* Just fixing some reported script bug.
- Fixed coordinate in level 60 arena. (bugreport:1663) - Fixed errors in the Keil Hyre quest. (bugreport:2129) - Fixed guild look ups in Arug_cas02. (bugreport:2134) - Corrected treasure spawn in schg_cas03. (bugreport:2142) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13152 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
bf86e54281
commit
d60db9cfcf
@ -1,5 +1,11 @@
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Date Added
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Date Added
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======
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======
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2008/08/29
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* Rev. 13152 Just fixing some reported script bug. [L0ne_W0lf]
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- Fixed coordinate in level 60 arena. (bugreport:1663)
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- Fixed errors in the Keil Hyre quest. (bugreport:2129)
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- Fixed guild look ups in Arug_cas02. (bugreport:2134)
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- Corrected treasure spawn in schg_cas03. (bugreport:2142)
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2008/08/20
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2008/08/20
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* Rev. 13102 Follow up to r13091, fixed weight check in stone dismantler. [L0ne_W0lf]
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* Rev. 13102 Follow up to r13091, fixed weight check in stone dismantler. [L0ne_W0lf]
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2008/08/19
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2008/08/19
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.5
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//= 1.6
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -18,6 +18,7 @@
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//= Made it so treasure won't spawn if castle is empty.
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//= Made it so treasure won't spawn if castle is empty.
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//= Treasure will now be killed before spawning.
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//= Treasure will now be killed before spawning.
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//= 1.5 Fixed error with control devices. [L0ne_W0lf]
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//= 1.5 Fixed error with control devices. [L0ne_W0lf]
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//= 1.6 Two small fixes. (aegis carry-overs) [L0ne_W0lf]
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//============================================================
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//============================================================
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arug_cas02,1,1,0 script Manager#aru02_02 111,{
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arug_cas02,1,1,0 script Manager#aru02_02 111,{
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@ -2847,10 +2848,10 @@ aru_gld,120,83,5 script Cyr#flag_Ar02_3 722,{
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mes "The Holy Kingdom of";
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mes "The Holy Kingdom of";
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mes "Arunafeltz decrees that";
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mes "Arunafeltz decrees that";
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mes "this stronghold is owned";
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mes "this stronghold is owned";
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mes "by the ^FF0000" + guildName + "^000000 Guild.";
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mes "by the ^FF0000" + getGuildName(.@GID) + "^000000 Guild.";
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next;
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next;
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mes "[ Arunafeltz Royal Edict ]";
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mes "[ Arunafeltz Royal Edict ]";
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mes "^FF0000" + guildMaster + "^000000 is";
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mes "^FF0000" + getGuildMaster(.@GID) + "^000000 is";
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mes "Guild Master of ^FF0000" + guildName + "^000000.";
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mes "Guild Master of ^FF0000" + guildName + "^000000.";
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mes "Any that object must claim this";
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mes "Any that object must claim this";
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mes "stronghold through strength of";
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mes "stronghold through strength of";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.7
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//= 1.8
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -22,6 +22,7 @@
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//= Made it so treasure won't spawn if castle is empty.
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//= Made it so treasure won't spawn if castle is empty.
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//= Treasure will now be killed before spawning.
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//= Treasure will now be killed before spawning.
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//= 1.7 Fixed a typo when disabling a control device. [L0ne_W0lf]
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//= 1.7 Fixed a typo when disabling a control device. [L0ne_W0lf]
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//= 1.8 Changed the treasure box spawn from 1939 to 1940. [L0ne_W0lf]
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//============================================================
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//============================================================
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schg_cas03,1,1,0 script Manager#sch03_02 111,{
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schg_cas03,1,1,0 script Manager#sch03_02 111,{
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@ -115,48 +116,48 @@ OnClock0001:
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set .@Treasure,GetCastleData("schg_cas03",2)/5+4;
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set .@Treasure,GetCastleData("schg_cas03",2)/5+4;
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if (.@Treasure) {
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if (.@Treasure) {
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monster "schg_cas03",189,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",189,21,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",190,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",190,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",191,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",191,21,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",192,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",192,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 5) end;
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if (.@Treasure < 5) end;
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monster "schg_cas03",193,21,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",193,21,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 6) end;
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if (.@Treasure < 6) end;
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monster "schg_cas03",194,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",194,21,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 7) end;
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if (.@Treasure < 7) end;
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monster "schg_cas03",189,19,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",189,19,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 8) end;
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if (.@Treasure < 8) end;
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monster "schg_cas03",190,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",190,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 9) end;
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if (.@Treasure < 9) end;
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monster "schg_cas03",191,19,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",191,19,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 10) end;
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if (.@Treasure < 10) end;
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monster "schg_cas03",192,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",192,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 11) end;
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if (.@Treasure < 11) end;
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monster "schg_cas03",193,19,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",193,19,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 12) end;
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if (.@Treasure < 12) end;
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monster "schg_cas03",194,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",194,19,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 13) end;
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if (.@Treasure < 13) end;
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monster "schg_cas03",189,17,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",189,17,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 14) end;
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if (.@Treasure < 14) end;
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monster "schg_cas03",190,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",190,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 15) end;
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if (.@Treasure < 15) end;
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monster "schg_cas03",191,17,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",191,17,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 16) end;
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if (.@Treasure < 16) end;
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monster "schg_cas03",192,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",192,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 17) end;
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if (.@Treasure < 17) end;
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monster "schg_cas03",193,17,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",193,17,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 18) end;
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if (.@Treasure < 18) end;
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monster "schg_cas03",194,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",194,17,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 19) end;
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if (.@Treasure < 19) end;
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monster "schg_cas03",189,15,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",189,15,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 20) end;
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if (.@Treasure < 20) end;
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monster "schg_cas03",190,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",190,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 21) end;
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if (.@Treasure < 21) end;
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monster "schg_cas03",191,15,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",191,15,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 22) end;
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if (.@Treasure < 22) end;
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monster "schg_cas03",192,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",192,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 23) end;
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if (.@Treasure < 23) end;
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monster "schg_cas03",193,15,"Treasure Chest",1939,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",193,15,"Treasure Chest",1940,1,"Manager#sch03_02::OnTreasureDied";
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if (.@Treasure < 24) end;
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if (.@Treasure < 24) end;
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monster "schg_cas03",194,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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monster "schg_cas03",194,15,"Treasure Chest",1324,1,"Manager#sch03_02::OnTreasureDied";
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}
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}
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@ -3,13 +3,14 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= SinSloth
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//= SinSloth
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= Any Athena Version
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//= Any Athena Version
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//===== Description: =========================================
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//===== Description: =========================================
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//= Izlude Battle Arena Level 60
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//= Izlude Battle Arena Level 60
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.0 First version.
