nj/gs work by RockmanEXE and red_sun
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5573 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -536,11 +536,11 @@
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513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
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514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
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515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
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516,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
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516,-5,8,4,-1,2,3,10,7,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
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517,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
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518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#
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519,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
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520,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
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520,-5,6,4,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
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521,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
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522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
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523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
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@ -550,7 +550,7 @@
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527,0,6,4,3,0,0,5,1,no,0,0,0,weapon,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI#
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528,1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI#
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529,1,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP#
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530,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
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530,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE#
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531,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //NJ_UTSUSEMI#NJ_UTSUSEMI#
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532,0,6,4,0,1,0,10,1,no,0,0,0,none,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU#
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533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU#
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@ -3117,16 +3117,17 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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break;
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case GS_DESPERADO:
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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map_foreachinrange(skill_attack_area, src,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
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break;
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case GS_SPREADATTACK:
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map_foreachinrange(skill_area_sub, bl,
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skill_get_splash(skillid, skilllv),BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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if(flag&1)
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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else {
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//If we get here, someone changed it to be a enemy targetted skill,
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//so treat it as such.
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map_foreachinrange(skill_area_sub, bl,
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skill_get_splash(skillid, skilllv),BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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}
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break;
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case NJ_ZENYNAGE:
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skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
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@ -3136,7 +3137,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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sc_start(src,SC_HIDING,100,skilllv,skill_get_time(skillid,skilllv));
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break;
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case NJ_KIRIKAGE:
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status_change_end(src, SC_HIDING, -1); // ƒnƒCƒfƒBƒ“ƒO‰ð?œ
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status_change_end(src, SC_HIDING, -1);
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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break;
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case NJ_KOUENKA:
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@ -5686,6 +5687,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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pc_delspiritball(sd,1,0);
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}
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break;
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case GS_DESPERADO:
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case GS_SPREADATTACK:
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map_foreachinrange(skill_area_sub, src,
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skill_get_splash(skillid, skilllv),BL_CHAR,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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break;
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case GS_MADNESSCANCEL:
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case GS_ADJUSTMENT:
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case GS_INCREASING:
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@ -449,7 +449,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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if (sc && sc->option)
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{
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if (sc->option&OPTION_HIDE && skill_num != TF_HIDING && skill_num != AS_GRIMTOOTH
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&& skill_num != RG_BACKSTAP && skill_num != RG_RAID)
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&& skill_num != RG_BACKSTAP && skill_num != RG_RAID && skill_num != NJ_SHADOWJUMP
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&& skill_num != NJ_KIRIKAGE)
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return 0;
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// if (sc->option&OPTION_CLOAK && skill_num == TF_HIDING)
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// return 0; //Latest reports indicate Hiding is usable while Cloaking. [Skotlex]
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