Corrected RENEWAL_ASPD macro processing (#4259)
* Resolves an issue with the RENEWAL_ASPD macro processing the wrong database as it would go off the current compiled mode. Thanks to @rfperuch!
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@ -11988,10 +11988,10 @@ void pc_readdb(void) {
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s = pc_read_statsdb(dbsubpath2,s,i > 0);
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s = pc_read_statsdb(dbsubpath2,s,i > 0);
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if (i == 0)
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if (i == 0)
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#ifdef RENEWAL_ASPD
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#ifdef RENEWAL_ASPD // Paths are hardcoded here to specifically pick the correct database
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sv_readdb(dbsubpath1, DBPATH "job_db1.txt",',',6+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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sv_readdb(dbsubpath1, "re/job_db1.txt",',',6+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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#else
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#else
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sv_readdb(dbsubpath1, DBPATH "job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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sv_readdb(dbsubpath1, "pre-re/job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, false);
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#endif
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#endif
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else
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else
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sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, true);
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sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, true);
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