- Fixed a typo in eA Job System documentation.
- Fixed some bugs in Cursed Spirit quest. (bugreport:4914, bugreport:4917) - Changed <dir> in movenpc to wrap around if the number is < 0 or > 7. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14830 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -102,7 +102,7 @@ EAJL_UPPER:
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EAJL_BABY:
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Check if a class is an adopted class.
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if (@job&EAJ_BABY)
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if (@job&EAJL_BABY)
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mes "Don't you hate being weak?";
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EAJ_UPPERMASK:
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@ -3807,7 +3807,7 @@ OnTouch_:
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soundeffect "tao_gunka_stand.wav",0;
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sc_end SC_Blind;
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sc_start SC_Curse,3000,0;
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if (!lhz_curse == 6) set lhz_curse,7;
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if (lhz_curse == 6) set lhz_curse,7;
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}
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}
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end;
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@ -3887,7 +3887,7 @@ OnTouch_:
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mes "............";
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next;
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mes "............";
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close;
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close2;
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soundeffect "tao_gunka_stand.wav",0;
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sc_end SC_Blind;
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sc_start SC_Curse,3000,0;
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@ -11788,7 +11788,7 @@ BUILDIN_FUNC(movenpc)
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return -1;
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if (script_hasdata(st,5))
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nd->ud.dir = script_getnum(st,5);
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nd->ud.dir = script_getnum(st,5) % 8;
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npc_movenpc(nd, x, y);
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return 0;
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}
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