Fixed a typo in Pressure causing it to deduct sp from the caster, and remove its sp_rate requirement
git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1019 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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Date Added
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01/31
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01/31
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* Fixed a typo in Pressure causing it to deduct sp from the caster, and remove
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its sp_rate requirement [celest]
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* Updated skill_range_leniency code when casting a ground targetting spell
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* Updated skill_range_leniency code when casting a ground targetting spell
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( as in Revision 968) [celest]
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( as in Revision 968) [celest]
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* Added Karma and Manner to const.txt
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* Added Karma and Manner to const.txt
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@ -252,7 +252,7 @@
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365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
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365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
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366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
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366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
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367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
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367,0,0,30:35:40:45:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
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368,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
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368,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
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369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
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369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
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370,0,0,2:4:6:8:10,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
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370,0,0,2:4:6:8:10,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
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@ -2303,7 +2303,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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sp = tsd->status.max_sp * 10 * skilllv / 100;
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sp = tsd->status.max_sp * 10 * skilllv / 100;
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if (sp > tsd->status.sp) sp = tsd->status.sp;
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if (sp > tsd->status.sp) sp = tsd->status.sp;
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tsd->status.sp -= sp;
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tsd->status.sp -= sp;
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pc_heal(sd,0,-sp);
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pc_heal(tsd,0,-sp);
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}
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}
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break;
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break;
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case NPC_DARKBREATH:
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case NPC_DARKBREATH:
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