* Updated Knight Skill Quest to the oficial.
* Updated Blacksmith Skill Quest to the Oficial. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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======
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2007/05/10
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* Updated Knight Skill Quest to the oficial. [Samuray22]
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* Updated Blacksmith Skill Quest to the Oficial. [Samuray22]
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* Rev. 10512 Removed a debugmes from the Kiel Hyre quest. [L0ne_W0lf]
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* Rev. 10508 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
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* Rev. 10507 Large update to the Kiel Hyre Quest. [L0ne_W0lf]
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@ -1,13 +1,13 @@
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//===== eAthena Script =======================================
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//= Blacksmith Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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//= 1.3a
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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//= Temp quests for new skills for 2nd classes
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//= Oficial quests for new skills for 2nd classes
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//===== Additional Comments: =================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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@ -19,124 +19,696 @@
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.3c Inverted the weight check for Greed [DracoRPG]
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//= 1.4 Updated to the official One [Samuray22]
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//============================================================
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//============================================================
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// BLACKSMITH SKILL - UNFAIR TRICK
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//============================================================
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//== AKKI - UNFAIR TRICK ===================================
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geffen,178,72,5 script Akki 726,{
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if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
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mes "[Akki]";
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mes "Woah~";
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mes "It's been a really long time~";
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mes "Maybe it's because you've trained so much";
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mes "but you are looking good~";
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mes "I will teach you the skill";
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mes "you learned before again~";
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skill 1012,1,0;
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set BLACK_SK, 8;
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close;
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} else if(BLACK_SK == 8) {
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mes "[Akki]";
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mes "It's been a long time~";
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mes "if you find time again";
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mes "feel free to drop by again~";
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mes "it's been planned me for to";
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mes "remain in this spot, hehe~";
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mes "Then, good luck on our travels.";
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mes "Bye bye~";
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close;
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} else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
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if(JobLevel > 29) {
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if (BLACK_SK == 0) {
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mes "[Akki]";
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mes "Hello~";
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mes "The weather is wonderful today.";
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mes "In a weather like this,";
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mes "vending is very good,";
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mes "but hunting is";
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mes "extraordinary as well.";
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next;
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mes "[Akki]";
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mes "I am blacksmith Akki,";
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mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
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mes "of the Blacksmith";
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mes "Guild.";
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next;
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mes "[Akki]";
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mes "The quest skill I teach,";
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mes " -^ff0000Unfairly Trick^000000 is-";
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mes "-^ff0000a skill that decreases^000000-";
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mes "-^ff0000zeny required for Mammonite by 10%^000000-";
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mes "-^ff0000 and it is a passive skill.^000000-.";
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next;
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mes "[Akki]";
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mes "Seeing from a professional's view,";
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mes " "+strcharinfo(0)+", you will";
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mes "find this skill useful";
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mes "if you get it.";
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next;
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mes "[Akki]";
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mes "How is it?";
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mes "Take a chance and learn it.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes ".............";
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mes "- Akki appears to be reading-";
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mes "-to me from a book called-";
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mes "-'Blacksmith Guild Guide.-";
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mes "-Can you put your faith in the blacksmith?-";
