Fixes Acid Demonstration for pre-renewal (#4775)

* Fixes #4770.
* Adds back missing case for pre-renewal damage calculation.
* Adds back long ranged check for Neutral Barrier in pre-renewal.
Thanks to @danieljorge17!
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Aleos 2020-04-09 11:45:52 -04:00 committed by GitHub
parent c99545dbcc
commit d421225c4f
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@ -1046,7 +1046,11 @@ bool battle_check_sc(struct block_list *src, struct block_list *target, struct s
status_change_end(target, SC_SAFETYWALL, INVALID_TIMER);
}
if (sc->data[SC_NEUTRALBARRIER] && (d->flag&(BF_LONG|BF_MAGIC)) == BF_LONG) {
if (sc->data[SC_NEUTRALBARRIER] && ((d->flag&(BF_LONG|BF_MAGIC)) == BF_LONG
#ifndef RENEWAL
|| skill_id == CR_ACIDDEMONSTRATION
#endif
)) {
d->dmg_lv = ATK_MISS;
return false;
}
@ -6878,7 +6882,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
// AD benefits from endow/element but damage is forced back to neutral
md.damage = battle_attr_fix(src, target, md.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
}
// Fall through
#else
case CR_ACIDDEMONSTRATION:
if(tstatus->vit+sstatus->int_) //crash fix
md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)));
else