Fixed random monster load order -- affected bloody branch and poring box. special thanks to calciumkid

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15437 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2012-01-12 07:23:22 +00:00
parent 9e9830a4d7
commit d376eb5a96

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@ -3828,16 +3828,16 @@ static int mob_read_randommonster(void)
char line[1024]; char line[1024];
char *str[10],*p; char *str[10],*p;
int i,j; int i,j;
const char* mobfile[] = { const char* mobfile[] = {
#if REMODE #if REMODE
"re/mob_branch.txt", "re/mob_branch.txt",
"mob_poring.txt",
"re/mob_boss.txt", "re/mob_boss.txt",
#else #else
"pre-re/mob_branch.txt", "pre-re/mob_branch.txt",
"mob_poring.txt",
"pre-re/mob_boss.txt", "pre-re/mob_boss.txt",
#endif #endif
"mob_poring.txt",
"mob_pouch.txt"}; "mob_pouch.txt"};
memset(&summon, 0, sizeof(summon)); memset(&summon, 0, sizeof(summon));