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mes "..................";
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next;
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switch( select( "Learn it.", "Refuse.")) {
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case 1:
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mes "["+strcharinfo(0)+"]";
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mes "I will learn it.";
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next;
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mes "[Akki]";
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mes "Good choice~!";
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mes "There is a skill,";
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mes "a sneaky one, that the guild";
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mes "was able to produce... hehe~~";
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next;
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mes "[Akki]";
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mes "Well, then I will explain to you";
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mes "the basics of the skill.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-Akki reopens the booklet-";
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mes "-and starts reading it.-";
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next;
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mes "[Akki]";
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mes "The zeny used in";
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mes "Mammonite can be saved while";
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mes "still preserving the power with";
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mes "the skill.-^ff0000 Unfairly Trick^000000-is";
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mes "a trick skill that uses counterfeit";
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mes "zeny for your Mammonite";
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mes "during battles.";
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next;
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mes "[Akki]";
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mes "To learn this skill, you must";
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mes "make counterfeit zeny first,";
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mes "so get every material";
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mes "I list and then";
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mes "come back to me.";
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next;
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mes "[Akki]";
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mes "The items needed are...";
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mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
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mes "And... um... hmm... um...";
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mes "um~~~~~~~~~~~";
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next;
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mes "[Akki]";
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mes "Um~! Just a moment.";
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mes "I'm still new here...";
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mes "I underlined it somewhere...";
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mes "Where is it....";
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mes "Where is it~?!!!~~~";
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next;
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mes "[Akki]";
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mes "-She turns pages frantically-";
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next;
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mes "[Akki]";
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mes "Oh yay, I found it!";
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mes "Found it, I found it~";
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mes "Then I will list it again.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "............";
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next;
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mes "[Akki]";
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mes "1 Steel, 5 Coal, 1 Iron Hammer,";
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mes "500 zeny to use as prints.";
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mes "and 1 Detrimindexta required";
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mes "are listed here, hehe";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-......-";
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mes "-Could this girl-";
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mes "-really teach the skill...-";
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next;
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mes "[Akki]";
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mes "Telling by "+strcharinfo(0)+"'s face";
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mes "you don't seem to trust me!!";
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mes "You, standing there!!!";
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mes "Is that really how";
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mes "you're thinking?!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Yes. That is so.";
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next;
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mes "[Akki]";
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mes "Wahh, of course...";
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mes "But it's been only";
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mes "3 months since I joined!!!!!!";
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mes "I, Akki, do not give up.";
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mes "Worry not, hang on~!!!";
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mes "Mwhahahahaha~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-......-";
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next;
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mes "[Akki]";
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mes "Just bring the material";
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mes "and I will teach them to you.";
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next;
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mes "[Akki]";
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mes "Well, then go get the";
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mes "things I listed~";
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set BLACK_SK, 1;
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next;
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mes "[Akki]";
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mes "I'll list them again.";
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mes "1 Steel, 5 Coals";
