- Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Mercenary/Homunculus and don't use x,y-1 always.
- Implemented Mercenary walk to master (same packet as Homunculus). - Starting work on Stats but i will need lot of help. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13121 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -11270,10 +11270,19 @@ void clif_parse_ChangeHomunculusName(int fd, struct map_session_data *sd)
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void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd)
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{
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if(!merc_is_hom_active(sd->hd))
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return;
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int id = RFIFOL(fd,2); // Mercenary or Homunculus
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struct block_list *bl = NULL;
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struct unit_data *ud = NULL;
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unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 4);
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if( sd->md && sd->md->bl.id == id )
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bl = &sd->md->bl;
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else if( merc_is_hom_active(sd->hd) && sd->hd->bl.id == id )
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bl = &sd->hd->bl; // Moving Homunculus
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else return;
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unit_calc_pos(bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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ud = unit_bl2ud(bl);
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unit_walktoxy(bl, ud->to_x, ud->to_y, 4);
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}
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void clif_parse_HomMoveTo(int fd, struct map_session_data *sd)
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@ -12349,6 +12358,7 @@ void clif_mercenary_info(struct map_session_data *sd)
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int fd;
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struct mercenary_data *md;
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struct status_data *status;
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int atk;
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if( sd == NULL || (md = sd->md) == NULL )
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return;
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@ -12359,14 +12369,16 @@ void clif_mercenary_info(struct map_session_data *sd)
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WFIFOHEAD(fd,80);
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WFIFOW(fd,0) = 0x029b;
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WFIFOL(fd,2) = md->bl.id;
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WFIFOW(fd,6) = cap_value(status->rhw.atk2+status->batk, 0, SHRT_MAX);
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// Mercenary shows ATK as a random value between ATK ~ ATK2
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atk = rand()%(status->rhw.atk - status->rhw.atk2 + 1) + status->rhw.atk;
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WFIFOW(fd,6) = cap_value(atk, 0, SHRT_MAX);
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WFIFOW(fd,8) = cap_value(status->matk_max, 0, SHRT_MAX);
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WFIFOW(fd,10) = status->hit;
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WFIFOW(fd,12) = status->cri/10;
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WFIFOW(fd,14) = status->def + status->vit;
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WFIFOW(fd,14) = status->def + (status->vit/2);
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WFIFOW(fd,16) = status->mdef;
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WFIFOW(fd,18) = status->flee;
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WFIFOW(fd,20) = status->amotion;
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WFIFOW(fd,20) = status->aspd_rate;
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safestrncpy((char*)WFIFOP(fd,22), md->db->name, NAME_LENGTH);
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WFIFOW(fd,46) = md->db->lv;
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WFIFOL(fd,48) = status->hp;
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@ -120,8 +120,6 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
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if( !sd->md )
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{
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short x = sd->bl.x, y = sd->bl.y;
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sd->md = md = (struct mercenary_data*)aCalloc(1,sizeof(struct mercenary_data));
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md->bl.type = BL_MER;
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md->bl.id = npc_get_new_npc_id();
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@ -137,14 +135,12 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
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md->bl.m = sd->bl.m;
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md->bl.x = sd->bl.x;
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md->bl.y = sd->bl.y;
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x = sd->bl.x + 1;
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y = sd->bl.y + 1;
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map_random_dir(&md->bl, &x, &y);
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md->bl.x = x;
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md->bl.y = y;
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unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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md->bl.x = md->ud.to_x;
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md->bl.y = md->ud.to_y;
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map_addiddb(&md->bl);
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// status_calc_mercenary(md,1);
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status_calc_mercenary(md,1);
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}
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else
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memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary));
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@ -719,8 +715,6 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
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{
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struct homun_data *hd;
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int i = 0;
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short x,y;
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nullpo_retr(1, sd);
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Assert((sd->status.hom_id == 0 || sd->hd == 0) || sd->hd->master == sd);
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@ -750,11 +744,9 @@ int merc_hom_alloc(struct map_session_data *sd, struct s_homunculus *hom)
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hd->bl.m = sd->bl.m;
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hd->bl.x = sd->bl.x;
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hd->bl.y = sd->bl.y;
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x = sd->bl.x + 1;
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y = sd->bl.y + 1;
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map_random_dir(&hd->bl, &x, &y);
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hd->bl.x = x;
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hd->bl.y = y;
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unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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hd->bl.x = hd->ud.to_x;
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hd->bl.y = hd->ud.to_y;
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map_addiddb(&hd->bl);
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status_calc_homunculus(hd,1);
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@ -28,7 +28,7 @@ struct mercenary_data {
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struct block_list bl;
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struct unit_data ud;
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struct view_data *vd;
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struct status_data *base_status, battle_status;
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struct status_data base_status, battle_status;
