Cleaned up merge issues.

This commit is contained in:
aleos89 2015-02-21 15:43:58 -05:00
commit d3625e5c10
44 changed files with 2392 additions and 3452 deletions

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@ -27,6 +27,12 @@ homunculus_friendly_rate: 100
// Can you name a homunculus more then once? (Note 1)
hom_rename: no
// Minimum intimacy to evo the homunculus
homunculus_evo_intimacy_need: 91100
// Reset intimacy after evolution to:
homunculus_evo_intimacy_reset: 1000
// Intimacy needed to use Evolved Vanilmirth's Bio Explosion
hvan_explosion_intimate: 45000

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@ -205,4 +205,9 @@ char_moves_unlimited: no
// Should we check if sql-tables are correct on server startup ?
char_checkdb: yes
// Default map if character is in not-existing map when loaded.
default_map: prontera
default_map_x: 156
default_map_y: 191
import: conf/import/char_conf.txt

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@ -626,6 +626,8 @@ bAddClassDropItemGroup 2071
bAddMaxWeight 2072
bAddItemGroupHealRate 2073
bHPVanishRaceRate 2074
bSPVanishRaceRate 2075
EQI_HEAD_TOP 1
EQI_ARMOR 2
@ -4643,6 +4645,8 @@ BSF_REM_ON_LUXANIMA 0x040
BSF_REM_ON_MADOGEAR 0x080
BSF_REM_ON_DAMAGED 0x100
BSF_PERMANENT 0x200
BSF_FORCE_REPLACE 0x400
BSF_FORCE_DUPLICATE 0x800
SKILL_PERM 0
SKILL_TEMP 1

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@ -1,12 +1,12 @@
// Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class Homunculus ID.
// 02. SkillID Skill ID of the homunuculus skill.
// 03. MaxLv Maximum level of the homunuculus skill.
// 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
// 04. NeedLevel Homunculus level required for the skill to become available
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv Level of the required homunculus skill.
// ...
@ -15,105 +15,105 @@
// NOTE: MAX_PC_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
//Lif
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6001,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6001,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6001,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6002,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6002,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6002,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6003,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6003,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6003,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6004,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6004,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6004,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif2
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6005,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6005,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6005,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
//Amistr2
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6006,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6006,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6006,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
//Filir2
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6007,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6007,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6007,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
//Vanilmirth2
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6008,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6008,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6008,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
//Lif_H
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
6009,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6009,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6009,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6009,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr_H
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
6010,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6010,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6010,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6010,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir_H
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
6011,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6011,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6011,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6011,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth_H
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
6012,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6012,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6012,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6012,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Lif2_H
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
6013,8001,5,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
6013,8002,5,0,8001,3,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
6013,8003,5,0,8001,5,0,0,0,0,0,0,0,0,0 //HLIF_BRAIN
6013,8004,3,0,0,0,0,0,0,0,0,0,0,0,910 //HLIF_CHANGE
//Amistr2_H
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
6014,8005,5,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
6014,8006,5,0,8005,5,0,0,0,0,0,0,0,0,0 //HAMI_DEFENCE
6014,8007,5,0,8006,3,0,0,0,0,0,0,0,0,0 //HAMI_SKIN
6014,8008,3,0,0,0,0,0,0,0,0,0,0,0,910 //HAMI_BLOODLUST
//Filir2_H
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
6015,8009,5,0,0,0,0,0,0,0,0,0,0,0,0 //HFLI_MOON
6015,8010,5,0,8009,3,0,0,0,0,0,0,0,0,0 //HFLI_FLEET
6015,8011,5,0,8010,3,0,0,0,0,0,0,0,0,0 //HFLI_SPEED
6015,8012,3,0,0,0,0,0,0,0,0,0,0,0,910 //HFLI_SBR44
//Vanilmirth2_H
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
6016,8013,5,0,0,0,0,0,0,0,0,0,0,0,0 //HVAN_CAPRICE
6016,8014,5,0,8013,3,0,0,0,0,0,0,0,0,0 //HVAN_CHAOTIC
6016,8015,5,0,8013,5,0,0,0,0,0,0,0,0,0 //HVAN_INSTRUCT
6016,8016,3,0,0,0,0,0,0,0,0,0,0,0,910 //HVAN_EXPLOSION
//Eira
6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
6048,8022,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE
6048,8023,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST
6048,8024,5,106,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER
6048,8025,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER
6048,8026,5,137,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE
//Bayeri
6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
6049,8031,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN
6049,8032,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE
6049,8033,5,121,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND
6049,8034,5,138,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE
6049,8035,5,130,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS
//Sera
6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
6050,8018,5,132,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION
6050,8019,5,105,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE
6050,8020,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST
6050,8021,5,123,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER
//Dieter
6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
6051,8039,5,122,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW
6051,8040,5,116,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR
6051,8041,5,109,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE
6051,8042,5,131,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC
6051,8043,5,102,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH
//Elanor
6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC
6052,8027,1,100,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE
6052,8028,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW
6052,8029,5,114,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH
6052,8030,5,128,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY
6052,8036,5,100,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER
6052,8037,5,112,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC
6052,8038,5,133,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

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@ -1,12 +1,12 @@
// Homunculus Skill Tree Database
//
// Structure of Database:
// Class,SkillID,MaxLv[,JobLevel],Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
// Class,SkillID,MaxLv,NeedLevel,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5,IntimacyLvReq //SKILLNAME#Skill Name#
//
// 01. Class Homunculus ID.
// 02. SkillID Skill ID of the homunuculus skill.
// 03. MaxLv Maximum level of the homunuculus skill.
// 04. JobLevel Job level required for the skill to become available (optional, reserved, not used by server).
// 04. NeedLevel Homunculus level required for the skill to become available
// 05. Prerequisite SkillID Homunculus skill required for the skill to become available.
// 06. Prerequisite SkillLv Level of the required homunculus skill.
// ...

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@ -126,13 +126,13 @@
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
2390:2749,{ bonus bFlee2,5; }
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }

View File

@ -646,7 +646,7 @@
1291,Guillotine_Katar,Guillotine Katar,5,56000,,1500,200,,1,1,0x00001000,63,2,34,4,140,1,16,{ bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30; },{},{}
1292,Upg_Katar,Upg Katar,5,20,,1000,80,,1,1,0x00001000,63,2,34,3,1,1,16,{ bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
1293,Velum_Jamadhar,Vellum Jamadhar,5,20,,1200,170,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine(); },{},{}
1294,Velum_Scare,Vellum Scale,5,20,,1200,50,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{}
1294,Velum_Scare,Vellum Scale,5,20,,1200,50,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus3 bSPVanishRaceRate,RC_Player,10000,10; },{},{}
1295,Blood_Tears_,Blood Tears,5,20,,1700,120,,1,1,0x00001000,18,2,34,4,55,1,16,{},{},{}
1296,Metal_Katar,Metal Katar,5,20,,0,75,,1,1,0x00001000,63,2,34,3,1,1,16,{ bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
//
@ -716,7 +716,7 @@
1392,Ygnus_Stale,Ignus Steel,5,56000,,1900,250,,1,1,0x000444A2,63,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0; },{},{}
1393,End_Sektura,End Sectora,5,56000,,1900,250,,1,1,0x000444A2,63,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; },{},{}
1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,5,20,,2000,110,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
1395,Velum_Buster,Vellum Buster,5,20,,2500,50,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{}
1395,Velum_Buster,Vellum Buster,5,20,,2500,50,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus3 bSPVanishRaceRate,RC_Player,10000,10; },{},{}
1396,Velum_Guillotine,Vellum Guillotine,5,20,,5500,300,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,60; } },{},{}
1397,Bradium_Stonehammer_,Bradium Stonehammer,5,20,,2700,210,,1,2,0x000444A2,63,2,34,4,75,1,7,{ bonus bUnbreakableWeapon,0; },{},{}
1398,Metal_Two_Handed_Axe,Metal Two Handed Axe,5,20,,0,105,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*7); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
@ -8943,7 +8943,7 @@
18110,Big_CrossBow,Giant Crossbow,5,56000,,900,160,,5,2,0x00000800,63,2,34,4,110,1,11,{ bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()*5); bonus2 bSkillUseSP,"RA_ARROWSTORM",(getrefine()*5); if(readparam(bAgi)>=120){ bonus bAspd,1; } },{},{}
18111,Creeper_Bow,Creeper Bow,5,56000,,1500,150,,5,2,0x00080800,63,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200; },{},{}
18112,Upg_Bow,Upg Bow,5,20,,600,60,,5,1,0x000A0848,63,2,34,3,1,0,11,{ bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
18113,Velum_Arbalest,Vellum Arbalest,5,20,,1100,50,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{}
18113,Velum_Arbalest,Vellum Arbalest,5,20,,1100,50,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus3 bSPVanishRaceRate,RC_Player,10000,4; bonus bAspd,-5; },{},{}
18114,Velum_CrossBow,Vellum CrossBow,5,20,,1100,110,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bAddRace,RC_Player,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30; },{},{}
18115,Orc_Archer_Bow_,Orc Archer Bow,5,20,,1600,120,,5,1,0x000A0848,63,2,34,3,65,1,11,{},{},{}
18116,Metal_Bow,Metal Bow,5,20,,0,50,,5,1,0x00080800,63,2,34,3,1,1,11,{ if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
@ -9691,7 +9691,7 @@
// More 2-Handed Swords
21000,Upg_Twohand_Sword,Upg Two-Handed Sword,5,20,,1500,100,,1,1,0x00004082,63,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
21001,Velum_Claymore,Vellum Claymore,5,20,,3500,260,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{}
21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bHPVanishRate,10000,8; },{},{}
21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus3 bHPVanishRaceRate,RC_Player,10000,8; },{},{}
21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{},{},{}
21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{}
21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,5,20,,0,95,,1,1,0x00004082,63,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
@ -9878,10 +9878,10 @@
22837,Integer_Time,Integer Time,2,10,,100,,,,,,,,,,,,,{ getitem 673,5; },{},{}
22838,Something_Present_Candy_Holders,Something Present Candy Holders,2,10,,100,,,,,,,,,,,,,{},{},{}
22842,Sealed_Dracula_Scroll_II,Sealed Dracula Scroll II,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",22846,6228,6232,24223,24227,17474/*, Enchant Letter*/),1; },{},{}
22843,Superstar_Snack,Superstar Snack,2,10,,10,,,,,,,,,,,,,{ bonus_script "{ bonus bAtk2,50; bonus bMatk,50; }",300; },{},{}
22843,Superstar_Snack,Superstar Snack,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bAtk2,50; bonus bMatk,50; }",300; },{},{}
22844,Sealed_Dracula_Card_Album,Sealed Dracula Card Album,2,10,,10,,,,,,,,,,,,,{/*No Info*/},{},{}
22845,Sealed_Fortune_Egg,Sealed Fortune Egg,2,10,,10,,,,,,,,,,,,,{ getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1; },{},{}
22846,Sealed_Dracula_Card,Sealed Dracula Card,2,10,,10,,,,,,,,,,,,,{ bonus_script "{ bonus3 bSPDrainRate,50,5,0; }",300; },{},{}
22846,Sealed_Dracula_Card,Sealed Dracula Card,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus3 bSPDrainRate,50,5,0; }",300; },{},{}
// Shadow Equip
24000,T_STR1_Armor_Shadow,T STR1 Armor Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bStr,1; },{},{}
24001,T_DEX1_Weapon_Shadow,T DEX1 Weapon Shadow,12,10,,0,,,,0,0xFFFFFFFF,63,2,131072,,1,,,{ bonus bDex,1; },{},{}

View File

@ -333,8 +333,11 @@ bonus2 bSPDrainRate,n,x; Adds a n/10% chance to drain x% SP when attacking
bonus3 bSPDrainRate,n,x,y; Adds a n/10% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of SP from the enemy
(y: 0=gain SP, 1=drain SP from target)
bonus2 bHPVanishRate,n,x; Add a n/10% chance of decreasing enemy's HP (player) amount by x% when attacking
bonus2 bSPVanishRate,n,x; Add a n/10% chance of decreasing enemy's SP (player) amount by x% when attacking
bonus2 bHPVanishRate,n,x; Add a n/100% chance of decreasing enemy's HP amount by x% when attacking
bonus2 bSPVanishRate,n,x; Add a n/100% chance of decreasing enemy's SP amount by x% when attacking
bonus3 bHPVanishRaceRate,r,n,x; Add a n/100% chance of decreasing enemy's HP amount by x% when attacking, depends on enemy race r
bonus3 bSPVanishRaceRate,r,n,x; Add a n/100% chance of decreasing enemy's SP amount by x% when attacking, depends on enemy race r
bonus2 bHPGainRaceAttack,r,n; Heals +n HP on every hit when attacking an enemy of race r
bonus2 bSPGainRaceAttack,r,n; Heals +n SP on every hit when attacking an enemy of race r

View File

@ -2176,15 +2176,19 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
- chrif_connectack
0x2afb
Type: AZ
Structure: <cmd>.W <?>.B
index: 0,2
len: variable: 3+NAME_LENGTH
Type: HZ
Structure: <cmd>.W <size>.W <status>.B <servername>.?B <defaultmap>.?B <mapx>.W <mapy>.W
index: 0,2,4,5+NAME_LENGTH,5+NAME_LENGTH+MAP_NAME_LENGTH,5+NAME_LENGTH+MAP_NAME_LENGTH+2
len: variable: 9+NAME_LENGTH+MAP_NAME_LENGTH
parameter:
- cmd : packet identification (0x2afb)
- ?
- status : 0 Success, 1 : Fail
- servername :
- defaultmap :
- mapx :
- mapy :
desc:
- send name for wisp to player
- Map received from map-server, then send reply with server name and default map
0x2afd
Type: AZ
@ -2491,9 +2495,9 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
0x2b2f
Type: AZ
Structure: <cmd>.W <len>.W <cid>.L <count>.W
Structure: <cmd>.W <len>.W <cid>.L <count>.B { <bonus_script_data>.?B }
index: 0,2,4,8
len: variable: 10+50*bonus_script_data
len: variable: 9+count*bonus_script_data
parameter:
- cmd : packet identification (0x2b2f)
desc:
@ -2840,9 +2844,9 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
0x2b2e
Type: ZA
Structure: <cmd>.W <len>.W <char_id>.L <count>.W
Structure: <cmd>.W <len>.W <char_id>.L <count>.B { <bonus_script_data>.?B }
index: 0,2,4,8
len: variable: 10+MAX_PC_BONUS_SCRIPT*bonus_script_data
len: variable: 9+count*bonus_script_data
parameter:
- cmd : packet identification (0x2b2e)
- len

View File

@ -5350,9 +5350,6 @@ After that time, the script will automatically expire. The same bonus cannot be
stacked. By default, this bonus will be stored on `bonus_script` table when player
logs out.
Note that the maximum number of 'bonus_script' commands that can run simultaneously
for a player is 10 (MAX_PC_BONUS_SCRIPT in 'src/map/pc.h').
Flags (bitmask):
1 : Remove when dead.
2 : Removable by Dispell.
@ -5360,10 +5357,13 @@ Flags (bitmask):
8 : Remove when player logs out.
16 : Removeable by Banishing Buster.
32 : Removable by Refresh.
128 : Removable by Luxanima.
256 : Remove when Madogear is activated or deactivated.
512 : Remove when receive damage.
1024: Script is permanent, cannot be cleared by bonus_script_clear
64 : Removable by Luxanima.
128 : Remove when Madogear is activated or deactivated.
256 : Remove when receive damage.
512 : Script is permanent, cannot be cleared by bonus_script_clear.
1024: Force to replace duplicated script by expanding the duration.
2048: Force to add duplicated script. This flag cannot be stacked with 1024,
if both are defined, 1024 will be checked first and ignore this flag.
Types:
This will be used to decide negative or positive buff for 'debuff_on_logout'.

