Lapine items (#5511)

* Added the items from https://github.com/rathena/rathena/pull/4348 . The unsupported items are commented.

* Credit to @cydh
This commit is contained in:
Atemo 2020-10-31 21:10:39 +01:00 committed by GitHub
parent 0964881a81
commit d5ce552b84
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 4829 additions and 411 deletions

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@ -897,6 +897,18 @@
15205:4114,{ if (getequiprefinerycnt(EQI_ARMOR)>=9) { bonus2 bResEff,Eff_Freeze,10000; } }
15212:20856,{ bonus bDelayrate,-getequiprefinerycnt(EQI_GARMENT); }
15212:20856:22141,{ if ((getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)) >= 39) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; }",50,5000; } }
15278:22006,{ bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15278:22113,{ bonus2 bAddClass,Class_All,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15279:22009,{ bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } }
15279:22114,{ bonus bMatkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreMdefRaceRate,RC_Brute,20; bonus2 bIgnoreMdefRaceRate,RC_Demon,20; } }
15346:22011,{ bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15346:22118,{ bonus bCritAtkRate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15347:22007,{ bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15347:22116,{ bonus bMaxHPrate,10; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } } }
15353:22010,{ bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15353:22115,{ bonus bAspd,1; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15354:22008,{ bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15354:22117,{ bonus bLongAtkRate,5; .@r = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_SHOES); if (.@r>=21) { bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreDefRaceRate,RC_Demon,20; } }
15348:19366:20923:22192,{ bonus bVit,5; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; .@hp = 15; .@r[0] = getequiprefinerycnt(EQI_ARMOR); .@r[1] = getequiprefinerycnt(EQI_HEAD_TOP); .@r[2] = getequiprefinerycnt(EQI_GARMENT); .@r[3] = getequiprefinerycnt(EQI_SHOES); .@sum = .@r[0]+.@r[1]+.@r[2]+.@r[3]; if (.@r[0] >= 7 && .@r[1] >= 7 && .@r[2] >= 7 && .@r[3] >= 7) { .@hp += 10; } bonus bMaxHPrate,.@hp; if (.@sum >= 36) { bonus bFixedCast,-700; if (.@sum >= 40) { bonus bDelayrate,-20; } } }
15376:22196,{ bonus2 bAddClass,Class_All,5; }
15376:22197,{ bonus bMaxSPRate,5; }
@ -1016,12 +1028,17 @@
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
19242:5040,{ bonus bHealPower,5; }
19242:18607,{ bonus bHealPower,5; }
19247:28762,{ bonus bMatk,50; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bVariableCastrate,-10; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if ((.@eq + .@weapon) >= 22) { autobonus "{ bonus bMatk,50; bonus2 bMagicAtkEle,Ele_Fire,20; }",5,10000,BF_MAGIC; /* unknown rate */ } } }
19266:1617,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
19266:1618,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
19266:1619,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
19266:1620,{.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10;}
19266:19267,{ bonus bDelayrate,getequiprefinerycnt(EQI_HEAD_TOP)*-1; }
19266:1617,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1618,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1619,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1620,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:1628,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
19266:2509,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
19266:2535,{ bonus bVariableCastrate,getequiprefinerycnt(EQI_GARMENT)*-5; }
19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
@ -1152,6 +1169,18 @@
20937:22201,{ bonus bVariableCastrate,-5; }
20937:22201:15380,{ bonus bMatkRate,2; .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_SHOES); .@c = getequiprefinerycnt(EQI_ARMOR); if (.@a>=7 && .@b>=7 &&.@c>=7) bonus bMatkRate,3; if (.@a+.@b+.@c >= 27) bonus2 bMagicAtkEle,Ele_Fire,15; }
20941:4197,{ bonus bFlee,20; bonus bMaxHPrate,10; bonus bMdef,10; }
20963:22006,{ bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20963:22113,{ bonus bBaseAtk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20964:22010,{ bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20964:22115,{ bonus bCritAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20965:22007,{ bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20965:22116,{ bonus bDelayrate,-5; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20966:22009,{ bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20966:22114,{ bonus bMatk,50; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20967:22008,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20967:22117,{ bonus bLongAtkRate,7; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20968:22011,{ bonus bAspd,1; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20968:22118,{ bonus bAspd,1; if (getequiprefinerycnt(EQI_SHOES)>=10) { bonus2 bIgnoreDefRaceRate,RC_Demon,30; bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreMdefRaceRate,RC_Demon,30; bonus2 bIgnoreMdefRaceRate,RC_Brute,30; } }
