Rewrote Platinum Skill NPC to give all correct skills to all proper classes.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13852 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2009/06/06
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* Rewrote Platinum Skill NPC to give all correct skills to all proper classes. [Paradox924X]
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* Fixed several issues introduced by Kisuka and/or Spre in r13214 with custom platinum skills script. Fix by Ancyker (bugreport:3190) [Paradox924X]
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2009/05/29
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- Fixed a spelling typo in Kafras' dialog. (bugreport:3145) [brianluau]
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@ -3,11 +3,11 @@
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//===== By: =================================================================================
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//= Keichii and edited by DarkChild
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//===== Current Version: ====================================================================
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//= 2.6
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//= 2.7
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//===== Compatible With: ====================================================================
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//= Any eAthena Version
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//===== Description: ========================================================================
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//= Single NPC that assigns quests skills for all classes.
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//= Single NPC that assigns quests skills for all classes
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//===== Additional Comments: ================================================================
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//=2.0 Added advanced classes by ShadowLady.
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//=2.1 Added baby clases by Midas
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@ -16,72 +16,75 @@
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//=2.4 Added Advanced skills. [Spre]
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//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
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//=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
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//=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
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//===========================================================================================
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prontera,128,200,6 script Platinum Skill NPC 94,{
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mes "[Platinum Skill NPC]";
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mes "I can give you the special skills available to your job. Would you like these skills now?";
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mes "I can give you the special skills available to your job.";
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mes "Would you like these skills now?";
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next;
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if (select("Yes Please:No") == 2) {
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mes "[Platinum Skill NPC]";
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mes "Have a nice day... >.>";
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close;
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}
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if (BaseClass==Job_Novice) {
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skill 142,1,0;
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skill 143,1,0;
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} else if (BaseClass==Job_Swordman) {
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skill 142,1,0;
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skill 144,1,0;
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skill 145,1,0;
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skill 146,1,0;
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} else if (BaseClass==Job_Mage) {
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skill 142,1,0;
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skill 157,1,0;
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} else if (BaseClass==Job_Archer) {
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skill 142,1,0;
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skill 147,1,0;
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skill 148,1,0;
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} else if (BaseClass==Job_Acolyte) {
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skill 142,1,0;
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skill 156,1,0;
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} else if (BaseClass==Job_Merchant) {
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skill 142,1,0;
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skill 153,1,0;
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skill 154,1,0;
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skill 155,1,0;
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} else if (BaseClass==Job_Thief) {
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skill 142,1,0;
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skill 149,1,0;
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skill 150,1,0;
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skill 151,1,0;
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skill 152,1,0;
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skill 142,1,0; // First Aid
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if (BaseClass == Job_Novice) {
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skill 143,1,0; // Play Dead
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} else if (BaseClass == Job_Swordman) {
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skill 144,1,0; // Moving HP-Recovery
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skill 145,1,0; // Fatal Blow
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skill 146,1,0; // Auto Berserk
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} else if (BaseClass == Job_Mage) {
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skill 157,1,0; // Energy Coat
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} else if (BaseClass == Job_Archer) {
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skill 147,1,0; // Arrow Crafting
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skill 148,1,0; // Arrow Repel
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} else if (BaseClass == Job_Merchant) {
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skill 153,1,0; // Cart Revolution
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skill 154,1,0; // Change Cart
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skill 155,1,0; // Crazy Uproar
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} else if (BaseClass == Job_Thief) {
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skill 149,1,0; // Sand Attack
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skill 150,1,0; // Back Slide
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skill 151,1,0; // Find Stone
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skill 152,1,0; // Stone Fling
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} else if (BaseClass == Job_Acolyte) {
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skill 156,1,0; // Holy Light
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}
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if (Class==Job_Lord_Knight) {
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skill 1002,1,0;
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} else if (Class==Job_High_Wizard) {
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skill 1006,1,0;
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} else if (Class==Job_Professor) {
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skill 1007,1,0;
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} else if (Class==Job_Sniper) {
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skill 1009,1,0;
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} else if (Class==Job_Clown) {
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skill 1010,1,0;
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} else if (Class==Job_Gypsy) {
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skill 1011,1,0;
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} else if (Class==Job_High_Priest) {
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skill 1014,1,0;
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skill 363,10,0;
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} else if (Class==Job_Champion) {
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skill 1015,1,0;
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skill 1016,10,0;
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} else if (Class==Job_WhiteSmith) {
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skill 1012,1,0;
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skill 1013,1,0;
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} else if (Class==Job_Assassin_Cross) {
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skill 1003,1,0;
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skill 1004,1,0;
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} else if (Class==Job_Stalker) {
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skill 1005,1,0;
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if (Class == Job_Knight || Class == Job_Lord_Knight) {
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skill 1001,1,0; // Charge Attack
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} else if (Class == Job_Crusader || Class == Job_Paladin) {
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skill 1002,1,0; // Shrink
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} else if (Class == Job_Wizard || Class == Job_High_Wizard) {
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skill 1006,1,0; // Sight Blaster
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} else if (Class == Job_Sage || Class == Job_Professor) {
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skill 1007,1,0; // Create Elemental Converter
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skill 1008,1,0; // Elemental Change Water
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skill 1017,1,0; // Elemental Change Earth
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skill 1018,1,0; // Elemental Change Fire
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skill 1019,1,0; // Elemental Change Wind
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} else if (Class == Job_Hunter || Class == Job_Sniper) {
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skill 1009,1,0; // Phantasmic Arrow
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} else if (Class == Job_Bard || Class == Job_Clown) {
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skill 1010,1,0; // Pang Voice
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} else if (Class == Job_Dancer || Class == Job_Gypsy) {
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skill 1011,1,0; // Wink of Charm
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} else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
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skill 1012,1,0; // Unfair Trick
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skill 1013,1,0; // Greed
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} else if (Class == Job_Alchemist || Class == Job_Creator) {
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skill 238,1,0; // Bioethics
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} else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
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skill 1003,1,0; // Sonic Acceleration
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skill 1004,1,0; // Throw Venom Knife
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} else if (Class == Job_Rogue || Class == Job_Stalker) {
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skill 1005,1,0; // Close Confine
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} else if (Class == Job_Priest || Class == Job_High_Priest) {
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skill 1014,1,0; // Redemptio
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} else if (Class == Job_Monk || Class == Job_Champion) {
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skill 1015,1,0; // Ki Translation
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skill 1016,1,0; // Ki Explosion
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}
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mes "[Platinum Skill NPC]";
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mes "There you go!";
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