View File

@ -91,27 +91,27 @@ OnInit:
OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size == 1) set .@i, @i[0];
if (!.@size) set @shop_index, select(.menu$);
else if (.@size == 1) set @shop_index, @i[0];
else {
for(set .@j,0; .@j<.@size; set .@j,.@j+1)
set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
set .@i, @i[select(.@menu$)-1];
set @shop_index, @i[select(.@menu$)-1];
}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i] == "") {
if (.Shops$[@shop_index] == "") {
message strcharinfo(0),"An error has occurred.";
end;
}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
callshop "qshop"+@shop_index,1;
npcshopattach "qshop"+@shop_index;
end;
OnBuyItem:
// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2] || .@q[2] > 30000) {
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
@ -186,7 +186,7 @@ function Add {
} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
@ -224,4 +224,4 @@ function script qshop {
- shop qshop2 -1,909:-1
- shop qshop3 -1,909:-1
- shop qshop4 -1,909:-1
- shop qshop5 -1,909:-1
- shop qshop5 -1,909:-1

View File

@ -1977,7 +1977,7 @@ OnTouch:
mapannounce strnpcinfo(4),strcharinfo(0) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00";
if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28961,40;
if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28951,50;
if (tt_points < .@pts[0]) set tt_point,tt_point+.@pts[1];
if (tt_point < .@pts[0]) set tt_point,tt_point+.@pts[1];
warp "turbo_room",72,89;
disablenpc "#cos_"+.@w$+"_end2";
enablenpc "#cos_"+.@w$+"_end3";

View File

@ -906,7 +906,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
mes "you can only enter single";
mes "digit numbers at one time...^000000";
next;
for( set $@i, 0; .@i < 9; set .@i, .@i + 1 )
for( set .@i, 0; .@i < 9; set .@i, .@i + 1 )
input .@input;
mes "^3355FFNothing happened...^000000";
close;
@ -923,7 +923,7 @@ lhz_cube,237,183,0 script Barrel#cube 111,{
mes "metal plate on top of the box";
mes "you found inside the keg.^000000";
next;
for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) {
for( set .@i, 0; .@i < 9; set .@i, .@i + 1 ) {
input .@input;
if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
}

View File

@ -12611,7 +12611,7 @@ function script F_UpdateSignVars {
set sign_fail,0;
set gaananpoint,0;
set gaanantest,0;
set arianstest,0;
set ariantest,0;
set SignJore,0;
set ScareAlchSign,0;
set dearles_test,0;

File diff suppressed because it is too large Load Diff

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@ -677,7 +677,7 @@ REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',5,41000,NULL,
REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',5,56000,NULL,1500,'200',NULL,1,1,0x00001000,63,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',5,20,NULL,1000,'80',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jamadhar','Vellum Jamadhar',5,20,NULL,1200,'170',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus3 bSPVanishRaceRate,RC_Player,10000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,1,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
#
@ -747,7 +747,7 @@ REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe
REPLACE INTO `item_db_re` VALUES (1392,'Ygnus_Stale','Ignus Steel',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1393,'End_Sektura','End Sectora',5,56000,NULL,1900,'250',NULL,1,1,0x000444A2,63,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',5,20,NULL,2000,'110',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL,2500,'50',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',5,20,NULL,2500,'50',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus3 bSPVanishRaceRate,RC_Player,10000,10;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',5,20,NULL,5500,'300',NULL,1,0,0x000444A2,63,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_Player,60; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1397,'Bradium_Stonehammer_','Bradium Stonehammer',5,20,NULL,2700,'210',NULL,1,2,0x000444A2,63,2,34,4,'75',1,7,'bonus bUnbreakableWeapon,0;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (1398,'Metal_Two_Handed_Axe','Metal Two Handed Axe',5,20,NULL,0,'105',NULL,1,1,0x000444A2,63,2,34,3,'1',1,7,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*7); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
@ -8974,7 +8974,7 @@ REPLACE INTO `item_db_re` VALUES (18109,'Catapult','Thief Crossbow',5,56000,NULL
REPLACE INTO `item_db_re` VALUES (18110,'Big_CrossBow','Giant Crossbow',5,56000,NULL,900,'160',NULL,5,2,0x00000800,63,2,34,4,'110',1,11,'bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()*5); bonus2 bSkillUseSP,"RA_ARROWSTORM",(getrefine()*5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',5,56000,NULL,1500,'150',NULL,5,2,0x00080800,63,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',5,20,NULL,600,'60',NULL,5,1,0x000A0848,63,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18113,'Velum_Arbalest','Vellum Arbalest',5,20,NULL,1100,'50',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18113,'Velum_Arbalest','Vellum Arbalest',5,20,NULL,1100,'50',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus3 bSPVanishRaceRate,RC_Player,10000,4; bonus bAspd,-5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18114,'Velum_CrossBow','Vellum CrossBow',5,20,NULL,1100,'110',NULL,5,0,0x000A0848,63,2,34,4,'95',1,11,'bonus2 bAddRace,RC_Player,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18115,'Orc_Archer_Bow_','Orc Archer Bow',5,20,NULL,1600,'120',NULL,5,1,0x000A0848,63,2,34,3,'65',1,11,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (18116,'Metal_Bow','Metal Bow',5,20,NULL,0,'50',NULL,5,1,0x00080800,63,2,34,3,'1',1,11,'if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
@ -9722,7 +9722,7 @@ REPLACE INTO `item_db_re` VALUES (20761,'C_Happiness_Wings','Costume Happiness W
# More 2-Handed Swords
REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',5,20,NULL,3500,'260',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bHPVanishRate,10000,8;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus3 bHPVanishRaceRate,RC_Player,10000,8;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
@ -9909,10 +9909,10 @@ REPLACE INTO `item_db_re` VALUES (22829,'Sealed_Card_Album','Sealed Card Album',
REPLACE INTO `item_db_re` VALUES (22837,'Integer_Time','Integer Time',2,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem 673,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22838,'Something_Present_Candy_Holders','Something Present Candy Holders',2,10,NULL,100,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22842,'Sealed_Dracula_Scroll_II','Sealed Dracula Scroll II',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",22846,6228,6232,24223,24227,17474/*, Enchant Letter*/),1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22843,'Superstar_Snack','Superstar Snack',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bAtk2,50; bonus bMatk,50; }",300;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22843,'Superstar_Snack','Superstar Snack',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bAtk2,50; bonus bMatk,50; }",300;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22844,'Sealed_Dracula_Card_Album','Sealed Dracula Card Album',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*No Info*/',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22845,'Sealed_Fortune_Egg','Sealed Fortune Egg',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",4488,4497,4486,4480,4485,4539,4487,4494,4538,4489,4490,4482,4503,22846),1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22846,'Sealed_Dracula_Card','Sealed Dracula Card',2,10,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus3 bSPDrainRate,50,5,0; }",300;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (22846,'Sealed_Dracula_Card','Sealed Dracula Card',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus3 bSPDrainRate,50,5,0; }",300;',NULL,NULL);
# Shadow Equip
REPLACE INTO `item_db_re` VALUES (24000,'T_STR1_Armor_Shadow','T STR1 Armor Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,65536,NULL,'1',NULL,NULL,'bonus bStr,1;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (24001,'T_DEX1_Weapon_Shadow','T DEX1 Weapon Shadow',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,131072,NULL,'1',NULL,NULL,'bonus bDex,1;',NULL,NULL);

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@ -706,12 +706,12 @@ CREATE TABLE IF NOT EXISTS `interreg` (
--
CREATE TABLE IF NOT EXISTS `bonus_script` (
`char_id` varchar(11) NOT NULL,
`script` varchar(1024) NOT NULL,
`tick` varchar(11) NOT NULL DEFAULT '0',
`flag` varchar(3) NOT NULL DEFAULT '0',
`type` char(1) NOT NULL DEFAULT '0',
`icon` varchar(3) NOT NULL DEFAULT '-1'
`char_id` INT(11) UNSIGNED NOT NULL,
`script` TEXT NOT NULL,
`tick` INT(11) UNSIGNED NOT NULL DEFAULT '0',
`flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
`icon` SMALLINT(3) NOT NULL DEFAULT '-1'
) ENGINE=InnoDB;
CREATE TABLE IF NOT EXISTS `vending_items` (

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@ -0,0 +1,6 @@
ALTER TABLE `bonus_script` MODIFY COLUMN `char_id` INT(11) UNSIGNED NOT NULL;
ALTER TABLE `bonus_script` MODIFY COLUMN `script` TEXT NOT NULL;
ALTER TABLE `bonus_script` MODIFY COLUMN `tick` INT(11) UNSIGNED NOT NULL DEFAULT '0';
ALTER TABLE `bonus_script` MODIFY COLUMN `flag` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0';
ALTER TABLE `bonus_script` MODIFY COLUMN `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0';
ALTER TABLE `bonus_script` MODIFY COLUMN `icon` SMALLINT(3) NOT NULL DEFAULT '-1';

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@ -1049,15 +1049,15 @@ int char_mmo_char_fromsql(uint32 char_id, struct mmo_charstatus* p, bool load_ev
p->save_point.map = mapindex_name2id(save_map);
if( p->last_point.map == 0 ) {
p->last_point.map = mapindex_name2id(MAP_DEFAULT);
p->last_point.x = MAP_DEFAULT_X;
p->last_point.y = MAP_DEFAULT_Y;
p->last_point.map = mapindex_name2id(charserv_config.default_map);
p->last_point.x = charserv_config.default_map_x;
p->last_point.y = charserv_config.default_map_y;
}
if( p->save_point.map == 0 ) {
p->save_point.map = mapindex_name2id(MAP_DEFAULT);
p->save_point.x = MAP_DEFAULT_X;
p->save_point.y = MAP_DEFAULT_Y;
p->save_point.map = mapindex_name2id(charserv_config.default_map);
p->save_point.x = charserv_config.default_map_x;
p->save_point.y = charserv_config.default_map_y;
}
StringBuf_Init(&msg_buf);
@ -2536,6 +2536,10 @@ void char_set_defaults(){
charserv_config.autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
charserv_config.start_zeny = 0;
charserv_config.guild_exp_rate = 100;
safestrncpy(charserv_config.default_map, "prontera", MAP_NAME_LENGTH);
charserv_config.default_map_x = 156;
charserv_config.default_map_y = 191;
}
bool char_config_read(const char* cfgName, bool normal){
@ -2725,6 +2729,12 @@ bool char_config_read(const char* cfgName, bool normal){
charserv_config.charmove_config.char_moves_unlimited = config_switch(w2);
} else if (strcmpi(w1, "char_checkdb") == 0) {
charserv_config.char_check_db = config_switch(w2);
} else if (strcmpi(w1, "default_map") == 0) {
safestrncpy(charserv_config.default_map, w2, MAP_NAME_LENGTH);
} else if (strcmpi(w1, "default_map_x") == 0) {
charserv_config.default_map_x = atoi(w2);
} else if (strcmpi(w1, "default_map_y") == 0) {
charserv_config.default_map_y = atoi(w2);
} else if (strcmpi(w1, "import") == 0) {
char_config_read(w2, normal);
}
@ -2912,6 +2922,8 @@ int do_init(int argc, char **argv)
}
do_init_chcnslif();
mapindex_check_mapdefault(charserv_config.default_map);
ShowInfo("Default map: '"CL_WHITE"%s %d,%d"CL_RESET"'\n", charserv_config.default_map, charserv_config.default_map_x, charserv_config.default_map_y);
ShowStatus("The char-server is "CL_GREEN"ready"CL_RESET" (Server is listening on the port %d).\n\n", charserv_config.char_port);

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@ -135,6 +135,10 @@ struct CharServ_Config {
int autosave_interval;
int start_zeny;
int guild_exp_rate;
char default_map[MAP_NAME_LENGTH];
unsigned short default_map_x;
unsigned short default_map_y;
};
extern struct CharServ_Config charserv_config;