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struct status_change sc;
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struct regen_data regen;
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@ -56,59 +56,6 @@ int pet_hungry_val(struct pet_data *pd)
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return 0;
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}
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static int pet_calc_pos(struct pet_data *pd,int tx,int ty,int dir)
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{
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int x,y,dx,dy;
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int i,k;
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nullpo_retr(0, pd);
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pd->ud.to_x = tx;
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pd->ud.to_y = ty;
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if(dir < 0 || dir >= 8)
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return 1;
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dx = -dirx[dir]*2;
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dy = -diry[dir]*2;
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x = tx + dx;
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y = ty + dy;
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if(!unit_can_reach_pos(&pd->bl,x,y,0)) {
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if(dx > 0) x--;
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else if(dx < 0) x++;
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if(dy > 0) y--;
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else if(dy < 0) y++;
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if(!unit_can_reach_pos(&pd->bl,x,y,0)) {
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for(i=0;i<12;i++) {
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k = rand()%8;
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dx = -dirx[k]*2;
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dy = -diry[k]*2;
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x = tx + dx;
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y = ty + dy;
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if(unit_can_reach_pos(&pd->bl,x,y,0))
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break;
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else {
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if(dx > 0) x--;
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else if(dx < 0) x++;
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if(dy > 0) y--;
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else if(dy < 0) y++;
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if(unit_can_reach_pos(&pd->bl,x,y,0))
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break;
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}
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}
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if(i>=12) {
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x = tx;
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y = ty;
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if(!unit_can_reach_pos(&pd->bl,x,y,0))
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return 1;
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}
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}
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}
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pd->ud.to_x = x;
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pd->ud.to_y = y;
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return 0;
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}
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int pet_create_egg(struct map_session_data *sd, int item_id)
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{
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int pet_id = search_petDB_index(item_id, PET_EGG);
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@ -392,7 +339,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
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pd->bl.m = sd->bl.m;
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pd->bl.x = sd->bl.x;
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pd->bl.y = sd->bl.y;
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pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->ud.dir);
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unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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pd->bl.x = pd->ud.to_x;
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pd->bl.y = pd->ud.to_y;
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pd->bl.id = npc_get_new_npc_id();
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@ -920,7 +867,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
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if(pd->ud.walktimer != -1 && check_distance_blxy(&sd->bl, pd->ud.to_x,pd->ud.to_y, 3))
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return 0; //Already walking to him
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pet_calc_pos(pd,sd->bl.x,sd->bl.y,sd->ud.dir);
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unit_calc_pos(&pd->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
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if(!unit_walktoxy(&pd->bl,pd->ud.to_x,pd->ud.to_y,0))
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pet_randomwalk(pd,tick);
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@ -1247,7 +1247,7 @@ static unsigned short status_base_atk(struct block_list *bl, struct status_data
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void status_calc_misc(struct block_list *bl, struct status_data *status, int level)
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{
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//Non players get the value set, players need to stack with previous bonuses.
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if (bl->type != BL_PC)
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if( bl->type != BL_PC )
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status->batk =
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status->hit = status->flee =
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status->def2 = status->mdef2 =
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@ -1261,7 +1261,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
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status->def2 += status->vit;
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status->mdef2 += status->int_ + (status->vit>>1);
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if (bl->type&battle_config.enable_critical)
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if( bl->type&battle_config.enable_critical )
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status->cri += status->luk*3 + 10;
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else
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status->cri = 0;
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@ -2374,6 +2374,31 @@ int status_calc_pc(struct map_session_data* sd,int first)
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return 0;
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}
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int status_calc_mercenary(struct mercenary_data *md, int first)
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{
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struct status_data *status;
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struct s_mercenary *merc;
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status = &md->base_status;
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merc = &md->mercenary;
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if( first )
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{
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memcpy(status, &md->db->status, sizeof(struct status_data));
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status->mode = MD_CANMOVE|MD_CANATTACK;
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status->hp = status->max_hp;
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status->sp = status->max_sp;
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md->battle_status.hp = merc->hp;
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md->battle_status.sp = merc->sp;
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}
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status_calc_misc(&md->bl, status, md->db->lv);
