Made some adjustments to the land skill code, based on official information:
- Expanded and corrected the land skill view id enum in skill.h - Renamed UNT_ATTACK_SKILLS to UNT_DUMMYSKILL and UNT_KAENSIN to UNT_KAEN (official terminology) - changed GS_DESPERADO to use the UNT_DUMMYSKILL view id instead of UNT_KAENSIN (and is it supposed to be a land skill at all?) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13688 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -89,7 +89,7 @@
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
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484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
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484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
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535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
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@ -3753,7 +3753,7 @@ static void clif_getareachar_skillunit(struct map_session_data *sd, struct skill
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WFIFOW(fd,10)=unit->bl.x;
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WFIFOW(fd,10)=unit->bl.x;
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WFIFOW(fd,12)=unit->bl.y;
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WFIFOW(fd,12)=unit->bl.y;
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if (battle_config.traps_setting&1 && skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
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if (battle_config.traps_setting&1 && skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
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WFIFOB(fd,14)=UNT_ATTACK_SKILLS; //Use invisible unit id for traps.
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WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
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else
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else
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WFIFOB(fd,14)=unit->group->unit_id;
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WFIFOB(fd,14)=unit->group->unit_id;
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WFIFOB(fd,15)=1; // ignored by client (always gets set to 1)
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WFIFOB(fd,15)=1; // ignored by client (always gets set to 1)
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@ -7124,7 +7124,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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switch (sg->unit_id)
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switch (sg->unit_id)
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{
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{
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case UNT_FIREWALL:
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case UNT_FIREWALL:
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case UNT_KAENSIN:
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case UNT_KAEN:
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{
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{
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int count=0;
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int count=0;
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const int x = bl->x, y = bl->y;
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const int x = bl->x, y = bl->y;
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@ -7203,7 +7203,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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break;
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case UNT_ATTACK_SKILLS:
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case UNT_DUMMYSKILL:
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switch (sg->skill_id)
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switch (sg->skill_id)
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{
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{
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case SG_SUN_WARM: //SG skills [Komurka]
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case SG_SUN_WARM: //SG skills [Komurka]
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@ -7241,6 +7241,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) <= 0 && tsc)
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if (skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0) <= 0 && tsc)
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tsc->sg_counter=0; //Attack absorbed.
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tsc->sg_counter=0; //Attack absorbed.
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break;
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break;
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case GS_DESPERADO:
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if (rand()%100 < src->val1)
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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default:
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default:
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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}
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}
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@ -7464,11 +7470,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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break;
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case UNT_DESPERADO:
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if (rand()%100 < src->val1)
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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case UNT_GROUNDDRIFT_WIND:
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case UNT_GROUNDDRIFT_WIND:
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case UNT_GROUNDDRIFT_DARK:
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case UNT_GROUNDDRIFT_DARK:
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case UNT_GROUNDDRIFT_POISON:
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case UNT_GROUNDDRIFT_POISON:
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@ -1055,22 +1055,23 @@ enum e_skill {
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MER_ESTIMATION,
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MER_ESTIMATION,
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};
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};
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/// The client view ids for land skills.
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enum {
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enum {
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UNT_SAFETYWALL = 0x7e,
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UNT_SAFETYWALL = 0x7e,
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UNT_FIREWALL,
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UNT_FIREWALL,
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UNT_WARP_WAITING,
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UNT_WARP_WAITING,
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UNT_WARP_ACTIVE,
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UNT_WARP_ACTIVE,
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//0x82
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UNT_BENEDICTIO, //TODO
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UNT_SANCTUARY = 0x83,
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UNT_SANCTUARY,
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UNT_MAGNUS,
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UNT_MAGNUS,
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UNT_PNEUMA,
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UNT_PNEUMA,
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UNT_ATTACK_SKILLS, //These show no effect on the client, therefore can be used for attack skills.
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UNT_DUMMYSKILL, //These show no effect on the client
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UNT_FIREPILLAR_WAITING,
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UNT_FIREPILLAR_WAITING,
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UNT_FIREPILLAR_ACTIVE,
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UNT_FIREPILLAR_ACTIVE,
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//0x89
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UNT_HIDDEN_TRAP, //TODO
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//0x8a
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UNT_TRAP, //TODO
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//0x8b
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UNT_HIDDEN_WARP_NPC, //TODO
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UNT_USED_TRAPS = 0x8c,
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UNT_USED_TRAPS,
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UNT_ICEWALL,
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UNT_ICEWALL,
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UNT_QUAGMIRE,
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UNT_QUAGMIRE,
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UNT_BLASTMINE,
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UNT_BLASTMINE,
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@ -1111,25 +1112,29 @@ enum {
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UNT_CALLFAMILY,
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UNT_CALLFAMILY,
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UNT_GOSPEL,
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UNT_GOSPEL,
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UNT_BASILICA,
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UNT_BASILICA,
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UNT_MOONLIT,//0xb5 //I HOPE this one doesn't shows any effects
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UNT_MOONLIT,
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UNT_FOGWALL = 0xb6,
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UNT_FOGWALL,
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UNT_SPIDERWEB,
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UNT_SPIDERWEB,
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UNT_GRAVITATION,
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UNT_GRAVITATION,
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UNT_HERMODE,
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UNT_HERMODE,
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UNT_DESPERADO, //0xba //Temporary setting until correct value is found.
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UNT_KAENSIN, //TODO
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UNT_SUITON = 0xbb,
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UNT_SUITON,
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UNT_TATAMIGAESHI,
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UNT_TATAMIGAESHI,
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UNT_KAENSIN,
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UNT_KAEN,
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UNT_GROUNDDRIFT_WIND,
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UNT_GROUNDDRIFT_WIND,
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UNT_GROUNDDRIFT_DARK,
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UNT_GROUNDDRIFT_DARK,
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UNT_GROUNDDRIFT_POISON,
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UNT_GROUNDDRIFT_POISON,
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UNT_GROUNDDRIFT_WATER,
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UNT_GROUNDDRIFT_WATER,
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UNT_GROUNDDRIFT_FIRE,
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UNT_GROUNDDRIFT_FIRE,
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//0xc3 ?
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UNT_DEATHWAVE, //TODO
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//0xc4 ?
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UNT_WATERATTACK, //TODO
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//0xc5 ?
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UNT_WINDATTACK, //TODO
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//0xc6 ?
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UNT_EARTHQUAKE, //TODO
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UNT_EVILLAND = 0xc7,
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UNT_EVILLAND,
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UNT_DARK_RUNNER, //TODO
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UNT_DARK_TRANSFER, //TODO
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UNT_MAX = 0x190
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};
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};
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#endif /* _SKILL_H_ */
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#endif /* _SKILL_H_ */
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