View File

@ -160,6 +160,79 @@ void chmapif_sendall_playercount(int users){
chmapif_sendall(buf,6);
}
/**
* Send some misc info to new map-server.
* - Server name for whisper name
* - Default map
* HZ 0x2afb <size>.W <status>.B <name>.24B <mapname>.11B <map_x>.W <map_y>.W
* @param fd
**/
static void chmapif_send_misc(int fd) {
uint16 offs = 5;
unsigned char buf[45];
memset(buf, '\0', sizeof(buf));
WBUFW(buf, 0) = 0x2afb;
// 0 succes, 1:failure
WBUFB(buf, 4) = 0;
// Send name for wisp to player
memcpy(WBUFP(buf, 5), charserv_config.wisp_server_name, NAME_LENGTH);
// Default map
memcpy(WBUFP(buf, (offs+=NAME_LENGTH)), charserv_config.default_map, MAP_NAME_LENGTH); // 29
WBUFW(buf, (offs+=MAP_NAME_LENGTH)) = charserv_config.default_map_x; // 41
WBUFW(buf, (offs+=2)) = charserv_config.default_map_y; // 43
offs+=2;
// Length
WBUFW(buf, 2) = offs;
chmapif_send(fd, buf, offs);
}
/**
* Sends maps to all map-server
* HZ 0x2b04 <size>.W <ip>.L <port>.W { <map>.?B }.?B
* @param fd
* @param map_id
* @param count Number of map from new map-server has
**/
static void chmapif_send_maps(int fd, int map_id, int count, unsigned char *mapbuf) {
uint16 x;
if (count == 0) {
ShowWarning("Map-server %d has NO maps.\n", map_id);
}
else {
unsigned char buf[16384];
// Transmitting maps information to the other map-servers
WBUFW(buf,0) = 0x2b04;
WBUFW(buf,2) = count * 4 + 10;
WBUFL(buf,4) = htonl(map_server[map_id].ip);
WBUFW(buf,8) = htons(map_server[map_id].port);
memcpy(WBUFP(buf,10), mapbuf, count * 4);
chmapif_sendallwos(fd, buf, WBUFW(buf,2));
}
// Transmitting the maps of the other map-servers to the new map-server
for (x = 0; x < ARRAYLENGTH(map_server); x++) {
if (map_server[x].fd > 0 && x != map_id) {
uint16 i, j;
WFIFOHEAD(fd,10 +4*ARRAYLENGTH(map_server[x].map));
WFIFOW(fd,0) = 0x2b04;
WFIFOL(fd,4) = htonl(map_server[x].ip);
WFIFOW(fd,8) = htons(map_server[x].port);
j = 0;
for(i = 0; i < ARRAYLENGTH(map_server[x].map); i++)
if (map_server[x].map[i])
WFIFOW(fd,10+(j++)*4) = map_server[x].map[i];
if (j > 0) {
WFIFOW(fd,2) = j * 4 + 10;
WFIFOSET(fd,WFIFOW(fd,2));
}
}
}
}
/**
* This function is called when the map-serv initialise is chrif interface.
* Map-serv sent us his map indexes so we can transfert a player from a map-serv to another when necessary
@ -169,7 +242,9 @@ void chmapif_sendall_playercount(int users){
* @return : 0 not enough data received, 1 success
*/
int chmapif_parse_getmapname(int fd, int id){
int j = 0, i = 0;
int i = 0, j = 0;
unsigned char *mapbuf;
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
@ -180,52 +255,17 @@ int chmapif_parse_getmapname(int fd, int id){
j++;
}
mapbuf = RFIFOP(fd,4);
RFIFOSKIP(fd,RFIFOW(fd,2));
ShowStatus("Map-Server %d connected: %d maps, from IP %d.%d.%d.%d port %d.\n",
id, j, CONVIP(map_server[id].ip), map_server[id].port);
ShowStatus("Map-server %d loading complete.\n", id);
// send name for wisp to player
WFIFOHEAD(fd, 3 + NAME_LENGTH);
WFIFOW(fd,0) = 0x2afb;
WFIFOB(fd,2) = 0; //0 succes, 1:failure
memcpy(WFIFOP(fd,3), charserv_config.wisp_server_name, NAME_LENGTH);
WFIFOSET(fd,3+NAME_LENGTH);
chmapif_send_misc(fd);
chmapif_send_fame_list(fd); //Send fame list.
chmapif_send_maps(fd, id, j, mapbuf);
{
int x;
if (j == 0) {
ShowWarning("Map-server %d has NO maps.\n", id);
} else {
unsigned char buf[16384];
// Transmitting maps information to the other map-servers
WBUFW(buf,0) = 0x2b04;
WBUFW(buf,2) = j * 4 + 10;
WBUFL(buf,4) = htonl(map_server[id].ip);
WBUFW(buf,8) = htons(map_server[id].port);
memcpy(WBUFP(buf,10), RFIFOP(fd,4), j * 4);
chmapif_sendallwos(fd, buf, WBUFW(buf,2));
}
// Transmitting the maps of the other map-servers to the new map-server
for(x = 0; x < ARRAYLENGTH(map_server); x++) {
if (map_server[x].fd > 0 && x != id) {
WFIFOHEAD(fd,10 +4*ARRAYLENGTH(map_server[x].map));
WFIFOW(fd,0) = 0x2b04;
WFIFOL(fd,4) = htonl(map_server[x].ip);
WFIFOW(fd,8) = htons(map_server[x].port);
j = 0;
for(i = 0; i < ARRAYLENGTH(map_server[x].map); i++)
if (map_server[x].map[i])
WFIFOW(fd,10+(j++)*4) = map_server[x].map[i];
if (j > 0) {
WFIFOW(fd,2) = j * 4 + 10;
WFIFOSET(fd,WFIFOW(fd,2));
}
}
}
}
RFIFOSKIP(fd,RFIFOW(fd,2));
return 1;
}
@ -1242,91 +1282,116 @@ int chmapif_parse_reqcharunban(int fd){
return 1;
}
/** [Cydh]
* Get bonus_script data(s) from table to load
* @param fd
*/
/**
* ZA 0x2b2d
* <cmd>.W <char_id>.L
* AZ 0x2b2f
* <cmd>.W <len>.W <cid>.L <count>.B { <bonus_script_data>.?B }
* Get bonus_script data(s) from table to load then send to player
* @param fd
* @author [Cydh]
**/
int chmapif_bonus_script_get(int fd) {
if (RFIFOREST(fd) < 6)
return 0;
else {
int cid;
cid = RFIFOL(fd,2);
uint8 num_rows = 0;
uint32 cid = RFIFOL(fd,2);
struct bonus_script_data tmp_bsdata;
SqlStmt* stmt = SqlStmt_Malloc(sql_handle);
RFIFOSKIP(fd,6);
if (SQL_ERROR == Sql_Query(sql_handle,"SELECT `script`, `tick`, `flag`, `type`, `icon` FROM `%s` WHERE `char_id`='%d'",
schema_config.bonus_script_db,cid))
if (SQL_ERROR == SqlStmt_Prepare(stmt,
"SELECT `script`, `tick`, `flag`, `type`, `icon` FROM `%s` WHERE `char_id` = '%d' LIMIT %d",
schema_config.bonus_script_db, cid, MAX_PC_BONUS_SCRIPT) ||
SQL_ERROR == SqlStmt_Execute(stmt) ||
SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_STRING, &tmp_bsdata.script_str, sizeof(tmp_bsdata.script_str), NULL, NULL) ||
SQL_ERROR == SqlStmt_BindColumn(stmt, 1, SQLDT_UINT32, &tmp_bsdata.tick, 0, NULL, NULL) ||
SQL_ERROR == SqlStmt_BindColumn(stmt, 2, SQLDT_UINT16, &tmp_bsdata.flag, 0, NULL, NULL) ||
SQL_ERROR == SqlStmt_BindColumn(stmt, 3, SQLDT_UINT8, &tmp_bsdata.type, 0, NULL, NULL) ||
SQL_ERROR == SqlStmt_BindColumn(stmt, 4, SQLDT_INT16, &tmp_bsdata.icon, 0, NULL, NULL)
)
{
Sql_ShowDebug(sql_handle);
SqlStmt_ShowDebug(stmt);
SqlStmt_Free(stmt);
return 1;
}
if (Sql_NumRows(sql_handle) > 0) {
struct bonus_script_data bsdata;
int count;
char *data;
WFIFOHEAD(fd,10+50*sizeof(struct bonus_script_data));
WFIFOW(fd,0) = 0x2b2f;
WFIFOL(fd,4) = cid;
for (count = 0; count < MAX_PC_BONUS_SCRIPT && SQL_SUCCESS == Sql_NextRow(sql_handle); ++count) {
Sql_GetData(sql_handle,0,&data,NULL); memcpy(bsdata.script,data,strlen(data)+1);
Sql_GetData(sql_handle,1,&data,NULL); bsdata.tick = atoi(data);
Sql_GetData(sql_handle,2,&data,NULL); bsdata.flag = atoi(data);
Sql_GetData(sql_handle,3,&data,NULL); bsdata.type = atoi(data);
Sql_GetData(sql_handle,4,&data,NULL); bsdata.icon = atoi(data);
memcpy(WFIFOP(fd,10+count*sizeof(struct bonus_script_data)),&bsdata,sizeof(struct bonus_script_data));
}
if (count >= MAX_PC_BONUS_SCRIPT)
ShowWarning("Too many bonus_script for %d, some of them were not loaded.\n",cid);
if (count > 0) {
WFIFOW(fd,2) = 10 + count*sizeof(struct bonus_script_data);
WFIFOW(fd,8) = count;
WFIFOSET(fd,WFIFOW(fd,2));
if ((num_rows = (uint8)SqlStmt_NumRows(stmt)) > 0) {
uint8 i;
uint32 size = 9 + num_rows * sizeof(struct bonus_script_data);
//Clear the data once loaded.
if (SQL_ERROR == Sql_Query(sql_handle,"DELETE FROM `%s` WHERE `char_id`='%d'",schema_config.bonus_script_db,cid))
Sql_ShowDebug(sql_handle);
ShowInfo("Loaded %d bonus_script for char_id: %d\n",count,cid);
WFIFOHEAD(fd, size);
WFIFOW(fd, 0) = 0x2b2f;
WFIFOW(fd, 2) = size;
WFIFOL(fd, 4) = cid;
WFIFOB(fd, 8) = num_rows;
for (i = 0; i < num_rows && SQL_SUCCESS == SqlStmt_NextRow(stmt); i++) {
struct bonus_script_data bsdata;
memset(&bsdata, 0, sizeof(bsdata));
memset(bsdata.script_str, '\0', sizeof(bsdata.script_str));
safestrncpy(bsdata.script_str, tmp_bsdata.script_str, strlen(tmp_bsdata.script_str)+1);
bsdata.tick = tmp_bsdata.tick;
bsdata.flag = tmp_bsdata.flag;
bsdata.type = tmp_bsdata.type;
bsdata.icon = tmp_bsdata.icon;
memcpy(WFIFOP(fd, 9 + i * sizeof(struct bonus_script_data)), &bsdata, sizeof(struct bonus_script_data));
}
WFIFOSET(fd, size);
ShowInfo("Bonus Script loaded for CID=%d. Total: %d.\n", cid, i);
if (SQL_ERROR == SqlStmt_Prepare(stmt,"DELETE FROM `%s` WHERE `char_id`='%d'",schema_config.bonus_script_db,cid) ||
SQL_ERROR == SqlStmt_Execute(stmt))
SqlStmt_ShowDebug(stmt);
}
Sql_FreeResult(sql_handle);
SqlStmt_Free(stmt);
}
return 1;
}
/** [Cydh]
* Save bonus_script data(s) to the table
* @param fd
*/
/**
* ZA 0x2b2e
* <cmd>.W <len>.W <char_id>.L <count>.B { <bonus_script>.?B }
* Save bonus_script data(s) to the table
* @param fd
* @author [Cydh]
**/
int chmapif_bonus_script_save(int fd) {
if (RFIFOREST(fd) < 4 || RFIFOREST(fd) < RFIFOW(fd,2))
return 0;
else {
int count, cid;
uint32 cid = RFIFOL(fd,4);
uint8 count = RFIFOB(fd,8);
cid = RFIFOL(fd,4);
count = RFIFOW(fd,8);
if (SQL_ERROR == Sql_Query(sql_handle,"DELETE FROM `%s` WHERE `char_id` = '%d'", schema_config.bonus_script_db, cid))
Sql_ShowDebug(sql_handle);
if (count > 0) {
struct bonus_script_data bs;
char esc_script[MAX_BONUS_SCRIPT_LENGTH*2];
struct bonus_script_data bsdata;
StringBuf buf;
int i;
char esc_script[MAX_BONUS_SCRIPT_LENGTH] = "";
uint8 i;
StringBuf_Init(&buf);
StringBuf_Printf(&buf,"INSERT INTO `%s` (`char_id`, `script`, `tick`, `flag`, `type`, `icon`) VALUES ",schema_config.bonus_script_db);
StringBuf_Printf(&buf, "INSERT INTO `%s` (`char_id`, `script`, `tick`, `flag`, `type`, `icon`) VALUES ", schema_config.bonus_script_db);
for (i = 0; i < count; ++i) {
memcpy(&bs,RFIFOP(fd,10+i*sizeof(struct bonus_script_data)),sizeof(struct bonus_script_data));
Sql_EscapeString(sql_handle,esc_script,bs.script);
memcpy(&bsdata, RFIFOP(fd, 9 + i*sizeof(struct bonus_script_data)), sizeof(struct bonus_script_data));
Sql_EscapeString(sql_handle, esc_script, bsdata.script_str);
if (i > 0)
StringBuf_AppendStr(&buf,", ");
StringBuf_Printf(&buf,"('%d','%s','%d','%d','%d','%d')",cid,esc_script,bs.tick,bs.flag,bs.type,bs.icon);
StringBuf_Printf(&buf, "('%d','%s','%d','%d','%d','%d')", cid, esc_script, bsdata.tick, bsdata.flag, bsdata.type, bsdata.icon);
}
if (SQL_ERROR == Sql_QueryStr(sql_handle,StringBuf_Value(&buf)))
Sql_ShowDebug(sql_handle);
StringBuf_Destroy(&buf);
ShowInfo("Saved %d bonus_script for char_id: %d\n",count,cid);
}
ShowInfo("Bonus Script saved for CID=%d. Total: %d.\n", cid, count);
RFIFOSKIP(fd,RFIFOW(fd,2));
}
return 1;

View File

@ -2717,18 +2717,29 @@ void linkdb_insert( struct linkdb_node** head, void *key, void* data)
node->data = data;
}
void linkdb_foreach( struct linkdb_node** head, LinkDBFunc func, ... )
{
int linkdb_vforeach( struct linkdb_node** head, LinkDBFunc func, va_list ap) {
struct linkdb_node *node;
if( head == NULL ) return;
int retCount = 0;
if( head == NULL )
return 0;
node = *head;
while ( node ) {
va_list args;
va_start(args, func);
func( node->key, node->data, args );
va_end(args);
va_list argscopy;
va_copy(argscopy, ap);
retCount += func(node->key, node->data, argscopy);
va_end(argscopy);
node = node->next;
}
return retCount;
}
int linkdb_foreach( struct linkdb_node** head, LinkDBFunc func, ... ) {
va_list ap;
int retCount = 0;
va_start(ap, func);
retCount = linkdb_vforeach(head, func, ap);
va_end(ap);
return retCount;
}
void* linkdb_search( struct linkdb_node** head, void *key)

View File

@ -875,14 +875,15 @@ struct linkdb_node {
void *data;
};
typedef void (*LinkDBFunc)(void* key, void* data, va_list args);
typedef int (*LinkDBFunc)(void* key, void* data, va_list args);
void linkdb_insert ( struct linkdb_node** head, void *key, void* data); // 重複を考慮しない
void linkdb_replace( struct linkdb_node** head, void *key, void* data); // 重複を考慮する
void* linkdb_search ( struct linkdb_node** head, void *key);
void* linkdb_erase ( struct linkdb_node** head, void *key);
void linkdb_final ( struct linkdb_node** head );
void linkdb_foreach( struct linkdb_node** head, LinkDBFunc func, ... );
int linkdb_vforeach(struct linkdb_node** head, LinkDBFunc func, va_list ap);
int linkdb_foreach( struct linkdb_node** head, LinkDBFunc func, ... );

