Rewrote Platinum Skill NPC to give all correct skills to all proper classes.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13852 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Paradox924X 2009-06-06 14:44:02 +00:00
parent 09fef19f9f
commit d5513cd99e
2 changed files with 62 additions and 58 deletions

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@ -1,6 +1,7 @@
Date Added
======
2009/06/06
* Rewrote Platinum Skill NPC to give all correct skills to all proper classes. [Paradox924X]
* Fixed several issues introduced by Kisuka and/or Spre in r13214 with custom platinum skills script. Fix by Ancyker (bugreport:3190) [Paradox924X]
2009/05/29
- Fixed a spelling typo in Kafras' dialog. (bugreport:3145) [brianluau]

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@ -3,11 +3,11 @@
//===== By: =================================================================================
//= Keichii and edited by DarkChild
//===== Current Version: ====================================================================
//= 2.6
//= 2.7
//===== Compatible With: ====================================================================
//= Any eAthena Version
//===== Description: ========================================================================
//= Single NPC that assigns quests skills for all classes.
//= Single NPC that assigns quests skills for all classes
//===== Additional Comments: ================================================================
//=2.0 Added advanced classes by ShadowLady.
//=2.1 Added baby clases by Midas
@ -16,72 +16,75 @@
//=2.4 Added Advanced skills. [Spre]
//=2.5 Added dialog for if the user is none of the listed jobs. [Kisuka]
//=2.6 Fixed 2nd advanced classes not being able to get their advanced skills. [Ancyker]
//=2.7 Rewrote to give all correct skills to all proper classes. [Paradox924X]
//===========================================================================================
prontera,128,200,6 script Platinum Skill NPC 94,{
mes "[Platinum Skill NPC]";
mes "I can give you the special skills available to your job. Would you like these skills now?";
mes "I can give you the special skills available to your job.";
mes "Would you like these skills now?";
next;
if (select("Yes Please:No") == 2) {
mes "[Platinum Skill NPC]";
mes "Have a nice day... >.>";
close;
}
if (BaseClass==Job_Novice) {
skill 142,1,0;
skill 143,1,0;
} else if (BaseClass==Job_Swordman) {
skill 142,1,0;
skill 144,1,0;
skill 145,1,0;
skill 146,1,0;
} else if (BaseClass==Job_Mage) {
skill 142,1,0;
skill 157,1,0;
} else if (BaseClass==Job_Archer) {
skill 142,1,0;
skill 147,1,0;
skill 148,1,0;
} else if (BaseClass==Job_Acolyte) {
skill 142,1,0;
skill 156,1,0;
} else if (BaseClass==Job_Merchant) {
skill 142,1,0;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
} else if (BaseClass==Job_Thief) {
skill 142,1,0;
skill 149,1,0;
skill 150,1,0;
skill 151,1,0;
skill 152,1,0;
skill 142,1,0; // First Aid
if (BaseClass == Job_Novice) {
skill 143,1,0; // Play Dead
} else if (BaseClass == Job_Swordman) {
skill 144,1,0; // Moving HP-Recovery
skill 145,1,0; // Fatal Blow
skill 146,1,0; // Auto Berserk
} else if (BaseClass == Job_Mage) {
skill 157,1,0; // Energy Coat
} else if (BaseClass == Job_Archer) {
skill 147,1,0; // Arrow Crafting
skill 148,1,0; // Arrow Repel
} else if (BaseClass == Job_Merchant) {
skill 153,1,0; // Cart Revolution
skill 154,1,0; // Change Cart
skill 155,1,0; // Crazy Uproar
} else if (BaseClass == Job_Thief) {
skill 149,1,0; // Sand Attack
skill 150,1,0; // Back Slide
skill 151,1,0; // Find Stone
skill 152,1,0; // Stone Fling
} else if (BaseClass == Job_Acolyte) {
skill 156,1,0; // Holy Light
}
if (Class==Job_Lord_Knight) {
skill 1002,1,0;
} else if (Class==Job_High_Wizard) {
skill 1006,1,0;
} else if (Class==Job_Professor) {
skill 1007,1,0;
} else if (Class==Job_Sniper) {
skill 1009,1,0;
} else if (Class==Job_Clown) {
skill 1010,1,0;
} else if (Class==Job_Gypsy) {
skill 1011,1,0;
} else if (Class==Job_High_Priest) {
skill 1014,1,0;
skill 363,10,0;
} else if (Class==Job_Champion) {
skill 1015,1,0;
skill 1016,10,0;
} else if (Class==Job_WhiteSmith) {
skill 1012,1,0;
skill 1013,1,0;
} else if (Class==Job_Assassin_Cross) {
skill 1003,1,0;
skill 1004,1,0;
} else if (Class==Job_Stalker) {
skill 1005,1,0;
if (Class == Job_Knight || Class == Job_Lord_Knight) {
skill 1001,1,0; // Charge Attack
} else if (Class == Job_Crusader || Class == Job_Paladin) {
skill 1002,1,0; // Shrink
} else if (Class == Job_Wizard || Class == Job_High_Wizard) {
skill 1006,1,0; // Sight Blaster
} else if (Class == Job_Sage || Class == Job_Professor) {
skill 1007,1,0; // Create Elemental Converter
skill 1008,1,0; // Elemental Change Water
skill 1017,1,0; // Elemental Change Earth
skill 1018,1,0; // Elemental Change Fire
skill 1019,1,0; // Elemental Change Wind
} else if (Class == Job_Hunter || Class == Job_Sniper) {
skill 1009,1,0; // Phantasmic Arrow
} else if (Class == Job_Bard || Class == Job_Clown) {
skill 1010,1,0; // Pang Voice
} else if (Class == Job_Dancer || Class == Job_Gypsy) {
skill 1011,1,0; // Wink of Charm
} else if (Class == Job_Blacksmith || Class == Job_Whitesmith) {
skill 1012,1,0; // Unfair Trick
skill 1013,1,0; // Greed
} else if (Class == Job_Alchemist || Class == Job_Creator) {
skill 238,1,0; // Bioethics
} else if (Class == Job_Assassin || Class == Job_Assassin_Cross) {
skill 1003,1,0; // Sonic Acceleration
skill 1004,1,0; // Throw Venom Knife
} else if (Class == Job_Rogue || Class == Job_Stalker) {
skill 1005,1,0; // Close Confine
} else if (Class == Job_Priest || Class == Job_High_Priest) {
skill 1014,1,0; // Redemptio
} else if (Class == Job_Monk || Class == Job_Champion) {
skill 1015,1,0; // Ki Translation
skill 1016,1,0; // Ki Explosion
}
mes "[Platinum Skill NPC]";
mes "There you go!";