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mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
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mes "are needed.";
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mes "Don't forget~";
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next;
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mes "[Akki]";
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mes "Then~! Go began~!";
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mes "Meanwhile, I will be eating";
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mes "this melon bread I bought.";
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mes "Yum...";
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close;
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case 2:
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mes "[Akki]";
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mes "Huh? What?!!";
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mes "You do not trust me";
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mes "yet?~";
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next;
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mes "[Akki]";
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mes "Waaah! Please learn it~";
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mes "I will try hard~!!!";
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mes "Please~ Please~";
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next;
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mes "[Akki]";
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mes "The blacksmith master";
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mes "told me to raise my";
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mes "reputation more~";
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mes "WAaaaah~~~";
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mes "Just one more time.. I....";
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mes "Waaaaaah~";
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next;
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mes "[Akki]";
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mes "Too bad.";
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mes "I'll get in trouble again.";
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mes "Sobs~";
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close;
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}
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} else if(BLACK_SK == 1) {
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if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
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if (Zeny >= 500) {
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mes "[Akki]";
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mes "Oh yay~ you got all the materials?";
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mes "Let me see them~~";
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mes "Hmmm~~";
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next;
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mes "[Akki]";
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mes "Wow, perfect~";
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mes "Alright~!!";
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next;
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mes "[Akki]";
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mes "First, I will test";
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mes "the skill myself with";
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mes "the materials, so";
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mes "wait a few";
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mes "moments~";
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delitem "Coal", 5;
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delitem "Steel", 1;
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delitem "Detrimindexta", 1;
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delitem "Iron_Hammer", 1;
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set Zeny, Zeny-500;
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set BLACK_SK, 2;
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close;
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}
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mes "[Akki]";
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mes "You need 500 zeny to use as prints";
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mes "but you haven't enough.";
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mes "Go make yourself 500 zeny~";
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close;
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}
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mes "[Akki]";
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mes "Did you get everything?";
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mes "Hmm, let's see...";
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mes "Uhoh, you're short~";
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next;
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mes "[Akki]";
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mes "I will say it again,";
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mes "1 Steel, 5 Coals";
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mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
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mes "are needed.";
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mes "Don't forget~";
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close;
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} else if(BLACK_SK == 2) {
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mes "[Akki]";
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mes "Oh~!!!";
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mes "You're here again~";
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mes "........";
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mes "Um~ Uummmm...";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "............";
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next;
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mes "[Akki]";
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mes "The truth is...";
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mes "I was making counterfeit";
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mes "and I failed... WAaah~!";
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mes "Sorry~ Just don't";
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mes "tell the guild master~~";
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mes "Wah wah~";
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next;
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mes "[Akki]";
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mes "Give me one more chance~";
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mes "I really cann do well~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Oh really...";