View File

@ -107,7 +107,7 @@ int mapindex_addmap(int index, const char* name) {
return index;
}
unsigned short mapindex_name2id(const char* name) {
unsigned short mapindex_name2idx(const char* name, const char *func) {
int i;
char map_name[MAP_NAME_LENGTH];
mapindex_getmapname(name, map_name);
@ -115,14 +115,13 @@ unsigned short mapindex_name2id(const char* name) {
if( (i = strdb_iget(mapindex_db, map_name)) )
return i;
ShowDebug("mapindex_name2id: Map \"%s\" not found in index list!\n", map_name);
ShowDebug("(%s) mapindex_name2id: Map \"%s\" not found in index list!\n", func, map_name);
return 0;
}
const char* mapindex_id2name(unsigned short id)
{
const char* mapindex_idx2name(unsigned short id, const char *func) {
if (id > MAX_MAPINDEX || !mapindex_exists(id)) {
ShowDebug("mapindex_id2name: Requested name for non-existant map index [%d] in cache.\n", id);
ShowDebug("(%s) mapindex_id2name: Requested name for non-existant map index [%d] in cache.\n", func, id);
return indexes[0].name; // dummy empty string so that the callee doesn't crash
}
return indexes[id].name;
@ -175,9 +174,16 @@ void mapindex_init(void) {
}
fclose(fp);
}
}
if( !strdb_iget(mapindex_db, MAP_DEFAULT) ) {
ShowError("mapindex_init: MAP_DEFAULT '%s' not found in cache! Update MAP_DEFAULT in mapindex.h!\n",MAP_DEFAULT);
/**
* Check default map (only triggered once by char-server)
* @param mapname
**/
void mapindex_check_mapdefault(const char *mapname) {
mapname = mapindex_getmapname(mapname, NULL);
if( !strdb_iget(mapindex_db, mapname) ) {
ShowError("mapindex_init: Default map '%s' not found in cache! Please change in (by default in) char_athena.conf!\n", mapname);
}
}

View File

@ -45,19 +45,21 @@
#define MAP_ECLAGE "eclage"
#define MAP_ECLAGE_IN "ecl_in01"
// When a map index search fails, return results from what map?
#define MAP_DEFAULT MAP_PRONTERA
#define MAP_DEFAULT_X 150
#define MAP_DEFAULT_Y 150
const char* mapindex_getmapname(const char* string, char* output);
const char* mapindex_getmapname_ext(const char* string, char* output);
unsigned short mapindex_name2id(const char*);
const char* mapindex_id2name(unsigned short);
void mapindex_init(void);
void mapindex_final(void);
unsigned short mapindex_name2idx(const char* name, const char *func);
#define mapindex_name2id(mapname) mapindex_name2idx((mapname), __FUNCTION__)
const char* mapindex_idx2name(unsigned short id, const char *func);
#define mapindex_id2name(mapindex) mapindex_idx2name((mapindex), __FUNCTION__)
int mapindex_addmap(int index, const char* name);
int mapindex_removemap(int index);
void mapindex_check_mapdefault(const char *mapname);
void mapindex_init(void);
void mapindex_final(void);
#endif /* _MAPINDEX_H_ */

View File

@ -7,6 +7,7 @@
#include "cbasetypes.h"
#include "../common/db.h"
#include <time.h>
#include "../common/strlib.h"// StringBuf
// server->client protocol version
// 0 - pre-?
@ -73,7 +74,7 @@
#define MAX_GUILDLEVEL 50 ///Max Guild level
#define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
#define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
#define MAX_PC_BONUS_SCRIPT 20 ///Max bonus script
#define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
// for produce
#define MIN_ATTRIBUTE 0
@ -260,12 +261,13 @@ struct status_change_data {
long val1, val2, val3, val4, tick; //Remaining duration.
};
#define MAX_BONUS_SCRIPT_LENGTH 1024
#define MAX_BONUS_SCRIPT_LENGTH 512
struct bonus_script_data {
char script[MAX_BONUS_SCRIPT_LENGTH];
long tick;
char type;
short flag, icon;
char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
uint32 tick; ///< Tick
uint16 flag; ///< Flags @see enum e_bonus_script_flags
int16 icon; ///< Icon SI
uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
};
struct skill_cooldown_data {

View File

@ -16,13 +16,13 @@ void findfile(const char *p, const char *pat, void (func)(const char*));
bool exists(const char* filename);
/// Caps values to min/max
#define cap_value(a, min, max) ((a >= max) ? max : (a <= min) ? min : a)
#define cap_value(a, min, max) (((a) >= (max)) ? (max) : ((a) <= (min)) ? (min) : (a))
/// Apply rate for val, divided by 100)
#define apply_rate(val, rate) (((rate) == 100) ? (val) : ((val) > 100000) ? (val) / 100 * (rate) : (val) * (rate) / 100)
#define apply_rate(val, rate) (((rate) == 100) ? (val) : ((val) > 100000) ? ((val) / 100 * (rate)) : ((val) * (rate) / 100))
/// Apply rate for val, divided by per
#define apply_rate2(val, rate, per) (((rate) == (per)) ? (val) : ((val) > 100000) ? (val) / (per) * (rate) : (val) * (rate) / (per))
#define apply_rate2(val, rate, per) (((rate) == (per)) ? (val) : ((val) > 100000) ? ((val) / (per) * (rate)) : ((val) * (rate) / (per)))
/// calculates the value of A / B, in percent (rounded down)
unsigned int get_percentage(const unsigned int A, const unsigned int B);

View File

@ -6517,10 +6517,28 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
{
struct weapon_data *wd;
int64 *damage;
int thp = 0, tsp = 0, rhp = 0, rsp = 0, hp=0, sp=0, i;
int thp = 0, tsp = 0, rhp = 0, rsp = 0, hp = 0, sp = 0;
uint8 i = 0;
short vrate_hp = 0, vrate_sp = 0, v_hp = 0, v_sp = 0;
if (!CHK_RACE(race) && !CHK_CLASS(class_))
return;
// Check for vanish HP/SP. !CHECKME: Which first, drain or vanish?
vrate_hp = cap_value(sd->bonus.hp_vanish_rate + sd->vanish_race[race].hp_rate + sd->vanish_race[RC_ALL].hp_rate, SHRT_MIN, SHRT_MAX);
v_hp = cap_value(sd->bonus.hp_vanish_per + sd->vanish_race[race].hp_per + sd->vanish_race[RC_ALL].hp_per, INT8_MIN, INT8_MAX);
vrate_sp = cap_value(sd->bonus.sp_vanish_rate + sd->vanish_race[race].sp_rate + sd->vanish_race[RC_ALL].sp_rate, SHRT_MIN, SHRT_MAX);
v_sp = cap_value(sd->bonus.sp_vanish_per + sd->vanish_race[race].sp_per + sd->vanish_race[RC_ALL].sp_per, INT8_MIN, INT8_MAX);
if (v_hp > 0 && vrate_hp > 0 && (vrate_hp >= 10000 || rnd()%10000 < vrate_hp))
i |= 1;
if (v_sp > 0 && vrate_sp > 0 && (vrate_sp >= 10000 || rnd()%10000 < vrate_sp))
i |= 2;
if (i)
status_percent_damage(&sd->bl, tbl, (i&1 ? (int8)v_hp: 0), (i&2 ? (int8)v_sp : 0), false);
i = 0;
for (i = 0; i < 4; i++) {
//First two iterations: Right hand
if (i < 2) { wd = &sd->right_weapon; damage = &rdamage; }
@ -6585,13 +6603,6 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
}
}
if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate)
status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
if (sd->bonus.hp_vanish_rate && rnd()%1000 < sd->bonus.hp_vanish_rate
&& tbl->type == BL_PC && (map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg))
status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false);
if( sd->sp_gain_race_attack[race] )
tsp += sd->sp_gain_race_attack[race];
if( sd->sp_gain_race_attack[RC_ALL] )
@ -6601,7 +6612,8 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if( sd->hp_gain_race_attack[RC_ALL] )
thp += sd->hp_gain_race_attack[RC_ALL];
if (!thp && !tsp) return;
if (!thp && !tsp)
return;
status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
@ -7949,6 +7961,8 @@ static const struct _battle_data {
{ "default_fixed_castrate", &battle_config.default_fixed_castrate, 20, 0, 100, },
{ "default_bind_on_equip", &battle_config.default_bind_on_equip, BOUND_CHAR, BOUND_NONE, BOUND_MAX-1, },
{ "pet_ignore_infinite_def", &battle_config.pet_ignore_infinite_def, 0, 0, 1, },
{ "homunculus_evo_intimacy_need", &battle_config.homunculus_evo_intimacy_need, 91100, 0, INT_MAX, },
{ "homunculus_evo_intimacy_reset", &battle_config.homunculus_evo_intimacy_reset, 1000, 0, INT_MAX, },
};
#ifndef STATS_OPT_OUT

View File

@ -585,6 +585,8 @@ extern struct Battle_Config
int default_fixed_castrate;
int default_bind_on_equip;
int pet_ignore_infinite_def; // Makes fixed damage of petskillattack2 ignores infinite defense
int homunculus_evo_intimacy_need;
int homunculus_evo_intimacy_reset;
} battle_config;
void do_init_battle(void);

