* Implemented three new mercenary skills.
* Added two new monster mercenaries. - Added information for the three new mercenary skills. - Added mercenary skills with cast times to castnodex. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,8 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2010/07/27
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* Rev. 14367 Implemented three new mercenary skills. [L0ne_W0lf]
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2010/07/27
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2010/07/27
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* Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. [L0ne_W0lf]
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* Rev. 14365 Updated npc_randomattack, it now does 100*skillevel percent damage. [L0ne_W0lf]
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* Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info.
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* Added patch from Paradox to allow a skill to use a random element for damage. See skill DB for info.
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@ -8,6 +8,10 @@
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1475 Equestrian's Spear: NEED INFO.
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1475 Equestrian's Spear: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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=======================
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2010/07/30
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* Rev. 14367 Added two new monster mercenaries. [L0ne_W0lf]
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- Added information for the three new mercenary skills.
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- Added mercenary skills with cast times to castnodex.
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2010/07/27
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2010/07/27
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* Rev. 14365 Updated entry for npc_randomattack in the skill database, now uses the newly added -3 element. [L0ne_W0lf]
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* Rev. 14365 Updated entry for npc_randomattack in the skill database, now uses the newly added -3 element. [L0ne_W0lf]
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2010/07/16
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2010/07/16
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@ -3027,15 +3027,15 @@
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6101,Attendance_Card,Attendance Card,3,0,,10,,,,,,,,,,,,,{},{},{}
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6101,Attendance_Card,Attendance Card,3,0,,10,,,,,,,,,,,,,{},{},{}
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6102,Report_On_Splendide,Report On Splendide,3,0,,10,,,,,,,,,,,,,{},{},{}
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6102,Report_On_Splendide,Report On Splendide,3,0,,10,,,,,,,,,,,,,{},{},{}
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6103,Report_On_Manuk,Report On Manuk,3,0,,10,,,,,,,,,,,,,{},{},{}
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6103,Report_On_Manuk,Report On Manuk,3,0,,10,,,,,,,,,,,,,{},{},{}
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6104,Big_Cell,Big Cell,3,0,,10,,,,,,,,,,,,,{},{},{}
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6104,Big_Cell,Big Cell,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6105,Morning_Dew,Morning Dew,3,0,,10,,,,,,,,,,,,,{},{},{}
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6105,Morning_Dew,Morning Dew,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6106,Well_Ripened_Berry,Well Ripened Berry,3,0,,10,,,,,,,,,,,,,{},{},{}
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6106,Well_Ripened_Berry,Well Ripened Berry,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6107,Sunset_On_The_Rock,Sunset On The Rock,3,0,,10,,,,,,,,,,,,,{},{},{}
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6107,Sunset_On_The_Rock,Sunset On The Rock,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6108,Apple_Pudding,Apple Pudding,3,0,,10,,,,,,,,,,,,,{},{},{}
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6108,Apple_Pudding,Apple Pudding,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6109,Plant_Neutrient,Plant Neutrient,3,0,,10,,,,,,,,,,,,,{},{},{}
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6109,Plant_Neutrient,Plant Neutrient,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6110,Vital_Flower,Vital Flower,3,0,,10,,,,,,,,,,,,,{},{},{}
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6110,Vital_Flower,Vital Flower,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6111,Mystic_Stone,Mystic Stone,3,0,,10,,,,,,,,,,,,,{},{},{}
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6111,Mystic_Stone,Mystic Stone,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6112,Fresh_Plant,Fresh Plant,3,0,,10,,,,,,,,,,,,,{},{},{}
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6112,Fresh_Plant,Fresh Plant,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6113,Vital_Flower_,Vital Flower,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6113,Vital_Flower_,Vital Flower,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6114,Flame_Gemstone,Flame Gemstone,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6114,Flame_Gemstone,Flame Gemstone,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6115,Bun_,Bun,3,1000,,10,,,,,,,,,,,,,{},{},{}
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6115,Bun_,Bun,3,1000,,10,,,,,,,,,,,,,{},{},{}
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@ -4498,8 +4498,8 @@
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12326,J_Firecracker,Large Firecracker,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12326,J_Firecracker,Large Firecracker,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12327,Charm_Of_Luck,Charm Of Luck,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12327,Charm_Of_Luck,Charm Of Luck,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12328,Charm_Of_Happiness,Charm Of Happiness,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCLUK,3600000,20; },{},{}
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12328,Charm_Of_Happiness,Charm Of Happiness,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCLUK,3600000,20; },{},{}
