- Fixed a typo in eA Job System documentation.

- Fixed some bugs in Cursed Spirit quest. (bugreport:4914, bugreport:4917)
- Changed <dir> in movenpc to wrap around if the number is < 0 or > 7.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14830 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
brianluau 2011-05-22 18:05:23 +00:00
parent 1370e74073
commit d3d4504d7f
3 changed files with 4 additions and 4 deletions

View File

@ -102,7 +102,7 @@ EAJL_UPPER:
EAJL_BABY:
Check if a class is an adopted class.
if (@job&EAJ_BABY)
if (@job&EAJL_BABY)
mes "Don't you hate being weak?";
EAJ_UPPERMASK:

View File

@ -3807,7 +3807,7 @@ OnTouch_:
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_Blind;
sc_start SC_Curse,3000,0;
if (!lhz_curse == 6) set lhz_curse,7;
if (lhz_curse == 6) set lhz_curse,7;
}
}
end;
@ -3887,7 +3887,7 @@ OnTouch_:
mes "............";
next;
mes "............";
close;
close2;
soundeffect "tao_gunka_stand.wav",0;
sc_end SC_Blind;
sc_start SC_Curse,3000,0;

View File

@ -11788,7 +11788,7 @@ BUILDIN_FUNC(movenpc)
return -1;
if (script_hasdata(st,5))
nd->ud.dir = script_getnum(st,5);
nd->ud.dir = script_getnum(st,5) % 8;
npc_movenpc(nd, x, y);
return 0;
}