View File

@ -33,7 +33,7 @@ static struct eri *auth_db_ers; //For reutilizing player login structures.
static DBMap* auth_db; // int id -> struct auth_node*
static const int packet_len_table[0x3d] = { // U - used, F - free
60, 3,-1,27,10,-1, 6,-1, // 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
60, 3,-1,-1,10,-1, 6,-1, // 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
6,-1,19, 7,-1,39,30, 10, // 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
6,30, 10, -1,86, 7,44,34, // 2b08-2b0f: U->2b08, U->2b09, U->2b0a, U->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
11,10,10, 0,11, -1,266,10, // 2b10-2b17: U->2b10, U->2b11, U->2b12, F->2b13, U->2b14, U->2b15, U->2b16, U->2b17
@ -46,7 +46,7 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
//2af8: Outgoing, chrif_connect -> 'connect to charserver / auth @ charserver'
//2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)'
//2afa: Outgoing, chrif_sendmap -> 'sending our maps'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not .. also received server name & default map'
//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one.
//2afd: Incoming, chrif_authok -> 'client authentication ok'
//2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver'
@ -97,8 +97,8 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
//2b2b: Incoming, chrif_parse_ack_vipActive -> vip info result
//2b2c: FREE
//2b2d: Outgoing, chrif_bsdata_request -> request bonus_script for pc_authok'ed char.
//2b2e: Outgoing, chrif_save_bsdata -> Send bonus_script of player for saving.
//2b2f: Incoming, chrif_load_bsdata -> received bonus_script of player for loading.
//2b2e: Outgoing, chrif_bsdata_save -> Send bonus_script of player for saving.
//2b2f: Incoming, chrif_bsdata_received -> received bonus_script of player for loading.
int chrif_connected = 0;
int char_fd = -1;
@ -282,7 +282,6 @@ int chrif_save(struct map_session_data *sd, int flag) {
if (chrif_isconnected()) {
chrif_save_scdata(sd);
chrif_skillcooldown_save(sd);
chrif_save_bsdata(sd);
chrif_req_login_operation(sd->status.account_id, sd->status.name, CHRIF_OP_LOGIN_BANK, 0, 2, sd->status.bank_vault); //save Bank data
}
if ( flag != 3 && !chrif_auth_logout(sd,flag == 1 ? ST_LOGOUT : ST_MAPCHANGE) )
@ -291,6 +290,8 @@ int chrif_save(struct map_session_data *sd, int flag) {
chrif_check(-1); //Character is saved on reconnect.
chrif_bsdata_save(sd, (flag && (flag != 3)));
//For data sync
if (sd->state.storage_flag == 2)
gstorage_storagesave(sd->status.account_id, sd->status.guild_id, flag);
@ -562,17 +563,30 @@ void chrif_on_ready(void) {
}
/*==========================================
*
*------------------------------------------*/
/**
* Maps are sent, then received misc info from char-server
* - Server name
* - Default map
* HZ 0x2afb
**/
int chrif_sendmapack(int fd) {
uint16 offs = 5;
if (RFIFOB(fd,2)) {
if (RFIFOB(fd,4)) {
ShowFatalError("chrif : send map list to char server failed %d\n", RFIFOB(fd,2));
exit(EXIT_FAILURE);
}
memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH);
// Server name
memcpy(wisp_server_name, RFIFOP(fd,5), NAME_LENGTH);
ShowStatus("Map-server connected to char-server '"CL_WHITE"%s"CL_RESET"'.\n", wisp_server_name);
// Default map
memcpy(map_default.mapname, RFIFOP(fd, (offs+=NAME_LENGTH)), MAP_NAME_LENGTH);
map_default.x = RFIFOW(fd, (offs+=MAP_NAME_LENGTH));
map_default.y = RFIFOW(fd, (offs+=2));
if (battle_config.etc_log)
ShowInfo("Received default map from char-server '"CL_WHITE"%s %d,%d"CL_RESET"'.\n", map_default.mapname, map_default.x, map_default.y);
chrif_on_ready();
@ -1600,6 +1614,130 @@ void chrif_parse_ack_vipActive(int fd) {
#endif
}
/**
* ZA 0x2b2d
* <cmd>.W <char_id>.L
* Requets bonus_script datas
* @param char_id
* @author [Cydh]
**/
int chrif_bsdata_request(uint32 char_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,6);
WFIFOW(char_fd,0) = 0x2b2d;
WFIFOL(char_fd,2) = char_id;
WFIFOSET(char_fd,6);
return 0;
}
/**
* ZA 0x2b2e
* <cmd>.W <len>.W <char_id>.L <count>.B { <bonus_script>.?B }
* Stores bonus_script data(s) to the table
* @param sd
* @author [Cydh]
**/
int chrif_bsdata_save(struct map_session_data *sd, bool quit) {
uint8 i = 0;
chrif_check(-1);
if (!sd)
return 0;
// Removing...
if (quit && sd->bonus_script.head) {
uint16 flag = BSF_REM_ON_LOGOUT; //Remove bonus when logout
if (battle_config.debuff_on_logout&1) //Remove negative buffs
flag |= BSF_REM_DEBUFF;
if (battle_config.debuff_on_logout&2) //Remove positive buffs
flag |= BSF_REM_BUFF;
pc_bonus_script_clear(sd, flag);
}
//ShowInfo("Saving %d bonus script for CID=%d\n", sd->bonus_script.count, sd->status.char_id);
WFIFOHEAD(char_fd, 9 + sd->bonus_script.count * sizeof(struct bonus_script_data));
WFIFOW(char_fd, 0) = 0x2b2e;
WFIFOL(char_fd, 4) = sd->status.char_id;
if (sd->bonus_script.count) {
unsigned int tick = gettick();
struct linkdb_node *node = NULL;
for (node = sd->bonus_script.head; node && i < MAX_PC_BONUS_SCRIPT; node = node->next) {
const struct TimerData *timer = NULL;
struct bonus_script_data bs;
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)node->data;
if (!entry || !(timer = get_timer(entry->tid)) || DIFF_TICK(timer->tick,tick) < 0)
continue;
memset(&bs, 0, sizeof(bs));
safestrncpy(bs.script_str, StringBuf_Value(entry->script_buf), StringBuf_Length(entry->script_buf)+1);
bs.tick = DIFF_TICK(timer->tick, tick);
bs.flag = entry->flag;
bs.type = entry->type;
bs.icon = entry->icon;
memcpy(WFIFOP(char_fd, 9 + i * sizeof(struct bonus_script_data)), &bs, sizeof(struct bonus_script_data));
i++;
}
if (i != sd->bonus_script.count && sd->bonus_script.count > MAX_PC_BONUS_SCRIPT)
ShowWarning("Only allowed to save %d (mmo.h::MAX_PC_BONUS_SCRIPT) bonus script each player.\n", MAX_PC_BONUS_SCRIPT);
}
WFIFOB(char_fd, 8) = i;
WFIFOW(char_fd, 2) = 9 + sd->bonus_script.count * sizeof(struct bonus_script_data);
WFIFOSET(char_fd, WFIFOW(char_fd, 2));
return 0;
}
/**
* AZ 0x2b2f
* <cmd>.W <len>.W <cid>.L <count>.B { <bonus_script_data>.?B }
* Bonus script received, set to player
* @param fd
* @author [Cydh]
**/
int chrif_bsdata_received(int fd) {
struct map_session_data *sd;
uint32 cid = RFIFOL(fd,4);
uint8 count = 0;
sd = map_charid2sd(cid);
if (!sd) {
ShowError("chrif_bsdata_received: Player with CID %d not found!\n",cid);
return -1;
}
if ((count = RFIFOB(fd,8))) {
uint8 i = 0;
//ShowInfo("Loaded %d bonus script for CID=%d\n", count, sd->status.char_id);
for (i = 0; i < count; i++) {
struct bonus_script_data *bs = (struct bonus_script_data*)RFIFOP(fd,9 + i*sizeof(struct bonus_script_data));
struct s_bonus_script_entry *entry = NULL;
if (bs->script_str[0] == '\0' || !bs->tick)
continue;
if (!(entry = pc_bonus_script_add(sd, bs->script_str, bs->tick, (enum si_type)bs->icon, bs->flag, bs->type)))
continue;
linkdb_insert(&sd->bonus_script.head, (void *)((intptr_t)entry), entry);
}
if (sd->bonus_script.head)
status_calc_pc(sd,SCO_NONE);
}
return 0;
}
/*==========================================
*
*------------------------------------------*/
@ -1678,7 +1816,7 @@ int chrif_parse(int fd) {
case 0x2b27: chrif_authfail(fd); break;
case 0x2b29: chrif_load_bankdata(fd); break;
case 0x2b2b: chrif_parse_ack_vipActive(fd); break;
case 0x2b2f: chrif_load_bsdata(fd); break;
case 0x2b2f: chrif_bsdata_received(fd); break;
default:
ShowError("chrif_parse : unknown packet (session #%d): 0x%x. Disconnecting.\n", fd, cmd);
set_eof(fd);
@ -1800,121 +1938,6 @@ int chrif_send_report(char* buf, int len) {
return 0;
}
/** [Cydh]
* Requets bonus_script datas
* @param char_id
*/
int chrif_bsdata_request(uint32 char_id) {
chrif_check(-1);
WFIFOHEAD(char_fd,6);
WFIFOW(char_fd,0) = 0x2b2d;
WFIFOL(char_fd,2) = char_id;
WFIFOSET(char_fd,6);
return 0;
}
/** [Cydh]
* Stores bonus_script data(s) to the table
* @param sd
*/
int chrif_save_bsdata(struct map_session_data *sd) {
int i;
uint8 count = 0;
unsigned int tick;
struct bonus_script_data bs;
const struct TimerData *timer;
chrif_check(-1);
tick = gettick();
WFIFOHEAD(char_fd,10+MAX_PC_BONUS_SCRIPT*sizeof(struct bonus_script_data));
WFIFOW(char_fd,0) = 0x2b2e;
WFIFOL(char_fd,4) = sd->status.char_id;
i = BSF_REM_ON_LOGOUT; //Remove bonus with this flag
if (battle_config.debuff_on_logout&1) //Remove negative buffs
i |= BSF_REM_DEBUFF;
if (battle_config.debuff_on_logout&2) //Remove positive buffs
i |= BSF_REM_BUFF;
//Clear data that won't be stored
pc_bonus_script_clear(sd,i);
for (i = 0; i < MAX_PC_BONUS_SCRIPT; i++) {
if (!(&sd->bonus_script[i]) || !sd->bonus_script[i].script || sd->bonus_script[i].script_str[0] == '\0')
continue;
timer = get_timer(sd->bonus_script[i].tid);
if (timer == NULL || DIFF_TICK(timer->tick,tick) < 0)
continue;
memcpy(bs.script,sd->bonus_script[i].script_str,strlen(sd->bonus_script[i].script_str)+1);
bs.tick = DIFF_TICK(timer->tick,tick);
bs.flag = sd->bonus_script[i].flag;
bs.type = sd->bonus_script[i].type;
bs.icon = sd->bonus_script[i].icon;
memcpy(WFIFOP(char_fd,10+count*sizeof(struct bonus_script_data)),&bs,sizeof(struct bonus_script_data));
pc_bonus_script_remove(&sd->bonus_script[i]);
count++;
}
if (count == 0)
return 0;
WFIFOW(char_fd,8) = count;
WFIFOW(char_fd,2) = 10+count*sizeof(struct bonus_script_data);
WFIFOSET(char_fd,WFIFOW(char_fd,2));
return 0;
}
/** [Cydh]
* Loads bonus_script datas
* @param fd
*/
int chrif_load_bsdata(int fd) {
struct map_session_data *sd;
int cid, count;
uint8 i;
bool calc = false;
cid = RFIFOL(fd,4);
sd = map_charid2sd(cid);
if (!sd) {
ShowError("chrif_load_bsdata: Player with CID %d not found!\n",cid);
return -1;
}
if (sd->status.char_id != cid) {
ShowError("chrif_load_bsdata: Receiving data for char id does not matches (%d != %d)!\n",sd->status.char_id,cid);
return -1;
}
count = RFIFOW(fd,8);
for (i = 0; i < count; i++) {
struct script_code *script;
struct bonus_script_data *bs = (struct bonus_script_data*)RFIFOP(fd,10 + i*sizeof(struct bonus_script_data));
if (bs->script[0] == '\0' || !(script = parse_script(bs->script,"chrif_load_bsdata",1,1)))
continue;
memcpy(sd->bonus_script[i].script_str,bs->script,strlen(bs->script));
sd->bonus_script[i].script = script;
sd->bonus_script[i].tick = gettick() + bs->tick;
sd->bonus_script[i].flag = (uint8)bs->flag;
sd->bonus_script[i].type = bs->type;
sd->bonus_script[i].icon = bs->icon;
if (bs->icon != SI_BLANK) //Gives status icon if exist
clif_status_change(&sd->bl,sd->bonus_script[i].icon,1,bs->tick,1,0,0);
calc = true;
}
if (calc)
status_calc_pc(sd,SCO_NONE);
return 0;
}
/**
* @see DBApply
*/
@ -1956,6 +1979,13 @@ void do_init_chrif(void) {
sizeof(struct mmo_charstatus));
exit(EXIT_FAILURE);
}
if((sizeof(struct bonus_script_data) * MAX_PC_BONUS_SCRIPT) > 0xFFFF){
ShowError("bonus_script_data size = %d is too big, please reduce MAX_PC_BONUS_SCRIPT (%d) size. (must be below 0xFFFF).\n",
(sizeof(struct bonus_script_data) * MAX_PC_BONUS_SCRIPT), MAX_PC_BONUS_SCRIPT);
exit(EXIT_FAILURE);
}
auth_db = idb_alloc(DB_OPT_BASE);
auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE);

View File

@ -89,8 +89,7 @@ int chrif_req_charunban(int aid, const char* character_name);
int chrif_load_bankdata(int fd);
int chrif_bsdata_request(uint32 char_id);
int chrif_save_bsdata(struct map_session_data *sd);
int chrif_load_bsdata(int fd);
int chrif_bsdata_save(struct map_session_data *sd, bool quit);
void do_final_chrif(void);
void do_init_chrif(void);

View File

@ -1517,7 +1517,7 @@ int clif_homskillinfoblock(struct map_session_data *sd)
WFIFOW(fd,len+8) = skill_get_sp(id,hd->homunculus.hskill[idx].lv);
WFIFOW(fd,len+10)= skill_get_range2(&sd->hd->bl, id,hd->homunculus.hskill[idx].lv);
safestrncpy((char*)WFIFOP(fd,len+12), skill_get_name(id), NAME_LENGTH);
WFIFOB(fd,len+36) = (hd->homunculus.hskill[idx].lv < hom_skill_tree_get_max(id, hd->homunculus.class_))?1:0;
WFIFOB(fd,len+36) = (hd->homunculus.level < hom_skill_get_min_level(hd->homunculus.class_, id) || hd->homunculus.hskill[idx].lv >= hom_skill_tree_get_max(id, hd->homunculus.class_)) ? 0 : 1;
len+=37;
}
}
@ -1546,7 +1546,7 @@ void clif_homskillup(struct map_session_data *sd, uint16 skill_id)
WFIFOW(fd,4) = hd->homunculus.hskill[idx].lv;
WFIFOW(fd,6) = skill_get_sp(skill_id,hd->homunculus.hskill[idx].lv);
WFIFOW(fd,8) = skill_get_range2(&hd->bl, skill_id,hd->homunculus.hskill[idx].lv);
WFIFOB(fd,10) = (hd->homunculus.hskill[idx].lv < skill_get_max(hd->homunculus.hskill[idx].id)) ? 1 : 0;
WFIFOB(fd,10) = (hd->homunculus.level < hom_skill_get_min_level(hd->homunculus.class_, skill_id) || hd->homunculus.hskill[idx].lv >= hom_skill_tree_get_max(hd->homunculus.hskill[idx].id, hd->homunculus.class_)) ? 0 : 1;
WFIFOSET(fd,packet_len(0x239));
}

View File

@ -1960,11 +1960,12 @@ int guild_castledatasave(int castle_id, int index, int value) {
return 0;
}
void guild_castle_reconnect_sub(void *key, void *data, va_list ap) {
int guild_castle_reconnect_sub(void *key, void *data, va_list ap) {
int castle_id = GetWord((int)__64BPRTSIZE(key), 0);
int index = GetWord((int)__64BPRTSIZE(key), 1);
intif_guild_castle_datasave(castle_id, index, *(int *)data);
aFree(data);
return 1;
}
/**