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12329,Recall_MaleGM,Summon Male GameMaster Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12329,Recall_MaleGM,Summon Male GameMaster Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2000,1800000; },{},{}
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12330,Recall_FemaleGM,Summon Female GameMaster Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12330,Recall_FemaleGM,Summon Female GameMaster Scroll,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 2001,1800000; },{},{}
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12331,Ginseng,Ginseng,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 6,0; },{},{}
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12331,Ginseng,Ginseng,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 6,0; },{},{}
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12332,Fruit_Juice,Fruit Juice,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,6; },{},{}
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12332,Fruit_Juice,Fruit Juice,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 0,6; },{},{}
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12333,Ansila,Ancilla,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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12333,Ansila,Ancilla,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
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@ -6,6 +6,8 @@
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1965,M_WILD_ROSE,Wild Rose,38,2980,130,2,315,360,0,15,65,85,15,35,65,80,10,12,0,2,24,100,964,864,288
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1965,M_WILD_ROSE,Wild Rose,38,2980,130,2,315,360,0,15,65,85,15,35,65,80,10,12,0,2,24,100,964,864,288
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1966,M_DOPPELGANGER,Doppelganger,72,249000,200,2,1340,1590,60,35,88,90,30,35,125,65,10,12,1,6,67,100,480,480,288
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1966,M_DOPPELGANGER,Doppelganger,72,249000,200,2,1340,1590,60,35,88,90,30,35,125,65,10,12,1,6,67,100,480,480,288
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1967,M_YGNIZEM,Egnigem Cenia,58,11200,320,2,823,1212,35,8,60,35,52,18,79,20,10,12,1,7,43,145,576,432,288
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1967,M_YGNIZEM,Egnigem Cenia,58,11200,320,2,823,1212,35,8,60,35,52,18,79,20,10,12,1,7,43,145,576,432,288
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2000,M_GAMEMASTER,[GM] Game Master,50,7000,250,2,100,50,6,17,1,109,1,60,215,111,10,0,0,7,20,150,450,432,300
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2001,F_GAMEMASTER,[GM] Game Master,50,7000,250,2,100,50,6,17,1,109,1,60,215,111,10,0,0,7,20,150,450,432,300
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// Normal Mercenaries
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// Normal Mercenaries
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6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
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6017,MER_ARCHER01,Mina,20,256,200,10,170,85,7,5,1,16,5,1,28,8,10,0,0,7,20,150,700,432,300
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6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300
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6018,MER_ARCHER02,Dororu,30,457,70,10,228,114,11,7,1,18,8,1,40,11,10,0,0,7,20,150,700,432,300
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@ -116,3 +116,15 @@
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// Monster Mercenaries
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// Monster Mercenaries
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// Wild Rose
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// Wild Rose
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1965,8201,5 //MS_BASH
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1965,8201,5 //MS_BASH
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// M_GAMEMASTER
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2000,8226,1 //MER_REGAIN
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2000,8227,1 //MER_TENDER
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2000,8238,5 //MER_KYRIE
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2000,8239,5 //MER_BLESSING
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2000,8240,5 //MER_INCAGI
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// F_GAMEMASTER
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2001,8226,1 //MER_REGAIN
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2001,8227,1 //MER_TENDER
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2001,8238,5 //MER_KYRIE
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2001,8239,5 //MER_BLESSING
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2001,8240,5 //MER_INCAGI
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@ -1109,6 +1109,12 @@
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8235,3000,0,0,0,0
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8235,3000,0,0,0,0
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//-- MER_LEXDIVINA
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//-- MER_LEXDIVINA
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8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0
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8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0
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//-- MER_KYRIE
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8238,2000,2000,0,120000,0
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//-- MER_BLESSING
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8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
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//-- MER_INCAGI
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8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0
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//==========================================
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//==========================================
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//===== Guild Skills =======================
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//===== Guild Skills =======================
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@ -39,3 +39,16 @@
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10011,3 //GD_REGENERATION
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10011,3 //GD_REGENERATION