20969:1752,{ bonus2 bSubEle,Ele_Fire,75; }
20969:1754,{ bonus2 bSubEle,Ele_Water,75; }
20969:1755,{ bonus2 bSubEle,Ele_Wind,75; }
@ -1194,16 +1223,31 @@
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
22171:1847,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:13485,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000; }
22171:21038,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:26118,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
22171:28039,{ autobonus "{ bonus bLuk,20; bonus bCritAtkRate,10; }",30,7000; }
22171:28130,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:28255,{ autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */ }
22171:28256,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28257,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:28258,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
//22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",3,7000,BF_WEAPON; /* unknown rate */ }
22171:28630,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:28631,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:28744,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:28763:28764,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:32018,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:32302,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
22171:500003,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:500004,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:570002,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:580002,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
22171:590002,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
22171:600004,{ autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; }
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
@ -1360,6 +1404,48 @@
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; }
24425:24426,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; }
24427:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Demon,100; bonus2 bIgnoreMdefRaceRate,RC_Angel,100; } }
24428:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Formless,100; bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; } }
24429:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Brute,100; bonus2 bIgnoreMdefRaceRate,RC_Plant,100; } }
24430:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Fish,100; bonus2 bIgnoreMdefRaceRate,RC_Insect,100; } }
24431:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreMdefRaceRate,RC_Undead,100; } }
24432:24433:24166:24167:24373:24374,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_ARMOR) + getequiprefinerycnt(EQI_SHADOW_ACC_SHOES) + getequiprefinerycnt(EQI_SHADOW_ACC_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 54) { bonus2 bIgnoreDefRaceRate,RC_All,20; } }
24434:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_DemiHuman,100; bonus2 bIgnoreDefRaceRate,RC_Undead,100; } }
24435:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Fish,100; bonus2 bIgnoreDefRaceRate,RC_Insect,100; } }
24436:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Brute,100; bonus2 bIgnoreDefRaceRate,RC_Plant,100; } }
24437:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Formless,100; bonus2 bIgnoreDefRaceRate,RC_Dragon,100; } }
24438:24166:24167,{ bonus bBaseAtk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreDefRaceRate,RC_Demon,100; bonus2 bIgnoreDefRaceRate,RC_Angel,100; } }
24440:24441:24442,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus2 bSkillAtk,"RK_SONICWAVE",.@r; }
24441:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24443:24444:24445,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RK_IGNITIONBREAK",.@r; }
24443:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24447:24446:24448,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-(.@r/2); }
24447:24288,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",@r; }
24449:24450:24451,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) { bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; } }
24449:24301,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bSkillAtk,"RK_DRAGONBREATH",@r; }
24452:24453:24454,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_CLUSTERBOMB",.@r; }
