.5 Updated to match the new Izlude Map. [Masao]
//= 1.6 Added new warps. [Streusel]
//= 1.7 Updated to match the official scripts. [Euphy]
//============================================================
//= Izlude City ==============================================
izlude,109,182,0 warp iz01 3,3,izlude_in,65,87
izlude,162,125,0 warp iz02 2,2,izlude_in,116,49
izlude,216,162,0 warp iz03 3,2,izlude_in,151,127
izlude,21,98,0 warp iz001 3,3,prt_fild08,367,212
prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98
izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212
izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98
izlude,110,182,0 warp iz01 2,2,izlude_in,65,87
izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179
izlude,52,172,0 warp iz04 2,2,izlude_in,74,161
izlude,130,257,0 warp iz_ac01-1 2,2,iz_ac01,99,29
izlude,125,257,0 warp iz_ac01-2 2,2,iz_ac01,99,29
izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168
izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169
izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169
izlude_in,116,46,0 warp iz02-1 3,2,izlude,157,125
izlude_in,148,127,0 warp iz03-1 2,5,izlude,207,162
izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161
izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161
izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136
izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169
izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,178
izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,166
izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
//= Izlude Academy ===========================================
izlude,130,257,0 warp iz_ac01-1 2,2,iz_ac01,99,29
izlude,125,257,0 warp iz_ac01-2 2,2,iz_ac01,99,29
iz_ac01,100,24,0 warp iz_ac01 2,2,izlude,127,253
iz_ac01,122,25,0 warp iz_ac02 2,2,iz_ac02,104,27
iz_ac01,78,25,0 warp iz_ac03 2,2,iz_ac02,104,27

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
//= 1.3
//= 1.3a
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@ -12,6 +12,7 @@
//= 1.1 updating according to jA [Lupus]
//= 1.2 Updated warps for episode 12.1 [L0ne_W0lf]
//= 1.3 Updated to match the new Izlude Map. [Masao]
//= 1.3a Moved Izlude warp to other file. [Euphy]
//============================================================
//= Prontera Fields ==========================================
@ -65,7 +66,6 @@ prt_fild08,16,187,0 warp prtf15-1 3,17,prt_fild07,380,186
prt_fild08,16,239,0 warp prtf14-1 3,15,prt_fild07,379,239
prt_fild08,170,378,0 warp prtf004 3,2,prontera,156,26
prt_fild08,233,16,0 warp prtf023 12,1,moc_fild01,238,378
prt_fild08,371,212,0 warp prtf005 3,3,izlude,26,98
prt_fild08,55,21,0 warp prtf024 4,2,moc_fild01,56,380
prt_fild09,14,124,0 warp prtf17 2,6,prt_fild10,336,126
prt_fild09,14,139,0 warp prtf17-1 2,8,prt_fild10,336,126

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Athena (1.0)
//===== Current Version: =====================================
//= 2.2
//= 2.3
//===== Compatible With: =====================================
//= Any Athena Version; RO Version Ep4+
//===== Description: =========================================
@ -11,8 +11,16 @@
//===== Additional Comments: =================================
//= 2.1 Added one Shadow Chaser job warp. [Euphy]
//= 2.2 Moved common warps to base path, added warps. [Euphy]
//= 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
//============================================================
//==============================================================================
//Exit Warps
//==============================================================================
job_knt,89,98,0 warp knt_out 1,1,prt_in,77,99
job_wiz,49,154,0 warp wiz_out 1,1,gef_tower,108,29
job_sage,55,154,0 warp sage_out 1,1,yuno_in03,169,171
//==============================================================================
//Arch Bishop
//==============================================================================

View File

@ -180,7 +180,6 @@ npc: npc/other/monster_race.txt
npc: npc/other/poring_war.txt
npc: npc/other/powernpc.txt
npc: npc/other/pvp.txt
npc: npc/other/resetskill.txt
npc: npc/other/sealstatus.txt
// - Turbo Track Arena
npc: npc/other/turbo_track.txt

View File

@ -11094,13 +11094,12 @@ static int buildin_maprespawnguildid_sub_mob(struct block_list *bl,va_list ap)
}
/*
* Function to kickout guildies out of a map. (Put them back into thei save point)
* (mob are being killed)
* Function to kick guild members out of a map and to their save points.
* m : mapid
* g_id : owner guild id
* flag & 1 : Warp out owners
* flag & 2 : Warp out outsider
* flag & 4 : reserved for mob
* flag & 2 : Warp out outsiders
* flag & 4 : reserved for mobs
* */
BUILDIN_FUNC(maprespawnguildid)
{