Implemented get_percentage() for compact and safe calculation of percentual values.

Fixed integer arithmetic overflows that were occuring in several supernovice checks (bugreport:1135).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12679 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-05-01 12:14:06 +00:00
parent 21c53a83f0
commit d5775e7e11
10 changed files with 41 additions and 32 deletions

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@ -221,3 +221,19 @@ uint32 MakeDWord(uint16 word0, uint16 word1)
( (uint32)(word0 ) )|
( (uint32)(word1 << 0x10) );
}
/// calculates the value of A / B, in percent (rounded down)
unsigned int percent(const unsigned int A, const unsigned int B)
{
if( B == 0 )
{
ShowError("percent(): divison by zero!\n");
return -1;
}
if( A < UINT_MAX/100 )
return 100*A/B;
else
return A/(B/100);
}

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@ -18,6 +18,9 @@ void findfile(const char *p, const char *pat, void (func)(const char*));
//Caps values to min/max
#define cap_value(a, min, max) ((a >= max) ? max : (a <= min) ? min : a)
/// calculates the value of A / B, in percent (rounded down)
unsigned int get_percentage(const unsigned int A, const unsigned int B);
//////////////////////////////////////////////////////////////////////////
// byte word dword access [Shinomori]
//////////////////////////////////////////////////////////////////////////

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@ -7131,7 +7131,7 @@ int clif_charnameack (int fd, struct block_list *bl)
if (battle_config.show_mob_info&1)
str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp);
if (battle_config.show_mob_info&2)
str_p += sprintf(str_p, "HP: %d%% | ", status_calc_life(md->status.hp, md->status.max_hp));
str_p += sprintf(str_p, "HP: %d%% | ", percent(md->status.hp, md->status.max_hp));
//Even thought mobhp ain't a name, we send it as one so the client
//can parse it. [Skotlex]
if (str_p != mobhp) {
@ -8182,8 +8182,10 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
// check for special supernovice phrase
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE )
{
int next = pc_nextbaseexp(sd);
if( next > 0 && (sd->status.base_exp * 1000 / next)% 100 == 0 ) { // 0%, 10%, 20%, ...
unsigned int next = pc_nextbaseexp(sd);
if( next == 0 ) next = pc_thisbaseexp(sd);
if( percent(sd->status.base_exp, next)% 10 == 0 ) // 0%, 10%, 20%, ...
{
switch (sd->state.snovice_call_flag) {
case 0:
if( strstr(message, msg_txt(504)) ) // "Guardian Angel, can you hear my voice? ^^;"

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@ -95,7 +95,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag)
if (status_isdead(&hd->bl))
return 0; //Can't vaporize a dead homun.
if (flag && status_calc_life(hd->battle_status.hp, hd->battle_status.max_hp)< 80)
if (flag && percent(hd->battle_status.hp, hd->battle_status.max_hp) < 80)
return 0;
hd->regen.state.block = 3; //Block regen while vaporized.

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@ -2688,7 +2688,7 @@ int mob_class_change (struct mob_data *md, int class_)
if (md->class_ == class_)
return 0; //Nothing to change.
hp_rate = status_calc_life(md->status.hp, md->status.max_hp);
hp_rate = percent(md->status.hp, md->status.max_hp);
md->class_ = class_;
md->db = mob_db(class_);
if (battle_config.override_mob_names==1)
@ -2823,7 +2823,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
if (!battle_config.monster_class_change_recover &&
(skill_id == NPC_TRANSFORMATION || skill_id == NPC_METAMORPHOSIS))
hp_rate = status_calc_life(md2->status.hp, md2->status.max_hp);
hp_rate = percent(md2->status.hp, md2->status.max_hp);
for(;k<amount;k++) {
short x,y;
@ -2927,7 +2927,7 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
if (battle_check_target(&md->bl,bl,BCT_ENEMY)>0)
return 0;
rate = status_calc_life(status_get_hp(bl), status_get_max_hp(bl));
rate = percent(status_get_hp(bl), status_get_max_hp(bl));
if (rate >= min_rate && rate <= max_rate)
(*fr) = bl;
@ -2954,7 +2954,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
if( md && md->master_id > 0 )
{
struct block_list *bl = map_id2bl(md->master_id);
if( bl && status_calc_life(status_get_hp(bl), status_get_max_hp(bl)) < rate )
if( bl && percent(status_get_hp(bl), status_get_max_hp(bl)) < rate )
return bl;
}
@ -3060,11 +3060,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MSC_ALWAYS:
flag = 1; break;
case MSC_MYHPLTMAXRATE: // HP< maxhp%
flag = status_calc_life(md->status.hp, md->status.max_hp);
flag = percent(md->status.hp, md->status.max_hp);
flag = (flag <= c2);
break;
case MSC_MYHPINRATE:
flag = status_calc_life(md->status.hp, md->status.max_hp);
flag = percent(md->status.hp, md->status.max_hp);
flag = (flag >= c2 && flag <= ms[i].val[0]);
break;
case MSC_MYSTATUSON: // status[num] on