View File

@ -24,7 +24,7 @@
#include <stdlib.h>
struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn]
struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE];
struct homun_skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_HOM_SKILL_TREE];
static int hom_hungry(int tid, unsigned int tick, int id, intptr_t data);
static uint16 homunculus_count;
@ -33,10 +33,26 @@ static unsigned int hexptbl[MAX_LEVEL];
//For holding the view data of npc classes. [Skotlex]
static struct view_data hom_viewdb[MAX_HOMUNCULUS_CLASS];
struct s_homun_intimacy_grade {
//const char *grade;
uint32 min_value;
};
/// Intimacy grade, order based on enum e_homun_grade
static struct s_homun_intimacy_grade intimacy_grades[] = {
{ /*"Hate with passion",*/ 100 },
{ /*"Hate", */ 400 },
{ /*"Awkward", */ 1100 },
{ /*"Shy", */ 10100 },
{ /*"Neutral", */ 25100 },
{ /*"Cordial", */ 75100 },
{ /*"Loyal", */ 91100 },
};
/**
* Check if the skill is a valid homunculus skill based skill range or availablity in skill db
* @param skill_id
* @return -1 if invalid skill or skill index for homunculus skill_tree
* @return -1 if invalid skill or skill index for homunculus skill in s_homunculus::hskill
*/
short hom_skill_get_index(uint16 skill_id) {
if (!SKILL_CHK_HOMUN(skill_id))
@ -258,8 +274,7 @@ int hom_delete(struct homun_data *hd, int emote)
* @param hd
* @param flag_envolve
*/
void hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
{
void hom_calc_skilltree(struct homun_data *hd, bool flag_evolve) {
uint8 i;
short c = 0;
@ -277,6 +292,8 @@ void hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
continue; //Skill already known.
if (!battle_config.skillfree) {
uint8 j;
if (hskill_tree[c][i].need_level > hd->homunculus.level)
continue;
for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
if (hskill_tree[c][i].need[j].id &&
hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
@ -296,7 +313,7 @@ void hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
return;
for (i = 0; i < MAX_SKILL_TREE; i++) {
unsigned int intimacy;
unsigned int intimacy = 0;
uint16 skill_id;
short idx = -1;
bool fail = false;
@ -305,10 +322,12 @@ void hom_calc_skilltree(struct homun_data *hd, int flag_evolve)
if (hd->homunculus.hskill[idx].id)
continue; //Skill already known.
intimacy = (flag_evolve) ? 10 : hd->homunculus.intimacy;
if (intimacy < hskill_tree[c][i].intimacylv)
if (intimacy < hskill_tree[c][i].intimacy * 100)
continue;
if (!battle_config.skillfree) {
int j;
uint8 j;
if (hskill_tree[c][i].need_level > hd->homunculus.level)
continue;
for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) {
if (hskill_tree[c][i].need[j].id &&
hom_checkskill(hd,hskill_tree[c][i].need[j].id) < hskill_tree[c][i].need[j].lv)
@ -354,18 +373,35 @@ short hom_checkskill(struct homun_data *hd,uint16 skill_id)
* @return Skill Level
*/
int hom_skill_tree_get_max(int skill_id, int b_class){
int i, skid;
uint8 i;
if ((b_class = hom_class2index(b_class)) < 0)
return 0;
for (i = 0; (skid = hskill_tree[b_class][i].id) > 0; i++) {
if (hom_skill_get_index(skid) < 0)
return 0;
if (skill_id == skid)
return hskill_tree[b_class][i].max;
}
ARR_FIND(0, MAX_HOM_SKILL_TREE, i, hskill_tree[b_class][i].id == skill_id);
if (i < MAX_HOM_SKILL_TREE)
return hskill_tree[b_class][i].max;
return skill_get_max(skill_id);
}
/**
* Get required minimum level to learn the skill
* @param class_ Homunculus class
* @param skill_id Homunculus skill ID
* @return Level required or 0 if invalid
**/
uint8 hom_skill_get_min_level(int class_, uint16 skill_id) {
short class_idx = hom_class2index(class_), skill_idx = -1;
uint8 i;
if (class_idx == -1 || (skill_idx = hom_skill_get_index(skill_id)) == -1)
return 0;
ARR_FIND(0, MAX_HOM_SKILL_REQUIRE, i, hskill_tree[class_idx][i].id == skill_id);
if (i == MAX_HOM_SKILL_REQUIRE)
return 0;
return hskill_tree[class_idx][i].need_level;
}
/**
* Level up an homunculus skill
* @param hd
@ -384,6 +420,7 @@ void hom_skillup(struct homun_data *hd, uint16 skill_id)
if (hd->homunculus.skillpts > 0 &&
hd->homunculus.hskill[idx].id &&
hd->homunculus.hskill[idx].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
hd->homunculus.level >= hom_skill_get_min_level(hd->homunculus.class_, skill_id) &&
hd->homunculus.hskill[idx].lv < hom_skill_tree_get_max(skill_id, hd->homunculus.class_)
)
{
@ -543,7 +580,7 @@ int hom_evolution(struct homun_data *hd)
hom->int_+= 10*rnd_value(min->int_,max->int_);
hom->dex += 10*rnd_value(min->dex, max->dex);
hom->luk += 10*rnd_value(min->luk, max->luk);
hom->intimacy = 500;
hom->intimacy = battle_config.homunculus_evo_intimacy_reset;
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
if (map_addblock(&hd->bl))
@ -1294,28 +1331,40 @@ int hom_shuffle(struct homun_data *hd)
return 1;
}
/**
* Get minimum intimacy value of specified grade
* @param grade see enum e_homun_grade
* @return Intimacy value
**/
uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade) {
if (grade < HOMGRADE_HATE_WITH_PASSION || grade > HOMGRADE_LOYAL)
return 0;
return intimacy_grades[grade].min_value;
}
/**
* Get grade of given intimacy value
* @param intimacy
* @return Grade, see enum e_homun_grade
**/
enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy) {
#define CHK_HOMINTIMACY(grade) { if (intimacy >= intimacy_grades[(grade)].min_value) return (grade); }
CHK_HOMINTIMACY(HOMGRADE_LOYAL)
CHK_HOMINTIMACY(HOMGRADE_CORDIAL)
CHK_HOMINTIMACY(HOMGRADE_NEUTRAL)
CHK_HOMINTIMACY(HOMGRADE_SHY)
CHK_HOMINTIMACY(HOMGRADE_AWKWARD)
CHK_HOMINTIMACY(HOMGRADE_HATE)
#undef CHK_HOMINTIMACY
return HOMGRADE_HATE_WITH_PASSION;
}
/**
* Get initmacy grade
* @param hd
*/
uint8 hom_get_intimacy_grade(struct homun_data *hd)
{
unsigned int val = hd->homunculus.intimacy / 100;
if( val > 100 ) {
if( val > 250 ) {
if( val > 750 ) {
if ( val > 900 )
return 4;
else
return 3;
} else
return 2;
} else
return 1;
}
return 0;
uint8 hom_get_intimacy_grade(struct homun_data *hd) {
return hom_intimacy_intimacy2grade(hd->homunculus.intimacy);
}
/**
@ -1462,16 +1511,12 @@ void read_homunculusdb(void) {
/**
* Read homunculus skill db
* <hom class>,<skill id>,<max level>,<need level>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
*/
static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
{// <hom class>,<skill id>,<max level>[,<job level>],<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>,<intimacy lv req>
static bool read_homunculus_skilldb_sub(char* split[], int columns, int current) {
uint16 skill_id;
uint8 i;
int8 i;
short class_idx, idx = -1;
int minJobLevelPresent = 0;
if (columns == 15)
minJobLevelPresent = 1; // MinJobLvl has been added
// check for bounds [celest]
if ((class_idx = hom_class2index(atoi(split[0]))) == -1) {
@ -1487,30 +1532,27 @@ static bool read_homunculus_skilldb_sub(char* split[], int columns, int current)
hskill_tree[class_idx][idx].id = skill_id;
hskill_tree[class_idx][idx].max = atoi(split[2]);
if (minJobLevelPresent)
hskill_tree[class_idx][idx].joblv = atoi(split[3]);
hskill_tree[class_idx][idx].need_level = atoi(split[3]);
for (i = 0; i < MAX_HOM_SKILL_REQUIRE; i++) {
hskill_tree[class_idx][idx].need[i].id = atoi(split[3+i*2+minJobLevelPresent]);
hskill_tree[class_idx][idx].need[i].lv = atoi(split[3+i*2+minJobLevelPresent+1]);
hskill_tree[class_idx][idx].need[i].id = atoi(split[4+i*2]);
hskill_tree[class_idx][idx].need[i].lv = atoi(split[4+i*2+1]);
}
hskill_tree[class_idx][idx].intimacylv = atoi(split[13+minJobLevelPresent]);
hskill_tree[class_idx][idx].intimacy = atoi(split[14]);
return true;
}
/**
* Read homunculus skill db (check the files)
*/
int read_homunculus_skilldb(void)
{
const char *filename[]={ "homun_skill_tree.txt",DBIMPORT"/homun_skill_tree.txt"};
static void read_homunculus_skilldb(void) {
const char *filename[] = { "homun_skill_tree.txt", DBIMPORT"/homun_skill_tree.txt"};
int i;
memset(hskill_tree,0,sizeof(hskill_tree));
for(i = 0; i<ARRAYLENGTH(filename); i++){
sv_readdb(db_path, filename[i], ',', 14, 15, -1, &read_homunculus_skilldb_sub, i);
for (i = 0; i<ARRAYLENGTH(filename); i++) {
sv_readdb(db_path, filename[i], ',', 15, 15, -1, &read_homunculus_skilldb_sub, i);
}
return 0;
}
/**

View File

@ -68,16 +68,19 @@ struct homun_data {
};
#define MAX_HOM_SKILL_REQUIRE 5
#define MAX_HOM_SKILL_TREE 8
/// Homunculus skill entry [Celest]
struct homun_skill_tree_entry {
short id;
unsigned char max;
unsigned char joblv;
short intimacylv;
uint16 id; ///< Skill ID
uint8 max; ///< Max level for this tree
uint8 need_level; ///< Homunculus level required
uint16 intimacy; ///< Intimacy required (n/100)
struct {
short id;
unsigned char lv;
} need[MAX_HOM_SKILL_REQUIRE];
}; // Celest
uint16 id; ///< Skill ID
uint8 lv; ///< Level of skill
} need[MAX_HOM_SKILL_REQUIRE]; ///< Skills needed
};
#define HOM_EVO 0x100 //256
#define HOM_S 0x200 //512
@ -123,6 +126,16 @@ enum homun_setting {
HOMSET_RESET_REUSESKILL_TELEPORTED = 0x80, /// Skill re-use delay is reset when they are warped (by skill or item) with player.
};
enum e_homun_grade {
HOMGRADE_HATE_WITH_PASSION = 0,
HOMGRADE_HATE,
HOMGRADE_AWKWARD,
HOMGRADE_SHY,
HOMGRADE_NEUTRAL,
HOMGRADE_CORDIAL,
HOMGRADE_LOYAL,
};
/// Check Homunculus Class ID
#define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX)
@ -135,8 +148,9 @@ enum homun_type hom_class2type(int class_);
void hom_damage(struct homun_data *hd);
int hom_dead(struct homun_data *hd);
void hom_skillup(struct homun_data *hd,uint16 skill_id);
void hom_calc_skilltree(struct homun_data *hd, int flag_evolve);
void hom_calc_skilltree(struct homun_data *hd, bool flag_evolve);
short hom_checkskill(struct homun_data *hd,uint16 skill_id);
uint8 hom_skill_get_min_level(int class_, uint16 skill_id);
void hom_gainexp(struct homun_data *hd,int exp);
int hom_levelup(struct homun_data *hd);
int hom_evolution(struct homun_data *hd);
@ -169,6 +183,8 @@ void hom_addspiritball(TBL_HOM *hd, int max);
void hom_delspiritball(TBL_HOM *hd, int count, int type);
uint8 hom_get_intimacy_grade(struct homun_data *hd);
uint32 hom_intimacy_grade2intimacy(enum e_homun_grade grade);
enum e_homun_grade hom_intimacy_intimacy2grade(uint32 intimacy);
short hom_skill_get_index(uint16 skill_id);

View File

@ -147,6 +147,8 @@ char charhelp_txt[256] = "conf/charhelp.txt";
char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
struct s_map_default map_default;
int console = 0;
int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
@ -3389,6 +3391,7 @@ int map_readallmaps (void)
for(i = 0; i < map_num; i++) {
size_t size;
bool success = false;
unsigned short idx = 0;
if( enable_grf ){
// show progress
@ -3410,14 +3413,14 @@ int map_readallmaps (void)
}
// The map was not found - remove it
if( !success ){
if( !(idx = mapindex_name2id(map[i].name)) || !success ){
map_delmapid(i);
maps_removed++;
i--;
continue;
}
map[i].index = mapindex_name2id(map[i].name);
map[i].index = idx;
if (uidb_get(map_db,(unsigned int)map[i].index) != NULL)
{
@ -3459,7 +3462,7 @@ int map_readallmaps (void)
// finished map loading
ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
instance_start = map_num + 1; // Next Map Index will be instances
instance_start = map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
@ -4327,6 +4330,11 @@ int do_init(int argc, char *argv[])
MSG_CONF_NAME_THA = "conf/msg_conf/map_msg_tha.conf"; // Thai
/* Multilanguage */
// Default map
safestrncpy(map_default.mapname, "prontera", MAP_NAME_LENGTH);
map_default.x = 156;
map_default.y = 191;
cli_get_options(argc,argv);
rnd_init();

View File

@ -498,7 +498,8 @@ enum _sp {
SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE // 2071-2073
SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, // 2074-2075
};
enum _look {
@ -758,6 +759,13 @@ extern char charhelp_txt[];
extern char wisp_server_name[];
struct s_map_default {
char mapname[MAP_NAME_LENGTH];
unsigned short x;
unsigned short y;
};
extern struct s_map_default map_default;
/// Type of 'save_settings'
enum save_settings_type {
CHARSAVE_NONE = 0,