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10012,6 //GD_RESTORE
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10012,6 //GD_RESTORE
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10013,7 //GD_EMERGENCYCALL
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10013,7 //GD_EMERGENCYCALL
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// Mercenary Skills
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8214,7 //MA_CHARGEARROW
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8215,7 //MA_SHARPSHOOTING
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8217,7 //ML_BRANDISHSPEAR
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8218,7 //ML_SPIRALPIERCE
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8221,7 //ML_DEVOTION
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8222,7 //MER_MAGNIFICAT
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8225,7 //MER_CRASH
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8234,7 //MER_DECAGI
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8235,7 //MER_SCAPEGOAT
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8238,7 //MER_KYRIE
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8240,7 //MER_INCAGI
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@ -993,9 +993,9 @@
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8235,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, MER_SCAPEGOAT,Scapegoat
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8235,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, MER_SCAPEGOAT,Scapegoat
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8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0, MER_LEXDIVINA,Lex_Divina
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8236,5,6,1,0,0x1,0,10,0,yes,0,0,0,magic,0, MER_LEXDIVINA,Lex_Divina
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8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0, MER_ESTIMATION,Sense
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8237,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0, MER_ESTIMATION,Sense
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//8238,0,0,0,0,0,0,9,0,no,0,0,0,none,0, MER_KYRIE,Kyrie Eleison
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8238,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_KYRIE,Kyrie Eleison
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//8239,0,0,0,0,0,0,9,0,no,0,0,0,none,0, MER_BLESSING,Blessing
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8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_BLESSING,Blessing
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//8240,0,0,0,0,0,0,9,0,no,0,0,0,none,0, MER_INCAGI,Increase Agility
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8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_INCAGI,Increase Agility
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// Summons skills.
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// Summons skills.
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//8416,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_AQUAPLAY,
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//8416,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_AQUAPLAY,
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@ -26,10 +26,12 @@
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27,4 //AL_WARP
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27,4 //AL_WARP
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87,4 //WZ_ICEWALL
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87,4 //WZ_ICEWALL
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150,4 //TF_BACKSLIDING
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150,4 //TF_BACKSLIDING
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290,4 //SA_ABRACADABRA
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361,4 //HP_ASSUMPTIO
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361,4 //HP_ASSUMPTIO
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362,4 //HP_BASILICA
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362,4 //HP_BASILICA
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395,4 //CG_MOONLIT
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395,4 //CG_MOONLIT
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491,4 //CR_CULTIVATION
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491,4 //CR_CULTIVATION
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530,4 //NJ_KIRIKAGE
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691,4 //CASH_ASSUMPTIO
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691,4 //CASH_ASSUMPTIO
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//BATTLEGROUND
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//BATTLEGROUND
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@ -510,3 +510,6 @@
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8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SCAPEGOAT
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8235,0,0,10,100,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_SCAPEGOAT
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8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_LEXDIVINA
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8236,0,0,20:20:20:20:20:18:16:14:12:10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_LEXDIVINA
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8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_ESTIMATION
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8237,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_ESTIMATION
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8238,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_KYRIE
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8239,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_BLESSING
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8240,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_INCAGI
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@ -155,8 +155,8 @@
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//Mercenary System
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//Mercenary System
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#define MC_SKILLBASE 8201
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#define MC_SKILLBASE 8201
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#define MAX_MERCSKILL 37
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#define MAX_MERCSKILL 40