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@ -5082,9 +5082,9 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
// activate Steel body if a super novice dies at 99+% exp [celest]
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag)
{
if ((i=pc_nextbaseexp(sd))<=0)
i=sd->status.base_exp;
if (i>0 && (j=sd->status.base_exp*1000/i)>=990 && j<1000 && !map_flag_gvg(sd->bl.m))
unsigned int next = pc_nextbaseexp(sd);
if( next == 0 ) next = pc_thisbaseexp(sd);
if( percent(sd->status.base_exp,next) >= 99 && !map_flag_gvg(sd->bl.m) )
sd->state.snovice_dead_flag = 1;
}

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@ -554,7 +554,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
return 1;
}
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - status_calc_life(md->status.hp, md->status.max_hp))/100;
pet_catch_rate = (pet_db[i].capture + (sd->status.base_level - md->level)*30 + sd->battle_status.luk*20)*(200 - percent(md->status.hp, md->status.max_hp))/100;
if(pet_catch_rate < 1) pet_catch_rate = 1;
if(battle_config.pet_catch_rate != 100)
@ -1147,7 +1147,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data)
struct map_session_data *sd=map_id2sd(id);
struct status_data *status;
struct pet_data *pd;
short rate = 100;
unsigned int rate = 100;
if(sd==NULL || sd->pd == NULL || sd->pd->s_skill == NULL)
return 1;
@ -1162,8 +1162,8 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr data)
status = status_get_status_data(&sd->bl);
if(pc_isdead(sd) ||
(rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = percent(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = percent(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
@ -1205,8 +1205,8 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr data)
}
if(pc_isdead(sd) ||
(rate = status_calc_life(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = status_calc_life(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = percent(status->sp, status->max_sp)) > pd->s_skill->sp ||
(rate = percent(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != -1)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);

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@ -7582,7 +7582,7 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in
itemid[i] = skill_db[j].itemid[i];
amount[i] = skill_db[j].amount[i];
}
if(mhp > 0 && status_calc_life(status->hp, status->max_hp) > mhp) {
if(mhp > 0 && percent(status->hp, status->max_hp) > mhp) {
//mhp is the max-hp-requirement, that is,
//you must have this % or less of HP to cast it.
clif_skill_fail(sd,skill,2,0);

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@ -929,16 +929,6 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
return 1;
}
//calculates the base/max ratio as a value between 0->100 (percent), using
//different approaches to avoid overflows.
//NOTE: The -1 case (0 max hp) should never trigger!
char status_calc_life(unsigned int base, unsigned int max)
{
if (!max) return -1;
if (max < 10000) return 100*base/max;
return base/(max/100);
}
/*==========================================
* Checks whether the src can use the skill on the target,
* taking into account status/option of both source/target. [Skotlex]

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@ -708,8 +708,6 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag);
int status_heal(struct block_list *bl,int hp,int sp, int flag);
int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
char status_calc_life(unsigned int base, unsigned int max);
//Define for copying a status_data structure from b to a, without overwriting current Hp and Sp
#define status_cpy(a, b) \
memcpy(&((a)->max_hp), &((b)->max_hp), sizeof(struct status_data)-(sizeof((a)->hp)+sizeof((a)->sp)))