From d6daffe737b7d62ec89d1a876b878b7762f80e61 Mon Sep 17 00:00:00 2001 From: Lemongrass3110 Date: Sun, 15 Jan 2017 23:32:04 +0100 Subject: [PATCH] Fixed aftercast animation of Coluceo Heal Fixes #1884 Thanks to @Tokeiburu --- src/map/skill.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/map/skill.c b/src/map/skill.c index 2c39f22ef5..9b243b4d49 100755 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9148,7 +9148,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl)) i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] - clif_skill_nodamage(bl, bl, skill_id, i, 1); + clif_skill_nodamage(src, bl, skill_id, i, 1); if( tsc && tsc->data[SC_AKAITSUKI] && i ) i = ~i + 1; status_heal(bl, i, 0, 0);