* Updated Knight Skill Quest to the oficial.

* Updated Blacksmith Skill Quest to the Oficial.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
samuray22 2007-05-09 15:32:33 +00:00
parent dbfd658aa5
commit d677d71bcc
3 changed files with 1068 additions and 156 deletions

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@ -1,6 +1,8 @@
Date Added
======
2007/05/10
* Updated Knight Skill Quest to the oficial. [Samuray22]
* Updated Blacksmith Skill Quest to the Oficial. [Samuray22]
* Rev. 10512 Removed a debugmes from the Kiel Hyre quest. [L0ne_W0lf]
* Rev. 10508 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
* Rev. 10507 Large update to the Kiel Hyre Quest. [L0ne_W0lf]

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@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Blacksmith Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.3a
//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@ -19,124 +19,696 @@
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Inverted the weight check for Greed [DracoRPG]
//= 1.4 Updated to the official One [Samuray22]
//============================================================
//============================================================
// BLACKSMITH SKILL - UNFAIR TRICK
//============================================================
//== AKKI - UNFAIR TRICK ===================================
geffen,178,72,5 script Akki 726,{
if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
mes "[Akki]";
mes "Woah~";
mes "It's been a really long time~";
mes "Maybe it's because you've trained so much";
mes "but you are looking good~";
mes "I will teach you the skill";
mes "you learned before again~";
skill 1012,1,0;
set BLACK_SK, 8;
close;
} else if(BLACK_SK == 8) {
mes "[Akki]";
mes "It's been a long time~";
mes "if you find time again";
mes "feel free to drop by again~";
mes "it's been planned me for to";
mes "remain in this spot, hehe~";
mes "Then, good luck on our travels.";
mes "Bye bye~";
close;
} else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
if(JobLevel > 29) {
if (BLACK_SK == 0) {
mes "[Akki]";
mes "Hello~";
mes "The weather is wonderful today.";
mes "In a weather like this,";
mes "vending is very good,";
mes "but hunting is";
mes "extraordinary as well.";
next;
mes "[Akki]";
mes "I am blacksmith Akki,";
mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
mes "of the Blacksmith";
mes "Guild.";
next;
mes "[Akki]";
mes "The quest skill I teach,";
mes " -^ff0000Unfairly Trick^000000 is-";
mes "-^ff0000a skill that decreases^000000-";
mes "-^ff0000zeny required for Mammonite by 10%^000000-";
mes "-^ff0000 and it is a passive skill.^000000-.";
next;
mes "[Akki]";
mes "Seeing from a professional's view,";
mes " "+strcharinfo(0)+", you will";
mes "find this skill useful";
mes "if you get it.";
next;
mes "[Akki]";
mes "How is it?";
mes "Take a chance and learn it.";
next;
mes "["+strcharinfo(0)+"]";
mes ".............";
mes "- Akki appears to be reading-";
mes "-to me from a book called-";
mes "-'Blacksmith Guild Guide.-";
mes "-Can you put your faith in the blacksmith?-";
mes "..................";
next;
switch( select( "Learn it.", "Refuse.")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "I will learn it.";
next;
mes "[Akki]";
mes "Good choice~!";
mes "There is a skill,";
mes "a sneaky one, that the guild";
mes "was able to produce... hehe~~";
next;
mes "[Akki]";
mes "Well, then I will explain to you";
mes "the basics of the skill.";
next;
mes "["+strcharinfo(0)+"]";
mes "-Akki reopens the booklet-";
mes "-and starts reading it.-";
next;
mes "[Akki]";
mes "The zeny used in";
mes "Mammonite can be saved while";
mes "still preserving the power with";
mes "the skill.-^ff0000 Unfairly Trick^000000-is";
mes "a trick skill that uses counterfeit";
mes "zeny for your Mammonite";
mes "during battles.";
next;
mes "[Akki]";
mes "To learn this skill, you must";
mes "make counterfeit zeny first,";
mes "so get every material";
mes "I list and then";
mes "come back to me.";
next;
mes "[Akki]";
mes "The items needed are...";
mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
mes "And... um... hmm... um...";
mes "um~~~~~~~~~~~";
next;
mes "[Akki]";
mes "Um~! Just a moment.";
mes "I'm still new here...";
mes "I underlined it somewhere...";
mes "Where is it....";
mes "Where is it~?!!!~~~";
next;
mes "[Akki]";
mes "-She turns pages frantically-";
next;
mes "[Akki]";
mes "Oh yay, I found it!";
mes "Found it, I found it~";
mes "Then I will list it again.";
next;
mes "["+strcharinfo(0)+"]";
mes "............";
next;
mes "[Akki]";
mes "1 Steel, 5 Coal, 1 Iron Hammer,";
mes "500 zeny to use as prints.";
mes "and 1 Detrimindexta required";
mes "are listed here, hehe";
next;
mes "["+strcharinfo(0)+"]";
mes "-......-";
mes "-Could this girl-";
mes "-really teach the skill...-";
next;
mes "[Akki]";
mes "Telling by "+strcharinfo(0)+"'s face";
mes "you don't seem to trust me!!";
mes "You, standing there!!!";
mes "Is that really how";
mes "you're thinking?!";
next;
mes "["+strcharinfo(0)+"]";
mes "Yes. That is so.";
next;
mes "[Akki]";
mes "Wahh, of course...";
mes "But it's been only";
mes "3 months since I joined!!!!!!";
mes "I, Akki, do not give up.";
mes "Worry not, hang on~!!!";
mes "Mwhahahahaha~";
next;
mes "["+strcharinfo(0)+"]";
mes "-......-";
next;
mes "[Akki]";
mes "Just bring the material";
mes "and I will teach them to you.";
next;
mes "[Akki]";
mes "Well, then go get the";
mes "things I listed~";
set BLACK_SK, 1;
next;
mes "[Akki]";
mes "I'll list them again.";
mes "1 Steel, 5 Coals";
mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
mes "are needed.";
mes "Don't forget~";
next;
mes "[Akki]";
mes "Then~! Go began~!";
mes "Meanwhile, I will be eating";
mes "this melon bread I bought.";
mes "Yum...";
close;
case 2:
mes "[Akki]";
mes "Huh? What?!!";
mes "You do not trust me";
mes "yet?~";
next;
mes "[Akki]";
mes "Waaah! Please learn it~";
mes "I will try hard~!!!";
mes "Please~ Please~";
next;
mes "[Akki]";
mes "The blacksmith master";
mes "told me to raise my";
mes "reputation more~";
mes "WAaaaah~~~";
mes "Just one more time.. I....";
mes "Waaaaaah~";
next;
mes "[Akki]";
mes "Too bad.";
mes "I'll get in trouble again.";
mes "Sobs~";
close;
}
} else if(BLACK_SK == 1) {
if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
if (Zeny >= 500) {
mes "[Akki]";
mes "Oh yay~ you got all the materials?";
mes "Let me see them~~";
mes "Hmmm~~";
next;
mes "[Akki]";
mes "Wow, perfect~";
mes "Alright~!!";
next;
mes "[Akki]";
mes "First, I will test";
mes "the skill myself with";
mes "the materials, so";
mes "wait a few";
mes "moments~";
delitem "Coal", 5;
delitem "Steel", 1;
delitem "Detrimindexta", 1;
delitem "Iron_Hammer", 1;
set Zeny, Zeny-500;
set BLACK_SK, 2;
close;
}
mes "[Akki]";
mes "You need 500 zeny to use as prints";
mes "but you haven't enough.";
mes "Go make yourself 500 zeny~";
close;
}
mes "[Akki]";
mes "Did you get everything?";
mes "Hmm, let's see...";
mes "Uhoh, you're short~";
next;
mes "[Akki]";
mes "I will say it again,";
mes "1 Steel, 5 Coals";
mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
mes "are needed.";
mes "Don't forget~";
close;
} else if(BLACK_SK == 2) {
mes "[Akki]";
mes "Oh~!!!";
mes "You're here again~";
mes "........";
mes "Um~ Uummmm...";
next;
mes "["+strcharinfo(0)+"]";
mes "............";
next;
mes "[Akki]";
mes "The truth is...";
mes "I was making counterfeit";
mes "and I failed... WAaah~!";
mes "Sorry~ Just don't";
mes "tell the guild master~~";
mes "Wah wah~";
next;
mes "[Akki]";
mes "Give me one more chance~";
mes "I really cann do well~";
next;
mes "["+strcharinfo(0)+"]";
mes "Oh really...";
next;
mes "[Akki]";
mes "Please please~";
mes "1 Steel and 3 Coals";
mes "Get it one more time~";
mes "Pleeeaaassseee~";
next;
mes "["+strcharinfo(0)+"]";
mes "I guess...";
mes "Is that all you need?";
next;
mes "[Akki]";
mes "Yes~!!! You're a kind person!";
mes "You will live a long life~";
mes "Hehe~";
next;
mes "[Akki]";
mes "To say it again,";
mes "1 Steel";
mes "and 3 Coals~!!!";
mes "Good luck, have fun~!!!";
mes "Go, go~!!!";
set BLACK_SK, 3;
close;
} else if(BLACK_SK == 3) {
if (countitem("Steel") > 0 && countitem("Coal") > 2) {
mes "[Akki]";
mes "Oh~ You brought them~!";
mes "Yay~ Really, thanks~";
mes "I'll do better this time.";
mes "Wait a few moments.";
delitem "Steel", 1;
delitem "Coal", 3;
set BLACK_SK, 4;
close;
}
mes "[Akki]";
mes "To list the needed";
mes "materials again..";
mes "1 Steel and";
mes "3 Coals~!";
mes "Good luck, have fun~!!!";
mes "Go, go~!!!";
close;
} else if(BLACK_SK == 4) {
mes "[Akki]";
mes "...........";
mes "........";
mes "...........";
next;
mes "["+strcharinfo(0)+"]";
mes "...?";
next;
mes "[Akki]";
mes ".........";
mes ".......";
next;
mes "["+strcharinfo(0)+"]";
mes "What...no!!!";
mes "again?!!!";
next;
mes "[Akki]";
mes "Waaah~";
mes "While I was forging";
mes "the Iron Hammer broke";
mes "so I couldn't do it~";
mes "Waaaaah sobs~~~~";
next;
mes "["+strcharinfo(0)+"]";
mes "-I need to get her another Iron Hammer-";
mes "-I guess. argh.-";
mes "-.......Why is..-";
mes "-argh...tiring...-";
set BLACK_SK, 5;
close;
} else if(BLACK_SK == 5) {
if (countitem("Iron_Hammer") > 0) {
mes "[Akki]";
mes "Oh~!!";
mes "You brought it~!";
mes "So kind~";
next;
mes "[Akki]";
mes "Then I will really really";
mes "teach you, so just";
mes "wait a little~";
delitem Iron_Hammer, 1;
set BLACK_SK, 6;
close;
}
mes "[Akki]";
mes "Iron Hammer is gone~";
mes "Waaah~ What do I do~";
mes "If you bring it one more time";
mes "I promise to";
mes "do my best~";
close;
} else if(BLACK_SK == 6) {
mes "[Akki]";
mes "WAAAAAAAAH~!!!";
mes "AWwwwwn~";
next;
mes "["+strcharinfo(0)+"]";
mes "OMG~!!!";
mes "Not again?!!";
next;
mes "[Akki]";
mes "Tada~!!! Done~!!";
mes "Hehehe~!!!";
mes "I just wanted to scare you~";
mes "haha~";
next;
mes "[Akki]";
mes "I finished the skill";
mes "and tested it myself.";
mes "Now, with counterfeit I will teach,";
mes "-^ff0000 Unfairly Trick^000000-skill";
mes "to you, hehe~.";
next;
mes "[Akki]";
mes "As a bonus, after you learn this,";
mes "you can go to our teacher";
mes "pay a visit to Goodday and have";
mes "-^ff0000 Greed^000000- skill taught";
mes "to you as well~.";
next;
mes "[Akki]";
mes "Then I will teach you right away...";
mes "Lend me a paper to write on";
mes "and your ear~";
mes "-whisper whisper~ whisper whisper~";
next;
mes "[Akki]";
mes "Use it as I taught you,";
mes "hope it'll help.";
mes "I apologize for";
mes "making so many mistakes";
mes "in the process~.";
next;
mes "[Akki]";
mes "Then, if you find time again";
mes "come and visit me~";
mes "I will probably be stuck here";
mes "until I get promoted";
mes "elsewhere, hehe~";
mes "Then, bon voyage and.";
mes "bye bye~";
set BLACK_SK, 7;
skill 1012,1,0;
close;
}
set @teach, rand(1,2);
if(@teach == 1) {
mes "[Akki]";
mes "To achieve the new job quest";
mes "-^ff0000Greed^000000- in your list";
mes "go visit Goodday at Einbroch's";
mes "blacksmith guild~.";
close;
}
mes "[Akki]";
mes "It's been a while~";
mes "I will probably be stuck here";
mes "until I get promoted";
mes "elsewhere, hehe~";
mes "Visit me often~";
mes "Then, bon voyage and.";
mes "bye bye~";
close;
}
mes "[Akki]";
mes "My name is Akki, was hired by ";
mes "the Blacksmith Guild to teach.";
mes "and pass down the skills.";
mes "I apologize, but";
mes ""+strcharinfo(0)+" is listed as low";
mes "Job Level. You cannot learn it yet.";
close;
}
mes "[Akki]";
mes "Good weather, isn't it?";
mes "It is an excellent day for";
mes "forging items.";
next;
mes "[Akki]";
mes "I want to go by a shining stream";
mes "with ultimate materials and";
mes "blazing fire and forget myself";
mes "something special~";
close;
}
//============================================================
// BLACKSMITH SKILL - GREED + UNFAIR TRICK
// BLACKSMITH SKILL - GREED
//============================================================
//== GOODDAY - GREED SKILL ===================================
geffen,172,53,7 script Goodday 826,{
geffen,172,52,7 script Goodday 826,{
if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
mes "[Goodday]";
mes "Oh ho~";
mes "It's been a long time~";
mes "Is it because you transcended?";
mes "You look amazing~";
mes "I will give you the skill you";
mes "learned before again~";
skill 1013,1,0;
set BLACK_SK2, 3;
close;
} else if(BLACK_SK2 == 3) {
mes "[Goodday]";
mes "I wonder if you are using your skill";
mes "properly now.";
mes "Don't get too greedy as you live";
mes "and travel around, looking";
mes "and learning new things.";
close;
} else if(BLACK_SK2 == 0) {
mes "[Goodday]";
mes "I am the one who is in charge";
mes "of the quest-skills of Blacksmith.";
mes "My name is Master Gooday.";
mes "Most prefer just Gooday, though.";
next;
mes "[Goodday]";
mes "A new skill was invented with";
mes "Merchant Guild. Now, the Blacksmith guild";
mes "is having an event to";
mes "pass down teh skill to";
mes "fellow members.";
next;
mes "[Goodday]";
mes "Because of this event,";
mes "We have to send even untrained";
mes "blacksmiths out to teach skills.";
mes "Causes me intense troubles";
mes "sometimes.";
next;
mes "[Goodday]";
mes "Hmm, you look like a Blacksmith yourself.";
mes "Why don't you treat yourself to";
mes "the new -^ff0000 Greed^000000-skill";
mes "today?";
mes "Whether you learn or not";
mes "is your choice, but I think";
mes "it's one very good";
mes "skill~";
next;
mes "[Goodday]";
mes "If you want to learn, I will";
mes "explain the skill to you and teach";
mes "you all the basics of it.";
mes "How is it?";
next;
switch( select( "Sure, I'd like to learn.", "Later~")) {
case 1:
mes "[Goodday]";
mes "Mm, Good thinking.";
mes "The newly invented skill";
mes "-^ff0000Greed^000000- allows you to";
mes "automatically loot the items";
mes "not picked up within 5x5 radius";
mes "and place them into your inventory.";
mes "It's a very useful and convinient skill,";
mes "I believe.";
next;
mes "[Goodday]";
mes "While travelling, all kinds of items";
mes "including rare and important ones";
mes "can be achieved very quickly";
mes "and put into your inventory.";
mes "Every merchant's dream,";
mes "wouldn't you agree?";
next;
mes "[Goodday]";
mes "Since you decided to learn,";
mes "before starting, you must";
mes "go through a simple test";
mes "to see if you qualify.";
mes "So listen carefully and follow";
mes "directions.";
next;
mes "[Goodday]";
mes "Now, go out and";
mes "-^ff0000 Not mattering whether it is^000000-";
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
mes "-^ff0000 Fill your inventory up^000000-";
mes "-^ff0000 so that you cannot put^000000-";
mes "-^ff0000 anything 500 weight or more into^000000-";
mes "-^ff0000 your invenory and^000000-";
mes "-^ff0000 return to me.^000000-";
next;
mes "[Goodday]";
mes "That is all that is";
mes "required for teh skill.";
mes "Now get started.";
set BLACK_SK2, 1;
close;
case 2:
mes "[Goodday]";
mes "Mm. Is that so?";
mes "Ah, it is good to";
mes "live your life busy";
mes "when you're young.";
mes "Just use your time";
mes "wisely.";
close;
}
} else if(BLACK_SK2 == 1) {
// Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
if(checkweight("Gold",25) == 1) {
mes "[Goodday]";
mes "Mm~ back already.";
mes "Well, without checking, I can tell";
mes "you're quite off from";
mes "what I asked for.";
mes "This is what I wanted.";
next;
mes "[Goodday]";
mes "-^ff0000 Not mattering whether it is^000000-";
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
mes "-^ff0000 Fill your inventory up^000000-";
mes "-^ff0000 so that you cannot put^000000-";
mes "-^ff0000 anything 500 weight or more into^000000-";
mes "-^ff0000 your invenory and^000000-";
mes "-^ff0000 return to me.^000000-";
close;
}
mes "[Goodday]";
mes "Mm, back already?";
mes "You came back earlier than expected.";
mes "Well, then allow me to see";
mes "your bag.";
mes "Hmm~~~~~";
next;
mes "[Goodday]";
mes "Ah~ Hmm~";
mes "Mm~ You did just as";
mes "I asked you to. Good.";
mes "Alright, you pass the test.";
next;
mes "[Goodday]";
mes "The time spent and experience";
mes "gained while collecting the items";
mes "are more important than the";
mes "price that comes out when you";
mes "sell the items.";
mes "I wanted to let you know that.";
next;
mes "[Goodday]";
mes "Of course, as a blacksmith,";
mes "you are expected to look at every";
mes "item as a possibility to bring you zeny,";
mes "but you are also capable";
mes "personally of knowledge and";
mes "honour, in my opinion.";
next;
mes "[Goodday]";
mes "You may not think the test";
mes "and the skill have any relationship";
mes "to each other, but.";
mes "That was the test and teaching";
mes "that my Master passed to me";
mes "when I first became a";
mes "blacksmith.";
next;
mes "[Goodday]";
mes "There are too many people";
mes "trying to gain money";
mes "before anything in this world,";
mes "and it pains me to see people";
mes "living to see only money";
mes "in their items and forgetting";
mes "about honour and love of life.";
next;
mes "[Goodday]";
mes "Forging items and weapons";
mes "that your friends and others need";
mes "and travelling the world to";
mes "venture out and face danger yourself";
mes "to seek the materials for refining";
mes "is the purpose and honour";
mes "of blacksmith.";
next;
mes "[Goodday]";
mes "The name of the skill";
mes "I will give to you is called";
mes "-^ff0000 Greed^000000- but";
mes "I hope it will be used as";
mes "another meaning to you";
mes "once you receive it.";
next;
mes "[Goodday]";
mes "Then here is your skill.";
skill 1013,1,0;
set BLACK_SK2, 2;
close;
} else if(BLACK_SK2 == 2) {
mes "[Goodday]";
mes "I wonder if you are using your skill";
mes "properly now.";
mes "Don't get too greedy as you live";
mes "and travel around, looking";
mes "and learning new things.";
close;
}
}
mes "[Goodday]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1013)) goto L_alreadyhave;
if(Weight < MaxWeight-5000) goto L_notstrong; // You must carry so much that you cannot add 500 more (weight is x10!)
mes "You look pretty strong, so I'll";
mes "teach you a little trick I found";
mes "while watching some wizards move";
mes "things around without lifting a";
mes "finger!";
skill 1013,1,0;
mes "On a day like this, I want to put";
mes "my backpack on and climb a dangerous";
mes "mountain where all kinds of goods lie";
mes "and go off collecting them.";
mes "Why don't you become a";
mes "blacksmith someday?";
close;
L_notstrong:
mes "Come back when you're strong";
mes "enough to handle the weight";
mes "of my ability. You will need";
mes "to carry so much that you won't";
mes "be able to add 500 more weight.";
close;
L_nosmith:
mes "Geffen is such a great town.";
mes "Don't you think so too?";
next;
emotion e_omg;
mes "[Goodday]";
mes "WHAT...";
mes "You don't!";
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know, so I";
mes "need to get back to my";
mes "work.";
close;
}
//== AKI - UNFAIR TRICK SKILL ==================================
geffen,178,72,7 script Aki 726,{
mes "[Aki]";
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
if(getskilllv(1012)) goto L_alreadyhave;
if(getskilllv(1013)<1) goto L_nogreed;
if(JobLevel<30) goto L_nojob;
mes "We're going to need a few things";
mes "for this lesson. Bring me:";
mes "2 Steel";
mes "8 Coal";
mes "2 Iron Hammers";
mes "1 Detrimindexta";
mes "500 Zeny";
next;
mes "[Aki]";
mes "Let me check your items.";
next;
if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
delitem 999, 2;//Items: Steel,
delitem 1003, 8;//Items: Coal,
delitem 613, 2;//Items: Iron_Hammer,
delitem 971, 1;//Items: Detrimindexta,
set zeny, zeny-500;
mes "[Aki]";
mes "Good, You brought everything";
mes "with you already! We'll start";
mes "the process now.";
skill 1012,1,0;
next;
specialeffect 183;
mes "Wow, you're a fast learner.";
mes "Enjoy your new talents!";
close;
L_noitems:
mes "[Aki]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nosmith:
mes "Don't mind Goodday over there.";
mes "He thinks everyone should like";
mes "this boring place!";
emotion e_laugh;
close;
L_nogreed:
mes "If you're looking for more";
mes "to learn, then you should";
mes "talk to Goodday over there";
close;
L_alreadyhave:
mes "WOW, I guess you've learned";
mes "all that the Blacksmiths of";
mes "Geffen can teach. Good luck";
mes "with your travels.";
close;
L_nojob:
mes "Come back when you've learned";
mes "more about being a Blacksmith.";
mes "You will need a Job level of at";
mes "least lv 30 to learn what I";
mes "know.";
close;
}
}

View File

@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Knight Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.3a
//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@ -18,50 +18,388 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Updated to the Official One. [Samuray22]
//============================================================
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
prt_in,84,98,3 script Esope 734,{
mes "[Esope]";
if(BaseJob!=Job_Knight) goto L_noknight;
if(getskilllv(1001)) goto L_alreadyhave;
mes "I'll teach you all I know for:";
mes "5 Candy canes";
mes "3 Witherless Roses";
//== AESOP - CHARGE ATTACK ===================================
prt_in,85,99,6 script Aesop 734,{
if(Class == Job_Knight || Class == Job_Lord_Knight) {
if(KNGT_SK > 10) {
mes "[Aesop]";
mes "Work hard, because world";
mes "is not to be underestimated.";
mes "Trying and pushing to your";
mes "limits is never a bad thing.";
close;
} else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
mes "[Aesop]";
mes "Hmm? You are...";
mes "Ah, you want to learn about";
mes "Charge Attack again? Alright, then";
mes "I will teach you.";
set KNGT_SK, 11;
next;
goto K_Learn;
} else if(KNGT_SK >= 9) {
mes "[Aesop]";
mes "Work hard, because world";
mes "is not to be underestimated.";
mes "Trying and pushing to your";
mes "limits is never a bad thing.";
set KNGT_SK, 10;
close;
} else if(KNGT_SK == 8) {
set KNGT_SK, 9;
goto K_Learn;
} else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
mes "[Aesop]";
mes "...The Candy cane and Witherless Rose";
mes "you brought, can you please";
mes "show them to me?";
next;
switch( select( "Show them", "Don't show them")) {
case 1:
mes "[Aesop]";
mes "... I remember them. Back when";
mes "I lived in the jaws of death, suffering.";
mes "It was extremely painful, but ah,";
mes "the happiness experienced as";
mes "I became stronger.";
next;
mes "[Aesop]";
mes "Is it so... the beginning. Free from";
mes "thoughts of inconfidence and";
mes "striving to be the best";
mes "in the world...";
next;
mes "[Aesop]";
mes "I want to return back to the";
mes "beginning and try my best";
mes "once more. Even though";
mes "I may lose everything, to seek";
mes "my meaning seems worth it.";
next;
mes "[Aesop]";
mes "Life may betray me,";
mes "But then, I will try even harder";
mes "and never give up.";
next;
mes "[Aesop]";
mes "I sincerely thank you,";
mes "my young knight.";
mes "In return, I present you";
mes "a skill I discovered in my days.";
next;
delitem "Candy_Striper", 5;
delitem "Witherless_Rose", 3;
set KNGT_SK, 8;
mes "[Aesop]";
mes "It's not much, but";
mes "it will be of help in the future.";
mes "Talk to me when you are ready.";
close;
case 2:
mes "[Aesop]";
mes "Is that so? Too bad.";
mes "See me again if you";
mes "change your mind.";
close;
}
} else if(KNGT_SK == 7) {
mes "[Aesop]";
mes "Back when I was your age,";
mes "I dived and threw myself";
mes "in face of danger.";