24452:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24455:24456:24457,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"RA_AIMEDBOLT",.@r; }
24455:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24459:24458:24460,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"RA_ARROWSTORM",.@r; }
24459:24298,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24461:24462:24463,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bCritAtkRate,.@r/2; }
24461:24311,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24465:24464:24466,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bDelayrate,-.@r; }
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24467:24468:24469,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus2 bSkillAtk,"NC_AXEBOOMERANG",.@r; }
24465:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24471:24470:24472,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus2 bSkillAtk,"NC_VULCANARM",.@r; }
24471:24290,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_WEAPON); bonus2 bIgnoreDefRaceRate,RC_All,40+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-40+.@r; }
24473:24474:24475,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r>=2) bonus2 bSkillAtk,"NC_ARMSCANNON",.@r/2; }
24473:24303,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_SHIELD); if (.@r>=2) bonus2 bVariableCastrate,"NC_ARMSCANNON",.@r/2; }
25069:25070:25071,{ bonus bDelayrate,-2; }
25171:25141:25015,{ bonus2 bExpAddClass,Class_All,3; }
25172:25173:25174,{ bonus bVariableCastrate,-6; }
25303:25304:25305,{ bonus bCritical,10; }
25304:25305,{ bonus bCritAtkRate,6; }
25306:25172:25173:25174,{ bonus bVariableCastrate,-5; }
29027:29145:29159,{ bonus2 bExpAddRace,RC_All,3; }
29047:29359:29360,{ bonus bCritAtkRate,6; }
29047:29359:29360:29361,{ bonus bCritical,10; }
@ -1442,6 +1528,69 @@
28907:2998,{ bonus bSpeedRate,25; }
28908:2998,{ bonus bDelayrate,-10; }
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
29426:29423,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; }
29426:29424,{ bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40; }
29426:29425,{ bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",300,1; }
29427:29613,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
29427:29612,{ bonus bMaxHPrate,10; }
29427:29611,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
29431:29428,{ bonus2 bSkillAtk,"RA_ARROWSTORM",15; }
29431:29429,{ bonus bVariableCastrate,-10; }
29431:29430,{ autobonus3 "{ bonus bLongAtkRate,5; }",1000,60000,"SN_WINDWALK"; }
29435:29432,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; }
29435:29433,{ bonus2 bSkillCooldown,"SO_WARMER",-15000; }
29435:29434,{ bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-2000; }
29463:29460,{ bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; }
29463:29461,{ bonus2 bSkillUseSPrate,"RK_DRAGONBREATH",10; bonus2 bSkillUseSPrate,"RK_DRAGONBREATH_WATER",10; }
29463:29462,{ bonus bDelayrate,-5; }
29467:29464,{ bonus2 bSkillAtk,"GN_CARTCANNON",15; }
29467:29465,{ bonus2 bSkillCooldown,"GN_MANDRAGORA",-3000; }
29467:29466,{ bonus bLongAtkRate,5; }
29471:29468,{ bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }
29471:29469,{ bonus bFixedCast,-100*(getskilllv("HW_SOULDRAIN")/2); }
29471:29470,{ bonus2 bMagicAtkEle,ELE_FIRE,5; }
29480:29477,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; }
29480:29478,{ bonus bLongAtkRate,10; }
29480:29479,{ bonus2 bSkillUseSPrate,"SC_TRIANGLESHOT",10; }
29484:29481,{ bonus2 bSPDrainRate,20,1; }
29484:29482,{ bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; }
29484:29483,{ bonus2 bSkillAtk,"NC_AXETORNADO",15; }
29488:29485,{ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; }
29488:29486,{ bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; }
29488:29487,{ bonus2 bSkillFixedCast,"WM_SEVERE_RAINSTORM",-500; }
29516:29513,{ bonus2 bSkillAtk,"AB_ADORAMUS",15; }
29516:29514,{ bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; }
29516:29515,{ bonus bFixedCast,-500; }
29520:29517,{ bonus2 bSPDrainRate,20,1; }
29520:29518,{ bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; }
29520:29519,{ bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; }
29524:29521,{ bonus2 bSPDrainRate,20,1; }
29524:29522,{ bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; }
29524:29523,{ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; }
29614:29615,{ bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; }
29614:29616,{ bonus2 bSkillAtk,"SO_EARTHGRAVE",20; }
29614:29617,{ bonus2 bSkillAtk,"SO_DIAMONDDUST",10; }
29618:29619,{ bonus2 bSPDrainRate,10,1; }
29618:29620,{ bonus2 bSkillUseSPrate,"SC_FATALMENACE",10; }