View File

@ -1143,8 +1143,6 @@ bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_
sd->autobonus2[i].active = INVALID_TIMER;
for(i = 0; i < ARRAYLENGTH(sd->autobonus3); i++)
sd->autobonus3[i].active = INVALID_TIMER;
for(i = 0; i < ARRAYLENGTH(sd->bonus_script); i++)
sd->bonus_script[i].tid = INVALID_TIMER;
if (battle_config.item_auto_get)
sd->state.autoloot = 10000;
@ -1266,6 +1264,9 @@ bool pc_authok(struct map_session_data *sd, uint32 login_id2, time_t expiration_
sd->status.cashshop_sent = false;
sd->last_addeditem_index = -1;
sd->bonus_script.head = NULL;
sd->bonus_script.count = 0;
// Request all registries (auth is considered completed whence they arrive)
intif_request_registry(sd,7);
@ -1959,15 +1960,15 @@ int pc_disguise(struct map_session_data *sd, int class_)
/// Show error message
#define PC_BONUS_SHOW_ERROR(type,type2,val) { ShowError("%s: %s: Invalid %s %d.\n",__FUNCTION__,#type,#type2,(val)); break; }
/// Check for valid Element, break & show error message if invalid Element
#define PC_BONUS_CHK_ELEMENT(ele,bonus) { if (!CHK_ELEMENT(ele)) { PC_BONUS_SHOW_ERROR(bonus,Element,(ele)); }}
#define PC_BONUS_CHK_ELEMENT(ele,bonus) { if (!CHK_ELEMENT((ele))) { PC_BONUS_SHOW_ERROR((bonus),Element,(ele)); }}
/// Check for valid Race, break & show error message if invalid Race
#define PC_BONUS_CHK_RACE(rc,bonus) { if (!CHK_RACE(rc)) { PC_BONUS_SHOW_ERROR(bonus,Race,(rc)); }}
#define PC_BONUS_CHK_RACE(rc,bonus) { if (!CHK_RACE((rc))) { PC_BONUS_SHOW_ERROR((bonus),Race,(rc)); }}
/// Check for valid Race2, break & show error message if invalid Race2
#define PC_BONUS_CHK_RACE2(rc2,bonus) { if (!CHK_RACE2(rc2)) { PC_BONUS_SHOW_ERROR(bonus,Race2,(rc2)); }}
#define PC_BONUS_CHK_RACE2(rc2,bonus) { if (!CHK_RACE2((rc2))) { PC_BONUS_SHOW_ERROR((bonus),Race2,(rc2)); }}
/// Check for valid Class, break & show error message if invalid Class
#define PC_BONUS_CHK_CLASS(cl,bonus) { if (!CHK_CLASS(cl)) { PC_BONUS_SHOW_ERROR(bonus,Class,(cl)); }}
#define PC_BONUS_CHK_CLASS(cl,bonus) { if (!CHK_CLASS((cl))) { PC_BONUS_SHOW_ERROR((bonus),Class,(cl)); }}
/// Check for valid Size, break & show error message if invalid Size
#define PC_BONUS_CHK_SIZE(sz,bonus) { if (!CHK_MOBSIZE(sz)) { PC_BONUS_SHOW_ERROR(bonus,Size,(sz)); }}
#define PC_BONUS_CHK_SIZE(sz,bonus) { if (!CHK_MOBSIZE((sz))) { PC_BONUS_SHOW_ERROR((bonus),Size,(sz)); }}
static void pc_bonus_autospell(struct s_autospell *spell, int max, short id, short lv, short rate, short flag, unsigned short card_id)
{
@ -3758,6 +3759,22 @@ void pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
if (sd->state.lr_flag != 2)
pc_bonus_subele(sd, (unsigned char)type2, type3, val);
break;
case SP_SP_VANISH_RACE_RATE: // bonus3 bSPVanishRaceRate,r,n,x;
PC_BONUS_CHK_RACE(type2,SP_SP_VANISH_RACE_RATE);
if(sd->state.lr_flag != 2) {
sd->vanish_race[type2].sp_rate += type3;
sd->vanish_race[type2].sp_per += val;
}
break;
case SP_HP_VANISH_RACE_RATE: // bonus3 bHPVanishRaceRate,r,n,x;
PC_BONUS_CHK_RACE(type2,SP_HP_VANISH_RACE_RATE);
if(sd->state.lr_flag != 2) {
sd->vanish_race[type2].hp_rate += type3;
sd->vanish_race[type2].hp_per += val;
}
break;
default:
ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);
@ -11094,80 +11111,208 @@ void pc_show_version(struct map_session_data *sd) {
clif_displaymessage(sd->fd,buf);
}
/** [Cydh]
/**
* Run bonus_script on player
* @param sd
* @author [Cydh]
**/
void pc_bonus_script(struct map_session_data *sd) {
int now = gettick();
struct linkdb_node *node = NULL, *next = NULL;
if (!sd || !(node = sd->bonus_script.head))
return;
while (node) {
struct s_bonus_script_entry *entry = NULL;
next = node->next;
if ((entry = (struct s_bonus_script_entry *)node->data)) {
// Only start timer for new bonus_script
if (entry->tid == INVALID_TIMER) {
if (entry->icon != SI_BLANK) // Gives status icon if exist
clif_status_change(&sd->bl, entry->icon, 1, entry->tick, 1, 0, 0);
entry->tick += now;
entry->tid = add_timer(entry->tick, pc_bonus_script_timer, sd->bl.id, (intptr_t)entry);
}
if (entry->script)
run_script(entry->script, 0, sd->bl.id, 0);
else
ShowError("pc_bonus_script: The script has been removed somewhere. \"%s\"\n", StringBuf_Value(entry->script_buf));
}
node = next;
}
}
/**
* Add bonus_script to player
* @param sd Player
* @param script_str Script string
* @param dur Duration in ms
* @param icon SI
* @param flag Flags @see enum e_bonus_script_flags
* @param type 0 - None, 1 - Buff, 2 - Debuff
* @return New created entry pointer or NULL if failed or NULL if duplicate fail
* @author [Cydh]
**/
struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, uint32 dur, enum si_type icon, uint16 flag, uint8 type) {
struct script_code *script = NULL;
struct linkdb_node *node = NULL;
struct s_bonus_script_entry *entry = NULL;
if (!sd)
return NULL;
if (!(script = parse_script(script_str, "bonus_script", 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS))) {
ShowError("pc_bonus_script_add: Failed to parse script '%s' (CID:%d).\n", script_str, sd->status.char_id);
return NULL;
}
// Duplication checks
if ((node = sd->bonus_script.head)) {
while (node) {
entry = (struct s_bonus_script_entry *)node->data;
if (strcmpi(script_str, StringBuf_Value(entry->script_buf)) == 0) {
int newdur = gettick() + dur;
if (flag&BSF_FORCE_REPLACE && entry->tick < newdur) { // Change duration
settick_timer(entry->tid, newdur);
script_free_code(script);
return NULL;
}
else if (flag&BSF_FORCE_DUPLICATE) // Allow duplicate
break;
else { // No duplicate bonus
script_free_code(script);
return NULL;
}
}
node = node->next;
}
}
CREATE(entry, struct s_bonus_script_entry, 1);
entry->script_buf = StringBuf_Malloc();
StringBuf_AppendStr(entry->script_buf, script_str);
entry->tid = INVALID_TIMER;
entry->flag = flag;
entry->icon = icon;
entry->tick = dur; // Use duration first, on run change to expire time
entry->type = type;
entry->script = script;
sd->bonus_script.count++;
return entry;
}
/**
* Remove bonus_script data from player
* @param sd: Target player
* @param list: Bonus script entry from player
* @author [Cydh]
**/
void pc_bonus_script_free_entry(struct map_session_data *sd, struct s_bonus_script_entry *entry) {
if (entry->tid != INVALID_TIMER)
delete_timer(entry->tid, pc_bonus_script_timer);
if (entry->script)
script_free_code(entry->script);
if (entry->script_buf)
StringBuf_Free(entry->script_buf);
if (sd) {
if (entry->icon != SI_BLANK)
clif_status_load(&sd->bl, entry->icon, 0);
if (sd->bonus_script.count > 0)
sd->bonus_script.count--;
}
aFree(entry);
}
/**
* Do final process if no entry left
* @param sd
**/
static void inline pc_bonus_script_check_final(struct map_session_data *sd) {
if (sd->bonus_script.count == 0) {
if (sd->bonus_script.head && sd->bonus_script.head->data)
pc_bonus_script_free_entry(sd, (struct s_bonus_script_entry *)sd->bonus_script.head->data);
linkdb_final(&sd->bonus_script.head);
}
}
/**
* Timer for bonus_script
* @param tid
* @param tick
* @param id
* @param data
* @author [Cydh]
**/
int pc_bonus_script_timer(int tid, unsigned int tick, int id, intptr_t data) {
uint8 i = (uint8)data;
struct map_session_data *sd;
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)data;
sd = map_id2sd(id);
if (!sd) {
ShowDebug("pc_bonus_script_timer: Null pointer id: %d data: %d\n",id,data);
ShowError("pc_bonus_script_timer: Null pointer id: %d tid: %d\n", id, tid);
return 0;
}
if (i >= MAX_PC_BONUS_SCRIPT || !(&sd->bonus_script[i]) || !sd->bonus_script[i].script) {
ShowDebug("pc_bonus_script_timer: Invalid index %d\n",i);
if (tid == INVALID_TIMER)
return 0;
if (!sd->bonus_script.head || entry == NULL) {
ShowError("pc_bonus_script_timer: Invalid entry pointer 0x%08X!\n", entry);
return 0;
}
if (sd->bonus_script[i].icon != SI_BLANK)
clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
pc_bonus_script_remove(&sd->bonus_script[i]);
linkdb_erase(&sd->bonus_script.head, (void *)((intptr_t)entry));
pc_bonus_script_free_entry(sd, entry);
pc_bonus_script_check_final(sd);
status_calc_pc(sd,SCO_NONE);
return 0;
}
/** [Cydh]
* Remove bonus_script data from player
* @param sd: Target player
* @param i: Bonus script index
**/
void pc_bonus_script_remove(struct s_bonus_script *bscript) {
if (!bscript)
return;
if (bscript->script)
script_free_code(bscript->script);
bscript->script = NULL;
memset(bscript->script_str, '\0', sizeof(bscript->script_str));
bscript->tick = 0;
bscript->flag = 0;
bscript->icon = SI_BLANK;
if (bscript->tid != INVALID_TIMER)
delete_timer(bscript->tid,pc_bonus_script_timer);
bscript->tid = INVALID_TIMER;
}
/** [Cydh]
/**
* Check then clear all active timer(s) of bonus_script data from player based on reason
* @param sd: Target player
* @param flag: Reason to remove the bonus_script. e_bonus_script_flags or e_bonus_script_types
* @author [Cydh]
**/
void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag) {
uint8 i, count = 0;
if (!sd)
struct linkdb_node *node = NULL;
uint16 count = 0;
if (!sd || !(node = sd->bonus_script.head))
return;
for (i = 0; i < MAX_PC_BONUS_SCRIPT; i++) {
if (&sd->bonus_script[i] && sd->bonus_script[i].script &&
(sd->bonus_script[i].flag&flag || //Remove bonus script based on e_bonus_script_flags
(sd->bonus_script[i].type && (
(flag&BSF_REM_BUFF && sd->bonus_script[i].type == 1) || //Remove bonus script based on buff type
(flag&BSF_REM_DEBUFF && sd->bonus_script[i].type == 2)) //Remove bonus script based on debuff type
)))
while (node) {
struct linkdb_node *next = node->next;
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)node->data;
if (entry && (
(flag == BSF_PERMANENT) || // Remove all with permanent bonus
(!flag && !(entry->flag&BSF_PERMANENT)) || // Remove all WITHOUT permanent bonus
(flag&entry->flag) || // Matched flag
(flag&BSF_REM_BUFF && entry->type == 1) || // Remove buff
(flag&BSF_REM_DEBUFF && entry->type == 2) // Remove debuff
)
)
{
if (sd->bonus_script[i].icon != SI_BLANK)
clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
pc_bonus_script_remove(&sd->bonus_script[i]);
linkdb_erase(&sd->bonus_script.head, (void *)((intptr_t)entry));
pc_bonus_script_free_entry(sd, entry);
count++;
}
node = next;
}
pc_bonus_script_check_final(sd);
if (count && !(flag&BSF_REM_ON_LOGOUT)) //Don't need to do this if log out
status_calc_pc(sd,SCO_NONE);
}
@ -11175,25 +11320,38 @@ void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag) {
/**
* Clear all bonus script from player
* @param sd
* @param permanent If true, will removes permanent bonus script.
* @param flag &1 - Remove permanent bonus_script, &2 - Logout
* @author [Cydh]
*/
void pc_bonus_script_clear_all(struct map_session_data *sd, bool permanent) {
uint8 i, count = 0;
if (!sd)
**/
void pc_bonus_script_clear_all(struct map_session_data *sd, uint8 flag) {
struct linkdb_node *node = NULL;
uint16 count = 0;
if (!sd || !(node = sd->bonus_script.head))
return;
for (i = 0; i < MAX_PC_BONUS_SCRIPT; i++) {
if (!&sd->bonus_script[i] && !sd->bonus_script[i].script)
continue;
if (!permanent && sd->bonus_script[i].flag&BSF_PERMANENT)
continue;
if (sd->bonus_script[i].icon != SI_BLANK)
clif_status_load(&sd->bl, sd->bonus_script[i].icon, 0);
pc_bonus_script_remove(&sd->bonus_script[i]);
count++;
while (node) {
struct linkdb_node *next = node->next;
struct s_bonus_script_entry *entry = (struct s_bonus_script_entry *)node->data;
if (entry && (
!(entry->flag&BSF_PERMANENT) ||
((flag&1) && entry->flag&BSF_PERMANENT)
)
)
{
linkdb_erase(&sd->bonus_script.head, (void *)((intptr_t)entry));
pc_bonus_script_free_entry(sd, entry);
count++;
}
node = next;
}
status_calc_pc(sd,SCO_NONE);
pc_bonus_script_check_final(sd);
if (count && !(flag&2))
status_calc_pc(sd,SCO_NONE);
}
/** [Cydh]

View File

@ -7,6 +7,7 @@
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/ers.h"
#include "../common/timer.h" // INVALID_TIMER
#include "../common/strlib.h"// StringBuf
#include "map.h" // RC_ALL
#include "atcommand.h" // AtCommandType
#include "battle.h" // battle_config
@ -157,13 +158,13 @@ struct s_pc_itemgrouphealrate {
};
///Timed bonus 'bonus_script' struct [Cydh]
struct s_bonus_script {
struct s_bonus_script_entry {
struct script_code *script;
char script_str[MAX_BONUS_SCRIPT_LENGTH]; //Used for comparing and storing on table
StringBuf *script_buf; //Used for comparing and storing on table
uint32 tick;
uint8 flag;
char type; //0 - Ignore; 1 - Buff; 2 - Debuff
int16 icon;
uint16 flag;
enum si_type icon;
uint8 type; //0 - Ignore; 1 - Buff; 2 - Debuff
int tid;
};
@ -378,6 +379,12 @@ struct map_session_data {
short value;
int rate, tick;
} def_set_race[RC_MAX], mdef_set_race[RC_MAX];
struct s_bonus_vanish_race {
short hp_rate, ///< Rate 0 - 10000 (100%)
hp_per, ///< % HP vanished
sp_rate, ///< Rate 0 - 10000 (100%)
sp_per; ///< % SP vanished
} vanish_race[RC_MAX];
// zeroed structures end here
// manually zeroed structures start here.
@ -603,8 +610,13 @@ struct map_session_data {
struct vip_info vip;
bool disableshowrate; //State to disable clif_display_pinfo(). [Cydh]
#endif
struct s_bonus_script bonus_script[MAX_PC_BONUS_SCRIPT]; ///Bonus Script [Cydh]
/// Bonus Script [Cydh]
struct s_bonus_script_list {
struct linkdb_node *head; ///< Bonus script head node. data: struct s_bonus_script_entry *entry, key: (intptr_t)entry
uint16 count;
} bonus_script;
struct s_pc_itemgrouphealrate **itemgrouphealrate; /// List of Item Group Heal rate bonus
uint8 itemgrouphealrate_count; /// Number of rate bonuses
@ -1128,9 +1140,9 @@ void pc_crimson_marker_clear(struct map_session_data *sd);
void pc_show_version(struct map_session_data *sd);
int pc_bonus_script_timer(int tid, unsigned int tick, int id, intptr_t data);
void pc_bonus_script_remove(struct s_bonus_script *bscript);
void pc_bonus_script(struct map_session_data *sd);
struct s_bonus_script_entry *pc_bonus_script_add(struct map_session_data *sd, const char *script_str, uint32 dur, enum si_type icon, uint16 flag, uint8 type);
void pc_bonus_script_clear(struct map_session_data *sd, uint16 flag);
void pc_bonus_script_clear_all(struct map_session_data *sd, bool permanent);
void pc_cell_basilica(struct map_session_data *sd);

