- getnameditem will now also work on stackable items
- Corrected battle_calc_weapon_attack so that all skills ignore your left-hand weapon, and that the Katar's double-attack damage bonus for the offhand damage applies ONLY on normal attacks. - Fixed Resurrect Homunculus's % to 20*lv% git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/22
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* getnameditem will now also work on stackable items [Skotlex]
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* Corrected battle_calc_weapon_attack so that all skills ignore your
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left-hand weapon, and that the Katar's double-attack damage bonus for the
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offhand damage applies ONLY on normal attacks. [Skotlex]
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* Fixed Resurrect Homunculus's % to 20*lv% [Skotlex]
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* Added SQL update which should remove \' from guild names [Toms]
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* Added option to disable character deletion of certain levels [Lupus]
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check char_athena.conf for this option format
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@ -953,17 +953,15 @@ static struct Damage battle_calc_weapon_attack(
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if (skill_num == GS_GROUNDDRIFT)
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s_ele = s_ele_ = wflag; //element comes in flag.
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if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
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{
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flag.rh=0;
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flag.lh=1;
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}
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if (sstatus->lhw && sstatus->lhw->atk)
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flag.lh=1;
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if (skill_num == ASC_BREAKER)
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{ //Soul Breaker disregards dual-wielding.
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flag.rh = 1; flag.lh = 0;
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if(!skill_num)
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{ //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
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if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
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{
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flag.rh=0;
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flag.lh=1;
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}
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if (sstatus->lhw && sstatus->lhw->atk)
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flag.lh=1;
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}
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//Check for critical
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@ -1193,7 +1191,6 @@ static struct Damage battle_calc_weapon_attack(
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short index = sd->equip_index[8];
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wd.damage = sstatus->batk;
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if (flag.lh) wd.damage2 = wd.damage;
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if (index >= 0 &&
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sd->inventory_data[index] &&
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@ -1205,7 +1202,6 @@ static struct Damage battle_calc_weapon_attack(
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if(src->type == BL_HOM){
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TBL_HOM *hd = (TBL_HOM*)src;
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wd.damage = hd->master->homunculus.intimacy ;
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wd.damage2 = hd->master->homunculus.intimacy ;
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hd->master->homunculus.intimacy = 200;
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clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
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break;
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@ -1230,7 +1226,7 @@ static struct Damage battle_calc_weapon_attack(
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i |= 16; // for ex. shuriken must not be influenced by DEX
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}
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wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
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if (sstatus->lhw && flag.lh)
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if (flag.lh)
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wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i);
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// Added split damage for Huuma
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@ -1766,7 +1762,8 @@ static struct Damage battle_calc_weapon_attack(
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}
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wd.damage = battle_addmastery(sd,target,wd.damage,0);
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if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
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if (flag.lh)
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wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
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if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1)))
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{
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@ -1989,8 +1986,8 @@ static struct Damage battle_calc_weapon_attack(
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wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
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if(wd.damage2 < 1) wd.damage2 = 1;
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}
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} else if(sd->status.weapon == W_KATAR)
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{ //Katars
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} else if(sd->status.weapon == W_KATAR && !skill_num)
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{ //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2)
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skill = pc_checkskill(sd,TF_DOUBLE);
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wd.damage2 = wd.damage * (1 + (skill * 2))/100;
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@ -5276,9 +5276,8 @@ int buildin_getnameditem(struct script_state *st)
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}else
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nameid = conv_num(st,data);
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if(!itemdb_exists(nameid) || itemdb_isstackable(nameid))
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{ //We don't allow non-equipable/stackable items to be named
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//to avoid any qty exploits that could happen because of it.
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if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
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{ //Even though named stackable items "could" be risky, they are required for certain quests.
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push_val(st->stack,C_INT,0);
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return 0;
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}
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@ -3045,7 +3045,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case 2: sid=MG_LIGHTNINGBOLT; break;
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case 3: sid=WZ_EARTHSPIKE; break;
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}
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skill_attack(BF_MAGIC,src,src,bl,sid,skilllv,tick,flag);
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skill_attack(BF_MAGIC,src,src,bl,sid,skilllv,tick,flag|0xF000);
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}
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break;
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case WZ_WATERBALL: /* ウォーターボール */
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@ -6247,14 +6247,16 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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case AM_RESURRECTHOMUN: //[orn]
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if (sd)
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{
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/* According to Tharis, the correct % SHOULD be 20*lv%
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int p;
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// If skilllv = 1, range = 1~4%, lv 2 : 5~25%, lv 3 : 25~45%, ...
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if (skilllv == 1)
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p = 1 + rand() % 4;
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else
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p = 5 + 20 * (skilllv - 2) + rand() % 21;
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*/
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if (map_flag_gvg(src->m) || //No reviving in WoE grounds!
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!merc_revive_homunculus(sd, p, x, y))
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!merc_revive_homunculus(sd, 20*skilllv, x, y))
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{
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clif_skill_fail(sd,skillid,0,0);
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break;
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