29618:29621,{ bonus2 bSkillAtk,"SC_FATALMENACE",10; }
29654:29651,{ bonus bFixedCast,-500; }
29654:29652,{ bonus2 bSkillAtk,"SP_SPA",20; }
29654:29653,{ bonus2 bSkillAtk,"SP_SWHOO",20; }
29658:29655,{ bonus2 bSkillAtk,"SJ_SOLARBURST",15; }
29658:29656,{ bonus2 bSkillAtk,"SJ_FALLINGSTAR",15; }
29658:29657,{ bonus2 bSPDrainRate,10,1; }
29662:29659,{ bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; }
29662:29660,{ bonus2 bSkillAtk,"KO_BAKURETSU",25; }
29662:29660,{ bonus2 bSPDrainRate,10,1; }
29663:29659,{ bonus2 bSkillAtk,"NJ_BAKUENRYU",30; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",30; bonus2 bSkillAtk,"NJ_KAMAITACHI",30; }
29663:29660,{ bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; }
29663:29661,{ bonus bVariableCastrate,-15; }
29667:29664,{ bonus2 bSkillAtk,"RL_R_TRIP",15;}
29667:29665,{ bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; }
29667:29666,{ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",25; }
29671:29668,{ bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; }
29671:29669,{ bonus2 bSkillCooldown,"SU_SVG_SPIRIT",-1000; }
29671:29670,{ bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; }
31024:31026,{ bonus bAspd,1; }
31025:31026,{ bonus bVariableCastrate,-10; }
32228:15388:15389,{ bonus bBaseAtk,25; bonus bHit,10; }
@ -1632,3 +1781,58 @@
300122:300121,{ bonus2 bSubEle,Ele_Neutral,5; }
300123:300121,{ bonus2 bSubEle,Ele_Neutral,5; }
300125:300087:300114,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_PICKYPECK",20; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shoes = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_shoes/2); bonus2 bSkillAtk,"SU_PICKYPECK",5*(.@r_weapon/2); }
310003:310000,{ bonus2 bSkillAtk,"RA_AIMEDBOLT",15; }
310003:310001,{ bonus2 bSkillVariableCast,"RA_AIMEDBOLT",-1000; }
310003:310002,{ bonus2 bSkillCooldown,"RA_UNLIMIT",-45000; }
310007:310004,{ bonus bLongAtkRate,10; }
310007:310005,{ bonus2 bSkillAtk,"NC_VULCANARM",20; }
310007:310006,{ bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",20; }
310011:310008,{ bonus2 bSkillAtk,"AB_JUDEX",15; }
310011:310009,{ bonus2 bSkillUseSPrate,"AB_JUDEX",10; }
310011:310010,{ bonus2 bMagicAtkEle,Ele_Holy,10; }
310180:310181,{ bonus2 bSkillAtk,"WL_COMET",15; }
310180:310182,{ bonus bFixedCast,getskilllv("HW_MAGICPOWER")/2*-100; }
310180:310183,{ bonus2 bMagicAtkEle,Ele_Neutral,5; }
310184:310185,{ bonus bFixedCast,getskilllv("CR_AUTOGUARD")/2*-100; }
310184:310186,{ bonus2 bMagicAtkEle,Ele_Holy,5; }
310184:310187,{ bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; }
310188:310189,{ bonus2 bAddClass,Class_All,5; bonus bCritAtkRate,15; }
310188:310190,{ bonus2 bSkillAtk,"GC_COUNTERSLASH",20; }
310188:310191,{ bonus bDelayrate,-5; }
500001:450001:470000:480000:490004,{ bonus bAspd,2; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"GN_CART_TORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CART_TORNADO\",20; }",1000,60000,"GN_CARTBOOST"; }
500001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"GN_CARTCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GN_CARTCANNON\",20; }",1000,60000,"GN_CARTBOOST"; }
510001:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WZ_METEORSTORM",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WZ_METEORSTORM\",35; }",1000,60000,"ST_PRESERVE"; }
510001:450001:470000:480000:490004,{ bonus2 bAddClass,Class_All,5; bonus bDelayrate,-15; bonus2 bSkillAtk,"SC_FATALMENACE",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SC_FATALMENACE\",35; }",1000,60000,"ST_PRESERVE"; }
510002:450002:470001:480001:490005,{ bonus bMatk,20; bonus bVariableCastrate,-10; .@i = min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"NJ_KOUENKA",.@i; bonus2 bSkillAtk,"NJ_HYOUSENSOU",.@i; bonus2 bSkillAtk,"NJ_HUUJIN",.@i; autobonus3 "{ bonus2 bSkillAtk,\"NJ_KOUENKA\",35; bonus2 bSkillAtk,\"NJ_HYOUSENSOU\",35; bonus2 bSkillAtk,\"NJ_HUUJIN\",35; }",1000,60000,"NJ_NEN"; }
510002:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus2 bSkillAtk,"KO_HAPPOKUNAI",min(BaseLevel/15); autobonus3 "{ bonus2 bSkillAtk,\"KO_HAPPOKUNAI\",20; }",1000,60000,"NJ_NEN"; }
520000:450001:470000:480000:490004,{ bonus bDelayrate,-10; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXETORNADO",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_AXETORNADO\",20; }",1000,60000,"BS_WEAPONPERFECT"; }
520000:450004:470003:480003:490007,{ bonus bVariableCastrate,-10; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_ARMSCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",20; }",1000,60000,"BS_WEAPONPERFECT"; }
530000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"LG_RAYOFGENESIS\",20; }",1000,60000,"AL_CURE"; }
