Fixed bugreport:6694 missing hiding function of SC_FEINTBOMB.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16834 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
rud0lp20 2012-10-29 05:54:46 +00:00
parent fa1f861dd8
commit d4fe086e5d

View File

@ -9889,7 +9889,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case SC_FEINTBOMB:
clif_skill_nodamage(src,src,skillid,skilllv,1);
skill_unitsetting(src,skillid,skilllv,x,y,0); // Set bomb on current Position
skill_blown(src,src,6,unit_getdir(src),0);
if( skill_blown(src,src,6,unit_getdir(src),0) )
skill_castend_nodamage_id(src,src,TF_HIDING,1,tick,0);
break;
case LG_OVERBRAND:
@ -15138,7 +15139,7 @@ static int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap)
case UNT_FEINTBOMB: {
struct block_list *src = map_id2bl(group->src_id);
if( src )
map_foreachinrange(skill_area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|1, skill_castend_damage_id);
map_foreachinrange(skill_area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill_castend_damage_id);
skill_delunit(unit);
break;
}