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next;
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mes "[Akki]";
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mes "Please please~";
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mes "1 Steel and 3 Coals";
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mes "Get it one more time~";
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mes "Pleeeaaassseee~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "I guess...";
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mes "Is that all you need?";
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next;
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mes "[Akki]";
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mes "Yes~!!! You're a kind person!";
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mes "You will live a long life~";
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mes "Hehe~";
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next;
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mes "[Akki]";
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mes "To say it again,";
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mes "1 Steel";
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mes "and 3 Coals~!!!";
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mes "Good luck, have fun~!!!";
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mes "Go, go~!!!";
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set BLACK_SK, 3;
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close;
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} else if(BLACK_SK == 3) {
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if (countitem("Steel") > 0 && countitem("Coal") > 2) {
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mes "[Akki]";
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mes "Oh~ You brought them~!";
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mes "Yay~ Really, thanks~";
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mes "I'll do better this time.";
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mes "Wait a few moments.";
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delitem "Steel", 1;
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delitem "Coal", 3;
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set BLACK_SK, 4;
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close;
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}
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mes "[Akki]";
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mes "To list the needed";
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mes "materials again..";
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mes "1 Steel and";
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mes "3 Coals~!";
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mes "Good luck, have fun~!!!";
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mes "Go, go~!!!";
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close;
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} else if(BLACK_SK == 4) {
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mes "[Akki]";
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mes "...........";
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mes "........";
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mes "...........";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "...?";
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next;
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mes "[Akki]";
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mes ".........";
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mes ".......";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "What...no!!!";
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mes "again?!!!";
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next;
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mes "[Akki]";
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mes "Waaah~";
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mes "While I was forging";
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mes "the Iron Hammer broke";
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mes "so I couldn't do it~";
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mes "Waaaaah sobs~~~~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-I need to get her another Iron Hammer-";
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mes "-I guess. argh.-";
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mes "-.......Why is..-";
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mes "-argh...tiring...-";
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set BLACK_SK, 5;
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close;
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} else if(BLACK_SK == 5) {
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if (countitem("Iron_Hammer") > 0) {
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mes "[Akki]";
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mes "Oh~!!";
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mes "You brought it~!";
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mes "So kind~";
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next;
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mes "[Akki]";
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mes "Then I will really really";
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mes "teach you, so just";
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mes "wait a little~";
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delitem Iron_Hammer, 1;
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set BLACK_SK, 6;
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close;
|
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}
|
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mes "[Akki]";
|
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mes "Iron Hammer is gone~";
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mes "Waaah~ What do I do~";
|
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mes "If you bring it one more time";
|
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mes "I promise to";
|
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mes "do my best~";
|
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close;
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} else if(BLACK_SK == 6) {
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mes "[Akki]";
|
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mes "WAAAAAAAAH~!!!";
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mes "AWwwwwn~";
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next;
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mes "["+strcharinfo(0)+"]";
|
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mes "OMG~!!!";
|
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mes "Not again?!!";
|
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next;
|
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mes "[Akki]";
|
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mes "Tada~!!! Done~!!";
|
||||
mes "Hehehe~!!!";
|
||||
mes "I just wanted to scare you~";
|
||||
mes "haha~";
|
||||
next;
|
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mes "[Akki]";
|
||||
mes "I finished the skill";
|
||||
mes "and tested it myself.";
|
||||
mes "Now, with counterfeit I will teach,";
|
||||
mes "-^ff0000 Unfairly Trick^000000-skill";
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mes "to you, hehe~.";
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||||
next;
|
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mes "[Akki]";
|
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mes "As a bonus, after you learn this,";
|
||||
mes "you can go to our teacher";
|
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mes "pay a visit to Goodday and have";
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||||
mes "-^ff0000 Greed^000000- skill taught";
|
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mes "to you as well~.";
|
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next;
|
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mes "[Akki]";
|
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mes "Then I will teach you right away...";
|
||||
mes "Lend me a paper to write on";
|
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mes "and your ear~";
|
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mes "-whisper whisper~ whisper whisper~";
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next;
|
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mes "[Akki]";
|
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mes "Use it as I taught you,";
|
||||
mes "hope it'll help.";
|
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mes "I apologize for";
|
||||
mes "making so many mistakes";
|
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mes "in the process~.";
|
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next;
|
||||
mes "[Akki]";
|
||||
mes "Then, if you find time again";
|
||||
mes "come and visit me~";
|
||||
mes "I will probably be stuck here";
|
||||
mes "until I get promoted";
|
||||
mes "elsewhere, hehe~";
|
||||
mes "Then, bon voyage and.";
|
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mes "bye bye~";
|
||||
set BLACK_SK, 7;
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skill 1012,1,0;
|
||||
close;
|
||||
}
|
||||
set @teach, rand(1,2);
|
||||
if(@teach == 1) {
|
||||
mes "[Akki]";
|
||||
mes "To achieve the new job quest";
|
||||
mes "-^ff0000Greed^000000- in your list";
|
||||
mes "go visit Goodday at Einbroch's";
|
||||
mes "blacksmith guild~.";
|
||||
close;
|
||||
}
|
||||
mes "[Akki]";
|
||||
mes "It's been a while~";
|
||||
mes "I will probably be stuck here";
|
||||
mes "until I get promoted";
|
||||
mes "elsewhere, hehe~";
|
||||
mes "Visit me often~";
|
||||
mes "Then, bon voyage and.";
|
||||
mes "bye bye~";
|
||||
close;
|
||||
}
|
||||
mes "[Akki]";
|
||||
mes "My name is Akki, was hired by ";
|
||||
mes "the Blacksmith Guild to teach.";
|
||||
mes "and pass down the skills.";
|
||||
mes "I apologize, but";
|
||||
mes ""+strcharinfo(0)+" is listed as low";
|
||||
mes "Job Level. You cannot learn it yet.";
|
||||
close;
|
||||
}
|
||||
mes "[Akki]";
|
||||
mes "Good weather, isn't it?";
|
||||
mes "It is an excellent day for";
|
||||
mes "forging items.";
|
||||
next;
|
||||
mes "[Akki]";
|
||||
mes "I want to go by a shining stream";
|
||||
mes "with ultimate materials and";
|
||||
mes "blazing fire and forget myself";
|
||||
mes "something special~";
|
||||
close;
|
||||
}
|
||||
|
||||
//============================================================
|
||||
// BLACKSMITH SKILL - GREED + UNFAIR TRICK
|
||||
// BLACKSMITH SKILL - GREED
|
||||
//============================================================
|
||||
//== GOODDAY - GREED SKILL ===================================
|
||||
geffen,172,53,7 script Goodday 826,{
|
||||
geffen,172,52,7 script Goodday 826,{
|
||||
if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
|
||||
if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
|
||||
mes "[Goodday]";
|
||||
mes "Oh ho~";
|
||||
mes "It's been a long time~";
|
||||
mes "Is it because you transcended?";
|
||||
mes "You look amazing~";
|
||||
mes "I will give you the skill you";
|
||||
mes "learned before again~";
|
||||
skill 1013,1,0;
|
||||
set BLACK_SK2, 3;
|
||||
close;
|
||||
} else if(BLACK_SK2 == 3) {
|
||||
mes "[Goodday]";
|
||||
mes "I wonder if you are using your skill";
|
||||
mes "properly now.";
|
||||
mes "Don't get too greedy as you live";
|
||||
mes "and travel around, looking";
|
||||
mes "and learning new things.";
|
||||
close;
|
||||
} else if(BLACK_SK2 == 0) {
|
||||
mes "[Goodday]";
|
||||
mes "I am the one who is in charge";
|
||||
mes "of the quest-skills of Blacksmith.";
|
||||
mes "My name is Master Gooday.";
|
||||
mes "Most prefer just Gooday, though.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "A new skill was invented with";
|
||||
mes "Merchant Guild. Now, the Blacksmith guild";
|
||||
mes "is having an event to";
|
||||
mes "pass down teh skill to";
|
||||
mes "fellow members.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Because of this event,";
|
||||
mes "We have to send even untrained";
|
||||
mes "blacksmiths out to teach skills.";
|
||||
mes "Causes me intense troubles";
|
||||
mes "sometimes.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Hmm, you look like a Blacksmith yourself.";
|
||||
mes "Why don't you treat yourself to";
|
||||
mes "the new -^ff0000 Greed^000000-skill";
|
||||
mes "today?";
|
||||
mes "Whether you learn or not";
|
||||
mes "is your choice, but I think";
|
||||
mes "it's one very good";
|
||||
mes "skill~";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "If you want to learn, I will";
|
||||
mes "explain the skill to you and teach";
|
||||
mes "you all the basics of it.";
|
||||
mes "How is it?";
|
||||
next;
|
||||
switch( select( "Sure, I'd like to learn.", "Later~")) {
|
||||
case 1:
|
||||
mes "[Goodday]";
|
||||
mes "Mm, Good thinking.";
|
||||
mes "The newly invented skill";
|
||||
mes "-^ff0000Greed^000000- allows you to";
|
||||
mes "automatically loot the items";
|
||||
mes "not picked up within 5x5 radius";
|
||||
mes "and place them into your inventory.";
|
||||
mes "It's a very useful and convinient skill,";
|
||||
mes "I believe.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "While travelling, all kinds of items";
|
||||
mes "including rare and important ones";
|
||||
mes "can be achieved very quickly";
|
||||
mes "and put into your inventory.";
|
||||
mes "Every merchant's dream,";
|
||||
mes "wouldn't you agree?";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Since you decided to learn,";
|
||||
mes "before starting, you must";
|
||||
mes "go through a simple test";
|
||||
mes "to see if you qualify.";
|
||||
mes "So listen carefully and follow";
|
||||
mes "directions.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Now, go out and";
|
||||
mes "-^ff0000 Not mattering whether it is^000000-";
|
||||
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
||||
mes "-^ff0000 Fill your inventory up^000000-";
|
||||
mes "-^ff0000 so that you cannot put^000000-";
|
||||
mes "-^ff0000 anything 500 weight or more into^000000-";
|
||||
mes "-^ff0000 your invenory and^000000-";
|
||||