530000:450004:470003:480003:490007,{ bonus bAspd,2; bonus bLongAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"LG_BANISHINGPOINT\",35; }",1000,60000,"CR_SPEARQUICKEN"; }
540000:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SO_PSYCHIC_WAVE\",20; }",1000,60000,"PF_MEMORIZE"; }
540000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bAspd,2; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"MG_FIREBOLT",.@i; bonus2 bSkillAtk,"MG_COLDBOLT",.@i; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@i; autobonus3 "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",35; bonus2 bSkillAtk,\"MG_COLDBOLT\",35; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",35; }",1000,60000,"PF_DOUBLECASTING"; }
540001:450001:470000:480000:490004,{ bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FULLMOONKICK\",20; }",1000,60000,"SJ_NEWMOONKICK"; }
540001:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus bAspd,2; bonus2 bSkillAtk,"SJ_FALLINGSTAR",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SJ_FALLINGSTAR\",20; }",1000,60000,"SJ_FLASHKICK"; }
550001:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SP_SWHOO\",60; }",1000,60000,"SP_SPA"; }
550001:450003:470002:480002:490006,{ bonus bMatk,20; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SP_CURSEEXPLOSION\",20; }",1000,60000,"SP_SOULCURSE"; }
550002:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_CN_METEOR\",35; }",1000,60000,"SU_SV_STEMSPEAR"; }
550002:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SU_PICKYPECK\",35; }",1000,60000,"SU_ARCLOUSEDASH"; }
560000:450001:470000:480000:490004,{ bonus bMaxHPrate,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SR_TIGERCANNON\",20; }",1000,60000,"CH_SOULCOLLECT"; }
560000:450004:470003:480003:490007,{ bonus bMaxSPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"SR_KNUCKLEARROW\",35; }",1000,60000,"CH_SOULCOLLECT"; }
570000:450002:470001:480001:490005,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel/15); autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",20; }",1000,60000,"AC_CONCENTRATION"; }
570000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION"; }
580000:450002:470001:480001:490005,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WM_REVERBERATION\",35; }",1000,60000,"AC_CONCENTRATION"; }
580000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WM_SEVERE_RAINSTORM\",20; }",1000,60000,"AC_CONCENTRATION"; }
590000:450003:470002:480002:490006,{ bonus bMatk,20; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"AB_ADORAMUS\",20; }",1000,60000,"PR_MAGNIFICAT"; }
590000:450004:470003:480003:490007,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"AB_DUPLELIGHT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"AB_DUPLELIGHT\",20; }",1000,60000,"PR_MAGNIFICAT"; }
600001:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RK_SONICWAVE\",35; }",1000,60000,"LK_CONCENTRATION"; }
600001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bDelayrate,-15; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@i; autobonus3 "{ bonus2 bSkillAtk,\"RK_DRAGONBREATH\",20; bonus2 bSkillAtk,\"RK_DRAGONBREATH_WATER\",20; }",1000,60000,"LK_CONCENTRATION"; }
610000:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bAddEle,Ele_All,min(BaseLevel,180)/15; autobonus3 "{ bonus2 bAddEle,Ele_All,60; }",1000,60000,"ASC_EDP"; }
610000:450004:470003:480003:490007,{ bonus2 bAddClass,Class_All,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"GC_ROLLINGCUTTER\",20; }",1000,60000,"ASC_EDP"; }
640000:450002:470001:480001:490005,{ bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",min(BaseLevel/15)*2; autobonus3 "{ bonus2 bSkillAtk,\"WL_CRIMSONROCK\",20; }",1000,60000,"HW_MAGICPOWER"; }
640000:450003:470002:480002:490006,{ bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WL_SOULEXPANSION",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"WL_SOULEXPANSION\",20; }",1000,60000,"HW_MAGICPOWER"; }
700001:450001:470000:480000:490004,{ bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"SN_SHARPSHOOTING\",20; }",1000,60000,"SN_SIGHT"; }
700001:450004:470003:480003:490007,{ bonus bMaxHPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"RA_AIMEDBOLT",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RA_AIMEDBOLT\",35; }",1000,60000,"SN_SIGHT"; }
830000:450001:470000:480000:490004,{ bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"RL_R_TRIP",min(BaseLevel,180)/15; autobonus3 "{ bonus2 bSkillAtk,\"RL_R_TRIP\",20; }",1000,60000,"RL_RICHS_COIN"; }
830000:450004:470003:480003:490007,{ bonus bBaseAtk,20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 bSkillAtk,\"RL_FIRE_RAIN\",35; }",1000,60000,"RL_RICHS_COIN"; }

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