Storm Gust bug fix for bugreport:1813, also fixed a casual overflow in sg_counter

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15186 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-20 12:39:34 +00:00
parent 9575e41b63
commit d5d867dac4
2 changed files with 12 additions and 0 deletions

View File

@ -576,6 +576,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_heal(src, damage*sce->val4/100, 0, 3);
}
/**
* Storm Gust doubles it's damage every 3 hits against' boss monsters
* bugreport:1813
**/
if ( sc && skill_num == WZ_STORMGUST && sc->sg_counter % 3 == 0 && (status_get_mode(bl)&MD_BOSS) ) {
damage += damage;
}
//SC effects from caster side.
sc = status_get_sc(src);

View File

@ -788,6 +788,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
if(tsc->sg_counter >= 3 &&
sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
tsc->sg_counter = 0;
/**
* being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
**/
else if( tsc->sg_counter > 250 )
tsc->sg_counter = 0;
break;
case WZ_METEOR: