* Fixed minor issues in Guillotine Cross job change quest (bugreport:7145).

* Fixed misplaced line in 13-2 quests (bugreport:7136).
* Fixed mistakes in script_commands.txt (bugreport:7140).
* Added 'nowarpto' and 'nomemo' mapflags to bossnia_0* maps (bugreport:7118).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17092 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2013-01-11 02:17:21 +00:00
parent 98b1a0d2a5
commit d6ad4ae4e8
5 changed files with 19 additions and 9 deletions

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@ -776,3 +776,9 @@ moc_prydn2 mapflag nomemo
// Poring War ==================== // Poring War ====================
poring_w01 mapflag nomemo poring_w01 mapflag nomemo
poring_w02 mapflag nomemo poring_w02 mapflag nomemo
// Bossnia (custom) ==============
bossnia_01 mapflag nomemo
bossnia_02 mapflag nomemo
bossnia_03 mapflag nomemo
bossnia_04 mapflag nomemo

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@ -150,3 +150,9 @@ spl_in01 mapflag nowarpto
// Poring War ==================== // Poring War ====================
poring_w01 mapflag nowarpto poring_w01 mapflag nowarpto
poring_w02 mapflag nowarpto poring_w02 mapflag nowarpto
// Bossnia (custom) ==============
bossnia_01 mapflag nowarpto
bossnia_02 mapflag nowarpto
bossnia_03 mapflag nowarpto
bossnia_04 mapflag nowarpto

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@ -3808,10 +3808,10 @@ Warps a guild to specified map and coordinate given the guild id, which you can
getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>). getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
You can use the following "map names" for special warping behavior: You can use the following "map names" for special warping behavior:
Random: All party members are randomly warped in their current map (as if they Random: All guild members are randomly warped in their current map (as if they
all used a fly wing) all used a fly wing)
SavePointAll: All party members are warped to their respective save point. SavePointAll: All guild members are warped to their respective save point.
SavePoint: All party members are warped to the save point of the currently SavePoint: All guild members are warped to the save point of the currently
attached player (will fail if there's no player attached). attached player (will fail if there's no player attached).
Example: Example:

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@ -4832,10 +4832,10 @@ man_in01,372,221,5 script Scientist#lifeguard 449,{
delitem 6077,.@stone_chk; //Rough_Mineral delitem 6077,.@stone_chk; //Rough_Mineral
delitem 6078,.@stoneelse_chk; //Stone_Fragments delitem 6078,.@stoneelse_chk; //Stone_Fragments
delitem 6076,1; //Portable_Toolbox delitem 6076,1; //Portable_Toolbox
set ep13_2_tre,100;
getitem 6080,2; //Manuk_Coin getitem 6080,2; //Manuk_Coin
getexp 0,70000; getexp 0,70000;
changequest 2179+(ep13_2_tre-2),2182; changequest 2179+(ep13_2_tre-2),2182;
set ep13_2_tre,100;
close; close;
} }
else { else {

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@ -3,7 +3,7 @@
//===== By: ================================================== //===== By: ==================================================
//= Muad_Dib //= Muad_Dib
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 1.0b //= 1.1
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN r16945+ //= rAthena SVN r16945+
//===== Description: ========================================= //===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.0 Adapted from original script. [Euphy] //= 1.0 Adapted from original script. [Euphy]
//= 1.0a Added 'npcskill' command. [Euphy] //= 1.0a Added 'npcskill' command. [Euphy]
//= 1.0b Moved warps to separate file. [Euphy] //= 1.0b Moved warps to separate file. [Euphy]
//= 1.1 Fixed some minor bugs. [Euphy]
//============================================================ //============================================================
que_job01,75,96,3 script Guild Member#3rdgc01 997,{ que_job01,75,96,3 script Guild Member#3rdgc01 997,{
@ -720,7 +721,6 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
close; close;
} }
} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
mes "[Daora]";
if (Sex) { if (Sex) {
mes "Oh~ you're good-looking~!"; mes "Oh~ you're good-looking~!";
mes "It's worthwhile to open a pub~"; mes "It's worthwhile to open a pub~";
@ -780,12 +780,10 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
} }
} else { } else {
if (Sex == 1) { if (Sex == 1) {
mes "[Daora]";
mes "Oh~ you're good-looking!"; mes "Oh~ you're good-looking!";
mes "So, what do you want?"; mes "So, what do you want?";
} }
else { else {
mes "[Daora]";
mes "Hum...you're a girl."; mes "Hum...you're a girl.";
mes "Ok pick up whatever you want."; mes "Ok pick up whatever you want.";
} }
@ -2681,8 +2679,8 @@ ve_fild05,327,308,3 script Girl#3rdgc14 466,{
switch(select("I got it.:I'll be ready.")) { switch(select("I got it.:I'll be ready.")) {
case 1: case 1:
if ($@3rdgc_room02 == 0) { if ($@3rdgc_room02 == 0) {
set job_3rd_gc, 17;
erasequest ((job_3rd_gc == 17)?7110:7109); erasequest ((job_3rd_gc == 17)?7110:7109);
set job_3rd_gc, 17;
setquest 7110; setquest 7110;
set $@3rdgc_room02, 1; set $@3rdgc_room02, 1;
warp "job3_guil03",22,70; warp "job3_guil03",22,70;