- getnameditem will now also work on stackable items

- Corrected battle_calc_weapon_attack so that all skills ignore your left-hand weapon, and that the Katar's double-attack damage bonus for the offhand damage applies ONLY on normal attacks.
- Fixed Resurrect Homunculus's % to 20*lv%


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8426 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-22 14:09:01 +00:00
parent 276361d8dd
commit d359756066
4 changed files with 25 additions and 22 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/22 2006/08/22
* getnameditem will now also work on stackable items [Skotlex]
* Corrected battle_calc_weapon_attack so that all skills ignore your
left-hand weapon, and that the Katar's double-attack damage bonus for the
offhand damage applies ONLY on normal attacks. [Skotlex]
* Fixed Resurrect Homunculus's % to 20*lv% [Skotlex]
* Added SQL update which should remove \' from guild names [Toms] * Added SQL update which should remove \' from guild names [Toms]
* Added option to disable character deletion of certain levels [Lupus] * Added option to disable character deletion of certain levels [Lupus]
check char_athena.conf for this option format check char_athena.conf for this option format

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@ -953,17 +953,15 @@ static struct Damage battle_calc_weapon_attack(
if (skill_num == GS_GROUNDDRIFT) if (skill_num == GS_GROUNDDRIFT)
s_ele = s_ele_ = wflag; //element comes in flag. s_ele = s_ele_ = wflag; //element comes in flag.
if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0) if(!skill_num)
{ { //Skills ALWAYS use ONLY your right-hand weapon (tested on Aegis 10.2)
flag.rh=0; if (sd && sd->weapontype1 == 0 && sd->weapontype2 > 0)
flag.lh=1; {
} flag.rh=0;
if (sstatus->lhw && sstatus->lhw->atk) flag.lh=1;
flag.lh=1; }
if (sstatus->lhw && sstatus->lhw->atk)
if (skill_num == ASC_BREAKER) flag.lh=1;
{ //Soul Breaker disregards dual-wielding.
flag.rh = 1; flag.lh = 0;
} }
//Check for critical //Check for critical
@ -1193,7 +1191,6 @@ static struct Damage battle_calc_weapon_attack(
short index = sd->equip_index[8]; short index = sd->equip_index[8];
wd.damage = sstatus->batk; wd.damage = sstatus->batk;
if (flag.lh) wd.damage2 = wd.damage;
if (index >= 0 && if (index >= 0 &&
sd->inventory_data[index] && sd->inventory_data[index] &&
@ -1205,7 +1202,6 @@ static struct Damage battle_calc_weapon_attack(
if(src->type == BL_HOM){ if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src; TBL_HOM *hd = (TBL_HOM*)src;
wd.damage = hd->master->homunculus.intimacy ; wd.damage = hd->master->homunculus.intimacy ;
wd.damage2 = hd->master->homunculus.intimacy ;
hd->master->homunculus.intimacy = 200; hd->master->homunculus.intimacy = 200;
clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100); clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
break; break;
@ -1230,7 +1226,7 @@ static struct Damage battle_calc_weapon_attack(
i |= 16; // for ex. shuriken must not be influenced by DEX i |= 16; // for ex. shuriken must not be influenced by DEX
} }
wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i); wd.damage = battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, i);
if (sstatus->lhw && flag.lh) if (flag.lh)
wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i); wd.damage2 = battle_calc_base_damage(sstatus, sstatus->lhw, sc, tstatus->size, sd, i);
// Added split damage for Huuma // Added split damage for Huuma
@ -1766,7 +1762,8 @@ static struct Damage battle_calc_weapon_attack(
} }
wd.damage = battle_addmastery(sd,target,wd.damage,0); wd.damage = battle_addmastery(sd,target,wd.damage,0);
if (flag.lh) wd.damage2 = battle_addmastery(sd,target,wd.damage2,1); if (flag.lh)
wd.damage2 = battle_addmastery(sd,target,wd.damage2,1);
if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1))) if((skill=pc_checkskill(sd,SG_STAR_ANGER)) >0 && (t_class == sd->hate_mob[2] || (sc && sc->data[SC_MIRACLE].timer!=-1)))
{ {
@ -1989,8 +1986,8 @@ static struct Damage battle_calc_weapon_attack(
wd.damage2 = wd.damage2 * (30 + (skill * 10))/100; wd.damage2 = wd.damage2 * (30 + (skill * 10))/100;
if(wd.damage2 < 1) wd.damage2 = 1; if(wd.damage2 < 1) wd.damage2 = 1;
} }
} else if(sd->status.weapon == W_KATAR) } else if(sd->status.weapon == W_KATAR && !skill_num)
{ //Katars { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2)
skill = pc_checkskill(sd,TF_DOUBLE); skill = pc_checkskill(sd,TF_DOUBLE);
wd.damage2 = wd.damage * (1 + (skill * 2))/100; wd.damage2 = wd.damage * (1 + (skill * 2))/100;

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@ -5276,9 +5276,8 @@ int buildin_getnameditem(struct script_state *st)
}else }else
nameid = conv_num(st,data); nameid = conv_num(st,data);
if(!itemdb_exists(nameid) || itemdb_isstackable(nameid)) if(!itemdb_exists(nameid)/* || itemdb_isstackable(nameid)*/)
{ //We don't allow non-equipable/stackable items to be named { //Even though named stackable items "could" be risky, they are required for certain quests.
//to avoid any qty exploits that could happen because of it.
push_val(st->stack,C_INT,0); push_val(st->stack,C_INT,0);
return 0; return 0;
} }

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@ -3045,7 +3045,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case 2: sid=MG_LIGHTNINGBOLT; break; case 2: sid=MG_LIGHTNINGBOLT; break;
case 3: sid=WZ_EARTHSPIKE; break; case 3: sid=WZ_EARTHSPIKE; break;
} }
skill_attack(BF_MAGIC,src,src,bl,sid,skilllv,tick,flag); skill_attack(BF_MAGIC,src,src,bl,sid,skilllv,tick,flag|0xF000);
} }
break; break;
case WZ_WATERBALL: /* ウォーターボール */ case WZ_WATERBALL: /* ウォーターボール */
@ -6247,14 +6247,16 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
case AM_RESURRECTHOMUN: //[orn] case AM_RESURRECTHOMUN: //[orn]
if (sd) if (sd)
{ {
/* According to Tharis, the correct % SHOULD be 20*lv%
int p; int p;
// If skilllv = 1, range = 1~4%, lv 2 : 5~25%, lv 3 : 25~45%, ... // If skilllv = 1, range = 1~4%, lv 2 : 5~25%, lv 3 : 25~45%, ...
if (skilllv == 1) if (skilllv == 1)
p = 1 + rand() % 4; p = 1 + rand() % 4;
else else
p = 5 + 20 * (skilllv - 2) + rand() % 21; p = 5 + 20 * (skilllv - 2) + rand() % 21;
*/
if (map_flag_gvg(src->m) || //No reviving in WoE grounds! if (map_flag_gvg(src->m) || //No reviving in WoE grounds!
!merc_revive_homunculus(sd, p, x, y)) !merc_revive_homunculus(sd, 20*skilllv, x, y))
{ {
clif_skill_fail(sd,skillid,0,0); clif_skill_fail(sd,skillid,0,0);
break; break;