Fixed random monster load order -- affected bloody branch and poring box. special thanks to calciumkid
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15437 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3828,16 +3828,16 @@ static int mob_read_randommonster(void)
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char line[1024];
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char line[1024];
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char *str[10],*p;
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char *str[10],*p;
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int i,j;
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int i,j;
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const char* mobfile[] = {
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const char* mobfile[] = {
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#if REMODE
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#if REMODE
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"re/mob_branch.txt",
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"re/mob_branch.txt",
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"mob_poring.txt",
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"re/mob_boss.txt",
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"re/mob_boss.txt",
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#else
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#else
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"pre-re/mob_branch.txt",
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"pre-re/mob_branch.txt",
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"mob_poring.txt",
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"pre-re/mob_boss.txt",
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"pre-re/mob_boss.txt",
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#endif
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#endif
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"mob_poring.txt",
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"mob_pouch.txt"};
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"mob_pouch.txt"};
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memset(&summon, 0, sizeof(summon));
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memset(&summon, 0, sizeof(summon));
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