next;
mes "[Aesop]";
mes "That's all a boring old tale and";
mes "I cannot return to such time, and yet,";
mes "life was much more thrilling then.";
close;
} else if(KNGT_SK == 6) {
mes "[Aesop]";
mes "Those eyes... Ah, you must have";
mes "seen the ways of our cavalry.";
mes "I won't ask you how you felt";
mes "or what you thought.";
next;
mes "[Aesop]";
mes "What am I a knight of? What";
mes "am I training for? I can no longer";
mes "recollect.";
next;
mes "[Aesop]";
mes "Back when I was your age,";
mes "I dived and threw myself";
mes "in face of danger.";
next;
set KNGT_SK, 7;
mes "[Aesop]";
mes "...It's a boring life tale. Past";
mes "or not, I have no answer";
mes "of now. That is the destiny";
mes "of one who lost freedom in a mass.";
close;
} else if(KNGT_SK == 1) {
mes "[Aesop]";
mes "Observation? That is good.";
mes "You can observe training as well,";
mes "so go out to the training area if you want to.";
mes "Sir Meroze is probably out there";
mes "training the cavalry.";
close;
} else if(KNGT_SK == 0) {
mes "[Aesop]";
mes "...a new faced knight.";
mes "Which division are you from?";
mes "I am knight of the 7th Cavalry Division,";
mes "Aesop Razia.";
next;
mes "[Aesop]";
mes "Ah, not part of the Cavalry Division?";
mes "A knight of liberty... how envious.";
mes "Better than being caged within walls";
mes "and not being able to do anything";
mes "or just plain not doing anything.";
next;
mes "[Aesop]";
mes "I do not know what you think of";
mes "the Division, but matters are";
mes "worse than what others think.";
next;
mes "[Aesop]";
mes "If you want to see what I mean,";
mes "go observe as the others train.";
mes "They are probably training in the area";
mes "to the side. Go watch them.";
mes "Go confirm the misery";
mes "with your own two eyes.";
next;
set KNGT_SK, 1;
mes "[Aesop]";
mes "A knight of liberty like yourself might now know,";
mes "but realize that there are those who";
mes "forget their identity while training in a cage";
mes "like those here.";
close;
}
}
mes "[Aesop]";
mes "I am the noble Prontera's";
mes "Aesop Razia of 7th Cavalry Division.";
mes "If you want to call me, you have";
mes "no need to call me by my surname.";
mes "Call me Aesop.";
next;
mes "[Esope]";
mes "Let me check your items.";
mes "[Aesop]";
mes "Still, should you want to observe,";
mes "do so with respect and honour";
mes "of a proud knight.";
close;
K_Learn:
mes "[Aesop]";
mes "This skill that I will teach you";
mes "^FF0000has no effect on the skill tree";
mes "^FF0000and is earned only as a quest skill";
mes "^FF0000and is able to be used as an active skill.^000000";
next;
mes "[Aesop]";
mes "^FF0000It requires 40 sp each time";
mes "^FF0000and is used against one opponent.";
mes "The distance to your enemy is";
mes "the key to the damage, and the";
mes "furthur you are to you opponent,";
mes "stronger that attack.";
next;
mes "[Aesop]";
mes "But according to those terms,";
mes "you require a moment to recover";
mes "after a charge. Thus, it cannot";
mes "be abused frequently.";
next;
mes "[Aesop]";
mes "Rest information can be gathered";
mes "yourself. Yes... the";
mes "skill's name is ^FF0000Charge Attack^000000.";
mes "It's not a fancy name,";
mes "but you instantly get the";
mes "image of the attack, so that's good.";
next;
if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
delitem 530, 5;//Items: Candy_Cane,
delitem 748, 3;//Items: Witherless_Rose,
mes "[Esope]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1001,1,0;
close;
L_noitems:
mes "[Esope]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_noknight:
mes "Looking for your master?";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
if(KNGT_SK == 8) {
mes "[Aesop]";
mes "Then use it well.";
mes "I will not give up and";
mes "strive in honour of Knighthood as well.";
mes "FOR THE HONOUR OF KNIGHTHOOD!.";
close;
}
mes "[Aesop]";
mes "Then use it well.";
close;
}