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//= 1.1 Fixed coordinate typo. (bugreport:1663) [L0ne_W0lf]
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//============================================================
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//============================================================
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arena_room,38,88,5 script lvl 60s Waiting Room 124,{
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arena_room,38,88,5 script lvl 60s Waiting Room 124,{
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Onon:
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Onon:
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donpcevent "force_01ex#60::Onon";
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donpcevent "force_01ex#60::Onon";
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monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",25,32,"Goblin Archer",1577,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",21,260,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",21,26,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",25,36,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",25,15,"Goblin",1534,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
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monster "force_2-1",40,30,"Goblin",1536,1,"force_01mob#60::OnMobDeath";
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= L0ne_W0lf (Script), DZeroX (Timer)
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//= L0ne_W0lf (Script), DZeroX (Timer)
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 4.1
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//= 4.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@ -88,6 +88,7 @@
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//= Changed the way some NPCs work.
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//= Changed the way some NPCs work.
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//= Updated comments for get/delitem commands.
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//= Updated comments for get/delitem commands.
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//= 4.1 Added an 'end;' to Kiel Hyre's dialog for the "Yes" option for if you want to confront Kiehl.
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//= 4.1 Added an 'end;' to Kiel Hyre's dialog for the "Yes" option for if you want to confront Kiehl.
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//= 4.2 Fixed some issues reported in bugreport:2129. [L0ne_W0lf]
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//============================================================
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//============================================================
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//============================================================================
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//============================================================================
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@ -447,7 +448,7 @@ yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
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mes "can complain about the delivery.";
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mes "can complain about the delivery.";
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close;
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close;
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}
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}
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else if (KielHyreQuest > 6) {
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else if (KielHyreQuest == 6) {
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if (countitem(7487) == 0) {
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if (countitem(7487) == 0) {
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mes "[Vandt]";
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mes "[Vandt]";
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mes "Oh, you're back.";
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mes "Oh, you're back.";
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@ -492,7 +493,8 @@ yuno_in01,35,179,4 script Pub Master#kh 46,5,5,{
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mes "worker, you know that?";
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mes "worker, you know that?";
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mes "Dependable, responsible,";
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mes "Dependable, responsible,";
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mes "willing to help others, and";
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mes "willing to help others, and";
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mes "proactive too! I think you'll^FFFFFF ^000000 go far in life, kid, I really do~";
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mes "proactive too! I think you'll";
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mes "go far in life, kid, I really do~";
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close;
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close;
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}
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}
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@ -2531,6 +2533,7 @@ kh_vila,14,55,0 script Calabash#khp1 111,{
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mes "feel around with your";
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mes "feel around with your";
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mes "fingers until you retrieve";
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mes "fingers until you retrieve";
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mes "an Old Bronze Key.^000000";
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mes "an Old Bronze Key.^000000";
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getitem 7329,1; //Old_Bronze_Key
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close;
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close;
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case 3:
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case 3:
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mes "^3355FFThere's probably";
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mes "^3355FFThere's probably";
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@ -3344,7 +3347,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
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close;
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close;
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}
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}
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}
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}
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else if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
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else if ((KielHyreQuest <= 38) && (KielHyreQuest > 46)) {
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mes "^3355FFThere is a large, heavy";
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mes "^3355FFThere is a large, heavy";
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mes "door in front of you.^000000";
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mes "door in front of you.^000000";
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next;
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next;
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@ -3386,7 +3389,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 111,{
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// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose)
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// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose)
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
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kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{
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if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) {
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if ((KielHyreQuest <= 38) && (KielHyreQuest > 46)) {
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mes "^3355FFThere is a large, heavy";
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mes "^3355FFThere is a large, heavy";
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mes "door infront of you.^000000";
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mes "door infront of you.^000000";
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next;
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next;
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