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status_cpy(&md->base_status, status);
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status_calc_bl(&md->bl, SCB_ALL);
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return 0;
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}
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int status_calc_homunculus(struct homun_data *hd, int first)
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{
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struct status_data b_status, *status;
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@ -2490,30 +2515,30 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
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struct map_session_data *sd;
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int val, skill;
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if (!(bl->type&BL_REGEN) || !regen)
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if( !(bl->type&BL_REGEN) || !regen )
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return;
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sd = BL_CAST(BL_PC,bl);
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sd = BL_CAST(BL_PC,bl);
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val = 1 + (status->vit/5) + (status->max_hp/200);
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if (sd && sd->hprecov_rate != 100)
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if( sd && sd->hprecov_rate != 100 )
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val = val*sd->hprecov_rate/100;
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regen->hp = cap_value(val, 1, SHRT_MAX);
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val = 1 + (status->int_/6) + (status->max_sp/100);
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if(status->int_ >= 120)
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if( status->int_ >= 120 )
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val += ((status->int_-120)>>1) + 4;
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if(sd && sd->sprecov_rate != 100)
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if( sd && sd->sprecov_rate != 100 )
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val = val*sd->sprecov_rate/100;
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regen->sp = cap_value(val, 1, SHRT_MAX);
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if(sd)
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if( sd )
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{
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struct regen_data_sub *sregen;
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if((skill=pc_checkskill(sd,HP_MEDITATIO)) > 0)
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if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 )
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{
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val = regen->sp*(100+3*skill)/100;
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regen->sp = cap_value(val, 1, SHRT_MAX);
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@ -2522,14 +2547,14 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
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sregen = regen->sregen;
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val = 0;
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if((skill=pc_checkskill(sd,SM_RECOVERY)) > 0)
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if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 )
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val += skill*5 + skill*status->max_hp/500;
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sregen->hp = cap_value(val, 0, SHRT_MAX);
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val = 0;
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if((skill=pc_checkskill(sd,MG_SRECOVERY)) > 0)
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if( (skill=pc_checkskill(sd,MG_SRECOVERY)) > 0 )
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val += skill*3 + skill*status->max_sp/500;
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if((skill=pc_checkskill(sd,NJ_NINPOU)) > 0)
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if( (skill=pc_checkskill(sd,NJ_NINPOU)) > 0 )
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val += skill*3 + skill*status->max_sp/500;
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sregen->sp = cap_value(val, 0, SHRT_MAX);
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@ -2537,39 +2562,47 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
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sregen = regen->ssregen;
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val = 0;
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if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
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if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
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val += skill*4 + skill*status->max_hp/500;
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if((skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest)
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if( (skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest )
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val += skill*30 + skill*status->max_hp/500;
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sregen->hp = cap_value(val, 0, SHRT_MAX);
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val = 0;
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if((skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest)
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if( (skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest )
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{
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val += skill*3 + skill*status->max_sp/500;
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if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
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val += (30+10*skill)*val/100;
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}
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if((skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0)
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if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
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val += skill*2 + skill*status->max_sp/500;
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sregen->sp = cap_value(val, 0, SHRT_MAX);
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}
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if(bl->type==BL_HOM)
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if( bl->type == BL_HOM )
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{
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struct homun_data *hd = (TBL_HOM*)bl;
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if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
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if( (skill = merc_hom_checkskill(hd,HAMI_SKIN)) > 0 )
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{
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val = regen->hp*(100+5*skill)/100;
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regen->hp = cap_value(val, 1, SHRT_MAX);
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}
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if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
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if( (skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0 )
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{
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val = regen->sp*(100+3*skill)/100;
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regen->sp = cap_value(val, 1, SHRT_MAX);
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}
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}
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else if( bl->type == BL_MER )
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{
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val = (status->max_hp * status->vit / 10000 + 1) * 6;
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regen->hp = cap_value(val, 1, SHRT_MAX);
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val = (status->max_sp * (status->int_ + 10) / 750) + 1;
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regen->sp = cap_value(val, 1, SHRT_MAX);
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}
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}
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//Calculates SC related regen rates.
