Storm Gust bug fix for bugreport:1813, also fixed a casual overflow in sg_counter
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15186 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -576,6 +576,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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status_heal(src, damage*sce->val4/100, 0, 3);
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}
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/**
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* Storm Gust doubles it's damage every 3 hits against' boss monsters
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* bugreport:1813
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**/
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if ( sc && skill_num == WZ_STORMGUST && sc->sg_counter % 3 == 0 && (status_get_mode(bl)&MD_BOSS) ) {
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damage += damage;
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}
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//SC effects from caster side.
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sc = status_get_sc(src);
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@ -788,6 +788,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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if(tsc->sg_counter >= 3 &&
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sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)))
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tsc->sg_counter = 0;
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/**
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* being it only resets on success it'd keep stacking and eventually overflowing on mvps, so we reset at a high value
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**/
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else if( tsc->sg_counter > 250 )
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tsc->sg_counter = 0;
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break;
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case WZ_METEOR:
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