- Updated Box of thunder to use "agi up" effect for 30 secs instead of NPC Agi Up for 20.
- Guild expulsion now will fail when the character to be kicked is in a guild castle (rather than checking for the character doing the expulsion) - pk damage reduction settings now will take effect only on Player VS player damage. - Fixed produce_db2.txt entries overwriting produce_db.txt ones. - Fixed item-granted/plagiarized skills unlocking skill trees when only your real learned level should. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9899 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,14 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/23
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* Guild expulsion now will fail when the character to be kicked is in a
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guild castle (rather than checking for the character doing the expulsion)
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* pk damage reduction settings now will take effect only on Player VS
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player damage.
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* Fixed produce_db2.txt entries overwriting produce_db.txt ones.
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* Fixed item-granted/plagiarized skills unlocking skill trees when only
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your real learned level should. [Skotlex]
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2007/02/21
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* Applied a consistent look to all header files (copyright, ifdefs)
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* Minor stuff (typos, socket.c, junk in login reply packet) [ultramage]
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@ -20,6 +20,8 @@
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========================
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02/23
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* Updated Box of thunder to use "agi up" effect for 30 secs instead of NPC
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Agi Up for 20. [Skotlex]
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* Added and fixed some etc items [Playtester]
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02/13
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* Fixed Bacsojin's mob id in mob_boss [Playtester]
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@ -2495,7 +2495,7 @@
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12026,Egg_Girl,Dano Festival Egg,2,,10,200,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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// Effect Boxes
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12027,Giggling_Box,Giggling Box,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; },{},{}
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12028,Box_Of_Thunder,Box of Thunder,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp1,20000,0; },{},{}
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12028,Box_Of_Thunder,Box of Thunder,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SpeedUp0,30000,0; },{},{}
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12029,Gloomy_Box,Box of Gloom,11,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill 45,1,"Improve Concentration"; },{},{}
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12030,Box_Of_Grudge,Box of Resentment,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKPOTION,60000,20; },{},{}
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12031,Sleepy_Box,Box of Drowsiness,2,,500,200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MATKPOTION,60000,20; },{},{}
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@ -2510,7 +2510,7 @@ REPLACE INTO `item_db` VALUES (12025,'Egg_Boy','Dano Festival Egg',2,NULL,10,200
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REPLACE INTO `item_db` VALUES (12026,'Egg_Girl','Dano Festival Egg',2,NULL,10,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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# // Effect Boxes
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REPLACE INTO `item_db` VALUES (12027,'Giggling_Box','Giggling Box',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' percentheal 9,0; if(rand(100)<30) sc_start SC_Curse,30000,0; ',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12028,'Box_Of_Thunder','Box of Thunder',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SpeedUp1,20000,0; ',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12028,'Box_Of_Thunder','Box of Thunder',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_SpeedUp0,30000,0; ',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12029,'Gloomy_Box','Box of Gloom',11,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' itemskill 45,1,"Improve Concentration"; ',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12030,'Box_Of_Grudge','Box of Resentment',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_ATKPOTION,60000,20; ',NULL,NULL);
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REPLACE INTO `item_db` VALUES (12031,'Sleepy_Box','Box of Drowsiness',2,NULL,500,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,' sc_start SC_MATKPOTION,60000,20; ',NULL,NULL);
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@ -1742,7 +1742,6 @@ int mmo_char_tobuf(uint8* buf, struct mmo_charstatus *p, int new_charscreen)
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int mmo_char_send006b(int fd, struct char_session_data *sd) {
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int i, j, found_num = 0;
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struct mmo_charstatus *p = NULL;
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set_char_online(-1, 99,sd->account_id);
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@ -486,7 +486,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
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if (sc && sc->count) {
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}
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*/
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if (battle_config.pk_mode && sd && damage)
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if (battle_config.pk_mode && sd && bl->type == BL_PC && damage)
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{
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if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex]
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if (flag&BF_WEAPON)
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@ -789,6 +789,7 @@ int guild_leave(struct map_session_data *sd,int guild_id,
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int guild_expulsion(struct map_session_data *sd,int guild_id,
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int account_id,int char_id,const char *mes)
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{
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struct map_session_data *tsd;
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struct guild *g;
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int i,ps;
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@ -799,12 +800,18 @@ int guild_expulsion(struct map_session_data *sd,int guild_id,
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if(g==NULL)
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return 0;
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if(sd->status.guild_id!=guild_id || map[sd->bl.m].flag.gvg_castle) //Can't leave inside guild castles.