mes "-^ff0000 return to me.^000000-";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "That is all that is";
|
||||
mes "required for teh skill.";
|
||||
mes "Now get started.";
|
||||
set BLACK_SK2, 1;
|
||||
close;
|
||||
case 2:
|
||||
mes "[Goodday]";
|
||||
mes "Mm. Is that so?";
|
||||
mes "Ah, it is good to";
|
||||
mes "live your life busy";
|
||||
mes "when you're young.";
|
||||
mes "Just use your time";
|
||||
mes "wisely.";
|
||||
close;
|
||||
}
|
||||
} else if(BLACK_SK2 == 1) {
|
||||
// Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
|
||||
if(checkweight("Gold",25) == 1) {
|
||||
mes "[Goodday]";
|
||||
mes "Mm~ back already.";
|
||||
mes "Well, without checking, I can tell";
|
||||
mes "you're quite off from";
|
||||
mes "what I asked for.";
|
||||
mes "This is what I wanted.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "-^ff0000 Not mattering whether it is^000000-";
|
||||
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
||||
mes "-^ff0000 Fill your inventory up^000000-";
|
||||
mes "-^ff0000 so that you cannot put^000000-";
|
||||
mes "-^ff0000 anything 500 weight or more into^000000-";
|
||||
mes "-^ff0000 your invenory and^000000-";
|
||||
mes "-^ff0000 return to me.^000000-";
|
||||
close;
|
||||
}
|
||||
mes "[Goodday]";
|
||||
mes "Mm, back already?";
|
||||
mes "You came back earlier than expected.";
|
||||
mes "Well, then allow me to see";
|
||||
mes "your bag.";
|
||||
mes "Hmm~~~~~";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Ah~ Hmm~";
|
||||
mes "Mm~ You did just as";
|
||||
mes "I asked you to. Good.";
|
||||
mes "Alright, you pass the test.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "The time spent and experience";
|
||||
mes "gained while collecting the items";
|
||||
mes "are more important than the";
|
||||
mes "price that comes out when you";
|
||||
mes "sell the items.";
|
||||
mes "I wanted to let you know that.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Of course, as a blacksmith,";
|
||||
mes "you are expected to look at every";
|
||||
mes "item as a possibility to bring you zeny,";
|
||||
mes "but you are also capable";
|
||||
mes "personally of knowledge and";
|
||||
mes "honour, in my opinion.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "You may not think the test";
|
||||
mes "and the skill have any relationship";
|
||||
mes "to each other, but.";
|
||||
mes "That was the test and teaching";
|
||||
mes "that my Master passed to me";
|
||||
mes "when I first became a";
|
||||
mes "blacksmith.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "There are too many people";
|
||||
mes "trying to gain money";
|
||||
mes "before anything in this world,";
|
||||
mes "and it pains me to see people";
|
||||
mes "living to see only money";
|
||||
mes "in their items and forgetting";
|
||||
mes "about honour and love of life.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Forging items and weapons";
|
||||
mes "that your friends and others need";
|
||||
mes "and travelling the world to";
|
||||
mes "venture out and face danger yourself";
|
||||
mes "to seek the materials for refining";
|
||||
mes "is the purpose and honour";
|
||||
mes "of blacksmith.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "The name of the skill";
|
||||
mes "I will give to you is called";
|
||||
mes "-^ff0000 Greed^000000- but";
|
||||
mes "I hope it will be used as";
|
||||
mes "another meaning to you";
|
||||
mes "once you receive it.";
|
||||
next;
|
||||
mes "[Goodday]";
|
||||
mes "Then here is your skill.";
|
||||
skill 1013,1,0;
|
||||
set BLACK_SK2, 2;
|
||||
close;
|
||||
} else if(BLACK_SK2 == 2) {
|
||||
mes "[Goodday]";
|
||||
mes "I wonder if you are using your skill";
|
||||
mes "properly now.";
|
||||
mes "Don't get too greedy as you live";
|
||||
mes "and travel around, looking";
|
||||
mes "and learning new things.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Goodday]";
|
||||
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
|
||||
if(getskilllv(1013)) goto L_alreadyhave;
|
||||
if(Weight < MaxWeight-5000) goto L_notstrong; // You must carry so much that you cannot add 500 more (weight is x10!)
|
||||
|
||||
mes "You look pretty strong, so I'll";
|
||||
mes "teach you a little trick I found";
|
||||
mes "while watching some wizards move";
|
||||
mes "things around without lifting a";
|
||||
mes "finger!";
|
||||
skill 1013,1,0;
|
||||
mes "On a day like this, I want to put";
|
||||
mes "my backpack on and climb a dangerous";
|
||||
mes "mountain where all kinds of goods lie";
|
||||
mes "and go off collecting them.";
|
||||
mes "Why don't you become a";
|
||||
mes "blacksmith someday?";
|
||||
close;
|
||||
|
||||
L_notstrong:
|
||||
mes "Come back when you're strong";
|
||||
mes "enough to handle the weight";
|
||||
mes "of my ability. You will need";
|
||||
mes "to carry so much that you won't";
|
||||
mes "be able to add 500 more weight.";
|
||||
close;
|
||||
|
||||
L_nosmith:
|
||||
mes "Geffen is such a great town.";
|
||||
mes "Don't you think so too?";
|
||||
next;
|
||||
emotion e_omg;
|
||||
mes "[Goodday]";
|
||||
mes "WHAT...";
|
||||
mes "You don't!";
|
||||
close;
|
||||
|
||||
L_alreadyhave:
|
||||
mes "I've already taught you";
|
||||
mes "everything I know, so I";
|
||||
mes "need to get back to my";
|
||||
mes "work.";
|
||||
close;
|
||||
}
|
||||
|
||||
//== AKI - UNFAIR TRICK SKILL ==================================
|
||||
geffen,178,72,7 script Aki 726,{
|
||||
mes "[Aki]";
|
||||
if(BaseJob!=Job_Blacksmith) goto L_nosmith;
|
||||
if(getskilllv(1012)) goto L_alreadyhave;
|
||||
if(getskilllv(1013)<1) goto L_nogreed;
|
||||
if(JobLevel<30) goto L_nojob;
|
||||
mes "We're going to need a few things";
|
||||
mes "for this lesson. Bring me:";
|
||||
mes "2 Steel";
|
||||
mes "8 Coal";
|
||||
mes "2 Iron Hammers";
|
||||
mes "1 Detrimindexta";
|
||||
mes "500 Zeny";
|
||||
next;
|
||||
|
||||
mes "[Aki]";
|
||||
mes "Let me check your items.";
|
||||
next;
|
||||
|
||||
if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
|
||||
delitem 999, 2;//Items: Steel,
|
||||
delitem 1003, 8;//Items: Coal,
|
||||
delitem 613, 2;//Items: Iron_Hammer,
|
||||
delitem 971, 1;//Items: Detrimindexta,
|
||||
set zeny, zeny-500;
|
||||
|
||||
mes "[Aki]";
|
||||
mes "Good, You brought everything";
|
||||
mes "with you already! We'll start";
|
||||
mes "the process now.";
|
||||
skill 1012,1,0;
|
||||
next;
|
||||
|
||||
specialeffect 183;
|
||||
mes "Wow, you're a fast learner.";
|
||||
mes "Enjoy your new talents!";
|
||||
close;
|
||||
|
||||
L_noitems:
|
||||
mes "[Aki]";
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have all";
|
||||
mes "the required items for me.";
|
||||
close;
|
||||
|
||||
L_nosmith:
|
||||
mes "Don't mind Goodday over there.";
|
||||
mes "He thinks everyone should like";
|
||||
mes "this boring place!";
|
||||
emotion e_laugh;
|
||||
close;
|
||||
|
||||
L_nogreed:
|
||||
mes "If you're looking for more";
|
||||
mes "to learn, then you should";
|
||||
mes "talk to Goodday over there";
|
||||
close;
|
||||
|
||||
L_alreadyhave:
|
||||
mes "WOW, I guess you've learned";
|
||||
mes "all that the Blacksmiths of";
|
||||
mes "Geffen can teach. Good luck";
|
||||
mes "with your travels.";
|
||||
close;
|
||||
|
||||
L_nojob:
|
||||
mes "Come back when you've learned";
|
||||
mes "more about being a Blacksmith.";
|
||||
mes "You will need a Job level of at";
|
||||
mes "least lv 30 to learn what I";
|
||||
mes "know.";
|
||||
close;
|
||||
}
|
||||
}
|
@ -1,13 +1,13 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Knight Skills Quests
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen
|
||||
//= Lupus, Reddozen, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
//= Temp quests for new skills for 2nd classes
|
||||
//= Oficial quests for new skills for 2nd classes
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 for fully working skills only [Lupus]
|
||||
//= 1.1 Added more new skill quests for more classes [Lupus]
|
||||
@ -18,50 +18,388 @@
|
||||
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.4 Updated to the Official One. [Samuray22]
|
||||
//============================================================
|
||||
|
||||
|
||||
//============================================================
|
||||
// KNIGHT - CHARGE ATTACK
|
||||
//============================================================
|
||||
prt_in,84,98,3 script Esope 734,{
|
||||
mes "[Esope]";
|
||||
if(BaseJob!=Job_Knight) goto L_noknight;
|
||||
if(getskilllv(1001)) goto L_alreadyhave;
|
||||
|
||||
mes "I'll teach you all I know for:";
|
||||
mes "5 Candy canes";
|
||||
mes "3 Witherless Roses";
|
||||
//== AESOP - CHARGE ATTACK ===================================
|
||||
prt_in,85,99,6 script Aesop 734,{
|
||||
if(Class == Job_Knight || Class == Job_Lord_Knight) {
|
||||
if(KNGT_SK > 10) {
|
||||
mes "[Aesop]";
|
||||
mes "Work hard, because world";
|
||||
mes "is not to be underestimated.";
|
||||
mes "Trying and pushing to your";
|
||||
mes "limits is never a bad thing.";
|
||||
close;
|
||||
} else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
|
||||
mes "[Aesop]";
|
||||
mes "Hmm? You are...";
|
||||
mes "Ah, you want to learn about";
|
||||
mes "Charge Attack again? Alright, then";
|
||||
mes "I will teach you.";
|
||||
set KNGT_SK, 11;
|
||||
next;
|
||||
goto K_Learn;
|
||||
} else if(KNGT_SK >= 9) {
|
||||
mes "[Aesop]";
|
||||
mes "Work hard, because world";
|
||||
mes "is not to be underestimated.";
|
||||
mes "Trying and pushing to your";
|
||||
mes "limits is never a bad thing.";
|
||||
set KNGT_SK, 10;
|
||||
close;
|
||||
} else if(KNGT_SK == 8) {
|
||||
set KNGT_SK, 9;
|
||||
goto K_Learn;
|
||||
} else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
|
||||
mes "[Aesop]";
|
||||
mes "...The Candy cane and Witherless Rose";
|
||||
mes "you brought, can you please";
|
||||
mes "show them to me?";
|
||||
next;
|
||||
switch( select( "Show them", "Don't show them")) {
|
||||
case 1:
|
||||
mes "[Aesop]";
|
||||
mes "... I remember them. Back when";
|
||||
mes "I lived in the jaws of death, suffering.";
|
||||
mes "It was extremely painful, but ah,";
|
||||
mes "the happiness experienced as";
|
||||
mes "I became stronger.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Is it so... the beginning. Free from";
|
||||
mes "thoughts of inconfidence and";
|
||||
mes "striving to be the best";
|
||||
mes "in the world...";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I want to return back to the";
|
||||
mes "beginning and try my best";
|
||||
mes "once more. Even though";
|
||||
mes "I may lose everything, to seek";
|
||||
mes "my meaning seems worth it.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Life may betray me,";
|
||||
mes "But then, I will try even harder";
|
||||
mes "and never give up.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I sincerely thank you,";
|
||||
mes "my young knight.";
|
||||
mes "In return, I present you";
|
||||
mes "a skill I discovered in my days.";
|
||||
next;
|
||||
delitem "Candy_Striper", 5;
|
||||
delitem "Witherless_Rose", 3;
|
||||
set KNGT_SK, 8;
|
||||
mes "[Aesop]";
|
||||
mes "It's not much, but";
|
||||
mes "it will be of help in the future.";
|
||||
mes "Talk to me when you are ready.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Aesop]";
|
||||
mes "Is that so? Too bad.";
|
||||
mes "See me again if you";
|
||||
mes "change your mind.";
|
||||
close;
|
||||
}
|
||||
} else if(KNGT_SK == 7) {
|
||||
mes "[Aesop]";
|
||||
mes "Back when I was your age,";
|
||||
mes "I dived and threw myself";
|
||||
mes "in face of danger.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "That's all a boring old tale and";
|
||||
mes "I cannot return to such time, and yet,";
|
||||
mes "life was much more thrilling then.";
|
||||
close;
|
||||
} else if(KNGT_SK == 6) {
|
||||
mes "[Aesop]";
|
||||
mes "Those eyes... Ah, you must have";
|
||||
mes "seen the ways of our cavalry.";
|
||||
mes "I won't ask you how you felt";
|
||||
mes "or what you thought.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "What am I a knight of? What";
|
||||
mes "am I training for? I can no longer";
|
||||
mes "recollect.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Back when I was your age,";
|
||||
mes "I dived and threw myself";
|
||||
mes "in face of danger.";
|
||||
next;
|
||||
set KNGT_SK, 7;
|
||||
mes "[Aesop]";
|
||||
mes "...It's a boring life tale. Past";
|
||||
mes "or not, I have no answer";
|
||||
mes "of now. That is the destiny";
|
||||
mes "of one who lost freedom in a mass.";
|
||||
close;
|
||||
} else if(KNGT_SK == 1) {
|
||||
mes "[Aesop]";
|
||||
mes "Observation? That is good.";
|
||||
mes "You can observe training as well,";
|
||||
mes "so go out to the training area if you want to.";
|
||||
mes "Sir Meroze is probably out there";
|
||||
mes "training the cavalry.";
|
||||
close;
|
||||
} else if(KNGT_SK == 0) {
|
||||
mes "[Aesop]";
|
||||
mes "...a new faced knight.";
|
||||
mes "Which division are you from?";
|
||||
mes "I am knight of the 7th Cavalry Division,";
|
||||
mes "Aesop Razia.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Ah, not part of the Cavalry Division?";
|
||||
mes "A knight of liberty... how envious.";
|
||||
mes "Better than being caged within walls";
|
||||
mes "and not being able to do anything";
|
||||
mes "or just plain not doing anything.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "I do not know what you think of";
|
||||
mes "the Division, but matters are";
|
||||
mes "worse than what others think.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "If you want to see what I mean,";
|
||||
mes "go observe as the others train.";
|
||||
mes "They are probably training in the area";
|
||||
mes "to the side. Go watch them.";
|
||||
mes "Go confirm the misery";
|
||||
mes "with your own two eyes.";
|
||||
next;
|
||||
set KNGT_SK, 1;
|
||||
mes "[Aesop]";
|
||||
mes "A knight of liberty like yourself might now know,";
|
||||
mes "but realize that there are those who";
|
||||
mes "forget their identity while training in a cage";
|
||||
mes "like those here.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Aesop]";
|
||||
mes "I am the noble Prontera's";
|
||||
mes "Aesop Razia of 7th Cavalry Division.";
|
||||
mes "If you want to call me, you have";
|
||||
mes "no need to call me by my surname.";
|
||||
mes "Call me Aesop.";
|
||||
next;
|
||||
|
||||
mes "[Esope]";
|
||||
mes "Let me check your items.";
|
||||
mes "[Aesop]";
|
||||
mes "Still, should you want to observe,";
