diff --git a/db/re/item_combo_db.txt b/db/re/item_combo_db.txt index 40e0f805ad..01ae83e078 100644 --- a/db/re/item_combo_db.txt +++ b/db/re/item_combo_db.txt @@ -303,6 +303,7 @@ 4627:4628,{ bonus2 bSubRace,RC_Formless,5; bonus2 bSubRace,RC_Demon,5; bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;} 4629:4630,{ bonus3 bAutoSpell,677,2,2; bonus2 bSubEle,Ele_Neutral,5; } 4631:4632,{ bonus5 bAutoSpell,85,1,1,BF_SHORT,0; } +4635:4636,{ bonus2 bResEff,Eff_Burning,10000; } 5040:5442,{ bonus bAspdRate,3; bonus bVariableCastrate,3; } 5040:18673,{ bonus bSPrecovRate,3; } 5041:18538,{ bonus2 bSubRace,RC_Angel,9; } diff --git a/db/re/item_db.txt b/db/re/item_db.txt index a00f779c7a..2343dac9fd 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -2721,6 +2721,7 @@ 4633,Enhanced_Archer_Skeleton_Card,Enhanced Archer Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ bonus bLongAtkRate,(BaseLevel>=100?12:10); },{},{} 4634,Enhanced_Soldier_Skeleton_Card,Enhanced Soldier Skeleton Card,6,20,,10,,,,,,,,2,,,,,{ if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; } },{},{} 4635,Enhanced_Amdarais_Card,Enhanced Amdarais Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500; },{},{} +4636,Bijou_Card,Bijou Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bResEff,Eff_Freeze,10000; bonus bAtkRate,10; bonus bMatkRate,10; },{},{} //=================================================================== // Armor Enchant System //=================================================================== diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 54dc251c59..8902dcf5d3 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -13,20 +13,19 @@ Constants This list contains all available constants referenced in the 'bonus' commands. * Status effect (eff) - Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence, - Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning, - Eff_Crystalize + Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison, + Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun * Element (e) - Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison, - Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All + Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison, + Ele_Undead, Ele_Water, Ele_Wind, Ele_All * Race (r) - RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish, - RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_Player, RC_All + RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless, + RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All * Monster Race (mr) - RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja. + RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja See 'db/(pre-)re/mob_race2_db.txt' * Class (c) diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 6f77b3e64f..a6f95986c8 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -2752,6 +2752,7 @@ REPLACE INTO `item_db_re` VALUES (4632,'Owl_Marquees_Card','Owl Marquees Card',6 REPLACE INTO `item_db_re` VALUES (4633,'Enhanced_Archer_Skeleton_Card','Enhanced Archer Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,(BaseLevel>=100?12:10);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4634,'Enhanced_Soldier_Skeleton_Card','Enhanced Soldier Skeleton Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'if (BaseLevel<100) { bonus bCritical,9; } else { bonus bCritical,10; bonus bCritAtkRate,5; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4635,'Enhanced_Amdarais_Card','Enhanced Amdarais Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus bDef,(.@r*10); bonus bFlee,(.@r*-2); if (BaseLevel>=100) bonus bMaxHP,500;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4636,'Bijou_Card','Bijou Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bResEff,Eff_Freeze,10000; bonus bAtkRate,10; bonus bMatkRate,10;',NULL,NULL); #=================================================================== # Armor Enchant System #===================================================================