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if(sd->status.guild_id!=guild_id)
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return 0;
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if( (ps=guild_getposition(sd,g))<0 || !(g->position[ps].mode&0x0010) )
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return 0; //Expulsion permission
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//Can't leave inside guild castles.
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if ((tsd = map_id2sd(account_id)) == NULL ||
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tsd->status.char_id != char_id ||
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map[tsd->bl.m].flag.gvg_castle)
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return 0;
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for(i=0;i<g->max_member;i++){ // 所属しているか
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if(g->member[i].account_id==account_id &&
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g->member[i].char_id==char_id ){
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32
src/map/pc.c
32
src/map/pc.c
@ -946,7 +946,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
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do {
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flag = 0;
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for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[c][i].id) > 0; i++) {
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int j, f, inf2;
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int j, f, k, inf2;
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if(sd->status.skill[id].id)
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continue; //Skill already known.
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@ -954,11 +954,21 @@ int pc_calc_skilltree(struct map_session_data *sd)
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f = 1;
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if(!battle_config.skillfree) {
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for(j = 0; j < 5; j++) {
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if( skill_tree[c][i].need[j].id && pc_checkskill(sd,skill_tree[c][i].need[j].id) < skill_tree[c][i].need[j].lv) {
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f = 0; // one or more prerequisites wasn't satisfied
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if((k=skill_tree[c][i].need[j].id))
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{
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if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13)
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k = 0; //Not learned.
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else if (sd->status.skill[k].flag) //Real lerned level
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k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2;
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else
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k = pc_checkskill(sd,k);
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if (k < skill_tree[c][i].need[j].lv)
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{
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f=0;
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break;
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}
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}
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}
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if (sd->status.job_level < skill_tree[c][i].joblv)
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f = 0; // job level requirement wasn't satisfied
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}
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@ -1021,19 +1031,27 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill) {
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do {
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flag=0;
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for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0;i++){
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int j,f=1;
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int j,f=1, k;
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if(sd->status.skill[id].id) //Already learned
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continue;
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for(j=0;j<5;j++) {
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if( skill_tree[c][i].need[j].id &&
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pc_checkskill(sd,skill_tree[c][i].need[j].id) <
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skill_tree[c][i].need[j].lv) {
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if((k=skill_tree[c][i].need[j].id))
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{
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if (!sd->status.skill[k].id || sd->status.skill[k].flag == 13)
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k = 0; //Not learned.
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else if (sd->status.skill[k].flag) //Real lerned level
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k = sd->status.skill[skill_tree[c][i].need[j].id].flag-2;
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else
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k = pc_checkskill(sd,k);
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if (k < skill_tree[c][i].need[j].lv)
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{
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f=0;
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break;
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}
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}
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}
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if (!f)
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continue;
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if (sd->status.job_level < skill_tree[c][i].joblv)
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skill_init_unit_layout();
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memset(skill_produce_db,0,sizeof(skill_produce_db));
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k=0;
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for(m=0;m<2;m++){
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sprintf(path, "%s/%s", db_path, filename[m]);
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fp=fopen(path,"r");
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ShowError("can't read %s\n",path);
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return 1;
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}
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k=0;
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while(fgets(line,1020,fp)){
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char *split[7 + MAX_PRODUCE_RESOURCE * 2];
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int x,y;
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