|
||||
mes "do so with respect and honour";
|
||||
mes "of a proud knight.";
|
||||
close;
|
||||
K_Learn:
|
||||
mes "[Aesop]";
|
||||
mes "This skill that I will teach you";
|
||||
mes "^FF0000has no effect on the skill tree";
|
||||
mes "^FF0000and is earned only as a quest skill";
|
||||
mes "^FF0000and is able to be used as an active skill.^000000";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "^FF0000It requires 40 sp each time";
|
||||
mes "^FF0000and is used against one opponent.";
|
||||
mes "The distance to your enemy is";
|
||||
mes "the key to the damage, and the";
|
||||
mes "furthur you are to you opponent,";
|
||||
mes "stronger that attack.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "But according to those terms,";
|
||||
mes "you require a moment to recover";
|
||||
mes "after a charge. Thus, it cannot";
|
||||
mes "be abused frequently.";
|
||||
next;
|
||||
mes "[Aesop]";
|
||||
mes "Rest information can be gathered";
|
||||
mes "yourself. Yes... the";
|
||||
mes "skill's name is ^FF0000Charge Attack^000000.";
|
||||
mes "It's not a fancy name,";
|
||||
mes "but you instantly get the";
|
||||
mes "image of the attack, so that's good.";
|
||||
next;
|
||||
|
||||
if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
|
||||
delitem 530, 5;//Items: Candy_Cane,
|
||||
delitem 748, 3;//Items: Witherless_Rose,
|
||||
|
||||
mes "[Esope]";
|
||||
mes "I see you have what you need,";
|
||||
mes "so I'll teach you my talent.";
|
||||
skill 1001,1,0;
|
||||
close;
|
||||
|
||||
L_noitems:
|
||||
mes "[Esope]";
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have all";
|
||||
mes "the required items for me.";
|
||||
close;
|
||||
|
||||
L_noknight:
|
||||
mes "Looking for your master?";
|
||||
emotion e_gasp;
|
||||
close;
|
||||
|
||||
L_alreadyhave:
|
||||
mes "I've already taught you";
|
||||
mes "everything I know...";
|
||||
if(KNGT_SK == 8) {
|
||||
mes "[Aesop]";
|
||||
mes "Then use it well.";
|
||||
mes "I will not give up and";
|
||||
mes "strive in honour of Knighthood as well.";
|
||||
mes "FOR THE HONOUR OF KNIGHTHOOD!.";
|
||||
close;
|
||||
}
|
||||
mes "[Aesop]";
|
||||
mes "Then use it well.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,69,351,0 script #Observer 111,{
|
||||
if(KNGT_SK == 1 || KNGT_SK == 2) {
|
||||
mes "[?]";
|
||||
mes "HIIYAH!!";
|
||||
next;
|
||||
mes "[?]";
|
||||
mes "TAAA!";
|
||||
next;
|
||||
mes "- You can hear the shoutings -";
|
||||
mes "- of training. They seem to be the -";
|
||||
mes "- knights that Aesop was talking about. -";
|
||||
next;
|
||||
if(KNGT_SK == 1) {
|
||||
set KNGT_SK, 2;
|
||||
}
|
||||
mes "- They were working very hard. -";
|
||||
mes "- Just looking at them is -";
|
||||
mes "- enough. -";
|
||||
close;
|
||||
}
|
||||
mes "- You can see the Calvary Division -";
|
||||
mes "- training very hard. -";
|
||||
mes "- The loud shoutings are quite annoying, -";
|
||||
mes "- but they are working hard -";
|
||||
mes "- and looking good. -";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,72,352,1 script Sir Meroze 733,{
|
||||
if(KNGT_SK == 2 || KNGT_SK == 3) {
|
||||
mes "[Sir Meroze]";
|
||||
mes "Work, work! We still have a long";
|
||||
mes "time until break! No one notices";
|
||||
mes "if you die during training,";
|
||||
mes "so adapt yourself accordingly!";
|
||||
next;
|
||||
if(KNGT_SK == 2) {
|
||||
set KNGT_SK, 3;
|
||||
}
|
||||
mes "[Sir Meroze]";
|
||||
mes "You always train and nothing's changed!";
|
||||
mes "Training is still training, so work hard!";
|
||||
mes "You're all still young grasshoppers!";
|
||||
mes "You have a wide future";
|
||||
mes "ahead of yourselves!";
|
||||
close;
|
||||
}
|
||||
mes "[Sir Meroze]";
|
||||
mes "Work hard! The future of";
|
||||
mes "Prontera rests on our shoulders!";
|
||||
mes "Our goal is to protect the people";
|
||||
mes "of Prontera at all times!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,354,5 script Knight#1 734,{
|
||||
if(KNGT_SK == 3 || KNGT_SK == 4) {
|
||||
mes "[Knight]";
|
||||
mes "Since a knight was hired by the nation,";
|
||||
mes "the salary is very high, you know.";
|
||||
mes "You don't even have to do anything.";
|
||||
mes "Just train and money rolls right in.";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "I'm gonna spend a few years here";
|
||||
mes "and when I have crazy amount of money,";
|
||||
mes "I'm gonna retire and play.";
|
||||
next;
|
||||
if(KNGT_SK == 3) {
|
||||
set KNGT_SK, 4;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Eek, I have to pretend I'm working";
|
||||
mes "really hard. Go away.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "HIYA! HEEYA! HOOHAH!!";
|
||||
mes "Humph, gives so much pressure.";
|
||||
mes "Hurray for Prontera Knights!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,73,357,7 script Knight#2 734,{
|
||||
if(KNGT_SK == 4 || KNGT_SK == 5) {
|
||||
mes "[Knight]";
|
||||
mes "When I get my paycheck,";
|
||||
mes "I'm gonna get my wife a jeweled necklace.";
|
||||
mes "She'll love it!";
|
||||
next;
|
||||
if(KNGT_SK == 4) {
|
||||
set KNGT_SK, 5;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Let's see... how long until payday?";
|
||||
mes "Calculating date itself is";
|
||||
mes "quite entertaining, too..";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Everyday brings money~";
|
||||
mes "It was a good idea to join knights, hahaha.";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,78,357,5 script Knight#3 734,{
|
||||
if(KNGT_SK == 5 || KNGT_SK == 6) {
|
||||
mes "[Soarer]";
|
||||
mes "Yep... the Cavalry has no future...";
|
||||
mes "Well since I have nowhere to go,";
|
||||
mes "might as well as spend time here,";
|
||||
mes "I guess...";
|
||||
next;
|
||||
if(KNGT_SK == 5) {
|
||||
set KNGT_SK, 6;
|
||||
}
|
||||
mes "[Soarer]";
|
||||
mes "Just do what they tell me to do...";
|
||||
mes "Nothing much to see in life.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "...No talking while training!";
|
||||
close;
|
||||
}
|
||||
|
||||
prontera,66,358,7 script Knight#4 733,{
|
||||
if(KNGT_SK == 7) {
|
||||
mes "[Knight]";
|
||||
mes "Hey wait.. Why doesn't";
|
||||
mes "Aesop ever train with us?";
|
||||
mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
|
||||
mes "in the past, do you not have";
|
||||
mes "to spend time training?";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "All he ever talks about is";
|
||||
mes "when he caught them two";
|
||||
mes "monsters. So annoying!";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
|
||||
mes "^FF0000 three witherless roses^000000";
|
||||
mes "to be useful in this world?";
|
||||
mes "Dangit, I heard it so much,";
|
||||
mes "I memorized the darn thing.";
|
||||
next;
|
||||
mes "[Knight]";
|
||||
mes "And he just encages himself";
|
||||
mes "talking about some new technique or something";
|
||||
mes "all the time. What a weirdo.";
|
||||
close;
|
||||
}
|
||||
mes "[Knight]";
|
||||
mes "Training..is....so...(pant) hard.";
|
||||
mes "(pant pant) You have to consider";
|
||||
mes "us knights with no strength! We";
|
||||
mes "have to live together...just because we're...";
|
||||
mes "out of shape...its...not a sin. (pant)";
|
||||
close;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user