prontera,69,351,0 script #Observer 111,{
if(KNGT_SK == 1 || KNGT_SK == 2) {
mes "[?]";
mes "HIIYAH!!";
next;
mes "[?]";
mes "TAAA!";
next;
mes "- You can hear the shoutings -";
mes "- of training. They seem to be the -";
mes "- knights that Aesop was talking about. -";
next;
if(KNGT_SK == 1) {
set KNGT_SK, 2;
}
mes "- They were working very hard. -";
mes "- Just looking at them is -";
mes "- enough. -";
close;
}
mes "- You can see the Calvary Division -";
mes "- training very hard. -";
mes "- The loud shoutings are quite annoying, -";
mes "- but they are working hard -";
mes "- and looking good. -";
close;
}
prontera,72,352,1 script Sir Meroze 733,{
if(KNGT_SK == 2 || KNGT_SK == 3) {
mes "[Sir Meroze]";
mes "Work, work! We still have a long";
mes "time until break! No one notices";
mes "if you die during training,";
mes "so adapt yourself accordingly!";
next;
if(KNGT_SK == 2) {
set KNGT_SK, 3;
}
mes "[Sir Meroze]";
mes "You always train and nothing's changed!";
mes "Training is still training, so work hard!";
mes "You're all still young grasshoppers!";
mes "You have a wide future";
mes "ahead of yourselves!";
close;
}
mes "[Sir Meroze]";
mes "Work hard! The future of";
mes "Prontera rests on our shoulders!";
mes "Our goal is to protect the people";
mes "of Prontera at all times!";
close;
}
prontera,78,354,5 script Knight#1 734,{
if(KNGT_SK == 3 || KNGT_SK == 4) {
mes "[Knight]";
mes "Since a knight was hired by the nation,";
mes "the salary is very high, you know.";
mes "You don't even have to do anything.";
mes "Just train and money rolls right in.";
next;
mes "[Knight]";
mes "I'm gonna spend a few years here";
mes "and when I have crazy amount of money,";
mes "I'm gonna retire and play.";
next;
if(KNGT_SK == 3) {
set KNGT_SK, 4;
}
mes "[Knight]";
mes "Eek, I have to pretend I'm working";
mes "really hard. Go away.";
close;
}
mes "[Knight]";
mes "HIYA! HEEYA! HOOHAH!!";
mes "Humph, gives so much pressure.";
mes "Hurray for Prontera Knights!";
close;
}
prontera,73,357,7 script Knight#2 734,{
if(KNGT_SK == 4 || KNGT_SK == 5) {
mes "[Knight]";
mes "When I get my paycheck,";
mes "I'm gonna get my wife a jeweled necklace.";
mes "She'll love it!";
next;
if(KNGT_SK == 4) {
set KNGT_SK, 5;
}
mes "[Knight]";
mes "Let's see... how long until payday?";
mes "Calculating date itself is";
mes "quite entertaining, too..";
close;
}
mes "[Knight]";
mes "Everyday brings money~";
mes "It was a good idea to join knights, hahaha.";
close;
}
prontera,78,357,5 script Knight#3 734,{
if(KNGT_SK == 5 || KNGT_SK == 6) {
mes "[Soarer]";
mes "Yep... the Cavalry has no future...";
mes "Well since I have nowhere to go,";
mes "might as well as spend time here,";
mes "I guess...";
next;
if(KNGT_SK == 5) {
set KNGT_SK, 6;
}
mes "[Soarer]";
mes "Just do what they tell me to do...";
mes "Nothing much to see in life.";
close;
}
mes "[Knight]";
mes "...No talking while training!";
close;
}
prontera,66,358,7 script Knight#4 733,{
if(KNGT_SK == 7) {
mes "[Knight]";
mes "Hey wait.. Why doesn't";
mes "Aesop ever train with us?";
mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
mes "in the past, do you not have";
mes "to spend time training?";
next;
mes "[Knight]";
mes "All he ever talks about is";
mes "when he caught them two";
mes "monsters. So annoying!";
next;
mes "[Knight]";
mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
mes "^FF0000 three witherless roses^000000";
mes "to be useful in this world?";
mes "Dangit, I heard it so much,";
mes "I memorized the darn thing.";
next;
mes "[Knight]";
mes "And he just encages himself";
mes "talking about some new technique or something";
mes "all the time. What a weirdo.";
close;
}
mes "[Knight]";
mes "Training..is....so...(pant) hard.";
mes "(pant pant) You have to consider";
mes "us knights with no strength! We";
mes "have to live together...just because we're...";
mes "out of shape...its...not a sin. (pant)";
close;
}