View File

@ -2352,12 +2352,6 @@ void script_hardcoded_constants(void) {
script_set_constant("Option_Dragon",OPTION_DRAGON,false);
script_set_constant("Option_Costume",OPTION_COSTUME,false);
/* bonus_script commands */
script_set_constant("BSF_REM_BUFF",BSF_REM_BUFF,false);
script_set_constant("BSF_REM_DEBUFF",BSF_REM_DEBUFF,false);
script_set_constant("BSF_ALL",BSF_ALL,false);
script_set_constant("BSF_CLEARALL",BSF_CLEARALL,false);
/* sc_start flags */
script_set_constant("SCSTART_NONE",SCSTART_NONE,false);
script_set_constant("SCSTART_NOAVOID",SCSTART_NOAVOID,false);
@ -10589,7 +10583,7 @@ BUILDIN_FUNC(homunculus_evolution)
if(hom_is_active(sd->hd))
{
if (sd->hd->homunculus.intimacy > 91000)
if (sd->hd->homunculus.intimacy >= battle_config.homunculus_evo_intimacy_need)
hom_evolution(sd->hd);
else
clif_emotion(&sd->hd->bl, E_SWT);
@ -13352,7 +13346,7 @@ int atcommand_sub(struct script_state* st,int type) {
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
if (bl->type == BL_NPC)
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
sd->mapindex = (bl->m > 0) ? bl->m : mapindex_name2id(MAP_DEFAULT);
sd->mapindex = (bl->m > 0) ? bl->m : mapindex_name2id(map_default.mapname);
}
// Init Group ID, Level, & permissions
@ -18881,16 +18875,20 @@ BUILDIN_FUNC(montransform) {
* @author [Cydh]
**/
BUILDIN_FUNC(bonus_script) {
uint8 i, flag = 0;
uint16 flag = 0;
int16 icon = SI_BLANK;
uint32 dur;
char type = 0;
uint8 type = 0;
TBL_PC* sd;
const char *script_str = NULL;
struct script_code *script = NULL;
struct s_bonus_script_entry *entry = NULL;
if (script_hasdata(st,7))
sd = map_charid2sd(script_getnum(st,7));
if (script_hasdata(st,7)) {
if (!(sd = map_charid2sd(script_getnum(st,7)))) {
ShowError("buildin_bonus_script: Player CID=%d is not found.\n", script_getnum(st,7));
return SCRIPT_CMD_FAILURE;
}
}
else
sd = script_rid2sd(st);
@ -18899,46 +18897,28 @@ BUILDIN_FUNC(bonus_script) {
script_str = script_getstr(st,2);
dur = 1000 * abs(script_getnum(st,3));
FETCH(4,flag);
FETCH(5,type);
FETCH(6,icon);
FETCH(4, flag);
FETCH(5, type);
FETCH(6, icon);
// No Script string, No Duration!
if (script_str[0] == '\0' || !dur) {
//ShowWarning("buildin_bonus_script: Invalid script. Skipping...\n");
ShowError("buildin_bonus_script: Invalid! Script: \"%s\". Duration: %d\n", script_str, dur);
return SCRIPT_CMD_FAILURE;
}
//Skip duplicate entry
ARR_FIND(0,MAX_PC_BONUS_SCRIPT,i,&sd->bonus_script[i] && sd->bonus_script[i].script_str && strcmp(sd->bonus_script[i].script_str,script_str) == 0);
if (i < MAX_PC_BONUS_SCRIPT) {
//ShowWarning("buildin_bonus_script: Duplicate entry with bonus '%d'. Skipping...\n",i);
return SCRIPT_CMD_SUCCESS;
}
if (!(script = parse_script(script_str,"bonus_script",0,1))) {
ShowWarning("buildin_bonus_script: Failed to parse script '%s' (cid:%d). Skipping...\n",script_str,sd->status.char_id);
if (strlen(script_str) >= MAX_BONUS_SCRIPT_LENGTH) {
ShowError("buildin_bonus_script: Script string to long: \"%s\".\n", script_str);
return SCRIPT_CMD_FAILURE;
}
//Find the empty slot
ARR_FIND(0,MAX_PC_BONUS_SCRIPT,i,!sd->bonus_script[i].script);
if (i >= MAX_PC_BONUS_SCRIPT) {
ShowWarning("buildin_itemscript: Maximum script_bonus is reached (cid:%d max: %d). Skipping...\n",sd->status.char_id,MAX_PC_BONUS_SCRIPT);
return SCRIPT_CMD_SUCCESS;
if (icon <= SI_BLANK || icon >= SI_MAX)
icon = SI_BLANK;
if ((entry = pc_bonus_script_add(sd, script_str, dur, (enum si_type)icon, flag, type))) {
linkdb_insert(&sd->bonus_script.head, (void *)((intptr_t)entry), entry);
status_calc_pc(sd,SCO_NONE);
}
//Add the script data
memcpy(sd->bonus_script[i].script_str,script_str,strlen(script_str)+1);
sd->bonus_script[i].script = script;
sd->bonus_script[i].tick = gettick() + dur;
sd->bonus_script[i].flag = flag;
sd->bonus_script[i].type = type;
sd->bonus_script[i].icon = icon;
if (sd->bonus_script[i].icon != SI_BLANK) //Gives status icon if exist
clif_status_change(&sd->bl,sd->bonus_script[i].icon,1,dur,1,0,0);
status_calc_pc(sd,SCO_NONE);
return SCRIPT_CMD_SUCCESS;
}
@ -18951,7 +18931,7 @@ BUILDIN_FUNC(bonus_script) {
*/
BUILDIN_FUNC(bonus_script_clear) {
TBL_PC* sd;
bool flag = 0;
bool flag = false;
if (script_hasdata(st,2))
flag = script_getnum(st,2);
@ -18964,7 +18944,7 @@ BUILDIN_FUNC(bonus_script_clear) {
if (sd == NULL)
return SCRIPT_CMD_FAILURE;
pc_bonus_script_clear_all(sd,flag); /// Don't remove permanent script
pc_bonus_script_clear(sd,(flag ? BSF_PERMANENT : BSF_REM_ALL));
return SCRIPT_CMD_SUCCESS;
}

View File

@ -704,7 +704,7 @@ bool skill_isNotOk_hom(uint16 skill_id, struct homun_data *hd)
switch(skill_id) {
case MH_LIGHT_OF_REGENE: //must be cordial
if (hom_get_intimacy_grade(hd) != 4) {
if (hom_get_intimacy_grade(hd) < HOMGRADE_CORDIAL) {
if (hd->master)
clif_skill_fail(hd->master, skill_id, USESKILL_FAIL_RELATIONGRADE, 0);
return true;
@ -2118,7 +2118,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
case HVAN_EXPLOSION:
if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src;
hd->homunculus.intimacy = 200;
hd->homunculus.intimacy = (skill_id == HFLI_SBR44) ? 200 : 100; // hom_intimacy_grade2intimacy(HOMGRADE_HATE_WITH_PASSION)
if (hd->master)
clif_send_homdata(hd->master,SP_INTIMATE,hd->homunculus.intimacy/100);
}
@ -3622,7 +3622,7 @@ static int skill_check_condition_mercenary(struct block_list *bl, int skill, int
switch( skill )
{
case HFLI_SBR44:
if( hd->homunculus.intimacy <= 200 )
if( hd->homunculus.intimacy <= 200 ) // hom_intimacy_grade2intimacy(HOMGRADE_HATE_WITH_PASSION)
return 0;
break;
case HVAN_EXPLOSION:
@ -10228,8 +10228,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
struct block_list *s_bl = battle_get_master(src);
if(s_bl) sc_start(src, s_bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
sc_start2(src, src, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
hd->homunculus.intimacy = 25100; //change to neutral (can't be cast if < 750)
if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy); //refresh intimacy info
hd->homunculus.intimacy = hom_intimacy_grade2intimacy(HOMGRADE_NEUTRAL); //change to neutral
if(sd) clif_send_homdata(sd, SP_INTIMATE, hd->homunculus.intimacy/100); //refresh intimacy info
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
}
break;

View File

@ -1638,21 +1638,22 @@ int status_heal(struct block_list *bl,int64 hhp,int64 hsp, int flag)
}
/**
* Applies percentage based damage to a unit
* If a mob is killed this way and there is no src, no EXP/Drops will be awarded
* Applies percentage based damage to a unit.
* If a mob is killed this way and there is no src, no EXP/Drops will be awarded.
* @param src: Object initiating HP/SP modification [PC|MOB|PET|HOM|MER|ELEM]
* @param target: Object to modify HP/SP
* @param hp_rate: Percentage of HP to modify
* @param sp_rate: Percentage of SP to modify
* @param flag: \n
* 0: Heal target \n
* 2: Target must not die from subtraction
* 1: Use status_damage \n
* 2: Use status_damage and make sure target must not die from subtraction
* @return hp+sp through status_heal()
*/
int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag)
int status_percent_change(struct block_list *src, struct block_list *target, int8 hp_rate, int8 sp_rate, uint8 flag)
{
struct status_data *status;
unsigned int hp =0, sp = 0;
unsigned int hp = 0, sp = 0;
status = status_get_status_data(target);
@ -1661,15 +1662,11 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
if (hp_rate > 99)
hp = status->hp;
else if (hp_rate > 0)
hp = status->hp>10000?
hp_rate*(status->hp/100):
((int64)hp_rate*status->hp)/100;
hp = apply_rate(status->hp, hp_rate);
else if (hp_rate < -99)
hp = status->max_hp;
else if (hp_rate < 0)
hp = status->max_hp>10000?
(-hp_rate)*(status->max_hp/100):
((int64)-hp_rate*status->max_hp)/100;
hp = (apply_rate(status->hp, -hp_rate));
if (hp_rate && !hp)
hp = 1;
@ -1679,29 +1676,29 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
if (sp_rate > 99)
sp = status->sp;
else if (sp_rate > 0)
sp = ((int64)sp_rate*status->sp)/100;
sp = apply_rate(status->sp, sp_rate);
else if (sp_rate < -99)
sp = status->max_sp;
else if (sp_rate < 0)
sp = ((int64)-sp_rate)*status->max_sp/100;
sp = (apply_rate(status->sp, -sp_rate));
if (sp_rate && !sp)
sp = 1;
// Ugly check in case damage dealt is too much for the received args of
// status_heal / status_damage. [Skotlex]
if (hp > INT_MAX) {
hp -= INT_MAX;
hp -= INT_MAX;
if (flag)
status_damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
else
status_heal(target, INT_MAX, 0, 0);
status_heal(target, INT_MAX, 0, 0);
}
if (sp > INT_MAX) {
if (sp > INT_MAX) {
sp -= INT_MAX;
if (flag)
status_damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
else
status_heal(target, 0, INT_MAX, 0);
status_heal(target, 0, INT_MAX, 0);
}
if (flag)
return status_damage(src, target, hp, sp, 0, (!src||src==target?5:1));
@ -2972,6 +2969,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
+ sizeof(sd->subele2)
+ sizeof(sd->def_set_race)
+ sizeof(sd->mdef_set_race)
+ sizeof(sd->vanish_race)
);
memset (&sd->bonus, 0, sizeof(sd->bonus));
@ -3181,13 +3179,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt)
run_script(data->script,0,sd->bl.id,0);
}
for (i = 0; i < MAX_PC_BONUS_SCRIPT; i++) { //Process script Bonus [Cydh]
if (!(&sd->bonus_script[i]) || !sd->bonus_script[i].script)
continue;
if (sd->bonus_script[i].tid == INVALID_TIMER) //Just add timer only for new attached script
sd->bonus_script[i].tid = add_timer(sd->bonus_script[i].tick,pc_bonus_script_timer,sd->bl.id,i);
run_script(sd->bonus_script[i].script,0,sd->bl.id,0);
}
pc_bonus_script(sd);
if( sd->pd ) { // Pet Bonus
struct pet_data *pd = sd->pd;
@ -3720,6 +3712,7 @@ int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt)
#ifdef RENEWAL
amotion = hd->homunculusDB->baseASPD;
amotion = amotion - amotion * (status->dex + hom->dex_value) / 1000 - (status->agi + hom->agi_value) * amotion / 250;
status->def = status->mdef = 0;
#else
skill_lv = hom->level / 10 + status->vit / 5;
status->def = cap_value(skill_lv, 0, 99);

View File

@ -1746,23 +1746,25 @@ enum e_status_change_start_flags {
///Enum for bonus_script's flag [Cydh]
enum e_bonus_script_flags {
BSF_REM_ON_DEAD = 0x001, ///Removed when dead
BSF_REM_ON_DISPELL = 0x002, ///Removed by Dispell
BSF_REM_ON_CLEARANCE = 0x004, ///Removed by Clearance
BSF_REM_ON_LOGOUT = 0x008, ///Removed when player logged out
BSF_REM_ON_BANISHING_BUSTER = 0x010, ///Removed by Banishing Buster
BSF_REM_ON_REFRESH = 0x020, ///Removed by Refresh
BSF_REM_ON_LUXANIMA = 0x040, ///Removed by Luxanima
BSF_REM_ON_MADOGEAR = 0x080, ///Removed when Madogear is activated or deactivated
BSF_REM_ON_DAMAGED = 0x100, ///Removed when receive damage
BSF_PERMANENT = 0x200, ///Cannot be removed by sc_end SC_ALL
BSF_REM_ON_DEAD = 0x001, ///< Removed when dead
BSF_REM_ON_DISPELL = 0x002, ///< Removed by Dispell
BSF_REM_ON_CLEARANCE = 0x004, ///< Removed by Clearance
BSF_REM_ON_LOGOUT = 0x008, ///< Removed when player logged out
BSF_REM_ON_BANISHING_BUSTER = 0x010, ///< Removed by Banishing Buster
BSF_REM_ON_REFRESH = 0x020, ///< Removed by Refresh
BSF_REM_ON_LUXANIMA = 0x040, ///< Removed by Luxanima
BSF_REM_ON_MADOGEAR = 0x080, ///< Removed when Madogear is activated or deactivated
BSF_REM_ON_DAMAGED = 0x100, ///< Removed when receive damage
BSF_PERMANENT = 0x200, ///< Cannot be removed by sc_end SC_ALL
// These flags better in the last of everything
BSF_REM_BUFF = 0x1000, ///Remove positive buff
BSF_REM_DEBUFF = 0x2000, ///Remove negative buff
// These flags cannot be stacked, BSF_FORCE_REPLACE has highest priority to check if YOU force to add both
BSF_FORCE_REPLACE = 0x400, ///< Force to replace duplicated script by expanding the duration
BSF_FORCE_DUPLICATE = 0x800, ///< Force to add duplicated script
BSF_ALL = 0x0FFF|BSF_REM_BUFF|BSF_REM_DEBUFF,
BSF_CLEARALL = BSF_ALL&~BSF_PERMANENT,
// These flags aren't part of 'bonus_script' scripting flags
BSF_REM_ALL = 0x0, ///< Remove all bonus script
BSF_REM_BUFF = 0x4000, ///< Remove positive buff if battle_config.debuff_on_logout&1
BSF_REM_DEBUFF = 0x8000, ///< Remove negative buff if battle_config.debuff_on_logout&2
};
///Enum for status_get_hpbonus and status_get_spbonus
@ -1934,7 +1936,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 dhp,int
#define status_zap(bl, hp, sp) status_damage(NULL, bl, hp, sp, 0, 1)
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
int64 status_charge(struct block_list* bl, int64 hp, int64 sp);
int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
int status_percent_change(struct block_list *src, struct block_list *target, int8 hp_rate, int8 sp_rate, uint8 flag);
//Easier handling of status_percent_change
#define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0)
#define status_percent_damage(src, target, hp_rate, sp_rate, kill) status_percent_change(src, target, hp_rate, sp_rate, (kill)?1:2)

View File

@ -3169,6 +3169,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
sd->num_quests = sd->avail_quests = 0;
}
// Clearing...
if (sd->bonus_script.head)
pc_bonus_script_clear(sd, BSF_REM_ALL);
pc_itemgrouphealrate_clear(sd);
break;
}