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@ -4057,6 +4090,7 @@ struct regen_data *status_get_regen_data(struct block_list *bl)
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switch (bl->type) {
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case BL_PC: return &((TBL_PC*)bl)->regen;
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case BL_HOM: return &((TBL_HOM*)bl)->regen;
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case BL_MER: return &((TBL_MER*)bl)->regen;
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default:
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return NULL;
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}
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@ -4071,6 +4105,7 @@ struct status_data *status_get_status_data(struct block_list *bl)
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case BL_MOB: return &((TBL_MOB*)bl)->status;
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case BL_PET: return &((TBL_PET*)bl)->status;
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case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
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case BL_MER: return &((TBL_MER*)bl)->battle_status;
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default:
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return &dummy_status;
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}
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@ -4084,6 +4119,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
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case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status;
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case BL_PET: return &((TBL_PET*)bl)->db->status;
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case BL_HOM: return &((TBL_HOM*)bl)->base_status;
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case BL_MER: return &((TBL_MER*)bl)->base_status;
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default:
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return NULL;
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}
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@ -4133,6 +4169,10 @@ int status_get_party_id(struct block_list *bl)
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if (((TBL_HOM*)bl)->master)
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return ((TBL_HOM*)bl)->master->status.party_id;
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break;
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case BL_MER:
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if (((TBL_MER*)bl)->master)
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return ((TBL_MER*)bl)->master->status.party_id;
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break;
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case BL_SKILL:
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return ((TBL_SKILL*)bl)->group->party_id;
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}
|
||||
|
@ -595,9 +595,9 @@ enum scb_flag
|
||||
};
|
||||
|
||||
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
|
||||
#define BL_CONSUME (BL_PC|BL_HOM)
|
||||
#define BL_CONSUME (BL_PC|BL_HOM|BL_MER)
|
||||
//Define to determine who has regen
|
||||
#define BL_REGEN (BL_PC|BL_HOM)
|
||||
#define BL_REGEN (BL_PC|BL_HOM|BL_MER)
|
||||
|
||||
|
||||
//Basic damage info of a weapon
|
||||
@ -802,6 +802,7 @@ int status_calc_pet(struct pet_data* pd, int first); // [Skotlex]
|
||||
int status_calc_pc(struct map_session_data* sd,int first);
|
||||
int status_calc_mob(struct mob_data* md, int first); //[Skotlex]
|
||||
int status_calc_homunculus(struct homun_data *hd, int first);
|
||||
int status_calc_mercenary(struct mercenary_data *md, int first);
|
||||
void status_calc_misc(struct block_list *bl, struct status_data *status, int level);
|
||||
void status_calc_regen(struct block_list *bl, struct status_data *status, struct regen_data *regen);
|
||||
void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, struct status_change *sc);
|
||||
|
@ -1357,7 +1357,63 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
|
||||
if (y) *y = tbl->y-dy;
|
||||
return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH);
|
||||
}
|
||||
/*==========================================
|
||||
* Calculates position of Pet/Mercenary/Homunculus
|
||||
*------------------------------------------*/
|
||||
int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir)
|
||||
{
|
||||
int dx, dy, x, y, i, k;
|
||||
struct unit_data *ud = unit_bl2ud(bl);
|
||||
nullpo_retr(0, ud);
|
||||
|
||||
if( dir < 0 || dir > 7 )
|
||||
return 1;
|
||||
|
||||
ud->to_x = tx;
|
||||
ud->to_y = ty;
|
||||
|
||||
// 2 cells from Master Position
|
||||
dx = -dirx[dir] * 2;
|
||||
dy = -diry[dir] * 2;
|
||||
x = tx + dx;
|
||||
y = ty + dy;
|
||||
|
||||
if( !unit_can_reach_pos(bl, x, y, 0) )
|
||||
{
|
||||
if( dx > 0 ) x--; else if( dx < 0 ) x++;
|
||||
if( dy > 0 ) y--; else if( dy < 0 ) y++;
|
||||
if( !unit_can_reach_pos(bl, x, y, 0) )
|
||||
{
|
||||
for( i = 0; i < 12; i++ )
|
||||
{
|
||||
k = rand()%8; // Pick a Random Dir
|
||||
dx = -dirx[k] * 2;
|
||||
dy = -diry[k] * 2;
|
||||
x = tx + dx;
|
||||
y = ty + dy;
|
||||
if( unit_can_reach_pos(bl, x, y, 0) )
|
||||
break;
|
||||
else
|
||||
{
|
||||
if( dx > 0 ) x--; else if( dx < 0 ) x++;
|
||||
if( dy > 0 ) y--; else if( dy < 0 ) y++;
|
||||
if( unit_can_reach_pos(bl, x, y, 0) )
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( i == 12 )
|
||||
{
|
||||
x = tx; y = tx; // Exactly Master Position
|
||||
if( !unit_can_reach_pos(bl, x, y, 0) )
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
ud->to_x = x;
|
||||
ud->to_y = y;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* PCの攻撃 (timer関数)
|
||||
|
@ -66,6 +66,7 @@ struct view_data {
|
||||
int unit_walktoxy( struct block_list *bl, short x, short y, int easy);
|
||||
int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
|
||||
int unit_run(struct block_list *bl);
|
||||
int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir);
|
||||
|
||||
// 歩行停止
|
||||
// typeは以下の組み合わせ :
|
||||
|
Loading…
x
Reference in New Issue
Block a user