* Fixed minor issues in Guillotine Cross job change quest (bugreport:7145).
* Fixed misplaced line in 13-2 quests (bugreport:7136). * Fixed mistakes in script_commands.txt (bugreport:7140). * Added 'nowarpto' and 'nomemo' mapflags to bossnia_0* maps (bugreport:7118). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17092 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -776,3 +776,9 @@ moc_prydn2 mapflag nomemo
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// Poring War ====================
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// Poring War ====================
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poring_w01 mapflag nomemo
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poring_w01 mapflag nomemo
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poring_w02 mapflag nomemo
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poring_w02 mapflag nomemo
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// Bossnia (custom) ==============
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bossnia_01 mapflag nomemo
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bossnia_02 mapflag nomemo
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bossnia_03 mapflag nomemo
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bossnia_04 mapflag nomemo
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@ -150,3 +150,9 @@ spl_in01 mapflag nowarpto
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// Poring War ====================
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// Poring War ====================
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poring_w01 mapflag nowarpto
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poring_w01 mapflag nowarpto
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poring_w02 mapflag nowarpto
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poring_w02 mapflag nowarpto
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// Bossnia (custom) ==============
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bossnia_01 mapflag nowarpto
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bossnia_02 mapflag nowarpto
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bossnia_03 mapflag nowarpto
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bossnia_04 mapflag nowarpto
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@ -3808,10 +3808,10 @@ Warps a guild to specified map and coordinate given the guild id, which you can
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getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
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getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
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You can use the following "map names" for special warping behavior:
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You can use the following "map names" for special warping behavior:
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Random: All party members are randomly warped in their current map (as if they
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Random: All guild members are randomly warped in their current map (as if they
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all used a fly wing)
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all used a fly wing)
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SavePointAll: All party members are warped to their respective save point.
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SavePointAll: All guild members are warped to their respective save point.
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SavePoint: All party members are warped to the save point of the currently
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SavePoint: All guild members are warped to the save point of the currently
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attached player (will fail if there's no player attached).
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attached player (will fail if there's no player attached).
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Example:
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Example:
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@ -4832,10 +4832,10 @@ man_in01,372,221,5 script Scientist#lifeguard 449,{
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delitem 6077,.@stone_chk; //Rough_Mineral
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delitem 6077,.@stone_chk; //Rough_Mineral
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delitem 6078,.@stoneelse_chk; //Stone_Fragments
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delitem 6078,.@stoneelse_chk; //Stone_Fragments
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delitem 6076,1; //Portable_Toolbox
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delitem 6076,1; //Portable_Toolbox
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set ep13_2_tre,100;
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getitem 6080,2; //Manuk_Coin
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getitem 6080,2; //Manuk_Coin
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getexp 0,70000;
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getexp 0,70000;
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changequest 2179+(ep13_2_tre-2),2182;
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changequest 2179+(ep13_2_tre-2),2182;
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set ep13_2_tre,100;
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close;
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close;
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}
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}
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else {
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else {
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Muad_Dib
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//= Muad_Dib
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.0b
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//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN r16945+
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//= rAthena SVN r16945+
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//===== Description: =========================================
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//===== Description: =========================================
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@ -13,6 +13,7 @@
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//= 1.0 Adapted from original script. [Euphy]
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//= 1.0 Adapted from original script. [Euphy]
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//= 1.0a Added 'npcskill' command. [Euphy]
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//= 1.0a Added 'npcskill' command. [Euphy]
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//= 1.0b Moved warps to separate file. [Euphy]
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//= 1.0b Moved warps to separate file. [Euphy]
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//= 1.1 Fixed some minor bugs. [Euphy]
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//============================================================
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//============================================================
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que_job01,75,96,3 script Guild Member#3rdgc01 997,{
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que_job01,75,96,3 script Guild Member#3rdgc01 997,{
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@ -720,7 +721,6 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
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close;
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close;
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}
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}
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} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
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} else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
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mes "[Daora]";
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if (Sex) {
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if (Sex) {
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mes "Oh~ you're good-looking~!";
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mes "Oh~ you're good-looking~!";
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mes "It's worthwhile to open a pub~";
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mes "It's worthwhile to open a pub~";
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@ -780,12 +780,10 @@ job3_guil01,82,95,3 script Daora#3rdgc02 940,{
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}
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}
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} else {
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} else {
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if (Sex == 1) {
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if (Sex == 1) {
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mes "[Daora]";
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mes "Oh~ you're good-looking!";
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mes "Oh~ you're good-looking!";
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mes "So, what do you want?";
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mes "So, what do you want?";
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}
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}
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else {
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else {
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mes "[Daora]";
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mes "Hum...you're a girl.";
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mes "Hum...you're a girl.";
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mes "Ok pick up whatever you want.";
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mes "Ok pick up whatever you want.";
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}
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}
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@ -2681,8 +2679,8 @@ ve_fild05,327,308,3 script Girl#3rdgc14 466,{
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switch(select("I got it.:I'll be ready.")) {
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switch(select("I got it.:I'll be ready.")) {
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case 1:
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case 1:
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if ($@3rdgc_room02 == 0) {
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if ($@3rdgc_room02 == 0) {
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set job_3rd_gc, 17;
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erasequest ((job_3rd_gc == 17)?7110:7109);
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erasequest ((job_3rd_gc == 17)?7110:7109);
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set job_3rd_gc, 17;
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setquest 7110;
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setquest 7110;
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set $@3rdgc_room02, 1;
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set $@3rdgc_room02, 1;
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warp "job3_guil03",22,70;
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warp "job3_guil03",22,70;
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