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#define MAX_MERCENARY_CLASS 36
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#define MAX_MERCENARY_CLASS 38
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enum item_types {
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enum item_types {
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IT_HEALING = 0,
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IT_HEALING = 0,
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@ -149,6 +149,9 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
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if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
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if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
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{ // failed to run OnTouch event, so just click the npc
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{ // failed to run OnTouch event, so just click the npc
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if (sd->npc_id != 0)
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return 0;
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pc_stop_walking(sd,1);
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pc_stop_walking(sd,1);
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npc_click(sd,nd);
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npc_click(sd,nd);
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}
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}
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@ -340,7 +340,9 @@ int can_copy (struct map_session_data *sd, int skillid, struct block_list* bl)
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}
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}
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//Added so plagarize can't copy agi/bless if you're undead since it damages you
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//Added so plagarize can't copy agi/bless if you're undead since it damages you
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if ((skillid == AL_INCAGI || skillid == AL_BLESSING || skillid == CASH_BLESSING || skillid == CASH_INCAGI))
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if ((skillid == AL_INCAGI || skillid == AL_BLESSING ||
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skillid == CASH_BLESSING || skillid == CASH_INCAGI ||
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skillid == MER_INCAGI || skillid == MER_BLESSING))
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return 0;
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return 0;
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return 1;
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return 1;
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@ -1708,7 +1710,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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damage = dmg.damage + dmg.damage2;
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damage = dmg.damage + dmg.damage2;
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if( (skillid == AL_INCAGI || skillid == AL_BLESSING || skillid == CASH_BLESSING || skillid == CASH_INCAGI) && tsd->sc.data[SC_CHANGEUNDEAD] )
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if( (skillid == AL_INCAGI || skillid == AL_BLESSING ||
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skillid == CASH_BLESSING || skillid == CASH_INCAGI ||
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skillid == MER_INCAGI || skillid == MER_BLESSING) && tsd->sc.data[SC_CHANGEUNDEAD] )
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damage = 1;
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damage = 1;
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if( damage > 0 && dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skillid == SG_SUN_WARM || skillid == SG_MOON_WARM || skillid == SG_STAR_WARM ) ) )
|
if( damage > 0 && dmg.flag&BF_WEAPON && src != bl && ( src == dsrc || ( dsrc->type == BL_SKILL && ( skillid == SG_SUN_WARM || skillid == SG_MOON_WARM || skillid == SG_STAR_WARM ) ) )
|
||||||
@ -3613,6 +3617,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PR_KYRIE:
|
case PR_KYRIE:
|
||||||
|
case MER_KYRIE:
|
||||||
clif_skill_nodamage(bl,bl,skillid,skilllv,
|
clif_skill_nodamage(bl,bl,skillid,skilllv,
|
||||||
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
||||||
break;
|
break;
|
||||||
@ -3630,6 +3635,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
|
|
||||||
case AL_INCAGI:
|
case AL_INCAGI:
|
||||||
case AL_BLESSING:
|
case AL_BLESSING:
|
||||||
|
case MER_INCAGI:
|
||||||
|
case MER_BLESSING:
|
||||||
if (dstsd != NULL && tsc->data[SC_CHANGEUNDEAD]) {
|
if (dstsd != NULL && tsc->data[SC_CHANGEUNDEAD]) {
|
||||||
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
|
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
|
||||||
break;
|
break;
|
||||||
|
@ -1060,6 +1060,9 @@ enum e_skill {
|
|||||||
MER_SCAPEGOAT,
|
MER_SCAPEGOAT,
|
||||||
MER_LEXDIVINA,
|
MER_LEXDIVINA,
|
||||||
MER_ESTIMATION,
|
MER_ESTIMATION,
|
||||||
|
MER_KYRIE,
|
||||||
|
MER_BLESSING,
|
||||||
|
MER_INCAGI,
|
||||||
};
|
};
|
||||||
|
|
||||||
/// The client view ids for land skills.
|
/// The client view ids for land skills.
|
||||||
|
@ -434,6 +434,9 @@ void initChangeTables(void)
|
|||||||
add_sc( ML_SPIRALPIERCE , SC_STOP );
|
add_sc( ML_SPIRALPIERCE , SC_STOP );
|
||||||
set_sc( MER_QUICKEN , SC_MERC_QUICKEN , SI_BLANK , SCB_ASPD );
|
set_sc( MER_QUICKEN , SC_MERC_QUICKEN , SI_BLANK , SCB_ASPD );
|
||||||
add_sc( ML_DEVOTION , SC_DEVOTION );
|
add_sc( ML_DEVOTION , SC_DEVOTION );
|
||||||
|
set_sc( MER_KYRIE , SC_KYRIE , SI_KYRIE , SCB_NONE );
|
||||||
|
set_sc( MER_BLESSING , SC_BLESSING , SI_BLESSING , SCB_STR|SCB_INT|SCB_DEX );
|
||||||
|
set_sc( MER_INCAGI , SC_INCREASEAGI , SI_INCREASEAGI , SCB_AGI|SCB_SPEED );
|
||||||
|
|
||||||
set_sc( GD_LEADERSHIP , SC_GUILDAURA , SI_BLANK , SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX );
|
set_sc( GD_LEADERSHIP , SC_GUILDAURA , SI_BLANK , SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX );
|
||||||
set_sc( GD_BATTLEORDER , SC_BATTLEORDERS , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX );
|
set_sc( GD_BATTLEORDER , SC_BATTLEORDERS , SI_BLANK , SCB_STR|SCB_INT|SCB_DEX );
|
||||||
|
Loading…
x
Reference in New Issue
Block a user